sun tzu
09-13-2015, 05:40 AM
So I have been brewing with Trading Post as of late, and I thought I would share my list with you all and hopefully get some feedback.
Early game is spent developing mana (and hoping to dodge wasteland XD). After some mana is built up you basically jam whatever awesome threat you have.
The lifelink from wurmcoil engine and batterskull should hopefully mitigate the durdle effect from the rest of the cards in the list, to help you bounce back and seal the deal. The late game is pretty nuts when they arent wasting your CP's, although that is probably to be expected from a CP deck. the late game potential comes from the many card advantage and attrition cards. emrakul and eye of ugin relegated to the SB in favor of being lower to the ground for the many fast decks in the format.
Some combos include:
trading post + any artifact
trading post + voltaic key for more uses.
trading post + spine of ish sah for 8 mana : draw 1 + vindicate. (sculpting steel can make 'cycling' these cost less if you have both)
V.Key + sensei's divining top for extra draws + top in hand.
staff of nin + v.key for more damage.
wasteland / buried ruin + crucible of worlds (in a pinch you can wasteland your own vesuva or glimmerpost to replay from GY for life)
// Creatures
3 [PRE] Wurmcoil Engine
3 [NPH] Batterskull
// Spells
4 [UL] Grim Monolith
4 [US] Voltaic Key
2 [V13] Thran Dynamo
1 [10E] Crucible of Worlds
3 [MBS] Spine of Ish Sah
4 [M14] Trading Post
2 [V09] Sensei's Divining Top
4 [CNS] Coercive Portal
1 [REL] Staff of Nin
3 [ZEN] Expedition Map
1 [MR] Sculpting Steel
// Lands
4 [FNM] Cloudpost
4 [SOM] Glimmerpost
4 [TSP] Vesuva
4 [JGC] Wasteland
1 [M12] Buried Ruin
4 [GTC] Thespian's Stage
2 [NPH] Phyrexia's Core
2 [MM] Rishadan Port
// Sideboard
SB: 1 [MBS] Spine of Ish Sah
SB: 1 [WWK] Eye of Ugin
SB: 1 [PRE] Emrakul, the Aeons Torn
SB: 1 [NPH] Spellskite
SB: 2 [ROE] All Is Dust
SB: 2 [M15] Phyrexian Revoker
SB: 1 [FNM] Tormod's Crypt
SB: 1 [DDD] Faerie Macabre
SB: 2 [FBP] Surgical Extraction
SB: 3 [V09] Trinisphere
any feedback would be appreciated!
Early game is spent developing mana (and hoping to dodge wasteland XD). After some mana is built up you basically jam whatever awesome threat you have.
The lifelink from wurmcoil engine and batterskull should hopefully mitigate the durdle effect from the rest of the cards in the list, to help you bounce back and seal the deal. The late game is pretty nuts when they arent wasting your CP's, although that is probably to be expected from a CP deck. the late game potential comes from the many card advantage and attrition cards. emrakul and eye of ugin relegated to the SB in favor of being lower to the ground for the many fast decks in the format.
Some combos include:
trading post + any artifact
trading post + voltaic key for more uses.
trading post + spine of ish sah for 8 mana : draw 1 + vindicate. (sculpting steel can make 'cycling' these cost less if you have both)
V.Key + sensei's divining top for extra draws + top in hand.
staff of nin + v.key for more damage.
wasteland / buried ruin + crucible of worlds (in a pinch you can wasteland your own vesuva or glimmerpost to replay from GY for life)
// Creatures
3 [PRE] Wurmcoil Engine
3 [NPH] Batterskull
// Spells
4 [UL] Grim Monolith
4 [US] Voltaic Key
2 [V13] Thran Dynamo
1 [10E] Crucible of Worlds
3 [MBS] Spine of Ish Sah
4 [M14] Trading Post
2 [V09] Sensei's Divining Top
4 [CNS] Coercive Portal
1 [REL] Staff of Nin
3 [ZEN] Expedition Map
1 [MR] Sculpting Steel
// Lands
4 [FNM] Cloudpost
4 [SOM] Glimmerpost
4 [TSP] Vesuva
4 [JGC] Wasteland
1 [M12] Buried Ruin
4 [GTC] Thespian's Stage
2 [NPH] Phyrexia's Core
2 [MM] Rishadan Port
// Sideboard
SB: 1 [MBS] Spine of Ish Sah
SB: 1 [WWK] Eye of Ugin
SB: 1 [PRE] Emrakul, the Aeons Torn
SB: 1 [NPH] Spellskite
SB: 2 [ROE] All Is Dust
SB: 2 [M15] Phyrexian Revoker
SB: 1 [FNM] Tormod's Crypt
SB: 1 [DDD] Faerie Macabre
SB: 2 [FBP] Surgical Extraction
SB: 3 [V09] Trinisphere
any feedback would be appreciated!