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sun tzu
09-13-2015, 05:40 AM
So I have been brewing with Trading Post as of late, and I thought I would share my list with you all and hopefully get some feedback.

Early game is spent developing mana (and hoping to dodge wasteland XD). After some mana is built up you basically jam whatever awesome threat you have.

The lifelink from wurmcoil engine and batterskull should hopefully mitigate the durdle effect from the rest of the cards in the list, to help you bounce back and seal the deal. The late game is pretty nuts when they arent wasting your CP's, although that is probably to be expected from a CP deck. the late game potential comes from the many card advantage and attrition cards. emrakul and eye of ugin relegated to the SB in favor of being lower to the ground for the many fast decks in the format.

Some combos include:
trading post + any artifact
trading post + voltaic key for more uses.
trading post + spine of ish sah for 8 mana : draw 1 + vindicate. (sculpting steel can make 'cycling' these cost less if you have both)
V.Key + sensei's divining top for extra draws + top in hand.
staff of nin + v.key for more damage.
wasteland / buried ruin + crucible of worlds (in a pinch you can wasteland your own vesuva or glimmerpost to replay from GY for life)

// Creatures
3 [PRE] Wurmcoil Engine
3 [NPH] Batterskull

// Spells
4 [UL] Grim Monolith
4 [US] Voltaic Key
2 [V13] Thran Dynamo

1 [10E] Crucible of Worlds

3 [MBS] Spine of Ish Sah
4 [M14] Trading Post

2 [V09] Sensei's Divining Top
4 [CNS] Coercive Portal
1 [REL] Staff of Nin

3 [ZEN] Expedition Map
1 [MR] Sculpting Steel

// Lands
4 [FNM] Cloudpost
4 [SOM] Glimmerpost
4 [TSP] Vesuva
4 [JGC] Wasteland
1 [M12] Buried Ruin
4 [GTC] Thespian's Stage
2 [NPH] Phyrexia's Core
2 [MM] Rishadan Port

// Sideboard
SB: 1 [MBS] Spine of Ish Sah
SB: 1 [WWK] Eye of Ugin
SB: 1 [PRE] Emrakul, the Aeons Torn
SB: 1 [NPH] Spellskite
SB: 2 [ROE] All Is Dust
SB: 2 [M15] Phyrexian Revoker
SB: 1 [FNM] Tormod's Crypt
SB: 1 [DDD] Faerie Macabre
SB: 2 [FBP] Surgical Extraction
SB: 3 [V09] Trinisphere

any feedback would be appreciated!

(nameless one)
09-13-2015, 08:07 PM
If you want to keep up with slower decks, why not use Chalice+Sphere package? I understand its a non-bo with Voltaic Key but your main engine revolves around Trading Post anyways.

Another point with Chalice+Sphere is that you need to disrupt your opponents. I don't see any winning decks that do not have any means to disrupt your opponent.

L10
09-13-2015, 10:36 PM
I would add in a playset of Mishra's Factory. It goes well with Trading Post and Crucible of Worlds, and it can attack and block.

sun tzu
09-14-2015, 04:30 PM
If you want to keep up with slower decks, why not use Chalice+Sphere package? I understand its a non-bo with Voltaic Key but your main engine revolves around Trading Post anyways.

Another point with Chalice+Sphere is that you need to disrupt your opponents. I don't see any winning decks that do not have any means to disrupt your opponent.


I would add in a playset of Mishra's Factory. It goes well with Trading Post and Crucible of Worlds, and it can attack and block.

thanks for the suggestions!

as for chalice of the void, i opted for using a bunch of 1 drops instead. the non-bo with chalice and key hurts because key makes post especially good. i do agree that chalice is super insane, especially with sol lands; but for now i will try this. trinisphere is in my SB. like i said before i have a bunch of low cc things, so trinisphere will really slow me down, at least in theory.

my hope is that if i can stick a batterskull or wurmcoil vs fast aggro i should be able to re-stabilize easier because of the lifelink.

i really like the mishra's factory idea. i'll try it!

lavafrogg
09-15-2015, 05:33 PM
Would you consider the Tron lands over your current manabase?

4 tower
4 power plant
4 mine
4 mishra's factory
4 wasteland
4 ancient tomb

The comes into play tapped lands don't seem to go well with keys and artifact mana. This way you can at least play your tops, keys and mana rocks before your mana turns on, and then crush the board afterwards.

I would up the expedition map and top count to ensure you found tron consistently.