jrsthethird
09-18-2015, 04:45 PM
Remember that time that SCG did a deck tech on a Legacy Allies deck that made Top 32 at an Open in 2010?
http://www.starcitygames.com/magic/legacy/19972_Deck_Tech_Legacy_Allies_with_Audrey_Yanyuk.html
He had some lucky matchups, but I think it's a tribe that's worth exploring that plays differently to any other Tribal deck in Legacy. Notably, Lord effects work so much differently. Many Zendikar Allies have a +1/+1 counter ETB trigger, which means they get the boost permanently. Additionally, there are some new Allies in BFZ that have potential to improve on the 2010 list:
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_WpqHZBucqB.png
Savannah Lions is a classic WW creature that's been pretty much outclassed in the Modern era. What makes me think this might be good enough? Well, you'll notice that before BFZ, Hada Freeblade was the only 1-drop Ally. Some people who've experimented with the tribe in the past couple years have tried Champion of the Parish, which plays like an Ally and fits because most Allies are Humans too. Well, that changed with BFZ, so we can either focus more on Humans (making it more like D&T), or go all-in on the Ally plan. I want to give that a try.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_dp9Gkfb1hF.png
He transforms into an Ally, which lets him pick up the Rally bonuses from the other Allies, and he also makes 2/2 Allies to get more Rally triggers. Seems good.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_Zdn49g21QY.png
Talus Paladin was the Zendikar block lifelink Ally. He starts as a 3/4 and grows, but he also costs 4 mana and I'm not sure if we want that in our curve. Lantern Scout still gives 3 power, but at only 3 mana. Additionally, if we decide to run non-Ally creatures, the new BFZ Allies grant the bonus to all creatures, not just Allies.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_pCTGWxdak3.png
I like the look of this on paper, but I'm not sure if we want to be spending 4 mana on an enchantment that doesn't have an immediate effect. It does give us more long-term reach with repeatable tokens and Ally triggers, or additional combat power when closing out the game. Great synergy with fetchlands.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_Ofep9LePMi.png
The new Drana looks pretty badass. First, 2/3 flying, first strike eats Delvers for dinner. Second, in an aggressive deck, we will be attacking a lot. Drana makes attacking that much worse for our opponent. Her first strike means that if she goes unblocked (and she flies, so she probably will), she'll be putting +1/+1 counters on our whole team before the rest of our guys deal or receive combat damage.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_iC4CbsAQkw.png
I really like this guy, but I don't know if he's good enough. If we get enough repeatable ways to make cheap tokens, his drain effect can get pretty nasty though.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_5H8QWwA4cu.png
Munda is the Ally version of Goblin Ringleader. Well, not really. The base similarity is that we get to filter the top 4 cards and pick the creatures, sending the lands, extra Vials, and other chaff back. The difference is that Munda only lets us put it on top of the deck. The upside though, to Munda, is that he turns every Ally we cast into a pseudo-Ringleader. It actually more resembles Goblin Recruiter to me; we're just a Food Chain and Glimpse of Nature away from an Ally combo deck. But that's a different story. It's also a may ability, so if you need to dig for removal or something else, you don't need to filter.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_x9DubgPjdm.png
This is such an interesting tribal land. No other tribe has something like this. Obviously, there's Cavern of Souls, but since most tribal decks are mono-colored, the main benefit is counter-shroud. We get an additional 5c land that plays all (or most) of our creatures, but the second ability is so much more useful. Later in the game, we'll be able to use our land to blank a removal spell, or to bounce an Envoy to get another ETB trigger.
What else can we play?
Lorwyn had the Changeling mechanic, which brought us classics like Mirror Entity, Chameleon Colossus, Mutavault, and Taurean Mauler. Mirror Entity is especially good, with all the +1/+1 counters going around. Mutavault also works interestingly well with Drana; the counters granted don't fall off the land so it keeps the boost permanently. Nameless Inversion is also an Ally card, which can be filtered for with Munda's Rally trigger.
Looking at Andrey's 2010 Abzan list, he only plays green for Oran-Rief Survivalist and Grip/Teeg from the board. Considering Munda, and the aggressive Akoum Battlesinger from Worldwake, I think we can drop the green and play a Mardu list. I think Bob is the only utility creature worth keeping at this point.
I'm going to just throw down an untested list as a starting point.
Creatures - 29
4 Hada Freeblade
4 Expedition Envoy
4 Akoum Battlesinger
4 Kazandu Blademaster
2 Dark Confidant
3 Lantern Scout
2 Kabira Evangel
2 Drana, Liberator of Malakir
2 Mirror Entity
1 Ranger of Eos
1 Munda, Ambush Leader
Planeswalker - 2
2 Gideon, Ally of Zendikar
Spells - 10
4 Aether Vial
4 Lightning Bolt
2 Swords to Plowshares
Lands - 19
4 Ally Encampment
3 Mutavault
3 Marsh Flats
3 Arid Mesa
3 Plateau
2 Scrubland
1 Plains
Thoughts?
http://www.starcitygames.com/magic/legacy/19972_Deck_Tech_Legacy_Allies_with_Audrey_Yanyuk.html
He had some lucky matchups, but I think it's a tribe that's worth exploring that plays differently to any other Tribal deck in Legacy. Notably, Lord effects work so much differently. Many Zendikar Allies have a +1/+1 counter ETB trigger, which means they get the boost permanently. Additionally, there are some new Allies in BFZ that have potential to improve on the 2010 list:
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_WpqHZBucqB.png
Savannah Lions is a classic WW creature that's been pretty much outclassed in the Modern era. What makes me think this might be good enough? Well, you'll notice that before BFZ, Hada Freeblade was the only 1-drop Ally. Some people who've experimented with the tribe in the past couple years have tried Champion of the Parish, which plays like an Ally and fits because most Allies are Humans too. Well, that changed with BFZ, so we can either focus more on Humans (making it more like D&T), or go all-in on the Ally plan. I want to give that a try.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_dp9Gkfb1hF.png
He transforms into an Ally, which lets him pick up the Rally bonuses from the other Allies, and he also makes 2/2 Allies to get more Rally triggers. Seems good.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_Zdn49g21QY.png
Talus Paladin was the Zendikar block lifelink Ally. He starts as a 3/4 and grows, but he also costs 4 mana and I'm not sure if we want that in our curve. Lantern Scout still gives 3 power, but at only 3 mana. Additionally, if we decide to run non-Ally creatures, the new BFZ Allies grant the bonus to all creatures, not just Allies.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_pCTGWxdak3.png
I like the look of this on paper, but I'm not sure if we want to be spending 4 mana on an enchantment that doesn't have an immediate effect. It does give us more long-term reach with repeatable tokens and Ally triggers, or additional combat power when closing out the game. Great synergy with fetchlands.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_Ofep9LePMi.png
The new Drana looks pretty badass. First, 2/3 flying, first strike eats Delvers for dinner. Second, in an aggressive deck, we will be attacking a lot. Drana makes attacking that much worse for our opponent. Her first strike means that if she goes unblocked (and she flies, so she probably will), she'll be putting +1/+1 counters on our whole team before the rest of our guys deal or receive combat damage.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_iC4CbsAQkw.png
I really like this guy, but I don't know if he's good enough. If we get enough repeatable ways to make cheap tokens, his drain effect can get pretty nasty though.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_5H8QWwA4cu.png
Munda is the Ally version of Goblin Ringleader. Well, not really. The base similarity is that we get to filter the top 4 cards and pick the creatures, sending the lands, extra Vials, and other chaff back. The difference is that Munda only lets us put it on top of the deck. The upside though, to Munda, is that he turns every Ally we cast into a pseudo-Ringleader. It actually more resembles Goblin Recruiter to me; we're just a Food Chain and Glimpse of Nature away from an Ally combo deck. But that's a different story. It's also a may ability, so if you need to dig for removal or something else, you don't need to filter.
http://media.wizards.com/2015/bfz_8asdifk2Sk2cs/en_x9DubgPjdm.png
This is such an interesting tribal land. No other tribe has something like this. Obviously, there's Cavern of Souls, but since most tribal decks are mono-colored, the main benefit is counter-shroud. We get an additional 5c land that plays all (or most) of our creatures, but the second ability is so much more useful. Later in the game, we'll be able to use our land to blank a removal spell, or to bounce an Envoy to get another ETB trigger.
What else can we play?
Lorwyn had the Changeling mechanic, which brought us classics like Mirror Entity, Chameleon Colossus, Mutavault, and Taurean Mauler. Mirror Entity is especially good, with all the +1/+1 counters going around. Mutavault also works interestingly well with Drana; the counters granted don't fall off the land so it keeps the boost permanently. Nameless Inversion is also an Ally card, which can be filtered for with Munda's Rally trigger.
Looking at Andrey's 2010 Abzan list, he only plays green for Oran-Rief Survivalist and Grip/Teeg from the board. Considering Munda, and the aggressive Akoum Battlesinger from Worldwake, I think we can drop the green and play a Mardu list. I think Bob is the only utility creature worth keeping at this point.
I'm going to just throw down an untested list as a starting point.
Creatures - 29
4 Hada Freeblade
4 Expedition Envoy
4 Akoum Battlesinger
4 Kazandu Blademaster
2 Dark Confidant
3 Lantern Scout
2 Kabira Evangel
2 Drana, Liberator of Malakir
2 Mirror Entity
1 Ranger of Eos
1 Munda, Ambush Leader
Planeswalker - 2
2 Gideon, Ally of Zendikar
Spells - 10
4 Aether Vial
4 Lightning Bolt
2 Swords to Plowshares
Lands - 19
4 Ally Encampment
3 Mutavault
3 Marsh Flats
3 Arid Mesa
3 Plateau
2 Scrubland
1 Plains
Thoughts?