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(nameless one)
09-23-2015, 09:04 PM
I am putting together a peasant cube so people at work can enjoy Magic while we wait for hours end to actually do our job.

I wanted to build the following archetype based on their Ravnica guild combinations:

W/U - pillow fort (Ghostly Prison.dec)
U/B - draw/go control
B/R - reanimator
R/G - zoo (possibly landfall zoo)
G/W - creature value/midrange

W/B - tap out control/goodstuff
U/R - tempo/counter burn
B/G - recursion/grind out.dec
R/W - soldier tribal.dec
G/U - ramp (or alternative ghostly flicker/storm combo)

While some cards are easy picks, I am looking for no so subtle cards that could work within different archetypes.

For example: Eldrazis - they're great for both reanimator and ramp
Harrow - great at triggering landfall (especially with a bunch of new 2 mana landfall creatures from BFZ) and helps ramp.
Typical burn spells - reach for zoo and counter burn.

Also, what are some good common/uncommon lands that I can add other than color fixings?

I also made sure that there's a real easy archethpe to draft (soldier tribal) for people who are just learning limited.

I also made sure that there's an archetype for someone looking for a challenge (Peregrine Drake storm)

Zupponn
09-26-2015, 10:59 AM
Desert
Haunted Fengraf
Bojuka Bog
Quicksand
Halimar Depths
Sejiri Steppe
Khalni Garden
Teetering Peaks
Smoldering Spire

And then cycling lands.

These are the lands that aren't used for color fixing that I put in my pauper cube (which hasn't been updated in about a year or two). There's probably more at uncommon as well.