Holmen
11-09-2015, 07:56 AM
Hi!
I've been toying around with an aggressive BRg-deck utilizing the new Magus of the Wheel for potential t4 vial out magus, pop and get a new grip for 1R.
I want the main to be focused on burn (good with the "empty your hand then magus"-plan) , some distruptive elements and some "must-handles". Since we lack blue, card advantage is also important with bob and abbot.
I don't know what to call it. AggroWheel?
4 Deathrite Shaman
4 Dark Confidant
2 Grim Lavamancer
2 Magus of the Moon
2 Magus of the Wheel
4 Aether Vial
4 Young Pyromancer
2 Abbot of Keral Keep
4 Lightning Bolt
4 Chain Lightning
4 Cabal Therapy
3 Abrupt Decay
4 Wooded Foothills
4 Bloodstained Mire
4 Badlands
1 Bayou
2 Taiga
1 Swamp
1 Mountain
2 Mishra's Factory
2 Cavern of Souls
This is a rough draft, so please be harder on the overall strategies than the details.
I'm just posting this out there to be improved!
Directions I have thought of:
More aggro: drop therapy and decay. Add Goblin Guide or/and Kird Ape.
More hatebear: Add eidolon or even white for more hate. Drop Chain Lightning.
More tempo: add delver and brainstorm. Drop Vial and Magus of the Wheel (which is kinda the point of this deck)
The sideboardplan must help against Clasm/Massacre-effects. Tasigur or Gurmag Angler might be good.
Thanks for the read!
//Jesper
I've been toying around with an aggressive BRg-deck utilizing the new Magus of the Wheel for potential t4 vial out magus, pop and get a new grip for 1R.
I want the main to be focused on burn (good with the "empty your hand then magus"-plan) , some distruptive elements and some "must-handles". Since we lack blue, card advantage is also important with bob and abbot.
I don't know what to call it. AggroWheel?
4 Deathrite Shaman
4 Dark Confidant
2 Grim Lavamancer
2 Magus of the Moon
2 Magus of the Wheel
4 Aether Vial
4 Young Pyromancer
2 Abbot of Keral Keep
4 Lightning Bolt
4 Chain Lightning
4 Cabal Therapy
3 Abrupt Decay
4 Wooded Foothills
4 Bloodstained Mire
4 Badlands
1 Bayou
2 Taiga
1 Swamp
1 Mountain
2 Mishra's Factory
2 Cavern of Souls
This is a rough draft, so please be harder on the overall strategies than the details.
I'm just posting this out there to be improved!
Directions I have thought of:
More aggro: drop therapy and decay. Add Goblin Guide or/and Kird Ape.
More hatebear: Add eidolon or even white for more hate. Drop Chain Lightning.
More tempo: add delver and brainstorm. Drop Vial and Magus of the Wheel (which is kinda the point of this deck)
The sideboardplan must help against Clasm/Massacre-effects. Tasigur or Gurmag Angler might be good.
Thanks for the read!
//Jesper