Legionnaire12s
11-11-2015, 04:27 PM
Hello everyone!
I've always been a fan of the rat creature type. I've toyed with various lists over the years and I'm revisiting it again. This will be one of the first I have posted to the source. Mind you this is a rough draft and I have zero testing with anything current. Just wanted to get input and thoughts.
Creatures: 24
4 Deathrite Shaman
3 Ravenous Rats
3 Chittering Rats
4 Thalia
3 Skull Collector
3 Stoneforge Mystic
2 Knight of the R.
1 Scavenging Ooze
1 Quasali Pridemage
Spells: 14
3 Swords to Plowshares
4 Aether Vile
3 Green Sun's Zenith
2 Sylvan Library
1 Batterskull
1 Jitte
Lands: 22
3 Wasteland
2 Scrubland
2 Bayou
1 Savannah
4 Verdant Catacombs
3 Marsh Flats
1 Forest
1 Swamp
1 Plains
2 Horizon Canopy
1 Urborg, tomb of Yawgmoth
1 Karakas
Sideboard: 15
3 Thoughtsieze
2 Rest In Piece
3 Abrupt Decay
1 Bitterblossom
2 Thorn of Amnethyst
2 Choke
2 Gaddock Teeg
So the overall goal is to disrupt an opponents game plan early on with early discard, Thalia and wasteland. Possibly get the soft lock the Chittering Rat/Ravenous rats>Skull Collector lock going early game. I know the is a very round-a-bout cute way of going about things but it is run to get the rat-lock going. Anyone have anything to offer as far as improving this?
I've always been a fan of the rat creature type. I've toyed with various lists over the years and I'm revisiting it again. This will be one of the first I have posted to the source. Mind you this is a rough draft and I have zero testing with anything current. Just wanted to get input and thoughts.
Creatures: 24
4 Deathrite Shaman
3 Ravenous Rats
3 Chittering Rats
4 Thalia
3 Skull Collector
3 Stoneforge Mystic
2 Knight of the R.
1 Scavenging Ooze
1 Quasali Pridemage
Spells: 14
3 Swords to Plowshares
4 Aether Vile
3 Green Sun's Zenith
2 Sylvan Library
1 Batterskull
1 Jitte
Lands: 22
3 Wasteland
2 Scrubland
2 Bayou
1 Savannah
4 Verdant Catacombs
3 Marsh Flats
1 Forest
1 Swamp
1 Plains
2 Horizon Canopy
1 Urborg, tomb of Yawgmoth
1 Karakas
Sideboard: 15
3 Thoughtsieze
2 Rest In Piece
3 Abrupt Decay
1 Bitterblossom
2 Thorn of Amnethyst
2 Choke
2 Gaddock Teeg
So the overall goal is to disrupt an opponents game plan early on with early discard, Thalia and wasteland. Possibly get the soft lock the Chittering Rat/Ravenous rats>Skull Collector lock going early game. I know the is a very round-a-bout cute way of going about things but it is run to get the rat-lock going. Anyone have anything to offer as far as improving this?