kombatkiwi
11-25-2015, 03:30 AM
This guy has a really interesting effect, lots of niche combos
The first idea is the old 'Twisted Image + Precursor Golem' combo from SOM standard: anything with "Target creature" and "draw a card" on it. Telim'Tor's Edict and Needle Drop are a bit too shit and you probably don't want to play all of the other ones either (cough Ember Shot cough).
Fiery Gambit takes this effect to extremes potentially drawing a bunch of cards and giving you a lot of mana.
- Arcbond and Chandra's Ignition have the capacity to blow up the entire table: it's a bit harder with Ignition because later copies are likely to get countered by their targets being killed.
- You can use Zada to aim burn at players with Undying Flames and Chain of Plasma.
- Twinflame and Heat Shimmer both work well with Zada + basically anything and can give you infinite Dualcaster Mages
- Seize the Day appears interesting but getting a lot of combat steps isn't much use when the creatures don't untap in between. It basically functions as 3 mana Relentless Assault with flashback.
- Chaos Warp can be 3 mana for a personal Warp World, good enough if you have a lot of tokens.
- Spawning Breath is the only 'ritual' that works with Zada (unless you count sacking people with Fiery Gambit)
- Threaten effects can be cast on Zada as a sort of Turnabout to untap all your creatures (cards like Mark of Mutiny can give you an additional benefit).
- Volt Charge could be funny if somebody has poison counters or something but this seems a bit narrow to try building around
- Isochron Scepter's weird 'you may cast the copy' wording makes it a perfect fit. (Spellbinder)
- If there are some copies you don't want to happen (like you don't want Zap to kill all your 1/1s) you could play Sundial of the Infinite to stop them resolving (it also works well with Heat Shimmer / Twinflame).
- Strionic Resonator
- Torchling seems alright (copy spells onto it and then aim them somewhere else)
Starting from there, came up with this
1 Zada, Hedron Grinder
1 Anarchist
1 Chancellor of the Forge
1 Charmbreaker Devils
1 Dualcaster Mage
1 Fire Servant
1 Goblin Assassin
1 Grinning Ignus
1 Hostility
1 Inferno Titan
1 Krenko, Mob Boss
1 Mindclaw Shaman
1 Rakka Mar
1 Stuffy Doll
1 Torchling
1 Young Pyromancer
1 Chance Encounter
1 Dual Casting
1 Elemental Mastery
1 Sneak Attack
1 Accelerate
1 Aleatory
1 Arcbond
1 Balduvian Rage
1 Boiling Blood
1 Chain of Plasma
1 Chaos Warp
1 Chaotic Strike
1 Crimson Wisps
1 Flare
1 Overblaze
1 Panic
1 Radiate
1 Shattering Pulse
1 Spawning Breath
1 Stun
1 Volt Charge
1 Word of Seizing
1 Zap
1 Banefire
1 Chandra's Ignition
1 Dragon Fodder
1 Fiery Gambit
1 Heat Shimmer
1 Hordeling Outburst
1 Krenko's Command
1 Mark of Mutiny
1 Molten Birth
1 Seize the Day
1 Tempt with Vengeance
1 Twinflame
1 Undying Flames
1 Fire Diamond
1 Isochron Scepter
1 Mana Crypt
1 Pyromancer's Goggles
1 Ruby Medallion
1 Sol Ring
1 Strionic Resonator
1 Sundial of the Infinite
1 Voltaic Key
39 Lands
Let me know if you have any other ideas
The first idea is the old 'Twisted Image + Precursor Golem' combo from SOM standard: anything with "Target creature" and "draw a card" on it. Telim'Tor's Edict and Needle Drop are a bit too shit and you probably don't want to play all of the other ones either (cough Ember Shot cough).
Fiery Gambit takes this effect to extremes potentially drawing a bunch of cards and giving you a lot of mana.
- Arcbond and Chandra's Ignition have the capacity to blow up the entire table: it's a bit harder with Ignition because later copies are likely to get countered by their targets being killed.
- You can use Zada to aim burn at players with Undying Flames and Chain of Plasma.
- Twinflame and Heat Shimmer both work well with Zada + basically anything and can give you infinite Dualcaster Mages
- Seize the Day appears interesting but getting a lot of combat steps isn't much use when the creatures don't untap in between. It basically functions as 3 mana Relentless Assault with flashback.
- Chaos Warp can be 3 mana for a personal Warp World, good enough if you have a lot of tokens.
- Spawning Breath is the only 'ritual' that works with Zada (unless you count sacking people with Fiery Gambit)
- Threaten effects can be cast on Zada as a sort of Turnabout to untap all your creatures (cards like Mark of Mutiny can give you an additional benefit).
- Volt Charge could be funny if somebody has poison counters or something but this seems a bit narrow to try building around
- Isochron Scepter's weird 'you may cast the copy' wording makes it a perfect fit. (Spellbinder)
- If there are some copies you don't want to happen (like you don't want Zap to kill all your 1/1s) you could play Sundial of the Infinite to stop them resolving (it also works well with Heat Shimmer / Twinflame).
- Strionic Resonator
- Torchling seems alright (copy spells onto it and then aim them somewhere else)
Starting from there, came up with this
1 Zada, Hedron Grinder
1 Anarchist
1 Chancellor of the Forge
1 Charmbreaker Devils
1 Dualcaster Mage
1 Fire Servant
1 Goblin Assassin
1 Grinning Ignus
1 Hostility
1 Inferno Titan
1 Krenko, Mob Boss
1 Mindclaw Shaman
1 Rakka Mar
1 Stuffy Doll
1 Torchling
1 Young Pyromancer
1 Chance Encounter
1 Dual Casting
1 Elemental Mastery
1 Sneak Attack
1 Accelerate
1 Aleatory
1 Arcbond
1 Balduvian Rage
1 Boiling Blood
1 Chain of Plasma
1 Chaos Warp
1 Chaotic Strike
1 Crimson Wisps
1 Flare
1 Overblaze
1 Panic
1 Radiate
1 Shattering Pulse
1 Spawning Breath
1 Stun
1 Volt Charge
1 Word of Seizing
1 Zap
1 Banefire
1 Chandra's Ignition
1 Dragon Fodder
1 Fiery Gambit
1 Heat Shimmer
1 Hordeling Outburst
1 Krenko's Command
1 Mark of Mutiny
1 Molten Birth
1 Seize the Day
1 Tempt with Vengeance
1 Twinflame
1 Undying Flames
1 Fire Diamond
1 Isochron Scepter
1 Mana Crypt
1 Pyromancer's Goggles
1 Ruby Medallion
1 Sol Ring
1 Strionic Resonator
1 Sundial of the Infinite
1 Voltaic Key
39 Lands
Let me know if you have any other ideas