View Full Version : G/W Landchantments
The Nobodys
12-22-2015, 04:40 PM
Looking to share a deck I've been working on recently, which I'm calling Landchantments. It's main goal is to take advantage of 4 main-deck copies of Suppression Field while retaining some of what a Lands deck is doing. A turn 1 or 2 Suppression Field can wreck many legacy decks similar to a Blood Moon or a Chalice of the Void on 1. To facilitate the card and have it become a one sided effect, I've chosen a G/W shell that opts forFlagstones of Trokair and Riftstone Portal as alternatives to fetch-lands. Here's my current list:
//25 Lands//
4 Flagstones of Trokair
4 Riftstone Portal
4 Savannah
1 Plains
1 Forest
1 Tranquil Thicket
1 Serra's Sanctum
1 Dark Depths
1 Thespian's Stage
1 Boseiju, Who Shelters All
1 Maze of Ith
1 The Tabernacle at Pendrell Vale
4 Wasteland
//4 Creatures//
4 Monastery Mentor
//20 Other Permanents//
4 Mox Diamond
4 Exploration
4 Suppression Field
2 Sylvan Library
3 Ghostly Prison
2 Oblivion Ring
1 Starfield of Nyx
//11 Instants/Sorceries//
1 Crop Rotation
3 Commune With the Gods
4 Life From the Loam
3 Armageddon
//Sideboard//
1 Choke
3 Enlightened Tutor
4 Painter's Servant
4 Grindstone
1 City of Solitude
1 Relic of Progenitus
1 Pithing Needle
I've piloted the deck in a 4 round tourney, winning and drawing against miracles, winning with quick concessions from RUG Delver, and losing to Shardless. Right now I have the weird transformative sideboard with Painter-Stone that I include mostly as a way to get quick wins and dodge graveyard hate.
Pros:
-Suppression Field. Hoses fetchlands, Top, planeswalkers, Death and Taxes stuff.
-Armageddon. The strong prison aspect of Suppression Field + Ghostly Prison means a top-deck Armageddon can keep me in many games in time to pull ahead. Land recursion, Mox, and Flagstones lets me stay afloat.
-Monastery Mentor. The card I'm usually taking off Commune. Card is so good for so little investment, and I can guarantee at least 1 spell/turn with Life From the Loam.
Cons:
-Slower with less early game land hate than Combo Lands. Games can go very long, especially the Miracles matchup.
-A little weak to sideboard hate.
I'd love to get anyone's feedback or suggestions for the deck.
theMonster
12-22-2015, 05:09 PM
Just curious about certain interactions that seem like nonbo-s on the surface:
- Suppression Field ties up a lot of your own cards. Having to pay :2: to use Wasteland, Thespian's Stage, Maze of Ith and your sideboard Grindstone plan seems real bad on paper, but perhaps the deck actually plays out differently. I assume you board out the Fields when you bring in the Painter package.
- Do you find that you have enough enchantments to turn on Starfield of Nyx consistently? Two of yours are Auras (Oblivion Ring), which can't attack, as well as Starfield itself.
- Are you able to go nuts with Monastery Mentor? I guess you can recur Life from the Loam every turn, but do you find that you're able to cast enough spells to keep the engine going? And I assume that Tabernacle is an escape valve, seeing as you win with Mentor, attacking enchantments or a 20/20 (but at least that's indestructible).
- How do you get lands like Riftstone Portal into the graveyard at first? Do you just cast Loam for no value and then dredge?
I might consider some number of Solitary Confinements. To keep fueling it, you can cycle Tranquil Thicket every turn if Loam is in the graveyard, in which case I'd probably play at least one more Thicket. And I probably wouldn't play Relic of Progenitus because it nukes your own graveyard. How about Bojuka Bog?
Cool idea!
The Nobodys
12-22-2015, 06:10 PM
Just curious about certain interactions that seem like nonbo-s on the surface:
- Suppression Field ties up a lot of your own cards. Having to pay :2: to use Wasteland, Thespian's Stage, Maze of Ith and your sideboard Grindstone plan seems real bad on paper, but perhaps the deck actually plays out differently. I assume you board out the Fields when you bring in the Painter package.
- Do you find that you have enough enchantments to turn on Starfield of Nyx consistently? Two of yours are Auras (Oblivion Ring), which can't attack, as well as Starfield itself.
- Are you able to go nuts with Monastery Mentor? I guess you can recur Life from the Loam every turn, but do you find that you're able to cast enough spells to keep the engine going? And I assume that Tabernacle is an escape valve, seeing as you win with Mentor, attacking enchantments or a 20/20 (but at least that's indestructible).
- How do you get lands like Riftstone Portal into the graveyard at first? Do you just cast Loam for no value and then dredge?
I might consider some number of Solitary Confinements. To keep fueling it, you can cycle Tranquil Thicket every turn if Loam is in the graveyard, in which case I'd probably play at least one more Thicket. And I probably wouldn't play Relic of Progenitus because it nukes your own graveyard. How about Bojuka Bog?
Cool idea!
Thanks for the reply. The nonbo of Suppression Field and things like Wasteland, Stage, Maze of Ith, etc is neutralized by the large amounts of mana the deck typically has access to. I can always wasteland before dropping filed, or if I have field in play, I usually have enough mana to cast something important or wasteland that turn. Portals get into the grave with ideally Mox Diamond, but can get there through Commune With the Gods or Loam dredging. Access to G/W mana hasn't been a problem so far.
Starfield has been my win con a couple of times, but it's more a means to get value from all the things that end up in the grave. I've been so-so on it.
Tabernacle is utility, and pretty one sided. I usually have the mana to keep any creatures in play if it's at that stage of the game.
Darklingske
12-23-2015, 10:26 AM
- Two of yours are Auras (Oblivion Ring), which can't attack, as well as Starfield itself.
ORing is not an aura and hence can attack.
uncletiggy
12-23-2015, 09:48 PM
No love for root maze?
The Nobodys
12-26-2015, 10:20 AM
No love for root maze?
Root maze is useful in slowing down fetches among other things. Suppression field is already doing that job, and becomes much more of a 1-sided effect in this deck. Root maze is less of a hard lock, and better in decks looking to close more quickly.
The Nobodys
01-12-2016, 01:56 PM
Not really sure if anyone was all that interested in this deck, but I took my list to a 123 person tourney this weekend, and went 4-2-1. I got a lot of people watching me play, and high-fiving whenever I cast a Commune With the Gods or casting Armageddon in a Lands shell. I won against R/G Coimbo Lands, Jund Depths, Esper Stoneblade, and Solitaire. Lost to Burn (the only match I was hoping to avoid, as I pretty much auto-lose) and Miracles. Altogether, the deck performed above my expectations.
MVPs:
-Monastery Mentor. Card is just busted and can run away when you can Life from the Loam every turn, especially with a Tranquil Thicket drawing another possible spell.
-Armageddon.
-Painter/Grindstone out of the board.
Armageddon was the huge ace-in-the-hole that pretty much won every game I was able to cast it. It was so good that I'm upping the count to 4. Even in games 2-3 when the opponent knows it could come down, they don't play around it because of the mana requirements that Suppression Field or Ghostly Prison or Wasteland require of them early game. My game 3 vs. miracles, I kept a crap hand because it contained a Boseiju, knowing all I would have to do that game is draw an Armageddon at some point. Sadly, I did not that time, but it still seemed a perfectly good strategy.
Painter Stone out of the board worked better than I had thought. Vs. Lands and Solitaire, I would have had difficulty winning postboard without it. I can safely cut several Loams and other graveyard cards, and not get upset at all by Rest in Peace and its ilk.
Going forward, I think I'm going to make the following changes:
+3 Intuition
+1-2 Tundra
+1 Worm Harvest
-3 Commune With the Gods
-1 Starfield of Nyx
-1-2 Savannah or Plains
Starfield was good when resolved, but unfortunately not good postboard with the grave-hate they bring in. It's going to be cut for some time in favor of Worm Harvest, which has the same CMC and is uncounterable with Boseiju. Commune With the Gods did everything I wanted it to do, giving me a needed threat/prison piece while filling my grave. Unfortunately, it often revealed my deck tech early game too much for my taste. Instead I'm going to swap them for Intuition, and try to splash blue. Intuition will give me the Dark Depths combo, Worm Harvest, can put Riftsone Portal in the grave, and can be an Armageddon or Mentor in a pinch. That will allow me to cut Enlightened Tutor from my SB, which was the worst card in my deck this weekend.
Really looking forward to taking this deck to some more tourneys.
Dziga Murnau
01-13-2016, 01:49 AM
Wouldn't Humility/Moat route be more effective? You stop their abilities, make all their creatures nothing and unable to attack. Then you drop your fifth enchantment and suddenly have some 4/4 guys ready for the alpha-strike. I was brewing this kind of deck with B splash for Night of Soul's Betrayal and Leyline of the Void, but looks like green is better for the cheap drawing of SLibrary and ultra-cantrip of Commune with Gods.
So it's like creatureless Loam deck.
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