View Full Version : What would a legacy rotisserie draft look like?
bweebwee
01-21-2016, 11:13 AM
Not sure if this is the right place for this thread, but what do you think a legacy rotisserie draft would look like? I know people have done vintage and modern rotisseries, but I haven't seen anyone doing a legacy draft, and I imagine it would look very different.
What do you think the high priority picks are? The best archetypes? Combo/synergy packages to look for?
I'm likely not the only one who has no idea what you talk about. Try to explain, it never hurts if your audience understands you.
thecrav
01-21-2016, 12:13 PM
I'm likely not the only one who has no idea what you talk about. Try to explain, it never hurts if your audience understands you.
Looking to draft in a way that gives you an in-depth feel for an entire set? If so, Rotisserie Draft is just for you!
A Rotisserie Draft requires one or two complete Magic: The Gathering sets (one copy of each card), and a number of players such that the number of cards divided by the number of players is somewhere around 40 or 50. Each card is placed face up on a table in collector number order (or, for older sets without collector numbers, alphabetically by color). The players then roll dice to determine who will get to pick first, second, third, and so forth. The first drafter selects a card and places it face down in front of his or her seat. Picks continue until the last player has picked a card. The draft order then reverses: the last player selects a second card, then the second-to-last player, and so on. When it gets back to the first player, that player takes two cards, and so on. For example, if there were four players (A, B, C, and D) in the draft, the pick order would be A, B, C, D, then D, C, B, A, then A, B, C, D. Drafting continues until all the cards are selected, then the players add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) as they like, build decks of at least 40 cards, and play.
Rotisserie Draft is challenging to set up, but many who play claim it to be an exciting experience unlike any other Limited format they've ever played. Especially interesting is that all the rares in a set are represented, and they show up with the same frequency as the commons! The combination of seeing all available cards to be drafted, as well as what the opponents around them are trying to do, challenges players in new and fun ways.
thecrav
01-21-2016, 12:22 PM
I haven't done a rotisserie draft before but I have done a fair amount of cube so my thoughts:
The best quick kills in legacy cube tend to be herp+derp combos such as Show and Tell, Reanimation, Natural Order combined with a fatty. However, I don't think that's the way to go with a rotisserie draft where all the cards are public and the draft is serpentine. If you've got pick 1, you're not picking again until pick 16. If you first pick a fatty, the best ways to cheat it into play will be taken. If you get a cheat spell, the best fatties will be taken. Additionally, because what is drafted is public knowledge, reanimation strategies can be easily hated out.
I think the best first pick is Umezawa's Jitte. It slots into just about any deck. You can't be hate drafted off of the ability to strap it to a duder. It helps to end the game quickly while also providing removal or the ability to keep you alive. For these reasons, it's also typically cited as the best P1P1 in the MTGO legacy cube.
jrsthethird
01-21-2016, 05:24 PM
Perhaps you kinda want to be the last seed, so you get two picks in a row. You can snag NO+Pro, or SnT+Grizzy and no one can stop you.
Besides Jitte, other Equipment are great as well. Removal is paramount. DRS is an easy 1st round, as well as card selection. BS, Ponder, Preordain, Top, Truths.
What are the parameters? Is there 1 of every card? How is the card pool balanced?
bweebwee
01-21-2016, 05:29 PM
Yeah, there's 1 of every legacy legal card. Basically, every pick you can pick any legacy legal card that hasn't already been picked.
Julian23
01-21-2016, 06:55 PM
It's a pretty interesting question. I could see Burn working out very well because it has a lot of very strong cards that you'll probably have no competition over.
However, unless was already denying access, I would very likely try and go for a Reanimation strategy. With only 40 card decks, I can see this working out very well. Bonus points if you can get Force of Will and maybe Misdirection since they would make Griselbrand much better...given that you would get him in the first place. In general I might actually value strong Hexproof/Shroud creatures even higher.
Ephemeron
01-21-2016, 10:20 PM
I wouldn't hate first picking Show and Tell. No one else is realistically gonna take Emrakul unless it's in conjunction with something like Sneak Attack or Eureka, and even then, there are plenty of other fat creatures that would be perfectly good to cheat into play like Blightsteel or whatever.
JTMS is also probably a pretty good choice.
Jamaican Zombie Legend
01-22-2016, 02:51 AM
What do you think the high priority picks are?
Synergy notwithstanding, I'd say the top picks would look something like this:
White
-Swords to Plowshares
-Path to Exile
-Oblivion Ring
-Council's Judgment
-Entreat the Angels
-Elspeth, Knight Errant
-Stoneforge Mystic
-Mother of Runes
-Monastery Mentor
Blue
-True-Name Nemesis
-Jace the Mind Sculptor
-Vendilion Clique
-Snapcaster Mage
-Jace, Vryn's Prodigy
-Misdirection
Black
-Toxic Deluge
-Liliana of the Veil
-Painful Truths
-Dismember
-Gurmag Angler
Red
-Lightning Bolt
-Chain Lightning
-Fireblast
-Searing Blaze
-Imperial Recruiter
-Siege-Gang Commander
-Grim Lavamancer
Green
-Eternal Witness
-Natural Order
-Garruk Relentless
-Primeval Titan
-Green Sun's Zenith
Multicolor
-Pernicious Deed
-Deathrite Shaman
-Baleful Strix
-Supreme Verdict
-Dack Fayden
-Knight of the Reliquary
Artifact
-Umezawa's Jitte
-Batterskull
-Sword of X and Y
-Wurmcoil Engine
-Steel Hellkite
Land
-Maze of Ith
-Volrath's Stronghold
-Mutavault
-Mishra's Factory
-Creeping Tar Pit
The best archetypes? Combo/synergy packages to look for?
I'd probably want to go G/W/x Maverick. Great removal in White, lots of good creatures in both colors, powerful Artficat/Equipment stuff, and the potential to slot in a Natural Order "combo" package that's rarely ever a dead card. Red and Blue are both extremely strong and a powerful U/R/x Burn+Tempo deck could easily be made. Black has some really powerful graveyard strategies, but they seem fragile and a Black draft could easily trainwreck; lots of Black cards in Legacy are slotted into Storm/Dredge/etc. and don't perform all that well in a draft environment.
Kap'n Cook
01-22-2016, 09:24 AM
I would take Ancient Tomb first and not think twice about it. Especially since you get the wheel picks the second time around
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