Cuddlecow
02-25-2016, 09:30 AM
Rabbits&Cows is an evil landdestruction deck that wins in a poxlike fashion, depressing our opponent has never been more enjoyable.
http://i.tcgplayer.com/52191.jpg http://i.tcgplayer.com/9206.jpg http://i.tcgplayer.com/13245.jpg
Rabbits&Cows plays lots of incredibly powerful cards that are all hard to beat.
All our cards fit together nicely, making the entire deck hard to beat.
Almost all of our cards are too powerful, however they don't necessarily single-handedly win games, they just create unfair advantages.
This deck is designed in such a way that it aims for very long games where the unfair advantages accumulate and the opponent must lose.
Now, there are different ways of how a card is too powerful and this deck isn't the first go-deal-with-my-collection-of-insane-cards deck.
However, this deck's cards are too powerful in that they create card advantage too easily while defending too well. And that makes it very hard to beat.
The name comes from Reid reiderrabbit Duke who repopularized pox in legacy and this is my interpretation of a pox deck with creatures and my own name is Cuddlecow, so it’s Rabbits&Cows.
OK let’s get into it!
//Lands
1 island
7 swamp
2 underground sea
4 polluted delta
4 marsh flats
//Ignore cc1
4 chrome mox
4 dark ritual
//Chalice
4 chalice of the void
//LD
4 hymn to tourach
3 back to basics
4 sinkhole
3 rain of tears
//Liliana
4 Liliana of the Veil
//Creatures
4 dark confidant
4 baleful strix
4 gatekeeper of malakir
How it works:
We start playing and we start creating card advantage as fast as we can.
Now you may think - how can we create card advantage with accelerants? Easy - we plan for very long games and by playing accelerants, we can skip on cc1 spells, which means we top deck incredibly strong cc2-cc3 spells all day - virtual card advantage. When we use the accelerants, it's for things like T1 Bob or T1 Liliana, which undo the accelerant's card advantage by coming early - so we have no card-disadvantage plus we top deck very powerfully.
Now I know what you're thinking. You're thinking - well, the price for these awesome topdecks is drawing accelerants midgame. Nope! Because chrome mox replaces four lands. And we need just three lands midgame which we have by then, so whether we draw a land or mox doesn't make a difference anymore anyway.
So it's only the four rituals which is a small price to pay for otherwise incredible top decks and highly explosive starts and fast moons and hymns and lilianas and bobs and chalices.... :smile: I love it! It's lots of fun try it.
In addition we can play with chalice, hugely improving our longevity in the face of little defense from our now depressed opponent who sits in awkward silence on his chair. He attempts to not shift uncomfortably too much or give other signs of of sadness, in order to create an illusion of him being in control over his despair, but he cannot fool a Rabbits&Cows player.
And we can even discard accelerants later to Liliana.
How we create card advantage:
The land destruction trades 1:1 and also creates dead cards in our opponent's hand --> card advantage.
In long games it even creates mana advantage as well.
If our opponent doesn't enjoy getting cut off colors by our spot-LD and fetches nonbasics, the price is Back to Basics.
In addition, I want to note I hate expensive decks that easily lose to some casual kitchen strategy or that just work in a certain meta. Our LD, in addition to its CA, keeps the game in a state where it is impossible to escape our overwhelming power.
Chalice of the Voidis amazing fun, shutting off half of our opponent's deck off oftentimes. It protects our creatures from swords and bolts as well, a fantastic synergy.
Shutting off cantrips makes it very hard for our opponent to escape and it's great against many combo decks.
Wonderful.
Dark Confidant is pure love. Not only is he our best finisher, no, he just keeps filling our hands with love until we win or sacrifice him to Liliana if need be.
Baleful Strix
It's a plain improvement and is too powerful, turning into another of our cards while killing a creature for two less mana than is fair.
Also protects Liliana from Flashcreatures.
Gatekeeper of Malakir
Is it a small beater with an extra effect? Think about Chainer's edict that says: Kicker :b: : Draw a card. If that card is a 2/2 vampire you may put it onto the battlefield without paying its mana cost.
And you always draw that vampire. That's how good Gatekeeper is.
Liliana of the Veil
OK.I have to admit I love Liliana. She has the best artwork ever and is sex.
With some back-up, she becomes a 1-woman army, leading to a top deck situation while at the same time being incredible in top deck situations.
(If the opponent isn't top-decking creatures all day, she can refill her loyalty with +1, so if he does find one it's dead. She's wickeeeeed. If the opponent isn't playing many early threats and aims for longer games, she annihilates his hand and then her ultimate is incredibly hard to stop and survive)
Just what we're looking for with Rabbits&Cows.
We can trade drawn lands that we don't need, and mana acceleration and extra chalices later in the game, for good cards from our opponent, or does he like discarding lands, too?^^
If we a have a chalice out, yeah, both of us can discard crap and her -1 ability goes from awesome to neutral.
However: Now that we have a chalice out our opponent loses many threats and can't cantrip into threats, making Liliana's -2 and ultimate extremely ferociously evil.
Liliana is key and I wouldn't leave home without all 4.
Mana acceleration
I explained it earlier why it's not hurting us.
It just makes the deck much more dangerous and fun to play with T1 Hymns and Lilianas and chalices all day.
The extreme blowout potential, in addition to its raw grinding power, is an amazing appeal for this deck.
Sideboard:
An easy way to lose with this deck is by being on the draw without an accelerant. As such I like having Gemstone Caverns in the board and boarding in 4 Gemstone Caverns on the draw. Yes, Back to Basics eats them but it’s OK because we can fetch basics instead of fetching one underground sea if we have this on the starting hand, so we still lose just one land to BtB.
Being on the play with this deck is one of the largest factors whether we win or lose.
Chains of mephistopheles is so very good against combo and quite a few decks. Love it.
Cards I considered:
Daze
Umezawa’s jitte
Shadow of doubt
Impulse
Wasteland
If I play this deck now I will always do -1 Gatekeeper +1 Jitte.
Curious what your ideas for improving Rabbits&Cows are! Let's improve it together, it would be awesome.
http://i.tcgplayer.com/52191.jpg http://i.tcgplayer.com/9206.jpg http://i.tcgplayer.com/13245.jpg
Rabbits&Cows plays lots of incredibly powerful cards that are all hard to beat.
All our cards fit together nicely, making the entire deck hard to beat.
Almost all of our cards are too powerful, however they don't necessarily single-handedly win games, they just create unfair advantages.
This deck is designed in such a way that it aims for very long games where the unfair advantages accumulate and the opponent must lose.
Now, there are different ways of how a card is too powerful and this deck isn't the first go-deal-with-my-collection-of-insane-cards deck.
However, this deck's cards are too powerful in that they create card advantage too easily while defending too well. And that makes it very hard to beat.
The name comes from Reid reiderrabbit Duke who repopularized pox in legacy and this is my interpretation of a pox deck with creatures and my own name is Cuddlecow, so it’s Rabbits&Cows.
OK let’s get into it!
//Lands
1 island
7 swamp
2 underground sea
4 polluted delta
4 marsh flats
//Ignore cc1
4 chrome mox
4 dark ritual
//Chalice
4 chalice of the void
//LD
4 hymn to tourach
3 back to basics
4 sinkhole
3 rain of tears
//Liliana
4 Liliana of the Veil
//Creatures
4 dark confidant
4 baleful strix
4 gatekeeper of malakir
How it works:
We start playing and we start creating card advantage as fast as we can.
Now you may think - how can we create card advantage with accelerants? Easy - we plan for very long games and by playing accelerants, we can skip on cc1 spells, which means we top deck incredibly strong cc2-cc3 spells all day - virtual card advantage. When we use the accelerants, it's for things like T1 Bob or T1 Liliana, which undo the accelerant's card advantage by coming early - so we have no card-disadvantage plus we top deck very powerfully.
Now I know what you're thinking. You're thinking - well, the price for these awesome topdecks is drawing accelerants midgame. Nope! Because chrome mox replaces four lands. And we need just three lands midgame which we have by then, so whether we draw a land or mox doesn't make a difference anymore anyway.
So it's only the four rituals which is a small price to pay for otherwise incredible top decks and highly explosive starts and fast moons and hymns and lilianas and bobs and chalices.... :smile: I love it! It's lots of fun try it.
In addition we can play with chalice, hugely improving our longevity in the face of little defense from our now depressed opponent who sits in awkward silence on his chair. He attempts to not shift uncomfortably too much or give other signs of of sadness, in order to create an illusion of him being in control over his despair, but he cannot fool a Rabbits&Cows player.
And we can even discard accelerants later to Liliana.
How we create card advantage:
The land destruction trades 1:1 and also creates dead cards in our opponent's hand --> card advantage.
In long games it even creates mana advantage as well.
If our opponent doesn't enjoy getting cut off colors by our spot-LD and fetches nonbasics, the price is Back to Basics.
In addition, I want to note I hate expensive decks that easily lose to some casual kitchen strategy or that just work in a certain meta. Our LD, in addition to its CA, keeps the game in a state where it is impossible to escape our overwhelming power.
Chalice of the Voidis amazing fun, shutting off half of our opponent's deck off oftentimes. It protects our creatures from swords and bolts as well, a fantastic synergy.
Shutting off cantrips makes it very hard for our opponent to escape and it's great against many combo decks.
Wonderful.
Dark Confidant is pure love. Not only is he our best finisher, no, he just keeps filling our hands with love until we win or sacrifice him to Liliana if need be.
Baleful Strix
It's a plain improvement and is too powerful, turning into another of our cards while killing a creature for two less mana than is fair.
Also protects Liliana from Flashcreatures.
Gatekeeper of Malakir
Is it a small beater with an extra effect? Think about Chainer's edict that says: Kicker :b: : Draw a card. If that card is a 2/2 vampire you may put it onto the battlefield without paying its mana cost.
And you always draw that vampire. That's how good Gatekeeper is.
Liliana of the Veil
OK.I have to admit I love Liliana. She has the best artwork ever and is sex.
With some back-up, she becomes a 1-woman army, leading to a top deck situation while at the same time being incredible in top deck situations.
(If the opponent isn't top-decking creatures all day, she can refill her loyalty with +1, so if he does find one it's dead. She's wickeeeeed. If the opponent isn't playing many early threats and aims for longer games, she annihilates his hand and then her ultimate is incredibly hard to stop and survive)
Just what we're looking for with Rabbits&Cows.
We can trade drawn lands that we don't need, and mana acceleration and extra chalices later in the game, for good cards from our opponent, or does he like discarding lands, too?^^
If we a have a chalice out, yeah, both of us can discard crap and her -1 ability goes from awesome to neutral.
However: Now that we have a chalice out our opponent loses many threats and can't cantrip into threats, making Liliana's -2 and ultimate extremely ferociously evil.
Liliana is key and I wouldn't leave home without all 4.
Mana acceleration
I explained it earlier why it's not hurting us.
It just makes the deck much more dangerous and fun to play with T1 Hymns and Lilianas and chalices all day.
The extreme blowout potential, in addition to its raw grinding power, is an amazing appeal for this deck.
Sideboard:
An easy way to lose with this deck is by being on the draw without an accelerant. As such I like having Gemstone Caverns in the board and boarding in 4 Gemstone Caverns on the draw. Yes, Back to Basics eats them but it’s OK because we can fetch basics instead of fetching one underground sea if we have this on the starting hand, so we still lose just one land to BtB.
Being on the play with this deck is one of the largest factors whether we win or lose.
Chains of mephistopheles is so very good against combo and quite a few decks. Love it.
Cards I considered:
Daze
Umezawa’s jitte
Shadow of doubt
Impulse
Wasteland
If I play this deck now I will always do -1 Gatekeeper +1 Jitte.
Curious what your ideas for improving Rabbits&Cows are! Let's improve it together, it would be awesome.