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AceOfJacks
03-13-2016, 12:47 PM
Greetings.

I like the concept of Young Pyromancer making tokens, and then using those tokens to generate value. As I watched SCGPhilly a couple of weeks ago, I came up with an idea, and now it seems to have taken physical form. The basic premise is to make your opponents think you're playing the basic Jund shell, but play a little more like a delver style deck. Let's look at the vesion 1.01 of the list.

Current deck:
Creatures
4 Dark Confidant
4 Young Pyromancer
4 Deathrite Shaman

Instants
4 Lightning Bolt
4 Abrupt Decay

Sorceries
4 Gitaxian Probe
4 Cabal Therapy
4 Diabolic Intent

Enchantments
2 Bitterblossom
2 Sylvan Library

Artifacts
2 Umezawa's Jitte

Planeswalkers
2 Liliana if the Veil

Lands
4 Wasteland
4 Verdant Catacombs
2 Bloodstained Mire
2 Wooded Foothills
2 Swamp
1 Mountain
2 Forest
1 Badlands
1 Bayou
1 Taiga

Sideboard
2 Pernicious Deed
1 Extirpate
2 Scavenging Ooze
1 Choke
1 Blood Moon
1 Contamination
2 Diabolic Edict
1 Ancient Grudge
1 Chains of Mephistopheles
1 Dread of Night
1 Engineered Plague
1 Toxic Deluge

The basic strategy:
Get out a Pyromancer, or Bitterblossom. Use the tokens to play Cabal Therapy to get rid of disruption, and then you will be able to use Diabolic Intent to get your Jitte, or your own removal. Jitte, when unanswered, wins games. You will have creatures out 90% of the time, so you can generate counters to deal with the opposing board. Big creatures might seems like a big deal, but unless they have trample, you should be able to backswing and close out games, simply because of Jitte. Deathrite Shaman is here primarily for lifegain, but can also closeout games when your opponent has stabilized and creature bash is no longer an option.

Sideboard technique:
First of all, I think this sideboard needs work, but I also believe that you don't need more than 2 copies of any card, since you have tutors.

You have Choke, Blood Moon and Contamination to deal with decks of various types. Choke hurts blue decks greatly. With the right combination of Wastelands and a well timed Choke, you can potentially shut down your opponent. Blood Moon is great against any multicolored deck, especially if they have no artifact mana to get an Abrupt Decay. You can fight Deathrite Shamans with your own, to keep your Blood Moon in play. Contamination can wreck any nonblack deck, and since the majority of this deck can run off of black mana plus DRS, you can really screw them over.

Toxic Deluge, Engineered Plague, Dread of Night, Diabolic Edict, all to deal with various creature based decks. Edicts are primarily for Sneak and Show, or Reanimator, but against other creature based decks you will have specific things. Monastery Mentor cries when Dread of Night hits the table, True-Name Nemesis cries when you drop an Engineered Plague.

Ancient Grudge helps when your opponent has a pesky Platinum Angel or a Platinum Emperion.

Chains of Meph is incredibly good against blue decks that like to dig. Brainstorm, Jace, and Ponder all turn into garbage with a Chains out. Also, it gives us more things to eat with DRS.
Scavenging Ooze, Extirpate, great anti grave tech. Ooze for additional lifegain, or for graveyard battles. Drege and Loam based decks will have to play around losing their important cards when they know that you have an Ooze in addition to DRS. Extirpate is there to kill 4 Loams at the same time, or those pesky Dread Returns.

Pernicious Deed is the all around answer that we need for gaps. Your opponent is playing Enchantress and has a t0 Leyline of Sanctity. Well ... we can't Abrupt Decay it, and if they somehow get a Sterling Grove, then spot removal is useless anyway. How do we ... wait, we have an out. Pop a Deed on 4, then exile their grave before that pesky Replenish can bring it all back.


I do think it needs a little more SB work, maybe tweaking some numbers in the main to free up some SB slots. I come to you all, those who have more experience than I, to advise me. Thank you for your time, and have a nice day.

maharis
03-13-2016, 02:10 PM
This is the thread through which I found The Source originally. There were lots of good ideas in it and could be helpful:

http://www.mtgthesource.com/forums/showthread.php?26302-Punishing-Pyromancer

I've always wanted to see this kind of deck succeed. Good luck.