MaximumC
03-14-2016, 12:45 PM
THE FUSE BOX
http://media-dominaria.cursecdn.com/avatars/122/320/635926256257020202.png -FUSION!- http://media-dominaria.cursecdn.com/avatars/thumbnails/99/312/200/283/380404.full.jpg
Brain in Vat seems like a fine card, but it wasn't until someone pointed out that you can cast both sides of a Fuse card using it that it really started to seem like a broken enabler. The second time you activate Vat, you can do either of the following:
1: Target player puts the top eight cards of his or her library into his or her graveyard. Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
or
1: Whenever a creature enters the battlefield this turn, you may draw a card. Put four 1/1 white Bird creature tokens with flying onto the battlefield.
or
1: Return target creature to its owner's hand. Target player sacrifices a creature.
All of which seem like incredibly broken plays.
Now, there's another little interaction I've been tinkering with (without success) since Theros block, and that is using split cards as a tutor toolbox with Disciple of Deceit. See, when you activate Disciple, you can pitch a split card to get a card costing as much as either of its sides, and you can retrieve a split card if you are searching for either of it's sides.
So, now that split cards have both an awesome tutor AND a broken enabler, is there a deck to be had here? Sure! Will it be any good? I have no idea! Nevertheless, I present to you my current take on:
GLEEMAX, THE FUSE BOX
Enablers (8)
4 Brain in a Vat
4 Disciple of Deceit
Split Cards (9)
4 Far // Away
2 Breaking // Entering
3 Beck // Call
Control (6)
1 Golgari Charm
2 Negate
4 Thoughtseize
1 Engineered Explosives
Artifacts (5)
1 Sword of Light and Shadow
3 Springleaf Drum
Combo (1)
1 Aura of Dominion
Creatures (7)
4 Baleful Strix
1 Varoz, the Scar-Striped
1 Consecrated Sphinx
1 Grave Titan
Lands (23)
4 Polluted Delta
2 Verdant Catacombs
4 Breeding Pool
4 Watery Grave
2 Island
1 Swamp
1 Forest
4 Holdout Settlement
1 Dryad Arbor
So, this is a first draft, and probably hot garbage, but there's a lot going on here. The idea is to have a relatively useful core of BUG control elements with a fat top end, and marry this to the Fuse tool box. If you have an early Gleemax, you drop that and ramp it to 1 counter. Maybe cast an instant-speed Thoughtseize with it during your opponent's draw step. Then, leave it at 2 and you're threatening one of your absurdly broken Fuse cards, making it a pretty big target for your opponent. In a vacuum, the best thing you can do is make 4 1/1 fliers and draw 4 cards.
Alternatively, you might have a Disciple, and probably several ways to turn it on using Holdout Settlement and Springleaf Drum. This gives you access to a big toolbox of cards, so you can either dig for answers, go grab an Aura of Dominion so you can tutor for 1 anytime you want, or go grab a Varloz to take advantage of something big in the yard. Board bad? Pitch a land to get an Explosives. Or, you can pitch your fattie to Disciple and use it to go get a Breaking//Entering and then reanimate it using Brain. Late game? Get a Sword of Light and Shadow to keep fueling your tutor engine.
The synergies here are strong, but it remains to be seen whether the parts function alone. I can see drawing a hand that plays a Springleaf drum and then nothing else for awhile while it plays a bad control deck. That's not fun. Still, it seems like this engine might be the core of something truly nutty if we can make it work consistently.
http://media-dominaria.cursecdn.com/avatars/122/320/635926256257020202.png -FUSION!- http://media-dominaria.cursecdn.com/avatars/thumbnails/99/312/200/283/380404.full.jpg
Brain in Vat seems like a fine card, but it wasn't until someone pointed out that you can cast both sides of a Fuse card using it that it really started to seem like a broken enabler. The second time you activate Vat, you can do either of the following:
1: Target player puts the top eight cards of his or her library into his or her graveyard. Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
or
1: Whenever a creature enters the battlefield this turn, you may draw a card. Put four 1/1 white Bird creature tokens with flying onto the battlefield.
or
1: Return target creature to its owner's hand. Target player sacrifices a creature.
All of which seem like incredibly broken plays.
Now, there's another little interaction I've been tinkering with (without success) since Theros block, and that is using split cards as a tutor toolbox with Disciple of Deceit. See, when you activate Disciple, you can pitch a split card to get a card costing as much as either of its sides, and you can retrieve a split card if you are searching for either of it's sides.
So, now that split cards have both an awesome tutor AND a broken enabler, is there a deck to be had here? Sure! Will it be any good? I have no idea! Nevertheless, I present to you my current take on:
GLEEMAX, THE FUSE BOX
Enablers (8)
4 Brain in a Vat
4 Disciple of Deceit
Split Cards (9)
4 Far // Away
2 Breaking // Entering
3 Beck // Call
Control (6)
1 Golgari Charm
2 Negate
4 Thoughtseize
1 Engineered Explosives
Artifacts (5)
1 Sword of Light and Shadow
3 Springleaf Drum
Combo (1)
1 Aura of Dominion
Creatures (7)
4 Baleful Strix
1 Varoz, the Scar-Striped
1 Consecrated Sphinx
1 Grave Titan
Lands (23)
4 Polluted Delta
2 Verdant Catacombs
4 Breeding Pool
4 Watery Grave
2 Island
1 Swamp
1 Forest
4 Holdout Settlement
1 Dryad Arbor
So, this is a first draft, and probably hot garbage, but there's a lot going on here. The idea is to have a relatively useful core of BUG control elements with a fat top end, and marry this to the Fuse tool box. If you have an early Gleemax, you drop that and ramp it to 1 counter. Maybe cast an instant-speed Thoughtseize with it during your opponent's draw step. Then, leave it at 2 and you're threatening one of your absurdly broken Fuse cards, making it a pretty big target for your opponent. In a vacuum, the best thing you can do is make 4 1/1 fliers and draw 4 cards.
Alternatively, you might have a Disciple, and probably several ways to turn it on using Holdout Settlement and Springleaf Drum. This gives you access to a big toolbox of cards, so you can either dig for answers, go grab an Aura of Dominion so you can tutor for 1 anytime you want, or go grab a Varloz to take advantage of something big in the yard. Board bad? Pitch a land to get an Explosives. Or, you can pitch your fattie to Disciple and use it to go get a Breaking//Entering and then reanimate it using Brain. Late game? Get a Sword of Light and Shadow to keep fueling your tutor engine.
The synergies here are strong, but it remains to be seen whether the parts function alone. I can see drawing a hand that plays a Springleaf drum and then nothing else for awhile while it plays a bad control deck. That's not fun. Still, it seems like this engine might be the core of something truly nutty if we can make it work consistently.