Gheizen64
03-30-2016, 04:17 PM
As soon as this babe got spoiled:
http://cdn1.mtggoldfish.com/images/gf/Nahiri%252C%2Bthe%2BHarbinger%2B%255BSOI%255D.jpg
I tried and tested her in various shells. The power of the card was immediately apparent to me, but there were some problems in finding a good deck for her.
At first i tried her in robot decks as a companion to Daretti, but that had some problems. The mana, in particular, was pretty terrible. Having the need of generating tons of colorless mana AND double colored mana of different colors meant that whenever you weren't screwed by your deck, your opponent screwed you with a single wasteland.
Protecting a walker when all your board is mana stones isn't the easiest thing either.
After like 12 iterations i decided to try a lower mana curve deck. First it was land tax, and it was still terrible, then finally, this, an hybrid of painter and D&T:
Fuck you format, fuck you:
3 Blood Moon
4 Chalice of the Void
Creatures and equips:
1 Pia and Kiran Nalaar
1 Hangarback Walker
2 Imperial Recruiter
4 Magus of the Moon
4 Simian Spirit Guide
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
Nahiri and her BF:
4 Nahiri, the Harbinger
1 Emrakul, the Aeons Torn
Mana:
2 Boros Signet
1 Windswept Heath
7 Plains
4 Ancient Tomb
3 City of Traitors
2 Plateau
4 Arid Mesa
2 Cavern of Souls
The list is pretty self-explanatory.
One thing to remember is that moon is sort of a problem for us too. Unless we draw one of the 9 natural white sources which work under moons, or we fetch a plain before moon, we're busted. It doesn't happen too often, but it happen. I'm still trying to understand if the problem is solvable or just bad design. Right now the deck has 13 red sources (15 for creatures with cavern), and 16 (18 with caverns) White sources (of which 9 works under moon).
The deck biggest problem is running out of gas constantly. I always get mana flood all the time, like i don't understand if i'm having the worst luck because i've never played a deck that draw so many lands. Luck aside, 23 lands should be about good with this curve (and 2 signets).
Imperial recruiter was there to provide virtual card advantage and ability to tutor for magus of the moon or sfm. I've noticed, however, that tutoring for magus of the moon tend to be not relevant because of the timings and the fact that you telegraph it. Imperial painter can EoT vial it in, but this can't. So maybe something else could go in its place, not sure what. Another possibility could be hangarback walker. The critter is playable off T1 tomb, can grow to become big and the flying minions it leave behind whenever he isn't sworded are good to fight other walkers. I already play 1 but it could go up, especially as right now is probably the least amounts of sword of terminus i've ever played against in a while. It's sad cause recruiter open the possibility of playing things like Devout Witness as a singleton in the SB for grindy MUs with lots of artifacts and enchantments, but just running wear//tear is also a possibility.
To make it short: the deck is basically painter but with chalice of the void, and running Nahiri as its combo kill as a single card (plus 1 emmy that can always be reshuffled).
My SB for now is
2 Declaration in Stone
4 Rest in Peace
4 Pithing Needle
1 Manriki-Gusari
3 Pyrokinesis
1 Devout Witness
But as always sideboards are the most variable part of any deck in construction.
http://cdn1.mtggoldfish.com/images/gf/Nahiri%252C%2Bthe%2BHarbinger%2B%255BSOI%255D.jpg
I tried and tested her in various shells. The power of the card was immediately apparent to me, but there were some problems in finding a good deck for her.
At first i tried her in robot decks as a companion to Daretti, but that had some problems. The mana, in particular, was pretty terrible. Having the need of generating tons of colorless mana AND double colored mana of different colors meant that whenever you weren't screwed by your deck, your opponent screwed you with a single wasteland.
Protecting a walker when all your board is mana stones isn't the easiest thing either.
After like 12 iterations i decided to try a lower mana curve deck. First it was land tax, and it was still terrible, then finally, this, an hybrid of painter and D&T:
Fuck you format, fuck you:
3 Blood Moon
4 Chalice of the Void
Creatures and equips:
1 Pia and Kiran Nalaar
1 Hangarback Walker
2 Imperial Recruiter
4 Magus of the Moon
4 Simian Spirit Guide
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
Nahiri and her BF:
4 Nahiri, the Harbinger
1 Emrakul, the Aeons Torn
Mana:
2 Boros Signet
1 Windswept Heath
7 Plains
4 Ancient Tomb
3 City of Traitors
2 Plateau
4 Arid Mesa
2 Cavern of Souls
The list is pretty self-explanatory.
One thing to remember is that moon is sort of a problem for us too. Unless we draw one of the 9 natural white sources which work under moons, or we fetch a plain before moon, we're busted. It doesn't happen too often, but it happen. I'm still trying to understand if the problem is solvable or just bad design. Right now the deck has 13 red sources (15 for creatures with cavern), and 16 (18 with caverns) White sources (of which 9 works under moon).
The deck biggest problem is running out of gas constantly. I always get mana flood all the time, like i don't understand if i'm having the worst luck because i've never played a deck that draw so many lands. Luck aside, 23 lands should be about good with this curve (and 2 signets).
Imperial recruiter was there to provide virtual card advantage and ability to tutor for magus of the moon or sfm. I've noticed, however, that tutoring for magus of the moon tend to be not relevant because of the timings and the fact that you telegraph it. Imperial painter can EoT vial it in, but this can't. So maybe something else could go in its place, not sure what. Another possibility could be hangarback walker. The critter is playable off T1 tomb, can grow to become big and the flying minions it leave behind whenever he isn't sworded are good to fight other walkers. I already play 1 but it could go up, especially as right now is probably the least amounts of sword of terminus i've ever played against in a while. It's sad cause recruiter open the possibility of playing things like Devout Witness as a singleton in the SB for grindy MUs with lots of artifacts and enchantments, but just running wear//tear is also a possibility.
To make it short: the deck is basically painter but with chalice of the void, and running Nahiri as its combo kill as a single card (plus 1 emmy that can always be reshuffled).
My SB for now is
2 Declaration in Stone
4 Rest in Peace
4 Pithing Needle
1 Manriki-Gusari
3 Pyrokinesis
1 Devout Witness
But as always sideboards are the most variable part of any deck in construction.