drinkard
04-01-2016, 02:51 PM
Hi all,
I'm a Modern MTGO grinder that has enjoyed a lot of success with Death's Shadow zoo and its variants. Lately my list has been
4 Bloodstained Mire
4 Verdant Catacombs
4 Wooded Foothills
2 Blood Crypt
1 Stomping Ground
1 Overgrown Tomb
4 Death's Shadow
4 Kiln Fiend
4 Monastery Swiftspear
4 Lightning Bolt
4 Mutagenic Growth
4 Thoughtseize
4 Temur Battle Rage
4 Become Immense
4 Gitaxian Probe
4 Mishra's Bauble
4 Street Wraith
www.mtggoldfish.com/player/drinkard
I play the above list instead of Steppe Lynx/Goblin Guide variants because I wanted Thoughtseize against Eldrazi and combo decks. Kiln Fiend is a higher power level turn 2 play than Steppe Lynx etc. after the necessary turn 1 interaction (bolting the bird or discarding a card).
Because of the success against combo and Eldrazi and their existence in Legacy as well, I made a couple of changes to the deck and fired up a Legacy league.
-4 Become Immense
-4 Monastery Swiftspear
-4 Fetch
+4 Berserk
+4 Kiln Fiend
+4 Tarnished Citadel
Ideas here were more trample, more control over the life total (and access to all colors), and more resilience in the creatures (I do miss the haste and the turn 1 play though).
I was surprised to go 3-2 in matches and 8-4 in games. I beat Eldrazi decks twice (2-0) and a Punishing Maverick (2-0). I lost to BUGr Fish and Esper Blade 1-2. So the Force of Will and hard (non-damage based) removal got the best of me.
I have a sneaking suspicion that the deck may have been better as it was against Force of Will. The haste from Swiftspear is relevant, and a turn 1 play is sweet too. Also, in contrast to the Modern version, in a grindy game I can theoretically cast Street Wraiths to have more bodies.
My sideboard for the league was thrown together as I have extremely little experience with Legacy
4 Ancient Grudge
3 Faerie Macabre
2 Dismember
2 Gut Shot
4 Duress
If anyone has tips to beat the blue+removal decks, I'm all ears.
Thanks!
EDIT with Legacy decklist:
4 Tarnished Citadel
3 Bloodstained Mire
3 Wooded Foothills
2 Verdant Catacombs
2 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
4 Death's Shadow
4 Gurmag Angler
4 Kiln Fiend
4 Berserk
4 Temur Battle Rage
4 Mutagenic Growth
4 Thoughtseize
4 Lightning Bolt
4 Street Wraith
4 Mishra's Bauble
4 Gitaxian Probe
I'm a Modern MTGO grinder that has enjoyed a lot of success with Death's Shadow zoo and its variants. Lately my list has been
4 Bloodstained Mire
4 Verdant Catacombs
4 Wooded Foothills
2 Blood Crypt
1 Stomping Ground
1 Overgrown Tomb
4 Death's Shadow
4 Kiln Fiend
4 Monastery Swiftspear
4 Lightning Bolt
4 Mutagenic Growth
4 Thoughtseize
4 Temur Battle Rage
4 Become Immense
4 Gitaxian Probe
4 Mishra's Bauble
4 Street Wraith
www.mtggoldfish.com/player/drinkard
I play the above list instead of Steppe Lynx/Goblin Guide variants because I wanted Thoughtseize against Eldrazi and combo decks. Kiln Fiend is a higher power level turn 2 play than Steppe Lynx etc. after the necessary turn 1 interaction (bolting the bird or discarding a card).
Because of the success against combo and Eldrazi and their existence in Legacy as well, I made a couple of changes to the deck and fired up a Legacy league.
-4 Become Immense
-4 Monastery Swiftspear
-4 Fetch
+4 Berserk
+4 Kiln Fiend
+4 Tarnished Citadel
Ideas here were more trample, more control over the life total (and access to all colors), and more resilience in the creatures (I do miss the haste and the turn 1 play though).
I was surprised to go 3-2 in matches and 8-4 in games. I beat Eldrazi decks twice (2-0) and a Punishing Maverick (2-0). I lost to BUGr Fish and Esper Blade 1-2. So the Force of Will and hard (non-damage based) removal got the best of me.
I have a sneaking suspicion that the deck may have been better as it was against Force of Will. The haste from Swiftspear is relevant, and a turn 1 play is sweet too. Also, in contrast to the Modern version, in a grindy game I can theoretically cast Street Wraiths to have more bodies.
My sideboard for the league was thrown together as I have extremely little experience with Legacy
4 Ancient Grudge
3 Faerie Macabre
2 Dismember
2 Gut Shot
4 Duress
If anyone has tips to beat the blue+removal decks, I'm all ears.
Thanks!
EDIT with Legacy decklist:
4 Tarnished Citadel
3 Bloodstained Mire
3 Wooded Foothills
2 Verdant Catacombs
2 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
4 Death's Shadow
4 Gurmag Angler
4 Kiln Fiend
4 Berserk
4 Temur Battle Rage
4 Mutagenic Growth
4 Thoughtseize
4 Lightning Bolt
4 Street Wraith
4 Mishra's Bauble
4 Gitaxian Probe