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cddungan
06-17-2017, 09:24 PM
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Crystal Vein
2 Eldrazi Temple
2 Eye of Ugin

4 Chalice of the Void
3 Trinisphere

4 Grim Monolith
3 Thran Dynamo
2 Basalt Monolith
3 Voltaic Key

4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
2 Kozilek, the Great Distortion

4 Ugin, the Spirit Dragon
2 All is Dust

SB:
4 Pithing Needle
4 Ensnaring Bridge
1 Trinisphere
1 Emrakul, the Aeons Torn
4 Leyline of the Void


I think your configuration is not suited to play well against Death and Taxes and Elves. You have no cheap removal spells against DNT and Elves. Which is why I want to emphasize the importance of having Warping Wails and Spatial Contortion. Your 4 Ugins can't do a thing against a well timed Phyrexian Revoker.

Against Elves, Warping Wails are very very crucial as they can counter their key Sorceries (GSZ/Natural Order/Glimpse)
Wails can also exile key creatures until you reach the point when you can wipe their board with All is Dust or Ugin.

I'm not a fan of having 4 Ugins. If you played this deck for some time already, you will notice the delay factor of casting especially when you have Eye of Ugin + Eldrazi Temple openers. You need to accept the fact that it isn't always Magic Christmas land that you would draw Sol Lands as often as always. If you really want to win against these swarm decks, you need to have more All is Dust than Ugins. Our metagame here in Singapore usually has at least 3 Elves players and 2 Death and Taxes every Thursday which is why I configured my list to have a better game against those decks.

MGB
06-18-2017, 08:14 AM
61 manin deck 14 side? right?

+1 All is Dust SB I forgot to add

MD.Ghost
06-19-2017, 03:58 AM
Looking at my side i can bring 3 Endbringer, 3 Ballista, 2 WWail, 1 Karakas and 3 Needle vs DnT which pretty much rocks that matchup if you need some advice here. Swap is: -4 Chalice, -3 TSphere, -3 Reshaper, -2 Ulamog (still have 3 fatties left if needed), you overall need to lower you mana curve against manadenial unless you are able to swing the game if your mana rocks are ready. Having Midsized Eldrazi like TKS, Endbringer and Sower helps for combat and Ballista in a heavy mana ramp shell like this is superior against decks like DnT.

cin
06-22-2017, 12:30 PM
Which would you prefer. A 3x Trinisphere in Main or 3x Voltaic Key in Main?

caprino
06-23-2017, 02:03 AM
Which would you prefer. A 3x Trinisphere in Main or 3x Voltaic Key in Main?

In this moment is good play 3 trinisphere, 3 key, 4 chalice of the void, 4 grim monolit, 2 basalt, 4 dynamo main deck

JeezXrist
07-16-2017, 10:57 PM
Me, cin and another teammate were champs at the recently concluded 3v3 Legacy major

Here's the link to the decklists: Cards of War's 3v3 Legacy Major II (http://mtgtop8.com/event?e=16206&f=LE)

MGB
07-17-2017, 04:23 PM
Yesterday I made Top8 of the weekly Legacy Challenge on MTGO with the "Legend MUD" version of the Eldrazi Ramp deck:

https://www.mtggoldfish.com/deck/703034

I went 6-1 in the swiss, beating many delver decks, miracles, burn, etc. I lost in round 7 to grixis pyromancer in a close game and then I lost 0-2 to Aggro Loam in the Top-8 because of Wasteland+Life from the Loam+Abrupt Decay on artifacts, and he had Gaddock Teeg and Thalia and Liliana.

I think this deck is configured to beat everything right now except for Lands and Aggro Loam (or any Wasteland+Life from the Loam+Abrupt Decay deck).

Having 4 Ugin maindeck is crucial IMHO and it's wrong not to play it. It's the best sweeper that also functions as a WIN CONDITION.

Also, playing 4 Voltaic Key is the "Key" so to speak. I see some people playing less than 4, or playing none at all. Yes, sometimes it sucks when you have Chalice @ 1 and you draw key, but it more than makes up for this with insane crazy explosive starts where you have Monolith + Key, then ramp into something else or play Thought Knot on turn 1 or play Trinisphere and then untap and play Eldrazi on Turn 3, etc.

ChrisDissent
07-18-2017, 03:51 AM
Wow congratz MGB !

That's an Ugin oriented build, really interesting.
Bridges with this PW make sense. Lowering Eye and Temple count too.

I was just wondering if sometimes you find yourself in the position where you have tons of mana but nothing to use it on ?
Versus fast decks, is your midgame strong enough to wait for the 8-10 manas cap ?

With some Needles, Aggro Loam would be even, as we side in Leyline (Loam, Knight, DRS) and Needles (Wasteland, Knight, Liliana).
Lands is kinda hopeless, regardless what version we play.

Is UR Delver manageable for you ? Found it really hard to deal with unless we can caught them with Chalice/Trinisphere.

Good job !

caprino
07-27-2017, 10:40 AM
my list in this moment (no city)

1 emrakul
1 kozilek butcher
1 kozilek newù
4 ulamog
4 seer

3 all is dust

2 basalt m
4 chalice
4 grim m
4 dynamo
3 trinisphere
3 key

4 ancient tomb
4 cloudpost
4 eldrazi temple
4 eye of ugin
4 glimmerpost
2 urborg(1 urborg 1 karakas)
4 vesuva

side
1 all is dust
4 leyline of the void
2 revoker
3 pithing needle
2 warping wail
3 wurmcoil

my test in very positive!!!

what do you think?thanks

JeezXrist
07-27-2017, 11:11 PM
my list in this moment (no city)

1 emrakul
1 kozilek butcher
1 kozilek newù
4 ulamog
4 seer

3 all is dust

2 basalt m
4 chalice
4 grim m
4 dynamo
3 trinisphere
3 key

4 ancient tomb
4 cloudpost
4 eldrazi temple
4 eye of ugin
4 glimmerpost
2 urborg(1 urborg 1 karakas)
4 vesuva

side
1 all is dust
4 leyline of the void
2 revoker
3 pithing needle
2 warping wail
3 wurmcoil

my test in very positive!!!

what do you think?thanks

I used a build with no City of Traitors since it suck when multiples of those is in my opening seven. Same with Vesuva's and Eye of Ugins so I had to cut them to two of each eventually.

Further playing, I realized that it's pointless to make the Chalice stay with just the Ancient Tombs since I couldn't have a consistent turn 1 Chalice for 1. I just retained the Trinispheres for the combo matchups and it went fine

Then the meta shifted into a more comboish state. So I adjusted the manabase and added 2 City of Traitors and added again the Chalice of the Void to make a more consistent turn 1 Chalice.

It sucks if you can't make the first play a Chalice. Then after the turn the opponent will play Delver, Deathrite or Vials for the initial threats.

caprino
07-28-2017, 07:17 AM
I used a build with no City of Traitors since it suck when multiples of those is in my opening seven. Same with Vesuva's and Eye of Ugins so I had to cut them to two of each eventually.

Further playing, I realized that it's pointless to make the Chalice stay with just the Ancient Tombs since I couldn't have a consistent turn 1 Chalice for 1. I just retained the Trinispheres for the combo matchups and it went fine

Then the meta shifted into a more comboish state. So I adjusted the manabase and added 2 City of Traitors and added again the Chalice of the Void to make a more consistent turn 1 Chalice.

It sucks if you can't make the first play a Chalice. Then after the turn the opponent will play Delver, Deathrite or Vials for the initial threats.
What do you think i change main deck +2 city and cut 1 eye 1 urborg... In this moment mana base is 4 cloudpost 4 glimmerpost 3 vesuva 4 eldrazi temple 2 city 3 eye 4 ancient tomb 1 urborg 1 karakas...

I think in the sideboard +2 spine of ish Vs sneak and show...cut??

darkgh0st
07-29-2017, 06:20 AM
After much brewing, I played this list at my LGS FNM:



12-Post Big Eldrazi
darkghost


Lands (29)
Creatures (13)
Spells (18)
Sideboard



3x Ancient Tomb
1x Cavern of Souls
4x Cloudpost
1x Dark Depths
4x Eldrazi Temple
3x Eye of Ugin
4x Glimmerpost
1x Karakas
1x Maze of Ith
4x Thespian's Stage
2x Urborg, Tomb of Yawgmoth
1x Vesuva




1x Kozilek, Butcher of Truth
4x Oblivion Sower
4x Thought-Knot Seer
3x Ulamog, the Ceaseless Hunger
1x Walking Ballista




4x Chalice of the Void
3x Expedition Map
4x Pithing Needle
3x Trinisphere
1x Batterskull
3x All Is Dust




1 Wastes
2 Thorn of Amethyst
3 Warping Wail
3 Endbringer
2 Dismember
4 Leyline of the Void


2-0 vs UW Miracles
2-0 vs Landstill
2-0 vs Sneak and Show
2-0 vs Grixis Control

caprino
07-30-2017, 04:46 PM
After much brewing, I played this list at my LGS FNM:



12-Post Big Eldrazi
darkghost


Lands (29)
Creatures (13)
Spells (18)
Sideboard



3x Ancient Tomb
1x Cavern of Souls
4x Cloudpost
1x Dark Depths
4x Eldrazi Temple
3x Eye of Ugin
4x Glimmerpost
1x Karakas
1x Maze of Ith
4x Thespian's Stage
2x Urborg, Tomb of Yawgmoth
1x Vesuva




1x Kozilek, Butcher of Truth
4x Oblivion Sower
4x Thought-Knot Seer
3x Ulamog, the Ceaseless Hunger
1x Walking Ballista




4x Chalice of the Void
3x Expedition Map
4x Pithing Needle
3x Trinisphere
1x Batterskull
3x All Is Dust




1 Wastes
2 Thorn of Amethyst
3 Warping Wail
3 Endbringer
2 Dismember
4 Leyline of the Void


2-0 vs UW Miracles
2-0 vs Landstill
2-0 vs Sneak and Show
2-0 vs Grixis Control

Today i test you list online...win Vs sneak and show 2 1, miracle 2 0, eldrazi 2 1.

You play 1 wastes in side Vs moon effect?

darkgh0st
07-30-2017, 06:52 PM
Today i test you list online...win Vs sneak and show 2 1, miracle 2 0, eldrazi 2 1.

You play 1 wastes in side Vs moon effect?

Yes, and vs Lands Ghost Quarter.

JeezXrist
07-30-2017, 10:18 PM
What do you think i change main deck +2 city and cut 1 eye 1 urborg... In this moment mana base is 4 cloudpost 4 glimmerpost 3 vesuva 4 eldrazi temple 2 city 3 eye 4 ancient tomb 1 urborg 1 karakas...

I think in the sideboard +2 spine of ish Vs sneak and show...cut??

Yeah, Cut an Eye and an Urborg to add 2 City of Traitors

Cut the Spines and replace with Endbringer or Ensnaring Bridge. Ensnaring Bridge if you have a Karn build tho'

Also, I went 3-1-1 from yesterday's Legacy Major

My list:

3 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
2 Oblivion Sower
1 Void Winnower
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
1 Emrakul, the Aeons Torn

4 Chalice of the Void
4 Grim Monolith
3 Thran Dynamo
3 Trinisphere
2 Voltaic Key

3 All is Dust
3 Warping Wail

1 Karn Liberated
1 Ugin, the Spirit Dragon

4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
2 City of Traitors
2 Vesuva
2 Thespian Stage
2 Eye of Ugin
1 Karakas

Sideboard:

3 Pithing Needle
3 Spatial Contortion
3 Ensnaring Bridge
3 Leyline of the Void
2 Surgical Extraction
1 Faerie Macabre

Matchups:

Vs. Burn. Win (2-1)
Vs. UR Delver. Win (2-0)
Vs. Dredge. Lose (1-2)
Vs. Esper Stoneblade. Win (2-0)
Vs. Infect. ID

Got beaten off by Grixis Delver at top 8

caprino
07-31-2017, 02:10 AM
Yeah, Cut an Eye and an Urborg to add 2 City of Traitors

Cut the Spines and replace with Endbringer or Ensnaring Bridge. Ensnaring Bridge if you have a Karn build tho'

Also, I went 3-1-1 from yesterday's Legacy Major

My list:

3 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
2 Oblivion Sower
1 Void Winnower
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
1 Emrakul, the Aeons Torn

4 Chalice of the Void
4 Grim Monolith
3 Thran Dynamo
3 Trinisphere
2 Voltaic Key

3 All is Dust
3 Warping Wail

1 Karn Liberated
1 Ugin, the Spirit Dragon

4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
2 City of Traitors
2 Vesuva
2 Thespian Stage
2 Eye of Ugin
1 Karakas

Sideboard:

3 Pithing Needle
3 Spatial Contortion
3 Ensnaring Bridge
3 Leyline of the Void
2 Surgical Extraction
1 Faerie Macabre

Matchups:

Vs. Burn. Win (2-1)
Vs. UR Delver. Win (2-0)
Vs. Dredge. Lose (1-2)
Vs. Esper Stoneblade. Win (2-0)
Vs. Infect. ID

Got beaten off by Grixis Delver at top 8
Do you like void winnower?

JeezXrist
07-31-2017, 02:36 AM
Do you like void winnower?

I just tested it since I was expecting a lot of storm that day. It appeared on the games I won from the Burn and once in the UR Delver matchup. Turn 1 Chalice and turn 3 Void Winnower was sick. :D

darkgh0st
07-31-2017, 08:59 AM
I just tested it since I was expecting a lot of storm that day. It appeared on the games I won from the Burn and once in the UR Delver matchup. Turn 1 Chalice and turn 3 Void Winnower was sick. :D

That is a pretty sick idea in many matchups!

caprino
07-31-2017, 10:27 AM
I just tested it since I was expecting a lot of storm that day. It appeared on the games I won from the Burn and once in the UR Delver matchup. Turn 1 Chalice and turn 3 Void Winnower was sick. :D

My list i play 4 dynamo 4 grim monolit 2 basalt 3 key

What do you think?

JeezXrist
08-01-2017, 01:26 AM
My list i play 4 dynamo 4 grim monolit 2 basalt 3 key

What do you think?

Considering the meta revolves around Delver, I'd consider MGB's build. I'd go for 3 Dynamo's only since it's just too much considering there's Grim Monolith and Basalt Monoliths already.

I'd also go for 4 Keys and I think it's just enough for consistency.

itrytostorm
08-03-2017, 10:15 AM
Has anyone done a sideboarding guide? I feel like a lot of the time I trim 1 of everything.

JeezXrist
08-08-2017, 01:10 AM
Has anyone done a sideboarding guide? I feel like a lot of the time I trim 1 of everything.

I'd like to share my input on sideboarding.

Thing is when it comes to sideboarding, I don't bother with threats that can't be helped or I don't dedicate a certain SB card that is not flexible.

For example, I have 4 Surgical Extractions. Obviously, these are boarded for Reanimator matchups. Then again, I can even board them against Maverick, Loam and/or Lands

I have also a thing for redundancy. I don't use the same sideboard for every tournament, not just a big tournament but even just a 8-man tournament in a local hobby shop.

And for my Sideboard options:

Surgical Extraction: Reanimator, Lands, Loam, Maverick, Dredge
Spatial Contortion: Mirror decks, Aggro decks, Tempo decks
Wurmcoil Engine: Mirror, Tempo, Aggro
Pithing Needle: DnT, Sneak and Show, Lands, Loam, Depths, Maverick and/or anything with Wastelands
Leyline of the Void + Helm of Obedience: Omnitell, Sneak and Show, Dredge, Reanimator
Tsabo's Web: Lands, Loam, Maverick, Depths
Mindslaver: Combo, Omnitell, Sneak and Show
Ensnaring Bridge: Omnitell, Sneak and Show, Dredge, Aggro decks
Ratchet Bomb: Combo ( Storm ) Dnt, Tempo

cin
08-08-2017, 02:03 PM
Hi, Here's my Decklist on the 3 events summary
1st: 3v3 Legacy Major - July 16 2017 [4 Rounds Swiss - Cut to Top 4] - 36 Players
1st: Legacy Saturdays - August 5 2017 [3 Rounds]
1st: Legacy Tuesdays - August 8 2017 [4 Rounds]

[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 Vesuva
1 Karakas
1 Urborg, Tomb of Yawgmoth

[4 PLANESWALAKERS]
4 Karn Liberated

[11 CREATURES]
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth
1 Emrakul, the Aeons Torn
2 Walking Ballista

[3 SORCERIES]
3 All is Dust

[17 ARTIFACTS]
4 Grim Monolith
4 Thran Dynamo
2 Voltaic Key
4 Chalice of the Void
3 Trinisphere

SIDEBOARD:
4 Leyline of the Void
4 Warping Wail
3 Spatial Contortion
4 Phyrexian Revoker


Report on 3v3 Legacy: http://www.mtgtop8.com/event?e=16206&f=LE
We have our Yearly 3v3 Legacy on a local shop and our team came first again on the second team legacy event.
the first 3v3 event of the shop was last year (October 02 2016 - http://www.mtgtop8.com/event?e=13645&f=LE ).
vs Grixis Delver: WIN (2-0)
vs Grixis Delver: LOSS (0-2) * Turn 1 and Turn 2 Delver
vs Omnitell: WIN (2-0)
vs Death & Taxes: WIN (2-1)

Report on Legacy Saturdays
vs Elves: WIN (2-1)
vs BIG Eldrazi: WIN (2-1)
vs BR Reanimator: ID (1-1)

Report on Legacy Tuesdays
vs MUD: WIN (2-0)
vs Miracles: WIN (2-1) * Back to Basics caught me on his Turn 3 and I didn't have any Ramp Artifacts on the field.
vs Deathshadow: WIN (2-1) * Turn 1 Delver ruined my first round.
vs Elves: WIN (2-1) * Progenitus on 2nd Game with Natural Order and All is Dust is nowhere to be found


Note: 4 Copies of Karn on the deck is really good. You can even cast it on T2 with the help of Monolith. Its a Spine of Ish Sah that stays in play for the rest of the game if the opponent doesn't do anything to stop it.

Shout out to my Teammate "Team Budget" and Mentor @JeezXrist!

caprino
08-08-2017, 05:04 PM
Hi, Here's my Decklist on the 3 events summary
1st: 3v3 Legacy Major - July 16 2017 [4 Rounds Swiss - Cut to Top 4] - 36 Players
1st: Legacy Saturdays - August 5 2017 [3 Rounds]
1st: Legacy Tuesdays - August 8 2017 [4 Rounds]

[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 Vesuva
1 Karakas
1 Urborg, Tomb of Yawgmoth

[4 PLANESWALAKERS]
4 Karn Liberated

[11 CREATURES]
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth
1 Emrakul, the Aeons Torn
2 Walking Ballista

[3 SORCERIES]
3 All is Dust

[17 ARTIFACTS]
4 Grim Monolith
4 Thran Dynamo
2 Voltaic Key
4 Chalice of the Void
3 Trinisphere

SIDEBOARD:
4 Leyline of the Void
4 Warping Wail
3 Spatial Contortion
4 Phyrexian Revoker


Report on 3v3 Legacy: http://www.mtgtop8.com/event?e=16206&f=LE
We have our Yearly 3v3 Legacy on a local shop and our team came first again on the second team legacy event.
the first 3v3 event of the shop was last year (October 02 2016 - http://www.mtgtop8.com/event?e=13645&f=LE ).
vs Grixis Delver: WIN (2-0)
vs Grixis Delver: LOSS (0-2) * Turn 1 and Turn 2 Delver
vs Omnitell: WIN (2-0)
vs Death & Taxes: WIN (2-1)

Report on Legacy Saturdays
vs Elves: WIN (2-1)
vs BIG Eldrazi: WIN (2-1)
vs BR Reanimator: ID (1-1)

Report on Legacy Tuesdays
vs MUD: WIN (2-0)
vs Miracles: WIN (2-1) * Back to Basics caught me on his Turn 3 and I didn't have any Ramp Artifacts on the field.
vs Deathshadow: WIN (2-1) * Turn 1 Delver ruined my first round.
vs Elves: WIN (2-1) * Progenitus on 2nd Game with Natural Order and All is Dust is nowhere to be found


Note: 4 Copies of Karn on the deck is really good. You can even cast it on T2 with the help of Monolith. Its a Spine of Ish Sah that stays in play for the rest of the game if the opponent doesn't do anything to stop it.

Shout out to my Teammate "Team Budget" and Mentor @JeezXrist!
Nice list....why no ugin spirit dragon main deck?

cin
08-08-2017, 08:34 PM
Nice list....why no ugin spirit dragon main deck?

Hi Caprino,

I've been thinking of putting it in before but All is Dust's effect can fill in the board wipe's effect Ugin can give for a cost of only 7 mana given that I have 7 Eldrazi Lands in the deck means I can cast it immediately in case I needed it asap. unlike Ugin that needs to have 8 exactly Generic Mana to be casted.

caprino
08-09-2017, 05:39 AM
Hi Caprino,

I've been thinking of putting it in before but All is Dust's effect can fill in the board wipe's effect Ugin can give for a cost of only 7 mana given that I have 7 Eldrazi Lands in the deck means I can cast it immediately in case I needed it asap. unlike Ugin that needs to have 8 exactly Generic Mana to be casted.
Ok thanks...karn Vs grixis elf ecc... (aggro deck) is good? 4x main deck is much...
What do you think?

JeezXrist
08-09-2017, 07:01 AM
Ok thanks...karn Vs grixis elf ecc... (aggro deck) is good? 4x main deck is much...
What do you think?

In our meta, the concern is a lot sideboards Null Rod so I adjusted the main with a couple of Karn's.

Otherwise, Ugin is an alternative

cin
08-13-2017, 07:29 AM
Hi,

Tourney Report from yesterday's Legacy Tourney @ a local shop, Again still using my 4 Karns build.

Decklist:
http://www.mtgtop8.com/event?e=16508&d=302077&f=LE

Got 7th from a 21-Man Tourney

[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
1 Urborg, Tomb of Yawgmoth
2 Vesuva

[11 CREATURES]
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
2 Walking Ballista

[3 INSTANTS and SORC.]
3 All Is Dust

[4 PLANESWALKERS]
4 Karn Liberated

[17 ARTIFACTS]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
2 Voltaic Key

SIDEBOARD
4 Leyline of the Void
4 Phyrexian Revoker
3 Spatial Contortion
4 Warping Wail


FINAL STANDING 3-1-1 After SWISS
Round 1: Esper Deathblade [2-0] WIN
Game 1: No creatures at all and got locked by my Karn. [WIN]
Game 2: Boarded all my Removals. [WIN]

Round 2: Death & Taxes [1-1] DRAW
Game 1: A very long and Grindy Game and eventually casted my Emrakul to end the game [WIN]
Game 2: Wastelands really mattered. [LOSS]
Game 3: Could be able to win if given more turns. [DRAW]

Round 3: Aggro Loam [1-2] LOSS
Game 1: Game got grindy and was able to win because of the top deck sol land, and was able to cast ulamog. He has KOTR in play and active so there would be a wasteland every turn. [WIN]
Game 2: Wasteland Loam lock and got beaten by Dark Confidants. [LOSS]
Game 3: Wasteland Loam lock again on earlier turn. [LOSS]

Round 4: BR Reanimator [2-0] WIN
Game 1: Didn't have a Turn 1 Combo eventually got locked down. [WIN]
Game 2: Turn 1 Trinisphere sealed the game. [WIN]

Round 5: BG Depths [2-1] WIN
Game 1: Beaten by TKS and All is Dust saved me from Marit Lage [WIN]
Game 2: Turn 1 Sylvan Scrying then T2 Marit Lage [LOSS]
Game 3: Karn Controlled the game for earlier turns then Karakas bounced Marit Lage for the Win. [WIN]


Top 8: Elves [0-2] LOSS
Opponent on Higher seed. He is eventually on the Play.
Game 1: Could've locked him for COTV for 1 but On the Play really mattered since he was able to Combo me out on Turn 1. [LOSS]
Game 2: T1 CoTV then no incoming business spells, destroyed cotv using abrupt and eventually he hardcasted Hoof for a lethal damage. [LOSS]

ChrisDissent
08-13-2017, 12:47 PM
Why not playing Needle over Revoker ? Wasteland seems to be a real problem.

cin
08-14-2017, 12:20 PM
Why not playing Needle over Revoker ? Wasteland seems to be a real problem.

Revokers was my 1st choice because of some mirror matchups in our current meta. I can name Thran Dynamo and Grim Monolith in revokers and even Lions Eye Diamond and Lotus Petal if necessary. Wastelands was not my concern really since I have Grim Monolith and Thran Dynamo to ramp my mana out. But if you ask me. Yes, you can change the 4 P.Revokers to 4 P.Needles if you want.

cin
08-15-2017, 12:18 PM
Tourney Report @ a local shop Tonight 2017.08.15 Tuesday
I did some changes on my current build and removed the 2 Walking Ballistas and changed it to a 4th copy of All is Dust and added Ugin TSD.
Also changed the SB from 4 P.Revokers to 4P.Needles.

Got 1st with (3-0) Standing

[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
1 Urborg, Tomb of Yawgmoth
2 Vesuva

[9 CREATURES]
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger

[4 INSTANTS and SORC.]
4 All Is Dust

[5 PLANESWALKERS]
4 Karn Liberated
1 Ugin, the Spirit Dragon

[17 ARTIFACTS]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
2 Voltaic Key

SIDEBOARD
4 Leyline of the Void
4 Pithing Needle
3 Spatial Contortion
4 Warping Wail


FINAL STANDING 3-0
ROUND 1: Jeskai Stoneblade [2-1] WIN
Game 1: Game took longer and after I cast Emrakul tapping my Ancient Tomb life went down to 2 then he casted Lightning Bolt. I could've win if I casted other spells first and control the board. [LOSS]
Game 2: Casted Ulamog and controlled the board by bouncing it after it attacks and casted it again. [WIN]
Game 3: Ugin's Ultimate. [WIN]
Boarding:
+2 Spatial Contortion
-2 Voltaic Key

ROUND 2: Eldrazi and Taxes [2-0] WIN
Game 1: Casted TKS on me on 2nd turn and saw my 3 TKS on the hand, eventually I casted Ulamog to end the game. [WIN]
Game 2: Casted again Ulamog when I got exactly the mana needed to cast it. [WIN]
Boarding:
+4 Warping Wail
+3 Spatial Contortion
+4 Pithing Needle
-2 Voltaic Key
-4 Chalice of the Void
-3 Trinisphere
-2 All is Dust

ROUND 3: Eldrazi Aggro [2-1] WIN
Game 1: Thought Knot Seer on T2 and casted Ulamog again to end the game. [WIN]
Game 2: T1 Mimic, T2 Endless One for 4, T3 TKS ended me swiftly. [LOSS]
Game 3: Ulamog on T4 and Karn on T5 to lock him out. [WIN]
Boarding:
+4 Pithing Needle
+3 Spatial Contortion
+4 Warping Waile
-4 Chalice of the void
-3 Trinisphere
-4 All is Dust

caprino
08-15-2017, 12:41 PM
Tourney Report @ a local shop Tonight 2017.08.15 Tuesday
I did some changes on my current build and removed the 2 Walking Ballistas and changed it to a 4th copy of All is Dust and added Ugin TSD.
Also changed the SB from 4 P.Revokers to 4P.Needles.

Got 1st with (3-0) Standing

[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
1 Urborg, Tomb of Yawgmoth
2 Vesuva

[9 CREATURES]
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger

[4 INSTANTS and SORC.]
4 All Is Dust

[5 PLANESWALKERS]
4 Karn Liberated
1 Ugin, the Spirit Dragon

[17 ARTIFACTS]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
2 Voltaic Key

SIDEBOARD
4 Leyline of the Void
4 Pithing Needle
3 Spatial Contortion
4 Warping Wail


FINAL STANDING 3-0
ROUND 1: Jeskai Stoneblade [2-1] WIN
Game 1: Game took longer and after I cast Emrakul tapping my Ancient Tomb life went down to 2 then he casted Lightning Bolt. I could've win if I casted other spells first and control the board. [LOSS]
Game 2: Casted Ulamog and controlled the board by bouncing it after it attacks and casted it again. [WIN]
Game 3: Ugin's Ultimate. [WIN]
Boarding:
+2 Spatial Contortion
-2 Voltaic Key

ROUND 2: Eldrazi and Taxes [2-0] WIN
Game 1: Casted TKS on me on 2nd turn and saw my 3 TKS on the hand, eventually I casted Ulamog to end the game. [WIN]
Game 2: Casted again Ulamog when I got exactly the mana needed to cast it. [WIN]
Boarding:
+4 Warping Wail
+3 Spatial Contortion
+4 Pithing Needle
-2 Voltaic Key
-4 Chalice of the Void
-3 Trinisphere
-2 All is Dust

ROUND 3: Eldrazi Aggro [2-1] WIN
Game 1: Thought Knot Seer on T2 and casted Ulamog again to end the game. [WIN]
Game 2: T1 Mimic, T2 Endless One for 4, T3 TKS ended me swiftly. [LOSS]
Game 3: Ulamog on T4 and Karn on T5 to lock him out. [WIN]
Boarding:
+4 Pithing Needle
+3 Spatial Contortion
+4 Warping Waile
-4 Chalice of the void
-3 Trinisphere
-4 All is Dust
Side in and side out Vs tiers deck? (bug, ur delver, Sneak and show, elf, ant, death and taxes ecc) thanks

porkypads
08-16-2017, 01:02 AM
I keep seeing emrakul in these lists, and in the 4-5 events that I've played (~25 games), I've been able to cast her maybe once. I've cut it and have never really missed it, can someone explain why she's needed?

Whitefaces
08-16-2017, 10:58 AM
Jeff Hoogland is streaming with Tron in Legacy at the moment, looks better than the normal Cloudpost builds.

MGB
08-16-2017, 06:27 PM
Jeff Hoogland is streaming with Tron in Legacy at the moment, looks better than the normal Cloudpost builds.

It's not better than this deck because it loses Trinisphere and Chalice.

Not to mention that it is more vulnerable to wasteland/blood moon strategies... with artifact mana you can sidestep land hate.

Whitefaces
08-16-2017, 06:41 PM
It's not better than this deck because it loses Trinisphere and Chalice.

Not to mention that it is more vulnerable to wasteland/blood moon strategies... with artifact mana you can sidestep land hate.

Hm, I dunno. I saw he beat cloudpost pretty easily on stream at least.

MGB
08-16-2017, 08:31 PM
Hm, I dunno. I saw he beat cloudpost pretty easily on stream at least.


What exactly does that mean with regard to the overall viability of either deck vs. the metagame at large?

cin
08-17-2017, 02:32 AM
Side in and side out Vs tiers deck? (bug, ur delver, Sneak and show, elf, ant, death and taxes ecc) thanks

[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
1 Urborg, Tomb of Yawgmoth
2 Vesuva

[9 CREATURES]
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger

[4 INSTANTS and SORC.]
4 All Is Dust

[5 PLANESWALKERS]
4 Karn Liberated
1 Ugin, the Spirit Dragon

[17 ARTIFACTS]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
2 Voltaic Key

SIDEBOARD
4 Leyline of the Void
4 Pithing Needle
3 Spatial Contortion
4 Warping Wail


Boarding
vs Death & Taxes
+4 Warping Wail
+3 Spatial Contortion
+4 Pithing Needle
-2 Voltaic Key
-3 Trinisphere
-4 Chalice of the Void
-1 Emrakul, the Aeons Torn
-1 Karn Liberated

vs Grixis Delver
+4 Warping Wail
+3 Spatial Contortion
--
-4 Karn Liberated
-2 Voltaic Key
-1 Emrakul, the Aeons Torn

vs Sneak Show
+4 Warping Wail
+4 Pithing Needle
--
-4 All is Dust
-4 Chalice of the Void

vs Elves
+4 Warping Wail
+3 Spatal Contortion
--
-4 Karn Liberated
-2 Voltaic Key
-1 Emrakul, the Aeons Torn

vs Reanimator
+4 Warping Wail
+4 Leyline of the Void
--
-1 Emrakul, the Aeons Torn
-2 Voltaic Key
-1 Kozilek, Butcher of Truth
(-2/-4) Any on Karn Liberated / All is Dust

vs Bug
+4 Pithing Needle
+4 Warping Wail
--
-1 Emrakul, the Aeons Torn
-2 Voltaic Key
-1 All is Dust
-1 Karn Liberated
-3 Trinisphere

JeezXrist
08-17-2017, 03:39 AM
I keep seeing emrakul in these lists, and in the 4-5 events that I've played (~25 games), I've been able to cast her maybe once. I've cut it and have never really missed it, can someone explain why she's needed?

There are just games that lets you win on the next turn. Once Emrakul, the Aeons Torn is played, it's almost a win for you.

Emrakul is also good against random painter decks and you can't be easily milled out

Also, with an Omnitell match, you can offset the Release the Ants kill with it.

P210
08-17-2017, 04:01 AM
There are just games that lets you win on the next turn. Once Emrakul, the Aeons Torn is played, it's almost a win for you.

Emrakul is also good against random painter decks and you can't be easily milled out

Also, with an Omnitell match, you can offset the Release the Ants kill with it.

Most of the lists play old Kozilek, so mill protection is already existent.
I have to admit, I didn't test a lot with Emrakul. But when I did, most of the time she was a dead card in hand...

Minniehajj
08-17-2017, 10:28 AM
What exactly does that mean with regard to the overall viability of either deck vs. the metagame at large?

Perhaps you could share a little bit more about the deck? It seems as if you were trying it out, even if you dismissed it so quickly?

https://twitter.com/jkyu06/status/897991852724498432

caprino
08-17-2017, 10:53 AM
Perhaps you could share a little bit more about the deck? It seems as if you were trying it out, even if you dismissed it so quickly?

https://twitter.com/jkyu06/status/897991852724498432

do you have list main deck?

cin
08-17-2017, 01:52 PM
Most of the lists play old Kozilek, so mill protection is already existent.
I have to admit, I didn't test a lot with Emrakul. But when I did, most of the time she was a dead card in hand...

Emrakul is optional in this deck. But having 1 in main deck is a game changer, specially when the game goes grindy, it can make you win instantly. Notice my boardings on the upper thread, I usually remove him from time to time. But for us, having him in main is good. And I usually Mull when I draw him on my first 7. It will be dependent on your playstyle too.

cin
08-17-2017, 02:47 PM
Sharing a picture of my Big Eldrazi. :smile:

http://imagizer.imageshack.us/v2/1024x768q90/923/JNYYK5.jpg

http://imagizer.imageshack.us/v2/1024x768q90/923/CWxLjT.jpg

MGB
08-17-2017, 04:59 PM
Perhaps you could share a little bit more about the deck? It seems as if you were trying it out, even if you dismissed it so quickly?

https://twitter.com/jkyu06/status/897991852724498432

Yep, I was trying it out!

Needless to say, it's definitely poorer against the Wastelands decks in the format...

ChrisDissent
08-21-2017, 09:11 AM
Yep, I was trying it out!

Needless to say, it's definitely poorer against the Wastelands decks in the format...

Maybe Pithing Needle is an unavoidable part of our sideboards, in place of, in your case, some Portals, 1-of Trinisphere, or some Bridges.
Been playing some games with your Ugin build, and so far, it has slightly better results than all the lists been shared here. Still testing but Emrakul is uncastable most of the time, I prefer the 4th Ulamog, and go -1 Kozilek Distorsion +1 Kozilek Butcher.

MGB
08-21-2017, 09:32 PM
Maybe Pithing Needle is an unavoidable part of our sideboards, in place of, in your case, some Portals, 1-of Trinisphere, or some Bridges.
Been playing some games with your Ugin build, and so far, it has slightly better results than all the lists been shared here. Still testing but Emrakul is uncastable most of the time, I prefer the 4th Ulamog, and go -1 Kozilek Distorsion +1 Kozilek Butcher.

Emrakul is necessary because there are some board states where they have countermagic up and just casting an Ulamog or a Kozilek leaves you dead on the board to some creatures EVEN with the cast trigger. I.e. say your opponent has a Delver of Secets, Deathrite Shaman, and a Leovold in play, you finally draw the eye of ugin and have tons of mana open... If you get Ulamog and cast it, you'll still lose to Deathrite ability if you're low on life and he counters the Ulamog itself. Emrakul has no problem with this board state - she just "wins" no matter what.

Cocheloco
08-25-2017, 02:17 PM
Hi guys. I have been readying your post for sometime now and have been playing with the MD.Ghost Big Eldrazi version (page 12 of this thread). My first game with this deck was against lands, and beat them 1-2 without sideboarding! Matter reshaper gave them a beating and this brings me to a question about the 4 Karn build: could it be better to swap some Karns for Matter reshaper/Endbinger/other eldrazi as to take advantage as much as possible of the Eye of Ugin/Eldrazi temple lands? I see that JeezXris tried this approach but them moved from it. A friend is selling 3 Ugins and after seen the results with the Ugin build was considering to buy them, but if they are "worst" than Karn, there is no point. Thanks!

MGB
08-25-2017, 05:24 PM
Hi guys. I have been readying your post for sometime now and have been playing with the MD.Ghost Big Eldrazi version (page 12 of this thread). My first game with this deck was against lands, and beat them 1-2 without sideboarding! Matter reshaper gave them a beating and this brings me to a question about the 4 Karn build: could it be better to swap some Karns for Matter reshaper/Endbinger/other eldrazi as to take advantage as much as possible of the Eye of Ugin/Eldrazi temple lands? I see that JeezXris tried this approach but them moved from it. A friend is selling 3 Ugins and after seen the results with the Ugin build was considering to buy them, but if they are "worst" than Karn, there is no point. Thanks!

I stopped playing Karns in this deck a while ago.

Your "finishers" need to be as high impact as possible and while Karn does some good things, in Legacy it's often just "not enough" against lots of board states. Ugin, however, is fantastic because it's a board sweeper that also acts as a win condition. It's like if Wrath of God also became a 4/4 creature or something.

I definitely highly recommend buying Ugins and playing at least 2-3 (I like the full 4) in this deck. No, you can't cast it with Eye of Ugin or Eldrazi Temple, but once it resolves it's definitely better than All is Dust. I still play All is Dust in ADDITION to 4 Ugins, though, because you need sweepers in this format.

Cocheloco
08-26-2017, 04:42 AM
I stopped playing Karns in this deck a while ago.

Your "finishers" need to be as high impact as possible and while Karn does some good things, in Legacy it's often just "not enough" against lots of board states. Ugin, however, is fantastic because it's a board sweeper that also acts as a win condition. It's like if Wrath of God also became a 4/4 creature or something.

I definitely highly recommend buying Ugins and playing at least 2-3 (I like the full 4) in this deck. No, you can't cast it with Eye of Ugin or Eldrazi Temple, but once it resolves it's definitely better than All is Dust. I still play All is Dust in ADDITION to 4 Ugins, though, because you need sweepers in this format.

Thanks a lot MGB. Are you still playing this list?

https://www.mtggoldfish.com/deck/703034#paper

I see you trimmed on eldrazi lands to be able to cast your Ugins more reliable with city of traitors/crystal vein. On the other hand, I see "cin" having success keeping 4 eldrazi temple and 3 eye of Ugin in his build which is heavy in planeswakers (beautiful deck picture by the way).

MGB
08-26-2017, 09:48 PM
Thanks a lot MGB. Are you still playing this list?

https://www.mtggoldfish.com/deck/703034#paper

I see you trimmed on eldrazi lands to be able to cast your Ugins more reliable with city of traitors/crystal vein. On the other hand, I see "cin" having success keeping 4 eldrazi temple and 3 eye of Ugin in his build which is heavy in planeswakers (beautiful deck picture by the way).

I play a mixture of this deck, Thalia Stompy. Eldrazi, Metalworker, and Soldier Stompy on MODO pretty regularly in the Legacy leagues. I had a 4-1 recently with this deck and then my next league I had a 4-1 with Thalia Stompy. I'm still trying to settle on the best deck for the upcoming events (Eternal Extravaganza, Eternal Weekend, and the Washington DC SCG Legacy Open).

I've actually been playing Thespian's Stage in this deck right now instead of the Crystal Veins. It definitely has some upside in being able to copy Cloudposts.

cin
08-28-2017, 09:28 PM
Thanks a lot MGB. Are you still playing this list?

https://www.mtggoldfish.com/deck/703034#paper

I see you trimmed on eldrazi lands to be able to cast your Ugins more reliable with city of traitors/crystal vein. On the other hand, I see "cin" having success keeping 4 eldrazi temple and 3 eye of Ugin in his build which is heavy in planeswakers (beautiful deck picture by the way).

Hi Cocheloco,

Thanks! Btw, here's another result on our Local Legacy Event. I made it to 5th and my Teammate JeezXrist also made it to 8th Place.

There's two BIG Eldrazi Decklists on the link provided below:
http://www.mtgtop8.com/event?e=16628&d=302860&f=LE

My Decklist:
26 LANDS
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
1 Urborg, Tomb of Yawgmoth
2 Vesuva

9 CREATURES
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger

3 INSTANTS and SORC.
3 All Is Dust

6 PLANESWALKERS
4 Karn Liberated
2 Ugin, the Spirit Dragon

17 ARTIFACTS
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
2 Voltaic Key

SIDEBOARD
4 Leyline of the Void
4 Pithing Needle
3 Spatial Contortion
4 Warping Wail

Cocheloco
08-29-2017, 04:15 PM
Thanks a lot for the update

Cocheloco
08-30-2017, 03:12 AM
Guys, do you think the land Untaidake, the Cloud Keeper (https://www.mtggoldfish.com/price/Champions+of+Kamigawa/Untaidake+the+Cloud+Keeper#paper) has a place in this deck after the rule that says all planeswalkers will be legendary? I don't see any land we can cut to replace with this one

Cheers

sporenfrosch1411
08-30-2017, 04:42 AM
comes into play tapped, you can only spend the mana on legends (includes Planeswalkers) and still pay 2 life.
nope, untaikade is not worth a dime in this deck, even if you played like 4 Ugin and 4 Karn, i'd say its still not worth it. It can't cast trinisphere, grim monolith, chalice ... and on.... its just a bad land.

Cocheloco
08-30-2017, 04:53 AM
comes into play tapped, you can only spend the mana on legends (includes Planeswalkers) and still pay 2 life.
nope, untaikade is not worth a dime in this deck, even if you played like 4 Ugin and 4 Karn, i'd say its still not worth it. It can't cast trinisphere, grim monolith, chalice ... and on.... its just a bad land.

Agree with you. Wont buy any!

cin
08-30-2017, 12:55 PM
Guys, do you think the land Untaidake, the Cloud Keeper (https://www.mtggoldfish.com/price/Champions+of+Kamigawa/Untaidake+the+Cloud+Keeper#paper) has a place in this deck after the rule that says all planeswalkers will be legendary? I don't see any land we can cut to replace with this one

Cheers

Nope. I agree with what sporenfrosch1411 said. I would rather use a 1-Time-Use Sol like (Crystal Vein) than using this land.

darkgh0st
09-23-2017, 08:24 PM
After much brewing, I played this list at my LGS FNM:



12-Post Big Eldrazi
darkghost


Lands (29)
Creatures (13)
Spells (18)
Sideboard



3x Ancient Tomb
1x Cavern of Souls
4x Cloudpost
1x Dark Depths
4x Eldrazi Temple
3x Eye of Ugin
4x Glimmerpost
1x Karakas
1x Maze of Ith
4x Thespian's Stage
2x Urborg, Tomb of Yawgmoth
1x Vesuva




1x Kozilek, Butcher of Truth
4x Oblivion Sower
4x Thought-Knot Seer
3x Ulamog, the Ceaseless Hunger
1x Walking Ballista




4x Chalice of the Void
3x Expedition Map
4x Pithing Needle
3x Trinisphere
1x Batterskull
3x All Is Dust




1 Wastes
2 Thorn of Amethyst
3 Warping Wail
3 Endbringer
2 Dismember
4 Leyline of the Void


2-0 vs UW Miracles
2-0 vs Landstill
2-0 vs Sneak and Show
2-0 vs Grixis Control

After going 4-0 again two weeks ago (Pox, Food Chain, Maverick, Lands), I went 0-2 drop yesterday vs Moon Stompy and DnT. I went to test some more vs Moon Stompy and vs Elves losing most of my games. My early disruption was not good enough and the deck didn't transition the early to mid game to early-late game very well. I think it's time to use the mana rocks. I'm liking Cin's and MGB's list with a good amount of PWs.

Cin, nice foils. I'd really like to know how long you've been playing the deck and what are your thoughts about how the deck mulligans.

MGB
09-24-2017, 05:27 PM
I just got Top 4 in the latest Legacy Challenge with my version of this deck.

I went undefeated into the Top 4 (7-0) where I lost a close match to UBG Leovold where I mis-boarded in G2 and G3 and kept Endbringers and TKSs in when I should sideboard them out for more Coercive Portal and All is Dust - keeping Endbringer and TKS in vs. the UBG decks turns on their Diabolic Edicts whereas if you have nothing but Top-end threats and Portals and All is Dust, it renders their Diabolic Edicts dead for the most part.

The deck was running hot the entire Challenge and it felt like I was unbeatable until the very end. I steamrolled through the swiss winning most of my matches with 30+ minutes to spare.

My most recent configuration plays Endbringers MD as a bridge to the fatties.

The decklist should be up shortly on Wizards' and MTGGoldfish's websites.

JeezXrist
09-25-2017, 12:34 AM
I just got Top 4 in the latest Legacy Challenge with my version of this deck.

I went undefeated into the Top 4 (7-0) where I lost a close match to UBG Leovold where I mis-boarded in G2 and G3 and kept Endbringers and TKSs in when I should sideboard them out for more Coercive Portal and All is Dust - keeping Endbringer and TKS in vs. the UBG decks turns on their Diabolic Edicts whereas if you have nothing but Top-end threats and Portals and All is Dust, it renders their Diabolic Edicts dead for the most part.

The deck was running hot the entire Challenge and it felt like I was unbeatable until the very end. I steamrolled through the swiss winning most of my matches with 30+ minutes to spare.

My most recent configuration plays Endbringers MD as a bridge to the fatties.

The decklist should be up shortly on Wizards' and MTGGoldfish's websites.

Can you give us a detailed tournament report, like your decklist, matchups and how you board and de-board so that we can have a clear perspective on how each build deviates from another due to meta call.

Thanks. :)

Cocheloco
09-25-2017, 10:01 AM
I just got Top 4 in the latest Legacy Challenge with my version of this deck.

I went undefeated into the Top 4 (7-0) where I lost a close match to UBG Leovold where I mis-boarded in G2 and G3 and kept Endbringers and TKSs in when I should sideboard them out for more Coercive Portal and All is Dust - keeping Endbringer and TKS in vs. the UBG decks turns on their Diabolic Edicts whereas if you have nothing but Top-end threats and Portals and All is Dust, it renders their Diabolic Edicts dead for the most part.

The deck was running hot the entire Challenge and it felt like I was unbeatable until the very end. I steamrolled through the swiss winning most of my matches with 30+ minutes to spare.

My most recent configuration plays Endbringers MD as a bridge to the fatties.

The decklist should be up shortly on Wizards' and MTGGoldfish's websites.

Congratulations! I thought you had gone completely Eldrazi Stompi. Looking forward to seen your list!

MGB
09-25-2017, 06:56 PM
Decklist is here: https://www.mtggoldfish.com/deck/770874#paper

Sideboarding guide:

- vs. Elves: -2 Kozilek, -1 Ulamog, -2 Voltaic Key, -1 Hedron Archive, -1 Basalt Monolith, +1 Trinisphere, +4 Ensnaring Bridge, +2 All is Dust
- vs. Reanimator: -2 Kozilek, -2 Voltaic Key, -1 Hedron Archive, +4 Leyline of the Void, +4 Ensnaring Bridge, +1 Trinisphere
- vs. Miracles: -4 Thought-Knot Seer, +3 Coercive Portal, +1 Emrakul
- vs. Lands: -1 Trinisphere, -1 Hedron Archive, -1 Voltaic Key, -1 Kozilek, +4 Ensnaring Bridge
- vs. BUG/Leovold: -4 Thought-Knot Seer, -2 Endbringer, +3 Coervice Portal, +2 All is Dust, +1 Emrakul
- vs. Burn: -1 Kozilek, +1 Trinisphere
- vs. UBR Pyromancer: -2 Voltaic Key, -1 Ulamog, +2 All is Dust, +1 Trinisphere
- vs. Dredge: -2 Kozilek, -2 Ulamog, +4 Leyline of the Void
- vs. Storm: -1 Ulamog, -1 Kozilek, -1 Endbringer, +2 All is Dust, +1 Trinisphere

Just some matchups off the top of my head...

darkgh0st
09-25-2017, 08:24 PM
@MGB, would you be able to share how were the changes? Which ones really mattered and which ones were insignificant?

nakapuff
09-25-2017, 08:33 PM
Decklist is here: https://www.mtggoldfish.com/deck/770874#paper

Sideboarding guide:

- vs. Elves: -2 Kozilek, -1 Ulamog, -2 Voltaic Key, -1 Hedron Archive, -1 Basalt Monolith, +1 Trinisphere, +4 Ensnaring Bridge, +2 All is Dust
- vs. Reanimator: -2 Kozilek, -2 Voltaic Key, -1 Hedron Archive, +4 Leyline of the Void, +4 Ensnaring Bridge, +1 Trinisphere
- vs. Miracles: -4 Thought-Knot Seer, +3 Coercive Portal, +1 Emrakul
- vs. Lands: -1 Trinisphere, -1 Hedron Archive, -1 Voltaic Key, -1 Kozilek, +4 Ensnaring Bridge
- vs. BUG/Leovold: -4 Thought-Knot Seer, -2 Endbringer, +3 Coervice Portal, +2 All is Dust, +1 Emrakul
- vs. Burn: -1 Kozilek, +1 Trinisphere
- vs. UBR Pyromancer: -2 Voltaic Key, -1 Ulamog, +2 All is Dust, +1 Trinisphere
- vs. Dredge: -2 Kozilek, -2 Ulamog, +4 Leyline of the Void
- vs. Storm: -1 Ulamog, -1 Kozilek, -1 Endbringer, +2 All is Dust, +1 Trinisphere

Just some matchups off the top of my head...

I have played with your Ugin's build and It is very solid. =D

I have not played yet with your recent changes and I would like to know how good were the main decks Endbringers. Also how the Hedron Archive performed for you? Did you use the draw ability or It was not relevant?

MGB
09-25-2017, 09:24 PM
The archive draw ability was not relevant during the tournament but it was relevant during testing in leagues. I just hate losing games where I have mana rocks but nothing to cast with them - this was one thing I tested to alleviate that problem.

The Endbringers are really good in this deck because they are a mid-game bridge to the late game. They can block enemy creatures like Pyromancer or Gurmag Angler, and they can kill random x/1s, and they can function as a draw engine with the third ability. That's the key - I wanted something that could draw cards mid-game like Coercive Portal but something that wasn't just a blank card if it wasn't drawing. Endbringer fulfills those roles, and against creature removal heavy decks you board them out for Coercive Portals to fulfill the same role but without dying to removal.

caprino
09-26-2017, 03:16 AM
I
Decklist is here: https://www.mtggoldfish.com/deck/770874#paper

Sideboarding guide:

- vs. Elves: -2 Kozilek, -1 Ulamog, -2 Voltaic Key, -1 Hedron Archive, -1 Basalt Monolith, +1 Trinisphere, +4 Ensnaring Bridge, +2 All is Dust
- vs. Reanimator: -2 Kozilek, -2 Voltaic Key, -1 Hedron Archive, +4 Leyline of the Void, +4 Ensnaring Bridge, +1 Trinisphere
- vs. Miracles: -4 Thought-Knot Seer, +3 Coercive Portal, +1 Emrakul
- vs. Lands: -1 Trinisphere, -1 Hedron Archive, -1 Voltaic Key, -1 Kozilek, +4 Ensnaring Bridge
- vs. BUG/Leovold: -4 Thought-Knot Seer, -2 Endbringer, +3 Coervice Portal, +2 All is Dust, +1 Emrakul
- vs. Burn: -1 Kozilek, +1 Trinisphere
- vs. UBR Pyromancer: -2 Voltaic Key, -1 Ulamog, +2 All is Dust, +1 Trinisphere
- vs. Dredge: -2 Kozilek, -2 Ulamog, +4 Leyline of the Void
- vs. Storm: -1 Ulamog, -1 Kozilek, -1 Endbringer, +2 All is Dust, +1 Trinisphere

Just some matchups off the top of my head...

vs death and taxes and sneak and show and omnitell?

JeezXrist
09-26-2017, 05:20 AM
@ MGB

I just saw your decklist and I'm wondering why didn't you have any Pithing Needle in the main or SB? How do you deal with decks with Wastelands?

P210
09-26-2017, 06:14 AM
Decklist is here: https://www.mtggoldfish.com/deck/770874#paper

Sideboarding guide:

- vs. Elves: -2 Kozilek, -1 Ulamog, -2 Voltaic Key, -1 Hedron Archive, -1 Basalt Monolith, +1 Trinisphere, +4 Ensnaring Bridge, +2 All is Dust
- vs. Reanimator: -2 Kozilek, -2 Voltaic Key, -1 Hedron Archive, +4 Leyline of the Void, +4 Ensnaring Bridge, +1 Trinisphere
- vs. Miracles: -4 Thought-Knot Seer, +3 Coercive Portal, +1 Emrakul
- vs. Lands: -1 Trinisphere, -1 Hedron Archive, -1 Voltaic Key, -1 Kozilek, +4 Ensnaring Bridge
- vs. BUG/Leovold: -4 Thought-Knot Seer, -2 Endbringer, +3 Coervice Portal, +2 All is Dust, +1 Emrakul
- vs. Burn: -1 Kozilek, +1 Trinisphere
- vs. UBR Pyromancer: -2 Voltaic Key, -1 Ulamog, +2 All is Dust, +1 Trinisphere
- vs. Dredge: -2 Kozilek, -2 Ulamog, +4 Leyline of the Void
- vs. Storm: -1 Ulamog, -1 Kozilek, -1 Endbringer, +2 All is Dust, +1 Trinisphere

Just some matchups off the top of my head...

This list seems again more like the "original" Legends MUD: More mana rocks, less eldrazi lands. But that seems the logical consequence with 4 Ugins.
I'm not sure whats best here. Ugin is super strong of course, but having 4 Eldrazi Temple / Eyes enables All is Dust turn 3-4 quite often...

How does new Kozilek perform? I always used the old one, since i always felt the Anihilator trigger more relevant than trying to counter spells via new Kozis activated ability...
Did you never have any problem with Coercive Portal vs. Leovold? I prefere the Endbringer there, since he allows us to draw end of opponends turn while the Portal is a 4 mana artifact with no ability under Leovold...

FourDogsinaHorseSuit
09-26-2017, 10:03 AM
In IXA Sorcerous Spyglass is a One-for-one replacement for pithing needle right? There's enough sol lands to make it a reliable turn one play.

nakapuff
09-26-2017, 02:30 PM
This list seems again more like the "original" Legends MUD: More mana rocks, less eldrazi lands. But that seems the logical consequence with 4 Ugins.
I'm not sure whats best here. Ugin is super strong of course, but having 4 Eldrazi Temple / Eyes enables All is Dust turn 3-4 quite often...

How does new Kozilek perform? I always used the old one, since i always felt the Anihilator trigger more relevant than trying to counter spells via new Kozis activated ability...
Did you never have any problem with Coercive Portal vs. Leovold? I prefere the Endbringer there, since he allows us to draw end of opponends turn while the Portal is a 4 mana artifact with no ability under Leovold...

The main difference with 4 Ugin is that they are a win condition by themselves but the most important is that they can do something under the Ensnaring Bridge lock. The new Kozilek is very strong because most of the time you will try to empty your hand to ramp as soon as possible. The counter ability is relevant but sometimes chalice for 1 will be enough to handle the most common removals. Annihilator is interesting but if you already have a big eldrazi on the field and you survived to attack you are in a pretty good shape.

Cocheloco
09-26-2017, 04:45 PM
Have you seen this list? https://www.mtggoldfish.com/deck/772218#paper

I think it really manages to merge successfully the power of Eldrazi lands plus mana artifacts with big eldrazi

Cheers!

MGB
09-26-2017, 07:47 PM
@ MGB

I just saw your decklist and I'm wondering why didn't you have any Pithing Needle in the main or SB? How do you deal with decks with Wastelands?

The only time you have problems with wasteland is when a.) it's recurring with something like Life from the Loam or Crucible (lands) and b.) it's backed up by further mana denial like Phyrexian Revoker (DnT).

You hope to miss those decks, essentially, but even then you can still steal matches against them.

Against decks that can't recur Wasteland or augment it with Revokers, you still ramp with your mana rocks + keys so you don't necessarily depend on all your lands being in play. And even if they play 1-2 Wastelands on some lands, you can still get enough mana from the rest of your lands and the mana rocks to do your thing.

ChrisDissent
09-27-2017, 01:28 AM
Have you seen this list? https://www.mtggoldfish.com/deck/772218#paper

I think it really manages to merge successfully the power of Eldrazi lands plus mana artifacts with big eldrazi

Cheers!

I play Smasher from the beginning, and I can't enough say how good they are at putting early pressure on the opponent. They have to waste a counterspell or 2 cards to remove it from the battlefield.
Sometimes, they just win by themselves.
Besides, they can shoot down annoying planeswalkers, they handle Gurmag, Batterskull, and so on.

I'd take off the Sower for 2 more Smasher, and Endbringer is a sideboard card IMO (mostly for SneakShow) as you rarely have the occasion to use it as a draw engine.
Not playing at least 2 Voltaic Key with Grim Monolith doesn't allow you to go for busted starts, while it's the main purpose of City of Traitors here (with fast Chalice/Spyglass to come).

Tucane
09-27-2017, 05:28 AM
Hey all! This thread has been fun to read:-)

So, I sleeved this up for my local last night, expecting lots of decks that go wide and very little spell-based combo.

Counts : 61 main / 15 sideboard

Creatures:13
4 Walking Ballista
4 Thought-Knot Seer
2 Kozilek, the Great Distortion
2 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn

Spells:22
4 Chalice of the Void
4 Grim Monolith
4 Serum Powder
4 Thran Dynamo
4 Karn Liberated
2 Ugin, the Spirit Dragon

Lands:26
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
3 Vesuva

Sideboard:15
1 Emrakul, the Promised End
4 Warping Wail
4 Trinisphere
4 Leyline of the Void
2 All Is Dust

In short;
2-0 Vs Miracles (Warm-up round)
2-0 Vs UBR Tezz
2-0 Vs Bant Faeries
2-0 Vs OmniSneak
1-2 Vs Grixis Delver

The gamelosses vs delver were on the draw, mulliganed, early delver plus wasteland and backed up with FoW.. For a first tournament the deck felt really solid. Serum powder and Ballista were both fine, offering flexibility and help with mulliganing, Warping wail and All is Dust out of the board were ace. Most games were won via Thought-Knot and Karn, Big Emmy ended it Twice.

Might make some changes for next time... Gonna do some testing involving Endbringer, Reality Smaher and Cavern of Souls.

JeezXrist
09-28-2017, 03:15 AM
You hope to miss those decks, essentially, but even then you can still steal matches against them.

I see. That's the issue we have in our meta here since we have a lot of DnT's, Maverick and Loam decks around.

Cocheloco
09-30-2017, 01:38 AM
I play Smasher from the beginning, and I can't enough say how good they are at putting early pressure on the opponent. They have to waste a counterspell or 2 cards to remove it from the battlefield.
Sometimes, they just win by themselves.
Besides, they can shoot down annoying planeswalkers, they handle Gurmag, Batterskull, and so on.

I'd take off the Sower for 2 more Smasher, and Endbringer is a sideboard card IMO (mostly for SneakShow) as you rarely have the occasion to use it as a draw engine.
Not playing at least 2 Voltaic Key with Grim Monolith doesn't allow you to go for busted starts, while it's the main purpose of City of Traitors here (with fast Chalice/Spyglass to come).

Could you post your latest list please?

ChrisDissent
09-30-2017, 02:59 AM
Could you post your latest list please?

Right now, I'm on this list :

4 Ancient Tomb
4 Eldrazi Temple
4 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 City of Traitors
2 Vesuva
2 Urborg, Tomb of Yawgmoth

4 Thought-Knot Seer
4 Reality Smasher
4 Ulamog, The Ceaseless Anger
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion

4 Chalice of the Void
4 Grim Monolith
3 Thran Dynamo
3 Voltaic Key
3 Trinisphere

3 All is Dust

SB
4 Leyline of the Void
4 Pithing Needle
3 Warping Wail
2 Spatial Contortion
2 Endbringer



Flex spots are 1 Urborg (could be any utility land, I'm considering going 1 waste for Path to Exile/Ghost Quarter and more narrow uses vs Blood Moon effects), Spatial Contortion (Delver is still a pain in the ass) and Endbringers (there for Sneak and Show match ups, but could be Ensnaring Bridge that works well vs Marit Lage too).
Probably going +1 All is Dust in the side soon.

Results are quite good so far :
Even vs : Grixis, Infect, Turbo Moon, Canadian Threshold, Death Blade, Merfolks, Belcher
Favorable vs : Czech Pile, DnT, BUG (Midrange and Control alike), Eldrazi, Reanimator, TES, Aluren, Shardless, Standstill, Goblins, Stax, Omnitell
Crushing : ANT, Stoneblade UW, Miracles, Elves, Burn, Pox, Maverick, Nic Fit (regular build)
Have a hard time fighting : Sneak Show (not by much, that said), Lands (terrible match up), UR Delver, Dark Dephts, Food Chain, Aggro Loam, Jund, Mono Red Sneak Attack

Fell free to discuss the list.

Cocheloco
10-01-2017, 03:31 PM
Right now, I'm on this list :

4 Ancient Tomb
4 Eldrazi Temple
4 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 City of Traitors
2 Vesuva
2 Urborg, Tomb of Yawgmoth

4 Thought-Knot Seer
4 Reality Smasher
4 Ulamog, The Ceaseless Anger
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion

4 Chalice of the Void
4 Grim Monolith
3 Thran Dynamo
3 Voltaic Key
3 Trinisphere

3 All is Dust

SB
4 Leyline of the Void
4 Pithing Needle
3 Warping Wail
2 Spatial Contortion
2 Endbringer



Flex spots are 1 Urborg (could be any utility land, I'm considering going 1 waste for Path to Exile/Ghost Quarter and more narrow uses vs Blood Moon effects), Spatial Contortion (Delver is still a pain in the ass) and Endbringers (there for Sneak and Show match ups, but could be Ensnaring Bridge that works well vs Marit Lage too).
Probably going +1 All is Dust in the side soon.

Results are quite good so far :
Even vs : Grixis, Infect, Turbo Moon, Canadian Threshold, Death Blade, Merfolks, Belcher
Favorable vs : Czech Pile, DnT, BUG (Midrange and Control alike), Eldrazi, Reanimator, TES, Aluren, Shardless, Standstill, Goblins, Stax, Omnitell
Crushing : ANT, Stoneblade UW, Miracles, Elves, Burn, Pox, Maverick, Nic Fit (regular build)
Have a hard time fighting : Sneak Show (not by much, that said), Lands (terrible match up), UR Delver, Dark Dephts, Food Chain, Aggro Loam, Jund, Mono Red Sneak Attack

Fell free to discuss the list.

Thanks a lot for your updated. You might consider a Karakas instead of one Urborg, or one Eye of Ugin, to slightly improve the sneak and show match-up

TLK
10-02-2017, 01:37 PM
Thanks a lot for your updated. You might consider a Karakas instead of one Urborg, or one Eye of Ugin, to slightly improve the sneak and show match-up

Karakas would also help against Lands and Depths (at least until they bring in Needle or Spyglass or something).

Also, Sorcerous Spyglass over Needle in the board?

caprino
10-02-2017, 04:41 PM
Decklist is here: https://www.mtggoldfish.com/deck/770874#paper

Sideboarding guide:

- vs. Elves: -2 Kozilek, -1 Ulamog, -2 Voltaic Key, -1 Hedron Archive, -1 Basalt Monolith, +1 Trinisphere, +4 Ensnaring Bridge, +2 All is Dust
- vs. Reanimator: -2 Kozilek, -2 Voltaic Key, -1 Hedron Archive, +4 Leyline of the Void, +4 Ensnaring Bridge, +1 Trinisphere
- vs. Miracles: -4 Thought-Knot Seer, +3 Coercive Portal, +1 Emrakul
- vs. Lands: -1 Trinisphere, -1 Hedron Archive, -1 Voltaic Key, -1 Kozilek, +4 Ensnaring Bridge
- vs. BUG/Leovold: -4 Thought-Knot Seer, -2 Endbringer, +3 Coervice Portal, +2 All is Dust, +1 Emrakul
- vs. Burn: -1 Kozilek, +1 Trinisphere
- vs. UBR Pyromancer: -2 Voltaic Key, -1 Ulamog, +2 All is Dust, +1 Trinisphere
- vs. Dredge: -2 Kozilek, -2 Ulamog, +4 Leyline of the Void
- vs. Storm: -1 Ulamog, -1 Kozilek, -1 Endbringer, +2 All is Dust, +1 Trinisphere

Just some matchups off the top of my head...

today i test you list ( i change -1 new kozilek + 1 old kozilek)

result 6 1

win 2 1 vs pirate(fun deck)
win 2 1 vs miracle
lose 1 2 vs eldrazi
win 2 1 vs burn
win 2 0 vs sneak and show
win 2 1 vs Death and taxes
win 2 0 vs bug nemesi

against taxes I took chalice and trinisphere for coercive and bridge what do you think?

ChrisDissent
10-02-2017, 05:11 PM
today i test you list ( i change -1 new kozilek + 1 old kozilek)

result 6 1

win 2 1 vs pirate(fun deck)
win 2 1 vs miracle
lose 1 2 vs eldrazi
win 2 1 vs burn
win 2 0 vs sneak and show
win 2 1 vs Death and taxes
win 2 0 vs bug nemesi

against taxes I took chalice and trinisphere for coercive and bridge what do you think?

Should side in All is Dust first, as it wrecks them.

@ Cocheloco : Good point. Still, Urborg + Ugin is huge, but Karakas is way better in many match ups, especially some bad ones as Dark Dephts, lands, and Sneak Show.
I'll go -1 Endbringer +1 All is Dust too, and do some tests.

Any love for the new super needle ? Think it would fit better in heavy City of Traitors build.

caprino
10-03-2017, 02:23 PM
Right now, I'm on this list :

4 Ancient Tomb
4 Eldrazi Temple
4 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 City of Traitors
2 Vesuva
2 Urborg, Tomb of Yawgmoth

4 Thought-Knot Seer
4 Reality Smasher
4 Ulamog, The Ceaseless Anger
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion

4 Chalice of the Void
4 Grim Monolith
3 Thran Dynamo
3 Voltaic Key
3 Trinisphere

3 All is Dust

SB
4 Leyline of the Void
4 Pithing Needle
3 Warping Wail
2 Spatial Contortion
2 Endbringer



Flex spots are 1 Urborg (could be any utility land, I'm considering going 1 waste for Path to Exile/Ghost Quarter and more narrow uses vs Blood Moon effects), Spatial Contortion (Delver is still a pain in the ass) and Endbringers (there for Sneak and Show match ups, but could be Ensnaring Bridge that works well vs Marit Lage too).
Probably going +1 All is Dust in the side soon.

Results are quite good so far :
Even vs : Grixis, Infect, Turbo Moon, Canadian Threshold, Death Blade, Merfolks, Belcher
Favorable vs : Czech Pile, DnT, BUG (Midrange and Control alike), Eldrazi, Reanimator, TES, Aluren, Shardless, Standstill, Goblins, Stax, Omnitell
Crushing : ANT, Stoneblade UW, Miracles, Elves, Burn, Pox, Maverick, Nic Fit (regular build)
Have a hard time fighting : Sneak Show (not by much, that said), Lands (terrible match up), UR Delver, Dark Dephts, Food Chain, Aggro Loam, Jund, Mono Red Sneak Attack

Fell free to discuss the list.

hi,is possible do you write side guide ok? thanks

MGB
10-03-2017, 07:33 PM
How do you guys beat Marit Lage decks and Reanimator and Eldrazi without Ensnaring Bridge in the sideboard?

Ensnaring Bridge out of the sideboard has won me so many games against those decks it's crazy to think of playing without it.

darkgh0st
10-03-2017, 09:32 PM
How do you guys beat Marit Lage decks and Reanimator and Eldrazi without Ensnaring Bridge in the sideboard?

Ensnaring Bridge out of the sideboard has won me so many games against those decks it's crazy to think of playing without it.

Makes me wonder how effective it would be with some Bridges maindeck.

ChrisDissent
10-04-2017, 02:08 AM
How do you guys beat Marit Lage decks and Reanimator and Eldrazi without Ensnaring Bridge in the sideboard?

Ensnaring Bridge out of the sideboard has won me so many games against those decks it's crazy to think of playing without it.

For myself, I'm pretty favored VS Reanimator (Leyline + annoying lock pieces and TKS) and Eldrazi (mainly because of TKS/Smasher buying time to lay an Ulamog).
I got your point vs Marit Lage/Sneak Show, and it's a card I've been considering add to the SB.
It surely is a lot more efficient in your Ugin build, cause there, it stands in the way of my Smasher/TKS most of the time. But then again, from my little testings with Ugin build, I found myself too often screwed before having a chance to resolve a game changer. Probably doing it wrong.

JeezXrist
10-04-2017, 03:00 AM
How do you guys beat Marit Lage decks and Reanimator and Eldrazi without Ensnaring Bridge in the sideboard?

Ensnaring Bridge out of the sideboard has won me so many games against those decks it's crazy to think of playing without it.

IMO, the hardest Marit Lage deck to beat would be BG Depths since they're much faster and direct. For the other builds, they have Fling in the main and that too is a problem. But, observing how they play is a great advantage since two turns ahead, knowing their obvious threat is the most ideal part in which we put our threat as well. For example, them opening up an Urborg and a random spell, most likely the next turn is a Hexmage and a Dark Depths. What I do is either I open up a turn 1 or turn 2 Trinisphere, a Pithing Needle post-sideboard or Cotv for 2 ( provided that the Hexmage is not already there ) or an early Ugin, the Spirit Dragon with a All is Dust backup. Also, Cotv for 1 is nice if you're on the play otherwise go for CoTV for 2.

I have Oblivion Sowers in my build so I can grab those Thespian Stages and/or Wastelands to counter their strategy as well.

In our meta, nobody uses UB Reanimator anymore since it's slow unlike the BR counterpart. In my current build I use +3 Surgical Extraction in my SB for further hate aside from the Leylines since they just play around the Leylines like mulling for a Reverent Silence. I'm also mindful of not keeping a hand with big creatures like Kozilek and Ulamog since they will just be Reanimated unless if you have a backup Warping Wail.

Stressing on the Surgicals, for me, they're the best in removing specific threats. Likewise, I also use them in other matchups like Wasteland based decks since I just let them use Wasteland once and Surgical them afterwards. They are also good for Storm matchups

For the Aggro Eldrazi matchup, this would be 50/50. If you're on the play or even on the draw, you need an opening of Warping Wail and/or Spatial Contortion OR a turn two TKS / O Sower to neuter their early threats. Otherwise it would be an uphill battle considering that you don't have any immediate threat by turn 2.

ChrisDissent
10-04-2017, 03:29 AM
Stressing on the Surgicals, for me, they're the best in removing specific threats. Likewise, I also use them in other matchups like Wasteland based decks since I just let them use Wasteland once and Surgical them afterwards. They are also good for Storm matchups.

Agreed for Loam decks, but versus Reanimator, it doesn't do that much if they have nuts (Chancelor, Ritual/Lotus, way to bin, reanimation spell).

caprino
10-04-2017, 03:53 AM
Hi Caprino !

I'm testing the -1 Urborg -1 Endbringer / + 1 Karakas +1 All is Dust right now.

I'm a little intimidated to share my sideboarding guide here as I'm no pro player at all, and I may make a lot of mistakes.
But these last months I was gathering those informations in order to start a common reflection on Big Eldrazi sideboarding, no matter the version.
So take it as a preliminary draft, and most importantly, everyone, fell free to debate, participate, and improve it.

Note that I often board in 1 more card than what I side out when I took out some high CCM main cards.

Stoneblade :
Out : 3 Trinisphere, 1 Dynamo, 1 Voltaic, 1 Kozilek V2
In : 4 Needle (Wasteland, SFM, Equipments, Jace), +3 Warping Wail (SFM, Snap, Clique)
Notes : All is Dust is MVP, be careful to Wasteland and Back to Basics G2/3. Took out Trini as the real threat (TNN) costs 3, and we really need to make room for Needle.

Death Blade :
Same, but no Back to Basics in sight.

Miracles/UWr Control :
Out : 1 Kozilek V2
In : 2 Needle (Jace)
Notes : side in/out are optional, almost a free win, except for Mentor build and if they go really aggro.

Eldrazi Stompy :
Out : 4 Chalice, 3 Trinisphere, 3 All is Dust
In : 4 Needle (Wasteland), 3 Warping Wail (Mimic, extra ramp), 2 Spatial Contortion, 2 Endbringer
Notes : speed is key, you want to land an Ulamog as soon as possible to not die to multiple Smasher.

UR Delver :
Out : 2 Kozilek, 1 Ulamog, 1 All is Dust
In : 3 Warping Wail, 2 Spatial Contortion
Notes : Chalice is our best bet, and we have to play around Price of Progress (first TKS target). Fast hands and rely on Locus (to generate a lot of mana with few lands) is the way to go, but this match up is terrible.

Grixis Delver :
Out : 2 Kozilek, 2 Ulamog, 2 Dynamo, 2 Voltaic
In : 4 Needle (Wasteland, DRS), 3 Warping Wail, 2 Spatial Contortion
Notes : still don't really know, after 40 games versus Grixis, how to really handle this match up. Lately, I choose to focus on prison pieces and mid game threats, just keeping a few Titans in case the game goes long, and relying on All is Dust to reset their board. But then, we have a problem with Angler.

Elves :
Out : 4 Smasher, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 3 Needle (Wirewood, Ranger), 3 Warping Wail (every critters, Natural Order, Glimpse), 2 Spatial Contortion
Notes : between lock pieces, All is Dust, TKS to strip theirs outs (Natural Order mainly), it's a really favourable match up. G2, we bring all that can snipe their creatures.

Death and Taxes :
Out : 4 Chalice (Flickerwisp, Vial), 3 Trinisphere (Vial), 1 Kozilek V2
In : 4 Needle (Wasteland, Rishadan, Vial, SFM, Equipments), 3 Warping Wail, 2 Spatial Contortion
Notes : I rely on mana rocks to dodge their denial, and in this order, I try to keep a removal up to respond to Revoker that shuts down Grim/Dynamo. All is Dust is MVP.

ANT :
Out : 2 Kozilek, 2 Ulamog, 3 All is Dust
In : 4 Leyline (PIF, Cabal), 3 Warping Wail (Tutor)
Notes : Too much hate for them to handle. Applying pressure on life total is important to block the Ad Nauseam plan.

Lands :
Out : 2 Kozilek, 3 Ulamog, 3 Trinisphere
In : 4 Leyline (Loam), 4 Needle (Wasteland, Thespian, Ghost Quarter), and a lot of prayers
Notes : Horrible match up.

Burn :
Out : 2 Kozilek, 2 All is Dust
In : 2 Warping Wail (Monastery, Grim), 2 Spatial Contortion
Notes : scary games. Just like UR Delver, I try to not "overlandextend", lay some lock pieces and take if able their Price of Progress with a fast TKS. Locus are great here : lot of mana with few lands, and life gain is huge.

Moon Stompy :
Out : 4 Chalice, 3 Trinisphere, 1 Kozilek V2
In : 4 Needle (Chandra), 3 Wail (Fiery Confluence, extra mana), 1 Spatial Contortion (Magus, Sin Podder)
Notes : Mana rocks to dodge Blood Moon, All is Dust to reset their board and Ulamog takes care of their Bridges. Fiery Confluence is the real problem here so keep a Wail ready for it.

Canadian Threshold :
Out : 1 Dynamo, 1 Voltaic, 3 Trinisphere, 2 Kozilek
In : 4 Needle (Wasteland), 4 Leyline
Notes : No graveyard, no big guys (Tarmo, Mongoose, DRS).

Aggro Loam :
Out : 4 Chalice, 2 Ulamog, 2 Kozilek, 1 Trinisphere
In : 4 Needle (Wasteland, Knight), 4 Leyline (Loam, Knight), 1 All is Dust
Notes : Leyline or die. Knight would get out of control and recurring Wasteland is a nightmare. Doesn't match well with Alls is Dust, but it's a necessary evil.

BR Reanimator :
Out : 4 Smasher, 2 Ulamog (you don't want them to Reanimate it), 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 3 Needle (Griselbrand), 4 Leyline, 3 Warping Wail (Reanimate, Exhume, Show and Tell, Stronghold Gambit)
Notes : Leyline or die again. G1 is a coin flip game. G2, by the time they answer Leyline, you'll be able to land one of our lock pieces and mess with their hand with TKS. We rely on hate pieces more than direct threats. Better lock them out, then cast a TKS or something to close the game. Plus the fact that if we run less creatures, we can dodge their emergency plan : Unmask + Reanimate on our guys.

BUG :
Out : 3 Trinisphere, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 4 Needle (Wasteland, Planeswalkers, DRS), 2 Warping Wail (DRS, Strix), 1 All is Dust
Notes : there are tons a different version of BUG, so having a strict sideboard tech is difficult. Most of the time, I try to bet countermagic till I can resolve an All is Dust.

Czech Pile :
Out : 1 Chalice, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 2 Needle (Jace, Liliana), 2 Warping Wail (Tourach, DRS, Strix, Snap), 1 All is Dust
Notes : Kolaghan and a cascade of countermagic into Jace can be a problem but otherwise, as they don’t play a lot of Wasteland, the MU should be ok most of the time as one of our big CCM will finally close the game. The question is to keep Chalice/Trinisphere or not, cause it’s always 3 Abrupt Decay and 2 Kolaghan, but I like the idea of betting their artifact hate with those prison pieces to make way fo our mana rocks => Ulamog.

Sneak and Show :
Out : 1 Trinisphere, 4 Smasher, 3 All is Dust
In : can't beat them without a good combination of Chalice/Trinsipshere, TKS, Karakas, Endbringer, but with this list, the match up seems to be even.

Dredge Manaless :
Out : 3 Trinisphere, 4 Chalice
In : 4 Leyline, 3 Warping Wail (Ichorid)
Notes : Leyline => GG. Chalice/Trinisphere have close to no use.

Nic Fit :
Out : 3 Trinisphere
In : 2 Needle (Pernicious Deed, Planeswalkers), 1 All is Dust
Notes : we look for Chalice on 1 on the play to stop the NicFit engine cleaning our hand. Again, All is Dust is nuts.

Got a few more notes versus other decks but these are the most commonly faced tiers.

Thanks. Vs miracle why side out kozilek? I think kozilek is very good.
Vs sneak attack side in endbringer and neddle? Right?

ChrisDissent
10-04-2017, 04:07 AM
Thanks. Vs miracle why side out kozilek? I think kozilek is very good.
Vs sneak attack side in endbringer and neddle? Right?

Yes sorry, I'll uptade. I bring in Endbringer, Warping Wail (Show and Tell, extra thing to sacrifice for a Sneaked Emrakul), and Needles for Griselbrand in the blind, or Sneak if I know they're on that plan. Cause when they figure out what you're playing, they hesitate to go for Show and Tell, in case you put an Ulamog or a Kozilek V1 on the field.

Vs Miracles, as I said, it's very optional. The main deck just works fine. I've been caught once or twice with Jace fueling a Mentor and killing me just before I can take the game over.
In this match up, after sideboard, I just pay attention to what lands they play. If they go for basics only, be prepared for Blood Moon or Back to Basics turn 3.

caprino
10-04-2017, 04:17 AM
Yes sorry, I'll uptade. I bring in Endbringer, Warping Wail (Show and Tell, extra thing to sacrifice for a Sneaked Emrakul), and Needles for Griselbrand in the blind, or Sneak if I know they're on that plan. Cause when they figure out what you're playing, they hesitate to go for Show and Tell, in case you put an Ulamog or a Kozilek V1 on the field.

Vs Miracles, as I said, it's very optional. The main deck just works fine. I've been caught once or twice with Jace fueling a Mentor and killing me just before I can take the game over.
In this match up, after sideboard, I just pay attention to what lands they play. If they go for basics only, be prepared for Blood Moon or Back to Basics turn 3.

Vs miracle side in only 2 needle? Out?

MD.Ghost
10-04-2017, 04:26 AM
My current list:

// 60 Maindeck

// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo

// 2 Sorcery
2 All Is Dust

// 16 Creature
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
3 Walking Ballista
2 Blight Herder

// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Vesuva
2 Urborg, Tomb of Yawgmoth

// 15 Sideboard
SB: 3 Pithing Needle
SB: 2 Helm of Obedience
SB: 3 Endbringer
SB: 4 Leyline of the Void
SB: 2 Warping Wail
SB: 1 All Is Dust

Currently trying 2 Blight Herder (over 3 Matter Reshaper) as a midgame body that ramps (note token effect pass normal counters!) and can hold the battlefield with 4 bodies and 7 power for a while. Offers some interaction with Oblivion Sower (maybe also ramp regardless of counters) and TKS too. I cut down the top end threats since you can a) you need time to develop the mana or can tutor them if ready b) it negates some bad draws/mulligans c) it improves matchups that will attack your mana (delver&dnt&lands) can't imagine all the builds with 4-6 big eldrazi AND ugin-walkers if they hit with wastelands/daze etc. I also moved Walking Ballista from side to main since i boarded them in a lot of matchups anyway and they offer some nice interaction and are also a solid manasink if you can't reach mana for big eldrazi or have no big one in hand.

Sideboard has solutions for Sneak&Show, Reanimator, lands and combo but can be different. I also like it with Faerie Macabre and Mindbreak Trap for fast interaction (since most opponents are prepared to beat chalice/sphere g2-3). Helm is more of a fun slot but it is also usefull vs some of the problematic matchups.

ChrisDissent
10-04-2017, 04:56 AM
Vs miracle side in only 2 needle? Out?

In this match up, do as you feel. The main deck is already solid.
I personally think that the game will go long anyway, so titans and mana ramp can be trimmed.
If I see Mentor, I board in 2 Spatial Contortion. I board in 1 or 2 Needle to mess with Jace.
Things I may took out :1 Kozilek, 1 Voltaic, 1 Dynamo.

MGB
10-04-2017, 08:29 AM
Makes me wonder how effective it would be with some Bridges maindeck.

Bridge is purely a SB card. We can't afford to have complete blanks MD against some decks... this deck has zero filtering and has too many brick topdecks as it is (drawing mana rocks or trinisphere late, for example).

Bridge is one of those cards that's a complete bomb against some decks that only win through the attack phase, and it's a complete blank against some decks that don't care. It's the definition of a sideboard card.

caprino
10-04-2017, 11:14 AM
Bridge is purely a SB card. We can't afford to have complete blanks MD against some decks... this deck has zero filtering and has too many brick topdecks as it is (drawing mana rocks or trinisphere late, for example).

Bridge is one of those cards that's a complete bomb against some decks that only win through the attack phase, and it's a complete blank against some decks that don't care. It's the definition of a sideboard card.

the bridge is good to play in the version with ugin main deck.

in the classic version I do not find it very useful

caprino
10-04-2017, 11:15 AM
In this match up, do as you feel. The main deck is already solid.
I personally think that the game will go long anyway, so titans and mana ramp can be trimmed.
If I see Mentor, I board in 2 Spatial Contortion. I board in 1 or 2 Needle to mess with Jace.
Things I may took out :1 Kozilek, 1 Voltaic, 1 Dynamo.

today i test and my result is very good
2 0 vs melfork
2 1 vs loam
2 1 vs loam
2 1 vs reanimator depht

ChrisDissent
10-04-2017, 12:47 PM
today i test and my result is very good
2 0 vs melfork
2 1 vs loam
2 1 vs loam
2 1 vs reanimator depht

Glad to know it works fine for you :)
Keep us informed of your further testing.

@MD Ghost : really intrigued by the Herder tech. Had the time to do some testing with him ?

Cocheloco
10-04-2017, 02:54 PM
today i test and my result is very good
2 0 vs melfork
2 1 vs loam
2 1 vs loam
2 1 vs reanimator depht

Did you test ChrisDissent's list? Your results are pretty good against the problematic decks (loam, reanimator)

Cocheloco
10-04-2017, 03:03 PM
Thanks ChrisDissent for the sideboard guide.

It seems that everybody is moving away from having Emrakuls. Who is your big finisher when able to search using Eye of Ugin's ability? Ulamog?

caprino
10-04-2017, 04:00 PM
Did you test ChrisDissent's list? Your results are pretty good against the problematic decks (loam, reanimator)

Yes chrisdissents list.

Yes is difficult matchup. Smasher is very strong

ChrisDissent
10-04-2017, 04:04 PM
Thanks ChrisDissent for the sideboard guide.

It seems that everybody is moving away from having Emrakuls. Who is your big finisher when able to search using Eye of Ugin's ability? Ulamog?

NP, I really look for collective upgrade of that starting guide.

On the finisher question, I'll go for Ulamog most of the time. Or Smasher if it can give the final shot. 15 manas is way too much IMO. I can remember maybe 2 or 3 times from the last 50 games I've played where I could fetch and cast her. And repetitive Ulamogs always seal the deal.

Pleased to see this version have worked vs Loam decks, that are really hard to fight in my experience.
On the reanimator case, I think you should not fear them that much. If they're not on nuts hands, we are a little favoured in this MU. Leyline is a thing and it takes time (or mulligan) to find an answer. By this time, you'll be able to land something to mess with their plan. But I never start without a Leyline in the opener.

caprino
10-05-2017, 02:20 AM
NP, I really look for collective upgrade of that starting guide.

On the finisher question, I'll go for Ulamog most of the time. Or Smasher if it can give the final shot. 15 manas is way too much IMO. I can remember maybe 2 or 3 times from the last 50 games I've played where I could fetch and cast her. And repetitive Ulamogs always seal the deal.

Pleased to see this version have worked vs Loam decks, that are really hard to fight in my experience.
On the reanimator case, I think you should not fear them that much. If they're not on nuts hands, we are a little favoured in this MU. Leyline is a thing and it takes time (or mulligan) to find an answer. By this time, you'll be able to land something to mess with their plan. But I never start without a Leyline in the opener.

vs loam leyline and needle is gg.

i think lands is matchup very hard

ChrisDissent
10-05-2017, 02:55 AM
vs loam leyline and needle is gg.

i think lands is matchup very hard

That's the plan.
A version that is really hard to fight is BG Loam Pox. While we're pretty favoured vs mono black build, BG combine too many disruption, recursion and early Lilianas to stand a chance.

Lands is an awful match up. I don't think we can do much. I personally give up on that case (every deck has its nemesis), but you may try the Bridges sideboard tech.
I can't find room for 3 Bridges, except Endbringer/All is Dust, all the SB slots are needed. I just can't play without Needle, Leyline, Warping Wail and even Spatial to fight Delver.

Cocheloco
10-05-2017, 03:52 PM
My current list:

// 60 Maindeck

// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo

// 2 Sorcery
2 All Is Dust

// 16 Creature
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
3 Walking Ballista
2 Blight Herder

// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Vesuva
2 Urborg, Tomb of Yawgmoth

// 15 Sideboard
SB: 3 Pithing Needle
SB: 2 Helm of Obedience
SB: 3 Endbringer
SB: 4 Leyline of the Void
SB: 2 Warping Wail
SB: 1 All Is Dust

Currently trying 2 Blight Herder (over 3 Matter Reshaper) as a midgame body that ramps (note token effect pass normal counters!) and can hold the battlefield with 4 bodies and 7 power for a while. Offers some interaction with Oblivion Sower (maybe also ramp regardless of counters) and TKS too. I cut down the top end threats since you can a) you need time to develop the mana or can tutor them if ready b) it negates some bad draws/mulligans c) it improves matchups that will attack your mana (delver&dnt&lands) can't imagine all the builds with 4-6 big eldrazi AND ugin-walkers if they hit with wastelands/daze etc. I also moved Walking Ballista from side to main since i boarded them in a lot of matchups anyway and they offer some nice interaction and are also a solid manasink if you can't reach mana for big eldrazi or have no big one in hand.

Sideboard has solutions for Sneak&Show, Reanimator, lands and combo but can be different. I also like it with Faerie Macabre and Mindbreak Trap for fast interaction (since most opponents are prepared to beat chalice/sphere g2-3). Helm is more of a fun slot but it is also usefull vs some of the problematic matchups.

I guess a resolved helm wins you the match against lands? which other matches do you bring it in without leyline? Thanks

caprino
10-05-2017, 04:36 PM
Hi Caprino !

I'm testing the -1 Urborg -1 Endbringer / + 1 Karakas +1 All is Dust right now.

I'm a little intimidated to share my sideboarding guide here as I'm no pro player at all, and I may make a lot of mistakes.
But these last months I was gathering those informations in order to start a common reflection on Big Eldrazi sideboarding, no matter the version.
So take it as a preliminary draft, and most importantly, everyone, fell free to debate, participate, and improve it.

Note that I often board in 1 more card than what I side out when I took out some high CCM main cards.

Stoneblade :
Out : 3 Trinisphere, 1 Dynamo, 1 Voltaic, 1 Kozilek V2
In : 4 Needle (Wasteland, SFM, Equipments, Jace), +3 Warping Wail (SFM, Snap, Clique)
Notes : All is Dust is MVP, be careful to Wasteland and Back to Basics G2/3. Took out Trini as the real threat (TNN) costs 3, and we really need to make room for Needle.

Death Blade :
Same, but no Back to Basics in sight.

Miracles/UWr Control :
Out : 1 Kozilek V2
In : 2 Needle (Jace)
Notes : side in/out are optional, almost a free win, except for Mentor build and if they go really aggro.

Eldrazi Stompy :
Out : 4 Chalice, 3 Trinisphere, 3 All is Dust
In : 4 Needle (Wasteland), 3 Warping Wail (Mimic, extra ramp), 2 Spatial Contortion, 2 Endbringer
Notes : speed is key, you want to land an Ulamog as soon as possible to not die to multiple Smasher.

UR Delver :
Out : 2 Kozilek, 1 Ulamog, 1 All is Dust
In : 3 Warping Wail, 2 Spatial Contortion
Notes : Chalice is our best bet, and we have to play around Price of Progress (first TKS target). Fast hands and rely on Locus (to generate a lot of mana with few lands) is the way to go, but this match up is terrible.

Grixis Delver :
Out : 2 Kozilek, 2 Ulamog, 2 Dynamo, 2 Voltaic
In : 4 Needle (Wasteland, DRS), 3 Warping Wail, 2 Spatial Contortion
Notes : still don't really know, after 40 games versus Grixis, how to really handle this match up. Lately, I choose to focus on prison pieces and mid game threats, just keeping a few Titans in case the game goes long, and relying on All is Dust to reset their board. But then, we have a problem with Angler.

Elves :
Out : 4 Smasher, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 3 Needle (Wirewood, Ranger), 3 Warping Wail (every critters, Natural Order, Glimpse), 2 Spatial Contortion
Notes : between lock pieces, All is Dust, TKS to strip theirs outs (Natural Order mainly), it's a really favourable match up. G2, we bring all that can snipe their creatures.

Death and Taxes :
Out : 4 Chalice (Flickerwisp, Vial), 3 Trinisphere (Vial), 1 Kozilek V2
In : 4 Needle (Wasteland, Rishadan, Vial, SFM, Equipments), 3 Warping Wail, 2 Spatial Contortion
Notes : I rely on mana rocks to dodge their denial, and in this order, I try to keep a removal up to respond to Revoker that shuts down Grim/Dynamo. All is Dust is MVP.

ANT :
Out : 2 Kozilek, 2 Ulamog, 3 All is Dust
In : 4 Leyline (PIF, Cabal), 3 Warping Wail (Tutor)
Notes : Too much hate for them to handle. Applying pressure on life total is important to block the Ad Nauseam plan.

Lands :
Out : 2 Kozilek, 3 Ulamog, 3 Trinisphere
In : 4 Leyline (Loam), 4 Needle (Wasteland, Thespian, Ghost Quarter), and a lot of prayers
Notes : Horrible match up.

Burn :
Out : 2 Kozilek, 2 All is Dust
In : 2 Warping Wail (Monastery, Grim), 2 Spatial Contortion
Notes : scary games. Just like UR Delver, I try to not "overlandextend", lay some lock pieces and take if able their Price of Progress with a fast TKS. Locus are great here : lot of mana with few lands, and life gain is huge.

Moon Stompy :
Out : 4 Chalice, 3 Trinisphere, 1 Kozilek V2
In : 4 Needle (Chandra), 3 Wail (Fiery Confluence, extra mana), 1 Spatial Contortion (Magus, Sin Podder)
Notes : Mana rocks to dodge Blood Moon, All is Dust to reset their board and Ulamog takes care of their Bridges. Fiery Confluence is the real problem here so keep a Wail ready for it.

Canadian Threshold :
Out : 1 Dynamo, 1 Voltaic, 3 Trinisphere, 2 Kozilek
In : 4 Needle (Wasteland), 4 Leyline
Notes : No graveyard, no big guys (Tarmo, Mongoose, DRS).

Aggro Loam :
Out : 4 Chalice, 2 Ulamog, 2 Kozilek, 1 Trinisphere
In : 4 Needle (Wasteland, Knight), 4 Leyline (Loam, Knight), 1 All is Dust
Notes : Leyline or die. Knight would get out of control and recurring Wasteland is a nightmare. Doesn't match well with Alls is Dust, but it's a necessary evil.

BR Reanimator :
Out : 4 Smasher, 2 Ulamog (you don't want them to Reanimate it), 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 3 Needle (Griselbrand), 4 Leyline, 3 Warping Wail (Reanimate, Exhume, Show and Tell, Stronghold Gambit)
Notes : Leyline or die again. G1 is a coin flip game. G2, by the time they answer Leyline, you'll be able to land one of our lock pieces and mess with their hand with TKS. We rely on hate pieces more than direct threats. Better lock them out, then cast a TKS or something to close the game. Plus the fact that if we run less creatures, we can dodge their emergency plan : Unmask + Reanimate on our guys.

BUG :
Out : 3 Trinisphere, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 4 Needle (Wasteland, Planeswalkers, DRS), 2 Warping Wail (DRS, Strix), 1 All is Dust
Notes : there are tons a different version of BUG, so having a strict sideboard tech is difficult. Most of the time, I try to bet countermagic till I can resolve an All is Dust.

Czech Pile :
Out : 1 Chalice, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 2 Needle (Jace, Liliana), 2 Warping Wail (Tourach, DRS, Strix, Snap), 1 All is Dust
Notes : Kolaghan and a cascade of countermagic into Jace can be a problem but otherwise, as they don’t play a lot of Wasteland, the MU should be ok most of the time as one of our big CCM will finally close the game. The question is to keep Chalice/Trinisphere or not, cause it’s always 3 Abrupt Decay and 2 Kolaghan, but I like the idea of betting their artifact hate with those prison pieces to make way fo our mana rocks => Ulamog.

Sneak and Show :
Out : 1 Trinisphere, 4 Smasher, 3 All is Dust
In : 1 Endbringer, 3 Warping Wail (Show and Tell), 4 Needle (Griselbrand, Sneak Attack)
can't beat them without a good combination of Chalice/Trinsipshere, TKS, Karakas, Endbringer, but with this list, the match up seems to be even.

Dredge Manaless :
Out : 3 Trinisphere, 4 Chalice
In : 4 Leyline, 3 Warping Wail (Ichorid)
Notes : Leyline => GG. Chalice/Trinisphere have close to no use.

Nic Fit :
Out : 3 Trinisphere
In : 2 Needle (Pernicious Deed, Planeswalkers), 1 All is Dust
Notes : we look for Chalice on 1 on the play to stop the NicFit engine cleaning our hand. Again, All is Dust is nuts.

Got a few more notes versus other decks but these are the most commonly faced tiers.
vs aluren and food chain?

caprino
10-06-2017, 04:02 AM
Aluren :
Out : 4 Chalice (yes I know it's strange, but they run Abrupt Decay and not so much 1 drops, and it's better to shoot their guys than hide behind Chalice), 2 Kozilek, 1 Ulamog, 1 Dynamo, 1 Voltaic
In : 4 Needle (Cavern Harpy), 3 Warping Wail (Strix, DRS, Glint-Nest), 2 Spatial (every critter), 1 All is Dust
Notes : all in all, even match up. No wasteland in sight. G1 is all about speed to prevent them from comboing off, and for that, TKS does a great job. Post side, we need to either find our hate pieces (Trinisphere, Needle on Cavern Harpy) or be lightning fast. Turn 3 or 4, they’ll combo off. Put pressure on their PV is a good strategy cause Cavern-digging requires life points. Note that Trinisphere bypass Aluren and they can’t play 0-3 CCM creature spells for free.
Captain Hammer used to post lists with Cursed Totem in SB. There, it would be awesome.

Food Chain :
Not really sold in sideboarding for this match up.
Out : 2 Kozilek, 2 Ulamog, 2 Dynamo, 2 Voltaic
In : 4 Needle (Walking Ballista), 2 Warping Wail (Strix, DRS, Manipulate Fate), 2 Spatial (every critter, and putting some Griffin in the graveyard is not bad), 1 All is Dust
Notes : though match up. No wasteland here too. You want to Needle Ballista as soon as possible, shoot DRS on sight, land something to slow them down and then All is Dust their board.

Thanks.

In this moment you side is 4 leyline 4 needle 1 endbringer 1 all is dust 2 spatial 3 warping right?

What do you think wurmcoil in side?

ChrisDissent
10-06-2017, 04:19 AM
Thanks.

In this moment you side is 4 leyline 4 needle 1 endbringer 1 all is dust 2 spatial 3 warping right?

What do you think wurmcoil in side?

Yes, that's what I'm testing, but I may give some Bridges a try at some point.
Wurmcoil can be great, vs aggro and tempo decks, it buys us time to prepare our late game. I just do little tests with it, so I'm not sure what to think about it. Did you test it ? With good results ?

caprino
10-06-2017, 04:28 AM
Yes, that's what I'm testing, but I may give some Bridges a try at some point.
Wurmcoil can be great, vs aggro and tempo decks, it buys us time to prepare our late game. I just do little tests with it, so I'm not sure what to think about it. Did you test it ? With good results ?

No in this moment no test wurmcoil.
Do you play bridge in the side? Side out cards?

ChrisDissent
10-06-2017, 04:41 AM
No in this moment no test wurmcoil.
Do you play bridge in the side? Side out cards?

Not right now, I try to test vs Lands/Dark Dephts/Sneak Show with 1 Karakas main to see if it's enough, but didn't encounter those decks yet, except a Sneak Show where it shined, along side with Endbringer.
Clearly, versus Lands, it won't be enough.
Maybe I'll try Bridges later if I still get wrecked by those decks. Besides the Holy Trinity (Needle, Leyline, Warping Wail), the rest is meta call and depends on what decks you expect to face.

caprino
10-06-2017, 07:28 AM
Canadian Threshold :
Out : 1 Dynamo, 1 Voltaic, 3 Trinisphere, 2 Kozilek
In : 4 Needle (Wasteland), 4 Leyline
Notes : No graveyard, no big guys (Tarmo, Mongoose, DRS).

missing a card side out.

ChrisDissent
10-06-2017, 07:47 AM
Canadian Threshold :
Out : 1 Dynamo, 1 Voltaic, 3 Trinisphere, 2 Kozilek
In : 4 Needle (Wasteland), 4 Leyline
Notes : No graveyard, no big guys (Tarmo, Mongoose, DRS).

missing a card side out.

When I side out big CCM cards (Titans or All is Dust), I often side in 1 more card as the curve goes down, but it may be really wrong, don't know.
But here, if I'd side out another card, it would be another Voltaic maybe.

caprino
10-06-2017, 08:54 AM
When I side out big CCM cards (Titans or All is Dust), I often side in 1 more card as the curve goes down, but it may be really wrong, don't know.
But here, if I'd side out another card, it would be another Voltaic maybe.

Today 3 0
Vs Canadian 2 1
Vs aluren 2 0
Vs goblin 2 1

I think this list is very solid. Next big tournament I play this list.
One question 1 endbringer in side is good? 2 copy?

ChrisDissent
10-06-2017, 10:10 AM
Today 3 0
Vs Canadian 2 1
Vs aluren 2 0
Vs goblin 2 1

I think this list is very solid. Next big tournament I play this list.
One question 1 endbringer in side is good? 2 copy?

Wow ! Glad to know it works ! Of all the tests I've been doing, I'm on an average of 65% wins. Don't know if it's good or not, it's the first time I gather these kind of information while I'm testing a deck.
Vs tiers deck, we keep pace vs Grixis Tempo, Czech Pile, BUG, and maybe Sneak Show. We're favored vs DnT, Elves, Stoneblade, Eldrazi, Miracles, Storm, Reanimator. Just gotta avoid Lands, UR Delver, and Dark Depths.
One thing important : the deck is really underrated and unknown by most of the opponents. G1 they'll think we're on a strange Eldrazi Brew. So annihilating our TKS/Smasher and countering our lock pieces instead of our mana ramp is GG, and then we cast an Ulamog. Sneak Show player will go for the Show plan without thinking we're about to land an Ulamog or a Kozilek Butcher. That surprise effect is a good thing to have.

On the Endbringer's case, I can't say if it's worth keeping him in 0/1/2. It depends on what you expect to see. What decks will be the most played at this tournament ?
Then we can debate on what to put in sb ;)

Supplementary question : did you go to Ovino XII ?

caprino
10-06-2017, 10:35 AM
Wow ! Glad to know it works ! Of all the tests I've been doing, I'm on an average of 65% wins. Don't know if it's good or not, it's the first time I gather these kind of information while I'm testing a deck.
Vs tiers deck, we keep pace vs Grixis Tempo, Czech Pile, BUG, and maybe Sneak Show. We're favored vs DnT, Elves, Stoneblade, Eldrazi, Miracles, Storm, Reanimator. Just gotta avoid Lands, UR Delver, and Dark Depths.
One thing important : the deck is really underrated and unknown by most of the opponents. G1 they'll think we're on a strange Eldrazi Brew. So annihilating our TKS/Smasher and countering our lock pieces instead of our mana ramp is GG, and then we cast an Ulamog. Sneak Show player will go for the Show plan without thinking we're about to land an Ulamog or a Kozilek Butcher. That surprise effect is a good thing to have.

On the Endbringer's case, I can't say if it's worth keeping him in 0/1/2. It depends on what you expect to see. What decks will be the most played at this tournament ?
Then we can debate on what to put in sb ;)

Supplementary question : did you go to Ovino XII ?
In Ovino I play dragonstompy in side event (no main event)

I think in side is impossible change 4 leyline 4 needle 3 warping 2 spatial....1 endbringer 1 all is dust (2 endbringer 0 all is dust /2 all is dust 0 endbringer) depending meta....what do you think?

ChrisDissent
10-06-2017, 12:09 PM
In Ovino I play dragonstompy in side event (no main event)

I think in side is impossible change 4 leyline 4 needle 3 warping 2 spatial....1 endbringer 1 all is dust (2 endbringer 0 all is dust /2 all is dust 0 endbringer) depending meta....what do you think?

For the 2 slots remaining, in the blind, I would go 1 All is Dust and 1 Endbringer (or 2 Bridges if the tests are ok).
But I think you should consider something to improve the Grixis Tempo match up as it's the actual deck to beat (Wurmcoil ? Ratchet Bomb ? Ballista ?)
Really want to help but I'm running out of idea ;)

caprino
10-06-2017, 02:00 PM
for the 2 slots remaining, in the blind, i would go 1 all is dust and 1 endbringer (or 2 bridges if the tests are ok).
But i think you should consider something to improve the grixis tempo match up as it's the actual deck to beat (wurmcoil ? Ratchet bomb ? Ballista ?)
really want to help but i'm running out of idea ;)



wumcoil is not bad, but eldrazi temple is not a good land.

Ratchet is bed

ballista is good

i think no change in side

darkgh0st
10-06-2017, 09:50 PM
I played a list close to MGB's (I don't have bridges). Went 3-1.

2-0 vs UWr Helm
0-2 vs Czech Pile. The deck lost to itself not giving me more mana
2-1 vs DnT. I was functioning on one land for the most of the turns in the games I won. Casted Ugin with one land, casted Ulamog with two lands.
2-1 vs BR reanimator. I won the die roll, Chalice T1, etc.

The mana rocks lists has quite the akward draws, but a bunch of explosive ones.

FourDogsinaHorseSuit
10-07-2017, 01:47 PM
I played a list close to MGB's (I don't have bridges). Went 3-1.

2-0 vs UWr Helm
0-2 vs Czech Pile. The deck lost to itself not giving me more mana
2-1 vs DnT. I was functioning on one land for the most of the turns in the games I won. Casted Ugin with one land, casted Ulamog with two lands.
2-1 vs BR reanimator. I won the die roll, Chalice T1, etc.

The mana rocks lists has quite the akward draws, but a bunch of explosive ones.
#Justpost (your slightly different list)

fluuu
10-07-2017, 03:23 PM
Coud some1 post a decent list without candelabra? (i cant afford it). Is the deck good without it? Thanks

caprino
10-07-2017, 03:23 PM
Hi Caprino !

I'm testing the -1 Urborg -1 Endbringer / + 1 Karakas +1 All is Dust right now.

I'm a little intimidated to share my sideboarding guide here as I'm no pro player at all, and I may make a lot of mistakes.
But these last months I was gathering those informations in order to start a common reflection on Big Eldrazi sideboarding, no matter the version.
So take it as a preliminary draft, and most importantly, everyone, fell free to debate, participate, and improve it.

Note that I often board in 1 more card than what I side out when I took out some high CCM main cards.

Stoneblade :
Out : 3 Trinisphere, 1 Dynamo, 1 Voltaic, 1 Kozilek V2
In : 4 Needle (Wasteland, SFM, Equipments, Jace), +3 Warping Wail (SFM, Snap, Clique)
Notes : All is Dust is MVP, be careful to Wasteland and Back to Basics G2/3. Took out Trini as the real threat (TNN) costs 3, and we really need to make room for Needle.

Death Blade :
Same, but no Back to Basics in sight.

Miracles/UWr Control :
Out : 1 Kozilek V2
In : 2 Needle (Jace)
Notes : side in/out are optional, almost a free win, except for Mentor build and if they go really aggro.

Eldrazi Stompy :
Out : 4 Chalice, 3 Trinisphere, 3 All is Dust
In : 4 Needle (Wasteland), 3 Warping Wail (Mimic, extra ramp), 2 Spatial Contortion, 2 Endbringer
Notes : speed is key, you want to land an Ulamog as soon as possible to not die to multiple Smasher.

UR Delver :
Out : 2 Kozilek, 1 Ulamog, 1 All is Dust
In : 3 Warping Wail, 2 Spatial Contortion
Notes : Chalice is our best bet, and we have to play around Price of Progress (first TKS target). Fast hands and rely on Locus (to generate a lot of mana with few lands) is the way to go, but this match up is terrible.

Grixis Delver :
Out : 2 Kozilek, 2 Ulamog, 2 Dynamo, 2 Voltaic
In : 4 Needle (Wasteland, DRS), 3 Warping Wail, 2 Spatial Contortion
Notes : still don't really know, after 40 games versus Grixis, how to really handle this match up. Lately, I choose to focus on prison pieces and mid game threats, just keeping a few Titans in case the game goes long, and relying on All is Dust to reset their board. But then, we have a problem with Angler.

Elves :
Out : 4 Smasher, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 3 Needle (Wirewood, Ranger), 3 Warping Wail (every critters, Natural Order, Glimpse), 2 Spatial Contortion
Notes : between lock pieces, All is Dust, TKS to strip theirs outs (Natural Order mainly), it's a really favourable match up. G2, we bring all that can snipe their creatures.

Death and Taxes :
Out : 4 Chalice (Flickerwisp, Vial), 3 Trinisphere (Vial), 1 Kozilek V2
In : 4 Needle (Wasteland, Rishadan, Vial, SFM, Equipments), 3 Warping Wail, 2 Spatial Contortion
Notes : I rely on mana rocks to dodge their denial, and in this order, I try to keep a removal up to respond to Revoker that shuts down Grim/Dynamo. All is Dust is MVP.

ANT :
Out : 2 Kozilek, 2 Ulamog, 3 All is Dust
In : 4 Leyline (PIF, Cabal), 3 Warping Wail (Tutor)
Notes : Too much hate for them to handle. Applying pressure on life total is important to block the Ad Nauseam plan.

Lands :
Out : 2 Kozilek, 3 Ulamog, 3 Trinisphere
In : 4 Leyline (Loam), 4 Needle (Wasteland, Thespian, Ghost Quarter), and a lot of prayers
Notes : Horrible match up.

Burn :
Out : 2 Kozilek, 2 All is Dust
In : 2 Warping Wail (Monastery, Grim), 2 Spatial Contortion
Notes : scary games. Just like UR Delver, I try to not "overlandextend", lay some lock pieces and take if able their Price of Progress with a fast TKS. Locus are great here : lot of mana with few lands, and life gain is huge.

Moon Stompy :
Out : 4 Chalice, 3 Trinisphere, 1 Kozilek V2
In : 4 Needle (Chandra), 3 Wail (Fiery Confluence, extra mana), 1 Spatial Contortion (Magus, Sin Podder)
Notes : Mana rocks to dodge Blood Moon, All is Dust to reset their board and Ulamog takes care of their Bridges. Fiery Confluence is the real problem here so keep a Wail ready for it.

Canadian Threshold :
Out : 1 Dynamo, 1 Voltaic, 3 Trinisphere, 2 Kozilek
In : 4 Needle (Wasteland), 4 Leyline
Notes : No graveyard, no big guys (Tarmo, Mongoose, DRS).

Aggro Loam :
Out : 4 Chalice, 2 Ulamog, 2 Kozilek, 1 Trinisphere
In : 4 Needle (Wasteland, Knight), 4 Leyline (Loam, Knight), 1 All is Dust
Notes : Leyline or die. Knight would get out of control and recurring Wasteland is a nightmare. Doesn't match well with Alls is Dust, but it's a necessary evil.

BR Reanimator :
Out : 4 Smasher, 2 Ulamog (you don't want them to Reanimate it), 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 3 Needle (Griselbrand), 4 Leyline, 3 Warping Wail (Reanimate, Exhume, Show and Tell, Stronghold Gambit)
Notes : Leyline or die again. G1 is a coin flip game. G2, by the time they answer Leyline, you'll be able to land one of our lock pieces and mess with their hand with TKS. We rely on hate pieces more than direct threats. Better lock them out, then cast a TKS or something to close the game. Plus the fact that if we run less creatures, we can dodge their emergency plan : Unmask + Reanimate on our guys.

BUG :
Out : 3 Trinisphere, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 4 Needle (Wasteland, Planeswalkers, DRS), 2 Warping Wail (DRS, Strix), 1 All is Dust
Notes : there are tons a different version of BUG, so having a strict sideboard tech is difficult. Most of the time, I try to bet countermagic till I can resolve an All is Dust.

Czech Pile :
Out : 1 Chalice, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 2 Needle (Jace, Liliana), 2 Warping Wail (Tourach, DRS, Strix, Snap), 1 All is Dust
Notes : Kolaghan and a cascade of countermagic into Jace can be a problem but otherwise, as they don’t play a lot of Wasteland, the MU should be ok most of the time as one of our big CCM will finally close the game. The question is to keep Chalice/Trinisphere or not, cause it’s always 3 Abrupt Decay and 2 Kolaghan, but I like the idea of betting their artifact hate with those prison pieces to make way fo our mana rocks => Ulamog.

Sneak and Show :
Out : 1 Trinisphere, 4 Smasher, 3 All is Dust
In : 1 Endbringer, 3 Warping Wail (Show and Tell), 4 Needle (Griselbrand, Sneak Attack)
can't beat them without a good combination of Chalice/Trinsipshere, TKS, Karakas, Endbringer, but with this list, the match up seems to be even.

Dredge Manaless :
Out : 3 Trinisphere, 4 Chalice
In : 4 Leyline, 3 Warping Wail (Ichorid)
Notes : Leyline => GG. Chalice/Trinisphere have close to no use.

Nic Fit :
Out : 3 Trinisphere
In : 2 Needle (Pernicious Deed, Planeswalkers), 1 All is Dust
Notes : we look for Chalice on 1 on the play to stop the NicFit engine cleaning our hand. Again, All is Dust is nuts.

Got a few more notes versus other decks but these are the most commonly faced tiers.

vs 4c controll and 4c delver?
vs melfolk?
vs goblin?

thanks

caprino
10-07-2017, 04:00 PM
Didn't face those decks (or maybe I can't recognize them), so I'll rely on BUG/Czech sideboard notes.

Merfolks :
Out : 3 Trinisphere, 4 Chalice, 1 Dynamo, 1 Voltaic, 1 Kozilek V2
In : 4 Needle (Wasteland, Vial), 3 Warping Wail, 2 Spatial Contortion, 1 All is Dust
Notes : be careful to Wasteland, and Back to Basics after sideboard. They also can Vial into Phantasmal Image copying a Titan EoT. TNN is a pain in the ass. Betting the few countermagic to resolve an All is Dust is almost GG.

Goblins :
Out : 3 Trinisphere, 4 Chalice, 1 Dynamo, 1 Voltaic, 1 Kozilek V2
In : 4 Needle (Wasteland, Rishadan, Vial), 3 Warping Wail, 2 Spatial Contortion, 1 All is Dust
Notes : Needle on Wasteland, and most of all, don’t let this pesky Lackey touch you. All is Dust is MVP.

thanks.today 3 0 win 2 1 vs 4c controll (g2 and g3 moon)
2 0 vs Death and taxes (smasher is very strong)
2 1 vs grixis (all is dust in g3 turn 5 my oppo double pyromancer and shaman ..gg)

Tucane
10-08-2017, 02:58 AM
Coud some1 post a decent list without candelabra? (i cant afford it). Is the deck good without it? Thanks

This deck doesn't play candelabra like regular 12-post does (it could though)... I'd say play a few Voltaic Keys together with the manarocks if you want to speed things up a turn every now and then.

In my opinion; Chalice @1 in this deck is better vs the meta in general, than relying on 1-drops.

Cocheloco
10-08-2017, 04:08 AM
Hi Caprino !

I'm testing the -1 Urborg -1 Endbringer / + 1 Karakas +1 All is Dust right now.

I'm a little intimidated to share my sideboarding guide here as I'm no pro player at all, and I may make a lot of mistakes.
But these last months I was gathering those informations in order to start a common reflection on Big Eldrazi sideboarding, no matter the version.
So take it as a preliminary draft, and most importantly, everyone, fell free to debate, participate, and improve it.

Note that I often board in 1 more card than what I side out when I took out some high CCM main cards.

Stoneblade :
Out : 3 Trinisphere, 1 Dynamo, 1 Voltaic, 1 Kozilek V2
In : 4 Needle (Wasteland, SFM, Equipments, Jace), +3 Warping Wail (SFM, Snap, Clique)
Notes : All is Dust is MVP, be careful to Wasteland and Back to Basics G2/3. Took out Trini as the real threat (TNN) costs 3, and we really need to make room for Needle.

Death Blade :
Same, but no Back to Basics in sight.

Miracles/UWr Control :
Out : 1 Kozilek V2
In : 2 Needle (Jace)
Notes : side in/out are optional, almost a free win, except for Mentor build and if they go really aggro.

Eldrazi Stompy :
Out : 4 Chalice, 3 Trinisphere, 3 All is Dust
In : 4 Needle (Wasteland), 3 Warping Wail (Mimic, extra ramp), 2 Spatial Contortion, 2 Endbringer
Notes : speed is key, you want to land an Ulamog as soon as possible to not die to multiple Smasher.

UR Delver :
Out : 2 Kozilek, 1 Ulamog, 1 All is Dust
In : 3 Warping Wail, 2 Spatial Contortion
Notes : Chalice is our best bet, and we have to play around Price of Progress (first TKS target). Fast hands and rely on Locus (to generate a lot of mana with few lands) is the way to go, but this match up is terrible.

Grixis Delver :
Out : 2 Kozilek, 2 Ulamog, 2 Dynamo, 2 Voltaic
In : 4 Needle (Wasteland, DRS), 3 Warping Wail, 2 Spatial Contortion
Notes : still don't really know, after 40 games versus Grixis, how to really handle this match up. Lately, I choose to focus on prison pieces and mid game threats, just keeping a few Titans in case the game goes long, and relying on All is Dust to reset their board. But then, we have a problem with Angler.

Elves :
Out : 4 Smasher, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 3 Needle (Wirewood, Ranger), 3 Warping Wail (every critters, Natural Order, Glimpse), 2 Spatial Contortion
Notes : between lock pieces, All is Dust, TKS to strip theirs outs (Natural Order mainly), it's a really favourable match up. G2, we bring all that can snipe their creatures.

Death and Taxes :
Out : 4 Chalice (Flickerwisp, Vial), 3 Trinisphere (Vial), 1 Kozilek V2
In : 4 Needle (Wasteland, Rishadan, Vial, SFM, Equipments), 3 Warping Wail, 2 Spatial Contortion
Notes : I rely on mana rocks to dodge their denial, and in this order, I try to keep a removal up to respond to Revoker that shuts down Grim/Dynamo. All is Dust is MVP.

ANT :
Out : 2 Kozilek, 2 Ulamog, 3 All is Dust
In : 4 Leyline (PIF, Cabal), 3 Warping Wail (Tutor)
Notes : Too much hate for them to handle. Applying pressure on life total is important to block the Ad Nauseam plan.

Lands :
Out : 2 Kozilek, 3 Ulamog, 3 Trinisphere
In : 4 Leyline (Loam), 4 Needle (Wasteland, Thespian, Ghost Quarter), and a lot of prayers
Notes : Horrible match up.

Burn :
Out : 2 Kozilek, 2 All is Dust
In : 2 Warping Wail (Monastery, Grim), 2 Spatial Contortion
Notes : scary games. Just like UR Delver, I try to not "overlandextend", lay some lock pieces and take if able their Price of Progress with a fast TKS. Locus are great here : lot of mana with few lands, and life gain is huge.

Moon Stompy :
Out : 4 Chalice, 3 Trinisphere, 1 Kozilek V2
In : 4 Needle (Chandra), 3 Wail (Fiery Confluence, extra mana), 1 Spatial Contortion (Magus, Sin Podder)
Notes : Mana rocks to dodge Blood Moon, All is Dust to reset their board and Ulamog takes care of their Bridges. Fiery Confluence is the real problem here so keep a Wail ready for it.

Canadian Threshold :
Out : 1 Dynamo, 1 Voltaic, 3 Trinisphere, 2 Kozilek
In : 4 Needle (Wasteland), 4 Leyline
Notes : No graveyard, no big guys (Tarmo, Mongoose, DRS).

Aggro Loam :
Out : 4 Chalice, 2 Ulamog, 2 Kozilek, 1 Trinisphere
In : 4 Needle (Wasteland, Knight), 4 Leyline (Loam, Knight), 1 All is Dust
Notes : Leyline or die. Knight would get out of control and recurring Wasteland is a nightmare. Doesn't match well with Alls is Dust, but it's a necessary evil.

BR Reanimator :
Out : 4 Smasher, 2 Ulamog (you don't want them to Reanimate it), 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 3 Needle (Griselbrand), 4 Leyline, 3 Warping Wail (Reanimate, Exhume, Show and Tell, Stronghold Gambit)
Notes : Leyline or die again. G1 is a coin flip game. G2, by the time they answer Leyline, you'll be able to land one of our lock pieces and mess with their hand with TKS. We rely on hate pieces more than direct threats. Better lock them out, then cast a TKS or something to close the game. Plus the fact that if we run less creatures, we can dodge their emergency plan : Unmask + Reanimate on our guys.

BUG :
Out : 3 Trinisphere, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 4 Needle (Wasteland, Planeswalkers, DRS), 2 Warping Wail (DRS, Strix), 1 All is Dust
Notes : there are tons a different version of BUG, so having a strict sideboard tech is difficult. Most of the time, I try to bet countermagic till I can resolve an All is Dust.

Czech Pile :
Out : 1 Chalice, 2 Kozilek, 1 Dynamo, 1 Voltaic
In : 2 Needle (Jace, Liliana), 2 Warping Wail (Tourach, DRS, Strix, Snap), 1 All is Dust
Notes : Kolaghan and a cascade of countermagic into Jace can be a problem but otherwise, as they don’t play a lot of Wasteland, the MU should be ok most of the time as one of our big CCM will finally close the game. The question is to keep Chalice/Trinisphere or not, cause it’s always 3 Abrupt Decay and 2 Kolaghan, but I like the idea of betting their artifact hate with those prison pieces to make way fo our mana rocks => Ulamog.

Sneak and Show :
Out : 1 Trinisphere, 4 Smasher, 3 All is Dust
In : 1 Endbringer, 3 Warping Wail (Show and Tell), 4 Needle (Griselbrand, Sneak Attack)
can't beat them without a good combination of Chalice/Trinsipshere, TKS, Karakas, Endbringer, but with this list, the match up seems to be even.

Dredge Manaless :
Out : 3 Trinisphere, 4 Chalice
In : 4 Leyline, 3 Warping Wail (Ichorid)
Notes : Leyline => GG. Chalice/Trinisphere have close to no use.

Nic Fit :
Out : 3 Trinisphere
In : 2 Needle (Pernicious Deed, Planeswalkers), 1 All is Dust
Notes : we look for Chalice on 1 on the play to stop the NicFit engine cleaning our hand. Again, All is Dust is nuts.

Got a few more notes versus other decks but these are the most commonly faced tiers.

Hi again. I see that against wasteland decks, you take usually a voltaic out. Could it be a good argument to keep it in as we provably need to rely more on artifacts to cast spells?

ChrisDissent
10-08-2017, 04:37 AM
Hi again. I see that against wasteland decks, you take usually a voltaic out. Could it be a good argument to keep it in as we provably need to rely more on artifacts to cast spells?

What leads me to do this is that, in match up where Chalice on 1 is still huge, Voltaic + Chalice is a nonbo. Adding Needles makes it worse, and in case you have a starting hand with Tomb/Chalice (and you'll likely cast turn 1 your Chalice), you have then 7 possible brick topdecks in a pile with no cantrips to dilute them. Vs Wasteland decks, aside from Needling it, landing a mana rock, even with no Voltaic, is the most important move.
And not siding out Voltaic means you'll trim down our threats (midgame Eldrazis, lock pieces, gamebreakers) while with Big Eldrazi in general, you can easily find yourself with a lot of mana with nothing to spend it on.

That's just my point of view, and I may be totally wrong. What do you suggest to take off instead of Voltaic ?

Tucane
10-08-2017, 04:45 AM
Coud some1 post a decent list without candelabra? (i cant afford it). Is the deck good without it? Thanks

For a solid recent list, try ChrisDissents version from a few pages back... tailor it for your meta and profit.

My personal list is still a work in progress and it's made for my local metagame (low on combo, lots of disruptive value-decks), small tournament upcoming tuesday evening.

Deck: Eldrazi Superfriends
Counts: 61/15

Creatures:13
4 Thought-Knot Seer
4 Reality Smasher
2 Kozilek, the Great Distortion
2 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn

Spells:22
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
4 All Is Dust
4 Karn Liberated
2 Ugin, the Spirit Dragon

Lands:26
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Urborg, Tomb of Yawgmoth
2 Vesuva

Sideboard:15
3 Endbringer
4 Sorcerous Spyglass
4 Warping Wail
4 Leyline of the Void

caprino
10-08-2017, 08:10 AM
Been trying this versus Aluren lately :

Aluren :
Out : 2 Kozilek, 1 Ulamog, 4 Smasher, 1 Dynamo, 1 Voltaic
In : 4 Needle (Cavern Harpy, DRS), 2 Warping Wail (Strix, DRS, Glint-Nest), 2 Spatial (every critter), 1 All is Dust

G1, found that Trinisphere + Chalice on 2 just wrecks them. I keep those pieces, thinking that Chalice on 2 will not only happen in a dream scenario cause they need to reach 4 manas before going off.
And by this time, we side in many things that should mess with their plan.

Thoughts ?

Thanks. I change.

In you side guide missing a card in stoneblade, miracle, Ur delver, grixis delver, death and taxes, food chain.

Look. Write missing cards thanks

ChrisDissent
10-08-2017, 09:19 AM
Thanks. I change.

In you side guide missing a card in stoneblade, miracle, Ur delver, grixis delver, death and taxes, food chain.

Look. Write missing cards thanks

Not sure if it's the correct move vs Aluren, but I was just guessing people thoughts. Let us know if it works ;)
For the cards missing, as long as we run 26 lands, I don't mind starting G2/G3 with 61 cards if I've side out some big CCM cards like the Titans or All is Dust. But I may be really wrong here, so let me know if it's a mistake.

Is this current sideboard tech worked vs Grixis for you ? Cause I'm not too sure about it. Basically, everything in our sideboard can be good vs them (Neddle for Wasteland, removal for Pyro/Delver, Leyline interfere with DRS/Angler/Cabal, All is Dust is stellar) but so are Chalice/Trini, TKS/Smasher and of course the gamebreakers.
What do you think ?

caprino
10-08-2017, 10:59 AM
Not sure if it's the correct move vs Aluren, but I was just guessing people thoughts. Let us know if it works ;)
For the cards missing, as long as we run 26 lands, I don't mind starting G2/G3 with 61 cards if I've side out some big CCM cards like the Titans or All is Dust. But I may be really wrong here, so let me know if it's a mistake.

Is this current sideboard tech worked vs Grixis for you ? Cause I'm not too sure about it. Basically, everything in our sideboard can be good vs them (Neddle for Wasteland, removal for Pyro/Delver, Leyline interfere with DRS/Angler/Cabal, All is Dust is stellar) but so are Chalice/Trini, TKS/Smasher and of course the gamebreakers.
What do you think ?

Against grixis wanting you could add the fourth all is dust from the side

but I think Out: 2 Kozilek, 2 Ulamog, 2 Dynamo, 2 Voltaic
In: 4 Needle (Wasteland, DRS), 3 Warping Wail, 2 Spatial Contortion .... is good

the idea of starting with 61cards g2 and g3 never did.

I'll try these days and I'll let you know.

so would you not change the sides in and out that you previously wrote to me?

Tucane
10-08-2017, 11:18 AM
Not sure if it's the correct move vs Aluren, but I was just guessing people thoughts. Let us know if it works ;)
For the cards missing, as long as we run 26 lands, I don't mind starting G2/G3 with 61 cards if I've side out some big CCM cards like the Titans or All is Dust. But I may be really wrong here, so let me know if it's a mistake.

Is this current sideboard tech worked vs Grixis for you ? Cause I'm not too sure about it. Basically, everything in our sideboard can be good vs them (Neddle for Wasteland, removal for Pyro/Delver, Leyline interfere with DRS/Angler/Cabal, All is Dust is stellar) but so are Chalice/Trini, TKS/Smasher and of course the gamebreakers.
What do you think ?

Boarding plan seems solid. Grixis matchup can still be rough.

IMO: Grixis Delver is one of the matchups where I prefer to have Spyglass over Needle, as Chalice @1 is first priority (on the play) and information aka "which/how many counters to bait" is crucial. On the draw if they go for turn 1 DRS... I'd play the Needle/Spyglass first to avoid the devastating turn 2 Wasteland+Pressure (Pyro). Last time i lost g3 due to FoW on both TKS and All is Dust.

ChrisDissent
10-08-2017, 12:30 PM
Against grixis wanting you could add the fourth all is dust from the side

but I think Out: 2 Kozilek, 2 Ulamog, 2 Dynamo, 2 Voltaic
In: 4 Needle (Wasteland, DRS), 3 Warping Wail, 2 Spatial Contortion .... is good


Boarding plan seems solid. Grixis matchup can still be rough.

IMO: Grixis Delver is one of the matchups where I prefer to have Spyglass over Needle, as Chalice @1 is first priority (on the play) and information aka "which/how many counters to bait" is crucial. On the draw if they go for turn 1 DRS... I'd play the Needle/Spyglass first to avoid the devastating turn 2 Wasteland+Pressure (Pyro). Last time i lost g3 due to FoW on both TKS and All is Dust.

Good ! Glad to know it's fine, and love the common effort on the matter. Perhaps, once we tweak this sideboard guide enough, we could make a proper primer.

Interesting thoughts on Spyglass. Didn't try it yet, cause I think it will better fit in 4x City build, and I only own 2 of these.
But as a competitive intent, don't hesitate to update the sideboard/main deck if it's really good.

@.Caprino : I'm still on the guide I wrote, but if something's wrong, tell it to discuss. When I'll have the time, I'll check it entirely to make minor changes.
Thx you too for the feedback

Cocheloco
10-08-2017, 03:57 PM
What leads me to do this is that, in match up where Chalice on 1 is still huge, Voltaic + Chalice is a nonbo. Adding Needles makes it worse, and in case you have a starting hand with Tomb/Chalice (and you'll likely cast turn 1 your Chalice), you have then 7 possible brick topdecks in a pile with no cantrips to dilute them. Vs Wasteland decks, aside from Needling it, landing a mana rock, even with no Voltaic, is the most important move.
And not siding out Voltaic means you'll trim down our threats (midgame Eldrazis, lock pieces, gamebreakers) while with Big Eldrazi in general, you can easily find yourself with a lot of mana with nothing to spend it on.

That's just my point of view, and I may be totally wrong. What do you suggest to take off instead of Voltaic ?

No idea of what to take out, he, he... I was just wondering. My first game with this deck was against lands, and I won 1-2! I was using the build with matter reshaper and the guy beat the heck out of lands on both games I won

caprino
10-09-2017, 07:23 AM
Good ! Glad to know it's fine, and love the common effort on the matter. Perhaps, once we tweak this sideboard guide enough, we could make a proper primer.

Interesting thoughts on Spyglass. Didn't try it yet, cause I think it will better fit in 4x City build, and I only own 2 of these.
But as a competitive intent, don't hesitate to update the sideboard/main deck if it's really good.

@.Caprino : I'm still on the guide I wrote, but if something's wrong, tell it to discuss. When I'll have the time, I'll check it entirely to make minor changes.
Thx you too for the feedback

Vs team America, jund and maverick side guide? Thanks

caprino
10-09-2017, 08:46 AM
Hi Caprino ! Looks the deck is running hot with you :)

Maverick :
Out : 4 Chalice (they have Green Sun, Qasali, sometimes Abrupt Decay and not so much one drops), 3 Trinisphere, 1 Dynamo, 1 Voltaic, 1 Kozilek V2
In : 4 Needle (Wasteland, Knight, DRS, Scooze, SFM, Equipments), 3 Warping Wail (every critter), 2 Warping Wail (Gaddock), 1 All is Dust
Notes : Never lose any game (10-0 / 20-3). All is Dust wrecks them if they don’t land Gaddock. All we can fear is an active Knight or a fast start. Most of the time, they think we’re on regular Eldrazi list, and they'll want to tempo us out. Bad idea. You might wanna fit Leylines here (stops Knight and DRS) but I think it's not efficient and doesn't match well with All is Dust.

Team America is a BUG Control deck, right ? I don't really get the nuances between all of these DRS decks sometimes. I'd go for :
On the play :
Out : 3 Trinisphere, 2 Dynamo, 2 Voltaic, 2 Kozilek, 1 Ulamog
In : 4 Needle (Wasteland, Planeswalkers), 4 Leyline (Tarmogoyf, DRS), 2 Spatial Contortion (Delver), and maybe 1 All is Dust

On the draw :
Out : 4 Chalice, 1 Dynamo, 2 Voltaic, 2 Kozilek, 1 Ulamog
In : 4 Needle (Wasteland, Planeswalkers), 4 Leyline (Tarmogoyf, DRS), 2 Spatial Contortion (Delver), and maybe 1 All is Dust
But this is purely theoretical.

Jund :
Out : 4 Chalice, 3 Trinisphere, 1 Voltaic, 1 Dynamo, 2 Kozilek, 1 Ulamog
In : 4 Needle (Wasteland, Liliana), 4 Leyline (Tarmogoyf, DRS, PF), 2 Warping Wail (DRS, Bob, Tourach,), 2 Spatial Contortion, 1 All is Dust
Notes : another awful match up. They combine pressure on our lands (Wasteland), creatures (Liliana), card advantage (Bob, Bloodbraid) and fast clock (Goyf). Needle is the key but they have both Abrupt Decay and Kolaghan’s Command to screw our plan.

Again, this is all subject to discussion.

Team American is problem land delver go and turn 2 wasteland /tourach....yesterday i test Vs team america /bug delver is same....2 1 win and 1 2 lose. I think 50% is matchup

ChrisDissent
10-09-2017, 09:08 AM
Team American is problem land delver go and turn 2 wasteland /tourach....yesterday i test Vs team america /bug delver is same....2 1 win and 1 2 lose. I think 50% is matchup

Yep, just what I was thinking. Midrange BUG is favourable, Control is more 50/50.

caprino
10-09-2017, 09:13 AM
Yep, just what I was thinking. Midrange BUG is favourable, Control is more 50/50.

I think controll (no delver) is 60 40 for big eldrazi....slow deck is good for BIG.

Team American is aggro...i think 50%50

FourDogsinaHorseSuit
10-09-2017, 10:21 AM
Right now, I'm on this list :

4 Ancient Tomb
4 Eldrazi Temple
4 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 City of Traitors
2 Vesuva
2 Urborg, Tomb of Yawgmoth

4 Thought-Knot Seer
4 Reality Smasher
4 Ulamog, The Ceaseless Anger
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion

4 Chalice of the Void
4 Grim Monolith
3 Thran Dynamo
3 Voltaic Key
3 Trinisphere

3 All is Dust

SB
4 Leyline of the Void
4 Pithing Needle
3 Warping Wail
2 Spatial Contortion
2 Endbringer



Flex spots are 1 Urborg (could be any utility land, I'm considering going 1 waste for Path to Exile/Ghost Quarter and more narrow uses vs Blood Moon effects), Spatial Contortion (Delver is still a pain in the ass) and Endbringers (there for Sneak and Show match ups, but could be Ensnaring Bridge that works well vs Marit Lage too).
Probably going +1 All is Dust in the side soon.

Results are quite good so far :
Even vs : Grixis, Infect, Turbo Moon, Canadian Threshold, Death Blade, Merfolks, Belcher
Favorable vs : Czech Pile, DnT, BUG (Midrange and Control alike), Eldrazi, Reanimator, TES, Aluren, Shardless, Standstill, Goblins, Stax, Omnitell
Crushing : ANT, Stoneblade UW, Miracles, Elves, Burn, Pox, Maverick, Nic Fit (regular build)
Have a hard time fighting : Sneak Show (not by much, that said), Lands (terrible match up), UR Delver, Dark Dephts, Food Chain, Aggro Loam, Jund, Mono Red Sneak Attack

Fell free to discuss the list.
Is this still the latest list?

ChrisDissent
10-09-2017, 11:21 AM
I think controll (no delver) is 60 40 for big eldrazi....slow deck is good for BIG.

Team American is aggro...i think 50%50

My bad, you're right. Well I checked the list and what I said is basically what I'd do against them.


Is this still the latest list?

Pretty much, just -1 Urborg + Karakas MD // -1 Endbringer (thinking about cutting the other one, but for what ?) + 1 All is Dust SB. Testing it ?

FourDogsinaHorseSuit
10-09-2017, 11:59 AM
My bad, you're right. Well I checked the list and what I said is basically what I'd do against them.



Pretty much, just -1 Urborg + Karakas MD // -1 Endbringer (thinking about cutting the other one, but for what ?) + 1 All is Dust SB. Testing it ?
Testing something like it.

darkgh0st
10-09-2017, 12:06 PM
#Justpost (your slightly different list)




12-Post Big Eldrazi
darkghost


Lands (26)
Creatures (11)
Spells (23)
Sideboard



4x Ancient Tomb
4x City of Traitors
4x Cloudpost
3x Eldrazi Temple
2x Eye of Ugin
4x Glimmerpost
1x Karakas
2x Urborg, Tomb of Yawgmoth
2x Vesuva




4x Endbringer
4x Thought-Knot Seer
3x Ulamog, the Ceaseless Hunger




4x Chalice of the Void
3x Trinisphere
2x Basalt Monolith
4x Grim Monolith
4x Voltaic Key
3x Thran Dynamo
3x Ugin, the Spirit Dragon




4x Pithing Needle
3x Warping Wail
1x Walking Ballista
2x All is Dust
1x Emrakul, the Aeons Torn
4x Leyline of the Void



I slotted in cards for what I didn't have.

The Endbringers were great when I got to untap with them, but they were crappy when they met removal right away. I picked up the rest of the missing pieces except the Bridges.

My problems with Reality Smashers is that they don't solve the Baleful Strix problem, which is quite a dominant creature in legacy.

ChrisDissent and caprino, how do you handle the lack of Basalt Monolith? They were the difference of me being able to cast my spells vs DnT and Revoker shutting down multiple cards (2 Grim Monolith and 2 Voltaic Key in one of my games) and losing. They also bridged the early game to mid game for me quite well.

ChrisDissent
10-09-2017, 12:24 PM
ChrisDissent and caprino, how do you handle the lack of Basalt Monolith? They were the difference of me being able to cast my spells vs DnT and Revoker shutting down multiple cards (2 Grim Monolith and 2 Voltaic Key in one of my games) and losing. They also bridged the early game to mid game for me quite well.

Vs DnT, it could be a problem, yes. It's a tricky match up, favourable but grindy cause they have a lot of resources. To avoid the Revoker trap, I keep, as possible it can be, a Warping Wail or a Spatial Contortion ready for Revoker, by not directly tap my mana rocks.
Talking about Basalt, the only good point for it (except for being Monolith n° 5/6) is this particular situation. Otherwise, it's a less efficient mana rock, and I would likely run another Dynamo than this one.

On Smasher's case, I don't want to advocate for our Smasher build, but he has an impact as soon he hits the ground, and forces your opponent to card disadvantage to get rid of him. 1 mana less is a thing. And he's a Planeswalker killer.
Endbringer is nice as a drawing engine and at freezing big dudes on the opponent's board, but as you said, it will likely eat all the removal before you can take any advantage of him.

How are your testing so far with this list ?

caprino
10-09-2017, 12:52 PM
12-Post Big Eldrazi
darkghost


Lands (26)
Creatures (11)
Spells (23)
Sideboard



4x Ancient Tomb
4x City of Traitors
4x Cloudpost
3x Eldrazi Temple
2x Eye of Ugin
4x Glimmerpost
1x Karakas
2x Urborg, Tomb of Yawgmoth
2x Vesuva




4x Endbringer
4x Thought-Knot Seer
3x Ulamog, the Ceaseless Hunger




4x Chalice of the Void
3x Trinisphere
2x Basalt Monolith
4x Grim Monolith
4x Voltaic Key
3x Thran Dynamo
3x Ugin, the Spirit Dragon




4x Pithing Needle
3x Warping Wail
1x Walking Ballista
2x All is Dust
1x Emrakul, the Aeons Torn
4x Leyline of the Void



I slotted in cards for what I didn't have.

The Endbringers were great when I got to untap with them, but they were crappy when they met removal right away. I picked up the rest of the missing pieces except the Bridges.

My problems with Reality Smashers is that they don't solve the Baleful Strix problem, which is quite a dominant creature in legacy.

ChrisDissent and caprino, how do you handle the lack of Basalt Monolith? They were the difference of me being able to cast my spells vs DnT and Revoker shutting down multiple cards (2 Grim Monolith and 2 Voltaic Key in one of my games) and losing. They also bridged the early game to mid game for me quite well.

Death and taxes is good matchup...revoker is a problem ok...g1 is 50/50 depending you oppo see more wasteland, Port ecc...post side is different warping wail spatial and neddle is very good. 60 /40 for you.

I play basalt last time...i think is a good cards ramp...is problem is decay. Basalt is good when you have a dynamo in play. My conclusion is grim monolith and dynano and 3 voltaic is best combination for ramp.

MD.Ghost
10-10-2017, 04:15 AM
12-Post Big Eldrazi
darkghost


Lands (26)
Creatures (11)
Spells (23)
Sideboard



4x Ancient Tomb
4x City of Traitors
4x Cloudpost
3x Eldrazi Temple
2x Eye of Ugin
4x Glimmerpost
1x Karakas
2x Urborg, Tomb of Yawgmoth
2x Vesuva




4x Endbringer
4x Thought-Knot Seer
3x Ulamog, the Ceaseless Hunger




4x Chalice of the Void
3x Trinisphere
2x Basalt Monolith
4x Grim Monolith
4x Voltaic Key
3x Thran Dynamo
3x Ugin, the Spirit Dragon




4x Pithing Needle
3x Warping Wail
1x Walking Ballista
2x All is Dust
1x Emrakul, the Aeons Torn
4x Leyline of the Void



I slotted in cards for what I didn't have.

The Endbringers were great when I got to untap with them, but they were crappy when they met removal right away. I picked up the rest of the missing pieces except the Bridges.

My problems with Reality Smashers is that they don't solve the Baleful Strix problem, which is quite a dominant creature in legacy.

ChrisDissent and caprino, how do you handle the lack of Basalt Monolith? They were the difference of me being able to cast my spells vs DnT and Revoker shutting down multiple cards (2 Grim Monolith and 2 Voltaic Key in one of my games) and losing. They also bridged the early game to mid game for me quite well.

The build is a good example why we discuss different ideas - you can't expect a deck that runs solid vs every matchup, heck even blue shells have good and bad matchups. The build above is - for my taste - simply overloaded with to many mid-endgame cards. It is okay if you face other fair midrange decks or stomp control decks that cant disrupt you well (against combo we all can struggle since "BigEldrazi" owns answer like Chalice, TKS etc. but have a slower T1 Manabase than other Stompy-Decks). If you want to beat DnT/Grixis Delver etc aka Decks that disrupt your Mana&Gameplan and kill you with a few little dudes you need cards that interact with your opponent befor you reach 8-10 mana for bombs like Ulamog&Ugin...I like Walking Ballista at Main, because it will allow to interact with a lot of Decks and is still a card that can win you the game if you have a lot of mana - its simply never a dead and a nice mana sink too - your opponent (unless a combo player) must answer it and you can still interact in response with it. Cards like Matter Reshaper, Smasher etc. will also allow you to interact with the field and at least give your opponent something to do. Its also not bad to catch some counter&removal before you drop the real bombs.

Overall if you want to improve matchup vs fast disruptive creature decks you must cut some endgame stuff, because in a lot of games you will never reach the amount of mana to cast them or it is too late. That is also the reason i dont like all the list with 3-4 Ugins + 5or more Endgame Eldrazis. It will tend to a lot of dead draws, mulligans and games you skip because you cant do anything with the cards in hand while your opponent play alone.

@ChrisDissent: Blight Herder wasnt to bad at all. Five Mana is more or less low enough to have impact even under disruption. Smasher would be good to, but in this Deck Herder feels better because in most cases it doesnt matter if he gets countered or catch removal. His job is to defend the field and allow to ramp into a bigger Eldrazi the following turns - he can do both well, if you can attack you still have 7 power on 4 bodies. But you need O.Sower (besides TKS) too to get enough exile effects. With leyline, Warping Wail at side its even better.

@Manarocks: I am with caprino here, Grim Monolith and Thran Dynamo with Key are solid enough. You only need more if you pack more high end bombs which - for me - doesnt seemed right because you will still skip some games and the deck have not the problem to win long games or pick up the win after a bomb hit the field. Its always about find the right mix of mana, speed and stuff that overwhelm the opponent. Its nice to draw Ulamog&Ugin if you reach the mana, but its bad to draw them if you need mana and/or defense and its also bad to draw more manarocks like basalt monolith if you need a creature to stay in the game.

caprino
10-10-2017, 08:45 AM
@ChrisDissent: side guide vs dark depht,omnitell,infect,bant. thanks

caprino
10-10-2017, 03:29 PM
Just add recently notes on Dark Depths and Infect, so take it with a pinch of salt :

Dark Depths :
On the play
Out : 2 Kozilek, 4 Smasher
In : 4 Needle (Thespian, Hexmage, Expedition Map), 1 Spatial Contortion (Hexmage), 1 Endbringer

On the draw
Out : 4 Chalice, 2 Kozilek
In : 4 Needle (Thespian, Hexmage, Expedition Map), 2 Spatial Contortion (Hexmage), 1 Endbringer

Notes : a nightmare. Don’t start without a Needle (in the blind, set on Thespian). Only chance is to gain life through Glimmerpost, and survive the first Marit Lage attack. We just look for opponents mistakes. If they play well, it's hopeless.


OmniTell :
Out : 2 Smasher, 2 All is Dust
In : 3 Warping Wail (Show and Tell), 1 Endbringer
Notes : Chalice on 1 to shut off BS/Ponder/Preordain. Being fast into Titans (Smasher is gonna be too slow IMO). TKS does a great job here.


Infect :
Out : 4 Smasher, 2 Kozilek, 2 Dynamo, 2 Voltaic
In : 4 Needle (Nexus, Wasteland), 3 Warping Wail, 2 Spatial Contortion, 1 Endbringer
Notes : we just can’t beat an explosive start + protection. G1 is all about lock pieces for us. G2, we bring everything we can, dump the Smasher that do little, Kozileks that are not so great, and make room keeping our Chalice and Trinisphere. EoT Warping Wail or in response to their pumping instants. Needle’s first target is Nexus, then Wasteland. Ballista would be huge here as it allows to control the stack to dodge their instant spells.


Haven't kept notes on Bant, but I guess it's not very different from what we do versus Deathblade and such.

Thanks.

Today another 4 0

Vs death and taxes 2 1
Vs miracle 2 0
Vs miracle 2 0
Vs Ur delver 2 0

Very happy

darkgh0st
10-10-2017, 05:41 PM
How are your testing so far with this list ?
I'm liking the base a lot, having 26 lands, 13 mana rocks (with Basalt). It feels resilient enough vs Moon Stompy, Lands, and DnT. My meta is widely varied (about 12 different decks) with combo, tempo, control so I don't really want to interact much. I'm just looking for the right cards and proper balance of mid to end game based on my meta.


The build is a good example why we discuss different ideas - you can't expect a deck that runs solid vs every matchup, heck even blue shells have good and bad matchups.
Yup, I hear ya.

The build above is - for my taste - simply overloaded with to many mid-endgame cards.
The original list had 4 10ccs and 4 8ccs. I cut one 10cc and 8cc, and flows a lot better. I can understand cutting another Ulamog.

If you want to beat DnT/Grixis Delver etc aka Decks that disrupt your Mana&Gameplan and kill you with a few little dudes you need cards that interact with your opponent befor you reach 8-10 mana for bombs like Ulamog&Ugin...I like Walking Ballista at Main, because it will allow to interact with a lot of Decks and is still a card that can win you the game if you have a lot of mana - its simply never a dead and a nice mana sink too - your opponent (unless a combo player) must answer it and you can still interact in response with it. Cards like Matter Reshaper, Smasher etc. will also allow you to interact with the field and at least give your opponent something to do. Its also not bad to catch some counter&removal before you drop the real bombs.
I tested 4 Walling Ballistas, he is amazing, but not as a 4 off for me. He can be dead in a lot of matchups still (fast combo) and I'd rather be casting Ugin at 8 mana and Ulamog at 10. I'll try to find which is the right number for me. If I wanted to interact with my opponent I would just play a midrange eldrazi deck. Blight Herder might be possible with Oblivion Sower and maybe Scavenger Grounds, but land slots would be tight. He is a great creature for mid-range.

It will tend to a lot of dead draws, mulligans and games you skip because you cant do anything with the cards in hand while your opponent play alone
It makes it feel like a real MUD deck that way. :tongue:

FourDogsinaHorseSuit
10-10-2017, 09:20 PM
It's not MUD if you can't blame the deck for half the losses.

caprino
10-12-2017, 06:53 AM
@ChrisDissent: vs 4c,4c controll,bug shardless,bug delver,bug controll you side same bug you write in side guide? thanks

caprino
10-14-2017, 08:37 AM
@ChrisDissent: side guide vs all spell,affinity,tezzeret controll, thalia stompy. thanks

caprino
10-14-2017, 09:07 AM
Hi !

For all BUG versions, I'd side something like what I do the regular BUG version.

All my Spells :
Out : 2 Kozilek, 3 Ulamog, 4 Smasher,
In : 3 Warping wail (Dread return), 2 Spatial Contortion (Laboratory Maniac), 4 Leyline
Notes : Leyline => GG


Affinity :
Out : 3 All is Dust, 1 Kozilek V2, 1 Dynamo, 1 Voltaic, 2 Smasher (it’s not about kill them fast but more to stabilize and land a big threat)
In : 4 Needle (Arcbound, Cranial), 3 Warping Wail (Skrige, Mnemite, Ornithopter, etc.), 2 Spatial Contortion
Notes : Bad match up. Chalice on 0, Needle on Cranial or Arcbound is all that’s left for us.
We need to go fast. G1 is unwinnable, especially on the play, as they vomit their hand on one turn and we either can’t do nothing (on the play), or in the blind play Chalice for 1. After that, our prison pieces are useless and they’ll be faster.
G2, we need hate (Chalice on 0 or sol land+Grim+Trinisphere) and shoot their critters.
Needle is highly needed because Arcbound and Cranial can one-shot us.


Tezzeret Control :
Out : 4 Chalice, 3 Trinisphere
In : 2 Spatial Contortion, 1 Warping Wail, 4 Needle (Thopter, Tezzeret, Fayden, Daretti)


Thalia Stompy :
Out : 4 Chalice, 3 Trinisphere, 3 All is Dust (they play TKS/Smasher/Displacer)
In : 4 Needle (Wasteland, Jitte, SFM sometimes), 2 Spatial Contortion (Thalia V2), 1 Endbringer, 3 Warping Wail (SFM, Thalia V1, Revoker)
Notes : Hard match up. G1 is all about speed. The first to land TKS or Smasher will be in good shape. They’re not really annoyed by our prison pieces. G2, we have to land rocks and dodge Wasteland. Keep fast starting hands is also crucial. Spatial Contortion takes care of Thalia V2 which is a real pain in the ass.

Caprino, now you have to give me half of your winning tournament prizes :))

Keep up the good job and have a lot of fun with the deck.


yea haahhahaah thanks

P210
10-15-2017, 05:46 AM
[...]

Tin Fins :
Out : 2 Kozilek, 4 Ulamog, 2 Dynamo, 2 Voltaic, 1 Smasher
In : 4 Leyline, 3 Wail (Reanimation spells), 4 Needle (Griselbrand)
Notes : G1 one is random. G2/3 : mull into Leyline or die. Our big guys are useless cause we’re looking to lock them up and finish them one way or another. TKS will do a fine job.

[...]

Any feedback is welcome.

Warping Wail won't help much against Goryo's Vengeance and Shallow Grave...

caprino
10-15-2017, 03:07 PM
Warping Wail won't help much against Goryo's Vengeance and [cards]Shallow Grave[/I ards]...

Warping is good vs reanimate

ChrisDissent
10-15-2017, 04:20 PM
Warping Wail won't help much against Goryo's Vengeance and Shallow Grave...

Fair point. G1, there's a bunch of sorceries you still can counter (discard spells or Careful Study), and I concede that it's not overwhelming.
G2, Warping Wail takes care about Show and Tell, their emergency plan. Plus, you have a lot of room to be filled, cause in this match up, you really don't mind ramping into any Titan (and surely don't want them to reanimate them). What you want is lock them, multiple times.

caprino
10-16-2017, 08:40 AM
Fair point. G1, there's a bunch of sorceries you still can counter (discard spells or Careful Study), and I concede that it's not overwhelming.
G2, Warping Wail takes care about Show and Tell, their emergency plan. Plus, you have a lot of room to be filled, cause in this match up, you really don't mind ramping into any Titan (and surely don't want them to reanimate them). What you want is lock them, multiple times.

Yes is correct.

Sorry no look pm you write for me.

Vs espert mentor and zombardment? Thanks

MGB
10-16-2017, 06:14 PM
Guys...

Don't play Reality Smasher in this deck...

Reality Smasher is a pure aggro card for the aggro version of Eldrazi. This deck is more of a "control"/ramp Eldrazi with big finishers. Reality Smasher has no place in this deck, imho.

lilevo
10-16-2017, 11:02 PM
SO I might be bringing this deck to EW, sourcerous spyglass yay or nay?

caprino
10-17-2017, 02:32 AM
Guys...

Don't play Reality Smasher in this deck...

Reality Smasher is a pure aggro card for the aggro version of Eldrazi. This deck is more of a "control"/ramp Eldrazi with big finishers. Reality Smasher has no place in this deck, imho.

Smasher is good... Kill Liliana Jace ecc... Trample vs nemesi...i think no bad in this deck.

I test smasher in this days and my results is very good

ChrisDissent
10-17-2017, 03:32 AM
Guys...

Don't play Reality Smasher in this deck...

Reality Smasher is a pure aggro card for the aggro version of Eldrazi. This deck is more of a "control"/ramp Eldrazi with big finishers. Reality Smasher has no place in this deck, imho.

Hi Pathy.

See this inclusion as a hybrid version of Big Eldrazi, as some tried to do lately on the other side of the bridge with sucess : www.hareruyamtg.com/en/k/kD35839S/

Have you gave it a shot ? You might try it a few games at least.
I came to the conclusion, after testing both Ugin build, Conduit of Ruin build and Karn build, that all these decks share a common problem : between the first turns (Chalice/Trnisphere) and those where you'll be able to cast your gamebreakers, you just do nothing. Thought-knot Seer is not enough to put constant pressure and fill the gap. That's why some have tried Matter Reshaper or Oblivion Sower.
I know your version provides explosive starts allowing Ugin/Ulamog T1/T2. But most of the time, after Ugin gets countered, you'll sit with a lot of mana and nothing to spend it on. At least, that's what I experienced and it feels not cool.
Plus, there's a lot of artifact hate running around, and being Kolaghan'd/Grudged to death can happen when it comes with countermagic, disruption and fast clock (Czech Pile, all kind of Delver decks).
Smasher throws a bone in the opponent's yard, something they have to answer and can win single-handedly, giving you outs in certain circumstances and buying you time to build your late game (most of the time with Eye of Ugin => Ulamog, that's why I would not run less than 4).

Both decks have their strengths and weaknesses, neither are bad IMO. Just a matter of taste.

caprino
10-17-2017, 03:51 AM
@chrisdissent

Vs espert mentor and zombardament side guide? Thanks

I don't see you pm

In 3 day i test ChrisDissent's list and my result is 10 0 online. Very happy

caprino
10-17-2017, 04:19 AM
Hard to say, haven't face them a lot.

Zombardment :
Out : 2 Kozilek, 2 Ulamog, 2 Dynamo, 2 Voltaic
In : 4 Leyline, 3 Warping Wail (all their creatures), 1 All is Dust
Notes : Chalice on 1 hurts them badly. So does Leyline. Trinisphere is also good here. But they can steal the game by just being aggro.

Esper Mentor has not a stock list. Some play Anglers, some play Delver, some play Strix. I think you want Spatial Contortion first, to take care of Mentor. All is Dust too, to reset a flooded board. If they run Angler, you might consider Leyline (stops DRS, ANgler, Snap and flashbacked Cabal). I'd cut down some titans and mana rocks/voltaic. Keeping either disruptive hands (Chalice and Trinisphere are stellar) or really fast hands.

OK thanks. Next mouth I play tournament. I write report my game.
Vs espert mentor what do you think +2 Spatial +4 leyline + 1 all is dust
Out 2 kozilek 1 ulamog 2 Voltaic 2 dynamo?

ChrisDissent
10-17-2017, 04:41 AM
OK thanks. Next mouth I play tournament. I write report my game.
Vs espert mentor what do you think +2 Spatial +4 leyline + 1 all is dust
Out 2 kozilek 1 ulamog 2 Voltaic 2 dynamo?

Cool !! Can't wait !
You may not face it but just in case, try to know if they run Angler. If they do, just like you said, I'd side something like this :
Out : 1/2 Kozilek, 1/2 Ulamog, 2 Dynamo, 2 Voltaic
In : 4 Leyline, 2 Spatial Contortion, 1 All is Dust

If they don't, I'd go for :
Out : 1 Kozilek V2, 1 Ulamog, 1 Dynamo, 2 Voltaic
In : 2 Warping Wail (Cabal, Snap, Strix, DRS), 2 Spatial Contortion (Mentor), 1 All is Dust

I'd not cut all the Kozileks cause they run Surgical in the sideboard. Cabal + Surgical on Ulamog, and we're not in good shape cause Smasher/TKS can't handle the monk crew.

FourDogsinaHorseSuit
10-17-2017, 11:55 AM
SO I might be bringing this deck to EW, sourcerous spyglass yay or nay?

It depends: In the sideboard, needle is better because you know exactly what you want to needle, and if you boarded it in, having it turn one is probably a must. But if you are main-boarding needles, you'll probably want to upgrade them to spyglasses. Getting that hand information to pin down the specific build you're against before the game ends can't be discounted.

MGB
10-17-2017, 05:39 PM
Hi Pathy.

See this inclusion as a hybrid version of Big Eldrazi, as some tried to do lately on the other side of the bridge with sucess : www.hareruyamtg.com/en/k/kD35839S/

Have you gave it a shot ? You might try it a few games at least.
I came to the conclusion, after testing both Ugin build, Conduit of Ruin build and Karn build, that all these decks share a common problem : between the first turns (Chalice/Trnisphere) and those where you'll be able to cast your gamebreakers, you just do nothing. Thought-knot Seer is not enough to put constant pressure and fill the gap. That's why some have tried Matter Reshaper or Oblivion Sower.
I know your version provides explosive starts allowing Ugin/Ulamog T1/T2. But most of the time, after Ugin gets countered, you'll sit with a lot of mana and nothing to spend it on. At least, that's what I experienced and it feels not cool.
Plus, there's a lot of artifact hate running around, and being Kolaghan'd/Grudged to death can happen when it comes with countermagic, disruption and fast clock (Czech Pile, all kind of Delver decks).
Smasher throws a bone in the opponent's yard, something they have to answer and can win single-handedly, giving you outs in certain circumstances and buying you time to build your late game (most of the time with Eye of Ugin => Ulamog, that's why I would not run less than 4).

Both decks have their strengths and weaknesses, neither are bad IMO. Just a matter of taste.

I like Endbringer as a mid-game bridge because it can be a draw engine, an attacker, a creature control tool, etc.

Reality Smasher is nothing but a beater. It doesn't really further the game plan of "survive until your late game crushes the opponent".

ChrisDissent
10-17-2017, 06:28 PM
I like Endbringer as a mid-game bridge because it can be a draw engine, an attacker, a creature control tool, etc.

Reality Smasher is nothing but a beater. It doesn't really further the game plan of "survive until your late game crushes the opponent".

Indeed, it's not there for that, just an alternative win condition. And I concede it may not be the optimal choice. Just, it's has been great so far for me, more than anything I've tried instead.
Endbringer has some appeal, really, as it's a house versus Sneak Show and some other match ups, and the draw engine is obviously great. Not the same purpose, as it may be chump blocked all day long, costs 1 more, does nothing a whole turn, and doesn't provide the occasional 2 for 1 when you're opponent tries to get rid of Smasher after letting it resolve.

Still on Big Eldrazi ? Planning to take it to a big event soon ? I wish we could have more reports in this section to share the experience.
Thinking about taking it to a medium event this weekend.

Tucane
10-20-2017, 05:50 AM
Indeed, it's not there for that, just an alternative win condition. And I concede it may not be the optimal choice. Just, it's has been great so far for me, more than anything I've tried instead.
Endbringer has some appeal, really, as it's a house versus Sneak Show and some other match ups, and the draw engine is obviously great. Not the same purpose, as it may be chump blocked all day long, costs 1 more, does nothing a whole turn, and doesn't provide the occasional 2 for 1 when you're opponent tries to get rid of Smasher after letting it resolve.

Still on Big Eldrazi ? Planning to take it to a big event soon ? I wish we could have more reports in this section to share the experience.
Thinking about taking it to a medium event this weekend.

I am also on 4x Smasher at this point, they have been fine as in turning the tides on the opponent and killing off lilianas and Jaces. They don't do much vs strix, infect creatures, pyromancer and other small annoying creatures that infest the metagame these days. Having tried Walking Ballista for some time, I feel it compliments the Smashers and Endbringers well.

The solution might be a configuration of 3x Smasher, 3x Ballista and 2-3x Endbringer to cover all bases in terms of creatures/walkers. The problem lies in available slots though, what can we cut safely?

ChrisDissent
10-20-2017, 07:13 AM
Out of the blue, I would say there is two options.
You can jam some of them in the sideboard, and side in the most efficient ones in the current match up.
Or, if you want to main deck the gang, then you have to trim some finishers and mana rocks/Voltaic and play a more midgame oriented version. Cause lock pieces / TKS / sweepers are highly needed IMO and you can't afford to not play them.
Something like this J.A. Eliso's list : http://mtgtop8.com/event?e=17004&d=305207

I've been considering at some point to fit a 1x colorless creature tool box, that can be fetched by Eye of Ugin, but eh, it's 7+ mana and doesn't solve the problems you've point.

Results are good so far ?

caprino
10-20-2017, 07:27 AM
Out of the blue, I would say there is two options.
You can jam some of them in the sideboard, and side in the most efficient ones in the current match up.
Or, if you want to main deck the gang, then you have to trim some finishers and mana rocks/Voltaic and play a more midgame oriented version. Cause lock pieces / TKS / sweepers are highly needed IMO and you can't afford to not play them.
Something like this J.A. Eliso's list : http://mtgtop8.com/event?e=17004&d=305207

I've been considering at some point to fit a 1x colorless creature tool box, that can be fetched by Eye of Ugin, but eh, it's 7+ mana and doesn't solve the problems you've point.

Results are good so far ?

Pm for you.

JeezXrist
10-20-2017, 09:49 AM
This was my list from a previous tournament: Big Eldrazi (http://mtgtop8.com/event?e=17132&d=305937&f=LE)

I opted to use Spatial Contortions on main since there's a lot of Revokers and Teegs running around on that day.

ChrisDissent
10-20-2017, 10:08 AM
This was my list from a previous tournament: Big Eldrazi (http://mtgtop8.com/event?e=17132&d=305937&f=LE)

I opted to use Spatial Contortions on main since there's a lot of Revokers and Teegs running around on that day.

Why just 2 Leyline of the Void, while you also pack 2 Surgical ? Less chance to have it in starting hand in the relevant match ups, and no way to cast it later on.
And with Chalice, Surgical is not great. If you don't want pack 4 Leylines, perhaps you could go for Faeries instead ?

Sanctity is for what ?

FourDogsinaHorseSuit
10-20-2017, 10:09 AM
This was my list from a previous tournament: Big Eldrazi (http://mtgtop8.com/event?e=17132&d=305937&f=LE)

I opted to use Spatial Contortions on main since there's a lot of Revokers and Teegs running around on that day.

Hedron Archive?
Oh they made a two-thirds Dreamstone Headron?
But seriously is it working out for you? I saw a stream and my personal experience agrees that this deck needs some card draw/selection to go from fun to a contender and is Hedron Archive doing that well for you?

caprino
10-20-2017, 10:13 AM
Hedron Archive?
Oh they made a two-thirds Dreamstone Headron?
But seriously is it working out for you? I saw a stream and my personal experience agrees that this deck needs some card draw/selection to go from fun to a contender and is Hedron Archive doing that well for you?

I think 4 Grim monolith 3/4 dynamo 0/3 basalt and 3 key is top!

FourDogsinaHorseSuit
10-20-2017, 10:13 AM
Why just 2 Leyline of the Void, while you also pack 2 Surgical ? Less chance to have it in starting hand in the relevant match ups, and no way to cast it later on.
And with Chalice, Surgical is not great. If you don't want pack 4 Leylines, perhaps you could go for Faeries instead ?

Sanctity is for what ?

I Suggest Ravenous Trap as the middle ground, it's not surgical but I think it's better than Macrabe.

FourDogsinaHorseSuit
10-20-2017, 10:15 AM
I think 4 Grim monolith 3/4 dynamo 0/3 basalt and 3 key is top!

Sorry, I don't understand what you're trying to get at here.

caprino
10-20-2017, 10:19 AM
Sorry, I don't understand what you're trying to get at here.

Hedron Archive is bad.

FourDogsinaHorseSuit
10-20-2017, 10:20 AM
Hedron Archive is bad.

That's what I thought, but I thought I'd ask.

caprino
10-20-2017, 10:21 AM
@chrisdissent

Side guide vs ub reanimator and dredge no manaless. Thanks

Tucane
10-20-2017, 11:40 AM
Out of the blue, I would say there is two options.
You can jam some of them in the sideboard, and side in the most efficient ones in the current match up.
Or, if you want to main deck the gang, then you have to trim some finishers and mana rocks/Voltaic and play a more midgame oriented version. Cause lock pieces / TKS / sweepers are highly needed IMO and you can't afford to not play them.
Something like this J.A. Eliso's list : http://mtgtop8.com/event?e=17004&d=305207

I've been considering at some point to fit a 1x colorless creature tool box, that can be fetched by Eye of Ugin, but eh, it's 7+ mana and doesn't solve the problems you've point.

Results are good so far ?

I believe that trimming the high end (Kozileks) and playing less voltaic key might be the best option. That will make room for the answers we need to not die to early swarms, especially on the draw. Oblivion Sowers from J.A Elisos list can be cut for something better, like ballista or other sweepers/effects that can hold the ground until All is Dust is turned on.

Haven't played at all lately (due to life and shit) but I'm gonna play a small tournament tuesday night... Will post about it:-)

Tucane
10-21-2017, 08:10 AM
Vs dredge manaless and dredge no manaless you side same right?

I'd say yes. Unless you happen to have Thorn of Amethyst or Sphere of Resistance in your SB... as those cards partly lock down Manaless Dredge. Another option is Pithing Needle @ Phantasmagorian vs Manaless. Also, always let them play first when possible as you'll get a free card and you get to watch them do nothing for a turn:-)

caprino
10-21-2017, 11:34 AM
@chrisdissent:

do you think you've swapped the versions or made a mistake?

to use the side? what do you think?


DREDGE LED
Out : 3 All is Dust, 4 Smasher, 1 Kozilek V2
In : 4 Leyline, 3 Warping Wail (Ichorid, Nether Shadow), 1 Endbringer


Dredge Manaless :
Out : 3 Trinisphere, 4 Chalice
In : 4 Leyline, 3 Warping Wail (Ichorid)
Notes : Leyline => GG. Chalice/Trinisphere have close to no use.

Cocheloco
10-21-2017, 04:45 PM
Pathy does it again... https://www.mtggoldfish.com/deck/801128#paper

JeezXrist
10-23-2017, 07:35 AM
Why just 2 Leyline of the Void, while you also pack 2 Surgical ? Less chance to have it in starting hand in the relevant match ups, and no way to cast it later on.
And with Chalice, Surgical is not great. If you don't want pack 4 Leylines, perhaps you could go for Faeries instead ?

Sanctity is for what ?

I want my sideboard options to be much more flexible and when I board against Reanimator, I remove "ALL" of my Chalices. The people in our meta knows how to fight Big Eldrazi when they're playing using BR Reanimator. They just mull into Reverent Silence to answer the Leyline. Surgical is a backup when they do. I also use the Surgical against Wasteland decks, Past in Flame for the Storm matchups and Brainstorm for Omnitell. Faerie was an option once but I opted for the Surgicals instead.

Sanctity was a last minute call when I saw a lot of Storm, Burn and assuming a random RG Charbelcher. I don't really like the idea of not having any defense when you're on the draw and them on the play and going off eventually. The first three turns is crucial for these decks and probably at that time you've already established threat.

JeezXrist
10-23-2017, 07:38 AM
Hedron Archive?
Oh they made a two-thirds Dreamstone Headron?
But seriously is it working out for you? I saw a stream and my personal experience agrees that this deck needs some card draw/selection to go from fun to a contender and is Hedron Archive doing that well for you?

Yeah, it works for me.

There are just times that you have a ton of mana and not having a threat. For this, Hedron comes in for that quick card advantage and eventually drawing something.

ChrisDissent
10-23-2017, 10:18 AM
Here’s a report of a 25-man tournament this weekend, 5 rounds + top 8.
Long story short, it was a disappointing 3-2, finished at 11th place.

Round 1 vs Infect Loss 1-2
Had the toss. G1 kept a 6 with Eye Temple City Chalice Smasher Dynamo. City -> Chalice met Force of Will, and I didn’t drew any land in like 4 turns, while he Invigorated me to death.
G2 I kept a 6 with Trinisphere and some other stuff. Game goes long, I bet counterspells to land the Trini, locked his nexus with Needle, and finally Ulamog did the job.
G3 was hard, had to mulligan again into a medium hand with 2 removals and a TKS. The big eyed dude took an Invigorate while WW cleared Agent and Glistener. I drew poorly the rest of the game and he was able to land a Hierarch + a Nexus. Time out, 3 last turns. I got 4 poison counters. I’m able to survive his 2 remaining attacks with his 2/2 Nexus unless he finds Noble/Invogorate/Berserk, which obviously happened while I drew Chalice (he has a Seal of Primordium in play). Not sure but think it cost me the quarterfinals.

Round 2 vs Stoneblade Loss 0-2
Toss lost. G1 he goes SFM fetching a SoFi, I fast TKS to reveal 2x Back to Basics, Batterskull, SoFi, TNN from the back of my memory. Well, we can’t beat B2B backed up with countermagic.
G2 had to mull to 5 into a barely keepable hand. Did my best, opponent was not really good (and not really agreeable) missing multiplestriggers that kept me in the game but a Germ over-equipped sealed the deal. Endbringer would have been far better here.

Round 3 vs Turbo Moon Win 2-0
Really pleasant player. Both games goes the same way : mana rocks into Ulamog/All is Dust. With the right hand, we don’t fear Blood Moon, and that’s what they’ll likely go for first. Smashers were ready for any Chandra that would have shown.

Round 4 vs Aluren Win 2-1
Game 1 I had a fast start with something like Chalice, Grim, Key => Ulamog. Seen DRS and Sharless Agent. Thought he was on Shardless BUG.
G2 sided properly for that match up, needling Wasteland, then the DRS he played turn 1. He caught me turn 4 with Aluren into the combo.
G3 I jammed a Needle on Cavern Harpy, and a TKS taking Aluren, seeing a Decay. I try to buy time with Chalice on 1, betting the Decay. Later, he’s able to cast an Aluren and pass turn. I go for All is Dust. Board cleared, cast a Smasher or two.

Round 5 vs Budget Dredge (no LED) Win 2-1
Toss lost. G1 he goes Cephalid. I look at my hand full of TKS and cried inside. My turn, I played a Chalice for 0. Later, he confessed not playing LED due to budget reasons.
G2/3 Leyline is unbeatable.


Smashers won me some games. Endbringers would have steal some others. Think I need to reconsider the build, and above all, seems like sideboard notes can be really improved. I’ll delete them as I was looking for co-working, not monopolize the thread and been asked my side vs every deck ever seen.
On a side note, good thing is I met a really nice player that was on Big Eldrazi too. His build seems really nice. Hope he’ll post here too ;)

BTW, Congratz to Pathy for doing it again ! The truth may not be out there ;)

caprino
10-23-2017, 11:54 AM
Here’s a report of a 25-man tournament this weekend, 5 rounds + top 8.
Long story short, it was a disappointing 3-2, finished at 11th place.

Round 1 vs Infect Loss 1-2
Had the toss. G1 kept a 6 with Eye Temple City Chalice Smasher Dynamo. City -> Chalice met Force of Will, and I didn’t drew any land in like 4 turns, while he Invigorated me to death.
G2 I kept a 6 with Trinisphere and some other stuff. Game goes long, I bet counterspells to land the Trini, locked his nexus with Needle, and finally Ulamog did the job.
G3 was hard, had to mulligan again into a medium hand with 2 removals and a TKS. The big eyed dude took an Invigorate while WW cleared Agent and Glistener. I drew poorly the rest of the game and he was able to land a Hierarch + a Nexus. Time out, 3 last turns. I got 4 poison counters. I’m able to survive his 2 remaining attacks with his 2/2 Nexus unless he finds Noble/Invogorate/Berserk, which obviously happened while I drew Chalice (he has a Seal of Primordium in play). Not sure but think it cost me the quarterfinals.

Round 2 vs Stoneblade Loss 0-2
Toss lost. G1 he goes SFM fetching a SoFi, I fast TKS to reveal 2x Back to Basics, Batterskull, SoFi, TNN from the back of my memory. Well, we can’t beat B2B backed up with countermagic.
G2 had to mull to 5 into a barely keepable hand. Did my best, opponent was not really good (and not really agreeable) missing multiplestriggers that kept me in the game but a Germ over-equipped sealed the deal. Endbringer would have been far better here.

Round 3 vs Turbo Moon Win 2-0
Really pleasant player. Both games goes the same way : mana rocks into Ulamog/All is Dust. With the right hand, we don’t fear Blood Moon, and that’s what they’ll likely go for first. Smashers were ready for any Chandra that would have shown.

Round 4 vs Aluren Win 2-1
Game 1 I had a fast start with something like Chalice, Grim, Key => Ulamog. Seen DRS and Sharless Agent. Thought he was on Shardless BUG.
G2 sided properly for that match up, needling Wasteland, then the DRS he played turn 1. He caught me turn 4 with Aluren into the combo.
G3 I jammed a Needle on Cavern Harpy, and a TKS taking Aluren, seeing a Decay. I try to buy time with Chalice on 1, betting the Decay. Later, he’s able to cast an Aluren and pass turn. I go for All is Dust. Board cleared, cast a Smasher or two.

Round 5 vs Budget Dredge (no LED) Win 2-1
Toss lost. G1 he goes Cephalid. I look at my hand full of TKS and cried inside. My turn, I played a Chalice for 0. Later, he confessed not playing LED due to budget reasons.
G2/3 Leyline is unbeatable.


Smashers won me some games. Endbringers would have steal some others. Think I need to reconsider the build, and above all, seems like sideboard notes can be really improved. I’ll delete them as I was looking for co-working, not monopolize the thread and been asked my side vs every deck ever seen.
On a side note, good thing is I met a really nice player that was on Big Eldrazi too. His build seems really nice. Hope he’ll post here too ;)

BTW, Congratz to Pathy for doing it again ! The truth may not be out there ;)

Infect is hard...stoneblade is good matchup....gl next tournament.

I think your side guide is great!!!

Next mouth I play you list and post a report

MGB
10-23-2017, 07:14 PM
After having missed Eternal Weekend due to travel constraints and money issues (hotels were super expensive there), I've decided to attend the Starcitygames Legacy Open this weekend in Washington DC.

I'm debating really hard as to whether to take THIS deck to the main event (the Open) or more traditional Eldrazi Stompy, which I've also been doing well with on Magic Online.

My plan will be to choose one deck and play it in the Open, and hope to do well with it, but if I scrub out I will play the OTHER deck in the Legacy Classic on Sunday. Hopefully, though, I'll do well enough to be playing for Top-8 on Day 2 with the deck I chose to play at the main event.

Debonair
10-24-2017, 01:31 AM
On a side note, good thing is I met a really nice player that was on Big Eldrazi too. His build seems really nice. Hope he’ll post here too ;)


Hi All,

We had in Annecy (France) a small tournament where I took my Big Eldrazi.
I play it since 7-8 months but I usually prefer to take my BR Rea to my local shop (meta choice)

First of all, the list (https://deckstats.net/decks/84153/734256-big-eldrazi-artifacts/fr)


4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
1 Urborg, Tomb of Yawgmoth
2 Vesuva
3 All Is Dust
4 Chalice of the Void
4 Grim Monolith
1 Karn Liberated
3 Thran Dynamo
3 Trinisphere
1 Ugin, the Spirit Dragon
3 Voltaic Key
2 Endbringer
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
1 Walking Ballista

//Sideboard :
1 All Is Dust
1 Endbringer
4 Leyline of the Void
3 Pithing Needle
2 Spatial Contortion
2 Sun Droplet
2 Warping Wail



Round 1 vs Gilles with Grixis Delver, Toss won

G1. I land cloudpost, he drops a delver and I land Glimmerpost to be daze-proof having chalice@1. TKS and monsters win afterwards.
G2. He lands Delver and go. I keep a hand with nice spells in the matchup (spatial, walking, sun droplet) but only cloudpost + vesuva. He double wastes me and delver flips T2 which kills me very fast with bolts and kolaghan.
G3. Mull6 (no land in 7) and keep a medium hand (all is dust, endbringer, TKS) but got delver+waste again.

0-1

Round 2 vs Bye
Lame, I came here to play -_-'

1-1

Round 3 vs Arnaud with Czech Pile, Toss won

G1. My opponent has two counterspells and an active force and counters ramp + chalice but do not force the trinisphere. He lands a Leovold + DRS + Jace and draws quite a lot because of my TKS going up and down but I don't care as I land drop + ramp well (and need to prevent him from attacking). Ulamog comes and he concedes before Kozilek would say hello.
G2. Perfect hand with no wasteland and I saw none. I pile up Cloudpost / Vesuva and play chalice countered and a trinisphere which sticks the same turn to play after Ulamog. He has 1 land + TNN, and following turn I can attack + karakas + play ulamog again. He concedes.

2-1

Round 4 vs Mickael with Storm, Toss lost

G1. I know the opponent is on storm, I can't loose here. I keep a nice hand with trini/TKS, he probes and cabal my trini but I topdeck another and I land it of course. He lands go and concedes when I play TKS, not to show me his hand I think as the match was lost anyway.
G2. I keep a nice hand with 2 leylines, trini, 2*tks but a single land, a ancien tomb. I death and he has 7-8 turns to get me rid of everything and painfully win through ad nauseam with 2 life...
G3. I have chalice + tks 2 lands (double cloudpost I think) in hand and this time again I will no draw a land nor ramp. But TKS removes a dark petition so I prefer to lands afterwards chalice@2 to stop tutors. TKS wins painfully.

3-1

Round 5 Intentional draw.
And a nice one, I know my opponent is on Food chain which is a truly hard matchup

3-1-1

Quarters vs Jeremy with Infect Toss lost (he is 3rd, I am 6th)

G1. T2 kill with force backup
G2. T3 kill with force backup
He will win the tournament (Finals vs my friend's BUG Opposition)

I can't complain here, I got paired with Storm and Czech pile in a room full of scary food chain / aluren / BUG Opposition / etc.
Regarding the meta, classic drazi would have been better I think.

Glad to finish 5-8.
I also met ChrisDissent, so I had a nice time talking about the list.

Feel free to criticize my list. I'll be glade to talk about the cards.
But do not ask for pages of sides please :-)

MD.Ghost
10-24-2017, 04:25 AM
Well, we can’t beat B2B backed up with countermagic.

Depends on the build/hand/field: To beat it you need Manarocks (+Key) and keep in Mind that Eye also works for 2 free Mana every turn. Builds with more City, less Eye and/or less Manarocks (or Stuff like Oblivion Sower/Blight Herder as additional Mana source) will have a very hard time, especially if you jam too many finishers including Ugin (that doesnt profit from Eye/Temple).

Infect is hard, but as i mentioned a lot, it gets better if you trim your top end cards for more early field interaction (Walking Ballista&Warping Wail etc.). Sure it helps if you have the right Mana aka Sollands over Postlands if you are paired vs combo because its all about the early game and your first prison elemet might be discarded/countered too.

Even against Delver (Wasteland+Daze etc.) you will have a hard time if your solution is something like Endbringer.

ChrisDissent
10-24-2017, 06:07 AM
I also met ChrisDissent, so I had a nice time talking about the list.

Same ! Just for that, it was worth hitting the road.


Depends on the build/hand/field: To beat it you need Manarocks (+Key) and keep in Mind that Eye also works for 2 free Mana every turn. Builds with more City, less Eye and/or less Manarocks (or Stuff like Oblivion Sower/Blight Herder as additional Mana source) will have a very hard time, especially if you jam too many finishers including Ugin (that doesnt profit from Eye/Temple).

I'm not on Ugin build, but you're in a hard spot anyway. They won't counter your little dudes as SFM/TNN package will handle them anyway (or Swords to Plowshares). They wait for your mana rocks or finishers. Smashers held the wave as much as possible but I ended destroyed by Jitte.


Infect is hard, but as i mentioned a lot, it gets better if you trim your top end cards for more early field interaction (Walking Ballista&Warping Wail etc.). Sure it helps if you have the right Mana aka Sollands over Postlands if you are paired vs combo because its all about the early game and your first prison elemet might be discarded/countered too.

You're right, and that's basically what I do. I don't think the match up is hopeless (we're not favored here, that's for sure), but we can't beat perfect hands on their side. See Debonair's quarterfinals.
Sticking a Trini, Needling Nexus and shooting on sight every creature EoT (3 WW / 2 Spatial) is the plan. Walking Ballista is amazing here as it allows you to control the stack and negates their pump/protection spells.

FourDogsinaHorseSuit
10-24-2017, 09:15 AM
After having missed Eternal Weekend due to travel constraints and money issues (hotels were super expensive there), I've decided to attend the Starcitygames Legacy Open this weekend in Washington DC.

I'm debating really hard as to whether to take THIS deck to the main event (the Open) or more traditional Eldrazi Stompy, which I've also been doing well with on Magic Online.

My plan will be to choose one deck and play it in the Open, and hope to do well with it, but if I scrub out I will play the OTHER deck in the Legacy Classic on Sunday. Hopefully, though, I'll do well enough to be playing for Top-8 on Day 2 with the deck I chose to play at the main event.

Rogue decks do well at big events as they're misidentified and the size of the event helps hide your super secret tech. But then you're just one person against variance.

Cocheloco
10-24-2017, 12:40 PM
After having missed Eternal Weekend due to travel constraints and money issues (hotels were super expensive there), I've decided to attend the Starcitygames Legacy Open this weekend in Washington DC.

I'm debating really hard as to whether to take THIS deck to the main event (the Open) or more traditional Eldrazi Stompy, which I've also been doing well with on Magic Online.

My plan will be to choose one deck and play it in the Open, and hope to do well with it, but if I scrub out I will play the OTHER deck in the Legacy Classic on Sunday. Hopefully, though, I'll do well enough to be playing for Top-8 on Day 2 with the deck I chose to play at the main event.

Hope we get to see you on camera!

MGB
10-25-2017, 10:07 AM
So supposedly "Benjamin Liu" made 36th place at Eternal Weekend with Big Eldrazi. Does anyone know him or his deck? It would be interesting to hear a tournament report from someone who did well with this deck at the tournament.

caprino
10-25-2017, 10:15 AM
ChrisDissent list in this month of testing I did 43 game 35 win 8 lose

MGB
10-25-2017, 11:35 AM
ChrisDissent list in this month of testing I did 43 game 35 win 8 lose

Is Reality Smasher good for you in testing?

Minniehajj
10-25-2017, 12:29 PM
So supposedly "Benjamin Liu" made 36th place at Eternal Weekend with Big Eldrazi. Does anyone know him or his deck? It would be interesting to hear a tournament report from someone who did well with this deck at the tournament.

He was my round 10 opponent, and knocked me out of contention for top 8. He turn 3 Ulamogged me...twice. :( I don't know much else, it was his first big Legacy event

caprino
10-25-2017, 12:35 PM
Is Reality Smasher good for you in testing?

absolutely yes.

many games were won thanks to him.

I do not think I'm taking them away, or rather I recommend playing them

darkgh0st
10-25-2017, 01:45 PM
So supposedly "Benjamin Liu" made 36th place at Eternal Weekend with Big Eldrazi. Does anyone know him or his deck? It would be interesting to hear a tournament report from someone who did well with this deck at the tournament.

He is Bobbunny, he posted a report in the Tentacle Smash - Eldrazi Aggro ft. 10-post forum. (I think you know already, just posting for everyone else)

caprino
10-26-2017, 12:04 PM
ChrisDissent list in this month of testing I did 52 game 41 win 11 lose

I'm going to analyze the encounters made

3 pox: w 2 1 w 2 1 w 2 0
1 standstill: w 2 0
1 stoneblade: w 2 0
5 nic fit: w 2 0 w 2 1 w 2 1 w 2 1 w 2 1
1 4c controll: w 2 0
4 thalia stompy: w 2 1 w 2 0 w 2 0 w 2 1
2 d&t: w 2 1 w 2 0
5 cz pile: w 2 1 lose 1 2 w 2 1 lose 0 2 w 2 1
3 eldrazi: w 2 0 lose 0 2 lose 1 2
2 burn: w 2 0 lose 0 2
1 high tide: w 2 0
1 elf: w 2 1
1 loam: lose 1 2
1 espert mentor: w 2 0
1 dredge manaless: w 2 1
2 aluren: w 2 0 w 2 0
1 jund: w 2 1
1 goblin: lose 0 2
1 bug: w 2 1
4 grixis: w 2 1 w 2 0 lose 1 2 w 2 0
3 ant: w 2 1 w 2 1 lose 1 2
2 canadian: lose 1 2 lose 1 2
1 ub reanimator: w 2 0
1 br reanimator: w 2 1
1 miracle: w 2 1
1 team America: w 2 0
1 food chain : w 2 0
1 dark depht: w 2 0
1 espert delver: w 2 0

darkgh0st
10-26-2017, 12:39 PM
ChrisDissent list in this month of testing I did 44 game 36 win 8 lose

Thanks for the results. How relevant was the Reality Smasher inclusion?

FourDogsinaHorseSuit
10-26-2017, 12:50 PM
Thanks for the results. How relevant was the Reality Smasher inclusion?


absolutely yes.

many games were won thanks to him.

I do not think I'm taking them away, or rather I recommend playing them

darkgh0st
10-26-2017, 01:05 PM
Ah, my bad. Will include him to try out next time.

caprino
10-26-2017, 01:16 PM
Thanks for the results. How relevant was the Reality Smasher inclusion?

Yea... I win more games thanks a smasher

ChrisDissent
10-29-2017, 01:58 PM
Looks like someone has reach day 2 at SCG Washington with Eldrazi Post. Pathy ?

http://www.starcitygames.com/events/coverage/4186_day_2_metagame_breakdown_.html

MGB
10-29-2017, 10:20 PM
Looks like someone has reach day 2 at SCG Washington with Eldrazi Post. Pathy ?

http://www.starcitygames.com/events/coverage/4186_day_2_metagame_breakdown_.html

Yup, that was me.

I got 34th place (lost a few brutal close matches late on day 1 and in day 2 that knocked me out of top-8 contention) with my Eldrazi Ramp build at the SCG Open in DC this weekend.

I'll post a more detailed list of matches and final record tomorrow when I have time.

ChrisDissent
10-30-2017, 02:16 AM
Yup, that was me.

I got 34th place (lost a few brutal close matches late on day 1 and in day 2 that knocked me out of top-8 contention) with my Eldrazi Ramp build at the SCG Open in DC this weekend.

I'll post a more detailed list of matches and final record tomorrow when I have time.

Congratz !!! Can't wait to read your report !

RealitySmasher
10-30-2017, 02:34 AM
I"m just getting back into Legacy, and decided that some 12 Post/Eldrazi abomination was what I wanted to play. Then I found this thread.

Finished the deck up about a week ago, and I just got back from breaking it in at a 4k at Channel Fireball in SJ. List is:

Lands
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Thespian's Stage
4 Ancient Tomb
4 City of Traitors
2 Eldrazi Temple
2 Eye of Ugin

Artifacts
4 Grim Monolith
4 Thran Dynamo
4 Voltaic Key
4 Chalice of the Void
3 Trinisphere

Creatures
4 Thought-Knot Seer
4 Reality Smasher
2 Kozilek, the Great Distortion
2 Ulamog, the Ceaseless Hunger

Planeswalkers
4 Ugin, the Spirit Dragon

Sideboard
1 Trinisphere
4 Walking Ballista
4 Warping Wail
2 Sorcerous Spyglass
4 Leyline of the Void

Now I know I just finished the deck, but I've been playing magic for a long time and I know what I like. So I decided to do a little personalization (https://i.imgur.com/iCCQM5Y.jpg).

I finished the day at 4-3, not anything crazy but ok for the deck's first real outing. I figured I'd do a quick report on how it played, but I'm pretty lax on notetaking so details may be missing. Also I've been out of Legacy for a bit so deck names may not be exact.

Round 1: Grixis Control 2-0
On the play, turn 1 Tomb into Monolith into Trinisphere. I turn 2 TKS him, and see a hand of JTMS, 2 Snapcasters, and a bunch of lands. Seems like a weak keep. I took the Jace, then in the next turn or 2 played Ugin, he played his Snaps out as chump blockers with an empty graveyard, but TKS beats kills him before he does anything noteworthy. Game 2 I keep a hand with a bunch of Cloudposts, get a turn 2 Chalice on 1 into a turn 3 Ulamog. Game over

Round 2: Esper Deathblade 1-2
He was playing a huge discard package, game 1 I got Thoughtseized twice and Hymned twice, both Hymns hit my only non mana rock spells. I proceed to draw lands for a good 8 turns and go from single digit life points to the high 20's and back again 4 times thanks to so many Glimmerpost triggers. Eventually I die. Game 2 is a turn 2 Ugin and my opponent scoops. Game 3 is a turn 2 Ugin but this time my opponent has the Force, I draw dead and die to a Deathrite holding a Jitte.

Round 3 Mirror match 2-1
I was absolutely not expecting a mirror match with such a fringe deck. Like 70/75 same cards mirror. I turn 1 Tomb into Monolith into Key into Dynamo into Chalice on 1. My opponent responds with a City into Monolith into Trinisphere. Well I just wasted a great opening hand. I don't see any Cloudposts from my opponent, but I see a Cavern of Souls so I assume he's on Eldrazi Aggro. He was all in on his Chalice plan, and kept a hand with no action. I kill him with tentacle monsters. Game 2 my opponent opens with a Tomb into Monolith into Trinisphere. I am confused. Maybe he wants me off Voltaic Key? Seems better to hold open the Monolith for later turns. And why not board out Trinisphere?. I turn 2 a TKS, and see Newlamog so now I know it's the mirror. The is game ends up into back and forth Eye of Ugin activations to fetch Reality Smashers to swing back and forth. Finally I am at ~4 life with a TKS in play, and my opponent is at 10 with a Smasher out. I am 1 turn from having the mana to tutor up and play Newlamog, I almost scoop, but decide to let him play out his final turn. If he gets his own Newlamog and exiles my blocker, I'm dead, if he gets Smasher, I'm dead. He has tutored up Smasher 2 turns in a row, I assume he will do it again. Instead, he activates Eye and shows me Kozilek. Now I can block, play Newlamog and exile both his guys and maybe get out of this, my opponent screwed up! He draws his 7 cards, and his eyes light up and he drops a Reality Smasher onto the battlefield. Dammit. Game 3 was running Cloudposts for both of us. Too bad for him I'm a turn ahead and drop my turn 3 Newlamog, and exile both of his Cloudposts. Game over man.

Round 4: Rug Delver 0-2
I hate this deck. This deck has been my boogieman, no matter if I'm playing Storm, Show and Tell, Pox, Turbo Depths, or 12 Post, I can't ever remember beating this deck. I have great hands both games, but end up eating 6 Wastelands in 2 games. I never had more than 1 mana available ever. I don't think I cast a single spell the whole match.

Round 5: Something Blue 2-0
I am drawing a blank here, I stopped taking even my crappy notes by this point since it was obvious there would be no victorious Top 8 tournament report. It was blue, I had good opening hands, my opponent scooped to giant colorless stuff. I don't even remember what spells he cast, if any.

Round 6: Bug Delver 0-2
This round was super frustrating, and my only "bad" round as far as playing. My opponent played unbelievably slow, and there were several times that as I was raising my hand to call a judge over for slow play he would finally do something. He also mumbled everything, I would play a spell, ask if it resolved, and he would look away and mumble. He also had to read almost everything, he didn't seem to have any idea how the cards worked. at one point I had an Eye of Ugin + Grim Monolith, tapped Monolith for 3, pointed to the Eye and counted 4-5, then played Reality Smasher. My opponent looks me in the eyes, says "You can't do that", then sits there. No judge call, no counterspell, no questions about mana costs, nothing. I ask what he means? Look away from me and mumble something. Bloody hell. Anyways, Game 1 I start out Tomb into Monolith. Turn 2 tap tomb again for Monolith #2. I have Trinisphere, Eldrazi Temple, and Reality Smasher in hand, I run out the Trinisphere without playing the Temple to bait out the Force, it works. I drop Temple, and run Smasher right into a Daze. Dammit. Draw dead from there, die to Delver. I was super unsure about sideboarding, I ended up taking out Trinispheres and Chalices for Ballistas and Warping Wails. My logic was that the only 1 mana spells I saw were Delver and Brainstorm, Chalice on 1 doesn't stop a turn 1 Delver when I'm on the draw, so I decide removal is the way to go. I keep a super shaky hand, it ends up just being too slow, he resolves 3 Ponders and 2 Brainstorms, the surprise surprise by the time I draw into threats he has answers for everything. I made a few misplays, like I had a TKS out, and he had a 3/4 Goyf, zero lands in the GY. I decide to float 2 mana from my City, play my second City then use that for another 2 to untap a Grim Monolith. Wait, crap, now his Goyf is a 4/5 and doesn't die to my TKS, crap.

Round 7: Goblin 2-0
This was a weird match. If anyone plays at CfB, you'll know they're known for having a bunch of Goblins decks running around. I counted 4 in a room of 97, and there may have been more. I keep a hand with an Ulamog, Trinisphere, and lots of lands and manarocks. My opponent plays Wasteland into Vial. Ok, D&T, this should be fine. I have so much mana in my hand I think I can power through this, play a Cloudpost. Opponent's turn 2 is Rishadan Port into a second Vial. I play a second Cloudpost. Turn 3 my opponent does nothing, has Vials on 1 and 2, Wasteland and Port up. Move to my upkeep, and he Ports me. No Wasteland, turning my 4 mana into 1, just tap a land down. Ok. I play more mana rocks and lands, pass expecting a beating to come, but no Vial activation. Opp ticks up both Vials, passes. Ok, he must have a hand full of Flickerwisps and Crusaders. I play more lands and mana rocks, drop a Trinisphere that I don't expect to do anything, pass and again no Vial activation. Opponent starts his turn, ticks his Vials up to 3 and 4. Now I'm just confused. He waffles, drops a basic Mountain, and tries to play a Skirk Prospector, Trinisphere says no. He decides to finally Wasteland me and not play anything, pass. Now I'm super confused. Is he playing some creature based storm deck? Does he have some crazy homebrew that plays the control role until he can Vial in something giant? Surely if it was just goblins he wouldn't have kept a hand with apparently nothing in it, right? Despite the Wasteland, I have enough mana for Newlamog, pop both Vials, Opp scoops. I decide to assume its Goblins, board in all my Wails, Ballistas, and Spyglasses, out come Dynamos, Keys, and the Titans. Time to go low to the ground. Opening hand has a Ballista and a Spyglass, perfect. If he drops a Lackey I can shoot it, if he drop a Vial I can lock it down. My opponent starts on Wasteland into Vial, Spyglass it is. I play it off and Ancient Tomb, and see a hand full of 5 regular ol' goblins, and zero lands. Wow, I think I'll name Aether vial. My opponent ends up drawing into lands after that, ends up Ringleadering into a bunch of stuff, makes some dudes and a Goblin King, hits me for some damage. I drop Ugin, kill everything. He Ringleaders again, rebuild his board, passes. I play a Walking Ballista for 14. My opponent groans as I machine gun away his board. He rebuilds a 3rd time, holy crap goblins rebuilds quickly. I charge Ballista back up ro 6 counters, use 4 and Ugin's +2 to wipe it again. Next turn I am able to ultimate Ugin, Gain 7 life, draw 5 lands and 2 TKS, drop them all into play, gain like 18 more life off Glimmerpost triggers. I see random goblins in my opponent's hand, exile 2, sink about 36 mana into my Ballista, GG.

Deck ran fine, lost a few games to variance, lost a match to not having a plan, and got disgusted looks from my opponents when they saw my deck and how I improved the aesthetics. Voltaic Keys are broken, even nonboing with Chalice and being dead draws past turn 3 or so, I still like 4. Mana rock split I am not sure about, I experimented with Basalt Monoliths online and didn't like them, but 4 Thran Dynamos I didn't really like either, I may try 3 TD 1 BM next time. I decided Ugin was worth the 1 mana over running some number of All is Dust, and every game he resolved I won. Reality Smasher is a must have. Every time I had one in hand I asked myself if I would prefer it to be an Endbringer, and 100% of the time the answer was no. Sideboard is ok, I don't like 4 Warping Wails, maybe a 3/3 split with Spygass, or even 2/4. Spyglass was really good both times I had it. WW found it's way into my hand 3 times, and it only ever exiled a Deathrite, in a game I ended up losing. I may swap out my Thespian Stage for 2 Cavern of Souls, I got a lot of guys countered.

darkgh0st
10-30-2017, 09:57 AM
Yup, that was me.

I got 34th place (lost a few brutal close matches late on day 1 and in day 2 that knocked me out of top-8 contention) with my Eldrazi Ramp build at the SCG Open in DC this weekend.

I'll post a more detailed list of matches and final record tomorrow when I have time.

Looking forward to your report. I've been goldfishing your list. I didn't like it at first but have come to understand it more lately.

MGB
10-30-2017, 07:01 PM
So I took this deck to SCG Washington this past weekend:


4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Thespian's Stage
4 Ancient Tomb
4 City of Traitors
2 Eldrazi Temple
2 Eye of Ugin

4 Grim Monolith
3 Thran Dynamo
2 Basalt Monolith
4 Voltaic Key
4 Chalice of the Void
3 Trinisphere

4 Thought-Knot Seer
2 Endbringer
2 Kozilek, the Great Distortion
2 Ulamog, the Ceaseless Hunger
1 Emrakul, The Promised End

4 Ugin, the Spirit Dragon

SB:
1 Trinisphere
4 Ensnaring Bridge
2 Coercive Portal
1 Emrakul, the Aeons Torn
3 All is Dust
4 Leyline of the Void



Day 1

Round 1: vs. Deathblade pilot - Won 2-1. He made some mistakes but this match was just about me getting to enough mana and not being disrupted in any way, and he was trying to win the game with Batterskull when I started casting Ugins and Eldrazi.

Round 2: vs. Elves pilot - I won 2-0 pretty easily because he had some seriously slow hands for an Elves player and I managed to land Ugin and wipe his board in at least one game and possibly both games. I definitely got lucky here because usually Elves either combos off or Natural Orders on Turn 2-3 and he just didn't do anything but attack me with dudes for multiple turns.

Round 3: vs. Metalworker Stax pilot - I won 2-1. This guy eventually top-16ed with a Metalworker Stax build that tries to lock you out of the game and infi-combo with Staff of Domination. I got lucky with my draws and in one game I managed to Turn-3 Ugin Bolt his metalworker right before he went infinite, and I also managed to Emrakul him in G3 and wreck his hand and board to which he scooped.

Round 4 vs. RUG Delver pilot - I won 2-1. This guy eventually went on to Top-8 the event. He was a good player and his deck was completely pimped out with foil everything that could be foiled and FBB duals and Guru lands, afaik. The game I lost was due to quick Delver + disruption, and the games I won I managed to stall with Thought-Knot Seer before my mana got online and I transitioned into the end-game.

Round 5 vs. UB Deathblade pilot - I lost 1-2 to Sam Roukas who is an elite player who used to be one of the best Miracles pilots on the East Coast. I definitely felt like I could have won this match if I played tighter and sideboarded better, but he made fewer mistakes than me. I lost G1 to quick pressure from dudes (Deathrites, Mentor, Stoneforge->Batterskull) because I misplayed Endbringer instead of prioritizing getting Thran Dynamo + Key + other rocks online. On one turn I could have cast the Thran Dynamo I instead cast Endbringer which was quickly StPed. If I instead cast Thran Dynamo that turn, I woiuld have later had enough mana to activate my Eye of Ugin and search for Eldrazi and cast them, but because I spent that turn playing Endbringer, I eventually died a turn before I could get the Eye searching and have mana to cast stuff. In G2 I just got Trinisphere into Ugin and he scooped early. In G3 I ended up with a ton of mana, but had Emrakul the Aeons Torn in hand vs. his Mentor and Deathrite. Now, it was a lot, but it still wasn't enough to cast Emrakul. It was 13 mana so I needed to topdeck a sol-land or something, but I never did. Emrakul the Aeons Torn probably shouldn't even be played in this deck because while it's awesome when it does resolve, even in this deck 15 mana is just way too much to cast reliably. I can't have stuff rotting in my hand when I have 13 mana on the board.

Round 6 vs. Stoneblade pilot - I won 2-0 easily against another Blade player who didn't have enough disruption and I just goldfished Ugin/Eldrazi vs him.

Round 7 vs. Grixis Delver pilot - I lost 1-2. This was the match that I regretted fucking up the entire weekend. I was playing against Roland Chang who is a solid player but mostly plays Vintage so he approaches the game differently from most Legacy players. I think I lost one game to disruption + Delver, and I won one game where I goldfished fast. The last game was the one that stuck in my craw the whole weekend. He landed a quick Delver but that was all he had for a few turns. At some point I was low on life going down to 2 life, but I had Eye of Ugin and searched for Emrakul. I cast Emrakul and mindslavered him but before I got his turn he ccast Diabolic Edict to force me to sac Emrakul. I took his turn and saw Force of Will, Young Pyromancer, Pithing Needle. He had Cabal Therapy in his graveyard too. I cast Cabal Therapy flashback saccing the Delver and making him discard Young Pyromancer, and then looked at Pithing Needle and didn't even consider naming anything relevant because I didn't think it would matter, so I stupidly said something like "I name Wooly Thoctar." Next turn he topdecks Wasteland and wastes my Eye of Ugin, and the following turn he topdecks Price of Progress to kill me. Now, if I had thought about it for a while, I would have realized that the my path to Victory at that point relied on activating Eye again for Ulamog once he had Edicted my Emrakul, and the only card worth naming in his deck with his own Pithing Needle is either a fetchland or Wasteland. If I had named "Wasteland" with his needle, I literally could have searched for Ulamog and cast Ulamog the turn after he topdecked the Wasteland, and then I could have exiled his two lands and Price wouldn't have mattered, but instead I foolishly ignored the Needle's importance and lost when I could have won.

Round 8 vs. Death 'n' Taxes pilot - I won 2-1. This matchup is pretty simple - if they disrupt you with Revoker and Wasteland and Ports you're done, and if they don't, they're done. Ports+Revokers+wasteland is what happened in the game I lost and in the games I won he didn't have enough and I cast All is Dust and Ugins.

Round 9 vs. STORM pilot - I lost 1-2. I didn't know what he was on, so in G1 I kept a slow hand with lots of mana and a single Thought-Knot Seer that would have been awesome against the mid-range decks that I was seeing all weekend, but sucked against him because when I cast TKS, I saw 2 Burning Wish, Petal, LED, Pyretic Ritual, and Infefrnal Tutor. I think I took the LED and he still managed to combo out pretty easily because I didn't draw any further disruption. In G2 I locked him out with a great hand full of Chalice and Trinisphere. In G3 I kept a sketchy hand with 2 City of Traitors, some Vesuvas, a Voltiac Key, some other land, and a Chalice of the Void. I didn't want to ship back a hand where I can cast Chalice @ 1 on my first turn, but unfortunately it didn't have much else. Of course he casts Duress on his first turn, takes my Chalice, and I don't have anything else after that and he combos off a turn or two later with Goblin tokens. I hate losing to Storm when I play a deck that has 4 Trinisphere, 4 Chalice, and 4 TKS. Here's a matchup where I might consider adding Warping Wail to this deck either in the main or in the sideboard, because sometimes against these combo decks you need even more disruption to beat them consistently.

Day 2

Round 10 vs. 4c Leovold pilot - I won 2-0 in a resounding fashion. This was against Rudy Brikza who is some kind of a minor semi-pro player, I guess. He had a huge attitude like he was a hot-shot, tried to belittle me the whole time, called judge loudly on a mistake I made, and in general was just a complete prick. Of course it felt great to just destroy him completely with a deck he probably thought was a complete jank pile. In one of the games he trots out a board full of Jace, 2 Deathrites, Leovold, and a Strix, and taps out to do so. He has this look on his face like "Yeah, what are you gonna do now, huh?" Next turn I have enough mana to cast Trinisphere and then cast Ugin and the look on his face was priceless. In G2 he Hymns me a few times, counters a bunch of stuff, and I have lots of mana but my stuff keeps getting countered or discarded, but I topdeck Kozilek on an empty board and empty hand like a boss and he just storms off without saying another word.

Round 11 vs. Deathblade? pilot - I won 2-0 easily. I don't remember this one too well, because all of these blue mid-range decks kind of blend together for me. I'm thinking he was on some kind of Blade variant or possibly just a DRS/Pyro build.

Round 12 vs. BR Reanimator pilot - I lost 1-2. This match sucked because this really should be one of my better matchups because I play 4 Leyline and 4 Ensnaring Bridge in the SB on top of the Chalices and Trinispheres. In G1 I won with just that - I landed Grim Monolith -> Trinisphere on Turn1 or something like that, and eventually he scooped. In G2 I mulled to Leyline and was looking like I was going to win the game after landing TKS and taking one of his good cards, but he still has Griselbrand in hand and topdecks something called "Stronghold Gambit" which I'd never seen before. Turns out it, it's like a Show and Tell for red mana. He puts Griselbrand into play and wins by drawing into more stuff and bouncing Leyline and getting Tidespout. In G3 I don't have Leyline but I get Chalice @ 1 on the play. He doesn't play anything and discard Griselbrand to end step discard. He casts Unmask on me at some point and takes an Ensnaring Bridge before I have a chance to cast it. I cast TKS and take his Animate Dead and see a hand full of 1cc spells and another Griselbrand. I attack him and then next turn, you guessed it, he casts Stronghold Gambit again. So in both games I lose despite having Leylines and Chalices. This is another match in which I think it would be beneficial to have access to Warping Wail because you need the extra counterspells when they have stupid stuff like Stronghold Gambit to circumvent hate.

Round 13 vs. UW Helm Control pilot - I won 2-1. This guy was playing a UW Control deck with Rest in Peace + Energy Field and Helm combo. I don't really care about Energy Field at all so that was easy to ignore. In the games I won I just beat countermagic and cast Eldrazi. In the game I lost he landed a surprise Back to Basics on me and won with Mentors. But really, short of a surprise like Back to Basics when I'm tapped out, I will pretty always beat this type of slow, traditional UW control deck.

Round 14 vs BUG Delver pilot - I lose 0-2 and just got crushed. This is the only match all day where I felt I wasn't in the game and was losing no matter what. He just had the perfect hands with Wastelands, Dazes, Force of Wills, and quick and early Tarmogoyfs and Delvers. In G2 I sandbag Cloudpost and play Glimmerpost instead first, and he doesn't show Wasteland, but I get impatient and then play Cloudpost G2 which he promptly wastelands. I needed Cloudpost to stay in play because I had multiple Vesuvas and Ugin in hand, but he sniffed it out and waited on it. Bleh.

Round 15 vs. Leovold? Delver? pilot - I won 2-1. These matches were close. He played Deathrites and Tarmogoyfs and Leovold. The games I won I won because I wasn't disrupted enough and the game I lost I lost because I was disrupted and faced quick pressure. He also made some mistakes and I took advantage of them. He took the lost pretty bad and started going on tilt at the end of the game, but later it turned out he had made 62nd place anyway despite losing so we actually ended up getting the same cash payout because I barely missed top-32 at 34th place and 33-64 receive the same minimum cash payout. So he did all that raging for nothing. :-)



The major takeaways for me from this event were:

- The deck is definitely in a pretty solid position in the meta right now because it just preys on all the mid-range blue decks that you see, and it *theoretically* has good combo matchups (despite me losing to Storm and Reanimator). I mean, most times against the Blade decks you're pretty heavily favored because they don't play enough disruption. The only blue decks that are really threatening are the Grixis Pyromancer decks and BUG Delver. Grixis is tough but beatable with all the sweepers, and BUG Delver is just really rough because they play K-Command, Decays, Hymns, Wastelands, and the like, but the good thing is that that deck is just not heavily played anymore.

- Ugin is amazing and consistently the best card in the deck. I basically never lost when I resolved Ugin because a.) it wiped the board immediately and b.) it stayed in play as a win condition. If you're not playing 4 Ugin I think you're doing it wrong. All is Dust is good, but it's not a win condition in and of itself. And if you play 4 Ugin main, and some All is Dust MD or SB, you have access to up to 8 sweepers anyway. I feel like you have to play both Ugin AND All is Dust in this format.

- I definitely need Warping Wail somewhere because having access to something that counters random sorceries and kills random x/1s (Metalworker, DRS, Thalia, Elves, Infect creatures) is incredibly useful. And against combo decks sometimes just having 4 Chalice and 4 Trinisphere isn't enough, surprisingly.

- Endbringer did little more than eat removal spells the few times I managed to resolve him. The problem with playing traditional creatures in this deck is that they're removal MAGNETS. Everyone in this format plays removal of some kind, and when you play a creature in a deck that's mostly non-creature stuff, it's like saying "Please use that StP that's rotting in your hand on me!" TKS is a different story because while it is a removal magnet too, its immediate hand-disruption effect is just so valuable that it's worth it, AND you can sometimes snag the removal and keep TKS if you don't see anything else threatening. Endbringer is just a 6 mana tempo sink if they immediately cast an edict effect or an StP on it. I'm pondering just playing All is Dust or going back to Karn Liberated in this slot.

caprino
10-31-2017, 05:32 AM
Sunday I play chrisdissents list in Milan.

51 player 6 round.
I finish 4 win 2 lose 10 position final

G1 vs miracle :
W: 2 0...chalice and multiple ulamog win easy games.

G2: vs ant :
W: 2 0...turn 1 chalice.. Turn 2 seer...g2 chalice and trinisphere is gg

G3 :eldrazi Stompy :
L :0 2...is hard matchup...i Mull 2 game six card, my oppo cast very fast seer, smasher, endless...

G4 :eldrazi Stompy
L:1 2...g1 fast seer and smasher kill me, G2 i ramp fast and cast ulamog turn 3 and win game. G3 long game I have 3 ancient tomb in play.... My life :(((( no top deck ulamog and big creatures never...

G5:ant
W :2 0...fast game chalice 1 and 2 in G1... G2 my oppo start gitaxian and pass, I play monolith and trinisphere... Gg

G6 : grixis delver
W : 2 0...g1 chalice 1 first turn and smasher kill my oppo... G2 my oppo play 2 delver and sciaman,i play trinisphere and next turn all is dust and 2 smasher kill easy my oppo.

Eldrazi Stompy is difficult matchup....i think wurmcoil is good vs this matchup.

This list is very solid vs combo deck and 4c and delver deck...vs eldrazi Stompy main deck i have 10 cards bad (4 chalice 3 trinisphere 3 all is dust) impossible match :(

FourDogsinaHorseSuit
10-31-2017, 09:33 AM
- Endbringer did little more than eat removal spells the few times I managed to resolve him. The problem with playing traditional creatures in this deck is that they're removal MAGNETS. Everyone in this format plays removal of some kind, and when you play a creature in a deck that's mostly non-creature stuff, it's like saying "Please use that StP that's rotting in your hand on me!" TKS is a different story because while it is a removal magnet too, its immediate hand-disruption effect is just so valuable that it's worth it, AND you can sometimes snag the removal and keep TKS if you don't see anything else threatening. Endbringer is just a 6 mana tempo sink if they immediately cast an edict effect or an StP on it. I'm pondering just playing All is Dust or going back to Karn Liberated in this slot.

I agree with your assessment, mostly. I find that when they cast a StP it's free turns because of the amount of life I gain in the exchange. When Jace has to go down, he isn't Brainstorming or making me wish I had any form of deck Manipulation.
Also you're 100% right about Ugin. He hits the table and it's GG.

Hanni
10-31-2017, 10:24 AM
I like your more control-oriented approach, MGB. I believe it makes way more sense conceptually, given the primary gameplan of the deck.

This is the list I'd like to start with, which I may proxy up and play at my LGS soon:

Eldrazi Control

Lands (24)
4 Ancient Tomb
2 City of Traitors
4 Eldrazi Temple
2 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 Vesuva
1 Urborg, Tomb of Yawgmoth
1 Karakas

Creatures (7)
4 Thought-knot Seer
2 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth

Spells (29)
3 Ugin, the Spirit Dragon
4 All is Dust
4 Warping Wail
4 Chalice of the Void
2 Trinisphere
4 Voltaic Key
4 Grim Monolith
4 Thran Dynamo

Sideboard (15)
2 Surgical Extraction
2 Tormod's Crypt
4 Walking Ballista
2 Pithing Needle
2 Sorcerous Spyglass
2 Trinisphere
1 Karakas


So this list is doing a few things differently. First of all, I'm going full on control with Warping Wail, All is Dust, and Ugin.

Warping Wail is an efficient removal spell against most of the problematic creatures of the format, but also deals with other randomness like Natural Order, Show and Tell, Infernal Tutor, etc.

Playing 7 sweepers between All is Dust and Ugin puts me firmly in the control role by increasing my consistency to be able to sweep the board multiple times per game.

Because I'm heavier on business spells, I upped my manarock count to more consistently make big mana.

In the board, I want to try Surgical/Crypt instead of Leyline. I realize that Leyline is a million times better against Reanimator, but I want to be able to bring in graveyard hate for RG Lands that doesn't require me to mulligan into it.

All of this is experimental, so take this post with a grain of salt.

caprino
10-31-2017, 10:31 AM
I like your more control-oriented approach, MGB. I believe it makes way more sense conceptually, given the primary gameplan of the deck.

This is the list I'd like to start with, which I may proxy up and play at my LGS soon:

Eldrazi Control

Lands (24)
4 Ancient Tomb
2 City of Traitors
4 Eldrazi Temple
2 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 Vesuva
1 Urborg, Tomb of Yawgmoth
1 Karakas

Creatures (7)
4 Thought-knot Seer
2 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth

Spells (29)
3 Ugin, the Spirit Dragon
4 All is Dust
4 Warping Wail
4 Chalice of the Void
2 Trinisphere
4 Voltaic Key
4 Grim Monolith
4 Thran Dynamo

Sideboard (15)
2 Surgical Extraction
2 Tormod's Crypt
4 Walking Ballista
2 Pithing Needle
2 Sorcerous Spyglass
2 Trinisphere
1 Karakas


So this list is doing a few things differently. First of all, I'm going full on control with Warping Wail, All is Dust, and Ugin.

Warping Wail is an efficient removal spell against most of the problematic creatures of the format, but also deals with other randomness like Natural Order, Show and Tell, Infernal Tutor, etc.

Playing 7 sweepers between All is Dust and Ugin puts me firmly in the control role by increasing my consistency to be able to sweep the board multiple times per game.

Because I'm heavier on business spells, I upped my manarock count to more consistently make big mana.

In the board, I want to try Surgical/Crypt instead of Leyline. I realize that Leyline is a million times better against Reanimator, but I want to be able to bring in graveyard hate for Lands that doesn't require me to mulligan into it.

All of this is experimental, so take this post with a grain of salt.

What do you think 7 creature main deck is little?

Hanni
10-31-2017, 10:35 AM
What do you think 7 creature main deck is little?

I'm not sure. I think of Ugin as a threat also, so counting Eye of Ugin, that puts me at 8 finishers (I'm not including TKS here, although he can legitimately close games out if I'm sweeping the board multiple times with All is Dust). Is 8 not enough? Again, this is an experimental list that will be my starting point, so I don’t know yet.

bza
10-31-2017, 10:39 AM
Someone linked me to this and I decided it was important to bring up my side of the story. Exhausted from the night before I sat down and awaited an opponent. You stroll up and then wont even speak. I say "hello" you don't respond. I ask for Even/Odd and you started complaining and crying that you'd rather do high roll. "It's what I'm used to" you said after hemming and hawing about me asking you a question. I say sure that's fine and instead of rolling you slam your dice down in the middle of the table and I ask you to roll and you just stare at me while I'm shuffling. I ask you two more times to silence before I eventually pick up your dice and roll. You lose the dice roll and you don't even present your deck like a reasonable person. You shuffle and place your deck next to you. In order for me to cut your deck I have to reach across the table.

It's so awkward the guy sitting next to me gives you a look. But you're so clueless. You're probably one of those people that recognizes my name and got scared. You forgot I'm a real person too. I didn't even throw a fit when I handed you my deck to cut and you threw it off the table while shuffling. I called a judge and said it was an accident. I didn't even call you out for taking advantage of the fact that you dropped it and started staring at the cards that flipped face up.

Not only were you actually the one that was a prick, you were also completely socially inept. I get it, you spent a bunch of money to buy foil versions of Magic cards and you participate on the Eldrazi forum where you think you're some sort of hot shot so that gives you some sort of pass to be toxic at events. I've certainly been a dick in the past but I didn't do anything this one around. I tried to talk to you but you were a giant baby all match. I gave you no looks and barely talked to you because when I tried to say anything to you, you started looking elsewhere and ignored me. You clearly have a lot of words to say here so I doubt it's the case you had nothing to say during our match. I had a really good event except for our match where you made things very awkward.

Don't lie to the people here on a forum about our match because you weren't mature enough to handle things in real life.




Day 2

Round 10 vs. 4c Leovold pilot - I won 2-0 in a resounding fashion. This was against Rudy Brikza who is some kind of a minor semi-pro player, I guess. He had a huge attitude like he was a hot-shot, tried to belittle me the whole time, called judge loudly on a mistake I made, and in general was just a complete prick. Of course it felt great to just destroy him completely with a deck he probably thought was a complete jank pile. In one of the games he trots out a board full of Jace, 2 Deathrites, Leovold, and a Strix, and taps out to do so. He has this look on his face like "Yeah, what are you gonna do now, huh?" Next turn I have enough mana to cast Trinisphere and then cast Ugin and the look on his face was priceless. In G2 he Hymns me a few times, counters a bunch of stuff, and I have lots of mana but my stuff keeps getting countered or discarded, but I topdeck Kozilek on an empty board and empty hand like a boss and he just storms off without saying another word.

FourDogsinaHorseSuit
10-31-2017, 11:19 AM
I'm not sure. I think of Ugin as a threat also, so counting Eye of Ugin, that puts me at 8 finishers (I'm not including TKS here, although he can legitimately close games out if I'm sweeping the board multiple times with All is Dust). Is 8 not enough? Again, this is an experimental list that will be my starting point, so I don’t know yet.

I was playing this last night against I had more than 8 finishers and there were games where I had lock pieces in play, and tons of mana but nothing to cast. I'm going to start running Coercive Portals or Staff of Nin main because this deck needs something to make sure it can move from the durdle-lock stage to the overwhelming bomb stage.

Whitefaces
10-31-2017, 11:21 AM
stuff


https://www.youtube.com/watch?v=NOErZuzZpS8

Hanni
10-31-2017, 11:23 AM
I was playing this last night against I had more than 8 finishers and there were games where I had lock pieces in play, and tons of mana but nothing to cast. I'm going to start running Coercive Portals or Staff of Nin main because this deck needs something to make sure it can move from the durdle-lock stage to the overwhelming bomb stage.

In all fairness, my list should be able to play the durdle game a bit longer because of the 4 Warping Wail and 4 All is Dust, but it's also quite possible that you are correct and 8 finishers is not enough. I'll figure that out once I get to play with the deck. This week is non-proxy at my LGS, so it's not going to be until at least next Thursday before I get to play against actual opponent's. I will goldfish in the meantime, though.

FourDogsinaHorseSuit
10-31-2017, 11:24 AM
Someone linked me to this and I decided it was important to bring up my side of the story. Exhausted from the night before I sat down and awaited an opponent. You stroll up and then wont even speak. I say "hello" you don't respond. I ask for Even/Odd and you started complaining and crying that you'd rather do high roll. "It's what I'm used to" you said after hemming and hawing about me asking you a question. I say sure that's fine and instead of rolling you slam your dice down in the middle of the table and I ask you to roll and you just stare at me while I'm shuffling. I ask you two more times to silence before I eventually pick up your dice and roll. You lose the dice roll and you don't even present your deck like a reasonable person. You shuffle and place your deck next to you. In order for me to cut your deck I have to reach across the table.

It's so awkward the guy sitting next to me gives you a look. But you're so clueless. You're probably one of those people that recognizes my name and got scared. You forgot I'm a real person too. I didn't even throw a fit when I handed you my deck to cut and you threw it off the table while shuffling. I called a judge and said it was an accident. I didn't even call you out for taking advantage of the fact that you dropped it and started staring at the cards that flipped face up.

Not only were you actually the one that was a prick, you were also completely socially inept. I get it, you spent a bunch of money to buy foil versions of Magic cards and you participate on the Eldrazi forum where you think you're some sort of hot shot so that gives you some sort of pass to be toxic at events. I've certainly been a dick in the past but I didn't do anything this one around. I tried to talk to you but you were a giant baby all match. I gave you no looks and barely talked to you because when I tried to say anything to you, you started looking elsewhere and ignored me. You clearly have a lot of words to say here so I doubt it's the case you had nothing to say during our match. I had a really good event except for our match where you made things very awkward.

Don't lie to the people here on a forum about our match because you weren't mature enough to handle things in real life.

On one hand, I don't believe you just go around trashing random people on the internet, but on the other hand, Leovald. I guess the truth is in the middle!

hyp3r1on
10-31-2017, 12:37 PM
Day 2

Round 10 vs. 4c Leovold pilot - I won 2-0 in a resounding fashion. This was against Rudy Brikza who is some kind of a minor semi-pro player, I guess. He had a huge attitude like he was a hot-shot, tried to belittle me the whole time, called judge loudly on a mistake I made, and in general was just a complete prick. Of course it felt great to just destroy him completely with a deck he probably thought was a complete jank pile. In one of the games he trots out a board full of Jace, 2 Deathrites, Leovold, and a Strix, and taps out to do so. He has this look on his face like "Yeah, what are you gonna do now, huh?" Next turn I have enough mana to cast Trinisphere and then cast Ugin and the look on his face was priceless. In G2 he Hymns me a few times, counters a bunch of stuff, and I have lots of mana but my stuff keeps getting countered or discarded, but I topdeck Kozilek on an empty board and empty hand like a boss and he just storms off without saying another word


Honestly, this kind of post speaks more volumes about your qualities as a player than it does his. First off, I've played against many known players who weren't the most amicable opponents for whatever reason. The difference being I'm not going on public forums and calling people "pricks" and trying to act like a hot shot because I won. Second, I can promise you that a lot of players would have acted much more poignantly than he did after you dropped his deck and peaked at cards. In either coming on here to brag and trash talk someone for no real reason other than "they came across as abrasive" again speaks more about you than it does him.

TLK
10-31-2017, 02:52 PM
You're probably one of those people that recognizes my name and got scared.

Not taking sides at all but this seems to validate at least part of MGB’s claim.

MGB
10-31-2017, 05:54 PM
Someone linked me to this and I decided it was important to bring up my side of the story. Exhausted from the night before I sat down and awaited an opponent. You stroll up and then wont even speak. I say "hello" you don't respond. I ask for Even/Odd and you started complaining and crying that you'd rather do high roll. "It's what I'm used to" you said after hemming and hawing about me asking you a question. I say sure that's fine and instead of rolling you slam your dice down in the middle of the table and I ask you to roll and you just stare at me while I'm shuffling. I ask you two more times to silence before I eventually pick up your dice and roll. You lose the dice roll and you don't even present your deck like a reasonable person. You shuffle and place your deck next to you. In order for me to cut your deck I have to reach across the table.


I did say hello; maybe you didn't hear me?

You pressure me to do "Even/Odd" when the custom is simply to do high roll. Naturally I wanted to do the most customary thing in this situation but you insinuated that I was going against the grain to turn down your request to do something out of the ordinary. And then when you finally decided to do high roll, you practically SHOUTED at me to "Well, ROLL THEN!"

You made a power play to try to intimidate me and I threw it back in your face. There's no reason you couldn't have just said "OK, we'll do high roll", and picked up the dice yourself and rolled first like every other opponent that I asked this question to that weekend. Instead, you wanted to do it your way and then when I resisted, you tried to force me into rolling first to accept your command.

I placed my deck directly next to your playmat which is what I do EVERY SINGLE MATCH and no other opponent ever has a problem picking it up and shuffling it from that point. Apparently you're the only that had that problem.



It's so awkward the guy sitting next to me gives you a look. But you're so clueless. You're probably one of those people that recognizes my name and got scared. You forgot I'm a real person too. I didn't even throw a fit when I handed you my deck to cut and you threw it off the table while shuffling. I called a judge and said it was an accident. I didn't even call you out for taking advantage of the fact that you dropped it and started staring at the cards that flipped face up.


Get over yourself dude! You're not even a full-fledged pro player. You're a guy that regularly does well in Starcitygames events (when people who are legit Pro Players regularly do well in Wizards events like Grand Prixs and Pro Tours ). I play this game 100% for fun and don't expect to make a nickel out of playing it, and rather play online and in the *occasional* *nearby* paper tournament (I almost never travel to any Magic event more than 3 hours away by car - SCG DC and GP:Columbus were the only two I've ever traveled 2+ hours to attend) to have fun with strange Magic brews, rather than trying to top-8 at all costs with the latest Tier 1 deck du jour and then storming off angrily when I lose.

I'm not a pro player, in fact, I'm extremely far from being a pro player. I don't intend to even aspire to being a "hot shot". I'm just a random guy who plays decks he enjoys playing in Legacy and Modern, and that's it. I'm not part of any Magic scene or clique whatsoever and don't ever intend to be.



Not only were you actually the one that was a prick, you were also completely socially inept. I get it, you spent a bunch of money to buy foil versions of Magic cards and you participate on the Eldrazi forum where you think you're some sort of hot shot so that gives you some sort of pass to be toxic at events. I've certainly been a dick in the past but I didn't do anything this one around. I tried to talk to you but you were a giant baby all match. I gave you no looks and barely talked to you because when I tried to say anything to you, you started looking elsewhere and ignored me. You clearly have a lot of words to say here so I doubt it's the case you had nothing to say during our match. I had a really good event except for our match where you made things very awkward.


You're literally the only person that had a problem with me the entire time. Every one of my other opponents was fine with me and we exchanged casual banter. You were clearly taking the day very seriously and got upset with losing. You don't seem to take losses graciously and you probably take this game too seriously rather than just accepting it as a a past-time or hobby like it is for most of us who play Legacy.

If my demeanor seemed so awkward to you it's because I try to avoid too much talk when I'm focusing on a match at hand.

MGB
10-31-2017, 05:59 PM
Honestly, this kind of post speaks more volumes about your qualities as a player than it does his. First off, I've played against many known players who weren't the most amicable opponents for whatever reason. The difference being I'm not going on public forums and calling people "pricks" and trying to act like a hot shot because I won. Second, I can promise you that a lot of players would have acted much more poignantly than he did after you dropped his deck and peaked at cards. In either coming on here to brag and trash talk someone for no real reason other than "they came across as abrasive" again speaks more about you than it does him.

I wouldn't even bring that encounter up but for the fact that I was asked to write a recap of the tournament. I don't intend to randomly "trash talk" people on forums but I'm going to describe events as they occur if I'm writing a tournament recap to explain my decisions and my matches' outcomes.

I felt like it was part of the tournament because it was my worst experience with an opponent the entire time, and I felt bullied and antagonized during that match.

I make no claims about my qualities as a player - I know I'm an average player at best and I don't really play tier decks so there's really an upper limit to how well I'll ever do at a major tournament. That's fine; I don't derive my identity from Magic and instead just treat it like an occasional hobby. I rarely even travel to tournaments and only play MTGO a few days out of the week.

And no, beating someone in the late rounds of a SCG Open doesn't ever make me a hotshot of any kind. I simply want to say that it felt good to beat someone who plays very regularly with tier 1 decks with a tier 3 brew, especially after that person antagonized me and tried to bully me during the match. That is all. It doesn't make me a better player than that person, and it certainly doesn't mean anything outside of that one tournament.

bza
10-31-2017, 06:41 PM
I'm going to keep this brief since you feel so strongly about what happened.

I in no way shape or form bullied or antagonized you. I asked you a question "can we do high roll?" And you freaked out. I'm sorry if it offended you, for me even/odd is quite easy to manage and is the fastest way to resolve who goes first while maintaining the utmost semblance of an even playing field. You took this as an insult. Then after I agreed to high roll you refused to roll the dice. I asked you politely twice to roll and AFTER you intentionally ignored me I asked louder. What this means is that I believed it's possible you didn't hear me. So I asked louder to make sure you could hear me.

Yet again you ignored me. Then you placed your deck on YOUR playmat next to you. I literally had to reach across the table to pick it up for presenting. And again, let's not forget you literally threw half my deck on the floor while shuffling. And what was the response from me? "It was an accident" Once again, that's me giving you the benefit of the doubt. And you intentionally looked at my deck that you flipped over. S I guess despite having an extremely favorable matchup, you didn't feel like it was enough of an edge.

You were rude, disrespectful, and apparently you seemed to take that as me bullying you. In all honesty the only person who needs to get over themselves is you. You apparently cared so much you know a lot about me and my Magic accomplishments. You'll always remember our match and meeting but as for me, I won't remember you after this week, just like everyone else you've ever met.

MXG
10-31-2017, 06:50 PM
You'll always remember our match and meeting but as for me, I won't remember you after this week, just like everyone else you've ever met.

That's not fair, Rudy. I still remember playing against him on MTGO, even a couple of months later, due to how unpleasant of an experience it was.

MGB
10-31-2017, 06:52 PM
I'm going to keep this brief since you feel so strongly about what happened.

I in no way shape or form bullied or antagonized you. I asked you a question "can we do high roll?" And you freaked out. I'm sorry if it offended you, for me even/odd is quite easy to manage and is the fastest way to resolve who goes first while maintaining the utmost semblance of an even playing field. You took this as an insult. Then after I agreed to high roll you refused to roll the dice. I asked you politely twice to roll and AFTER you intentionally ignored me I asked louder. What this means is that I believed it's possible you didn't hear me. So I asked louder to make sure you could hear me.


First, you told me to do even/odd when it's clearly against custom to do so, so you're making an abnormal request. I wanted to do the customary thing and you seemed insulted for me not to just give in to your request. I'm the one who asked to do "high roll". So you're admitting that you commanded me to roll my own dice. Why not just take the dice and roll them yourself? Is that unreasonable? Except that you were giving a command as an intimidation tactic which I resisted. Plain and simple. There's no reason, if you're simply being gracious, that you can take the dice and roll first. I specifically ignored you when you commanded me because I wanted to see if you were simply being a gracious opponent or making a power play. It was the latter.



You were rude, disrespectful, and apparently you seemed to take that as me bullying you. In all honesty the only person who needs to get over themselves is you. You apparently cared so much you know a lot about me and my Magic accomplishments. You'll always remember our match and meeting but as for me, I won't remember you after this week, just like everyone else you've ever met.

Magic accomplishments? Do you hear yourself? It's a game that only a small handful of people can use as a real income stream. Unless you're literally earning a living wage or better playing this game, you sound kind of silly saying that. Have you ever top8ed a Pro Tour? Made thousands of dollars at the World Championship? Made Platinum and earned appearance fees to show up at tournaments? Those are real accomplishments that only a few claim to have realized. Are you making a living playing this game? Or do you have to hold down a job like everyone else and use that to fund what is still nothing more than a *hobby* for you? I think we know the answer to that question.

I, and most people who play this game for as a hobby, are content with treating it as such and don't harp on our "accomplishments" as if any tournament performances actually mean anything in the real world. I could take this game and leave it completely if I wanted to. Can you do that or would it remove the majority of your identity as a person?

hyp3r1on
10-31-2017, 06:52 PM
I'll be honest with you. It sounds to me you were obviously offended when Rudy insisted on rolling Odds/even. It might not be customary for you to do that for you, but odds/even rolling is far preferred at higher level events because it's impossible to manipulate rolls and fix outcomes. Odd/even is something I'll always insist on as well for GPs. That initial encounter basically set the precedence for the rest of the match.

I've known Rudy for a few years now and even teamed with him on one occasion for an SCG event and I've never seen him remotely act out of line or disrespectful to any stranger or opponent at an event. Like I said, it's very obvious the initial situation set a negative precedence. That doesn't really give you a good reason to bash someone on a public forum.

Cryoclasm
10-31-2017, 06:54 PM
With all due respect, please feel free to continue in PM. This thread is not about un/sporting conduct in one match.

bza
10-31-2017, 06:57 PM
"You have no Magic accomplishments"

"Success on the Open series"

TFW

Zilla
10-31-2017, 07:02 PM
With all due respect, please feel free to continue in PM. This thread is not about un/sporting conduct in one match.

darkgh0st
10-31-2017, 08:00 PM
Thanks for the report Pathy. I do hope you guys can sort out your misunderstandings.

Getting back to topic, have you considered Wurmcoil Engines in the Endbringer slots?

Someone got 14th place (https://magic.wizards.com/en/articles/archive/mtgo-standings/legacy-challenge-2017-10-30) with your list +4 Spyglass

Cryoclasm
10-31-2017, 08:39 PM
Thanks for the report Pathy. I do hope you guys can sort out your misunderstandings.

Getting back to topic, have you considered Wurmcoil Engines in the Endbringer slots?

Someone got 11th place (https://magic.wizards.com/en/articles/archive/mtgo-standings/legacy-challenge-2017-10-30) with your list +4 Spyglass

You mean 14th place?

darkgh0st
10-31-2017, 09:49 PM
You mean 14th place?

Yup

lordofthepit
11-01-2017, 01:16 AM
someone linked me to this and i decided it was important to bring up my side of the story. Exhausted from the night before i sat down and awaited an opponent. You stroll up and then wont even speak. I say "hello" you don't respond. I ask for even/odd and you started complaining and crying that you'd rather do high roll. "it's what i'm used to" you said after hemming and hawing about me asking you a question. I say sure that's fine and instead of rolling you slam your dice down in the middle of the table and i ask you to roll and you just stare at me while i'm shuffling. I ask you two more times to silence before i eventually pick up your dice and roll. You lose the dice roll and you don't even present your deck like a reasonable person. You shuffle and place your deck next to you. In order for me to cut your deck i have to reach across the table.

It's so awkward the guy sitting next to me gives you a look. But you're so clueless. You're probably one of those people that recognizes my name and got scared. You forgot i'm a real person too. I didn't even throw a fit when i handed you my deck to cut and you threw it off the table while shuffling. I called a judge and said it was an accident. I didn't even call you out for taking advantage of the fact that you dropped it and started staring at the cards that flipped face up.

Not only were you actually the one that was a prick, you were also completely socially inept. I get it, you spent a bunch of money to buy foil versions of magic cards and you participate on the eldrazi forum where you think you're some sort of hot shot so that gives you some sort of pass to be toxic at events. I've certainly been a dick in the past but i didn't do anything this one around. I tried to talk to you but you were a giant baby all match. I gave you no looks and barely talked to you because when i tried to say anything to you, you started looking elsewhere and ignored me. You clearly have a lot of words to say here so i doubt it's the case you had nothing to say during our match. I had a really good event except for our match where you made things very awkward.

Don't lie to the people here on a forum about our match because you weren't mature enough to handle things in real life.

lol

zerozero
11-01-2017, 04:01 PM
I've been running this in my local meta for a few months now, and it's been fairly solid.


// Lands
4 [EXP] Ancient Tomb
2 [EX] City of Traitors
4 [MR] Cloudpost
4 [ROE] Eldrazi Temple
3 [WWK] Eye of Ugin
4 [SOM] Glimmerpost
1 [PLC] Urborg, Tomb of Yawgmoth
2 [TSP] Vesuva
2 [GTC] Thespian's Stage

// Creatures
4 [OGW] Thought-Knot Seer
1 [ROE] Kozilek, Butcher of Truth
3 [BFZ] Ulamog, the Ceaseless Hunger
2 [C14] Wurmcoil Engine
2 [AER] Walking Ballista
1 [BFZ] Conduit of Ruin

// Spells
3 [ROE] All Is Dust
4 [MR] Chalice of the Void
3 [US] Voltaic Key
4 [UL] Grim Monolith
3 [UD] Thran Dynamo
3 [DS] Trinisphere
1 [A] Basalt Monolith

// Sideboard

SB: 3 [OGW] Spatial Contortion
SB: 2 [OGW] Warping Wail
SB: 4 [GP] Leyline of the Void
SB: 2 [REL] Endbringer
SB: 3 [XLN] Sorcerous Spyglass
SB: 1 [HOU] Mirage Mirror

The only thing that really feels unwinnable that I've faced is dark depths. UR delver and lands are hard, but I'm running 50/50 so far, and am strangely above 50/50 on sneak and show and grixis delver, but that's just probably variance.

The main thing you want to do is stay alive until turn 5, which is why I main deck the wurmcoils. You should not be having trouble with a normal eldrazi deck with those plus a mirage mirror and endbringers from the side. I've been testing the mirage mirror because you can put it in vs multiple match ups : eldrazi, lands, dark depths, sneak and show. As a one of, it doesn't show up too often, but when it does those decks have to get rid of it. It can also defend itself vs artifact hate by copying a land, or something with a cmc above 3 for abrupt decay. It could just as easily be another wurmcoil engine, i just like the flexibility.

The walking ballistae are for decks faster than you, like delver and infect, and are great vs death and taxes; in the mid/late game they are nice mana dumps. I've tried to make the deck mull as little as possible due to mana issues, which is why I have things like a basalt monolith (for example temple + tomb = 3 mana, not an uncommon situation on turn 2, or revokers naming grim monolith and thran dynamo) and a conduit of ruin (with this much mana you flood out so being able to search is good; also search for a fatty under a blood moon when you can't use eye of ugin, cost reduction under a blood moon as well). I'd actually like to maindeck the endbringers, but don't know what to cut; it might have to be the thespian's stages, but they've been good for me due to their flexibility. I don't run planeswalkers despite their power, because eye of ugin and eldrazi temple = only 1 mana for karn or ugin; my top end for non-eldrazi mana is wurmcoil. Eye of ugin is too good not to run 3 of them, so I've skewed my deck that way; it basically means you won't lose to a control deck.

FourDogsinaHorseSuit
11-01-2017, 05:14 PM
Is Sneak and show supposed to be bad? Serious question because I have yet to encounter it and my plan was just "Have an Eldrazi in hand"

MGB
11-01-2017, 05:55 PM
It's not too bad if you play Ensnaring Bridge in the sideboard, imho. They have a tough time beating that card and you can drop it off their Show and Tell.

I'm wondering if we should be playing Warping Wail MD or not...

Hanni
11-01-2017, 06:22 PM
It's not too bad if you play Ensnaring Bridge in the sideboard, imho. They have a tough time beating that card and you can drop it off their Show and Tell.

I'm wondering if we should be playing Warping Wail MD or not...

I won't be able to test it this week, but maybe next week.

JeezXrist
11-01-2017, 09:20 PM
Is Sneak and show supposed to be bad? Serious question because I have yet to encounter it and my plan was just "Have an Eldrazi in hand"

It depends. The matchup for Sneak / Show is quite favored to us unlike with OmniSneak. SnT + Omni + Emrakul = GG

Debonair
11-02-2017, 04:24 AM
Is Sneak and show supposed to be bad? Serious question because I have yet to encounter it and my plan was just "Have an Eldrazi in hand"

It depends. The matchup for Sneak / Show is quite favored to us unlike with OmniSneak. SnT + Omni + Emrakul = GG

I disagree here and imho find the matchup quite hard.
Having a big dude in hand does not help as they do not trigger on "when enter the battlefield" but "when cast".
A 10/10 which exile 20 cards attacking will have a trouble facing Emrakul. Endbringer does the job well but can be too slow sometimes.

Do not forget that, unlike Eldrazi stompy, it is difficult for us to guarantee an early chalice/trini and they will often cantrip once or twice.
And they can be crazy fast....

Tucane
11-02-2017, 06:38 AM
It's not too bad if you play Ensnaring Bridge in the sideboard, imho. They have a tough time beating that card and you can drop it off their Show and Tell.

I'm wondering if we should be playing Warping Wail MD or not...



I'm inclined to say yes to MD WW, if one can make room for it. There are lots of decks that play poweful sorceries or rely on small dudes for early advantage (Infect Creatures, Hymn to Tourach, SnT/Gambit, Elves and NO, Tutors vs Storm, Thalia and so on...).

I'd say play it in place of Basalt Monolith, if you haven't cut those already.

zerozero
11-02-2017, 04:06 PM
For Sneak and Show I board in 3 Sorcerous Spyglass, 2 Endbringer, 2 Warping Wail, and 1 Mirage Mirror. At least one of these should be in your opening hand most of the time, preferably the spyglass, so you cut them down to show and tell to win out (and you can warping wail that), though they can run abrades to get out of any artifact stopping them. The endbringers get around omniscience; they will untap with emrakul's extra turn, and do not die to an abrade, but you need to keep some mana open. Kozilek is also good to drop off a show and tell, because you attack first with an annihilator trigger (also your own emrakul if you still run one).

Tucane
11-02-2017, 06:14 PM
For Sneak and Show I board in 3 Sorcerous Spyglass, 2 Endbringer, 2 Warping Wail, and 1 Mirage Mirror. At least one of these should be in your opening hand most of the time, preferably the spyglass, so you cut them down to show and tell to win out (and you can warping wail that), though they can run abrades to get out of any artifact stopping them. The endbringers get around omniscience; they will untap with emrakul's extra turn, and do not die to an abrade, but you need to keep some mana open. Kozilek is also good to drop off a show and tell, because you attack first with an annihilator trigger (also your own emrakul if you still run one).

All of those are good choices in that matchup, some of them might be worthy of maindeck space aswell if the metagame is hostile enough (Wail and Spyglass are good allround imo). Even though these tools give us a good fighting chance, I still don't want to face that deck due to the guessing games that happen when they go for an early SnT. Endbringer is solid if it isn't summoning sick, bridge locks them unless they find Cunning Wish, Trinisphere is good if they bring Omni, Spyglass stops Sneak or half of Griselbrand...

Not trying to be negative or anything, but there is a good chance it goes south if we don't have multiple hate pieces like first turn Chalice@1, followed by turn 2... either spyglass with CC open for WW or even better a TKS.

MGB
11-02-2017, 06:52 PM
For the record I usually beat Sneak 'n' Show with Ensnaring Bridges.

They're quite useful in the SB and do double duty vs. Eldrazi Stompy and Elves.

Debonair
11-03-2017, 03:59 AM
For the record I usually beat Sneak 'n' Show with Ensnaring Bridges.

They're quite useful in the SB and do double duty vs. Eldrazi Stompy and Elves.

How many bridges ?
Could you please share your sideboard ?

Cryoclasm
11-03-2017, 05:20 AM
@Debonair
This is the list he is using and referring to.
https://www.mtggoldfish.com/deck/801128#paper

Debonair
11-03-2017, 08:27 AM
@Debonair
This is the list he is using and referring to.
https://www.mtggoldfish.com/deck/801128#paper

Ok thank you very much.
I'll find some time to test it, because at first look it seems quite difficult against delver.deck...

ChrisDissent
11-06-2017, 06:43 AM
Sunday I play chrisdissents list in Milan.

51 player 6 round.
I finish 4 win 2 lose 10 position final

G1 vs miracle :
W: 2 0...chalice and multiple ulamog win easy games.

G2: vs ant :
W: 2 0...turn 1 chalice.. Turn 2 seer...g2 chalice and trinisphere is gg

G3 :eldrazi Stompy :
L :0 2...is hard matchup...i Mull 2 game six card, my oppo cast very fast seer, smasher, endless...

G4 :eldrazi Stompy
L:1 2...g1 fast seer and smasher kill me, G2 i ramp fast and cast ulamog turn 3 and win game. G3 long game I have 3 ancient tomb in play.... My life :(((( no top deck ulamog and big creatures never...

G5:ant
W :2 0...fast game chalice 1 and 2 in G1... G2 my oppo start gitaxian and pass, I play monolith and trinisphere... Gg

G6 : grixis delver
W : 2 0...g1 chalice 1 first turn and smasher kill my oppo... G2 my oppo play 2 delver and sciaman,i play trinisphere and next turn all is dust and 2 smasher kill easy my oppo.

Eldrazi Stompy is difficult matchup....i think wurmcoil is good vs this matchup.

This list is very solid vs combo deck and 4c and delver deck...vs eldrazi Stompy main deck i have 10 cards bad (4 chalice 3 trinisphere 3 all is dust) impossible match :(

Hi caprino. Nice results. To help versus Eldrazi, maybe you could fit in 2 Wurmcoil ?
How was the deck IRL ? Are you still on this version or did you try something else since this tournament ?

@MGB : congratz again, such an amazing performance with the deck ! Did you keep your exactly 75 or are you planning some changes ?

MGB
11-06-2017, 05:06 PM
Hi caprino. Nice results. To help versus Eldrazi, maybe you could fit in 2 Wurmcoil ?
How was the deck IRL ? Are you still on this version or did you try something else since this tournament ?

@MGB : congratz again, such an amazing performance with the deck ! Did you keep your exactly 75 or are you planning some changes ?


Thanks but it wasn't really "amazing". I only min-cashed and I felt kind of let down because I felt like with a few different plays I could have easily made Top-16 or even Top-8. (If I had won one more match I would have had good enough breakers to be Top-12, and if I had won two more matches I would have been locked into the Top-8).

Based on some of the losses I had, I've made the following changes:

- No Emrakul, the Aeons Torn in the 75. I boarded it in vs. the Deathblade pilot in one of my losses and I lost the game with 13 mana on the board and Emrakul in my hand. 15 mana is just too much even in this deck to cast reliably. I also lost games in other tournaments where I couldn't cast Emrakul and it sat in my hand, so I'm just going to have to rely on the cheaper Eldrazi 100%.

- I want to find space for Warping Wail in the 75 in some capacity either in the MD or the SB. I lost to Storm and BR Reanimator in matches I could have won easily if I had even a single Warping Wail in hand post-board. Despite Chalice and Trinisphere, Storm can combo through them and cast an Infernal Tutor or Burning Wish and get Goblins or Tendrils, and I feel as if Warping Wail helps shore that up even better. I lost both my post-board games to BR Reanimator because he cast Stronghold Gambit in both games despite me locking him out with Leylines and Chalices. Warping Wail in my hand would have prevented that.

- I'm subbing Endbringer out for Karn Liberated again, or potentially moving All is Dust to the main in the Endbringer slot. Endbringer just eats all the creature removal that is otherwise dead in your opponent's hand, imho, and it rarely stays in play long enough to make a difference. TKS eats removal too but the difference is that its effect is immediate (you get to take their best card even if they StP it) and much more important.

- I'm going to try Sanctum of Ugin in the MD in one or two of the land slots because I still need to find ways to get my bombs in play and this deck sometimes loses when it doesn't have enough bombs to play. I feel as if Sanctum triggering off an Eldrazi or a Karn or an Ugin can really seal the game up when I can just fetch another Eldrazi.

FourDogsinaHorseSuit
11-06-2017, 09:31 PM
If I wanted to cut TKS would this deck still function?
How many games do you win without it?

MGB
11-06-2017, 09:43 PM
If I wanted to cut TKS would this deck still function?
How many games do you win without it?

I used to play without TKS a while back but TKS just adds too much functionality vs. aggro decks (blocker) and combo decks (disruption and clock), imho. You could try it w/o TKS but I've really grown accustomed to having that disruption MD. Maybe try playing Warping Wail in its place and see how far it gets you?

ChrisDissent
11-07-2017, 04:28 AM
Thanks but it wasn't really "amazing". I only min-cashed and I felt kind of let down because I felt like with a few different plays I could have easily made Top-16 or even Top-8. (If I had won one more match I would have had good enough breakers to be Top-12, and if I had won two more matches I would have been locked into the Top-8).

Based on some of the losses I had, I've made the following changes:

- No Emrakul, the Aeons Torn in the 75. I boarded it in vs. the Deathblade pilot in one of my losses and I lost the game with 13 mana on the board and Emrakul in my hand. 15 mana is just too much even in this deck to cast reliably. I also lost games in other tournaments where I couldn't cast Emrakul and it sat in my hand, so I'm just going to have to rely on the cheaper Eldrazi 100%.

- I want to find space for Warping Wail in the 75 in some capacity either in the MD or the SB. I lost to Storm and BR Reanimator in matches I could have won easily if I had even a single Warping Wail in hand post-board. Despite Chalice and Trinisphere, Storm can combo through them and cast an Infernal Tutor or Burning Wish and get Goblins or Tendrils, and I feel as if Warping Wail helps shore that up even better. I lost both my post-board games to BR Reanimator because he cast Stronghold Gambit in both games despite me locking him out with Leylines and Chalices. Warping Wail in my hand would have prevented that.

- I'm subbing Endbringer out for Karn Liberated again, or potentially moving All is Dust to the main in the Endbringer slot. Endbringer just eats all the creature removal that is otherwise dead in your opponent's hand, imho, and it rarely stays in play long enough to make a difference. TKS eats removal too but the difference is that its effect is immediate (you get to take their best card even if they StP it) and much more important.

- I'm going to try Sanctum of Ugin in the MD in one or two of the land slots because I still need to find ways to get my bombs in play and this deck sometimes loses when it doesn't have enough bombs to play. I feel as if Sanctum triggering off an Eldrazi or a Karn or an Ugin can really seal the game up when I can just fetch another Eldrazi.

Well 34th out of 711 with our tiers 3 decks is a thing ;)

Agreed on Emrakul, in both versions, she's way too costly.
Warping Wail is a must have. It's never a dead card, it shoots down annoying critters, and almost always has a problematic sorcery to target, even if it's a simple Ponder to refuel a hand.
Preferably in the SB though, 2-3. Is 4 Bridges really needed ? 3 may still do the job. The 4th Trini is really worth it ? Or Maybe cut down 1 Portal.
Endbringer is still an useful tool, but there again, I prefer him in SB to bring him where he could really shine. MD, he's better in a heavier creature shell, as the opponents will throw their removal at earlier threats face. From there, it's pure CA/board control.
4 Ugin + any number of Karn : just be careful to not raise the curve too high. This days, Wasteland + Kholagan + Countermagic is real. You'll often ended with City + Grim Tapped and a 7+ CCM spell in the grave while Delver/Pyro/Angler beat you down.

Trying to help. Keep us informed of your further testings ;)

caprino
11-07-2017, 04:33 AM
Thanks but it wasn't really "amazing". I only min-cashed and I felt kind of let down because I felt like with a few different plays I could have easily made Top-16 or even Top-8. (If I had won one more match I would have had good enough breakers to be Top-12, and if I had won two more matches I would have been locked into the Top-8).

Based on some of the losses I had, I've made the following changes:

- No Emrakul, the Aeons Torn in the 75. I boarded it in vs. the Deathblade pilot in one of my losses and I lost the game with 13 mana on the board and Emrakul in my hand. 15 mana is just too much even in this deck to cast reliably. I also lost games in other tournaments where I couldn't cast Emrakul and it sat in my hand, so I'm just going to have to rely on the cheaper Eldrazi 100%.

- I want to find space for Warping Wail in the 75 in some capacity either in the MD or the SB. I lost to Storm and BR Reanimator in matches I could have won easily if I had even a single Warping Wail in hand post-board. Despite Chalice and Trinisphere, Storm can combo through them and cast an Infernal Tutor or Burning Wish and get Goblins or Tendrils, and I feel as if Warping Wail helps shore that up even better. I lost both my post-board games to BR Reanimator because he cast Stronghold Gambit in both games despite me locking him out with Leylines and Chalices. Warping Wail in my hand would have prevented that.

- I'm subbing Endbringer out for Karn Liberated again, or potentially moving All is Dust to the main in the Endbringer slot. Endbringer just eats all the creature removal that is otherwise dead in your opponent's hand, imho, and it rarely stays in play long enough to make a difference. TKS eats removal too but the difference is that its effect is immediate (you get to take their best card even if they StP it) and much more important.

- I'm going to try Sanctum of Ugin in the MD in one or two of the land slots because I still need to find ways to get my bombs in play and this deck sometimes loses when it doesn't have enough bombs to play. I feel as if Sanctum triggering off an Eldrazi or a Karn or an Ugin can really seal the game up when I can just fetch another Eldrazi.

Nice...write a list you think

MD.Ghost
11-07-2017, 08:55 AM
I also has same really awesome test games last days with more or less the following list:

// 61 Maindeck

// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo

// 16 Creature
1 Kozilek, Butcher of Truth
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
3 Walking Ballista
2 Endbringer
1 Emrakul, the Promised End//Flex Slot, can be another Ulamog/Kozilek/Platinum Angel/Planeswalker

// 3 Sorcery
3 All Is Dust

// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Vesuva
2 Urborg, Tomb of Yawgmoth

// 15 Sideboard
SB: 3 Pithing Needle
SB: 3 Wurmcoil Engine
SB: 4 Leyline of the Void
SB: 3 Spatial Contortion
SB: 2 Mindbreak Trap//Warping Wail

Overall list works good, its a matter of playstyle but i like the ability that Walking Ballista is a super flexible card/manasink/beater/removal a lot of decks needs to handle it and it is still fine to kill an unflipped delver with T1 Tomb>Ballista too. I currently also test Endbringer again. Yeah he might be bad in some situations but on the other hand paired with Ballista and other Midrange Eldrazi you have a) more Removal Targets and b) a more Midrange Heavy build that can do some serious work with only 6 Mana (3 Eldrazi Lands). At the end of the day -if you dont run bridge - you want both Endbringer and Wurmcoil Engine as 6 drops. Both can rule some matchups alone. I would never play this deck without Oblivion Sower too. Card alone has some absurd potential and is a great wall too if paired against Aggro Eldrazi.

Emrakul 2.0 is currently under observation. I agree that the old mum with 15 mana is way to hard to cast. The newer version will be cheaper than 13 in most cases and i just want to test a card that a) profits from eldrazi-lands (compared to planeswalkers) and b) fly and c) will do some work in every situation because even with a full field you can lead the opponent in an devastating attack etc. In most situations if we tutor for a finisher it will be Ulamog since he is stupid strong with his cast ability.

Sideboard is okay for me, i still use Needle over Spyglass because in most cases i don't use both together and sometimes speed matters too. Mindbreak Trap over Warping Wail was because i feeled i had more than enough interaction vs fair creature decks, wwail vs combo is okay, but you still need windos to hold up free mana.

Speaking about Graveyard Hate: Leyline again, but i still feel its very luckbased. It can win if its in your starting hand (mull down to it is only wise vs dredge), but it needs a lot of space, dead draws etc. I also lost against lands cause he just removed the first with KGrip and Loam+Waste me after it, draw a 2nd one but wasnt able to cast it was really painfull.