View Full Version : BigEldrazi
adrieng
04-10-2016, 02:37 PM
I am testing a new deck which seems awesome so far. It can have a turn (even turn2 with luck involved key) 3-4 10CC win eldrazi in averaged with chalice/though knot backup.
Those eldrazi have game winning stats when hardcasted doesn't matter if countered or not either being exiled two permanent or draw until 7 cards.
Coduit of ruin plays a two roles tutoring+reducing cost.
Miracle is a bye, tempo depends of the version sometimes can be tough.
Eldrazi is 50-50 depending if they have revoker and metamorph ; death and taxes (3match-0 in testing) is a bye even imperial version are easy, food chain is quite easy ( went 3-1 in match where the loss was due to missplays)
Merfolk is easy.
Need to test versus infect.
Bad matchups are : elf, sneak show, land. So endbringer might be good there.
Side is there for combo where you have G1 only 4 chalice and 4 knot. Trinisphere might be better than thorn don't know yet.
I split the basalt and trinisphere too many ramps cards and trinisphere are still very good versus a lot of decks.
I found endbringer to be better most of the time than conduit particularly versus the bad matchups lands/sneak/elf.
Decks like miracle are still very favorable.
Bad macthups of the deck are elf/infect/lands.
Delver/sneak show/burn is tough, depending of the version.
Wurmcoil engine are very good versus burn/eldrazi/tempo
list from Tucane which I like cause it beats delver or tie with it which I had problems with others lists :
Wincons:14
4 Thought-Knot Seer
4 Wurmcoil Engine
3 Ulamog, the Ceaseless Hunger
3 Ugin, the Spirit Dragon
Other Spells: 22
4 Chalice of the Void
3 Voltaic Key
4 Grim Monolith
4 Sorcerous Spyglass
3 Trinisphere
4 Thran Dynamo
Lands:25
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Eye of Ugin
4 Glimmerpost
4 Thespian's Stage
2 Urborg, Tomb of Yawgmoth
Sideboard:15
4 Walking Ballista
4 Leyline of Sanctity
4 Leyline of the Void
3 Confusion in the Ranks
4 Ancient Tomb
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
1 Vesuva
2 urborg, tomb of yawgmoth
4 Eye of Ugin
4 Glimmerpost
4 Chalice of the Void
2 Warping Wail
4 Thought-Knot Seer
4 Endless one
3 All Is Dust
3 Voltaic Key
4 Grim Monolith
3 Basalt Monolith
3 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
SB: 2 Trinisphere
SB: 3 Wurmcoil Engine
SB: 2 Warping Wail
SB: 4 Faerie Macabre
SB: 4 Spatial Contortion
4 Chalice of the Void
3 Trinisphere
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
2 Kozilek, the Great Distortion
4 Ugin, the Spirit Dragon
1 Emrakul, the Promised End
4 Grim Monolith
4 Voltaic Key
3 Thran Dynamo
1 Basalt Monolith
2 Karn, Scion of Urza
1 Walking Ballista
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Thespian's Stage
2 Eye of Ugin
2 Karakas
SB:
4 Leyline of the Void
2 Karn, Scion of Urza
2 Warping Wail
2 All is Dust
4 Ensnaring Bridge
1 Trinisphere
An other idead is to add the maze+urbrog+all is dust combo ; in my testing it is better versus delver decks.
Ancient tomb can be a gamble because of life loss if this turn one chalice doesn't rsolve delver decks can esaily beat you ; on the contrary maze is very good at staliing.
I have here cut the voltaic key for expedition map cause key is high-variance whereas map can help against early wasteland and is gamebreaking finding eye late game.
I like the ratchet bombs maindeck against back 2 basics and UB shadow with all the one casting cost guys
// 60 Maindeck
// 19 Artifact
4 Expedition Map
4 Grim Monolith
3 Thran Dynamo
4 Pithing Needle
4 Ratchet Bomb
// 9 Creature
3 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
2 Kozilek, the Great Distortion
// 28 Land
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
3 Eye of Ugin
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
3 Maze of Ith
2 Dark Depths
// 4 Sorcery
4 All Is Dust
// 15 Sideboard
// 11 Artifact
SB: 3 Grafdigger's Cage
SB: 4 Sphere of Resistance
SB: 4 Chalice of the Void
// 4 Instant
SB: 4 Warping Wail
old kozilek is better against painter while still good versus miracle and such
List finished 3rd out of 140 people in mkm milan (Caprino) :
2 basalt monolith
4 chalice of the void
4 grim mono
3 key
3 trinisphere
4 dynamo thran
1 emrakul the aeons
1 kozilek butcher
1 kozilek new
4 ulamog new
4 seer
4 ancient tomb
3 city of traitors
4 eye of ugin
4 eldrazi temple
1 urborg
2 vesuva
4 cloudpost
4 glimmerpost
3 all is dust
side
3 pithing needle
3 spatial contortion
4 leyline of the void
2 warping wail
3 wurmcoil
caprino
04-10-2016, 03:39 PM
I am testing a new deck which seems awesome so far. It can have a turn 3-4 10CC win eldrazi in averaged with chalice/though knot backup.
Those eldrazi have game winning stats when hardcasted doesn't matter if countered or not either being exiled two permanent or draw until 7 cards.
Coduit of ruin plays a two roles tutoring+reducing cost.
Miracle is a bye, tempo is quite easy if they don't draw in multiple (3-4 wasteland).
I haven't tested the eldrazi matchup. But let's give a try man that's a powerhouse.
Side is there for combo where you have G1 only 4 chalice and 4 knot. Trinisphere might be better than thorn don't know yet.
4 City of Traitors
4 Ancient Tomb
4 Eldrazi Temple
4 Glimmerpost
4 Cloudpost
2 Vesuva
3 Eye of Ugin
4 Basalt Monolith
4 Thran Dynamo
4 Voltaic Key
4 Grim Monolith
4 Chalice of the Void
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
4 Kozilek, the Great Distortion
4 Conduit of Ruin
SB: 4 Ratchet Bomb
SB: 4 Faerie Macabre
SB: 4 Thorn of Amethyst
SB: 3 Pithing Needle
Emrakul main deck?
porcupinetreeman
04-10-2016, 03:55 PM
Looks fun. But you might want some more disruption like Ugin or Karn or All is Dust. I think Kozilek, Butcher of Truth is better also.
adrieng
04-10-2016, 04:31 PM
You have disruption in knot seer which is way faster than karn or ugin and ulamog exiles two permanent in an uncouterable manner is way easier to cast than ugin and karn.
Conduit of ruin can tempo them. Emrakul is uneeded when you cast the draw seven creature you can counter their spells either being terminus/stp/jace or whatever.
Kozilek butecher of truth is not as good as others new eldrazis.
caprino
04-10-2016, 04:42 PM
You have disruption in knot seer which is way faster than karn or ugin and ulamog exiles two permanent in an uncouterable manner is way easier to cast than ugin and karn.
Conduit of ruin can tempo them. Emrakul is uneeded when you cast the draw seven creature you can counter their spells either being terminus/stp/jace or whatever.
Kozilek butecher of truth is not as good as others new eldrazis.
Do you play this list? Matchup Vs you play?
adrieng
04-11-2016, 03:20 AM
I don't own the cards I test only on cockatrice ; I have beaten tempo 4 time, miracle, ant, mud, aggro-loam (two match win and one match lost) not losing others match.
I know that's not a lot of test but still enough to tell me this deck is a thing.
Fatal
04-11-2016, 04:55 AM
Let's sum up a little:
We have Turbo Eldrazi thread here - http://www.mtgthesource.com/forums/showthread.php?24848-Deck-Turbo-Eldrazi
We have Eldrazi Stompy - 10 post hybrid here - http://www.mtgthesource.com/forums/showthread.php?30484-Primer-Tentacle-Smash-%96-Eldrazi-Aggro-Feat-10-Post
We have Eldrazi Stompy in DTB - http://www.mtgthesource.com/forums/showthread.php?30500-DTB-Eldrazi-Stompy
We have Eldrazi Nic fit hybrid here - http://www.mtgthesource.com/forums/showthread.php?28391-Primer-Nic-Feat-8Post
How your deck is different, did it improve anything ?
Each of those construction have some ways to cover weakness of its mana base, any recursive wasteland or moon effect is a problem, or bad matchups like S&T/fast combos/midrange decks.
Turbo Eldrazi have S&T to cheat fattie into play, it also have many CQ cards, can also run Repeal to bounce problematic cards.
Eldrazi Stompy is much faster, can disrupt with chalice / throns some combo decks, and with really decent clock it works like stable stompy - still can deal with some cards like moat,ensnaring bridge etc. Still can loses to some Shardless Bug midrange.
Eldrazi Stompy 10 post hybrid - I don't like it - it's slower, doesn't improve problems with mana base, it's only advantage is to win vs slow controls, it's like midrange decks.
Eldrazi Nic fit - older construction before Eldrazi stompy happens, it's basically Nic fit with Eldrazi Finish - I like this versio since it doesn't lose to wastelands, moon effects etc. It has much slower clock then Eldrazi Stompy which isn't good vs combo meta.
Now, answer where is your improvement compared to those constructions ? It looks like copy/paste to Eldrazi Stompy 10 post hybrid which is still probably the worst of them all.
adrieng
04-11-2016, 05:24 AM
this deck has turn 3/4 10CC eldrazi IWinButton ; nic fit eldrazi/10post or turbo eldrazi are way slower.
Just give it a try turn one/two monolith with key is easily turn 3 10cc game winning spell.
Show and tell in turbo eldrazi is a 3CC spell where you can cast your eldrazi in this deck in the same place in an uncounterable manner gg.
Echelon
04-11-2016, 05:36 AM
this deck has turn 3/4 10CC eldrazi IWinButton ; nic fit eldrazi/10post or turbo eldrazi are way slower.
Just give it a try turn one/two monolith with key is easily turn 3 10cc game winning spell.
Show and tell in turbo eldrazi is a 3CC spell where you can cast your eldrazi in this deck in the same place in an uncounterable manner gg.
How big do you think the odds are of you being able to resolve that T3/T4 Eldrazi..? Even in magical christmasland where noone plays disruption, Wastelands, Stifles, spotremoval, hatebears, taxing elements or T1/T2 combo those odds are slim at best.
Morte
04-11-2016, 05:46 AM
To be fair, the idea is to resolve Eldrazis with high impact even if countered, thanks to "on cast" triggers (Kozilek, Ulamog)
Echelon
04-11-2016, 05:59 AM
To be fair, the idea is to resolve Eldrazis with high impact even if countered, thanks to "on cast" triggers (Kozilek, Ulamog)
And to get there one needs to play a series of lands and mana rocks, all susceptible to all kinds of interaction. Or did you miss that?
adrieng
04-11-2016, 06:21 AM
testing showed that this deck does beat tempo you can test it, even through multiple wasteland/daze/fow
miracle is easy where they have close to no disruption CB is a joke and you esaily resolve your big dudes.
How big do you think the odds are of you being able to resolve that T3/T4 Eldrazi..? Even in magical christmasland where noone plays disruption, Wastelands, Stifles, spotremoval, hatebears, taxing elements or T1/T2 combo those odds are slim at best.
the odds are very high, if not T3 or t4 it doesn't matter cause I also play disruption. As said before the deck beats tempo, miracle. I supposed I am also favored vs eldrazi because of higher cc's one and them playing only wasteland/ghost quarter as a disruption.
Echelon
04-11-2016, 06:30 AM
testing showed that this deck does beat tempo you can test it, even through multiple wasteland/daze/fow
miracle is easy where they have close to no disruption CB is a joke and you esaily resolve your big dudes.
the odds are very high, if not T3 or t4 it doesn't matter cause I also play disruption. As said before the deck beats tempo, miracle. I supposed I am also favored vs eldrazi because of higher cc's one and them playing only wasteland/ghost quarter as a disruption.
Well, I'm glad to see nothing pisses on your parade. I guess we'll be seeing you taking down big tournaments left and right then.
adrieng
04-11-2016, 06:41 AM
As said I don't have the cards other way I would, but if people play it they'll destroy the format.
Captain Hammer
04-11-2016, 07:36 AM
Interesting list.
Have you tested Kozileks Channeler instead of one of the Monoliths? It costs 3 under or eye, is made cheaper by temple and still beats for 4.
caprino
04-11-2016, 08:59 AM
Interesting list.
Have you tested Kozileks Channeler instead of one of the Monoliths? It costs 3 under or eye, is made cheaper by temple and still beats for 4.
you who are expert ... can work the list of this deck?
caprino
04-19-2016, 09:08 AM
someone can help me to make the side for a big tournament
adrieng
04-19-2016, 12:48 PM
Caprino I answered you, though the deck is still in progress, but for sure you need 3 wurmcoil engine ; 4 grave hate ; 3 all is dust at least 2 others trini and others versatile hate warping wail/revoker might do it.
burn : +3 wurmcoil engine +2 trini -2 butcher -3 basalt/thran
tempo : +3 wurmcoil +2 all is dust -2 butcher -3 basalt/thran
sneak : +2 revoker/warping wail -2 basalt/thran
elf/infect : +3 all is dust+1 trini -2 butcher -2 basalt thran enter warping wail versus infect if you have them
lands : some kind off grave hate leaving the knot too slow most of the time
reanimator : + grave hate/trini
shardless/death and taxes/miracle : bye even blood moon doesn't change anything for them
ant : +2 trini/warping wail/revoker
caprino
04-20-2016, 02:04 AM
Caprino I answered you, though the deck is still in progress, but for sure you need 3 wurmcoil engine ; 4 grave hate ; 3 all is dust at least 2 others trini and others versatile hate warping wail/revoker might do it.
burn : +3 wurmcoil engine +2 trini -2 butcher -3 basalt/thran
tempo : +3 wurmcoil +2 all is dust -2 butcher -3 basalt/thran
sneak : +2 revoker/warping wail -2 basalt/thran
elf/infect : +3 all is dust+1 trini -2 butcher -2 basalt thran enter warping wail versus infect if you have them
lands : some kind off grave hate leaving the knot too slow most of the time
reanimator : + grave hate/trini
shardless/death and taxes/miracle : bye even blood moon doesn't change anything for them
ant : +2 trini/warping wail/revoker
Vs land in side endbringer is good? You change main deck? Write new main deck please. Thanks
adrieng
04-20-2016, 05:00 AM
Here is the list I am right now, I updated the first post
4 City of Traitors
4 Ancient Tomb
4 Eldrazi Temple
4 Glimmerpost
4 Cloudpost
2 Vesuva
4 Eye of Ugin
3 Basalt Monolith
3 Thran Dynamo
4 Grim Monolith
4 Voltaic Key
2 Trinisphere
4 Chalice of the Void
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Kozilek, the Great Distortion
4 Endbringer
SB: 3 All is dust
SB: 3 Wurmcoil engine
SB: 4 Faerie Macabre
SB: 2 Trinisphere
SB: 3 Phyrexian revoker
caprino
04-21-2016, 02:36 PM
Here is the list I am right now, I updated the first post
4 City of Traitors
4 Ancient Tomb
4 Eldrazi Temple
4 Glimmerpost
4 Cloudpost
2 Vesuva
4 Eye of Ugin
3 Basalt Monolith
3 Thran Dynamo
4 Grim Monolith
4 Voltaic Key
2 Trinisphere
4 Chalice of the Void
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Kozilek, the Great Distortion
4 Endbringer
SB: 3 All is dust
SB: 3 Wurmcoil engine
SB: 4 Faerie Macabre
SB: 2 Trinisphere
SB: 3 Phyrexian revoker
1 emrakul main deck is good? You prefer 4 endbringer or 4 conduit of ruin main deck?
adrieng
04-22-2016, 05:18 AM
I don't play conduit anymore, maybe I'll try a split between endbringer and wurmcoil engine.
You most of the time can fetch the big eldrazi, and cards with direct impact might be better.
If wurmcoil engine was an eldrazi Ild play 4 for sure.
I think emrakul is winmore, decks which tryies to go to long games are generally good matchups.
adrieng
04-24-2016, 02:10 PM
Played a small tornament 20 people+top 8 went second. With a version where I din't have the warping wail+all is dust+wurmcoil engine + spatial contorsion.
I lost to painter 1-2 then beat grixis 2-0 (his delver didn't want to flip) then UR delver 2-0 ; manaless dredge 2-0 (i had cage instead of faeie macabre) then draw to top8.
Was feeling lucky vs delvers.decks.
Beat death and taxes 2-1, mefolk 2-1 in top8 and lost to the eldrazi stompy 1-2.
I feel that the kozilek are too focused on the miracle matchup one second in side and one maindeck is enough. The card is a bit too slow (i played two maindeck and still was feeling it was too much), i most of the time prefer ulamog.
I prefer warping wail over trinisphere ; and all is dust main deck.
I have put the deck I would have played if had all the cards in the first post.
I also feel 4 ancient tomb is too much the life loss is often an issue without urborg tomb ; would play 2 urborg, tomb main deck; instead of 1 tomb/vesuva and might ad some maze of ith
caprino
04-25-2016, 02:04 PM
Played a small tornament 20 people+top 8 went second. With a version where I din't have the warping wail+all is dust+wurmcoil engine + spatial contorsion.
I lost to painter 1-2 then beat grixis 2-0 (his delver didn't want to flip) then UR delver 2-0 ; manaless dredge 2-0 (i had cage instead of faeie macabre) then draw to top8.
Was feeling lucky vs delvers.decks.
Beat death and taxes 2-1, mefolk 2-1 in top8 and lost to the eldrazi stompy 1-2.
I feel that the kozilek are too focused on the miracle matchup one second in side and one maindeck is enough. The card is a bit too slow (i played two maindeck and still was feeling it was too much), i most of the time prefer ulamog.
I prefer warping wail over trinisphere ; and all is dust main deck.
I have put the deck I would have played if had all the cards in the first post.
I also feel 4 ancient tomb is too much the life loss is often an issue without urborg tomb ; would play 2 urborg, tomb main deck; instead of 1 tomb/vesuva and might ad some maze of ith
I play you list 4 endbringer ecc in big tournament in Milan...win 6 game.. 2 0 eldrazi stompy, 2 1 dragon stompy, 2 1 team America, 2 0 grixis delver, 2 0 miracle, 2 1 omnitell... Lose 2 1 shardless bug and 2 1 death and taxes... My side is 4 warping wail 3 wurmcoil 3 faerie macabre, 2 trinisphere, 3 all is dust
adrieng
04-25-2016, 03:55 PM
Nice that you played the deck but I think it is still in progress ; nice results bad luck vs death and taxes and shardless sometimes you don't have good hands. Keeping hands with only mana can be problematic.
I have found kozilek to be too slow most of the time ; ulamog is just the better one.
What were your impression I feel the deck can lose to tempo.decks too much that's why I am testing the dark depth version which I have found resolves that problem. I have done some testing with previous buildsI have found the deck to be weak to tempo but not the ddepth.version.
I feel the all is dust are MostValuablePlayer.
Yeah versus death and taxes you should side out trini some chalice for warping wail/all is dust.
caprino
04-26-2016, 09:46 AM
Nice that you played the deck but I think it is still in progress ; nice results bad luck vs death and taxes and shardless sometimes you don't have good hands. Keeping hands with only mana can be problematic.
I have found kozilek to be too slow most of the time ; ulamog is just the better one.
What were your impression I feel the deck can lose to tempo.decks too much that's why I am testing the dark depth version which I have found resolves that problem. I have done some testing with previous buildsI have found the deck to be weak to tempo but not the ddepth.version.
I feel the all is dust are MostValuablePlayer.
Yeah versus death and taxes you should side out trini some chalice for warping wail/all is dust.
I write the list you're trying now.
the game against death and taxes it lost my mistake ..I find it difficult to match up against bug ... I'm curious to see your main deck and changes in side.
caprino
04-30-2016, 08:59 AM
I am testing a new deck which seems awesome so far. It can have a turn (even turn2 with luck involved key) 3-4 10CC win eldrazi in averaged with chalice/though knot backup.
Those eldrazi have game winning stats when hardcasted doesn't matter if countered or not either being exiled two permanent or draw until 7 cards.
Coduit of ruin plays a two roles tutoring+reducing cost.
Miracle is a bye, tempo depends of the version sometimes can be tough.
Eldrazi is 50-50 depending if they have revoker and metamorph ; death and taxes (3match-0 in testing) is a bye even imperial version are easy, food chain is quite easy ( went 3-1 in match where the loss was due to missplays)
Merfolk is easy.
Need to test versus infect.
Bad matchups are : elf, sneak show, land. So endbringer might be good there.
Side is there for combo where you have G1 only 4 chalice and 4 knot. Trinisphere might be better than thorn don't know yet.
EDIT : I split the basalt and trinisphere too many ramps cards and trinisphere are still very good versus a lot of decks.
I found endbringer to be better most of the time than conduit particularly versus the bad matchups lands/sneak/elf.
Decks like miracle are still very favorable.
Side is in progress I put some conduit of ruin versus decks playing chalice where you side out your chalice but something else might be better.
I still need some cards versus elf might be torpor orb.
Bad macthups of the deck are elf/infect/lands.
Delver/sneak show/burn is tough, depending of the version.
Wurmcoil engine are very good versus burn/eldrazi/tempo
4 Ancient Tomb
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
1 Vesuva
2 urborg, tomb of yawgmoth
4 Eye of Ugin
4 Glimmerpost
4 Chalice of the Void
2 Warping Wail
4 Thought-Knot Seer
4 Endbringer
3 All Is Dust
3 Voltaic Key
4 Grim Monolith
3 Basalt Monolith
3 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
SB: 2 Trinisphere
SB: 3 Wurmcoil Engine
SB: 2 Warping Wail
SB: 4 Faerie Macabre
SB: 4 Spatial Contortion
version i want more testing :
the idea in the list below is to reduce the impact of tomb versus fast decks such as tempo with urborg, tomb+maze.
This deck is a control wich can sometimes combo deck you want to slow down youropponent to go in long gimes where ulamog+eyes+all is dust will shine.
First version was weak to fast tempo.decks/infect/burn but good against slowish miracle/death and taxes and ant deck here i propose an hybrid with dark depths which is good against fast tempo.decks and big eldrazi which is good
against slow.decks. It is something I have to test to see whether It would be ok. In testing I have found that key and basalt are inferior to thran dynamo and grim monolith. (for key you most of the times wants the monolith where for 3+1 you could have casted the thran dynamo which is not dead on his own and doesn't stopped by chalice@1). It is basically a colorless drazi.depth.deck
4 Ancient Tomb
4 Eldrazi Temple
4 Urborg, Tomb of Yawgmoth
3 Maze of Ith
4 Thespian's Stage
3 Dark Depths
3 City of Traitors
3 Eye of Ugin
4 Chalice of the Void
4 Thought-Knot Seer
4 Grim Monolith
4 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
3 All Is Dust
3 Warping Wail
4 Expedition Map
3 Vampire Hexmage
SB: 1 Warping Wail
SB: 3 Spatial Contortion
SB: 1 Kozilek, butcher of truth
SB: 1 Dark Depths
SB: 3 Grafdigger's Cage
SB: 1 Bojuka Bog
SB: 1 Wastes
SB: 1 Vampire Hexmage
SB: 3 Pithing Needle
old kozilek is better against painter while still good versus miracle and such
You explain your choices in side the first list.thanks
adrieng
04-30-2016, 10:07 AM
I am right now more focused on the second list, the fact that you can kill from nowhere with marit lage while still having inevitability against miracle/death taxes makes it better.
Though the first list is quite the same that previous build, so it shoudl'nt be so hard to side. With warping wail remplacing trinisphere in the main.
eldrazi -chalice -all is dust +wurmcoil +spatial
death and taxes - chalice + spatial some wurmcoil might be good also
grixis delver: -kozilek -1 ulamog -3 key +wurmcoil/spatial
infect : + spatial +WW -kozilek - key/basalt (keeping one or 2) -1/2 endbringer
bug delver : +spatial +wurmcoil -kozilek -key/basalt (keeping one or 2)
combo non elf : + trini+ww
grave combo (rea) : +macabre/trini/ww
caprino
04-30-2016, 10:21 AM
I am right now more focused on the second list, the fact that you can kill from nowhere with marit lage while still having inevitability against miracle/death taxes makes it better.
Though the first list is quite the same that previous build, so it shoudl'nt be so hard to side. With warping wail remplacing trinisphere in the main.
eldrazi -chalice -all is dust +wurmcoil +spatial
death and taxes - chalice + spatial some wurmcoil might be good also
grixis delver: -kozilek -1 ulamog -3 key +wurmcoil/spatial
infect : + spatial +WW -kozilek - key/basalt (keeping one or 2) -1/2 endbringer
bug delver : +spatial +wurmcoil -kozilek -key/basalt (keeping one or 2)
combo non elf : + trini+ww
grave combo (rea) : +macabre/trini/ww
I tested the list with the depth, the match up against miracle and death and taxes is more difficult right?
adrieng
04-30-2016, 11:10 AM
Yeah but miracle is still very positive at least 65-35 and deathAndTaxes is slightly positive 55-45 in our favor and better after side
caprino
04-30-2016, 12:00 PM
Yeah but miracle is still very positive at least 65-35 and deathAndTaxes is slightly positive 55-45 in our favor and better after side
your first list I really like, today I played against bugs and I won,
I really like spatial contortion..
for now I continue to test the first list.
I think they are not bad matchup fast decks
porcupinetreeman
05-01-2016, 08:10 AM
I have been toying around with this deck the last few days, here's what I've been running. Kozilek's Channeler has been better than Basalt Monolith. I think I still want to fit in one Kozilek, Butcher of Truth.
4 Ancient Tomb
4 Eye of Ugin
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
2 Urborg, Tomb of Yawgmoth
4 Glimmerpost
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
4 Endbringer
3 Kozilek's Channeler
4 All Is Dust
4 Chalice of the Void
4 Warping Wail
4 Grim Monolith
4 Thran Dynamo
SB:
1 Kozilek, the Great Distortion
3 Trinisphere
4 Wurmcoil Engine
4 Faerie Macabre
3 Spatial Contortion
caprino
05-01-2016, 08:43 AM
I have been toying around with this deck the last few days, here's what I've been running. Kozilek's Channeler has been better than Basalt Monolith. I think I still want to fit in one Kozilek, Butcher of Truth.
4 Ancient Tomb
4 Eye of Ugin
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
2 Urborg, Tomb of Yawgmoth
4 Glimmerpost
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
4 Endbringer
3 Kozilek's Channeler
4 All Is Dust
4 Chalice of the Void
4 Warping Wail
4 Grim Monolith
4 Thran Dynamo
SB:
1 Kozilek, the Great Distortion
3 Trinisphere
4 Wurmcoil Engine
4 Faerie Macabre
3 Spatial Contortion
as you are with this list?
instead of what you put on Kozilek?
This looks like Legend MUD which I've been testing off and on for a while. Your deck is more focused on Eldrazi whereas Legend MUD tries to utilize more planeswalkers like Karn and Ugin.
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
2 Karakas
3 Vesuva
2 Crystal Vein
1 Eye of Ugin
2 Ulamog, the Ceaseless Hunger
3 Kozilek, the Great Distortion
4 Ugin, the Spirit Dragon
3 Karn Liberated
4 Thought-Knot Seer
4 Chalice of the Void
4 Trinisphere
2 Basalt Monolith
4 Grim Monolith
2 Thran Dynamo
4 Voltaic Key
SB:
4 Coercive Portal
4 Ensnaring Bridge
1 Tormod's Crypt
3 Faerie Macabre
3 Wurmcoil Engine
caprino
05-03-2016, 10:50 AM
I'm playing the list of adrien (without depth) last night 5 2
win 2 0 death and taxes
win 2 1 grix delver
win 2 1 ant
win 2 0 miracle
win 2 1 ur delver
lose 0 2 land
lose 0 2 agro loam
land and aggro loam are almost impossible to beat in my opinion...spatial contortion in side is really strong
porcupinetreeman
05-04-2016, 08:35 PM
I updated my list. Only matchups with trouble are Shardless, D+T, and anything with Loam. Most other matchups are winnable or 50/50. I noticed the deck is very strong vs decks with abrupt decay, they can only target chalice or monolith. I think pithing needle is the only option vs loam decks, its not a great option though. I don't think its worth running in the sb. I cut City of Traitors, doesn't work will with all the high casting cost stuff.
4 Ancient Tomb
4 Eye of Ugin
4 Eldrazi Temple
2 Urborg, Tomb of Yawgmoth
4 Cloudpost
3 Vesuva
4 Glimmerpost
3 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
4 Kozilek's Channeler
4 Endbringer
4 All Is Dust
4 Chalice of the Void
4 Warping Wail
4 Grim Monolith
4 Thran Dynamo
SB:
1 Kozilek, the Great Distortion
3 Trinisphere
4 Wurmcoil Engine
4 Faerie Macabre
3 Spatial Contortion
caprino
05-08-2016, 04:32 PM
I am testing a new deck which seems awesome so far. It can have a turn (even turn2 with luck involved key) 3-4 10CC win eldrazi in averaged with chalice/though knot backup.
Those eldrazi have game winning stats when hardcasted doesn't matter if countered or not either being exiled two permanent or draw until 7 cards.
Coduit of ruin plays a two roles tutoring+reducing cost.
Miracle is a bye, tempo depends of the version sometimes can be tough.
Eldrazi is 50-50 depending if they have revoker and metamorph ; death and taxes (3match-0 in testing) is a bye even imperial version are easy, food chain is quite easy ( went 3-1 in match where the loss was due to missplays)
Merfolk is easy.
Need to test versus infect.
Bad matchups are : elf, sneak show, land. So endbringer might be good there.
Side is there for combo where you have G1 only 4 chalice and 4 knot. Trinisphere might be better than thorn don't know yet.
EDIT : I split the basalt and trinisphere too many ramps cards and trinisphere are still very good versus a lot of decks.
I found endbringer to be better most of the time than conduit particularly versus the bad matchups lands/sneak/elf.
Decks like miracle are still very favorable.
Side is in progress I put some conduit of ruin versus decks playing chalice where you side out your chalice but something else might be better.
I still need some cards versus elf might be torpor orb.
Bad macthups of the deck are elf/infect/lands.
Delver/sneak show/burn is tough, depending of the version.
Wurmcoil engine are very good versus burn/eldrazi/tempo
EDIT : it seems to me endless one is better than endbringer it can be huge really easily and is not dead early to stall a bit
4 Ancient Tomb
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
1 Vesuva
2 urborg, tomb of yawgmoth
4 Eye of Ugin
4 Glimmerpost
4 Chalice of the Void
2 Warping Wail
4 Thought-Knot Seer
4 Endless one
3 All Is Dust
3 Voltaic Key
4 Grim Monolith
3 Basalt Monolith
3 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
SB: 2 Trinisphere
SB: 3 Wurmcoil Engine
SB: 2 Warping Wail
SB: 4 Faerie Macabre
SB: 4 Spatial Contortion
version i want more testing :
the idea in the list below is to reduce the impact of tomb versus fast decks such as tempo with urborg, tomb+maze.
This deck is a control wich can sometimes combo deck you want to slow down youropponent to go in long gimes where ulamog+eyes+all is dust will shine.
First version was weak to fast tempo.decks/infect/burn but good against slowish miracle/death and taxes and ant deck here i propose an hybrid with dark depths which is good against fast tempo.decks and big eldrazi which is good
against slow.decks. It is something I have to test to see whether It would be ok. In testing I have found that key and basalt are inferior to thran dynamo and grim monolith. (for key you most of the times wants the monolith where for 3+1 you could have casted the thran dynamo which is not dead on his own and doesn't stopped by chalice@1). It is basically a colorless drazi.depth.deck
4 Ancient Tomb
4 Eldrazi Temple
4 Urborg, Tomb of Yawgmoth
3 Maze of Ith
4 Thespian's Stage
3 Dark Depths
3 City of Traitors
3 Eye of Ugin
4 Chalice of the Void
4 Thought-Knot Seer
4 Grim Monolith
4 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
3 All Is Dust
3 Warping Wail
4 Expedition Map
3 Vampire Hexmage
SB: 1 Warping Wail
SB: 3 Spatial Contortion
SB: 1 Kozilek, butcher of truth
SB: 1 Dark Depths
SB: 3 Grafdigger's Cage
SB: 1 Bojuka Bog
SB: 1 Wastes
SB: 1 Vampire Hexmage
SB: 3 Pithing Needle
old kozilek is better against painter while still good versus miracle and such
In testing I have found the depth list to be not so consistant ; but i still want a faster kill
I think going for classic.eldrazi with the ability to go bigger with thran/grim monolith might do it.
I cut into the worse eldrazi matter reshaper/mimic.
I have also cut into chalice for the 8 colorless removals maindeck.
Chalice was a lot of time too slow and doesn't stop ou to being killed by YP/delver/switspear.
So I am right now on that and feel much confidant.
You have the ability to go big and to go fast. I have liked crytal vein as a way to power out the big eldrazi without being tapped like the cloudpost manabase.
Radiant fountain seems a strange choice but i think it helps winning the race.
4 Eldrazi Temple
3 Urborg, Tomb of Yawgmoth
4 City of Traitors
4 Ancient Tomb
4 Crystal Vein
2 Radiant Fountain
3 Eye of Ugin
4 Grim Monolith
4 Thran Dynamo
1 Basalt Monolith
3 Voltaic Key
4 Chalice of the Void
4 Spatial Contortion
4 Endless One
4 Reality Smasher
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth
SB: 4 Warping Wail
SB: 3 Grafdigger's Cage
SB: 2 Pithing Needle
SB: 2 All Is Dust
SB: 3 Faerie Macabre
SB: 1 Zuran Orb
Last list classic eldrazi is very interesting...do you testing this list? Matchup easy and matchup difficult? First list remove 4 endbringer and enter 4 endless one right? Endbringer is not good?
adrieng
05-09-2016, 03:17 AM
I am testing different list right now ; the depth stuff doesn't work so well, so I am right now on a classic eldrazi list which can go bigger :
It gives you the late game against some decks while being strong early.
In the list I tend to prefer endless one cause it can adapt a 4/4 turn 2 to stall or a 9/9 later whatever you need.
4 Eldrazi Temple
2 Urborg, Tomb of Yawgmoth
3 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Ancient Tomb
1 Crystal Vein
4 Eye of Ugin
4 Grim Monolith
4 Thran Dynamo
4 Chalice of the Void
4 Endless One
4 Eldrazi Mimic
4 Reality Smasher
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 All Is Dust
SB: 3 Grafdigger's Cage
SB: 3 Faerie Macabre
SB: 4 Warping Wail
SB: 3 Spatial Contortion
SB: 1 Kozilek, Butcher of Truth
SB: 1 Pithing Needle
caprino
05-09-2016, 04:31 PM
I am testing different list right now ; the depth stuff doesn't work so well, so I am right now on a classic eldrazi list which can go bigger :
It gives you the late game against some decks while being strong early.
In the list I tend to prefer endless one cause it can adapt a 4/4 turn 2 to stall or a 9/9 later whatever you need.
4 Eldrazi Temple
2 Urborg, Tomb of Yawgmoth
3 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Ancient Tomb
1 Crystal Vein
4 Eye of Ugin
4 Grim Monolith
4 Thran Dynamo
4 Chalice of the Void
4 Endless One
4 Eldrazi Mimic
4 Reality Smasher
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 All Is Dust
SB: 3 Grafdigger's Cage
SB: 3 Faerie Macabre
SB: 4 Warping Wail
SB: 3 Spatial Contortion
SB: 1 Kozilek, Butcher of Truth
SB: 1 Pithing Needle
Matchup easy and matchup hard? Why 3 Cage in side? Kozilek side in Vs miracle? Why 1 Pithing in side? Voltaic key main deck is no good? Thanks
caprino
05-16-2016, 01:53 PM
Adrieng :new for bigeldrazi deck? I testing Last you list eldrazi mimic ecc...nice
adrieng
05-17-2016, 07:06 AM
I don't test much this list ; I am back on testing classic.darkdepth but not colorless depth (other deck I mean).
I felt the first list key/dynamo/basalt/grim was weak to fast decks but strong against slowish decks. (PriceOfProgress is a big problem and is huge in the meta right now)
The eldrazi.like list is I think weaker than classic eldrazi in the sens has it has two plan one is to kill fast the other is to ramp for ulamog and it does both weaker than eather classic.eldrazi (kill fast) or big.eldrazi (ramp).
I feel big eldrazi is a meta.deck but can be viable if you dodge your bad matchups. I tend to prefer testing others decks for now.
caprino
05-17-2016, 08:49 AM
I don't test much this list ; I am back on testing classic.darkdepth but not colorless depth (other deck I mean).
I felt the first list key/dynamo/basalt/grim was weak to fast decks but strong against slowish decks. (PriceOfProgress is a big problem and is huge in the meta right now)
The eldrazi.like list is I think weaker than classic eldrazi in the sens has it has two plan one is to kill fast the other is to ramp for ulamog and it does both weaker than eather classic.eldrazi (kill fast) or big.eldrazi (ramp).
I feel big eldrazi is a meta.deck but can be viable if you dodge your bad matchups. I tend to prefer testing others decks for now.
you which of the lists you wrote recommended me to play?
adrieng
05-17-2016, 08:59 AM
maybe the first one but I'ld try wurmcoil maindeck instead of endbringer/endless one.
it feels to me the card is gamebreaking against fast aggro decks.
-4 endless +4 wurmcoil -1 basalt +1 thran dynamo.
caprino
05-17-2016, 09:20 AM
maybe the first one but I'ld try wurmcoil maindeck instead of endbringer/endless one.
it feels to me the card is gamebreaking against fast aggro decks.
-4 endless +4 wurmcoil -1 basalt +1 thran dynamo.
side:what I put in place of 3 wurms?
caprino
05-17-2016, 11:53 AM
adrieng:
4 ancient tomb
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
1 Vesuva
2 urborg, tomb of yawgmoth
4 Eye of Ugin
4 Glimmerpost
4 Chalice of the Void
2 Warping Wail
4 Thought-Knot Seer
4 Endless one
3 All Is Dust
3 Voltaic Key
4 Grim Monolith
3 Basalt Monolith
3 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
SB: 2 Trinisphere
SB: 3 Wurmcoil Engine
SB: 2 Warping Wail
SB: 4 Faerie Macabre
SB: 4 Spatial Contortion
main deck:-4 endless +4 wurmcoil -1 basalt +1 thran dynamo.
side:-3 wurmcoil +???
main deck prefer Kozilek, the Great Distortion or Kozilek, butcher of truth?
adrieng
05-17-2016, 12:57 PM
I think butcher of truth is better because of painter and both do the same job vs miracle ie draw cards.
You can fill the side (for 3 wurmcoil) with either some needles (lands/sneak attack) some zuran orb (PoP UR delver/burn) or mindbreak trap (storm/turborea) ; depending of your meta
caprino
05-18-2016, 10:37 AM
I think butcher of truth is better because of painter and both do the same job vs miracle ie draw cards.
You can fill the side (for 3 wurmcoil) with either some needles (lands/sneak attack) some zuran orb (PoP UR delver/burn) or mindbreak trap (storm/turborea) ; depending of your meta
Today i test version bigeldrazi 4 wurmcoil main deck and +1 dinamo thran...side - 3 wurmcoil + 2 Pithing Needle +1 zuran orb...match 1 win 2 1 Vs bug.. Match 2 win 2 1 Vs infect spatial contortion and warping wail is gg..match 3 win 2 0 Vs miracle g1 i mull 5 and win easy
caprino
05-19-2016, 07:31 AM
adrieng:
What do you think of this side?
4 fearie macabre
2 trinisphere
4 spatial contortion
2 warping wail
3 pithing needle or 2 pithing needle and 1 zuran orb
caprino
05-20-2016, 03:04 PM
Adrieng :4 leyline of the void and 4 helm of obbedience in sideboard is good? Es side 4 leyline of the void 4 helm of obbedience 4 warping wail 3 Pithing Needle
caprino
10-24-2016, 12:19 PM
4 ancient tomb
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
2 Vesuva
1 urborg, tomb of yawgmoth
4 Eye of Ugin
4 Glimmerpost
4 Chalice of the Void
2 Warping Wail
4 Thought-Knot Seer
4 Wurmcoil Engine
3 All Is Dust
3 Voltaic Key
4 Grim Monolith
2 Basalt Monolith
4 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
1 Kozilek butcher
SB: 2 Trinisphere
SB: 2 pithing needle
SB: 2 Warping Wail
SB: 4 leyline of the void
SB: 4 Spatial Contortion
SB: 1 zuran orb
I played this list Sunday in a tournament of 60 players.
6 rounds in Switzerland and I finished first at the end of the 6 rounds
game 1 vs ant 2/0
game 2 vs infect 2/0
game 3 vs bug 2/0
game 4 grixis (decay main deck) 2/0
game 5 miracle 2/1 (top player italian angelo cadei)
game 6 Death and taxes flap
top vs miracle (angelo cadei) lose 1/2 (g2 and g3 only 3 land....)
I find the really strong and competitive bunch.
tips and advice
Captain Hammer
10-24-2016, 01:30 PM
To anyone that wants to play a solid and competitive ramp build, play this list. It's very good, you can leave the sideboard the same or modify the sideboard.
Otherwise don't make any changes to the following list, play this exact identical list below for atleast a handful of games and then feel free to dismiss this approach if you get any win percentage under 70%. Yes 70-75% is what I've been getting and I am certain you will get similar results if you try it. So, I highly recommend trying this identical list without ANY changes just a couple of games atleast. You can leave your sideboard as is. Any sideboard that has some combo hate in it will suffice.
//Mana
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1-2 Urborg, Tomb of Yawgmoth
//Core
4 Chalice of the Void
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
//Flex
4-3 Endless One
4 Oblivion Sower
4 Conduit of Ruin
1 Phyrexian Revoker
1 Phyrexian Metamorph
1 Breaker of Armies
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger
//Sideboard
4 Leyline of the Void
3 Trinisphere
2 Thorn of Amethyst
2 Dismember
2 Pithing Needle
2 All is Dust
Again, play this identical main deck list. Don't make any changes except to the sideboard until you try this list unmodified first.
Just trust me on this, the above build is absolutely ridiculous.
Captain Hammer
10-25-2016, 02:39 AM
4 ancient tomb
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
2 Vesuva
1 urborg, tomb of yawgmoth
4 Eye of Ugin
4 Glimmerpost
4 Chalice of the Void
2 Warping Wail
4 Thought-Knot Seer
4 Wurmcoil Engine
3 All Is Dust
3 Voltaic Key
4 Grim Monolith
2 Basalt Monolith
4 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
1 Kozilek butcher
SB: 2 Trinisphere
SB: 2 pithing needle
SB: 2 Warping Wail
SB: 4 leyline of the void
SB: 4 Spatial Contortion
SB: 1 zuran orb
I played this list Sunday in a tournament of 60 players.
6 rounds in Switzerland and I finished first at the end of the 6 rounds
game 1 vs ant 2/0
game 2 vs infect 2/0
game 3 vs bug 2/0
game 4 grixis (decay main deck) 2/0
game 5 miracle 2/1 (top player italian angelo cadei)
game 6 Death and taxes flap
top vs miracle (angelo cadei) lose 1/2 (g2 and g3 only 3 land....)
I find the really strong and competitive bunch.
tips and advice
Just saw this. Congrats Caprino. Well done!
bruizar
10-25-2016, 03:04 AM
Although ill take your word for it and believe the list is strong, how is this fundamentally better than turboeldrazi?
adrieng
10-25-2016, 03:11 AM
Although ill take your word for it and believe the list is strong, how is this fundamentally better than turboeldrazi?
It is faster and doesn't lose to combo.
... play this exact identical list below for atleast a handful of games and then feel free to dismiss this approach if you get any win percentage under 70%.[/b] Yes 70-75% is what I've been getting and I am certain you will get similar results if you try it.
I've seen you talking up this list for a while, but I haven't seen any discussion of your matchups. What decks are you playing against? Are these results online, in paper, or both? And how many matches total has this 70% figure withstood?
caprino
10-25-2016, 04:58 AM
Just saw this. Congrats Caprino. Well done!
Thanks..this list is very strong!!!
bruizar
10-25-2016, 05:39 AM
It is faster and doesn't lose to combo.
It seems like you get flooded most of the time though. Also, TurboEldrazi runs Candelabra of Tawnos which doesn't eat as many slots as basalt+voltaic+grim monolith.
adrieng
10-25-2016, 05:54 AM
It seems like you get flooded most of the time though. Also, TurboEldrazi runs Candelabra of Tawnos which doesn't eat as many slots as basalt+voltaic+grim monolith.
Caprino lost to miracle because he made mana death. being flooded is rarely a problem cause eye of ugin search for ulamog. Candelabra is way slower than grim monloith and thran dynamo.
Turn 3/4 ulamog is very usual.
bruizar
10-25-2016, 06:15 AM
Caprino lost to miracle because he made mana death. being flooded is rarely a problem cause eye of ugin search for ulamog. Candelabra is way slower than grim monloith and thran dynamo.
Turn 3/4 ulamog is very usual.
That does sound very fast. I guess, MUD experiences the same but goes less over the top than this deck. If mana is not really a problem, why not go for some number of Ugin or Karn instead of/in addition to All is Dust? I get that Eye of Ugin reduces its cost, but a card like Karn looks more useful against, for instance Storm or other decks that do not rely on colored permanents as much. (I don't have any actual experience with this deck).
adrieng
10-25-2016, 06:30 AM
All is dust is an eldrazi spell so it is reduced by both eldrazi temple and eye.
Ugin dragon and karn are way harder to cast in this deck. They are out of question. Like you could have time to go for eye search and have inevitability so it doesn't matter.
Triple ulamog is game.
Wurmcoil engine is ok cause it answers some delver/burn.decks problem what karn/ugin doesn't and are more expensives. You could also put some batterskul in the place of wurmcoil one mana could sometimes matters.
caprino
10-25-2016, 09:06 AM
All is dust is an eldrazi spell so it is reduced by both eldrazi temple and eye.
Ugin dragon and karn are way harder to cast in this deck. They are out of question. Like you could have time to go for eye search and have inevitability so it doesn't matter.
Triple ulamog is game.
Wurmcoil engine is ok cause it answers some delver/burn.decks problem what karn/ugin doesn't and are more expensives. You could also put some batterskul in the place of wurmcoil one mana could sometimes matters.
Batterskull main deck?
gRR!!
10-25-2016, 09:15 AM
What I like about Caprino's list is that Grim Monolith, Thran Dynamo and Basalt Monolith provide colorless mana even under a Blood Moon. I like this take of Eldrazi, I'll possibly try it in the next weeks!
caprino
10-25-2016, 09:21 AM
What I like about Caprino's list is that Grim Monolith, Thran Dynamo and Basalt Monolith provide colorless mana even under a Blood Moon. I like this take of Eldrazi, I'll possibly try it in the next weeks!
I'm glad that you want to try list
write how was the tournament
Captain Hammer
10-26-2016, 07:06 AM
Did you ever get a chance to test this list....
http://www.mtgthesource.com/forums/showthread.php?30579-BigEldrazi&p=975259&viewfull=1#post975259
If so, what did you like or dislike about it?
caprino
10-26-2016, 08:16 AM
Did you ever get a chance to test this list....
http://www.mtgthesource.com/forums/showthread.php?30579-BigEldrazi&p=975259&viewfull=1#post975259
If so, what did you like or dislike about it?
Vs death and taxes miracle and bug this list is good?
Captain Hammer
10-26-2016, 12:37 PM
Vs death and taxes miracle and bug this list is good?
Yes its very good, especially against Miracles and BUG
caprino
10-26-2016, 03:50 PM
I test today my list main deck + 4 endbriger - 4 wurmcoil...endbriger is very strong (eye of ugin cast 3 turn) and is good Vs infect, grixis, big creature...
caprino
10-27-2016, 06:37 AM
adrieng:
MY LIST4 ancient tomb
4 Eldrazi Temple
2 City of Traitors
4 Cloudpost
3 Vesuva
2 urborg, tomb of yawgmoth
4 Eye of Ugin
3 Glimmerpost
4 Chalice of the Void
2 Warping Wail
4 Thought-Knot Seer
4 Wurmcoil Engine
3 All Is Dust
3 Voltaic Key
4 Grim Monolith
2 Basalt Monolith
4 Thran Dynamo
3 Ulamog, the Ceaseless Hunger
1 Kozilek butcher
SB: 2 Trinisphere
SB: 3 pithing needle
SB: 2 Warping Wail
SB: 4 leyline of the void
SB: 4 Spatial Contortion
what do you think about it?
I modified putting in main -1 glimmerpost - 1 city + 1 vesuva + 1 Urborg
in side Zuran -1 + 1 Pithing
caprino
01-04-2017, 02:12 PM
I test this list
4 cloudpost
4 glimmerpost
4 ancient tomb
4 city of traitors
4 eldrazi temple
3 vesuva
4 eye of ugin
4 thought seer
3 ulamog
1 kozilek butcher
1 kozilek new
4 endbriger
4 grim monolith
3 voltaic key
3 dinamo thran
3 basalth monolith
4 chalice
4 trinisphere
Side
4 leyline of the void
3 wurmcoil
2 warping wail
3 phyrexia revoker
3 all is dust
I play this list in small tournament 30 players...i win Vs miracle 2 0, ant 2 1, reanimator br 2 1, bug shardless 2 0..top 8 win Vs miracle 2 1 and ant 2 1.. Final win Vs miracle 2 0.
I happy to play this deck (thanks adrieng)
What do you think main deck and side my list?
I test this list
4 cloudpost
4 glimmerpost
4 ancient tomb
4 city of traitors
4 eldrazi temple
3 vesuva
4 eye of ugin
4 thought seer
3 ulamog
1 kozilek butcher
1 kozilek new
4 endbriger
4 grim monolith
3 voltaic key
3 dinamo thran
3 basalth monolith
4 chalice
4 trinisphere
Side
4 leyline of the void
3 wurmcoil
2 warping wail
3 phyrexia revoker
3 all is dust
I play this list in small tournament 30 players...i win Vs miracle 2 0, ant 2 1, reanimator br 2 1, bug shardless 2 0..top 8 win Vs miracle 2 1 and ant 2 1.. Final win Vs miracle 2 0.
I happy to play this deck (thanks adrieng)
What do you think main deck and side my list?
Been testing your list. Not at all surprised at your Miracles wins. I can't seem to lose to that deck (or any deck) right now. Ulamog is so good.
caprino
01-06-2017, 08:45 AM
Been testing your list. Not at all surprised at your Miracles wins. I can't seem to lose to that deck (or any deck) right now. Ulamog is so good.
I test 4 oblivion sower main deck and endbriger side out...oblivion sower is very good...i play 2 all is dust main deck
Captain Hammer
01-06-2017, 10:41 AM
I test 4 oblivion sower main deck and endbriger side out...oblivion sower is very good...i play 2 all is dust main deck
Not playing 4 Reality Smasher is a mistake, its the best Eldrazi bar none, but otherwise the deck looks very solid. 4 Trinisphere and 4 Endbringer seem excessive, you can easily get away with playing 3 of each. Now, just need to find 2 artifact to cut to make room for 4 Smashers.
If you're going to play Sowers, you need to play Urborg, Tomb of Y. It combos with Eye of Ugin and also turns the fetchlands Sower grabs for you into mana sources.
caprino
01-06-2017, 10:45 AM
Not playing 4 Reality Smasher is a mistake, but otherwise the deck looks very solid. 4 Trinisphere and 4 Endbringer seem excessive, you can easily get away with playing 3 of each. Now, just need to find 2 artifact to cut to make room for 4 Smashers.
Ok i test smasher...do you think 3 oblivion sower 2 trinisphere 4 smasher?
4 cloudpost
4 glimmerpost
4 ancient tomb
4 city of traitors
4 eldrazi temple
3 vesuva
4 eye of ugin
4 thought seer
3 oblivion sower
4 smasher
3 ulamog
1 kozilek
2 trinisphere
4 grim monolith
3 voltaic key
4 chalice
2 basalt monolith
2 thran dynamo
2 all is dust
Hammer what do you think?
Side
4 leyline of the void
3 endbriger
2 trinisphere
2 spine of ish
3 wurmcoil
1???
Captain Hammer
01-06-2017, 10:51 AM
Ok i test smasher...do you think 3 oblivion sower 2 trinisphere 4 smasher?
Yeah that works. Maybe also cut a Glimmerpost or City or an Eye for an Urborg if you're going to play Sowers.
caprino
01-06-2017, 11:04 AM
Yeah that works. Maybe also cut a Glimmerpost or City or an Eye for an Urborg if you're going to play Sowers.
What do you think list ?
1 urborg main deck - 1 city?
Do you prefer main deck oblivion sower o endbriger?
Captain Hammer
01-06-2017, 05:07 PM
What do you think list ?
1 urborg main deck - 1 city?
Do you prefer main deck oblivion sower o endbriger?
Yes, try -1 City, +1 Urborg.
Both Sower and Endbringer are good. Reality Smasher is better than both so I would first play 4 Smashers.
After that, if you're playing 0 Urborg, Endbringer is better, if you're playing 1-2 Urborg, I prefer Sower. But it's a meta choice. If you don't expect to see the mirror very often and mainly expect to face decks chockful of fetch lands, Endbringer is the way to go. One big advantage of Endbringer is that you can get away with cutting all Urborgs from the mana base.
caprino
01-06-2017, 05:10 PM
Yes, try -1 City, +1 Urborg.
Both Sower and Endbringer are good. Reality Smasher is better than both so I would first play 4 Smashers.
After that, if you're playing 0 Urborg, Endbringer is better, if you're playing 1-2 Urborg, I prefer Sower. But it's a meta choice. If you don't expect to see the mirror very often and mainly expect to face decks chockful of fetch lands, Endbringer is the way to go. One big advantage of Endbringer is that you can get away with cutting all Urborgs from the mana base.
What do you think side? My meta is miracle, bug shardless and delver, death and taxes and ant, show and tell
Ok +2 urborg - 1 city - 1 eye
What do you think manabase artifact 4 grim monolith 2 thran 2 basalt and 3 voltaic key... Is good?
One question 2 all is dust main deck what do you think?
Sorry bad English
caprino
01-07-2017, 02:02 PM
Today i test list 4 smasher and 2 urborg main deck.
4 0 Vs reanimator br (2 1)
Miracle (2 0)
Dark maverick (2 0)
Uw controll (2 0)
Smasher and oblivion sower is very nice..
Today i test list 4 smasher and 2 urborg main deck.
4 0 Vs reanimator br (2 1)
Miracle (2 0)
Dark maverick (2 0)
Uw controll (2 0)
Smasher and oblivion sower is very nice..
Nice! What's your list now?
caprino
01-20-2017, 03:00 PM
I play this list in this moment
4 cloudpost
4 glimmerpost
4 ancient tomb
3 city of traitors
1 urborg
2 vesuva
4 eye of ugin
4 eldrazi temple
4 grim monolith
4 thran dynamo
2 basalth monolith
3 voltaic key
4 seer
4 smasher
3 ulamog
1 kozilek
4 chalice
2 warping wail
3 all is dust
Side
4 leyline of the void
3 wurmcoil
2 warping wail
2 trinisphere
4 spatial contortion
I think 4 wurmcoil in side is good...spatial is very good Vs delver deck...
I play 100 game...70% win game.
What do you think?
I play this list in this moment
4 cloudpost
4 glimmerpost
4 ancient tomb
3 city of traitors
1 urborg
2 vesuva
4 eye of ugin
4 eldrazi temple
4 grim monolith
4 thran dynamo
2 basalth monolith
3 voltaic key
4 seer
4 smasher
3 ulamog
1 kozilek
4 chalice
2 warping wail
3 all is dust
Side
4 leyline of the void
3 wurmcoil
2 warping wail
2 trinisphere
4 spatial contortion
I think 4 wurmcoil in side is good...spatial is very good Vs delver deck...
I play 100 game...70% win game.
What do you think?
is it better to play Reality Smasher or to play Ugin the Spirit Dragon??
This is like Legend MUD but with less planeswalkers and more Eldrazi creatures. What has your testing shown you on playing more Eldrazi creatures vs. planeswalkers like Ugin?
caprino
01-21-2017, 04:57 AM
is it better to play Reality Smasher or to play Ugin the Spirit Dragon??
This is like Legend MUD but with less planeswalkers and more Eldrazi creatures. What has your testing shown you on playing more Eldrazi creatures vs. planeswalkers like Ugin?
Do you think +4 ugin spirit dragon and - 4 smasher?
Write you list thanks.
caprino
01-28-2017, 09:17 AM
I play this list in this moment
4 cloudpost
4 glimmerpost
4 ancient tomb
3 city of traitors
1 urborg
2 vesuva
4 eye of ugin
4 eldrazi temple
4 grim monolith
4 thran dynamo
2 basalth monolith
3 voltaic key
4 seer
4 smasher
3 ulamog
1 kozilek
4 chalice
2 warping wail
3 all is dust
Side
4 leyline of the void
3 wurmcoil
2 warping wail
2 trinisphere
4 spatial contortion
I think 4 wurmcoil in side is good...spatial is very good Vs delver deck...
I play 100 game...70% win game.
What do you think?
I change main deck.. +3 wurmcoil + 2 kozilek new +2 vesuva...-4 smasher - 1 kozilek butcher - 2 city of traitors
Side.. - 3 wurmcoil + 3 pithing needle
What do you think?
I change main deck.. +3 wurmcoil + 2 kozilek new +2 vesuva...-4 smasher - 1 kozilek butcher - 2 city of traitors
Side.. - 3 wurmcoil + 3 pithing needle
What do you think?
Have you tested this? How has it been for you? I think Kozilek new is a good swap.
Hoy!
Quick question isn't Voltaic Key & Chalice a bit narrow?
caprino
02-12-2017, 05:45 AM
Hoy!
Quick question isn't Voltaic Key & Chalice a bit narrow?
sometimes they are in conflict, but they are both very important to the deck so you need to play them.
Hi,
I just went (7-1) in a 32-Player GPT Tourney. I brewed this deck from my MUD Post Deck and tried to meld the Eldrazi Aggro Pcs to a Cloudpost based deck.
Here's my List
http://www.mtgtop8.com/event?e=14635&f=LE
[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
4 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
[13 CREATURES]
1 Emrakul, the Aeons Torn
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
4 Wurmcoil Engine
[6 INSTANTS and SORC.]
3 All Is Dust
3 Warping Wail
[15 OTHER SPELLS]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Voltaic Key
[SIDEBOARD]
4 Helm of Obedience
4 Leyline of the Void
4 Spatial Contortion
3 Trinisphere
Matchups:
Game 1: UB Reanimator (2-1) WIN
Game 2: MUD (Metalworker) (2-0) WIN
Game 3: BR Reanimator (0-2) LOSS
Game 4: BR Reanimator (2-0) WIN
Game 5: BR Reanimator (2-1) WIN
SEMIS:
Game 6: BURN (2-0) WIN
Game 7: Miracles (2-0) WIN
FINALS:
Game 8: Miracles (2-0) WIN
So far the deck is really good against a meta who doesn't know the deck exists. It is really a good experience piloting this Turbo Eldrazi like deck.
caprino
02-16-2017, 09:55 AM
Hi,
I just went (7-1) in a 32-Player GPT Tourney. I brewed this deck from my MUD Post Deck and tried to meld the Eldrazi Aggro Pcs to a Cloudpost based deck.
Here's my List
http://www.mtgtop8.com/event?e=14635&f=LE
[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
4 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
[13 CREATURES]
1 Emrakul, the Aeons Torn
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
4 Wurmcoil Engine
[6 INSTANTS and SORC.]
3 All Is Dust
3 Warping Wail
[15 OTHER SPELLS]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Voltaic Key
[SIDEBOARD]
4 Helm of Obedience
4 Leyline of the Void
4 Spatial Contortion
3 Trinisphere
Matchups:
Game 1: UB Reanimator (2-1) WIN
Game 2: MUD (Metalworker) (2-0) WIN
Game 3: BR Reanimator (0-2) LOSS
Game 4: BR Reanimator (2-0) WIN
Game 5: BR Reanimator (2-1) WIN
SEMIS:
Game 6: BURN (2-0) WIN
Game 7: Miracles (2-0) WIN
FINALS:
Game 8: Miracles (2-0) WIN
So far the deck is really good against a meta who doesn't know the deck exists. It is really a good experience piloting this Turbo Eldrazi like deck.
Nice....side in and side out Vs miracle, ant, death and taxes, Sneak and show, elf, miracle, eldrazi, burn, reanimator, bug delver, bug shardless, infect... Thanks i test you list
One question do you prefer 4 ulamog main deck? No 3 ulamog and 1 kozilek? Emrakul is more expensive is good main deck?
Why no basalt monolith main deck?
caprino
02-20-2017, 12:24 PM
Hi,
I just went (7-1) in a 32-Player GPT Tourney. I brewed this deck from my MUD Post Deck and tried to meld the Eldrazi Aggro Pcs to a Cloudpost based deck.
Here's my List
http://www.mtgtop8.com/event?e=14635&f=LE
[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
4 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
[13 CREATURES]
1 Emrakul, the Aeons Torn
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
4 Wurmcoil Engine
[6 INSTANTS and SORC.]
3 All Is Dust
3 Warping Wail
[15 OTHER SPELLS]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Voltaic Key
[SIDEBOARD]
4 Helm of Obedience
4 Leyline of the Void
4 Spatial Contortion
3 Trinisphere
Matchups:
Game 1: UB Reanimator (2-1) WIN
Game 2: MUD (Metalworker) (2-0) WIN
Game 3: BR Reanimator (0-2) LOSS
Game 4: BR Reanimator (2-0) WIN
Game 5: BR Reanimator (2-1) WIN
SEMIS:
Game 6: BURN (2-0) WIN
Game 7: Miracles (2-0) WIN
FINALS:
Game 8: Miracles (2-0) WIN
So far the deck is really good against a meta who doesn't know the deck exists. It is really a good experience piloting this Turbo Eldrazi like deck.
I test you list, i change main deck - 3 key +3 basalt monolith what do you think?
Hi,
I just went (7-1) in a 32-Player GPT Tourney. I brewed this deck from my MUD Post Deck and tried to meld the Eldrazi Aggro Pcs to a Cloudpost based deck.
Here's my List
http://www.mtgtop8.com/event?e=14635&f=LE
[26 LANDS]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
4 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
[13 CREATURES]
1 Emrakul, the Aeons Torn
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
4 Wurmcoil Engine
[6 INSTANTS and SORC.]
3 All Is Dust
3 Warping Wail
[15 OTHER SPELLS]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Voltaic Key
[SIDEBOARD]
4 Helm of Obedience
4 Leyline of the Void
4 Spatial Contortion
3 Trinisphere
Took down a 3-round local Legacy weekly event last night running this 75.
Round 1 vs Mono Black:
This was pretty much like Eva Green without the green. He had Dark Ritual into Hippie, Nantuko Shade, Tombstalker, etc. Game 1 he equipped an early Hippie with a Jitte and I was trying to race with a Wurmcoil Engine. Eventually I find Ulamog and blow up the Jitte and win from there. Game 2 I win by fetching up Ulamog with Eye of Ugin (which I am forced to sac via a kicked Gatekeeper of Malakir), followed by Emrakul hard cast to take another turn and blow up his board.
2-0, 1-0
Round 2 vs Miracles:
Game 1 was fun. I get two early Thought-Knot Seers followed by Chalice on 1 and 2. He finds a miracle'd Terminus followed by a miracle'd Entreat for 2 angel tokens followed by a Jace. He thinks he has stabilized, but on my turn I cast All Is Dust and blow up his board. I win via a third Thought-Knot. I board in the combo (which may have been wrong) and start the game with Leyline of the Void in play and Helm in hand. I'm one turn from the combo kill, but he blows up my Thran Dynamo and Leyline with Wear and Tear. I lose shortly thereafter to Jace. Game 3 was interesting. I took the combo back out. Start the game low on lands, and he resolves an early Blood Moon. Thankfully, this locks him out of white. I am able to hardcast a Wurmcoil, and ride him for a while. He's able to use Snapcaster as a roadblock while he tries to dig for a basic Plains via Top/Brainstorm/Ponder through my Trinisphere. He's unable to find it, and eventually I get to 10 mana hardcast Ulamog for the win.
2-1, 2-0
Round 3 vs D&T:
ID to split prize.
Not sure how the D&T matchup is. Their land hate seems like it would be annoying, but our mana rocks could help here.
Some notes:
Voltaic Key seemed to be the worst card in the deck by far. I never cast it, and I never wanted to see it. Sided it out a lot, especially where Chalice on 1 was good. I can see that being replaced by just about anything.
The combo in the side seems OK. Leyline is an obvious inclusion, but Helm takes up another 4 slots that could be better served as something else.
Overall, the deck seems awesome. I may try replacing the Keys with Basalt Monolith or something like Reality Smasher.
caprino
02-23-2017, 03:12 PM
Took down a 3-round local Legacy weekly event last night running this 75.
Round 1 vs Mono Black:
This was pretty much like Eva Green without the green. He had Dark Ritual into Hippie, Nantuko Shade, Tombstalker, etc. Game 1 he equipped an early Hippie with a Jitte and I was trying to race with a Wurmcoil Engine. Eventually I find Ulamog and blow up the Jitte and win from there. Game 2 I win by fetching up Ulamog with Eye of Ugin (which I am forced to sac via a kicked Gatekeeper of Malakir), followed by Emrakul hard cast to take another turn and blow up his board.
2-0, 1-0
Round 2 vs Miracles:
Game 1 was fun. I get two early Thought-Knot Seers followed by Chalice on 1 and 2. He finds a miracle'd Terminus followed by a miracle'd Entreat for 2 angel tokens followed by a Jace. He thinks he has stabilized, but on my turn I cast All Is Dust and blow up his board. I win via a third Thought-Knot. I board in the combo (which may have been wrong) and start the game with Leyline of the Void in play and Helm in hand. I'm one turn from the combo kill, but he blows up my Thran Dynamo and Leyline with Wear and Tear. I lose shortly thereafter to Jace. Game 3 was interesting. I took the combo back out. Start the game low on lands, and he resolves an early Blood Moon. Thankfully, this locks him out of white. I am able to hardcast a Wurmcoil, and ride him for a while. He's able to use Snapcaster as a roadblock while he tries to dig for a basic Plains via Top/Brainstorm/Ponder through my Trinisphere. He's unable to find it, and eventually I get to 10 mana hardcast Ulamog for the win.
2-1, 2-0
Round 3 vs D&T:
ID to split prize.
Not sure how the D&T matchup is. Their land hate seems like it would be annoying, but our mana rocks could help here.
Some notes:
Voltaic Key seemed to be the worst card in the deck by far. I never cast it, and I never wanted to see it. Sided it out a lot, especially where Chalice on 1 was good. I can see that being replaced by just about anything.
The combo in the side seems OK. Leyline is an obvious inclusion, but Helm takes up another 4 slots that could be better served as something else.
Overall, the deck seems awesome. I may try replacing the Keys with Basalt Monolith or something like Reality Smasher.
nice...main deck -3 key + 3 smasher?
side -4 helm +? 4 needle what do you think
I think I'll try the 3 Smasher main in place of Key. Not totally sold on it, but it's worth a try.
As for the board, I'm still not sure about the combo, nor with what I would replace the Helms.
adrieng
02-24-2017, 10:54 AM
Recently tested the following list (not to tornament though).
I also didn' like the key, the card is too high variance, expedition map while being slower allows to find key lands such as eye or cloudpost, when you have big mana
but out of gas.
I didn't like too much ancient tomb against tempo, it can kill you easily ; I prefer the maze+urborg tech which slows down opponents and gives you still mana to hardcast stuff.
Also stalling with maze + then blowing evrything with all is dust is very nice tech.
Death and taxes is a good matchup aslong as you have enough WarpingW/spatial contorsion to answers revoker or stuff.
If you want to replace voltaic key by a creature play endless one it is the best one all the time, you can easily make it 4/4 turn two with eye+urborg while smasher is not castatble yet, or huge late game and gurmag/goyf 5/6 are still present so having a 6/6+ matters sometimes.
// 15 Artifact
4 Grim Monolith
4 Thran Dynamo
4 Chalice of the Void
3 Expedition Map
// 11 Creature
3 Ulamog, the Ceaseless Hunger
4 Wurmcoil Engine
4 Thought-Knot Seer
// 4 Instant
4 Warping Wail
// 26 Land
3 Vesuva
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Eye of Ugin
3 Maze of Ith
4 Urborg, Tomb of Yawgmoth
// 4 Sorcery
4 All Is Dust
I haven't tested emrakul seems win more to me. I think you need 4 all is dust is clearly one of the best card of the deck.
caprino
02-24-2017, 11:51 AM
Recently tested the following list (not to tornament though).
I also didn' like the key, the card is too high variance, expedition map while being slower allows to find key lands such as eye or cloudpost, when you have big mana
but out of gas.
I didn't like too much ancient tomb against tempo, it can kill you easily ; I prefer the maze+urborg tech which slows down opponents and gives you still mana to hardcast stuff.
Also stalling with maze + then blowing evrything with all is dust is very nice tech.
Death and taxes is a good matchup aslong as you have enough WarpingW/spatial contorsion to answers revoker or stuff.
If you want to replace voltaic key by a creature play endless one it is the best one all the time, you can easily make it 4/4 turn two with eye+urborg while smasher is not castatble yet, or huge late game and gurmag/goyf 5/6 are still present so having a 6/6+ matters sometimes.
// 15 Artifact
4 Grim Monolith
4 Thran Dynamo
4 Chalice of the Void
3 Expedition Map
// 11 Creature
3 Ulamog, the Ceaseless Hunger
4 Wurmcoil Engine
4 Thought-Knot Seer
// 4 Instant
4 Warping Wail
// 26 Land
3 Vesuva
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Eye of Ugin
3 Maze of Ith
4 Urborg, Tomb of Yawgmoth
// 4 Sorcery
4 All Is Dust
I haven't tested emrakul seems win more to me. I think you need 4 all is dust is clearly one of the best card of the deck.
Nice adrieng...next mouth i play big eldrazi in big tournament...i test you list.
Side Vs bug, miracle, infect, elf, reanimator, Sneak and show...vs top tier deck? Thanks
cddungan
02-26-2017, 12:30 PM
Made Top 3 out of 30 players a at local Legacy event last Saturday here in Singapore.
I played a list based on CIN's deck (we collaborated) and finished 3-1-1 on swiss. And lost on the semifinals.
My only losses were from the same Manaless Dredge (swiss and semis) but I would say it is due to bad luck only as I mulliganed aggresively for a Leyline of the Void on both Game3s. I mulliganed until 1 but to no avail.
R1: Death and Taxes - Win (Ballista and Ugin/All is Dust overperformed)
R2: BUG Aluren - Win (I was able to resolve EmrakulTPE and he was unable to come back from it; One game was dominated by Ugin)
R3: Manaless Dredge (Loss) - Mulliganed until 1 card in hand on Game 3 for a Leyline but still unable to have
R4: BUG Midrange (Win) - G2 was won with a Turn 2 Ugin and G3 was won by an early Karn
R5: OmniTell - (Draw) - ID for Top 8 slot
Quarters: OmniTell (Win) - Karakas won me the game to bounce his Emrakul.
Semis: See R3 as same thing happened
Won a Badlands (revised) as price for the event. below is the list I used.
Actual Deck Image: http://i67.tinypic.com/2potco2.jpg
Counts : 60 main / 15 sideboard
Creatures:14
2 Walking Ballista
4 Thought-Knot Seer
2 Endbringer
1 Wurmcoil Engine
4 Ulamog, the Ceaseless Hunger
1 Emrakul, the Promised End
Spells:21
4 Chalice of the Void
2 Voltaic Key
4 Grim Monolith
3 Warping Wail
4 Thran Dynamo
2 All Is Dust
2 Ugin, the Spirit Dragon
Lands:25
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
2 Vesuva
Sideboard:15
1 Wurmcoil Engine
4 Spatial Contortion
2 Trinisphere
4 Leyline of the Void
3 Monkey Cage
1 Karn Liberated
DNSolver
02-26-2017, 01:33 PM
This deck is really interesting for me, because it looks like it beats Miracles.
I love the Monkey Cage tech for Show and Tell.
I really don't like Voltaic Key, despite the cool effect with the monoliths and dynamo, because of Chalice of the Void.
I also really can't see playing this deck without Ancient Tomb or City of Traitors. Turn 1 Chalice is so strong, can't imagine playing against some decks without access to this play.
cddungan
02-26-2017, 01:53 PM
This deck is really interesting for me, because it looks like it beats Miracles.
I love the Monkey Cage tech for Show and Tell.
I really don't like Voltaic Key, despite the cool effect with the monoliths and dynamo, because of Chalice of the Void.
I also really can't see playing this deck without Ancient Tomb or City of Traitors. Turn 1 Chalice is so strong, can't imagine playing against some decks without access to this play.
I've been crushing Miracles and Death and Taxes for 2 weeks now on our weekly Thursday Legacy events. Toughest matchup was Show and Tell but seems my SB solved it.
Walking Ballista is super good in this deck; It is flexible as it can act as a game ending threat and a way to decimate the Elf and DnT matchups. I even use it as 4 mana removal against an early Delver flip. It is also a good manasink that you can trigger at the end of your opponent's turn.
I reduced the counts of Wurmcoil Engines as I rarely feel needing it early on my metagame. I prefer Endbringer to have more maindeck outs against Death and Taxes and Show and Tell. Besides, it is another threat that can be easily cast if ever you have an Eye of Ugin Opener. Should It be necessary, Wurmcoil can be fetched using Eye of Ugin.
You might really find Voltaic Key awkward, however I think it is necessary for this deck. I trimmed it from 3 to 2. It allows the explosive starts: i was even able to cast Turn 2 Ugin last weekend to decimate the BUG matchup. Without Voltaic Key, that won't be even possible.
That 1 of Karakas on the main proved to be really useful. Aside from bouncing Emrakuls and Reanimator targets, I have used it to bounce Resolved Thalias so I can cast my Manastones and spells "Tax Free". Another thing I did was bouncing my own Emrakul/Ulamog against Miracles which proved to be game ending as well.
I strongly believe Emrakul TPE > Emrakul AeonsTorn in this version. The Mindslaver effect increases in proportion to format age. Most of the time, specially in Legacy, there is no coming back from a Mindslaver effect.
On two weeks of testing, I have found the deck to be "resilient" to Wastelands. This is due to the Manastone package. You can afford to lose a land or 2 but still be able to crawl back, thanks to the Monoliths and Dynamos.
caprino
02-28-2017, 05:18 AM
My current list
4 cloudpost
4 glimmerpost
4 eye of ugin
4 ancient tomb
3 city of traitors
4 eldrazi temple
2 vesuva
1 urborg tomb
4 chalice
4 grim monolith
4 dynamo thran
4 basalt monolith
4 voltaic key
4 thought seer
4 wurmcoil
3 ulamog
1 emrakul (old)
3 all is dust
Side
4 leyline of the void
4 spatial contortion
3 warping wail
2 trinisphere
2 warping wail
I play this list in a big tournament.
What do you think?
cddungan
03-03-2017, 12:43 PM
Played the same list I posted at our regular weekday event (regardless of how many attendees, week day events here in SG are limited to 3 rounds). My matchups are as follows:
R1: Death and Taxes (2-1) - W
R2: Death and Taxes (2-0) - W
R3: RG Lands (0-2) - L
Death and Taxes can be really tough game 1 especially when they have the wasteland-Revoker opener. Post boarded games become a lot easier after adding 4 Spatial Contortions and Karn Liberated to answer sideboarded Pithing Needles and other threats.
RG Lands probably is one of our deck's worst matchup. Game 1 he had an opener of Mox Diamond, Exploration, Thespian Stage and Wasteland. T2, he just casted Life from the Loam and I scooped. Game 2 he had a very fast combo hand eventhough I had a Turn 0 Leyline. he just created a Marit Lage at the end of my turn and killed me on T4.
Still playing the same 75: http://i67.tinypic.com/2potco2.jpg
caprino
03-04-2017, 04:55 PM
hi,ballista main deck in my list is good?
for exmple +4 ballista -2 basalt - 1 dynamo - 1 key
what do you think?
cddungan
03-05-2017, 02:12 PM
hi,ballista main deck in my list is good?
for exmple +4 ballista -2 basalt - 1 dynamo - 1 key
what do you think?
I suggest you to test it first on XMage/Cockatrice/MTGO should you have no access to the cards yet. For me Ballista is useful in this kind of archetype for the following reasons:
1. Fetchable by Eye of Ugin
2. Good early game to ping down annoying DnT cards like Thalia and Revoker which hinders the ramp plan
3. Good mana sink on games where you have spare mana
4. Not a bad topdeck card lategame as it can easily translate to a large creature to kill your opponent in 1 combat phase
5. Ballista for 2 can be an answer against an early flipped Delver of Secrets
6. Very potent threat against Elves and Death and Taxes. Mother of Runes can't protect anyone from kt.
Been testing with 2-3 copies but I settled to 2. Endbringer took the 3rd ballista slot for more flexibility and answers to Reanimator/Sneak Show/Lands/Death and Taxes
caprino
03-06-2017, 05:12 AM
I suggest you to test it first on XMage/Cockatrice/MTGO should you have no access to the cards yet. For me Ballista is useful in this kind of archetype for the following reasons:
1. Fetchable by Eye of Ugin
2. Good early game to ping down annoying DnT cards like Thalia and Revoker which hinders the ramp plan
3. Good mana sink on games where you have spare mana
4. Not a bad topdeck card lategame as it can easily translate to a large creature to kill your opponent in 1 combat phase
5. Ballista for 2 can be an answer against an early flipped Delver of Secrets
6. Very potent threat against Elves and Death and Taxes. Mother of Runes can't protect anyone from kt.
Been testing with 2-3 copies but I settled to 2. Endbringer took the 3rd ballista slot for more flexibility and answers to Reanimator/Sneak Show/Lands/Death and Taxes
Main deck... +2 ballista +1 endbriger out ???
Help me
Went 2-1 last night in my local weekly event.
Round 1 vs UR Delver:
He's on the play in game 1 and gets a Delver out. It flips right away and eventually I die to Price of Progress. Game 2, I land a turn 1 Chalice but he has the Smash to Smithereens and I die shortly thereafter. This match seems much tougher than straight RDW because of the counterspells and Delvers.
0-2, 0-1
Round 2 vs D&T:
Turn 1 Chalice + 2 Thought-Knot Seers get there despite my opponent hitting 3 Wasteland. He's 1 mana short of Wrath of God, of which he shows me 2 that were sitting in his hand.
2-0, 1-1
Round 3 vs Burn:
Chalice on 1 and 2 wins game 1. Game 2 he wins with the nut draw on turn 3. Game 3 I get a Chalice on 1 and barely hang on for the win while at 2 life.
2-1, 2-1
Finished in 3rd.
caprino
03-17-2017, 05:50 AM
Went 2-1 last night in my local weekly event.
Round 1 vs UR Delver:
He's on the play in game 1 and gets a Delver out. It flips right away and eventually I die to Price of Progress. Game 2, I land a turn 1 Chalice but he has the Smash to Smithereens and I die shortly thereafter. This match seems much tougher than straight RDW because of the counterspells and Delvers.
0-2, 0-1
Round 2 vs D&T:
Turn 1 Chalice + 2 Thought-Knot Seers get there despite my opponent hitting 3 Wasteland. He's 1 mana short of Wrath of God, of which he shows me 2 that were sitting in his hand.
2-0, 1-1
Round 3 vs Burn:
Chalice on 1 and 2 wins game 1. Game 2 he wins with the nut draw on turn 3. Game 3 I get a Chalice on 1 and barely hang on for the win while at 2 life.
2-1, 2-1
Finished in 3rd.
List main deck and side thanks
Creatures:17
4 Walking Ballista
4 Thought-Knot Seer
4 Reality Smasher
1 Wurmcoil Engine
4 Ulamog, the Ceaseless Hunger
Spells:19
4 Chalice of the Void
4 Grim Monolith
3 Warping Wail
4 Thran Dynamo
2 All Is Dust
2 Ugin, the Spirit Dragon
Lands:25
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
2 Vesuva
Sideboard:15
1 Wurmcoil Engine
4 Spatial Contortion
2 Trinisphere
4 Leyline of the Void
1 Ratchet Bomb
2 Ashen Rider
1 Karn Liberated
caprino
03-20-2017, 03:43 PM
Hello to all
Sunday I took the following list to mkm in milan
2 basalt monolith
4 chalice of the void
4 grim mono
3 key
3 trinisphere
4 dynamo thran
1 emrakul the aeons
1 kozilek butcher
1 kozilek new
4 ulamog new
4 seer
4 ancient tomb
3 city of traitors
4 eye of ugin
4 eldrazi temple
1 urborg
2 vesuva
4 cloudpost
4 glimmerpost
3 all is dust
side
3 pithing needle
3 spatial contortion
4 leyline of the void
2 warping wail
3 wurmcoil
140 player 8 game swiss
g1 vs miracle (win 2 0 )
g2 vs bug shardless (win 2 0)
g3 vs miracle (win 2 1)
g4 vs elf (win 2 1)
g5 vs dragon stompy (win 2 1)
g6 vs br stax (moon main deck ,daretti,magus of moon,esnaring bridge...win 2 1
g7 flap
g8 flap
final ranking I am in second place
top 8 vs ant (win 2 1)
semi final lose vs food chain (0 2)
final placing of 3 140
I am very satisfied with my result, the list is very solid and interesting-
let me know what you think
DNSolver
03-20-2017, 07:04 PM
Congrats on the finish! I saw the result and knew it was you!
I tried this deck briefly online and gave up on it. However, Joe Lossett thinks differently - he is streaming the deck right now.
https://www.twitch.tv/oarsman79
Captain Hammer
03-20-2017, 07:31 PM
Hello to all
Sunday I took the following list to mkm in milan
2 basalt monolith
4 chalice of the void
4 grim mono
3 key
3 trinisphere
4 dynamo thran
1 emrakul the aeons
1 kozilek butcher
1 kozilek new
4 ulamog new
4 seer
4 ancient tomb
3 city of traitors
4 eye of ugin
4 eldrazi temple
1 urborg
2 vesuva
4 cloudpost
4 glimmerpost
3 all is dust
side
3 pithing needle
3 spatial contortion
4 leyline of the void
2 warping wail
3 wurmcoil
140 player 8 game swiss
g1 vs miracle (win 2 0 )
g2 vs bug shardless (win 2 0)
g3 vs miracle (win 2 1)
g4 vs elf (win 2 1)
g5 vs dragon stompy (win 2 1)
g6 vs br stax (moon main deck ,daretti,magus of moon,esnaring bridge...win 2 1
g7 flap
g8 flap
final ranking I am in second place
top 8 vs ant (win 2 1)
semi final lose vs food chain (0 2)
final placing of 3 140
I am very satisfied with my result, the list is very solid and interesting-
let me know what you think
The list looks awesome. Congrats on the finish. Were you 100% happy with the build or did you have any cards that underperformed.
Mind if I include your list and finish in the Tentacle Smash OP?
The list looks awesome. Congrats on the finish. Were you 100% happy with the build or did you have any cards that underperformed.
Mind if I include your list and finish in the Tentacle Smash OP?
This is kind of a different deck. the "Tentacle Smash" thread is all about Eldrazi Aggro with Cloudpost lands... this is more of a Mana Ramp deck that focuses on artifact mana alongside the Cloudpost lands. It's a MUD/12post hybrid, and not really anything close to Eldrazi Aggro. Reality Smashers and Eldrazi Mimics are actually actively bad in this deck.
I feel as if this deck deserves its own thread as it is definitely not as focused on the little Eldrazi as it is more focused on artifact mana ramp and Big Eldrazi.
caprino
03-21-2017, 05:23 AM
This is kind of a different deck. the "Tentacle Smash" thread is all about Eldrazi Aggro with Cloudpost lands... this is more of a Mana Ramp deck that focuses on artifact mana alongside the Cloudpost lands. It's a MUD/12post hybrid, and not really anything close to Eldrazi Aggro. Reality Smashers and Eldrazi Mimics are actually actively bad in this deck.
I feel as if this deck deserves its own thread as it is definitely not as focused on the little Eldrazi as it is more focused on artifact mana ramp and Big Eldrazi.
Thanks
Do you play new list Legend mud?
caprino
03-21-2017, 05:41 AM
Congrats on the finish! I saw the result and knew it was you!
I tried this deck briefly online and gave up on it. However, Joe Lossett thinks differently - he is streaming the deck right now.
https://www.twitch.tv/oarsman79
Thanks, write you list thanks
caprino
03-21-2017, 05:42 AM
The list looks awesome. Congrats on the finish. Were you 100% happy with the build or did you have any cards that underperformed.
Mind if I include your list and finish in the Tentacle Smash OP?
Thanks Hammer, i think ugin spirit dragon is good main deck...
ratninja
03-21-2017, 08:05 AM
Thanks Hammer, i think ugin spirit dragon is good main deck...
Congratz! I figured it was someone from this thread when I saw the list! :cool:
I still feel the weakest card in the deck is Voltaic Key. Am I just flat out wrong? I mostly just dislike cards that get shut off by our own Chalices. Against most decks you want a Chalice on 1 as early as possible, essentially rendering three cards in your deck (Keys) as future dead draws.
caprino
03-21-2017, 02:43 PM
I still feel the weakest card in the deck is Voltaic Key. Am I just flat out wrong? I mostly just dislike cards that get shut off by our own Chalices. Against most decks you want a Chalice on 1 as early as possible, essentially rendering three cards in your deck (Keys) as future dead draws.
I will try in the future without a key.
however, it makes very fast deck
I still feel the weakest card in the deck is Voltaic Key. Am I just flat out wrong?
Yes.
I mostly just dislike cards that get shut off by our own Chalices. Against most decks you want a Chalice on 1 as early as possible, essentially rendering three cards in your deck (Keys) as future dead draws.
Decks that want to maximize Grim Monolith should run Voltaic Key. The small risk of the clash between Key and Chalice is outweighed by the power of each. The function of Key is to combo with Grim Monolith: Key, Monolith, bomb. You're also overlooking matchups where Chalice at zero or another number can be strong. There's also the ability with some hands to play Sol land into Grim Monolith into Key into Chalice. This deck is not going to sit around for a bunch of turns doing nothing, and even if it did simply make land drops, the Posts are very good at reaching a favorable end game.
In short, you are overvaluing Chalice at 1 and undervaluing Voltaic Key.
adrieng
03-21-2017, 04:14 PM
In my testing voltaci key is high variance card ; it can be very good or very bad.
What happens if you grim into key and grim get decayed or you just have a key without mana ramp ? I think playing expedition map is a better idea it helps developping yourself and avoiding wasteland
and late game it searchs for eye of ugin. The deck has often hands with lot of ramp spells into nothing here map search for eye and win.
I still feel the weakest card in the deck is Voltaic Key. Am I just flat out wrong? I mostly just dislike cards that get shut off by our own Chalices. Against most decks you want a Chalice on 1 as early as possible, essentially rendering three cards in your deck (Keys) as future dead draws.
Nah you're wrong, because while SOMETIMES you can't cast them if you have Chalice @ 1, many times the key is the direct route to your most explosive mana.
Key is essentially a Sol Ring if any one of Thran Dynamo, Grim Monolith, or Basalt Monolith are in play. If you think of Voltaic Key as "Sol Ring", then it makes more sense. MUD lists in Vintage use to play 4 Chalice of the Void and didn't hesitate to cast them @ 1 even though they might draw a Mana Vault or a Sol Ring.
Voltaic Key is essentially Sol Ring because when it untaps a mana rock, it will cost 1 mana, but the mana rock will be able to tap for 3 mana again, thus the Key will be essentially generating 2 mana.
If Sol Ring was legal in Legacy, how many copies of it do you think MUD decks would play?
Thanks
Do you play new list Legend mud?
Do you think all Eldrazi finishers (4 Ulamog, Kozileks, Emrakuls, etc) is better than 4 Ugin + only Kozilek/new Emrakul?
I definitely can understand the potential explosiveness Key can provide. In my testing, it often got shut off by my own Chalice, or sat on the playing field without a way to abuse it, as adrieng mentioned. I'll give it another go, however, as it clearly works well for those who support it.
I definitely can understand the potential explosiveness Key can provide. In my testing, it often got shut off by my own Chalice, or sat on the playing field without a way to abuse it, as adrieng mentioned. I'll give it another go, however, as it clearly works well for those who support it.
You just have to accept that there will be times when you can't use it due to a prior Chalice @ 1.
In each game you have to weigh the importance of each play. For example, if you have Chalice @ 1 on Turn 1, is it more valuable to have that Chalice @ 1 in play or is it more valuable to have explosive mana? Some times you just have both - Monolith + Key on turn 1 into a Chalice @ 1, for example. Other times Chalice @ 1 simply does enough to win the game for you and you don't care about having Key in your hand as a dead card.
Makes perfect sense. I think my mind is just programmed for playing prison decks, so I always fire off a Chalice @ 1 whenever I can. :tongue:
That said, I did have a few games last night where Key just produced essentially infinite mana and I got to cast giant monsters and win the game on the spot, so there's that, too.
caprino
03-22-2017, 05:01 AM
Do you think all Eldrazi finishers (4 Ulamog, Kozileks, Emrakuls, etc) is better than 4 Ugin + only Kozilek/new Emrakul?
Write you new list main deck and side thanks
Write you new list main deck and side thanks
I've been trying your list now but with 4 Ugin the Spirit Dragon and different Eldrazi (I don't like the old Kozilek):
2 basalt monolith
4 chalice of the void
4 grim monolith
3 key
3 trinisphere
4 thran dynamo
1 emrakul the aeons torn
1 Emrakul the Promised End
2 Kozilek the Great Distortion
2 ulamog, the ceaseless hunger
4 thought-knot seer
4 Ugin, the Spirit Dragon
4 ancient tomb
4 city of traitors
4 eye of ugin
4 eldrazi temple
2 vesuva
4 cloudpost
4 glimmerpost
Hi Guys,
I got 7th on 25-Man Tourney
Deck Name: MUD Post / Big Eldrazi
// Main deck : 60
// Sideboard : 15
[26 LAND]
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
4 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
[15 CREATURE]
1 Emrakul, the Aeons Torn
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
2 Walking Ballista
4 Wurmcoil Engine
[5 INSTANT / SORCERY]
3 All Is Dust
2 Warping Wail
[14 ARTIFACT]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
2 Voltaic Key
SB: 2 Warping Wail
SB: 4 Leyline of the Void
SB: 2 Platinum Angel
SB: 4 Spatial Contortion
SB: 3 Trinisphere
1st Round - UWR Miracles (2-0) WIN
Definitely a good matchup for me since all they do is land drop and pass.
And this deck usually like every POST and MUD decks really have a high chances of winning when the lands are already set on the battelfield.
1st Game(W): ended it fast via ULAMOG, TCH
2nd Game(W): ended it by boarding my 4 Spatial Contortion and 2 Warping Wails and casted EMRAKUL on Turn 6 I guess.
Boarding:
+4 Contortion
+1 Warping Wail
+3 Trinisphere
-4 Wurmcoil
-2 Voltaic Key
-2 Ballista
--------------------------------------------
2nd Round - Sneak Show (2-1) WIN
Opponent got a Game Loss due to his Decklist Error when the judge called for a Deck Check so we started at Game 2 without boarding.
2nd Game (L): I lost because his Emrakul connected after he show and telled the Sneak Attack on Turn 4 or 5.
3rd Game (W): I won and got lucky. The opponent casted Show and Tell on T3 or T4 and dropped his EMRAKUL and I chose to drop WURMCOIL ENGINE and passed his turn. When My turn, I bluffed my opponent by attacking my Wurmcoil Engine thinking that if he's gonna block it with his Emrakul, his definitely going to lose. I think he didn't realized that it was a Deathtouch so he immediately blocked the my wurmcoil. Then I did have my chance and destroyed the Emrakul that made a big difference on the game. I connected a TKS and Wurmcoil on my next 2 Turns and sealed the game.
Boarding:
+2 Platinum Angel
+2 Warping Wail
-2 Voltaic Key
-2 Ballista
--------------------------------------------
3rd Round - Dragon Stompy (1-2) LOSS
This is really a bad matchup for me since he has Blood Moon and Magus of the Moon on his side and an accurate T1 to T2 drop.
His deck also consists of many artifact destroyers like (Manic Vandal with Phyrexian Metamorph and Sculpting Steel in his MD)
1st Game (W): I Won via Ulamog and my Grim Monolith and Thran Dynamo really helped when I was under the effect of Blood Moon. Ballista also helped by killing some of his 2/2 creatures.
2nd Game (L): Dropped his Manic Vandal on T2 and destroyed my Grim Monolith, Then Copied it using the Metamorph to destroy my Thran Dynamo and to my surprise he used Sculpting Steel to copy the metamorph (Manic Vandal Copy) that made another Manic Vandal effect that destroyed again my last Thran Dynamo and sealed the game by attacking me one by one.
3rd Game (L): I got locked by his T1 Blood Moon and Gorilla Shaman with Liquimetal Coating. I could resist the synergy of the two because I have my 2x Thran Dynamo online on that game but I drew alot of lands and no business to cast (I was expecting a TKS or Wurmcoil that could change the game) eventually he drew another artifact destroyer that destroyed my Thran Dynamo to finish me. P.S. I drew a lot of land on that game lol.
Boarding:
+4 Contortion
-2 Voltaic Key
-2 Warping Wail
--------------------------------------------
4th Round - Burn (2-0) WIN
This is a good matchup for me specially when I am on the Play.
Eventually I won the Die Roll so I was on the Play.
I won the Die-Roll so I went first.
1st Game (W): I casted T1 COTV for 1 and sealed the game by casting T3 Wurmcoil.
2nd Game (W): I have Wurmcoil again on my favor and casted it on T4, I almost lost this game but the odds was really on my favor. P.S. Thran Dynamo and Grim Monolith really helped because I wasn't dropping any NON-BASIC lands that could end the game for me asap because of the Price of Progress. All I need was 2-3 lands to make the deck viable against BURN decks.
Boarding:
+3 Trinisphere
+3 Contortion
+1 Warping Wail
-2 Voltaic Key
-2 Ballista
-3 All is Dust
--------------------------------------------
5th Round - BR Reanimator (1-1) DRAW
Intentional Draw against my Teammate to proceed in the Top8 spot.
--------------------------------------------
6th Round - Semi-Finals - MUD Post (1-2) LOSS
Its a Mirror match against my teammate. lol!
1st Game (L): I was on the Draw because he was on the Higher seed. Loss due to his Oblivion Sower Tech that made him a bit faster when setting lands, Casted his Ulamog faster than mine.
2nd Game (W): I won by having Monolith and Key to ramp asap and casted Ulamog asap. Ballista also ended the game by pinging him a 1 life left.
3rd Game (L): Again the Sower perfectly did a good job on racing my deck and casted Ulamog again faster than I could.
Boarding:
+4 Contortion
+2 Warping Wail
+2 Platinum Angel
-1 Ballista
-4 Chalice of the Void
-3 All is Dust
--------------------------------------------
3-1-1 on 5 rounds of Swiss
3-2-1 on FINAL Standings after SWISS
I got wrecked tonight. Lost 0-2 again to UR Delver (same as last week). This matchup literally feels unwinnable. Then I lost 1-2 to Esper Blade. Got ran over by equipment. Then I beat Burn 2-1 but scooped because my opponent got paired down and could get prize with a win. Deck felt very sloppy tonight.
caprino
03-23-2017, 04:35 PM
I've been trying your list now but with 4 Ugin the Spirit Dragon and different Eldrazi (I don't like the old Kozilek):
2 basalt monolith
4 chalice of the void
4 grim monolith
3 key
3 trinisphere
4 thran dynamo
1 emrakul the aeons torn
1 Emrakul the Promised End
2 Kozilek the Great Distortion
2 ulamog, the ceaseless hunger
4 thought-knot seer
4 Ugin, the Spirit Dragon
4 ancient tomb
4 city of traitors
4 eye of ugin
4 eldrazi temple
2 vesuva
4 cloudpost
4 glimmerpost
Nice, side?
Nice, side?
Probably same as yours.
I just don't know what's better. Do you think Ugin is better than All is Dust or not? Do you think old Kozilek is worth running? 4 Ulamogs or less?
You've had the most success with this deck so far so I'd have to defer to your experience at this point.
What's a good sideboard for a meta filled with UR Delver (public enemy #1), D&T, Burn, Stoneblade, Miracles?
I've only lost to UR Delver and 'blade out of that bunch, but I'm at a loss for words when it comes to Delver. Maybe Dragon's Claw?
Probably same as yours.
I just don't know what's better. Do you think Ugin is better than All is Dust or not? Do you think old Kozilek is worth running? 4 Ulamogs or less?
You've had the most success with this deck so far so I'd have to defer to your experience at this point.
For me, Ugin is not that good in this kind of decks since All is Dust lessen its cost when Eye is in the BF and Temple can also ramp it since its an Eldrazi Card. It's my own opinion though. Ugin may be good too at times but for this deck that has only a 3-4 slot for mass removal I would choose all is dust. =) and "All is Dust" cant be Needled or Revoked.
caprino
03-24-2017, 03:47 AM
Probably same as yours.
I just don't know what's better. Do you think Ugin is better than All is Dust or not? Do you think old Kozilek is worth running? 4 Ulamogs or less?
You've had the most success with this deck so far so I'd have to defer to your experience at this point.
I think old Kozilek least one copy in the deck there must be, it is useful vs show and tell and decks with the moon.
Ulamog there must be at least 3 copies
all is dust I find it better than ugin, its casting cost is lowest.
you can still try ugin.
speech on the side, I'm thinking of putting a few copies of ratchet bomb.
what do you think?
caprino
03-24-2017, 04:42 AM
What's a good sideboard for a meta filled with UR Delver (public enemy #1), D&T, Burn, Stoneblade, Miracles?
I've only lost to UR Delver and 'blade out of that bunch, but I'm at a loss for words when it comes to Delver. Maybe Dragon's Claw?
I think 2 copy claw Vs burn and grixis delver is good...spatial contortion and warping wail is very nice Vs delver death and taxes, infect ecc...
caprino
03-27-2017, 07:11 AM
I change main deck my list top mkm
+2 kozilek butcher - 1 kozilek new - 1 emrakul
What do you think?
porcupinetreeman
03-27-2017, 10:49 PM
I have been toying around with this deck the last few days, here's what I've been running. Kozilek's Channeler has been better than Basalt Monolith. I think I still want to fit in one Kozilek, Butcher of Truth.
4 Ancient Tomb
4 Eye of Ugin
4 Eldrazi Temple
3 City of Traitors
4 Cloudpost
2 Urborg, Tomb of Yawgmoth
4 Glimmerpost
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
4 Endbringer
3 Kozilek's Channeler
4 All Is Dust
4 Chalice of the Void
4 Warping Wail
4 Grim Monolith
4 Thran Dynamo
SB:
1 Kozilek, the Great Distortion
3 Trinisphere
4 Wurmcoil Engine
4 Faerie Macabre
3 Spatial Contortion
I'm still running almost same decklist I was a year ago
MD:
-3 City of Traitors
-1 Urborg
+4 Vesuva
SB:
-4 Faerie Macabre
+4 Leyline of the Void
I still think Endbringer is great in this meta, so good vs Show and Tell and Random stuff. Also idk why people are cutting warping wail maindeck, card is great vs every deck.
Gheizen64
04-03-2017, 07:04 AM
A PostDrazi list was in the T16 of europe's eternal weekend.
Link to the results/decklists?
caprino
04-05-2017, 03:20 PM
A PostDrazi list was in the T16 of europe's eternal weekend.
Nice... Decklist?
This list just 5-0'd:
2 Ugin, the Spirit Dragon
4 Oblivion Sower
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine
1 Elder Deep-Fiend
1 Emrakul, the Aeons Torn
3 All Is Dust
4 Chalice of the Void
4 Grim Monolith
3 Lotus Petal
3 Thran Dynamo
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
4 Glimmerpost
3 City of Traitors
3 Eye of Ugin
2 Vesuva
1 Urborg, Tomb of Yawgmoth
2 Platinum Angel
2 Mindbreak Trap
2 Surgical Extraction
2 Warping Wail
1 Pithing Needle
2 Trinisphere
4 Leyline of the Void
I always wondered how Oblivion Sower would be in this deck.
caprino
04-06-2017, 02:39 PM
This list just 5-0'd:
2 Ugin, the Spirit Dragon
4 Oblivion Sower
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine
1 Elder Deep-Fiend
1 Emrakul, the Aeons Torn
3 All Is Dust
4 Chalice of the Void
4 Grim Monolith
3 Lotus Petal
3 Thran Dynamo
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
4 Glimmerpost
3 City of Traitors
3 Eye of Ugin
2 Vesuva
1 Urborg, Tomb of Yawgmoth
2 Platinum Angel
2 Mindbreak Trap
2 Surgical Extraction
2 Warping Wail
1 Pithing Needle
2 Trinisphere
4 Leyline of the Void
I always wondered how Oblivion Sower would be in this deck.
Mmmmmm... I dont like this list
Whitefaces
04-06-2017, 03:09 PM
A PostDrazi list was in the T16 of europe's eternal weekend.
Nice... Decklist?
I lost to him in the Swiss, from my hazy memory I know he played Mimics, Matter Reshapers, I think Reality Smasher and Oblivion Sower as the non stock cards. I didn't see Thran Dynamo or Monolith, so I think it was less ramp than usual.
Another 5-0. Think this one is by Joe Lossett (isn't he oarsman?).
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
3 All Is Dust
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
3 Voltaic Key
2 Basalt Monolith
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
4 Eye of Ugin
4 Glimmerpost
3 City of Traitors
2 Vesuva
1 Urborg, Tomb of Yawgmoth
3 Wurmcoil Engine
3 Spatial Contortion
2 Warping Wail
3 Pithing Needle
4 Leyline of the Void
Much more stock.
Mmmmmm... I dont like this list
Quick tell me your latest list... I have a Legacy event this weekend (SCG Worcester) and if I play this deck I want to know latest list... thx.
caprino
04-07-2017, 02:44 AM
Another 5-0. Think this one is by Joe Lossett (isn't he oarsman?).
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
3 All Is Dust
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
3 Voltaic Key
2 Basalt Monolith
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
4 Eye of Ugin
4 Glimmerpost
3 City of Traitors
2 Vesuva
1 Urborg, Tomb of Yawgmoth
3 Wurmcoil Engine
3 Spatial Contortion
2 Warping Wail
3 Pithing Needle
4 Leyline of the Void
This is my list i play in Milan mkm series, finish top 4.
Nice Joe Lossett!!!!
Much more stock.
This is my list i play mkm series Milan i finish top 4.
Nice Joe Lossett!!!!
caprino
04-07-2017, 02:49 AM
Quick tell me your latest list... I have a Legacy event this weekend (SCG Worcester) and if I play this deck I want to know latest list... thx.
Hi, in this moment i play my list top mkm.
I change main deck - 3 city of traitors - 1 emrakul - 2 kozilek - 1 ulamog
+2 vesuva +1 urborg +1 all is dust +3 wurmcoil
My side 4 pithing needle, 4 leyline, 2 spatial contortion, 2 warping wail, 3 ashen rider.
Two more results:
Another 5-0 in MTGO League:
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
3 All Is Dust
4 Chalice of the Void
4 Thorn of Amethyst
4 Thran Dynamo
3 Basalt Monolith
3 Grim Monolith
3 Pithing Needle
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
4 Glimmerpost
3 City of Traitors
3 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
2 Vesuva
3 Wurmcoil Engine
2 Spatial Contortion
2 Warping Wail
1 Pithing Needle
1 Ratchet Bomb
2 Trinisphere
4 Leyline of the Void
And a 2nd place finish in an MTGO Premier:
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
2 Endbringer
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
1 Wurmcoil Engine
3 All Is Dust
4 Chalice of the Void
4 Thran Dynamo
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
4 Glimmerpost
3 City of Traitors
3 Eye of Ugin
1 Urborg, Tomb of Yawgmoth
3 Vesuva
3 Warping Wail
3 Pithing Needle
2 Ratchet Bomb
3 Sphere of Resistance
4 Leyline of the Void
I like the second list a bit more. Pithing Needles seem like a nice inclusion to fight Wastelands and other problematic permanents. I've been down on Trinisphere lately, and would likely relegate it to the sideboard if anything.
Captain Hammer
04-11-2017, 11:04 AM
I'm curious about Eldrazi based mana acceleration such as Kozilek's Channeler, Oblivion Sower and Conduit of Ruin.
Eye and Temple make them cheaper, Conduit also doubles as a tutor and they come with a nice big body to help with beat down or defense.
Are we certain that Thran Dynamo is better than Channeler for example?
caprino
04-11-2017, 11:20 AM
I'm curious about Eldrazi based mana acceleration such as Kozilek's Channeler, Oblivion Sower and Conduit of Ruin.
Eye and Temple make them cheaper, Conduit also doubles as a tutor and they come with a nice big body to help with beat down or defense.
Are we certain that Thran Dynamo is better than Channeler for example?
You idea is good, but i prefer grim key dynamo ecc...
Artifact mana is very fast ramp.
In this week i play my list mkm cut city traitors and side in thespian stage.
Another 5-0:
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
3 All Is Dust
4 Chalice of the Void
4 Thran Dynamo
2 Basalt Monolith
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
4 Glimmerpost
3 City of Traitors
4 Eye of Ugin
1 Urborg, Tomb of Yawgmoth
2 Vesuva
3 Wurmcoil Engine
3 Spatial Contortion
2 Warping Wail
3 Pithing Needle
4 Leyline of the Void
I probably like this list the best so far. I wouldn't mind giving Oblivion Sower a fair shot, but I'm not sure what I'd cut.
caprino
04-11-2017, 04:47 PM
My list in this moment
4 cloudpost
4 glimmerpost
4 vesuva
4 thespian stage
4 eldrazi temple
4 ancient tomb
3 eye of ugin
4 grim monolit
4 chalice of the void
4 dynamo
2 basalt monolit
3 key
3 trinisphere
4 seer
1 emrakul
1 kozilek butcher
4 ulamog
3 all is dust
Side
4 pithing needle
4 leyline of the void
4 spatial contortion
3 spine of ish
What do you think?
My result is very good
Interesting. How has Thespian's Stage been for you over City of Traitors/Urborg?
caprino
04-11-2017, 05:30 PM
Interesting. How has Thespian's Stage been for you over City of Traitors/Urborg?
-3 city - 1 urborg +4 thespian
I test this my new idea.. My result is good, i dont like city and vesuva in my open hand, city is good chalice first turn.
I prefer 4 thespian...thespian is very nice Vs wasteland on cloudpost and copy more land. Today i have cloudpost, vesuva copy cloudpost and thespian turn 3...end turn my opponent i copy cloudpost tap thespian...my turn 4 i play eye and ulamog...gg Vs death and taxes!!
caprino
04-12-2017, 05:32 AM
I think 3 voltaic key in my new list thespian stage is not necessary.
What do you think? I ramp very good 16 post land
I think 3 voltaic key in my new list thespian stage is not necessary.
What do you think? I ramp very good 16 post land
I would never cut Voltaic Key from this deck because in this deck it's a Sol Ring.
Would you ever cut Sol Ring from any deck that could play it?
caprino
04-12-2017, 11:16 AM
I would never cut Voltaic Key from this deck because in this deck it's a Sol Ring.
Would you ever cut Sol Ring from any deck that could play it?
I cut 3 voltaic key and i play +1 trinisphere +1 emrakul new +1 kozilek new
What do you think?
oarsman
04-12-2017, 01:27 PM
I cut 3 voltaic key and i play +1 trinisphere +1 emrakul new +1 kozilek new
What do you think?
Getting several additional business spells in the deck is cool. But even if this is better overall, I think zero Voltaic Keys will make it much harder to beat decks with Blood Moon or repeated Wastelands.
Yeah, I wasn't sold on Key at first, but after last night, I wouldn't think about cutting it. I tested the deck for a few hours, and didn't drop a match. Key enabled some extremely explosive starts, and made sure I never stumbled on mana despite stumbling on land drops.
caprino
04-12-2017, 03:02 PM
Getting several additional business spells in the deck is cool. But even if this is better overall, I think zero Voltaic Keys will make it much harder to beat decks with Blood Moon or repeated Wastelands.
What do you think my list 16 post 3 key main deck?
oarsman
04-12-2017, 05:14 PM
What do you think my list 16 post 3 key main deck?
I haven't tried it. But Thespian's Stage is definitely cool because it is really good against Dark Depths.
JeezXrist
04-13-2017, 02:52 AM
Hi guys, my teammate (cin) referred me to this thread.
Anyway, this was my list weeks ago Decklist (http://mtgtop8.com/event?e=15055&d=291122&f=LE)
Sigar
04-13-2017, 03:17 AM
So even though Chalice + Key is a nonbo, nobody is having any problems running both?
caprino
04-13-2017, 05:30 AM
I haven't tried it. But Thespian's Stage is definitely cool because it is really good against Dark Depths.
Yes thespian stage is good Vs dark depht...is very important Vs wasteland deck because copy cloudpost in resp....i think 4 copy thespian main deck is good
I cut city because is no good in open hand vesuva +city... Ok first start city +chalice is good...my oppo play wasteland is very hard form me!!!
Cryoclasm
04-13-2017, 06:33 AM
Hi! I have been tinkering on the list for a long time and came to the conclusion that to survive in aggressive meta you have to include some defensive cards in the main.
[26 LAND]
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
3 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
3 Cavern of Souls - I want my Wurms and TKS to be on board.
[15 CREATURE]
1 Emrakul, the Promised End - I never cast the big one. Because I can always cast Ulamog 1-2 turns before that and seal the game. So I tried small one and, oh boy, she is SO GOOD.
1 Kozilek, Butcher of Truth
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
2 Walking Ballista
3 Wurmcoil Engine
[5 INSTANT / SORCERY]
3 All Is Dust
2 Warping Wail
[14 ARTIFACT]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
2 Voltaic Key
SB: 2 Warping Wail
SB: 4 Leyline of the Void
SB: 2 Ratchet Bomb
SB: 3 Spatial Contortion
SB: 3 Trinisphere
Still thinking on Ballistas. They can single handedly win games against swarm decks, or remove the most annoying creatures. Barring them, I believe this is the most effective 13 creatures which should be played in this deck.
I really like 2 Warping Wails in main deck. They always have a target in the first game from killing pesky delver or DRS, to countering ancestral vision or hymn. Try it.
Everything else is self-explanatory i believe. I don't like Trinisphere in main.
JeezXrist
04-13-2017, 11:31 AM
So even though Chalice + Key is a nonbo, nobody is having any problems running both?
It depends on the deck you're playing against.
If I'm on the play, I see to it that I land a 1st turn CoTV for 1. Otherwise, I'd go for the Key.
It's all about prioritizing which play goes to which.
Hmmmm...
Cavern of Souls is not bad in this deck. Just name "Eldrazi" and even if you get the Cast triggers, actually landing these in play is often a big difference maker.
porcupinetreeman
04-13-2017, 06:58 PM
Hmmmm...
Cavern of Souls is not bad in this deck. Just name "Eldrazi" and even if you get the Cast triggers, actually landing these in play is often a big difference maker.
I've played this deck quite a bit, I don't think I've ever lost a game because the Eldrazi was countered. Cavern of Souls isn't worth it. Thespian , City, and Vesuva are all better choices.
oarsman
04-14-2017, 01:34 PM
Last night I played a league with 4 kozilek's channeler in the deck. It's not great, but it was strong in a couple games. It is WAY easier to cast than Thran Dynamo, but I probably won't use it again.
caprino
04-14-2017, 03:35 PM
Last night I played a league with 4 kozilek's channeler in the deck. It's not great, but it was strong in a couple games. It is WAY easier to cast than Thran Dynamo, but I probably won't use it again.
Write you list play now thanks
Cryoclasm
04-17-2017, 12:00 PM
Good day everyone!
I piloted this list at Russian Legacy Championship finishing 11, with 5-2. 85 ppl.
[26 LAND]
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
3 Glimmerpost
1 Urborg, Tomb of Yawgmoth
1 Vesuva
3 Cavern of Souls
3 Thespian's Stage
[15 CREATURE]
1 Emrakul, the Promised End
1 Kozilek, Butcher of Truth
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
1 Walking Ballista
3 Wurmcoil Engine
[5 INSTANT / SORCERY]
3 All Is Dust
2 Warping Wail
[14 ARTIFACT]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
2 Voltaic Key
SB: 2 Pithing Needle
SB: 4 Leyline of the Void
SB: 3 Ratchet Bomb
SB: 3 Spatial Contortion
SB: 3 Trinisphere
You can notice that there are minor changes to the list posted above. I dropped Cities and used Thespian's, additionally I dropped 1 Ballista in favor of 27th land.
I expected mostly Shardless, Burn, and Miracles, other archetypes would be spreaded.
Well, not everything went according to the plan.
1 round - DNT, 2-0 - Both games I got crazy hands which allowed safe Ulamog on 3rd. In second game, I calmly waited when he tried to waste my eye of ugin, used key to untap monolith, payed for thespian's copying the Eye, binned original one and found a threat next turn.
2 game he had revoker turn 2 but named Voltaic key. Well, it turned that I had 3 Grim monolith allowing me to Ulamog him turn 4, killing big thalia in process.
1-0, 2-0
2 round - Eldrazi Aggro, 2-1, he was attacking me for 3 turns with mimic and reshaper, my TKS had to ditch smasher from hand showing lands and dismember, well, in 5 hits I topdecked and cast Ulamog, removed mimic and Eye. He immediately dropped Mishra's Factory, then another one. I drew Glimmerpost, in response to trigger I copied it with stage and went back to 7, then another Glimmerpost brought me back to 10, and I started attacking. On the next turn in 2nd main I cast another Ulamog, and that was GG. Second game I could cast Wurm on my turn 3, but he killed me on his turn 3. 2 mimics turn 1, Reshaper, Smasher.
3 one he got null rod, but it was too late, 3 monoliths already did there job, since I already cast ulamog and removed smasher and mimic. Since I only drew lands and Kozilek I had enought time to cast it and win.
2-0, 4-1
3 round - OmniSneak, 1-2, Bad matchup, I won second game though, keeping the following 6: 2 CoTV, 1 Ancient Tomb, 2 Eldrazi temple, Thespian's Stage, kept Ancient tomb on topdeck.
1 turn - Tomb, CoTV for 1, ok. 2 turn stage, copying tomb on hi EOT, 3 turn - tomb, CoTV for 3, FOW. 4 turn - I drew another CoTV (!), again for 3 - resolve. All that time he was sitting on Tomb and volcanic doing nothing. I drew 1 Glimmerpost, 2 Caverns, TKS, cast it in 5 hit, he shows FOW and 5 cantrips. I cast Wurm next turn dropping to 1. He concedes. =)
Achievement unlocked: I did 20 damage to myself against combo and won!
2-1, 5-3
4 round - Burn, 2-1, Trinisphere is essential as Wurmcoil. Also, chalice on 2 wins the games as they can't cast PoP an Smash to Smithereens.
3-1, 7-4
5 round - BR reanimator, 2-1. I quickly lost the first one, won second one with mulliganing to leyline in 6, and Trinisphere on 2nd turn (cloudpost + glimmerpost).
3 game - I mulligan to 5 with Leyline, Eye, grim monolith, 2 TKS. I keep glimmerpost on top. He shows Chancellor. On my second turn I draw Cavern and cast Monolith forgetting about trigger. Well, he says OK, draws for turn. Spectators began to make noise, saying "Judge should be called", now he understands what he has done, we pause, judge speaks with spectators, then asks us to continue playing. I suggest my opponent to clarify if he is not sure what is going on, judge explains that he has missed his trigger, it is too late. I confirm that Chancellor's trigger wouldn't not happen again since the first spell has already been cast, and on the next turn drop Dynamo, Eye and 2 TKS, exiling Chancellor and Dark ritual, leaving him with 4 reanimation spells.
4-1, 9-5
6 round - BR reanimator, 1-2
1 game - I won the die, and win with CoTV for 1 on the first turn, and Ulamog on 4.
2 - I mulligan to 2 but can never find Leyline in my starting hand.
3 - Same thing as in second. I concede, as he showed Unmask, Griselbrand and Stronghold Gambit.
4-2, 10-7
7 round - Burn 2-0
I got sick hands
CoTV for 1 in the first game on 1 turn, 3 cloud posts and 2 Glimmer in hand when he drops Vortex to stop lifegain and Eidolon. Lucky I have All is Dust, and then get back to 16. Ulamog quickly closes the game.
2 game - V.key on the first turn, Monolith+Dynamo+CoTV for 2 on second turn. CoTV for 1 on third one. Ulamog on 4th.
5-2, 12-7
Got a prize compensating entry fee.
What should I add? That was my first competitive tournament for the last 2 years, as most of the time I am judging those competitive tournaments.
I am happy with the result as I lost unfavourable matches and would recommend the deck to anyone to wants to have fun casting REALLY BIG creatures.
Pardon my grammar and typos
Play Legacy, be cool ;)
caprino
04-17-2017, 01:09 PM
Good day everyone!
I piloted this list at Russian Legacy Championship finishing 11, with 5-2. 85 ppl.
Hi! I have been tinkering on the list for a long time and came to the conclusion that to survive in aggressive meta you have to include some defensive cards in the main.
[26 LAND]
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
3 Glimmerpost
1 Urborg, Tomb of Yawgmoth
1 Vesuva
3 Cavern of Souls
3 Thespian's Stage
[15 CREATURE]
1 Emrakul, the Promised End
1 Kozilek, Butcher of Truth
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
1 Walking Ballista
3 Wurmcoil Engine
[5 INSTANT / SORCERY]
3 All Is Dust
2 Warping Wail
[14 ARTIFACT]
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
2 Voltaic Key
SB: 2 Pithing Needle
SB: 4 Leyline of the Void
SB: 3 Ratchet Bomb
SB: 3 Spatial Contortion
SB: 3 Trinisphere
You can notice that there are minor changes to the list posted above. I dropped Cities and used Thespian's, additionally I dropped 1 Ballista in favor of 27th land.
I expected mostly Shardless, Burn, and Miracles, other archetypes would be spreaded.
Well, not everything went according to the plan.
1 round - DNT, 2-0 - Both games I got crazy hands which allowed safe Ulamog on 3rd. In second game, I calmly waited when he tried to waste my eye of ugin, used key to untap monolith, payed for thespian's copying the Eye, binned original one and found a threat next turn.
2 game he had revoker turn 2 but named Voltaic key. Well, it turned that I had 3 Grim monolith allowing me to Ulamog him turn 4, killing big thalia in process.
1-0, 2-0
2 round - Eldrazi Aggro, 2-1, he was attacking me for 3 turns with mimic and reshaper, my TKS had to ditch smasher from hand showing lands and dismember, well, in 5 hits I topdecked and cast Ulamog, removed mimic and Eye. He immediately dropped Mishra's Factory, then another one. I drew Glimmerpost, in response to trigger I copied it with stage and went back to 7, then another Glimmerpost brought me back to 10, and I started attacking. On the next turn in 2nd main I cast another Ulamog, and that was GG. Second game I could cast Wurm on my turn 3, but he killed me on his turn 3. 2 mimics turn 1, Reshaper, Smasher.
3 one he got null rod, but it was too late, 3 monoliths already did there job, since I already cast ulamog and removed smasher and mimic. Since I only drew lands and Kozilek I had enought time to cast it and win.
2-0, 4-1
3 round - OmniSneak, 1-2, Bad matchup, I won second game though, keeping the following 6: 2 CoTV, 1 Ancient Tomb, 2 Eldrazi temple, Thespian's Stage, kept Ancient tomb on topdeck.
1 turn - Tomb, CoTV for 1, ok. 2 turn stage, copying tomb on hi EOT, 3 turn - tomb, CoTV for 3, FOW. 4 turn - I drew another CoTV (!), again for 3 - resolve. All that time he was sitting on Tomb and volcanic doing nothing. I drew 1 Glimmerpost, 2 Caverns, TKS, cast it in 5 hit, he shows FOW and 5 cantrips. I cast Wurm next turn dropping to 1. He concedes. =)
Achievement unlocked: I did 20 damage to myself against combo and won!
2-1, 5-3
4 round - Burn, 2-1, Trinisphere is essential as Wurmcoil. Also, chalice on 2 wins the games as they can't cast PoP an Smash to Smithereens.
3-1, 7-4
5 round - BR reanimator, 2-1. I quickly lost the first one, won second one with mulliganing to leyline in 6, and Trinisphere on 2nd turn (cloudpost + glimmerpost).
3 game - I mulligan to 5 with Leyline, Eye, grim monolith, 2 TKS. I keep glimmerpost on top. He shows Chancellor. On my second turn I draw Cavern and cast Monolith forgetting about trigger. Well, he says OK, draws for turn. Spectators began to make noise, saying "Judge should be called", now he understands what he has done, we pause, judge speaks with spectators, then asks us to continue playing. I suggest my opponent to clarify if he is not sure what is going on, judge explains that he has missed his trigger, it is too late. I confirm that Chancellor's trigger wouldn't not happen again since the first spell has already been cast, and on the next turn drop Dynamo, Eye and 2 TKS, exiling Chancellor and Dark ritual, leaving him with 4 reanimation spells.
4-1, 9-5
6 round - BR reanimator, 1-2
1 game - I won the die, and win with CoTV for 1 on the first turn, and Ulamog on 4.
2 - I mulligan to 2 but can never find Leyline in my starting hand.
3 - Same thing as in second. I concede, as he showed Unmask, Griselbrand and Stronghold Gambit.
4-2, 10-7
7 round - Burn 2-0
I got sick hands
CoTV for 1 in the first game on 1 turn, 3 cloud posts and 2 Glimmer in hand when he drops Vortex to stop lifegain and Eidolon. Lucky I have All is Dust, and then get back to 16. Ulamog quickly closes the game.
2 game - V.key on the first turn, Monolith+Dynamo+CoTV for 2 on second turn. CoTV for 1 on third one. Ulamog on 4th.
5-2, 12-7
Got a prize compensating entry fee.
What should I add? That was my first competitive tournament for the last 2 years, as most of the time I am judging those competitive tournaments.
I am happy with the result as I lost unfavourable matches and would recommend the deck to anyone to wants to have fun casting REALLY BIG creatures.
Pardon my grammar and typos
Play Legacy, be cool ;)
Congratulation!!! I dont like cavern of soul main deck.
23 april i have a tournament and i post my list and report.
My new list play only 4 dynamo (no grim no key no basalt)
My test is very good
Cryoclasm
04-17-2017, 03:29 PM
I've played this deck quite a bit, I don't think I've ever lost a game because the Eldrazi was countered. Cavern of Souls isn't worth it. Thespian , City, and Vesuva are all better choices.
Sometimes you need a blocker against Ux aggro, and you want to have it on table despite all Dazes, FOWs or Counterspells they have.
Especially when you want to have Wurm on table against BUG delver.
hofzge
04-20-2017, 03:00 AM
Why is there usually no Candelabra played? isn't Voltaic Key often just a worse version of Candelabra?
How about something like this:
4x Ancient Tomb
3x City of Traitors
4x Cloudpost
4x Eldrazi Temple
3x Eye of Ugin
4x Glimmerpost
1x Urborg, Tomb of Yawgmoth
2x Vesuva
3x All Is Dust
1x Emrakul, the Aeons Torn
2x Endbringer
1x Kozilek, Butcher of Truth
1x Kozilek, the Great Distortion
4x Thought-Knot Seer
3x Ulamog, the Ceaseless Hunger
1x Wurmcoil Engine
1x Candelabra of Tawnos
4x Chalice of the Void
4x Grim Monolith
4x Thran Dynamo
3x Trinisphere
3x Voltaic Key
Sideboard (15)
4x Leyline of the Void
2x Pithing Needle
2x Ratchet Bomb
2x Spatial Contortion
3x Sphere of Resistance
2x Warping Wail
I am no fan of Cavern of Souls as that slows down the deck. Normally a T4 Ulamog should be good enough even if it can be handled.
caprino
04-20-2017, 05:47 AM
In the next week i play this list
4 cloudpost
4 glimmerpost
4 vesuva
4 thespian stage
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg
4 seer
4 oblivion sower
3 ulamog
1 emrakul
1 kozilek butcher
1 kozilek new
4 all is dust
4 grim monolit
4 chalice of the void
4 Trinisphere
Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail
What do you think?
I write a report next days
Captain Hammer
04-20-2017, 04:10 PM
Looks nice but 30 lands seems excessive. Also did you mean 4 Grim Monolith or 4 Thran Dynamo.
Maybe cut 2 thespian stage and a single Trinisphere and a single Oblivion Sower to play 4 Reality Smasher. I would also play the 4th Ulamog instead of the single Emrakul.
caprino
04-20-2017, 05:06 PM
Looks nice but 30 lands seems excessive. Also did you mean 4 Grim Monolith or 4 Thran Dynamo.
Maybe cut 2 thespian stage and a single Trinisphere and a single Oblivion Sower to play 4 Reality Smasher. I would also play the 4th Ulamog instead of the single Emrakul.
Today i test my list 30 land win Vs bug nemesi, bug delver, ub nemesi back to Basic ecc..
I think this list is very solid emrakul is win condition. In more game i cast emrakul turn 5.
Main deck today i change - 1 kozilek new +1 kozilek new.
Next time i test smasher main.
josch6083
04-22-2017, 03:01 AM
hi,
playing this deck since I saw caprino playing it in Milano. In my opinion the first list is nearly the best. I tested various lists and this is what I came up with:
4 cloudpost
4 glimmerpost
2 vesuva => I think 2 is enough, bacause with eye of ugin, city and cloudpost itīs no good to play too many lands that donīt tap for mana the turn they come into play
2 thespian stage => first I was sceptical about them, but after testing them, they convinced me. You can copy your temples or cloudposts and they are good vs. every marit lage deck. you are able to copy dark depths. Dark depths combo is a pretty bad matchup, so at least we got some options. Of course they can wasteland it later in the game, but maybe you get some turns to get control of the board
4 temple
3 eye => I always liked playing 4 copies, but with all mana artifacts and sideboard cards, I want the "real" mana. so I cut 1
4 ancient tomb
2 city of traitors => I love and hate this card, but I want be able to cast chalice first turn and trinisphere turn 2 => so I need at least 2 cities
1 Urborg
Artifacts:
3 Voltaic Key => absolute killer card. Love it. It ramps your deck so fast. And I never had issues with chalice on 1. Wastelands are weaker and it makes your deck stronger against every bloodmoon/back to basics shit
4 grim monolith => early ramp and reallystrong with voltaic key
4 thran dynamo => just a great ramp card
4 chalice of the void => no words needed
3 trinisphere => I often asked myself, if I need this card, but it saved my ass in sooooo many games. Great card against combo/delver shit/burn ... It is strong in almost every matchup, even if you cast it turn 5-6
Creatures:
4 Ulamog the ceaseless hunger => great card to exile the opponents key cards. I play 4 copies, because I want to draw it as quick as possible
2 Kozilek Butcher of truth => First I underestimated this card. I thought it would be only a 4 card drawer,but after testing it, it begand to grow on me.
4 TKS => just great
1 emrakul the promised end / emrakul the aeons torn => I tried both. 15 mana is a lot, even in our deck. If you cast it, you probably win. The new emrakul normally costs 9-10 mana. Had good experiences so far. destroying your opponents hand, attacking with his creatures into my fatties is great. but sometime you donīt win directly. but it is still 13/13 flying trample. I like the lower mana cost
Sideboard:
I spent a lot of time with the sideboard. It depends on your meta and most of the spots are taken. We are talking about 4-5 cards that could be different.
3 spatial contortion => great card against evry delver/DnT/BUG ... shit. I used to play4, but I cut 1 for a warping wail
1 warping wail => against every combo deck and an additional removal
4 Leyline of the void => I donīt like th card but unfortunately there is no other option
2 surgical extraction => this is probably the point, where you might disagree. I play this card because lands/loam/Reanimator/dredge are big problems for our deck. with surgicals I can handle a lot of the occuring problems. And it is very flexible. You can even play it against miracles/storm ... If I wouldnīt play surgicals, I would play 1 more warping wail and maybe 1 more spatial contortion or wurmcoil engine
2 wurmcoil engine => good vs. burn/BUG/Maverick and every other quick deck with small creatures, but also against decks like eldrazi
3 pithing needle => this card is so flexible, you can play it against almost every deck
My results with this list are very good. Iīm satiesfied and will give it a try at MKM Hanau next weekend. Hope you can give me some feedback. What would you change and why: Thanks :-)
Bobmans
04-22-2017, 05:11 AM
This seems like a really nice deck, defenitly going to take this for a spin. Good job.
caprino
04-22-2017, 06:00 AM
hi,
playing this deck since I saw caprino playing it in Milano. In my opinion the first list is nearly the best. I tested various lists and this is what I came up with:
4 cloudpost
4 glimmerpost
2 vesuva => I think 2 is enough, bacause with eye of ugin, city and cloudpost itīs no good to play too many lands that donīt tap for mana the turn they come into play
2 thespian stage => first I was sceptical about them, but after testing them, they convinced me. You can copy your temples or cloudposts and they are good vs. every marit lage deck. you are able to copy dark depths. Dark depths combo is a pretty bad matchup, so at least we got some options. Of course they can wasteland it later in the game, but maybe you get some turns to get control of the board
4 temple
3 eye => I always liked playing 4 copies, but with all mana artifacts and sideboard cards, I want the "real" mana. so I cut 1
4 ancient tomb
2 city of traitors => I love and hate this card, but I want be able to cast chalice first turn and trinisphere turn 2 => so I need at least 2 cities
1 Urborg
Artifacts:
3 Voltaic Key => absolute killer card. Love it. It ramps your deck so fast. And I never had issues with chalice on 1. Wastelands are weaker and it makes your deck stronger against every bloodmoon/back to basics shit
4 grim monolith => early ramp and reallystrong with voltaic key
4 thran dynamo => just a great ramp card
4 chalice of the void => no words needed
3 trinisphere => I often asked myself, if I need this card, but it saved my ass in sooooo many games. Great card against combo/delver shit/burn ... It is strong in almost every matchup, even if you cast it turn 5-6
Creatures:
4 Ulamog the ceaseless hunger => great card to exile the opponents key cards. I play 4 copies, because I want to draw it as quick as possible
2 Kozilek Butcher of truth => First I underestimated this card. I thought it would be only a 4 card drawer,but after testing it, it begand to grow on me.
4 TKS => just great
1 emrakul the promised end / emrakul the aeons torn => I tried both. 15 mana is a lot, even in our deck. If you cast it, you probably win. The new emrakul normally costs 9-10 mana. Had good experiences so far. destroying your opponents hand, attacking with his creatures into my fatties is great. but sometime you donīt win directly. but it is still 13/13 flying trample. I like the lower mana cost
Sideboard:
I spent a lot of time with the sideboard. It depends on your meta and most of the spots are taken. We are talking about 4-5 cards that could be different.
3 spatial contortion => great card against evry delver/DnT/BUG ... shit. I used to play4, but I cut 1 for a warping wail
1 warping wail => against every combo deck and an additional removal
4 Leyline of the void => I donīt like th card but unfortunately there is no other option
2 surgical extraction => this is probably the point, where you might disagree. I play this card because lands/loam/Reanimator/dredge are big problems for our deck. with surgicals I can handle a lot of the occuring problems. And it is very flexible. You can even play it against miracles/storm ... If I wouldnīt play surgicals, I would play 1 more warping wail and maybe 1 more spatial contortion or wurmcoil engine
2 wurmcoil engine => good vs. burn/BUG/Maverick and every other quick deck with small creatures, but also against decks like eldrazi
3 pithing needle => this card is so flexible, you can play it against almost every deck
My results with this list are very good. Iīm satiesfied and will give it a try at MKM Hanau next weekend. Hope you can give me some feedback. What would you change and why: Thanks :-)
Hi my friend.. Nice post!!
Sigar
04-24-2017, 06:22 AM
2 thespian stage => first I was sceptical about them, but after testing them, they convinced me. You can copy your temples or cloudposts and they are good vs. every marit lage deck. you are able to copy dark depths. Dark depths combo is a pretty bad matchup, so at least we got some options. Of course they can wasteland it later in the game, but maybe you get some turns to get control of the board
So you copy Dark Depths, and theeen?
caprino
04-24-2017, 07:13 AM
hi,yesterday i play in milan this list
4 cloudpost
4 glimmerpost
4 vesuva
4 thespian stage
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg
4 seer
4 oblivion sower
3 ulamog
1 emrakul 15/15
2 kozilek butcher
4 all is dust
4 grim monolit
4 chalice of the void
4 Trinisphere
Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail
at the start 40 player
turn 1 vs bug nemesi (win 2 0)
g1 chaliche turn1,trinishere turn 2,ulamog....gg
g2 long game i win eye of ugin for emrakul.
turn 2 vs ub reanmator (win 2 1)
g1 my oppo no look creature in the grave and i win with oblivon sower
g2 i mull 5 no look hate grave and lose exhume turn 2 griselbrand
g3 i mull 5 ...chaliche turn 1 ,seer turn 2 ,chaliche for 2 turn 3...gg
turn 3 vs miracle (win 2 0)
g1 my oppo play mentor and i top deck eye of ugin and cast ulamog and next turn kozilek...gg
g2 my oppo play 2 moon and i cast oblivion sower turn 6 and all is dust and kozilek ...gg
turn 4 vs burn (win 2 0)
g1 i start cloudpost and pass,my oppo goblin guide and pass,i play cloudpost grim monolit and trinisphere...gg
g2 my oppo play guide and double bolt turn 2 i cast turn 3 trinisphere and chaliche for 1 turn 4 ....gg
g5 and g6 id
final scores are in 2 place
quartert final
vs bugr (win 2 1)
g1 i cast chaliche and multiple ulamog ...gg
g2 my oppo play double thoughtseize target trinisphere and kozilek and i no see creature...jace in the play turn 5 gg
g3 long game i cast 3 ulamog and emrakull...gg
split semi and final
I am very happy with this idea
expect your opinions and comments
hofzge
04-24-2017, 07:16 AM
So you copy Dark Depths, and theeen?
Well you have a Dark Depths with 0 counters and you know how the rest goes -> Marit Lage...
JeezXrist
04-25-2017, 11:27 PM
Will be trying out Cascading Cataracts and replacing some of the City of Traitors and Urborg since it might have a chance against Wasteland decks.
AmokPL
04-26-2017, 07:16 AM
hi,yesterday i play in milan this list
4 cloudpost
4 glimmerpost
4 vesuva
4 thespian stage
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg
4 seer
4 oblivion sower
3 ulamog
1 emrakul 15/15
2 kozilek butcher
4 all is dust
4 grim monolit
4 chalice of the void
4 Trinisphere
Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail
at the start 40 player
turn 1 vs bug nemesi (win 2 0)
g1 chaliche turn1,trinishere turn 2,ulamog....gg
g2 long game i win eye of ugin for emrakul.
turn 2 vs ub reanmator (win 2 1)
g1 my oppo no look creature in the grave and i win with oblivon sower
g2 i mull 5 no look hate grave and lose exhume turn 2 griselbrand
g3 i mull 5 ...chaliche turn 1 ,seer turn 2 ,chaliche for 2 turn 3...gg
turn 3 vs miracle (win 2 0)
g1 my oppo play mentor and i top deck eye of ugin and cast ulamog and next turn kozilek...gg
g2 my oppo play 2 moon and i cast oblivion sower turn 6 and all is dust and kozilek ...gg
turn 4 vs burn (win 2 0)
g1 i start cloudpost and pass,my oppo goblin guide and pass,i play cloudpost grim monolit and trinisphere...gg
g2 my oppo play guide and double bolt turn 2 i cast turn 3 trinisphere and chaliche for 1 turn 4 ....gg
g5 and g6 id
final scores are in 2 place
quartert final
vs bugr (win 2 1)
g1 i cast chaliche and multiple ulamog ...gg
g2 my oppo play double thoughtseize target trinisphere and kozilek and i no see creature...jace in the play turn 5 gg
g3 long game i cast 3 ulamog and emrakull...gg
split semi and final
I am very happy with this idea
expect your opinions and comments
nice list. How do you feel without City of Traitors? Also how is Sower?
caprino
04-26-2017, 07:44 AM
nice list. How do you feel without City of Traitors? Also how is Sower?
I prefer thespian and cut city because city is very dangerous +vesuva... Thespian stage is very solid and cloudpost +thespian is very nice ramp.
Oblivion sower +urborg is strong!!! Sower is nice Vs combo deck, death and taxes (wasteland, karakas, Port ecc) Vs bug Block tarmo and no dead...
Uh oh! Joe Losseett (who's been playing this deck alot on MTGO in the past 2 months) said on his stream recently (while addressing the SDT banning) that Big Eldrazi Ramp is "DEAD"!!
https://www.twitch.tv/videos/137948336
Apparently he was mostly playing the deck for its extremely strong Miracles matchup, and now with Miracles gone, he thinks that the deck won't be playable anymore because it won't have easy Miracles byes in the bracket.
caprino
04-26-2017, 09:00 AM
Uh oh! Joe Losseett (who's been playing this deck alot on MTGO in the past 2 months) said on his stream recently (while addressing the SDT banning) that Big Eldrazi Ramp is "DEAD"!!
https://www.twitch.tv/videos/137948336
Apparently he was mostly playing the deck for its extremely strong Miracles matchup, and now with Miracles gone, he thinks that the deck won't be playable anymore because it won't have easy Miracles byes in the bracket.
Big eldrazi is no dead!!!
Miracles is dead!!!!!
darkgh0st
04-26-2017, 04:23 PM
Our BUG and Blade variants matchups are great.
We are resilient against Blood Moon decks as well.
We just need a few tweaks to address the bad matchups. Maybe have 3 Revokers SB.
AmokPL
04-27-2017, 07:12 AM
Uh oh! Joe Losseett (who's been playing this deck alot on MTGO in the past 2 months) said on his stream recently (while addressing the SDT banning) that Big Eldrazi Ramp is "DEAD"!!
https://www.twitch.tv/videos/137948336
Apparently he was mostly playing the deck for its extremely strong Miracles matchup, and now with Miracles gone, he thinks that the deck won't be playable anymore because it won't have easy Miracles byes in the bracket.
Now I will put this deck together simply to prove him wrong. :-)
porcupinetreeman
04-27-2017, 08:08 AM
Our BUG and Blade variants matchups are great.
We are resilient against Blood Moon decks as well.
We just need a few tweaks to address the bad matchups. Maybe have 3 Revokers SB.
I would agree with Joe, I only played this deck to crush Miracles, it's not as good anymore.
BUG matchups with wasteland are not great.
Blood Moon matchups are good, except sneak attack.
Blade is a great matchup.
The cards that cause us the most problem are Wasteland / Loam / Hymn / Show and Tell.
AmokPL
04-27-2017, 10:49 AM
I would agree with Joe, I only played this deck to crush Miracles, it's not as good anymore.
BUG matchups with wasteland are not great.
Blood Moon matchups are good, except sneak attack.
Blade is a great matchup.
The cards that cause us the most problem are Wasteland / Loam / Hymn / Show and Tell.
forgive me I just played maybe just a dozen of games with the deck so definetely not experienced enough but arent the cards mentioned by you a problem to most of the decks (to some extent)?
I am usually playing Turbo Depths but I decided to put it together because I believe:
a) deck doesnt care much about the Moon (and I think Moon decks will rise in number) with some decent amount of mana stones and Key
b) have a decent out against storm, burn and delver with Chalices and Trinis
c) can fight with SnT and Lands - big creatures for SnT, Sower and Thespian's Stage for Lands
Like somebody mentioned it needs some tweaks but I think it is not dead as JL claims it is.
ChrisDissent
04-27-2017, 11:59 AM
Hi !
I do think as AmokPL that the deck is still good right now, time will tell if it will be in a couple of months as the meta will stabilize.
Played 25 games so far with MKM caprino's list (just -1 Basalt and +1 Vesuva to up the land count a little bit) and won 2 games out of 3 for the moment.
Been paired with all sorts of decks : mono red things (manageable), Czech Pile (manageable so far), Elves (idem), Maverick (closely fought), Stax (better going off before Smokestack starts ruining your board), Reanimator (really hard if can't find Leyline), Ant (good), Lands (meh), etc.
Wasteland is not that much of a concern if it doesn't comes with recursion (namely Crucible), we can blank Loam G2 with Leyline, and so we can deal with Sneak Attack (Pithing Needle).
I'm much more concerned about the rise of combo decks, as we rely a lot on turn 1 Chalice to stop them.
So, I wanted to ask caprino : although I hate the card, don't we need 2 copies of City of traitors in this new meta, to make sure we can land a Chalice turn 1 more often, or a least T2 Trinisphere ?
Did you feel that combo can overtake you more often with the 30 lands build you're testing ?
How do you handle the Show and Tell MU, as it appears to me to be hopeless ?
Hi !
I do think as AmokPL that the deck is still good right now, time will tell if it will be in a couple of months as the meta will stabilize.
Played 25 games so far with MKM caprino's list (just -1 Basalt and +1 Vesuva to up the land count a little bit) and won 2 games out of 3 for the moment.
Been paired with all sorts of decks : mono red things (manageable), Czech Pile (manageable so far), Elves (idem), Maverick (closely fought), Stax (better going off before Smokestack starts ruining your board), Reanimator (really hard if can't find Leyline), Ant (good), Lands (meh), etc.
Wasteland is not that much of a concern if it doesn't comes with recursion (namely Crucible), we can blank Loam G2 with Leyline, and so we can deal with Sneak Attack (Pithing Needle).
I'm much more concerned about the rise of combo decks, as we rely a lot on turn 1 Chalice to stop them.
So, I wanted to ask caprino : although I hate the card, don't we need 2 copies of City of traitors in this new meta, to make sure we can land a Chalice turn 1 more often, or a least T2 Trinisphere ?
Did you feel that combo can overtake you more often with the 30 lands build you're testing ?
How do you handle the Show and Tell MU, as it appears to me to be hopeless ?
I've always been playing 4 Ensnaring Bridge in SB for Show and Tell matchup... It also helps against Eldrazi and Elves and Merfolk.
I've always been playing 4 Ensnaring Bridge in SB for Show and Tell matchup... It also helps against Eldrazi and Elves and Merfolk.
How do you win with Bridge out?
adrieng
04-28-2017, 10:41 AM
if you fear so much show and tell put more kozilek butcher of truth the anhilator 4 should be enough to win.
if you fear so much show and tell put more kozilek butcher of truth the anhilator 4 should be enough to win.
Doesn't do much against Omniscience, though. :/
adrieng
04-28-2017, 01:01 PM
neither does bridge they just CW/griselbrand ftw ; against omni the best is still trinisphere
caprino
04-28-2017, 01:24 PM
neither does bridge they just CW/griselbrand ftw ; against omni the best is still trinisphere
write you list adrieng.thanks
caprino
04-28-2017, 01:26 PM
Hi !
I do think as AmokPL that the deck is still good right now, time will tell if it will be in a couple of months as the meta will stabilize.
Played 25 games so far with MKM caprino's list (just -1 Basalt and +1 Vesuva to up the land count a little bit) and won 2 games out of 3 for the moment.
Been paired with all sorts of decks : mono red things (manageable), Czech Pile (manageable so far), Elves (idem), Maverick (closely fought), Stax (better going off before Smokestack starts ruining your board), Reanimator (really hard if can't find Leyline), Ant (good), Lands (meh), etc.
Wasteland is not that much of a concern if it doesn't comes with recursion (namely Crucible), we can blank Loam G2 with Leyline, and so we can deal with Sneak Attack (Pithing Needle).
I'm much more concerned about the rise of combo decks, as we rely a lot on turn 1 Chalice to stop them.
So, I wanted to ask caprino : although I hate the card, don't we need 2 copies of City of traitors in this new meta, to make sure we can land a Chalice turn 1 more often, or a least T2 Trinisphere ?
Did you feel that combo can overtake you more often with the 30 lands build you're testing ?
How do you handle the Show and Tell MU, as it appears to me to be hopeless ?
in this moment i play 30 land version...i dont like city i play thespian.
vs show and tell i play 4 warping wail in side and 4 trinisphere main deck...vs sneak and show i side in 4 pithing needle
ChrisDissent
04-28-2017, 03:04 PM
in this moment i play 30 land version...i dont like city i play thespian.
vs show and tell i play 4 warping wail in side and 4 trinisphere main deck...vs sneak and show i side in 4 pithing needle
Thanks caprino for your input :)
Any trouble with fast combo decks with the 30 lands build ?
I'll persevere with your previous build for some games, and then I'll try your actual version for a while.
How do you win with Bridge out?
I play 4 Ugin in my list so that's one way to win. Additionally, if you stall the board with Bridge, you can get to a point where you can start chaining Ulamogs and stuff. And of course, you can Ulamog your bridge when you're ready to attack with him.
caprino
04-30-2017, 05:05 AM
I play 4 Ugin in my list so that's one way to win. Additionally, if you stall the board with Bridge, you can get to a point where you can start chaining Ulamogs and stuff. And of course, you can Ulamog your bridge when you're ready to attack with him.
Post you list thanks
Post you list thanks
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Crystal Vein
2 Eldrazi Temple
2 Eye of Ugin
4 Chalice of the Void
3 Trinisphere
4 Grim Monolith
3 Thran Dynamo
2 Basalt Monolith
3 Voltaic Key
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
2 Kozilek, the Great Distortion
4 Ugin, the Spirit Dragon
2 All is Dust
SB:
4 Pithing Needle
4 Ensnaring Bridge
1 Trinisphere
1 Emrakul, the Aeons Torn
4 Leyline of the Void
caprino
04-30-2017, 02:18 PM
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Crystal Vein
2 Eldrazi Temple
2 Eye of Ugin
4 Chalice of the Void
3 Trinisphere
4 Grim Monolith
3 Thran Dynamo
2 Basalt Monolith
3 Voltaic Key
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
2 Kozilek, the Great Distortion
4 Ugin, the Spirit Dragon
2 All is Dust
SB:
4 Pithing Needle
4 Ensnaring Bridge
1 Trinisphere
1 Emrakul, the Aeons Torn
4 Leyline of the Void
14 cards in side?
14 cards in side?
Sorry, meant:
3 Pithing Needle
2 Coercive Portal
4 Leyline of the Void
4 Ensnaring Bridge
1 Trinisphere
1 Emrakul, the Aeons Torn
AmokPL
05-03-2017, 04:29 AM
Hi !
although I hate the card, don't we need 2 copies of City of traitors in this new meta, to make sure we can land a Chalice turn 1 more often, or a least T2 Trinisphere ?
Aaah the pricey City of Traitors might not be the only choice for this deck . Look at this, we really like to get two mana first turn so that we can play t1 chalice, monolith or trini hence, among the beloved Ancient Tomb, we are forced to play a land which will go to graveyard next turn. Since we are not a Show and Tell which drops City, Petal, SnT and is already set for the win (not caring about the City's trigger while a 7/7 lifelink flyer draw7 beast is on the table) and not a Moon deck which drops City, exiles SSG and drops Moon (saving the City) we DO need more lands next turn and a turn after. So for us City might just be replaced by a 0.10p Crystal Vein. It dies the same way as 700x more expensive City. First hand is a one off 2 that we need to put our piece down, if drawn later...hell it is a tap for 1 mana land with a clause of becoming a double if we need it.
Also, had anyone thought about fast mana Guides - Simian Spirit Guide or Elvish Spirit Guide instead of Cities? Having playset of these we could drop our precious gamechangers turn1 with lands like Glimmerpost, Thespian Stage, Eldrazi Temple. Also it works as a Daze counter or that precious little hidden 1 mana the opponent thinks we dont have to cast a big Eldrazi.
anakyn
05-03-2017, 05:40 AM
So for us City might just be replaced by a 0.10p Crystal Vein. It dies the same way as 700x more expensive City.
In your scenario (necessity of 2 early mana), City of Traitors gives us at least 4 mana before dieing (2 mana the turn it comes into play, other 2 mana the next turn before landing another land), while Crystal Vein just gives us 2 mana and dies immediately. That's really big I guess.
ChrisDissent
05-03-2017, 05:46 AM
Aaah the pricey City of Traitors might not be the only choice for this deck . Look at this, we really like to get two mana first turn so that we can play t1 chalice, monolith or trini hence, among the beloved Ancient Tomb, we are forced to play a land which will go to graveyard next turn. Since we are not a Show and Tell which drops City, Petal, SnT and is already set for the win (not caring about the City's trigger while a 7/7 lifelink flyer draw7 beast is on the table) and not a Moon deck which drops City, exiles SSG and drops Moon (saving the City) we DO need more lands next turn and a turn after. So for us City might just be replaced by a 0.10p Crystal Vein. It dies the same way as 700x more expensive City. First hand is a one off 2 that we need to put our piece down, if drawn later...hell it is a tap for 1 mana land with a clause of becoming a double if we need it.
I'm not indifferent to the budget argument here, but talking about efficiency only, City is way superior in your scenario as you can extract two more colorless manas from it before sacrificing it.
The other solution is to get rid of Cities entirely and play something like Caprino's 30 lands build. I was just wondering if he can reliably cast a Chalice/Trinisphere in time before combo goes off.
Been playing something like 75 games with the previous build, and had decent results (65% win rate, draws count up) but found we have hard time fighting Infect and Sneak Show, amongst the most played decks right now.
Considering dropping the Wurmcoils for something more useful here.
Still tempted by Caprino's latest build as well.
Any feedbacks on your tests in the post-Top era guys ?
AmokPL
05-03-2017, 09:54 AM
In your scenario (necessity of 2 early mana), City of Traitors gives us at least 4 mana before dieing (2 mana the turn it comes into play, other 2 mana the next turn before landing another land), while Crystal Vein just gives us 2 mana and dies immediately. That's really big I guess.
I get you...my point is ONLY about t1 important drop for which we need 2 mana - we do need that straight 2 mana whether from City or Tomb or Vein really badly only on T1 - to drop Monolith, Chalice or Trini. I do understand Vein is a poor man's choice over City of Traitors.
What about Guides? Arent your Monoliths or Chalices Dazed as often as mine?
City of Traitors has an annoying drawback but you NEED THE CITY in this deck to make it function properly.
IMHO You need at least 2-3 City of Traitors and I like playing 4.
The ability to just cast T1 Grim Monolith->Key or Grim Monolith->Trinisphere or T1 Chalice etc etc is TOO IMPORTANT for this deck. You need City in this deck!
caprino
05-04-2017, 01:30 AM
In my version 30 land city is no necessary.
City is good 2/3 copy in version artefact (monolith, dynamo key ecc...)
In this moment i play 30 land version, i test 1 karakas main deck and i cut 1 thespian.
anakyn
05-04-2017, 04:28 AM
Arent your Monoliths or Chalices Dazed as often as mine?
Yes, of course. In my experience Delver decks are about 50-50 but you need to be careful about sequencing your spells.
IMHO worst thing is landing Cloudpost on the draw and getting it wastelanded. It's really difficult to come back from that against a deck like Delver: their threats are just too fast and if you start assembling mana from turn 2 you just die before getting control, most of the time. Playing Chalice and Trini after they already landed a couple of threats seems pretty pointless.
That's why I never start with Cloudpost on the draw if I'm against Delver.
I tried both this deck and Turbo Eldrazi (green colorless version) against Grixis Delver (which will be the next "tier 0" deck after Miracles' fall, in my opinion) and Big Eldrazi seems largely superior than Turbo Eldrazi (but maybe I just suck playing Turbo Eldrazi).
Scott
05-07-2017, 02:16 AM
This top 8'ed (http://mtgtop8.com/event?e=15448&d=294084&f=LE) a 47-player tournament last week.
// 24 Lands
4 Ancient Tomb
2 Cascading Cataracts
1 City of Traitors
4 Cloudpost
4 Eldrazi Temple
2 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
// 13 Creatures
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
3 Oblivion Sower
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
// 6 Instants & Sorceries
3 All Is Dust
3 Warping Wail
// 18 Artifacts
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
3 Voltaic Key
// Sideboard
SB: 4 Leyline of the Void
SB: 4 Pithing Needle
SB: 4 Spatial Contortion
SB: 3 Surgical Extraction
nimkee
05-07-2017, 10:44 AM
Hi all,
I've been reading this thread for awhile, and tracking some the results for this deck on different sites as they show up. I tested this list against DnT (16 games), Burn (1 match), and UB Omnitell (3 games pre, 3 games post board).
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
4 Eldrazi Temple
3 Eye of Ugin
1 Urborg
1 Thespian Stage
4 Chalice of the Void
3 Trinisphere
4 Grim Monolith
4 Thran Dynamo
1 Basalt Monolith
3 Voltaic Key
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
1 Kozilek, the Butcherer
1 Big Emmy
2 Ugin, the Spirit Dragon
2 All is Dust
1 Warping Wail
SB:
2 Pithing Needle
1 Trinisphere
2 Warping Wail
4 Leyline of the Void
3 Spatial Contortion
1 All is dust
2 Wurmcoil
Against DnT I felt very favored post board with the extra removal and pithing needle, and pre-board it can be pretty rough depending on their draw. I believe I went 2-5 pre-board, 8-2 post board. I of course am new to the deck so some of those losses are likely on me. I have experience with lots of stompy decks though.
Against Omnitell pre-board it felt evenish - TKS, trini / wail / chalice are real game changers.
Burn really depended on a turn 1 lock piece into TKS, I won the match 3-0 (we played an extra game). I kept a loose one for fun to see how much I could get away with and loss, so technically 3-1.
I have some questions to people with experience playing this deck.
I see some people cut Ugin, some people cut the artifact package, and some people add Oblivion Sower and I've even seen Endbringer. The most recent post ban winner is going with Matter Reshapers...which also interest me. Can someone explain the reasoning behind these cards? I've come up with a hybrid list I am taking to two small tournaments over the next two days.
Please give some feedback on the list / decisions. Monday night meta is a mix of Show and Tell, Leovold Bug, a lands player, DnT, and some wasteland heavy / maverick / aggro loam decks, the latter few of which I am playing 2 Oblivion Sowers for.
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
4 Eldrazi Temple
3 Eye of Ugin
1 Urborg
1 Thespian Stage
4 Chalice of the Void
3 Trinisphere
4 Grim Monolith
4 Thran Dynamo
2 Voltaic Key
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
1 New Kozilek
1 Kozilek, the Butcherer
2 Oblivion Sower
1 Endbringer
2 Ugin, the Spirit Dragon
2 All is Dust
1 Warping Wail
SB:
3 Pithing Needle
1 Emrakul, the Aeons Torn
4 Leyline of the Void
2 Spatial Contortion
1 Warping Wail
1 Endbringer
1 All is dust
2 Wurmcoil
I've had fun reading your guys' posts. Looking forward to some good feedback!
nimkee
05-08-2017, 10:53 AM
Small tournament report. I played the above list.
Went 3-0. The first "round" was with a friend while we were waiting.
vs UB Omnitell
g1: on the draw. t1 thought seize takes out my chalice. I t1 monolith off a tomb into key into tks and see a hand full of 1 drops and a limdul's vault. He untaps and plays a land, passes and I untap monolith and play a dynamo off another sol land. He eot vaults and untaps, plays a SnT, I drop an eye of Ugin and him an Omni. I search for Oblivion Sower and exile his top 4, a cunning wish / emmy and a couple of other stuff. He cantrips a couple turns while i search up for a nulamog and eventually exile his Omni.
g2: I lose to an Emmy off show and tell but it was actually kind of close. I think I misplayed b/c I almost had mana up to newlamog his emmy.
g3: He thought seizes my chalice but I ramp into tks and a t3 newlamog that exiles his two lands. He drops an ancient tomb with an island up and a petal, he shows in an omniscience but I dropped a trinisphere. I swing in and have mana up next turn to search and cast whatever.
I sided in big emmy, an extra warping wail, and an endbringer.
Rounds 2 and 3 were against imperial taxes. I won game ones, on the play, but t1 sol land into monolith into key and either chalice round 2 or tks round 3. The 2nd games I side in warping wail x1, spatial contortion x 2, all is dust x 1, wurmcoil x 1, pithing needle x 3, siding out 4 chalice, 3 sphere, and 1 new kozilek.
Round 4 was against infect.
He won the die and played t1 g elf. I played a tapped cloud post. He plays a noble and another elf, attacks for 2. I untap play a glimmerpost, then play a trinisphere he dazes. He pendelhavens the elf and attacks with trigger on the stack. I play a cloudpost. He plays another noble then attacks, with both triggers on the stack he pendelhavens his guy but I warping wail it. I untap and all is dust. I eventually wipe up after landing a chalice on 1 and he shows me a handful of 1 drops.
I side in spatial contortion x2 warping wail x 1 pithing needle x 2. I take out Kozilek x 2, Ugin x 2, and Sower x 1.
He starts off with a tapped breeding pool. I play a cloudpost. He fetches a pool and plays a blighted agent. I play a glimmerpost and spatial contort on my turn. He plays an inkmoth and a noble. I play a sol land and cast chalice on 1, then trinisphere. He untaps and corrupters my chalice. I contort his corrupter. I untap into a tks taking his become immense. He starts beating in with inkmoth for a few turns but can't pump b/c of trinisphere and activating. I copy his inkmoth with my 1 of thespian stage and chump block, then eventually search up something big with eye of ugin and end it a few turns later.
This deck feels awesome. Its one of the funnest decks I have played in a long time. I originally thought to make U/g cloudpost, or a show and post UG build but I might just stick with this for awhile.
Mockingbird
05-10-2017, 01:06 PM
This is currently what I'm testing:
//Lands: 24
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
2 Eye of Ugin
1 Karakas
1 Cavern of Souls
1 Urborg, Tomb of Yawgmoth
// 10 Creature
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
1 Kozilek, Butcher of Truth
// Artifacts: 17
4 Grim Monolith
3 Thran Dynamo
3 Trinisphere
4 Chalice of the Void
3 Voltaic Key
//Instant: 3
3 Warping Wail
// Planeswalkers: 4
4 Ugin, the Spirit Dragon
// Sorceries: 2
2 All Is Dust
//Sideboard
4 Pithing Needle
4 Ensnaring Bridge
1 Trinisphere
1 Emrakul, the Aeons Torn
4 Leyline of the Void
1 Karn Liberated
I am also considering finding room for more Karns in either the main or the side because he hits colorless cards (read as: mostly lands) and disrupts hands.
nimkee
05-11-2017, 02:04 AM
This is currently what I'm testing:
//Lands: 24
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
2 Eye of Ugin
1 Karakas
1 Cavern of Souls
1 Urborg, Tomb of Yawgmoth
// 10 Creature
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
1 Kozilek, Butcher of Truth
// Artifacts: 17
4 Grim Monolith
3 Thran Dynamo
3 Trinisphere
4 Chalice of the Void
3 Voltaic Key
//Instant: 3
3 Warping Wail
// Planeswalkers: 4
4 Ugin, the Spirit Dragon
// Sorceries: 2
2 All Is Dust
//Sideboard
4 Pithing Needle
4 Ensnaring Bridge
1 Trinisphere
1 Emrakul, the Aeons Torn
4 Leyline of the Void
1 Karn Liberated
I am also considering finding room for more Karns in either the main or the side because he hits colorless cards (read as: mostly lands) and disrupts hands.
Why the jump to 4 Ugin vs other options? I love Ugin, just curious. Ive also seen the matter reshaper build place / do well. How do you feel about those?
Seems like most decks want about 14 threats...oddly enough the same as Delver.
Sent from my SM-G935S using Tapatalk
caprino
05-11-2017, 04:01 AM
Yesterday i test my new list
4 cloudpost
4 glimmerpost
4 vesuva
4 eye of ugin
4 ancient tomb
4 eldrazi temple
3 thespian stage
1 karakas
2 urborg
4 chalice of the void
4 Trinisphere
4 pithing needle
4 ulamog
4 seer
4 oblivion sower
1 kozilek butcher
1 emrakul new
4 all is dust
Side
4 warping wail
4 leyline of the void
2 wurmcoil
3 spine of ish
2 ashen rider
My result 6 0
Win Vs land 2 0,bug delver 2 1, bugr 2 0,Sneak and show 2 0,Burn 2 1, death and taxes 2 0
Pithing needle main deck is very good, no problem chalice.. I play pithing needle call wasteland, vial, Liliana, jace ecc... Turn 2 chalice o trinisphere...
Emrakul new is nice... I play this card cost 8 9 mana...destroy hand my oppo.. Is gg
What do you think?
nimkee
05-11-2017, 09:23 AM
Sometimes its hard to figure out what changes work because the deck can just stomp other decks hard. Pithing needle is very good in many matchups. Having so many 1 drops seems problematic but I guess since you have cut the City of traitors the explosive t1 drops are less likely anyhow.
The games where you go t1 sol land --> monolith --> key --> thought knought seer are just broken. Even t1 trinisphere is something that you want to be able to do vs say Storm. How differently does the deck play out with no monolith or dynamo? The rocks also get you past bloodmoon but I see that you have 4 all is dust...
Can you write up a tournament report at all? That would be super helpful. Tu hablas espanol? Yo hablo un pocito... yo no he hablado in muchos anos pero si tu escritiera (?) en espanol puedo leerlo ~ I know writing in another language can take a lot longer and is harder. Writing in Korean takes me foreeeever. A write up in Spanish would be super awesome too. Do you stream or anything? Youtube by chance?
Btw Thespian Stage has been super useful for me in a variety of ways, I like having 1 or 2 in the list for sure. With your lands heavy build I can see 3 being fantastic, especially in this new meta (karakas and dark depths everywhere).
Yesterday i test my new list
4 cloudpost
4 glimmerpost
4 vesuva
4 eye of ugin
4 ancient tomb
4 eldrazi temple
3 thespian stage
1 karakas
2 urborg
4 chalice of the void
4 Trinisphere
4 pithing needle
4 ulamog
4 seer
4 oblivion sower
1 kozilek butcher
1 emrakul new
4 all is dust
Side
4 warping wail
4 leyline of the void
2 wurmcoil
3 spine of ish
2 ashen rider
My result 6 0
Win Vs land 2 0,bug delver 2 1, bugr 2 0,Sneak and show 2 0,Burn 2 1, death and taxes 2 0
Pithing needle main deck is very good, no problem chalice.. I play pithing needle call wasteland, vial, Liliana, jace ecc... Turn 2 chalice o trinisphere...
Emrakul new is nice... I play this card cost 8 9 mana...destroy hand my oppo.. Is gg
What do you think?
MD.Ghost
05-12-2017, 04:38 AM
After a year of "Thalia Stompy/White Eldrazi/Eldrazi&Taxes" i currently test a lot of other Eldrazi stuff, from UW-Eldrazi brews with Flying tentacle monsters over this "Big Eldrazi" idea with Post-Ramp into 10 Mana dudes. I only have played 15 matchups so far, but i underestimated this deck. It really works and can be quite scary if it hits the right cards. I looked at different lists around here and tried to find a good mix, i like mana artifacts here, because they a) ramp faster b) can generate strong "legacy" plays like turn 1 Monolith, into Key, into X and c) protect from manadenial like Wastelands/Moon etc.
Overall i have a lot of situations that showed me the power of the deck like: Against Mono R Sneak i faced Worldspine go from 16 to 15 and need something against the angry baby army of 3x 5/5 power, i cast Ulamog, exile 2 tokens stall the other and won some turns later. Against a fast Marit Lage i was able to answer her with a fast All is Dust. I even faced combo with a huge amount of Empty the Warrens Tokens and i answer it with Turn 2 All is Dust. Or playing against LftL+Wastelands i was able to still hit Manastones and Lands and ramp to enough Mana to win the game.
Games i lost (Delver/Blade) are more or less similiar situations: They have the answer of multiple force/daze into Wasteland + threats, sometimes the die roll alone decided the end of the battle but this is magic and free Counterspells are always the police against broken stuff so i am fine with it.
I still tinker with different cards but overall the build looks like this:
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
4 Matter Reshaper
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
2 Oblivion Sower
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 3 Sorcery
3 All Is Dust
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
3 Vesuva
// 15 Sideboard
SB: 4 Leyline of the Void
SB: 3 Pithing Needle
SB: 3 Walking Ballista
SB: 3 Endbringer
SB: 2 Warping Wail
Some notes:
-i want to find the right mix of ramp and lands because on of the biggest issues from stompy decks are that you can't manipulate the draws and drawing too many lands or open with bad hands will not work well over a long tournament. Caprino's 30 lands shell seems okay, but i really like the faster ramp with artifacts and the possibility to ignore Moon/Wastelands to some degree.
-i like Matter Reshaper so far, it is a fast creature and gives your opponent something to do - beat for 3 each turn (clique/delver/tnn) is solid enough while you ramp so it can't be ignored, especially if paired with TKS. At least it is also a blocker that will generate some advantage and besides lands he can also drop uncounterable Monolith, Key (ignoring Chalice) or Trinisphere which can all be good.
-i am down with lands, but as you can see i have overall less clunky fatties and ramp with mana artifacts and Oblivion Sower.
-best card at side really is Walking Ballista, it is way better than "fire and forget" removal like Spatial Contortion because it is also a creature, it grows with your mana and is a manasink if left on the field and with Turn 1 Tomb it can even trade with a delver which is fine.
nimkee
05-12-2017, 11:00 AM
New list I saw, a combination of artifact ramp build plus C/g post pieces minus any green. Just tossing this here for reference b/c it DOES share a lot of the same pieces. It might spark some ideas. Boompile is kind of cute, esp. with Key.
http://www.hareruyamtg.com/en/k/kD07284W/
2 Ancient Tomb
1 Cavern of Souls
4 Cloudpost
4 Eldrazi Temple
2 Eye of Ugin
4 Glimmerpost
1 Karakas
2 Maze of Ith
1 The Tabernacle at Pendrell Vale
1 Thespian's Stage
2 Urborg, Tomb of Yawgmoth
3 Vesuva
1 Emrakul, the Aeons Torn
1 Emrakul, the Promised End
3 Endbringer
4 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
2 Wurmcoil Engine
4 Warping Wail
2 All Is Dust
2 Candelabra of Tawnos
4 Expedition Map
4 Grim Monolith
4 Pithing Needle
1 Ugin, the Spirit Dragon
Sideboard
1 Bojuka Bog
2 Lodestone Golem
2 Spatial Contortion
4 Leyline of the Void
1 Boompile
2 Ensnaring Bridge
3 Sphere of Resistance
AmokPL
05-12-2017, 03:59 PM
New list I saw, a combination of artifact ramp build plus C/g post pieces minus any green. Just tossing this here for reference b/c it DOES share a lot of the same pieces. It might spark some ideas. Boompile is kind of cute, esp. with Key.
http://www.hareruyamtg.com/en/k/kD07284W/
2 Ancient Tomb
1 Cavern of Souls
4 Cloudpost
4 Eldrazi Temple
2 Eye of Ugin
4 Glimmerpost
1 Karakas
2 Maze of Ith
1 The Tabernacle at Pendrell Vale
1 Thespian's Stage
2 Urborg, Tomb of Yawgmoth
3 Vesuva
1 Emrakul, the Aeons Torn
1 Emrakul, the Promised End
3 Endbringer
4 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
2 Wurmcoil Engine
4 Warping Wail
2 All Is Dust
2 Candelabra of Tawnos
4 Expedition Map
4 Grim Monolith
4 Pithing Needle
1 Ugin, the Spirit Dragon
Sideboard
1 Bojuka Bog
2 Lodestone Golem
2 Spatial Contortion
4 Leyline of the Void
1 Boompile
2 Ensnaring Bridge
3 Sphere of Resistance
looks too messy for me.
Mockingbird
05-12-2017, 10:23 PM
Why the jump to 4 Ugin vs other options? I love Ugin, just curious. Ive also seen the matter reshaper build place / do well. How do you feel about those?
Seems like most decks want about 14 threats...oddly enough the same as Delver.
Sent from my SM-G935S using Tapatalk
I've added a full set of Matter Reshaper today because I started noticing that I was bricking with too many high mana intensive threats. I'm currently splitting my Ugins between the main and the side now, and debating what do with All is Dust.
The good thing about Ugin is that he's a swiss army knife. The most important is the -x, but the Ghostfire ability is great, most notably if I find myself locking the board down with Ensnaring Bridge. I haven't gotten the ultimate in this deck yet, but from the past decks, if I ever do, I know it basically spells the end of the game.
caprino
05-13-2017, 04:50 AM
Yesterday my list 30 land (pithing needle main deck) win 5 1
G1 Vs ant win 2 1
G2 Vs land lose 1 2
G3 Vs dark depht win 2 0
G4 Vs deathblade win 2 1
G5 Vs bugr win 2 0
G6 Vs ur delver win 2 0
I think next big tournament i play this version.. Pithing needle main deck is very strong...and in new meta post bann sensei this version is more solid
Bobmans
05-13-2017, 04:57 AM
Yesterday i test my new list
4 cloudpost
4 glimmerpost
4 vesuva
4 eye of ugin
4 ancient tomb
4 eldrazi temple
3 thespian stage
1 karakas
2 urborg
4 chalice of the void
4 Trinisphere
4 pithing needle
4 ulamog
4 seer
4 oblivion sower
1 kozilek butcher
1 emrakul new
4 all is dust
Side
4 warping wail
4 leyline of the void
2 wurmcoil
3 spine of ish
2 ashen rider
My result 6 0
Win Vs land 2 0,bug delver 2 1, bugr 2 0,Sneak and show 2 0,Burn 2 1, death and taxes 2 0
Pithing needle main deck is very good, no problem chalice.. I play pithing needle call wasteland, vial, Liliana, jace ecc... Turn 2 chalice o trinisphere...
Emrakul new is nice... I play this card cost 8 9 mana...destroy hand my oppo.. Is gg
What do you think?
How has the 4* Vesuva and 4* Eye of Ugin worked out? Seems that those can be awkward at times causing shitty openers and topdeck.
Also, have you considered Conduit of Ruin? Seems pretty strong in this version.
josch6083
05-15-2017, 01:26 PM
Playing Big Eldrazi for a while now. Played about 150 matches so far. The first week after the top ban I felt no difference in matches. But then the meta changed (at least online). Before Top-Ban I won about 65-70% of my matches, one week later it was about 50%. Thatīs a lot. The reasons are:
- more Delver in all variants
- all in all more creature based decks with too many early threats
So I made some changes. I think, we have to play more cards to interact with our opponents. Playing a turn 4 Ulamog often isnīt enough because weīre way too much behind. Many times I had the following situation: Opponent turn 1 Delver, I play land, He flipps Delver, plays wasteland. Then we need another 2-4 turns to come back. we cast a spell and it getīs countered. So weīre pretty dead. I hate that and it happened way more often after top-ban.
- I added warping wail and spatial contortion to handle the early threats and counter some shit like hymns, natural order, green sun zenith ...
- I cut Grim monolith and Dynamos. On the one hand you lose some explosiveness, but you get more consistency. I agree with caprino, that 29-31 lands are pretty solid (e.g. they are safe to Thoughtseize and cards like Kolaghans Command, that you see more often now).
- I also play Needle because we need weapons against wasteland, Jace, Liliana, DRS and many other shitty cards.
- I Play Kozileks Channeler.I not sure about this card yet, but it did a great Job so far. It is safe to Abrupt Decay and Fatal Push. You can Cast it Temple and Eye of Ugin and it has a solid body to block the early threats of our opponents. And of Course it ramps your mana. I had quite a few matches, where my opponents couldnīt handle it. I think it is a very underestimated card!
So this is what I came up with.
Creatures:
4 Ulamog ceaseless Hunger
3 Kozileks Channeler
4 Thought Knot Seer
4 Oblivion Sower (=> great Blocker and good mana Ramp in combination with Urborg)
1 Kozilek Butcher of truth
Instants/Sorceries:
3 All is Dust
3 Warping wail => too strong to be ignored
2 Spatial Contortion => tried 2 Dismember first but 4 Life to kill a DRS or a Thalia ... is just to much
Artifacts:
4 Pithing Needle
4 Trinisphere
Lands:
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Urborg
3 City of Traitors
I "only" play 28 lands because of the 3 Channelers.
Sideboard: (Iīm trying out some things. So would like to hafe some comments on it)
4 Leyline of the Void
2 Wurmcoil Engine (against Eldrazi, burn, UR Delver, Nic Fit ...)
2 Endbringer (against SnT and the just named creature decks)
1 Dismember (KotR, Gurmag Angler ...)
2 Phyrexian Revoker (against Food Chain, Elves, planeswalkers) => not sure about it yet
3 Thorn of Amethyst (against Belcher, Storm and every other combo shit)
1 Warping Wail
I would love to get some comments on it. Spend lotīs of time working on this list and hope to get some feedback.
caprino
05-15-2017, 02:34 PM
Playing Big Eldrazi for a while now. Played about 150 matches so far. The first week after the top ban I felt no difference in matches. But then the meta changed (at least online). Before Top-Ban I won about 65-70% of my matches, one week later it was about 50%. Thatīs a lot. The reasons are:
- more Delver in all variants
- all in all more creature based decks with too many early threats
So I made some changes. I think, we have to play more cards to interact with our opponents. Playing a turn 4 Ulamog often isnīt enough because weīre way too much behind. Many times I had the following situation: Opponent turn 1 Delver, I play land, He flipps Delver, plays wasteland. Then we need another 2-4 turns to come back. we cast a spell and it getīs countered. So weīre pretty dead. I hate that and it happened way more often after top-ban.
- I added warping wail and spatial contortion to handle the early threats and counter some shit like hymns, natural order, green sun zenith ...
- I cut Grim monolith and Dynamos. On the one hand you lose some explosiveness, but you get more consistency. I agree with caprino, that 29-31 lands are pretty solid (e.g. they are safe to Thoughtseize and cards like Kolaghans Command, that you see more often now).
- I also play Needle because we need weapons against wasteland, Jace, Liliana, DRS and many other shitty cards.
- I Play Kozileks Channeler.I not sure about this card yet, but it did a great Job so far. It is safe to Abrupt Decay and Fatal Push. You can Cast it Temple and Eye of Ugin and it has a solid body to block the early threats of our opponents. And of Course it ramps your mana. I had quite a few matches, where my opponents couldnīt handle it. I think it is a very underestimated card!
So this is what I came up with.
Creatures:
4 Ulamog ceaseless Hunger
3 Kozileks Channeler
4 Thought Knot Seer
4 Oblivion Sower (=> great Blocker and good mana Ramp in combination with Urborg)
1 Kozilek Butcher of truth
Instants/Sorceries:
3 All is Dust
3 Warping wail => too strong to be ignored
2 Spatial Contortion => tried 2 Dismember first but 4 Life to kill a DRS or a Thalia ... is just to much
Artifacts:
4 Pithing Needle
4 Trinisphere
Lands:
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Urborg
3 City of Traitors
I "only" play 28 lands because of the 3 Channelers.
Sideboard: (Iīm trying out some things. So would like to hafe some comments on it)
4 Leyline of the Void
2 Wurmcoil Engine (against Eldrazi, burn, UR Delver, Nic Fit ...)
2 Endbringer (against SnT and the just named creature decks)
1 Dismember (KotR, Gurmag Angler ...)
2 Phyrexian Revoker (against Food Chain, Elves, planeswalkers) => not sure about it yet
3 Thorn of Amethyst (against Belcher, Storm and every other combo shit)
1 Warping Wail
I would love to get some comments on it. Spend lotīs of time working on this list and hope to get some feedback.
Interesting....chalice of the void? Is more important main deck
MD.Ghost
05-16-2017, 09:24 AM
Had a solid 5:0 run today, beating UR Delver, Eldrazi, BG Pox, RG Lands and UWR Standstill.
I trimmed my maindeck a little bit, now a 3:3 M.Reshaper/O.Sower and 2:2 Urborg/Vesuva split. I can't imagine to cut all the mana artifacts for more land drops - monolith and dynamo (paired with key) speed up most games and will ensure that you are still able to win if your manabase is attacked (Wasteland/Port/Moon) For example today i have won vs lands against loam+waste only on the back of my artifacts. Land count is still 25 so more or less as low as possible but with artifacts, reshaper and sower and only 5 big eldrazi (for me more than enough if you avoid to many clunky hands) it feels alright.
More smaller creatures will also ensure you can pressure your opponent or at least defend enough while you are build up for the big ones/all is dust to end the game. Reshaper/TKS/Sower are quite easy to cast in most cases. I have also 3:3 Endbringer/Ballista at Side to get more dudes&removal if needed. Each opponent will simply try to prevent the ramp-idea of this deck because most decks will struggle once you hit 10 mana+ and cast ulamog&friends or starts tutoring with eye.
I also have cutted leyline as a test - always found it bad to either mulligan for it or to accept that is nearly uncastable in most cases. Hands with Chalice&Co are still fine and i like to have usable topdecks as a hatecard. So i am back with 3x Faerie and 1x Karakas at side.
caprino
05-16-2017, 09:33 AM
Had a solid 5:0 run today, beating UR Delver, Eldrazi, BG Pox, RG Lands and UWR Standstill.
I trimmed my maindeck a little bit, now a 3:3 M.Reshaper/O.Sower and 2:2 Urborg/Vesuva split. I can't imagine to cut all the mana artifacts for more land drops - monolith and dynamo (paired with key) speed up most games and will ensure that you are still able to win if your manabase is attacked (Wasteland/Port/Moon) For example today i have won vs lands against loam+waste only on the back of my artifacts. Land count is still 25 so more or less as low as possible but with artifacts, reshaper and sower and only 5 big eldrazi (for me more than enough if you avoid to many clunky hands) it feels alright.
More smaller creatures will also ensure you can pressure your opponent or at least defend enough while you are build up for the big ones/all is dust to end the game. Reshaper/TKS/Sower are quite easy to cast in most cases. I have also 3:3 Endbringer/Ballista at Side to get more dudes&removal if needed. Each opponent will simply try to prevent the ramp-idea of this deck because most decks will struggle once you hit 10 mana+ and cast ulamog&friends or starts tutoring with eye.
I also have cutted leyline as a test - always found it bad to either mulligan for it or to accept that is nearly uncastable in most cases. Hands with Chalice&Co are still fine and i like to have usable topdecks as a hatecard. So i am back with 3x Faerie and 1x Karakas at side.
Nice idea... Write you new list main deck and side. Thanks
according to what MD said i think it's
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
3 Matter Reshaper
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Urborg, Tomb of Yawgmoth
2 Vesuva
// 3 Sorcery
3 All Is Dust
// 15 Sideboard
// 3 Artifact
SB: 3 Pithing Needle
// 9 Creature
SB: 3 Walking Ballista
SB: 3 Endbringer
SB: 3 Faerie Macabre
// 2 Instant
SB: 2 Warping Wail
// 1 Land
SB: 1 Karakas
nimkee
05-16-2017, 08:48 PM
according to what MD said i think it's
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
3 Matter Reshaper
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Urborg, Tomb of Yawgmoth
2 Vesuva
// 3 Sorcery
3 All Is Dust
// 15 Sideboard
// 3 Artifact
SB: 3 Pithing Needle
// 9 Creature
SB: 3 Walking Ballista
SB: 3 Endbringer
SB: 3 Faerie Macabre
// 2 Instant
SB: 2 Warping Wail
// 1 Land
SB: 1 Karakas
I've come to similar conclusions. Definitely going with matter reshapers. I bricked on lands even with 27 and on crucial o. Sowers I end up blanking against dnt (3rd time in a row). They feel bad against combo but meh. I am going to move things around like above and go for needle in the main too but keeping the rocks.
Here is one of my matches from Monday: https://youtu.be/37zIiDCZhcc
Its agains Dragon Stompy.
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JeezXrist
05-17-2017, 02:56 AM
I've come to similar conclusions. Definitely going with matter reshapers. I bricked on lands even with 27 and on crucial o. Sowers I end up blanking against dnt (3rd time in a row). They feel bad against combo but meh. I am going to move things around like above and go for needle in the main too but keeping the rocks.
Here is one of my matches from Monday: https://youtu.be/37zIiDCZhcc
Its agains Dragon Stompy.
Sent from my SM-G935S using Tapatalk
There's misplay on Game 2 when you played All is Dust on a lone Simian Spirit Guide when you should've waited and untapped the Grim Monolith instead end of turn and casted All is Dust the turn after the Blood Moon came.
You would've won that game tho' ^_^
nimkee
05-17-2017, 08:14 AM
There's misplay on Game 2 when you played All is Dust on a lone Simian Spirit Guide when you should've waited and untapped the Grim Monolith instead end of turn and casted All is Dust the turn after the Blood Moon came.
You would've won that game tho' ^_^
It was my first time against dragon stompy. I told the guy that after too and we laughed about it.
I had done so well against dnt in the past I kept risky hands in the 3rd round and lost bc of it. He also drew perfect too, 3 wastelands into a port and a Thalia. Gg. I'll be embarrassed if that one gets posted lol.
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MD.Ghost
05-17-2017, 11:00 AM
Today i saw the reason why we should use "the power of legacy" and run artifacts over more lands:
I got a nut hands against unknown opponent (Sneak & Show) and it went like that:
On the play Game 1;
turn 1: City>G.Monolith>Key>TKS (Opponent has 2 Show, so i grap the Cantrip)
turn 2: City tap, untap/tap Monolith, Temple, cast O.Sower (9 Power T2 is already fine)
his turn 3: he cast show and i had good old Kozilek at my starting hand too and annihilate his field with 4 permanents..
On the play Game 3;
turn1: Tomb>G.Monolith>G.Monolith>Key>Dynamo(!)>untap 1 Monolith
turn2: Eye (Ulamog already in hand decided to wait one more turn), search for TKS end of his turn
turn3: Urborg, cast TKS (aka Protection), cast Ulamog(!) destroying his two lands
Overall this feeled like playing combo and i knew it was super lucky but it also shows that you can go nuts with this deck and sometimes you need moments like this to win tournament games. I would never play this deck without Monolith/Dynamo/Key interaction.
Another note about Walking Ballista - my favourite guy at side - played vs infect (G2), turn 1 Tomb into Ballista, kill noble h.; turn 2 powering out 4 Mana for 2nd Ballista as a 2/2, killing b.agent next turn and after that stick on the field with more counters, beating my opponent and laughing about his inkmoth hits because he can't pump it anymore if you can control the stack too. Having common removal spell in this situation will not help because it a) can't beat your opponent and b) you need to hold up mana every turn and c) you only trade 1:1 or if you are unlucky simply catch a counter and do nothing.
@build - see above P.E. encoded it already - today+yesterday my record is now 12:1 in matchups which feels good.
caprino
05-17-2017, 02:38 PM
Today i saw the reason why we should use "the power of legacy" and run artifacts over more lands:
I got a nut hands against unknown opponent (Sneak & Show) and it went like that:
On the play Game 1;
turn 1: City>G.Monolith>Key>TKS (Opponent has 2 Show, so i grap the Cantrip)
turn 2: City tap, untap/tap Monolith, Temple, cast O.Sower (9 Power T2 is already fine)
his turn 3: he cast show and i had good old Kozilek at my starting hand too and annihilate his field with 4 permanents..
On the play Game 3;
turn1: Tomb>G.Monolith>G.Monolith>Key>Dynamo(!)>untap 1 Monolith
turn2: Eye (Ulamog already in hand decided to wait one more turn), search for TKS end of his turn
turn3: Urborg, cast TKS (aka Protection), cast Ulamog(!) destroying his two lands
Overall this feeled like playing combo and i knew it was super lucky but it also shows that you can go nuts with this deck and sometimes you need moments like this to win tournament games. I would never play this deck without Monolith/Dynamo/Key interaction.
Another note about Walking Ballista - my favourite guy at side - played vs infect (G2), turn 1 Tomb into Ballista, kill noble h.; turn 2 powering out 4 Mana for 2nd Ballista as a 2/2, killing b.agent next turn and after that stick on the field with more counters, beating my opponent and laughing about his inkmoth hits because he can't pump it anymore if you can control the stack too. Having common removal spell in this situation will not help because it a) can't beat your opponent and b) you need to hold up mana every turn and c) you only trade 1:1 or if you are unlucky simply catch a counter and do nothing.
@build - see above P.E. encoded it already - today+yesterday my record is now 12:1 in matchups which feels good.
do you play this list?
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
3 Matter Reshaper
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Urborg, Tomb of Yawgmoth
2 Vesuva
// 3 Sorcery
3 All Is Dust
// 15 Sideboard
// 3 Artifact
SB: 3 Pithing Needle
// 9 Creature
SB: 3 Walking Ballista
SB: 3 Endbringer
SB: 3 Faerie Macabre
// 2 Instant
SB: 2 Warping Wail
// 1 Land
SB: 1 Karakas
Cryoclasm
05-22-2017, 09:39 AM
Yes, he replied in the previous comment about that.
Yesterday I played in 48 players tournament with this build:
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
2 Walking Ballista
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
2 Cavern of Souls
// 3 Sorcery
3 All Is Dust
// 15 Sideboard
SB: 3 Pithing Needle
SB: 2 Ratchet bomb
SB: 3 Spatial Contortion
SB: 4 Leyline of the Void
SB: 3 Warping Wail
2-1 Grixis Delver
2-0 BR reanimator (he made 2 huge misplays both games)
0-2 BG Turbo Depths
2-1 Eldrazi Aggro
0-2 Eldrazi Aggro
2-1 Duke BUG (TNN, Leovold, Hierarch)
4-2 total
I want to try Reshapers. Wurmcoils are awesome. Autowin against BUG.
Captain Hammer
05-22-2017, 01:02 PM
Playing Big Eldrazi for a while now. Played about 150 matches so far. The first week after the top ban I felt no difference in matches. But then the meta changed (at least online). Before Top-Ban I won about 65-70% of my matches, one week later it was about 50%. Thatīs a lot. The reasons are:
- more Delver in all variants
- all in all more creature based decks with too many early threats
So I made some changes. I think, we have to play more cards to interact with our opponents. Playing a turn 4 Ulamog often isnīt enough because weīre way too much behind. Many times I had the following situation: Opponent turn 1 Delver, I play land, He flipps Delver, plays wasteland. Then we need another 2-4 turns to come back. we cast a spell and it getīs countered. So weīre pretty dead. I hate that and it happened way more often after top-ban.
- I added warping wail and spatial contortion to handle the early threats and counter some shit like hymns, natural order, green sun zenith ...
- I cut Grim monolith and Dynamos. On the one hand you lose some explosiveness, but you get more consistency. I agree with caprino, that 29-31 lands are pretty solid (e.g. they are safe to Thoughtseize and cards like Kolaghans Command, that you see more often now).
- I also play Needle because we need weapons against wasteland, Jace, Liliana, DRS and many other shitty cards.
- I Play Kozileks Channeler.I not sure about this card yet, but it did a great Job so far. It is safe to Abrupt Decay and Fatal Push. You can Cast it Temple and Eye of Ugin and it has a solid body to block the early threats of our opponents. And of Course it ramps your mana. I had quite a few matches, where my opponents couldnīt handle it. I think it is a very underestimated card!
So this is what I came up with.
Creatures:
4 Ulamog ceaseless Hunger
3 Kozileks Channeler
4 Thought Knot Seer
4 Oblivion Sower (=> great Blocker and good mana Ramp in combination with Urborg)
1 Kozilek Butcher of truth
Instants/Sorceries:
3 All is Dust
3 Warping wail => too strong to be ignored
2 Spatial Contortion => tried 2 Dismember first but 4 Life to kill a DRS or a Thalia ... is just to much
Artifacts:
4 Pithing Needle
4 Trinisphere
Lands:
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Urborg
3 City of Traitors
I "only" play 28 lands because of the 3 Channelers.
Sideboard: (Iīm trying out some things. So would like to hafe some comments on it)
4 Leyline of the Void
2 Wurmcoil Engine (against Eldrazi, burn, UR Delver, Nic Fit ...)
2 Endbringer (against SnT and the just named creature decks)
1 Dismember (KotR, Gurmag Angler ...)
2 Phyrexian Revoker (against Food Chain, Elves, planeswalkers) => not sure about it yet
3 Thorn of Amethyst (against Belcher, Storm and every other combo shit)
1 Warping Wail
I would love to get some comments on it. Spend lotīs of time working on this list and hope to get some feedback.
I love the concept. Have you considered Conduit of Ruin instead of Channeler? It costs one more mana but is beefier and also tutors up a nice threat.
Cryoclasm
05-23-2017, 05:55 AM
I am confused with this sentence. What do you mean?
You can Cast it Temple and Eye of Ugin and it has a solid body to block the early threats of our opponents.
Channeler costs 5, so you can't cast it in this deck from 2 lands.
nimkee
05-23-2017, 11:15 AM
Yes, he replied in the previous comment about that.
Yesterday I played in 48 players tournament with this build:
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
2 Walking Ballista
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
2 Cavern of Souls
// 3 Sorcery
3 All Is Dust
// 15 Sideboard
SB: 3 Pithing Needle
SB: 2 Ratchet bomb
SB: 3 Spatial Contortion
SB: 4 Leyline of the Void
SB: 3 Warping Wail
2-1 Grixis Delver
2-0 BR reanimator (he made 2 huge misplays both games)
0-2 BG Turbo Depths
2-1 Eldrazi Aggro
0-2 Eldrazi Aggro
2-1 Duke BUG (TNN, Leovold, Hierarch)
4-2 total
I want to try Reshapers. Wurmcoils are awesome. Autowin against BUG.
I tried the reshapers but never drew them. I went 1-3 winning against dnt but losing to turbo depths and then losing twice to aggro loam. Double diamond into a bob and wasteland start one game and an immediate loam lock LOL. Horrible. My meta is packed with lands and loam. Im givin Big Eldrazi a rest for awhile and switching to something with crop rotations and bogs. This deck is a lot of fun in a more diverse meta tho and can be a blast. I found the dredge matchup tough btw. The games were surprisingly interactive (I run 2 warping wail main which helped a ton, also good against show and tell).
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Boy I hope this new Predict/Portent Miracles build becomes really popular!
It's like a crappier version of the old Miracles that's even easier to crush with this deck. If the "new" Miracles deck becomes tier 1 then this deck becomes even better than it was pre-ban!
I feel like the new miracles is a harder match up for this deck. The deck never cared about counter top beacuse of it's high CC. The new miracles really loads up on snapcasters and hard counters ( and I think more jaces/mentors) which cost pose a problem for this deck. I think Chalice+3Phere is really needed in the main right now
JeezXrist
06-13-2017, 07:53 AM
I feel like the new miracles is a harder match up for this deck. The deck never cared about counter top beacuse of it's high CC. The new miracles really loads up on snapcasters and hard counters ( and I think more jaces/mentors) which cost pose a problem for this deck. I think Chalice+3Phere is really needed in the main right now
I had some games with this new Miracles and they're much easier to deal with. Most of the time they don't mind the Grim Monoliths and Thran Dynamo's which is essential in building up early mana and cast Ulamog's and/or any Kaiju we have in the deck.
cddungan
06-13-2017, 02:49 PM
Last weekend we had this periodic Legacy event here in SG and played a version of the deck which I refined with all outputs I have seen from the latest successful lists. Here's what I played
Event Link: http://www.mtgtop8.com/event?e=15829&d=297150&f=LE
// Deck file created with mtgtop8.com
// NAME : Eldrazi Post
// FORMAT : Legacy
2 [OGW] Endbringer
1 [ROE] Kozilek, Butcher of Truth
3 [BFZ] Ulamog, the Ceaseless Hunger
4 [MR] Chalice of the Void
2 [M11] Voltaic Key
4 [UL] Grim Monolith
2 [OGW] Warping Wail
2 [DS] Trinisphere
4 [C14] Thran Dynamo
3 [ROE] All Is Dust
1 [FRF] Ugin, the Spirit Dragon
4 [TE] Ancient Tomb
2 [EX] City of Traitors
4 [MR] Cloudpost
4 [ROE] Eldrazi Temple
3 [WWK] Eye of Ugin
4 [SOM] Glimmerpost
1 [LG] Karakas
1 [M15] Urborg, Tomb of Yawgmoth
2 [TSP] Vesuva
4 [OGW] Thought-Knot Seer
2 [PLC] Simian Spirit Guide
1 [AER] Walking Ballista
SB: 1 [OGW] Warping Wail
SB: 1 [DS] Trinisphere
SB: 1 [FRF] Ugin, the Spirit Dragon
SB: 2 [C14] Wurmcoil Engine
SB: 3 [OGW] Spatial Contortion
SB: 3 [8E] Ensnaring Bridge
SB: 4 [M11] Leyline of the Void
Round 1: BG Depths 1-2 - Loss
On Game 3 we both Mulligan down to 5 apparently he had the combo pieces on his hand to kill me on Turn 4.
Round 2: Dark Maverick 2-0 - Win
All is Dust and Ugins shines against these kind of decks who tries to establish a board presence.
Round 3: BUG ReidDuke TNN - 2-0 Win
Same story, he attempted to clockme with Leovold and True Name but All is dust and Ugins are too much for their deck to handle. I usually bait his countermagic with Thought Knot Seer and ensure he has no follow up play after an All is Dust resolution.
Round 4: BR Reanimator - 2-0 Win
Game 1, I won the die roll and had a Turn 1 Trinisphere thru Simian Spirit Guide and Tomb followed up with a Thought Knot Seer.
Game 2: i Boarded in the extra Wail, Leyline of the Voids and the Bridges. I was lucky enough to have 2 Leyline of the Voids on my starting hand. Also topdecked a Bridge just in case he tries to cheat a fatty into play thru Stronghold Gambit
Round 5: Grixis Delver - Intentional Draw for Top 8
Quarterfinals: BG Depths -2-1 Win
Game 1, he killed me on Turn 5 with his combo
Game 2, I managed to resolve a Turn 2 Enbringer thru Simian Spirit Guides. That kept the Marit Lage token at bay until I stabilized
Game 3, I mulled down to 5 with a starting hand of: 2 SSG, Vesuva, Glimmerpost and Ensnaring Bridge. He then casts Inquisition to Remove my Bridge. The next turn he played his Thespian Stage and casted Into the North to fetch Depths. On my Turn, I played Vesuva to copy his Thespian Stage. On his turn he played the depths and passed the turn, which I was glad since I can untap. On the end of my turn, he attempted to combo me out but I responded by Exiling 2 SSGs from my hand to copy his Depths, netting me my own 20/20 Marit Lage! He the called the Judge and after the ruling, we both have the Legendary Tokens! Tilted and forgetting that Marit Lage was Indestructible, he swung and I blocked it. Then I swung back and won that crazy game.
Semi Finals: Grixis Delver - 2-0
Game 1: A timely All is Dust saved me from a board of Delver, TNN, Young Pyro, DRS and a Token. I resolved Kozilek which warranted a scoop
Game 2: Managed to resolve a Turn 1 Chalice with Eldrazi temple and SSG. It went south for him from there
Finals: BUG Delver - 0-2
Game 1: Took too much damage from Ancient Tomb and when I was down to 2, he had a Vendilion Clique to finish me off. I stumbled after his Turn 2 Hymn to Tourach which took my non Tomb lands.
Game 2: Turn 1 Delver then Turn 2 Hymn got my other land which had me screwed. He then casted Tarmogoyf and the next turn he Snapcaster Mage flashbacked his Hymn. There's no coming back from that point.
I was still happy even though I lost the finals. I knew I should have the upperhand against his deck but it is really tough to recover after a resolved Hymn.
For me, the MVPs of the event were those 2 Simian Spirit guides which I got the idea from a Japanese player. I was able to reduce my City of Traitors from 3 to 2 to lessen my chances of losing to multiple City hands, and yet still able to resolve a Turn 1 Chalice/Trinisphere/Monolith.
The one of Kozilek, Butcher of Truth was clutch on grindy matchups. The maindeck Warping Wails are good in many scenarios like countering GSZ or Thoughtseizes as well as removing Deathrites.
For me the deck felt great, and If im doing changes would modify my SB to this
-1 Spatial contortion
+1 Warping Wail
Sorry for the long post!
ChrisDissent
06-13-2017, 05:15 PM
Don't apologize and thanks for the detailed report :)
Any feedback is very welcomed
Just barely missed Top 64 at GP Vegas with Big Eldrazi...
Lost to Death and Taxes three times. Lost to Elves badly, and lost to that Food Chain combo deck.
Beat nearly every single blue deck I faced though, and beat most of them badly.
ChrisDissent
06-17-2017, 07:24 AM
Congratz !
I presume you were unlucky as DnT and Elves are slighlty favored MUs (at least while I was testing) for us, but still they can go nuts or super fast.
Would love to read a report if you have time :)
Congratz !
I presume you were unlucky as DnT and Elves are slighlty favored MUs (at least while I was testing) for us, but still they can go nuts or super fast.
Would love to read a report if you have time :)
DnT is actually really bad (at least for my build) because Revoker + Wasteland + Ports + Thalias + Flickerwisp, etc.
caprino
06-17-2017, 07:47 AM
Just barely missed Top 64 at GP Vegas with Big Eldrazi...
Lost to Death and Taxes three times. Lost to Elves badly, and lost to that Food Chain combo deck.
Beat nearly every single blue deck I faced though, and beat most of them badly.
nice!!!! list?
ChrisDissent
06-17-2017, 09:06 AM
DnT is actually really bad (at least for my build) because Revoker + Wasteland + Ports + Thalias + Flickerwisp, etc.
Don't remember what list you're on but I play 4 Dynamo, and it's all about chaining rocks G1, and Needle what you can G2.
They will not have all the answers at the same time, and All is Dust wrecks them badly.
nice!!!! list?
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Crystal Vein
2 Eldrazi Temple
2 Eye of Ugin
4 Chalice of the Void
3 Trinisphere
4 Grim Monolith
3 Thran Dynamo
2 Basalt Monolith
3 Voltaic Key
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
2 Kozilek, the Great Distortion
4 Ugin, the Spirit Dragon
2 All is Dust
SB:
4 Pithing Needle
4 Ensnaring Bridge
1 Trinisphere
1 Emrakul, the Aeons Torn
4 Leyline of the Void
caprino
06-17-2017, 11:20 AM
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Crystal Vein
2 Eldrazi Temple
2 Eye of Ugin
4 Chalice of the Void
3 Trinisphere
4 Grim Monolith
3 Thran Dynamo
2 Basalt Monolith
3 Voltaic Key
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
2 Kozilek, the Great Distortion
4 Ugin, the Spirit Dragon
2 All is Dust
SB:
4 Pithing Needle
4 Ensnaring Bridge
1 Trinisphere
1 Emrakul, the Aeons Torn
4 Leyline of the Void
61 manin deck 14 side? right?
MD.Ghost
06-17-2017, 11:25 AM
Gz, as i already mentioned Walking Ballista is key vs Elves, DnT and is also solid vs grixis delver.
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