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Freecard
07-09-2016, 05:25 PM
I’ve been testing out a hybrid and it appears to have some legs. The idea was to find a better place for the Misthollow Griffin and Food Chain combo. While I love the combo, I’ve always found the deck to be lackluster in testing. What I did was smash Miracles and Food Chain together. Before I hear this is just a bad Miracles deck, I get that. It isn’t meant to be Miracles per se. My take on it is that it is simply a different flavor of Miracles much like there are multiple delver and Tarmogoyf variants. Anyway, here is the list of the deck We've dubbed Chain Mail.


4 Sensei’s Divining Top
4 Brainstorm
1 Enlightened Tutor
4 Swords to Plowshares
3 Manipulate Fate
3 Counterbalance
1 Counterspell
3 Rest in Peace
1 Food Chain
1 Monastery Mentor
4 Misthollow Griffin
3 Terminus
1 Supreme Verdict
4 Force of Will
1 Tidespout Tyrant

4 Misty Rainforest
4 Flooded Strand
2 Windswept Heath
4 Island
2 Plains
1 Forest
1 Tropical Island
2 Tundra
1 Savannah
1 Karakas


A Few Things to Note:

It may appear strange to only have one Food Chain in the list since it is the combo I am trying to run. The problem with Food Chain is that it is terrible in multiples. I originally ran different lists with 3, then two, then one. Food Chain acts much like Entreat the Angels. You don’t want it until you have a number of Misthollow Griffins removed from the game and after establishing control of the game. Unlike other Food Chain lists that want to jam Food Chain as early as possible, this deck only wants it later in the game. A singleton Enlightened Tutor helps to mitigate the single Food Chain as well as find Counterbalance and Sensei’s Diving Top.

Yes, there is no Jace. I would love to run Jace, but sacrifices had to be made. There just is no room.

A big strength of the deck is the main deck triple Rest in Peace. The card in my experience is essential to make the deck work. Misthollow Griffin will often find itself in graveyard during games. Rest in Peace helps to reset your Griffins. On the plus side, Rest in Peace hoses quite a few decks. I won’t go through all the pros. I will say the deck doesn’t work without it. Two at the minimum.

While the deck parts with Ponder, Manipulate Fate does a good impression by reshuffling the deck to get a fresh batch of cards on the top. Later in the game, it still cycles and reshuffles the deck.

Is it better than Miracles? I would say it is different. In testing, there have been matches that I would have rather been playing Miracles. In other matches, I windmill slam Rest in Peace for the game. While it plays like Miracles, it does play differently. The deck doesn’t always have to control everything. Misthollow Griffin can be dumped into play again and again to block Nimble Mongoose, Delver of Secrets and so on. The deck doesn’t always have to rush to find a sweeper or counter magic. Misthollow Griffin can do a good job of clogging up the board. If you sweep your own Misthollow Griffins, you can always use Manipulate Fate to go find them again.

Access to Tidespout Tirant can’t be completely ignored. Often, it is pitched to Force of Will. However, there are games that are completely lost until I get the combo of Misthollow Griffin and Food Chain. Wiping their entire board has won me a few games that I shouldn’t have won. Tidespout Tyrant and Sensei's Divining Top loops can be effective by themselves. Top, bounce, Top, bounce.

Well, those are my notes. Feel free to comment. It is still a work in progress, but I feel more confidant playing this than traditional Food Chain decks.

rufus
07-09-2016, 06:54 PM
You could run a 1-of Helm of Obedience for the combo with rest in peace.

Eternal Scourge in Eldrich moon is another misthollow-like creature.

gngpostalsrvc
07-09-2016, 08:16 PM
How about a singleton Energy Field to keep you alive until you land the combo?

Freecard
07-10-2016, 01:29 AM
Helm of Obedience I have tested with one in the sideboard. I like the win con, but with the Griffins, it makes the deck very top heavy. I find cutting a Griffin and bringing one in from the side to be good. I am tempted to cut the Griffins to three anyway. You can only search for three anyway.

I didn't comment on Eternal Scourge cause it literally just came out. Thinking of replacing Monastery Mentor with Eternal Scourge. Not sure what is better.

I've tested with two Energy Field in the sideboard along with the fourth Rest in Peace. It can be really, really good in the right match-ups. I think they do belong in sideboard, but I could see running one in the main.

My biggest concern is whether to run another Enlightened Tutor in the Main. It can find a lot of bullets and stuff out of the sideboard that I bring in games two and three.

I didn't post a sideboard because I'm still fiddling with it quite a bit.

ESG
07-10-2016, 03:11 AM
Just a point of history: Miracle Grow was the name of a rather notable Magic deck.

http://magic.wizards.com/en/articles/archive/miracle-gro-taking-over-2000-01-01

http://www.wizards.com/default.asp?x=sideboard/strategy/sb20020124b

Mashing anything into a Miracles-like shell has been done before and I'm sure will be done again, since Miracles is basically a collection of powerful cards. Your concept is interesting, but I recommend renaming it.

.Ix
07-10-2016, 09:40 AM
You can actually run Shardless in this deck if you want more card advantage for some reason. Very interesting deck!

Freecard
07-10-2016, 11:30 AM
Thanks. Shardless Agent would be interesting. It could be a way to cut down on multiple copies. It is not like I would hate anything it drops into play or cast and it avoids all the cards I wouldn't want to cast.

Hmm... I forgot about that deck.

Since I am not against renaming it, but not sure what to call it.

Options:

Hollow Peace
Hollow Fate
Hollow Miracles
Bant Miracles
Bant Food Chain
Chain Mail

???

Anyone have any good ideas?

ESG
07-10-2016, 03:38 PM
Thanks. Shardless Agent would be interesting. It could be a way to cut down on multiple copies. It is not like I would hate anything it drops into play or cast and it avoids all the cards I wouldn't want to cast.

Hmm... I forgot about that deck.

Since I am not against renaming it, but not sure what to call it.

Options:

Hollow Peace
Hollow Fate
Hollow Miracles
Bant Miracles
Bant Food Chain
Chain Mail

???

Anyone have any good ideas?

Griffin Miracles?
Food Chain Miracles?
Hollow Miracles might be OK.

It seems much more like a Miracles deck with a different kill package than, say, Bant Food Chain, which makes me think of a dedciated Food Chain deck splashing white instead of black.

(nameless one)
07-10-2016, 11:56 PM
Where's Quirion Dryad?

Dice_Box
07-11-2016, 12:15 AM
PM me once you have a name in mind.

Hollow Fate and Chain Mail get my vote.

Bosque
07-11-2016, 12:49 AM
Chain Mail is a great name.

Dice_Box
07-11-2016, 05:05 PM
Deck renamed on the request of the OP.

AlterEgo
07-14-2016, 08:29 AM
Manipulate Fate does a good impression by reshuffling the deck to get a fresh batch of cards on the top. Later in the game, it still cycles and reshuffles the deck.

I guess you know this, but I'll mention it to those who don't:
Manipulate Fate searches for three cards (without any restrictions), so as long as there are cards left in your library, you MUST find and exile them. You cannot choose to find nothing here.
In most cases you won't have any problem finding a card you don't need in a certain matchup.

And it would actually synergize with Shardless Agent a little, cutting out cards you don't want to cascade into.

Freecard
07-16-2016, 05:09 PM
I guess you know this, but I'll mention it to those who don't:
Manipulate Fate searches for three cards (without any restrictions), so as long as there are cards left in your library, you MUST find and exile them. You cannot choose to find nothing here.
In most cases you won't have any problem finding a card you don't need in a certain matchup.

And it would actually synergize with Shardless Agent a little, cutting out cards you don't want to cascade into.

Thanks. A good point that I took for granted. Its what happens when you play this game for 15 years. It is something I'll add as this thing moves forward (if it moves forward that is...).

A couple of thoughts I have had with some testing, tinkering and playing.

Comparing Monastery Mentor and Eternal Scourge is comparing apples and oranges to some extent. What I wanted to find out was if Eternal Scourge was terrible. The results: it's better than I thought. Sure, there are scenarios that it is terrible, but the majority of the time it can be a good creature. Here's my thoughts. A lot of the removal in the format kills any creature whether it is Monastery Mentor or Eternal Scourge. The exiling ability when targeted just feels irrelevant most of the time. Swords of Plowshares or Abrupt Decay would have just destroyed it anyway.

My gut tells me that Monastery Mentor should just be replaced with Eternal Scourge. One of the main reasons is that it helps the second casting of Manipulate Fate. If you start a game with one Misthollow Griffin in hand, Manipulate Fate gets the other three. That means the second Manipulate Fate doesn't do a whole lot the second go around. A single Eternal Scourge helps this. Secondly, the Counterspell should probably come out and be replaced by an Eternal Scourge or an Shardless Agent. Since the creatures don't have flash, the deck play means we want to tap out more than most control decks. This makes cards like Counterspell feel awkward. Force of Will still feels fine since we are not usually paying its mana cost anyway (It feels even better when you pitch a Misthollow Griffin).

If the deck was a regular Food Chain stock deck, I think three Manipulate Fate would be the correct number. However, the deck has Top and Brainstorm. There are a ton of looks as with any Miracle inspired deck. I'm tempted to go down to two. Maybe add another Eternal Scourge or Shardless Agent. ???

Anyway, those are my thoughts moving forward.

bruizar
07-17-2016, 04:25 PM
Serum Powder, the answer to all your problems :-)

lichking61601
07-17-2016, 09:11 PM
this is so not gonna work


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