Blackweb
07-28-2016, 10:58 PM
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=389537&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=389478&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=154081&type=card
Introduction
I've always really loved the card Goblin Welder, and have tried to make it work for a while. Ever since Daretti was printed, I think the idea has gotten a boost. Having a hard-to-kill permanent that does everything you want it to is absolutely great for the deck. I started out with a Mono Red Prison style deck, but I didn't like this because the prison elements hurt us too. The second one I worked on was a R/W version that tried to pump out the reanimation as fast as possible. I didn't like this version because counterspells stopped it pretty effectively. I think that this is the best version I've made, and I would like to build on it as much as possible. If you like attacking with giant robots and overwhelming the opponent, this deck is for you.
How it Works
//Artifact (10)
4 Chrome Mox
3 Lightning Greaves
3 Sensei's Divining Top
//Artifact Creature (4)
1 Inkwell Leviathan
1 Platinum Emperion
1 Sundering Titan
1 Wurmcoil Engine
//Instant (12)
4 Daze
4 Force of Will
2 Intuition
2 Izzet Charm
//Planeswalker (1)
1 Daretti, Scrap Savant
//Sorcery (10)
4 Careful Study
4 Faithless Looting
2 Trash for Treasure
//Creature (4)
4 Goblin Welder
//Land (17)
1 Bloodstained Mire
3 Cavern of Souls
1 Island
1 Mountain
4 Scalding Tarn
3 Seat of the Synod
4 Volcanic Island
2 Great Furnace
SB: 2 Ensnaring Bridge
SB: 2 Flusterstorm
SB: 2 Pyroblast
SB: 1 Shattering Spree
SB: 1 Spell Pierce
SB: 1 Spine of Ish Sah
SB: 2 Surgical Extraction
SB: 2 Tormod's Crypt
SB: 2 Wipe Away
The deck works very similar to Painted Stone, except instead of the Painter's Servant and Grindstone combo, we just reanimate big robots. We use the cards Faithless Looting, Careful Study, Izzet Charm, and Intuition to find and dump our giant robo-dudes into the yard. These cards also find Daretti, and Goblin Welder to reanimate them. By having the Mirrodin artifact lands we can trade in a land for an Inkwell Leviathan! You have permission with Force of Will and Daze to protect our combo, and also counter graveyard hate in games 2 and 3. Ensnaring Bridge I thought was a good add to the deck so we can stop aggressive decks to attack in and Welder it away so we can attack with our big robots. Sensei's Divining Top is easily one of the best cards in the deck. It digs for our pieces, we can tap it to draw, hold priority, Welder it to the graveyard for our robot and still draw the card. Lightning Greaves helps Welder stay alive and allows us to attack with our robots if we can't make them on our opponents end step. Cavern of Souls also helps us resolve our Welders since we're not really casting any other creature. Chrome Mox is just fast mana, and are used to power out our combo faster. Trash for Treasure is used as another reanimation spell, because I wanted to cut some number of Daretti since it costs four mana, but wanted to still have the same number of reanimation spells. Our reanimation targets are Inkwell Leviathan, Platinum Emperion, Wurmcoil Engine, and Sundering Titan. But these can be whatever you like. Something I like about this deck is you have potential for instant speed reanimation, so you can adjust these targets to your liking.
Color Splashes
As mentioned in the replies to this thread, splashing Black for Entomb + Reanimate might be a good plan. This build functions more as a traditional reanimator deck, only with Goblin Welder for extra reanimation. Splashing Black also gives you access to some good sideboard cards.
Splashing White I think is the worse of the two splashes that I've been told about. Splashing white gives you accesss to a more Imperial Painter Build. Imperial Recruiter (or the new one from Conspiracy 2,) to fetch up the Welder and some other utility creatures. This build runs more like a prison deck rather than a combo deck, using Blood Moons and Chalice to lock the opponent out.
Sideboard Time!
The 2 Ensnaring Bridge is for the creature decks in the format, such as Delver and Stoneforge Mystic decks. The Flusterstorms and Spell Pierce are for opposing combo decks, such as ANT and Belcher. 2 Pyroblast is for any blue deck. Shattering Spree is for artifacts like Chalice that can really hurt the strategy. Spine of Ish Sah for Sneak and show, because we can Show and Tell it in or reanimate it to destroy their Griselbrand or Emrakul. Surgical Extraction is for Combo decks. Tormod's Crypt is for any graveyard deck, Loam, Dredge, Reanimator. It's especially good because we can reuse it with Goblin Welder at instant speed. The 2 Wipe Away is because of Counterbalance. Counter-Top shuts off SO MUCH in this deck.
Conclusion
I really like the idea for this deck, and this is just a base. Please give me your thoughts on the deck and some ways I can improve it. All constructed criticism is considered and appreciated. Anyways, thanks for reading about my silly brew, and have a great day. :D
Introduction
I've always really loved the card Goblin Welder, and have tried to make it work for a while. Ever since Daretti was printed, I think the idea has gotten a boost. Having a hard-to-kill permanent that does everything you want it to is absolutely great for the deck. I started out with a Mono Red Prison style deck, but I didn't like this because the prison elements hurt us too. The second one I worked on was a R/W version that tried to pump out the reanimation as fast as possible. I didn't like this version because counterspells stopped it pretty effectively. I think that this is the best version I've made, and I would like to build on it as much as possible. If you like attacking with giant robots and overwhelming the opponent, this deck is for you.
How it Works
//Artifact (10)
4 Chrome Mox
3 Lightning Greaves
3 Sensei's Divining Top
//Artifact Creature (4)
1 Inkwell Leviathan
1 Platinum Emperion
1 Sundering Titan
1 Wurmcoil Engine
//Instant (12)
4 Daze
4 Force of Will
2 Intuition
2 Izzet Charm
//Planeswalker (1)
1 Daretti, Scrap Savant
//Sorcery (10)
4 Careful Study
4 Faithless Looting
2 Trash for Treasure
//Creature (4)
4 Goblin Welder
//Land (17)
1 Bloodstained Mire
3 Cavern of Souls
1 Island
1 Mountain
4 Scalding Tarn
3 Seat of the Synod
4 Volcanic Island
2 Great Furnace
SB: 2 Ensnaring Bridge
SB: 2 Flusterstorm
SB: 2 Pyroblast
SB: 1 Shattering Spree
SB: 1 Spell Pierce
SB: 1 Spine of Ish Sah
SB: 2 Surgical Extraction
SB: 2 Tormod's Crypt
SB: 2 Wipe Away
The deck works very similar to Painted Stone, except instead of the Painter's Servant and Grindstone combo, we just reanimate big robots. We use the cards Faithless Looting, Careful Study, Izzet Charm, and Intuition to find and dump our giant robo-dudes into the yard. These cards also find Daretti, and Goblin Welder to reanimate them. By having the Mirrodin artifact lands we can trade in a land for an Inkwell Leviathan! You have permission with Force of Will and Daze to protect our combo, and also counter graveyard hate in games 2 and 3. Ensnaring Bridge I thought was a good add to the deck so we can stop aggressive decks to attack in and Welder it away so we can attack with our big robots. Sensei's Divining Top is easily one of the best cards in the deck. It digs for our pieces, we can tap it to draw, hold priority, Welder it to the graveyard for our robot and still draw the card. Lightning Greaves helps Welder stay alive and allows us to attack with our robots if we can't make them on our opponents end step. Cavern of Souls also helps us resolve our Welders since we're not really casting any other creature. Chrome Mox is just fast mana, and are used to power out our combo faster. Trash for Treasure is used as another reanimation spell, because I wanted to cut some number of Daretti since it costs four mana, but wanted to still have the same number of reanimation spells. Our reanimation targets are Inkwell Leviathan, Platinum Emperion, Wurmcoil Engine, and Sundering Titan. But these can be whatever you like. Something I like about this deck is you have potential for instant speed reanimation, so you can adjust these targets to your liking.
Color Splashes
As mentioned in the replies to this thread, splashing Black for Entomb + Reanimate might be a good plan. This build functions more as a traditional reanimator deck, only with Goblin Welder for extra reanimation. Splashing Black also gives you access to some good sideboard cards.
Splashing White I think is the worse of the two splashes that I've been told about. Splashing white gives you accesss to a more Imperial Painter Build. Imperial Recruiter (or the new one from Conspiracy 2,) to fetch up the Welder and some other utility creatures. This build runs more like a prison deck rather than a combo deck, using Blood Moons and Chalice to lock the opponent out.
Sideboard Time!
The 2 Ensnaring Bridge is for the creature decks in the format, such as Delver and Stoneforge Mystic decks. The Flusterstorms and Spell Pierce are for opposing combo decks, such as ANT and Belcher. 2 Pyroblast is for any blue deck. Shattering Spree is for artifacts like Chalice that can really hurt the strategy. Spine of Ish Sah for Sneak and show, because we can Show and Tell it in or reanimate it to destroy their Griselbrand or Emrakul. Surgical Extraction is for Combo decks. Tormod's Crypt is for any graveyard deck, Loam, Dredge, Reanimator. It's especially good because we can reuse it with Goblin Welder at instant speed. The 2 Wipe Away is because of Counterbalance. Counter-Top shuts off SO MUCH in this deck.
Conclusion
I really like the idea for this deck, and this is just a base. Please give me your thoughts on the deck and some ways I can improve it. All constructed criticism is considered and appreciated. Anyways, thanks for reading about my silly brew, and have a great day. :D