AceOfJacks
08-10-2016, 10:29 PM
Hello everyone.
I play bad decks. Mostly because I hate counterspells. Also, I'm a stupid worthless loser. But that's not important. I present to you, a bad deck idea.
Original Decklist:
Artifacts
4 Defense Grid
4 Sensei's Divining Top
2 Scroll Rack
2 Ensnaring Bridge
Artifact Creatures
4 Etherium Sculptor
2 Psychosis Crawler
Instants
4 Brainstorm
1 Long-Term Plans
1 Wipe Away
Sorceries
1 Transmute Artifact
4 Fabricate
4 Gitaxian Probe
4 Ponder
4 Preordain
Lands
2 Academy Ruins
4 Flooded Strand
4 Polluted Delta
9 Island
Sideboard:
4 Leyline of the Void
4 Leyline of Sanctity
2 Wipe Away
2 Ratchet Bomb
3 Back to Basics
Ok. So, it's a pretty stupid plan. The plan is to land an Etherium Sculptor, and then find 2 Sensei's Divining Tops, and ultimately a Psychosis Crawler. Once the Crawler and Sculptor are in play, use the Tops to infinitely draw each other, causing the draw trigger from the Crawler to make your opponents lose the game via life loss.
Card choices:
Combo:
Etherium Sculptor: makes the Top cost 0 mana, so you can cast it for free. Other considerations for this slot: Helm of Awakening, but it help your opponent. The downside to the Sculptor is that it could die to both artifact and creature removal.
Sensei's Divining Top: requires 2 to win. This is also useful to help dig for your other pieces. Unfortunately, if your opponent plays Pithing Needle, Phyrexian Revoker, or Krosan Grip, then you pretty much lose the game.
Psychosis Crawler: the actual win condition. I chose this instead of the 3 other things that I found as possible win conditions. Also, the other combo pieces are artifacts, so casting Fabricate can find this win condition as well as other combo pieces. Both Brain Freeze and Sphinx's Tutelage require your opponent to be targetable, and any graveyard shuffle triggers makes this useless as a win condition. Thought Harvester gets around the graveyard shuffle trigger, but still requires your opponent to be targetable.
Digging:
Gitaxian Probe: Costs 2 life or 1 mana, draws a card, and can possibly let us see if we have to worry about counterspells or removal pieces.
Ponder: Allows us to shuffle if the top 3 cards are useless.
Preordain: Can be useful after a Brainstorm if we do not have a fetchland.
Brainstorm: Can be used to put away lands that we do not want, also combines well with fetchlands as well as the other digging spells.
Fabricate: All of our combo pieces are artifacts. This is as close to Demonic Tutor that we can get.
Long-Term Plans: With a Top in play, it's a Vampiric Tutor without the life loss.
Transmute Artifact: If we have an extra Scroll Rack or Top in play, we can use this to find something more useful.
Scroll Rack: Can be used to hide cards at instant speed, or reshuffle the cards we don't want with a fetchland or Ponder.
Protection:
Ensnaring Bridge: Creatures hit hard. This helps keep you alive while you dig.
Defense Grid: Helps stop countermagic and instant speed removal.
Academy Ruins: Helps if something gets destroyed.
Wipe Away: Gets rid of the random Eidolon of the Great Revel, Chains of Mephistopheles, Thalia, etc. I wish I had room for more of these.
Sideboard:
Leyline of the Void: Stops graveyard shenanigans, such as dredge or reanimation.
Leyline of Sanctity: Stops burn and Helm of Obedience, both of which are sometimes played in my meta.
Back to Basics: People who play Legacy sometimes have money. I don't. At least not anymore. But the people who do, have these things called "dual lands" in their decks. I get depressed when I see them. This card helps me make my opponent depressed as well.
Ratchet Bomb: This deck has 20 cards in it that cost 1 mana. As such, Chalice of the Void set at 1 would make the deck almost completely unplayable. Hopefully this will help against that.
Wipe Away: If I can find a way to put these in main, this would probably become more Ratchet Bombs, or some actually playable card, since I'm bad at making decks.
Ok. I immediately notice the following problems:
Chalice of the Void kills the deck.
"Counter target spell" is something I don't like to play, which severely limits my options.
I have no way to interact with my opponents, and as such, I have no way to deal with opposing threats. Creature rush kills me, burn kills me, I can't stop opposing combos ... pretty much I have to hope that I dig really fast, and all my spells resolve and my things stay on the table.
So ... how do we turn this pile of garbage into a slightly better pile of garbage? Is is possible to actually make this playable, without adding counterspells?
Edit:
I have done a little more thinking. I have gone back to the original deck idea, removing the Phyrexian Dreadnought plan.
New decklist:
1 Academy Ruins
4 Ancient Tomb
3 Flooded Strand
3 Polluted Delta
7 Island
4 Brainstorm
3 Devastation Tide
4 Gitaxian Probe
4 Ponder
4 Preordain
4 Fabricate
4 Trinket Mage
4 Street Wraith
1 Psychosis Crawler
2 Altar of the Brood
4 Sensei's Divining Top
4 Helm of Awakening
Sideboard:
4 Leyline of the Void
4 Leyline of Sanctity
4 Defense Grid
3 Back to Basics
I play bad decks. Mostly because I hate counterspells. Also, I'm a stupid worthless loser. But that's not important. I present to you, a bad deck idea.
Original Decklist:
Artifacts
4 Defense Grid
4 Sensei's Divining Top
2 Scroll Rack
2 Ensnaring Bridge
Artifact Creatures
4 Etherium Sculptor
2 Psychosis Crawler
Instants
4 Brainstorm
1 Long-Term Plans
1 Wipe Away
Sorceries
1 Transmute Artifact
4 Fabricate
4 Gitaxian Probe
4 Ponder
4 Preordain
Lands
2 Academy Ruins
4 Flooded Strand
4 Polluted Delta
9 Island
Sideboard:
4 Leyline of the Void
4 Leyline of Sanctity
2 Wipe Away
2 Ratchet Bomb
3 Back to Basics
Ok. So, it's a pretty stupid plan. The plan is to land an Etherium Sculptor, and then find 2 Sensei's Divining Tops, and ultimately a Psychosis Crawler. Once the Crawler and Sculptor are in play, use the Tops to infinitely draw each other, causing the draw trigger from the Crawler to make your opponents lose the game via life loss.
Card choices:
Combo:
Etherium Sculptor: makes the Top cost 0 mana, so you can cast it for free. Other considerations for this slot: Helm of Awakening, but it help your opponent. The downside to the Sculptor is that it could die to both artifact and creature removal.
Sensei's Divining Top: requires 2 to win. This is also useful to help dig for your other pieces. Unfortunately, if your opponent plays Pithing Needle, Phyrexian Revoker, or Krosan Grip, then you pretty much lose the game.
Psychosis Crawler: the actual win condition. I chose this instead of the 3 other things that I found as possible win conditions. Also, the other combo pieces are artifacts, so casting Fabricate can find this win condition as well as other combo pieces. Both Brain Freeze and Sphinx's Tutelage require your opponent to be targetable, and any graveyard shuffle triggers makes this useless as a win condition. Thought Harvester gets around the graveyard shuffle trigger, but still requires your opponent to be targetable.
Digging:
Gitaxian Probe: Costs 2 life or 1 mana, draws a card, and can possibly let us see if we have to worry about counterspells or removal pieces.
Ponder: Allows us to shuffle if the top 3 cards are useless.
Preordain: Can be useful after a Brainstorm if we do not have a fetchland.
Brainstorm: Can be used to put away lands that we do not want, also combines well with fetchlands as well as the other digging spells.
Fabricate: All of our combo pieces are artifacts. This is as close to Demonic Tutor that we can get.
Long-Term Plans: With a Top in play, it's a Vampiric Tutor without the life loss.
Transmute Artifact: If we have an extra Scroll Rack or Top in play, we can use this to find something more useful.
Scroll Rack: Can be used to hide cards at instant speed, or reshuffle the cards we don't want with a fetchland or Ponder.
Protection:
Ensnaring Bridge: Creatures hit hard. This helps keep you alive while you dig.
Defense Grid: Helps stop countermagic and instant speed removal.
Academy Ruins: Helps if something gets destroyed.
Wipe Away: Gets rid of the random Eidolon of the Great Revel, Chains of Mephistopheles, Thalia, etc. I wish I had room for more of these.
Sideboard:
Leyline of the Void: Stops graveyard shenanigans, such as dredge or reanimation.
Leyline of Sanctity: Stops burn and Helm of Obedience, both of which are sometimes played in my meta.
Back to Basics: People who play Legacy sometimes have money. I don't. At least not anymore. But the people who do, have these things called "dual lands" in their decks. I get depressed when I see them. This card helps me make my opponent depressed as well.
Ratchet Bomb: This deck has 20 cards in it that cost 1 mana. As such, Chalice of the Void set at 1 would make the deck almost completely unplayable. Hopefully this will help against that.
Wipe Away: If I can find a way to put these in main, this would probably become more Ratchet Bombs, or some actually playable card, since I'm bad at making decks.
Ok. I immediately notice the following problems:
Chalice of the Void kills the deck.
"Counter target spell" is something I don't like to play, which severely limits my options.
I have no way to interact with my opponents, and as such, I have no way to deal with opposing threats. Creature rush kills me, burn kills me, I can't stop opposing combos ... pretty much I have to hope that I dig really fast, and all my spells resolve and my things stay on the table.
So ... how do we turn this pile of garbage into a slightly better pile of garbage? Is is possible to actually make this playable, without adding counterspells?
Edit:
I have done a little more thinking. I have gone back to the original deck idea, removing the Phyrexian Dreadnought plan.
New decklist:
1 Academy Ruins
4 Ancient Tomb
3 Flooded Strand
3 Polluted Delta
7 Island
4 Brainstorm
3 Devastation Tide
4 Gitaxian Probe
4 Ponder
4 Preordain
4 Fabricate
4 Trinket Mage
4 Street Wraith
1 Psychosis Crawler
2 Altar of the Brood
4 Sensei's Divining Top
4 Helm of Awakening
Sideboard:
4 Leyline of the Void
4 Leyline of Sanctity
4 Defense Grid
3 Back to Basics