View Full Version : A deck per week challenge
Jakobian1010
11-16-2016, 07:49 PM
Hello The Source!
Over the years of playing magic, I have acquired quite an impressive collection of legacy staples. As such, I aspire to have played every viable legacy deck possible. The rules of this challenge are simple: I will play a different legacy deck at every legacy event until there aren't any viable options left.
The list of decks I've come up with so far is as follows:
12Post, Ad Nauseum Lands, Aeon Bridge, Affinity, Aggro Loam, Aluren, Aluren (Recruiterless), Bant Aggro, Brave Sir Robin, BR Reanimator, BU Reanimator, BUG Death's Shadow, BUG Opposition, Burn, Canadian Threshold (RUG delver), Cephalid Breakfast, Colorless Eldrazi, Deadguy Ale, Death & Taxes, Doomsday, Dragon Stompy, Dredge, Eldrazi & Taxes, Elves, Enchantress, Esper Blade, Four Horsemen, Goblins, Goblin Charbelcher, Goblin Prison (Moggcatcher), Grixis Delver, Hexmage Depths, High Tide, Hive Mind Combo, Imperial Bomberman, Imperial Painter, Infect, Jund, Jund Depths, Landstill, Life.dec (infinite life combo), Manaless Dredge, Maverick, Merfolk, Miracles, MUD, Necrotic Ooze combo, Nic Fit, Pox, Quinn, RG Lands, RUG Punishing Ascension, RUG Waterfalls, Scapeshift, Sea Stompy, Shardless BUG, Shared Fate, Show and Tell (Mono-blue), Sneak and Show, Sneak through the Breach, Soldier Stompy, Spanish Inquisition, Stasis, StifleNaught, Stax, Storm, Tezzeret thopters, Tin Fins, TITI twister (Thing in the Ice), UR Delver, UWR Nahiri Control, Worldgorger Reanimator, Zombie Bombardment
To qualify as a "different" deck, it must have at least 15 cards in the mainboard which are different vs a deck on this list. I am allowing multiple variants on the same archetype (such as BR reanimator vs UB reanimator). The deck also has to have placed top32 within the past 4 years (I'm not saying all of these decks listed have done so, but this is to prevent someone from just submitting some random list of 75 cards and claiming it's a legacy deck).
Does anyone have any additions? Outside of buying 4 moats to build dutch stax I'm open to recommendations. Other than that, assume I can build it.
EDIT 1: Would people be interested if I post lists/records after each event? It will probably only be 3 rounds of legacy per deck played.
EDIT 2: Added a couple of decks to the list.
EDIT 3: 4/20/17, I somehow just remembered Hive Mind combo existed. Totally spaced on that deck apparently. I also alphabetized the list of decks.
kinda
11-16-2016, 07:56 PM
Awesome, good luck! Meat hooks?
The_Dingo
11-16-2016, 08:14 PM
I don't think that this deck has ever put up a top 8, but that's not the reason to play this deck.
http://www.mtgthesource.com/forums/showthread.php?29732-Legacy-Judge-Destroyer-1-0&highlight=judge+destroyer
Whitefaces
11-16-2016, 08:26 PM
I don't think that this deck has ever put up a top 8, but that's not the reason to play this deck.
http://www.mtgthesource.com/forums/showthread.php?29732-Legacy-Judge-Destroyer-1-0&highlight=judge+destroyer
/thread!
Bosque
11-16-2016, 09:56 PM
Sounds awesome. I have just a few suggestions. Granted, not all of them pass the required top 32 criteria, but also none of them are random 75 card piles either. I love how long that list is though, legggacccyyyyy!
Deadguy Ale, Stasis, Parfait, Green Stax (Trinity Green), Esper Mentor, Brave Sir Robin, Braids Stax, Pox.
Also I'd suggest some fairly different types of things you have listed, such as UR and BUG Landstill, Junk/Sneak/BUG Pod Nic Fit, adding a few different flavors of tempo such as BUG and RUG in addition to UR and Grixis.
Dice_Box
11-16-2016, 10:21 PM
Lands?
Jakobian1010
11-16-2016, 11:01 PM
Lands?
Like the old school 43 lands.dec decks? Lands is technically on the list 3 times otherwise, RG lands, hexmage depths, and Jund depths. If you feel the other build should be on the list I'll add it; I figured it's just the predecessor to the newer build so it doesn't really count since it's not *that* different than the RG build is now.
Jakobian1010
11-16-2016, 11:05 PM
Sounds awesome. I have just a few suggestions. Granted, not all of them pass the required top 32 criteria, but also none of them are random 75 card piles either. I love how long that list is though, legggacccyyyyy!
Deadguy Ale, Stasis, Parfait, Green Stax (Trinity Green), Esper Mentor, Brave Sir Robin, Braids Stax, Pox.
Also I'd suggest some fairly different types of things you have listed, such as UR and BUG Landstill, Junk/Sneak/BUG Pod Nic Fit, adding a few different flavors of tempo such as BUG and RUG in addition to UR and Grixis.
A couple friends had pointed out I missed Deadguy Ale, Brave Sir Robin, and Pox. I'm not sure Pox should really make the cut here, because I feel it hasn't been relevant in a really really long time. Everything else should make the rotation though! For Nic Fit I don't want to spend 12 weeks just playing variants of that deck, since there's so many! I do want to pick one of the "wackiest" builds of Nic Fit to try though. I saw one which had something like 3 diabolic intent, 1 academy rector, 1 omniscience, and 1 emrakul, the aeon's torn in the main deck, and I think a way to tutor up the academy rector (can't remember what it was, I think it might have been living wish in the main deck and academy rector was in the board).
Was braids stax even ever an actual deck?
Dice_Box
11-16-2016, 11:34 PM
Like the old school 43 lands.dec decks? Lands is technically on the list 3 times otherwise, RG lands, hexmage depths, and Jund depths. If you feel the other build should be on the list I'll add it; I figured it's just the predecessor to the newer build so it doesn't really count since it's not *that* different than the RG build is now.
I read over that list thrice and missed it every time...
spirit of the wretch
11-17-2016, 12:50 AM
Ooops All Spells, 4C Delver (BURG), Jeskai Delver, Jeskai Blade, Abzan (Black Maverick)
There really are a lot of "viable" Legacy.decs...
Also: Esper Blade is on the list twice.
sadface
11-17-2016, 02:09 AM
What about Angel Stompy? Surely your "impressive collection" must include 4 Moat?
Edit: Never mind, apparently i can't read.
Megadeus
11-17-2016, 04:38 AM
Zoo?
Mr Miagi
11-17-2016, 05:18 AM
Impressive list of decks and I apploude your goal! :cool: I'm planning something similar for Modern, where I literally have every single tier x- tier 1 deck. I'm even thinking about writting sort of blog/reports from our weekly tournaments (fnm like).
edit: you really need to have Pox on the list. The deck is delightfully evil :smile:
Julian23
11-17-2016, 05:22 AM
No Nourishing Lich, no bueno.
Dice_Box
11-17-2016, 06:33 AM
The deck also has to have placed top32 within the past 4 years.or won a game...
Whitefaces
11-17-2016, 06:47 AM
What was the name of that 13 forest stompy deck with Rogue Elephants?
Julian23
11-17-2016, 06:50 AM
8 Land Stompy
Whitefaces
11-17-2016, 07:29 AM
8 Land Stompy
8! That's the one.
Must have made loads of T32s in the past few years, the power of Rogue Elephant is crazy.
I don't think that this deck has ever put up a top 8, but that's not the reason to play this deck.
http://www.mtgthesource.com/forums/showthread.php?29732-Legacy-Judge-Destroyer-1-0&highlight=judge+destroyer
I've never heard of that thread, but it was one of the most beautiful things I have ever read. :laugh:
square_two
11-17-2016, 09:47 AM
Does Green Stax refer to the one with a full playset of Tireless Tracker, alongside Crucible and Asuza? Seemed like a fun list.
And speaking of green stompy, I placed 23rd in a 72 man event at the start of the year with Eureka Order, does that make it count? :tongue:
nedleeds
11-17-2016, 10:35 AM
I basically do this without announcing it to the internet.
Edit: Viable is debatable
Edit 2: I have 4 moats.
nedleeds
11-17-2016, 10:42 AM
What was the name of that 13 forest stompy deck with Rogue Elephants?
Señor Stompy
It was an offshoot of 5CG Type II decks.
approximately
14 Forest
4 Fyndhorn/Llanowar Elves
4 Ghazban Ogre
3 Harvest Wurm
3 Jolrael's Centaur
3 Lhurgoyf
4 Quirion Ranger
4 Rogue Elephant
4 Spectral Bears
2 Uktabi Orangutan
2 Whirling Dervish
4 Winter Orb
4 Bounty of the Hunt
4 Giant Growth
I guess now you could make some modern substitutions ... Dryad Arbors/Militants, Goyfs, The Haste GG Spirit
Bosque
11-17-2016, 11:10 AM
Does Green Stax refer to the one with a full playset of Tireless Tracker, alongside Crucible and Asuza?
I play something more like Chalice, Trinisphere, Sol Lands, Tangle Wire, Smokestack, Crucible, Wasteland, and then GSZ and Thragtusk and a toolbox of friends. But you're right it's not actually a real deck. Maybe Sylvan Plug instead? Braids Stax, similarly isn't a real deck and lacks the nostalgia of playing Stasis.
Ace/Homebrew
11-17-2016, 11:14 AM
I basically do this without announcing it to the internet.
Do you just scream your deck choices into a pillow?
kinda
11-17-2016, 01:04 PM
What are your first couple planned? You should write up reports/deck lists.
tescrin
11-17-2016, 01:52 PM
lol my buddy has a casual elves deck that did alright in legacy with a similar idea. Basically Elves that produce mana, lords, Joraga Warcaller, Gilt-Leaf Archdruid as a funny almost-win-con, and then Winter Orbs and Root Maze. That combo with the Elves is so hilariously obnoxious to play against that I think it beat S&T, Reanimator, and a couple Delver decks at the time.
Señor Stompy
It was an offshoot of 5CG Type II decks.
approximately
14 Forest
4 Fyndhorn/Llanowar Elves
4 Ghazban Ogre
3 Harvest Wurm
3 Jolrael's Centaur
3 Lhurgoyf
4 Quirion Ranger
4 Rogue Elephant
4 Spectral Bears
2 Uktabi Orangutan
2 Whirling Dervish
4 Winter Orb
4 Bounty of the Hunt
4 Giant Growth
I guess now you could make some modern substitutions ... Dryad Arbors/Militants, Goyfs, The Haste GG Spirit
rufus
11-18-2016, 12:33 AM
Is green chalice aggro, bauble/freecycle burn, or legacy eggs on the list yet?
mistercakes
11-18-2016, 05:34 AM
anything with 4 stunted growth would be fine with me! i once played this in an extended PTQ. 2-0 then 0-3!
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2590
kinda
11-21-2016, 07:14 PM
http://mtgtop8.com/event?e=13819&d=281576&f=LE
Jakobian1010
11-22-2016, 02:03 AM
Hello!
So today was the first event since I started the thread (My LGS does legacy on Monday nights), but it was technically deck #6. Today I played the BG Hexmage Depths deck to an undefeated finish. There were 4 rounds of swiss, and I played against Goblin Charbelcher (2-1); Elves (2-0), Shardless BUG (2-1), and I intentionally drew the final round of swiss so I could get home at a reasonable hour. The deck is super fun to play, combos lightning fast, and has some good protection to boot. The play of the day was in game 3 vs belcher, I had a mull to 5 on the play, and my hand was Thoughtseize, Urborg Tomb of Yawgmoth, Vampire Hexmage, Dark Depths, and a Verdant Catacombs. What a snapkeep! Honorable mention vs Shardless BUG; I had snow-covered swamp, urborg tomb of yawgmoth, and ghost quarter in play, opponent had bayou, forest, tropical island, wasteland in play. I play dark depths because I'm at 9 life staring down two 3/4 goyfs, during my end step my opponent goes to wasteland my dark depths, so I respond by tapping urborg and dark depths for BB, ghost-quartering my urborg, grabbing snow-covered forest, casting crop rotation sacrificing the forest, get thespian's stage and make the 20/20 Marit Lage in response. This was after ripping a couple force of wills from his hand with discard spells.
I never brought in the Gloom since I didn't play against any white decks, but I think it would have been awesome protection vs. death and taxes or miracles.
Here's the list I played:
Hexmage Depths
4 Elvish Spirit Guide
4 Vampire Hexmage
4 Sylvan Scrying
4 Thoughtseize
2 Inquisition of Kozilek
1 Duress
1 Into the North
4 Crop Rotation
3 Not of This World
4 Lotus Petal
3 Pithing Needle
2 Expedition Map
1 Sylvan Library
4 Dark Depths
4 Thespian's Stage
4 Verdant Catacombs
3 Bayou
3 Urborg, Tomb of Yawgmoth
1 Bojuka Bog
1 Ghost Quarter
1 Sejiri Steppe
1 Snow-Covered Forest
1 Snow-Covered Swamp
Sideboard:
1 Pithing Needle
3 Abrupt Decay
1 Krosan Grip
3 Surgical Extraction
4 Chalice of the Void
1 Karakas
2 Gloom
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths
Jakobian1010
11-29-2016, 01:55 AM
Alright guys, this week was a 3 round event, and I played The Cure! I went 2-1, my round 1 opponent was Elves (0-2); Round 2 was Esper Deathblade (2-0), Round 3 was Infect (2-1). I have to say this deck feels like a kind of poor man's infect. It's a bit too slow for my liking, and really only "goes off" with multiple copies of kavu, or a kavu and a false cure. I did get to basically kill someone on turn 3 by having a turn 2 kavu, turn 3 false cure -> skyshroud cutter -> invigorate on kavu. That felt pretty good. The sideboard I chose to run came in pretty handy, the only things I didn't board in was the 2nd copy of gaddock teeg, scavenging ooze, and rest in peace (I didn't play against any graveyard heavy decks). I probably should have had something else in the 2nd gaddock teeg slot.
My overall record was 2-1, which surprises me. I didn't think this deck really had any legs.
The Cure
4 Dark Confidant
4 Deathrite Shaman
4 Kavu Predator
4 Skyshroud Cutter
1 Sylvan Safekeeper
1 Dryad Arbor
1 Forest
2 Swamp
4 Bayou
3 Marsh Flats
1 Savannah
2 Scrubland
4 Verdant Catacombs
1 Karakas
1 Urborg, Tomb of Yawgmoth
1 Sensei's Divining Top
4 False Cure
4 Invigorate
4 Swords to Plowshares
4 Green Sun's Zenith
2 Reverent Silence
4 Thoughtseize
Sideboard
1 Pithing Needle
2 Abrupt Decay
1 Maelstrom Pulse
1 Engineered Plague
1 Golgari Charm
1 Toxic Deluge
1 Rest in Peace
1 Choke
1 Nature's Claim
1 Null Rod
1 Scavenging Ooze
1 Xantid Swarm
2 Gaddock Teeg
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths, The Cure
Rocco111
11-29-2016, 03:19 AM
Stiflenought?
Sylvan Plug?
Soldier Stompy?
Faerie?
Jakobian1010
12-04-2016, 09:48 PM
Went to a 54 person event today, decided to play Mono Red Sneak Through The Breach. I went 0-4 drop. I did win 1 game against each opponent. I frequently mulligan'd to 5 cards, and I frequently had multiple copies of half of the combo (a bunch of creatures in hand and no sneak attack/through the breach, or a bunch of sneak attacks and through the breaches and no creatures to cheat into play). Blood moon was unfortunately largely irrelevant and ended up getting sided out a lot. I lost 1-2 vs the following: Belcher, Nic Fit, Landstill, Nic Fit. The only thing that felt good throughout the course of the tournament was getting a turn 2 through the breach'd worldspine wurm against nic fit in one game. I did punt 1 game against the first Nic Fit opponent, I had ancient tomb, city of traitors, mountain, worldspine wurm, sneak attack, Through the Breach, Emrakul as my opener. Opponent thoughtseized my sneak attack, then paid 2 life and surgical extracted the other 3 copies from my deck, I played ancient tomb and passed, opponent played a land and passed, I topdecked a simian spirit guide and didn't think about playing city of traitors, exiling spirit guide, and tapping ancient tomb to cast through the breach for wurm. Next turn opponent played his 3rd land and cast lost legacy naming through the breach. I topdecked nothing important from then on and lost. I did have 2 pyromancy boarded in for a scenario such as this, but it didn't matter.
2 Inferno Titan
4 Simian Spirit Guide
2 Worldspine Wurm
2 Emrakul, the Aeons Torn
2 Godo, Bandit Warlord
3 Griselbrand
9 Mountain
4 Ancient Tomb
4 City of Traitors
1 Crystal Vein
1 Sandstone Needle
2 Batterskull
4 Chalice of the Void
4 Lotus Petal
4 Blood Moon
4 Sneak Attack
4 Seething Song
4 Through the Breach
Sideboard
3 Trinisphere
2 Magus of the Moon
2 Pyromancy
2 Eidolon of the great revel
1 Boil
1 Kozilek's Return
2 Sudden Shock
2 Fiery Confluence
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths, The Cure, Sneak Through the Breach
kinda
12-05-2016, 05:38 PM
How about this one!
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=109964
Jakobian1010
12-06-2016, 08:41 PM
This is a bit late but I did play on Monday as well. I was on Tin Fins. This was the first time I've tried the no tendrils of agony list. Can honestly say I didn't really miss it much. I really like the transformative sideboard because it caught people off guard, even though it was such a small event. I went 2-1 and doubled my entry fee, huzzah! Anyway, here's the build below:
1 Emrakul, the Aeons Torn
2 Griselbrand
1 Children of Korlis
4 Entomb
3 Goryo's Vengeance
2 Reanimate
4 Shallow Grave
4 Brainstorm
4 Ponder
2 Sensei's Divining Top
1 Gitaxian Probe
4 Thoughtseize
4 Cabal Therapy
1 Chrome Mox
4 Lotus Petal
4 Dark Ritual
1 Island
2 Marsh Flats
2 Flooded Strand
4 Polluted Delta
1 Scrubland
1 Swamp
1 Tundra
3 Underground Sea
Sideboard
1 Cavern of Souls
3 Dark Confidant
2 Flusterstorm
4 Monastery Mentor
2 Serenity
3 Swords to Plowshares
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths, The Cure, Sneak Through the Breach, Tin Fins
kinda
12-10-2016, 05:03 PM
I played tin fins today quite fun.
Admiral_Arzar
12-11-2016, 04:29 PM
I basically do this without announcing it to the internet.
Edit: Viable is debatable
Edit 2: I have 4 moats.
Pretty much. I guess I should have started keeping a log of what I played each week a few years ago. Not sure how many of them would get the "viable" title though.
kinda
12-12-2016, 08:08 AM
Pretty much. I guess I should have started keeping a log of what I played each week a few years ago. Not sure how many of them would get the "viable" title though.
Yeah, if we had a log/database where everyone could input deck/record/opposing decks/date it could end up being pretty fascinating.
Admiral_Arzar
12-18-2016, 07:40 PM
Yeah, if we had a log/database where everyone could input deck/record/opposing decks/date it could end up being pretty fascinating.
For comedic value, my last local event.
Deck: Cleric Tribal
Round 1: UB Reanimator - 1-2 loss
Round 2: Sneaky Show - 2-0 win
Round 3: Storm - 2-1 win
Round 4: DnT - 0-2 loss
Jakobian1010
12-20-2016, 01:10 AM
Well after a hiatus last week due to traveling for work, I return this week with another deck. I decided to take "kinda"s deck suggestion and play RUG Ascension. The basic gist of the deck is to get a pyromancer's ascension powered up, then cast manamorphose and regrowth, ideally getting back manamorphose and a second copy of regrowth, which draws a bunch of cards, gets you into another manamorphose, which gets you mana enough to cast another pyromancer's ascension, which you then power up with the regrowth/manamorphose cycle until you've drawn a sufficient number of lightning bolts to kill your opponent with. Alternatively the goal is to just cast a bunch of cantrips with a young pyromancer in play and get a bunch of tokens to overwhelm your opponent. I got to do each of these things precisely one time out of 3 rounds of magic. I lost to Infect (1-2), Eldrazi (1-2), and Dredge (0-2). Not having any Daze or Force of will anywhere in the 75 is definitely wrong, as I could have won a couple more games had I had a free counterspell or bought myself at least 1 more turn, which force of will could have done. The delvers in the sideboard felt clunky, and I never boarded them in. I didn't want to dilute the combo plan too much and felt like it would have done so. Intuition also felt too slow in every matchup.
Without further ado, here's the list:
RUG Ascension (or as I call it, 8 pyromancer)
4 Flooded Strand
3 Grove of the Burnwillows
1 Island
4 Polluted Delta
3 Tropical Island
4 Volcanic Island
4 Young Pyromancer
4 Brainstorm
4 Gitaxian Probe
1 Grapeshot
2 Intuition
4 Lightning Bolt
4 Manamorphose
4 Ponder
3 Punishing Fire
3 Regrowth
4 Spell Pierce
4 Pyromancer Ascension
SIDEBOARD
1 Ancient Grudge
4 Delver of Secrets
1 Flusterstorm
1 Garruk Relentless
1 Izzet Staticaster
2 Krosan Grip
2 Pyroblast
2 Divert
1 Surgical Extraction
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths, The Cure, Sneak Through the Breach, Tin Fins, RUG Ascension (8 pyromancer)
kinda
12-25-2016, 05:39 PM
For comedic value, my last local event.
Deck: Cleric Tribal
Round 1: UB Reanimator - 1-2 loss
Round 2: Sneaky Show - 2-0 win
Round 3: Storm - 2-1 win
Round 4: DnT - 0-2 loss
List?
Admiral_Arzar
12-31-2016, 05:51 PM
List?
To avoid hijacking his thread with jank:
http://www.mtgthesource.com/forums/showthread.php?31255-(Legacy)-Cleric-Tribal&p=984620#post984620
Jakobian1010
01-05-2017, 01:38 AM
Hello everyone. This Monday I played black red reanimator. I went 1-2, losing to goblins and shardless bug. I won against Burn. Goblins had their singleton warren weirding against me game one, and in game 2 mulligan'd to a faerie macabre. It was especially crummy because my opening hand was 2x dark ritual, fetchland, collective brutality, entomb, reanimate, lotus petal. If the hate card was surgical extraction or tormod's crypt I would have been fine. Oh well. Overall I felt insolent neonate was a little underperforming, and I had to mulligan a lot to get hands that felt like they had a shot at winning the game. The luck gods were not on my side. The sideboard cards all felt pretty good and relevant. I probably wouldn't change much in the list to be honest.
4 Chancellor of the Annex
4 Griselbrand
4 Simian Spirit Guide
2 Insolent Neonate
2 Sire of Insanity
1 Tidespout Tyrant
4 Exhume
4 Faithless Looting
4 Reanimate
2 Collective Brutality
4 Dark Ritual
4 Entomb
4 Lotus Petal
4 Animate Dead
4 Badlands
4 Bloodstained Mire
2 Swamp
2 Verdant Catacombs
1 Mountain
Sideboard:
1 Blazing Archon
1 Elesh Norn, Grand Cenobite
2 Faerie Macabre
1 Iona, Shield of Emeria
4 Thoughtseize
3 Blood Moon
3 Sneak Attack
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths, The Cure, Sneak Through the Breach, Tin Fins, RUG Ascension (8 pyromancer), BR Reanimator
Nicklas
01-05-2017, 09:07 AM
Hey, I just saw you played my deck (RUG Pyro). I am sorry you didnt have success with it.
I think it didnt quite work out for three reasons:
1. My list was very much a metacall. In Austria (or at least Vienna) around that time nearly noone played combo, but a lot of value-decks such as Shardless and Loam were being played. Thats why I cut FoW from the 75. In an open field/unknown meta/big tournament, it would be 100% correct to play FoW. Thats the problem with netdecking.
2. You misunderstood the deck. Young Pyromancer beatdown is plan A. Pyromancer Ascension is for the value. Killing with the combo is Plan C at best. If you wanna play the typical Ascension Combo Deck (so-called Unstorm) you need a different list. Actually the Grapeshot was a last-minute inclusion, because it is just one slot to enable the combo, having random wins is nice and the card is not dead, because its insane against Elves, Infect and DnT. In most cases duplicated Bolts into the face should be enough. I played 6 rounds of swiss (4-1-1), lost in the finals and killed with the combo 0 times. Out of 9 matches.
Delver is a beast. Especially against decks like Eldrazi and Dredge you want the speed and act as if you are a grindy/boardcontrol-ish UR Delver deck.
3. The deck is fun but just not good. :P
But cool you gave it a try! :)
This challenge seems fun. Keep us updated.
Best regards,
Nicklas
kinda
01-07-2017, 11:00 AM
I think you need to rate the decks somehow.
Jakobian1010
01-10-2017, 01:06 AM
Well this week was a poor performance. I played Aluren to a lousy 0-3 finish. I lost 1-2 vs MUD (my own deck betrayed me!), lost 0-2 to BR Reanimator (literally my own deck I played last week, the player borrowed it from me), and I lost 1-2 to UWR control (true name nemesis, stoneforge mystic, counterspells, bolts, etc.). I might try the BUG build of Aluren as well, since it is significantly different than the list I played (by at least 15 cards, that's the rule). The BUG list I want to try focuses on sort of a build-your-own yawgmoth's bargain via multiple copies of cavern harpy and multiple copies of baleful strix, as well as multiple copies of glint-nest crane.
Here's the list I tried today:
3 Imperial Recruiter
3 Recruiter of the Guard
4 Baleful Strix
4 Deathrite Shaman
2 Dream Stalker
1 Cavern Harpy
1 Parasitic Strix
1 Academy Rector
1 Eternal Witness
4 Aluren
4 Brainstorm
2 Ponder
1 Sylvan Library
2 Thoughtseize
4 Cabal Therapy
3 Abrupt Decay
1 Underground Sea
2 Bayou
2 Tropical Island
1 Taiga
2 Savannah
2 Forest
1 Island
1 Swamp
4 Verdant Catacombs
4 Misty Rainforest
Sideboard:
2 Meddling Mage
1 Force of Will
2 Swan Song
1 Flusterstorm
2 Toxic Deluge
1 Abrupt Decay
1 Krosan Grip
1 Minister of Pain
2 Carpet of Flowers
1 Scavenging Ooze
1 Null Rod
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths, The Cure, Sneak Through the Breach, Tin Fins, RUG Ascension (8 pyromancer), BR Reanimator, Aluren
Jakobian1010
01-18-2017, 08:42 PM
Well this week was kind of bad too. I went 1-2 with Mono Blue Omnishow. I lost round 1 vs UWR control (1-2), I won game 1, but my opponent countered a show and tell then surgically extracted it in both games 2 and 3. In game 3 I did get my sideboarded Talrand, Sky Summoner and I almost had my opponent dead, but he got a bitterblossom and a cheated in batterskull, which he then equipped to a faerie token. I didn't draw any castable cards for about 4 turns and his 5 life gain a turn was enough for him to win out. Round 2, I 2-0'd sneak and show. I'm not really going to elaborate on this one, it played out about how you'd expect. Round 3 I lost (1-2) vs. miracles. Game 1 I had a solid hand and was able to just omniscience into enter the infinite and he scooped, game 2 we had some counterspell wars over a show and tell, which my opponent eventually won (and resolved a vendilion clique, which beat me to death). Game 3 it was another fierce counterspell war, with my opponent winning the battle and casting a vendilion clique and a snapcaster mage to beat me to death. I feel like this deck would have done great had I not played against the two very counterspell heavy decks I played against. I did have some sort of rocky draws in a couple of games, but I was able to climb my way out of them pretty easily. I think too much of the sideboard is dedicated to cunning wish targets, and could probably add a couple of other cards to deal with situations better. FYI I boarded in 2 defense grid and 1 boseiju against every opponent I faced, I just never drew them really.
2 Emrakul, the Aeons Torn
4 Enter the Infinite
4 Ponder
4 Preordain
4 Show and Tell
4 Brainstorm
4 Cunning Wish
4 Force of Will
2 Flusterstorm
2 Spell Pierce
1 Impulse
1 Intuition
4 Omniscience
2 Dream Halls
6 Island
4 Flooded Strand
4 Polluted Delta
3 Ancient Tomb
1 Boseiju, Who Shelters All
Sideboard:
1 Talrand, Sky Summoner
1 Pact of Negation
1 Surgical Extraction
1 Noxious Revival
1 Eladamri's Call
1 Trickbind
1 Echoing Truth
1 Intuition
1 Release the Ants
1 Rushing River
1 Evacuation
1 Firemind's Foresight
2 Defense Grid
1 Boseiju, Who Shelters All
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths, The Cure, Sneak Through the Breach, Tin Fins, RUG Ascension (8 pyromancer), BR Reanimator, Aluren (recruiter build), MonoU Omnishow
kinda
01-19-2017, 06:44 AM
If counters are a problem you could run 2 boseiju main and 1 in the board plus a third Emrakul in the board like this list: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=90268 . Boseiju->Snt->Emrakul ain't care about counters.
Jakobian1010
01-24-2017, 01:25 AM
Hello. Not sure if anyone's even paying attention to this thread, but this week I played RG lands. It's a deck that did well at GP Louisville. I went 1-2. Matchups were manaless dredge (2-1), D&T (0-2), and infect (0-2). Feels bad man. Against D&T in game 2 he had an early karakas and followed it up shortly with a rest in peace, I had the dark depths and thespian's stage in play but never drew a ghost quarter OR a wasteland to deal with karakas.
Against infect, I think I should have mulligan'd my game 2 hand. The hand I kept was wasteland, grove of the burnwillows, punishing fire, maze of ith, wooded foothills, dark depths, barbarian ring, which felt pretty solid at the time.
Side note: I don't own 4 tireless trackers, so I subbed 2 centaur vinecrashers in for them in the sideboard.
4 Gamble
4 Life from the Loam
4 Crop Rotation
2 Punishing Fire
4 Mox Diamond
4 Exploration
1 Manabond
1 Molten Vortex
4 Dark Depths
4 Ghost Quarter
4 Thespian's Stage
4 Wasteland
3 Grove of the Burnwillows
3 Maze of Ith
3 Taiga
1 Ancient Tomb
1 Barbarian Ring
1 Bojuka Bog
1 Forest
1 Glacial Chasm
1 Horizon Canopy
1 Karakas
1 Misty Rainforest
1 The Tabernacle at Pendrell Vale
1 Windswept Heath
1 Wooded Foothills
Sideboard:
2 Tireless Tracker
2 Centaur Vinecrasher
1 Ancient Grudge
3 Krosan Grip
1 Kozilek's Return
1 Pithing Needle
4 Chalice of the Void
1 Molten Vortex
The decks played so far are: High Tide, Food Chain, Doomsday, MUD, Imperial Painter, Hexmage Depths, The Cure, Sneak Through the Breach, Tin Fins, RUG Ascension (8 pyromancer), BR Reanimator, Aluren (recruiter build), MonoU Omnishow, RG lands
kinda
01-25-2017, 11:30 AM
That hand seems good to me?
Jakobian1010
01-31-2017, 01:33 AM
First of all I'd like to everyone who's been Reiding this thread. This week I decided to Duke it out with a list that's recently done pretty well. Losing was starting to BUG me, but I decided it was a more noble goal to press on and continue the weekly variety show. If you haven't caught on yet, the list I played this week was Reid Duke's Noble BUG list. I was very surprised at how much fun I had playing this deck, since I traditionally don't like "play dudes and turn them sideways" type decks. This deck has an answer for everything, and covers the bases very well.
I went 3-0 this week. My matchups were: D&T (2-0); RG lands (2-1); D&T (2-0). This deck apparently has a good matchup vs D&T. Dread of night and pithing needle definitely pulled their weight, and for the first time ever I was very excited to have submerge in the sideboard. Against RG lands I was able to swing with a creature to have my opponent make his 20/20 to block with, submerged the token, then surgical extracted the dark depths. Pithing needle also came in in this matchup and stopped ghost quarter from shutting me out of mana sources. Leovold and True Name Nemesis as my beaters was great, and I did get the fun-of Tarmogoyf vs RG lands in that matchup, and it was able to swing for what would have been lethal if my opponent didn't make a 20/20 (I forced this play because I had Jace and wanted to bounce the token). All in all the deck is very solid and well rounded. Nothing I'd really change about it aside from possibly changing nihil spellbomb to another copy of surgical extraction possibly.
4 Deathrite Shaman
4 Noble Hierarch
1 Tarmogoyf
4 True-Name Nemesis
2 Leovold, Emissary of Trest
3 Jace, the Mind Sculptor
4 Brainstorm
2 Ponder
2 Thoughtseize
3 Daze
4 Force of Will
1 Murderous Cut
3 Abrupt Decay
1 Umezawa's Jitte
1 Sylvan Library
1 Forest
1 Island
2 Tropical Island
1 Bayou
3 Underground Sea
4 Misty Rainforest
4 Polluted Delta
2 Verdant Catacombs
3 Wasteland
Sideboard
1 Umezawa's Jitte
1 Thoughtseize
2 Submerge
2 Pithing Needle
2 Flusterstorm
2 Mindbreak Trap
1 Surgical Extraction
2 Dread of Night
1 Painful Truths
1 Nihil Spellbomb
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0)
kinda
02-04-2017, 06:39 PM
Best and worst decks so far?
kinda
02-06-2017, 04:12 PM
Also, I notice the Spanish Inquisition is missing:
http://mtgtop8.com/event?e=14573&d=287393&f=LE
No one expects the Spanish Inquisition!
Jakobian1010
02-07-2017, 01:46 AM
Alright ladies and gentlemen, I've got a spicy one for you. It's colorless stax, credit to Michael Coyle for the deck list (5th place at an SCG Classic). The only thing I changed from the original list was -1 Buried Ruin, +1 Mishra's Factory (because I could only find 3 buried ruin in my cards somehow), and I swapped a defense grid from the sideboard for a Tabernacle because it seemed like a great fit. Turns out it was. I went 3-0 with the deck this week, but I did split prize for the last round.
The matchups: Esper Deathblade (2-1), BUG Opposition (2-1), Grixis Delver (2-1). The matchups all felt pretty fine. I beat esper deathblade game 1 with the ensnaring bridge + bottled cloister combo eventually getting into crucible + ghost quarter lock. Esper won game 2 because he was able to get two stoneforge mystics in play to get batterskull and jitte, and played a land every turn for 6 turns. Smokestack couldn't lock him out, and he countered my ensnaring bridge both times I tried to cast it (I got it back with a buried ruin to cast it again). I got game 3 with a fairly quick smokestack + crucible lock. The BUG Opposition matchup seemed like it would be pretty bad for me because all of his dudes cantrip. In game 1 I got an early tangle wire down and it slowed him up enough for me to establish bottled cloister + ensnaring bridge. After a few turns of durdling I was able to get a smokestack down and inventor's fair a crucible as well, which locked the game out. In game 2 he got me by basically just overwhelming me with beatdown, eventually getting an opposition and locking me down. I did get ensnaring bridge + cloister in play for a while, but he was able to topdeck an abrupt decay and just bash my face for about 8 with an army of 1/1s (I was at 6 from the previous beating). I split prize with my friend Erik, and we played it out for funsies. Game 1 he got there with an early flipped delver protected with dazes and force of wills for days, as well as bolts for my metalworkers. Game 2 I was able to get down an early trinisphere and establish a crucible lock as well. Game 3, his turn 1 play was volcanic island, delver, go. My turn 1 play was tabernacle, go. His turn 2 play was pay for delver, flip delver, bash for 3, pass. I noticed he didn't make a land drop, so played a wasteland and blew up his volcanic island, causing him to not be able to pay it's upkeep cost on his next turn. He didn't topdeck any lands for a couple of turns, which allowed me to establish a board presence. Tabernacle took another victim in the form of a deathrite shaman, after it subsisted on lands in graveyards for 5 turns. He topdecked an underground sea and cast his gurmag angler by eating his graveyard for delve, but I had been holding another ghost quarter in hand the whole game, so I just played it and blew up his sea, causing Angler to die during his upkeep. There was a scoop shortly after I got a crucible of world's and inventor's fair in play.
All in all, this deck was a lot of fun, but it's very fragile. If your opponent has too fast of a start you just get hosed. If they're playing blue + creatures, a well placed force of will can ruin your day.
4 Metalworker
1 Bottled Cloister
4 Chalice of the Void
4 Crucible Of Worlds
3 Ensnaring Bridge
1 Ghirapur Orrery
2 Grim Monolith
4 Mox Diamond
3 Smokestack
1 Staff Of Domination
4 Tangle Wire
4 Trinisphere
4 Ancient Tomb
3 Buried Ruin
1 Mishra's Factory
4 City of Traitors
3 Ghost Quarter
4 Wasteland
1 Gemstone Caverns
1 Gods' Eye, Gate to the Reikai
4 Inventors' Fair
Sideboard
1 Bottled Cloister
2 Defense Grid
1 Ensnaring Bridge
3 Grafdigger's Cage
4 Phyrexian Revoker
2 Mindbreak Trap
1 Ghost Quarter
1 The Tabernacle at Pendrell Vale
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0)
Jakobian1010
02-07-2017, 02:00 AM
Best and worst decks so far?
Worst deck so far: That 6 recruiter Aluren deck. It was just way too slow, and the redundancy of extra recruiters really didn't help the consistency, since I was still reliant on a 4 cmc enchantment. I also loathed playing the sneak through the breach deck. I thought it would play similarly to MUD in that it was a sort of prison deck with a combo finish, but the combo pieces do nothing by themselves (sneak attack/through the breach and creatures), and the combo doesn't even necessarily guarantee killing the opponent either. If there was some card advantage in the deck it would have felt better probably, but there's nothing red has to offer that works with sneak attack.
Best deck so far: In terms of greatness against the field, probably Noble BUG. In terms of my familiarity and style of deck, I'm always going to say MUD. Hexmage depths is an honorable mention, since it's pretty fun (winning with sejiri steppe is amusing), really fast (turn 1 make a 20/20 is good), and has a good matchup against quite a bit of the field.
I know you didn't ask, but I'll also say some changes I'd make if I were to try some of the decks again.
RUG Ascension: Fit 4 force of will into the main deck.
Aluren: Try out the zero recruiters build that runs 4 glint-nest crane (I will run this at some point, since it's at least 15 cards different from the build I ran)
Colorless Stax: -2 Mindbreak Trap in the sideboard, +2 something else. I'm not sure what the deck really needs, but I feel like it's covered vs storm/belcher decks with the trinispheres and chalices. I'd probably try either warping wail or another ghirapur orrery maybe.
Doomsday: Maybe try the transformative sideboard build. I know I didn't post the decklist I played, but my friend Paul has a sweet list that has 4 monastery mentor in the sideboard. (He is @Namida on here.)
kinda
02-13-2017, 02:57 PM
Chalice Ad Nauseam, 4th Place: http://www.mtgthesource.com/forums/showthread.php?31309-Los-Angeles-CA-Knight-Ware-Inc-Sunday-February-12-2017-20-25-Sea-Tundra&p=991255#post991255
Chatto
02-13-2017, 04:45 PM
Chalice Ad Nauseam, 4th Place: http://www.mtgthesource.com/forums/showthread.php?31309-Los-Angeles-CA-Knight-Ware-Inc-Sunday-February-12-2017-20-25-Sea-Tundra&p=991255#post991255
Please help me here; how does that deck work?
CptHaddock
02-13-2017, 04:54 PM
Please help me here; how does that deck work?
You have 2 routes, both involve Ad Nauseam. You cast Ad Nauseam and roughly draw your whole deck since the majority of it are 0s. Then you cast all your 0 mana artifacts and try to Grapeshot your opponent to death. The other route is finding a Cunning Wish, getting your Lightning Storm and then activating it to kill your opponent.
kinda
02-13-2017, 06:48 PM
You have 2 routes, both involve Ad Nauseam. You cast Ad Nauseam and roughly draw your whole deck since the majority of it are 0s. Then you cast all your 0 mana artifacts and try to Grapeshot your opponent to death. The other route is finding a Cunning Wish, getting your Lightning Storm and then activating it to kill your opponent.
Don't forget thespian stage+dark depths!
CptHaddock
02-14-2017, 11:47 AM
Don't forget thespian stage+dark depths!
I didn't even see that he was running the depths combo. I guess that makes 3 ways to win.
Jakobian1010
02-21-2017, 01:00 AM
Hello guys. On Saturday I made the poor choice of playing Dragon Stompy. I had a lot of mulligans and got basically completely shut out against Death and Taxes (0-2), and played some decent games against Aluren (1-2). Overall I like the list, but I'd probably cut some chrome moxes for more lands, unfortunately.
4 Ancient Tomb
4 City of Traitors
1 Forgotten Cave
8 Mountain
4 Goblin Rabblemaster
4 Magus of the Wheel
4 Simian Spirit Guide
3 Stormbreath Dragon
4 Thunderbreak Regent
2 Thundermaw Hellkite
3 Fiery Confluence
3 Blood Moon
4 Chalice of the Void
2 Chandra, Torch of Defiance
4 Chrome Mox
3 Lotus Petal
3 Trinisphere
SIDEBOARD
1 Blood Moon
1 Boil
1 Surgical Extraction
1 Faerie Macabre
3 Phyrexian Revoker
4 Pyrokinesis
1 Kozilek's Return
2 Sulfur Elemental
1 Trinisphere
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)
Jakobian1010
02-21-2017, 01:01 AM
Sorry for the double post, but I forgot to post for Saturday's event!
Today for the weekly Monday Legacy, I took a page out of @kinda 's book and went full Patrick. I had a good snowball fight today playing Quinn, the Mighty Eskimo. For those who are unfamiliar, Quinn is a mono-white control deck focused on building a tiny snowy igloo prison from cards like Ensnaring Bridge and Isochron Scepter + Orim's Chant . There is some card advantage in the form of playing snow-covered lands and drawing them with scrying sheets, ensuring they're on the top of the library with sensei's divining top. The win condition is typically Helm of Obedience + Rest In Peace, but post-board it can just be Monastery Mentor and a bunch of castings of Sensei's Divining Top.
Here's the record: (2-1 overall)
Nic Fit (2-0)
Junk Loam (2-1)
Eldrazi (0-2). I'd like to note prior to the tournament I was playtesting against eldrazi and getting the upper hand pretty often. He had some nutty draws and I wasn't able to land an ensnaring bridge, moat, or humility. I probably should have mulligan'd to get those cards more.
Here's the list:
16 Snow-covered Plains
4 Scrying Sheets
2 Marsh Flats
4 Helm of Obedience
4 Rest In Peace
4 Sensei's Divining Top
4 Swords to Plowshares
3 Enlightened Tutor
3 Orim's Chant
2 Isochron Scepter
2 Ensnaring Bridge
3 Terminus
2 Unexpectedly Absent
1 Wrath of God
1 Porphyry Nodes
1 Pithing Needle
1 Moat
1 Elspeth, Knight-Errant
1 Humility
1 Runed Halo
Sideboard:
4 Leyline of Sanctity
4 Monastery Mentor
1 Aegis of Honor
1 Seal of Cleansing
2 Ethersworn Canonist
2 Council's Judgment
1 Oblivion Ring
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
mistercakes
02-21-2017, 06:08 AM
time for opposition?
kinda
02-21-2017, 09:30 AM
Good work with Quinn! Very unlucky against Eldrazi, but turn 1 chalice can be brutal. I usually run some o ring's maindeck. The matchup is quite positive though. The o'rings work against Jace and snt too. How was unexpectedly absent?
Jakobian1010
02-21-2017, 07:35 PM
time for opposition?
It's actually in the queue (meaning I have it built and ready to go soon!)
Jakobian1010
02-21-2017, 07:36 PM
Good work with Quinn! Very unlucky against Eldrazi, but turn 1 chalice can be brutal. I usually run some o ring's maindeck. The matchup is quite positive though. The o'rings work against Jace and snt too. How was unexpectedly absent?
It was clutch against eldrazi when we were playtesting, since I was able to put a chalice back on top and cast my necessary 1-drops for a turn. Also caused him to delay a turn obviously. The isochron scepter + unexpectedly absent combo was just too slow though, and often opponents could just put multiple things down in a turn. Overall I'd probably prefer to just play council's judgment instead I think.
Jakobian1010
03-07-2017, 01:12 AM
I had a week long hiatus, so no updates for last week. Today I decided to play a UWR Nahiri control deck. Unfortunately we had an odd number of players and I got the bye round 1. I'm considering not counting this one as having played the deck, since I only really played 2 rounds of magic with it. The original list I started with is located here: http://mtgtop8.com/event?e=13973&d=282796&f=LE . I made a couple of changes which were meta calls (or because I didn't have a card), but nothing major really.
I went 2-1 overall. Round 1 bye, Round 2 played against esper blade (1-2), round 3 played against burn (2-0). Here's the list.
2 Arid Mesa
4 Flooded Strand
5 Island
1 Mountain
1 Plains
4 Scalding Tarn
1 Tundra
1 Volcanic Island
1 Emrakul, the Aeons Torn
3 Snapcaster Mage
2 Vendilion Clique
2 True Name Nemesis
1 Lightning Helix
4 Brainstorm
2 Counterspell
4 Force of Will
2 Lightning Bolt
4 Ponder
1 Spell Pierce
2 Spell Snare
4 Swords to Plowshares
2 Blood Moon
2 Engineered Explosives
2 Jace, the Mind Sculptor
3 Nahiri, the Harbinger
SIDEBOARD
1 Blood Moon
1 Trinket Mage
2 Flusterstorm
3 Meddling Mage
2 Pithing Needle
1 Null Rod
1 Red Elemental Blast
1 Pyroblast
2 Surgical Extraction
1 Wear / Tear
I'd like to fit a supreme verdict in the sideboard, probably would cut the trinket mage for it, and would probably change the mana base to do -1 Arid Mesa, +1 plains to help support it. The original list had Blessed Alliance instead of Lightning Helix, but I couldn't find one so I substituted. I do think Blessed Alliance is better overall, since it can deal with some fat creature threats.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
kinda
03-08-2017, 04:13 AM
Did you manage to win with Nahiri?
First_Revenge
03-08-2017, 05:05 PM
Did you manage to win with Nahiri?
I was the esper player. Ya, game one he locked me out with blood moon. He then resolved nahiri and killed me with emrakul a few turns later .
Jakobian1010
03-14-2017, 01:53 AM
Well I played BUG Opposition today. It didn't feel very great, even when it did what it's supposed to do. I rarely actually got opposition on the table. Overall I went 1-2. My matches were: Noble BUG (0-2), Some homebrew deck from 20 years ago (2-0), BUG delver (1-2). Not much to say about this deck, other than that I wasn't really expecting to do that great with it, and got about what I expected. Interesting note, the guy I played in round 2 just kind of showed up randomly and said he literally hasn't played in 20 years. He played with no sleeves and bridge shuffled dual lands (volcanic islands, tropical islands, taigas). Good times.
3 Garruk Wildspeaker
4 Coiling Oracle
4 Elvish Visionary
4 Noble Hierarch
3 Baleful Strix
3 Deathrite Shaman
3 Shardless Agent
1 Craterhoof Behemoth
1 Wirewood Symbiote
4 Cabal Therapy
4 Green Sun's Zenith
3 Abrupt Decay
3 Opposition
2 Dryad Arbor
4 Misty Rainforest
4 Verdant Catacombs
3 Gaea's Cradle
3 Tropical Island
2 Bayou
1 Forest
1 Underground Sea
Sideboard:
1 Reclamation Sage
1 Scavenging Ooze
2 Marsh Casualties
1 Thoughtseize
2 Dismember
1 Surgical Extraction
1 Pithing Needle
3 Thorn of Amethyst
3 Winter Orb
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Chatto
03-14-2017, 04:54 AM
I hope you told your R2-opponent to buy some sleeves :-)
Jakobian1010
03-14-2017, 09:49 PM
I hope you told your R2-opponent to buy some sleeves :-)
I did in fact recommend he buy sleeves.
Jakobian1010
03-21-2017, 01:38 AM
Holy moly today's deck was fun! I really liked the prison-y aspects of it. I thought I was going to miss having Green Sun's Zenith in a maverick build, but having every creature be great value made up for it. I honestly am not sure what I'd change about the list, other than maybe cut an eldrazi displacer to make room for something else. I realize displacer + most of the creatures in the deck = super great value, but honestly I never even cast a displacer, and didn't feel like having one in play would have made much of a difference in most games. It's a little slow, and there's probably another card that could take at least 1 slot of it. Conclusions made from playing this deck: 1) Palace Jailer is amazing! 2) Renegade Rallier has some serious value. I recurred wasteland and ghost quarter several times by casting this dude, and the tempo swing was generally enough to put at least one nail in the coffin.
Today I played against Junk Loam (splashing red for Punishing fire) (2-0), and esper deathblade (2-0). I drew for the third and final round, and my opponent needed to go home early, so I also left. Would love to play this deck again some time to get a better feel for it. It might be a candidate for the "large tournament exception" rule of this challenge, meaning I can play it in a big event and it's ok :)
Without further rambling, here's the list:
4 Eldrazi Displacer
4 Noble Hierarch
4 Renegade Rallier
4 Thalia, Guardian of Thraben
3 Mother of Runes
3 Thought-Knot Seer
2 Stoneforge Mystic
1 Eternal Witness
1 Gaddock Teeg
1 Palace Jailer
1 Qasali Pridemage
1 Scavenging Ooze
4 Swords to Plowshares
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
2 Sylvan Library
4 Windswept Heath
3 Ghost Quarter
3 Savannah
3 Wasteland
2 Brushland
2 Forest
2 Plains
1 Flooded Strand
1 Karakas
1 Wooded Foothills
Sideboard:
2 Containment Priest
2 Ethersworn Canonist
1 Thought-Knot Seer
1 Sanctum Prelate
1 Palace Jailer
2 Council's Judgment
2 Surgical Extraction
1 Dismember
2 Pithing Needle
1 Seal of Cleansing
Recommended changes: -1 Eldrazi Displacer, +1 "metagame dependent card", probably something like gaddock teeg, scavenging ooze, qasali pridemage, Thalia Heretic Cathar. I also considered doing -1 ghost quarter, +1 city of traitors to occasionally have some mana acceleration (it also pairs pretty well with renegade rallier, since playing a land automatically triggers it, and you can then get the city of traitors back, conveniently generating 4 mana which could be used to cast a thoughtknot seer...)
Nothing in the sideboard felt out of place or wrong, so I like it overall.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Jakobian1010
03-26-2017, 12:06 AM
I played the maverick list again in today's GPT event, ended up going 1-3 drop. I lost to Burn twice, beat UR landstill, and lost to RG lands as well. Not a great day overall.
Barook
03-26-2017, 10:50 AM
@Jakobian1010: Why not a few copies of Recruiter of the Guard? It can search for most pieces of your deck and has some serious synergy with Displacer.
kinda
03-28-2017, 06:34 PM
@Jakobian1010: Why not a few copies of Recruiter of the Guard? It can search for most pieces of your deck and has some serious synergy with Displacer.
I like this idea.
Jakobian1010
03-28-2017, 08:13 PM
Yesterday for weekly legacy, mistakes were made. Shardless BUG is felt very underclassed in the current metagame. I'm not sure how it's in the "decks to beat" part of the source. I went 0-2-1. My matchups and results were: 12-post (0-2), Miracles (1-1-1), and Grixis delver (1-2). I'd say the deck is basically just too slow for the metagame I played against. I went to time vs miracles, and vs grixis delver I struggled to get board presence after he surgical extracted my tarmogoyfs. Game 2 took forever because of the aforementioned surgical extraction on goyf, and I had to rely on extremely sub-par win conditions. I think the list wants at least 1 true-name nemesis somewhere in the mix, or at least something better than tarmogoyf. Goyf is just too easy to kill these days.
Shardless BUG
2 Liliana of the Veil
1 Jace, the Mind Sculptor
4 Deathrite Shaman
4 Shardless Agent
4 Tarmogoyf
2 Baleful Strix
1 Leovold, Emissary of Trest
4 Ancestral Vision
3 Hymn to Tourach
1 Toxic Deluge
4 Abrupt Decay
4 Brainstorm
4 Force of Will
2 Thoughtseize
4 Polluted Delta
4 Verdant Catacombs
3 Wasteland
3 Underground Sea
2 Bayou
1 Creeping Tar Pit
1 Forest
1 Swamp
1 Tropical Island
Sideboard:
1 Grafdigger's Cage
1 Toxic Deluge
2 Duress
1 Hymn to Taurach
3 Leyline of the Void
1 Golgari Charm
2 Fatal Push
1 Maelstrom Pulse
1 Thorn of Amethyst
1 Null Rod
1 Sylvan Library
Changes I'd make: Don't play shardless BUG, play a different deck instead.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Jakobian1010
03-28-2017, 08:18 PM
I like this idea.
I was very tempted to replace 1 Renegade Rallier and 1 Eldrazi Displacer with 2 Recruiter of the Guard. I agree it probably gives the deck more flexibility, and can be abused with displacer + recruiter.
I found out after playing in the larger event that I should probably have something like warmth or kor firewalker in the sideboard for the renegade rallier maverick deck. It loses HARD to burn.
Jakobian1010
04-02-2017, 02:38 PM
Hello, yesterday was a legacy GPT for Las Vegas at Fire & Dice in Winnetka. I sleeved up infect in an attempt to take it down, but it was not the day for infect. I went 2-3. The matchups were: Dragon stompy (1-2), Grixis (2-1), UB landstill (2-1), Death and Taxes (1-2), and Goblins (0-2). I definitely made a play mistake that cost me a game vs Dragon stompy, but the other losses were mulligans, or opponents having too many removal spells for the amount of counter-magic I had.
Here's the list:
4 Misty Rainforest
4 Verdant Catacombs
4 Tropical Island
1 Forest
1 Pendelhaven
1 Wasteland
4 Inkmoth Nexus
4 Noble Hierarch
4 Glistener Elf
4 Blighted Agent
1 Jace, Vryn's Prodigy
4 Invigorate
3 Vines of Vastwood
2 Berserk
1 Become Immense
4 Brainstorm
2 Gitaxian Probe
1 Ponder
3 Daze
3 Force of will
2 Spell Pierce
1 Flusterstorm
1 Stifle
1 Crop Rotation
Sideboard:
1 Pithing Needle
1 Null Rod
1 Dismember
1 Grafdigger's Cage
1 Surgical Extraction
1 Nature's Claim
1 Seal of Primordium
1 Krosan Grip
1 Viridian Corrupter
1 Sylvan Library
2 Submerge
1 Flusterstorm
1 Hydroblast
1 Force of Will
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3)
mistercakes
04-02-2017, 03:41 PM
play some tribal :)
Admiral_Arzar
04-02-2017, 11:03 PM
play some tribal :)
Cleric tribal?
kinda
04-04-2017, 04:04 PM
Cleric tribal?
Anyone remember thunderbluff?
Jakobian1010
04-06-2017, 01:48 AM
I forgot to post on Monday, but I played D&T, I went 2-1 with it. My matchups were Infect (1-2), BUG delver (2-0), UG 12post (2-1). Not a lot of spiciness or anything crazy going on in this list. I do like the mangara of corondor, although I never got to activate it, it did act as a lightning rod for abrupt decay against BUG. If he hadn't topdecked the abrupt decay I would have exiled one of his lands every turn since I had vial on 3, and drew the karakas the next turn.
Anyway, here's the list.
Death and Taxes
4 Flickerwisp
4 Mother of Runes
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
3 Phyrexian Revoker
2 Recruiter of the Guard
2 Serra Avenger
1 Mangara of Corondor
1 Sanctum Prelate
1 Thalia, Heretic Cathar
4 Swords to Plowshares
4 Æther Vial
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
10 Plains
4 Rishadan Port
4 Wasteland
3 Karakas
1 Cavern of Souls
1 Horizon Canopy
Sideboard:
1 Containment Priest
2 Ethersworn Canonist
1 Kor Firewalker
1 Mirran Crusader
1 Spirit of the Labyrinth
1 Wilt-Leaf Liege
1 Cataclysm
2 Council's Judgment
1 Path to Exile
1 Manriki-Gusari
1 Pithing Needle
2 Rest in Peace
Recommended changes: Mostly sideboard changes here. I'd remove manriki-gusari, it's just too slow. I'd consider swapping a canonist for a containment priest since there's a decent amount of reanimator and sneaky/show in the meta these days. Would consider cutting the spirit of the labyrinth entirely. It never seems super relevant. It would probably be better off as something like mindbreak trap or even disenchant. I found myself wanting to have artifact/enchantment removal.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1)
Jakobian1010
04-06-2017, 11:14 PM
Just a heads up, I'll probably take a brief hiatus from this challenge for a few weeks soon in order to prepare for Grand Prix Las Vegas' legacy main event. I'll likely consistently play one or two decks for a while in order to hone a list and familiarize myself with what I'm going to end up playing at the GP. If people are interested, I'll still post what list I play (if it changed from the past week) and I'll give a mini status report of the results from the deck.
kinda
04-09-2017, 06:40 AM
Just a heads up, I'll probably take a brief hiatus from this challenge for a few weeks soon in order to prepare for Grand Prix Las Vegas' legacy main event. I'll likely consistently play one or two decks for a while in order to hone a list and familiarize myself with what I'm going to end up playing at the GP. If people are interested, I'll still post what list I play (if it changed from the past week) and I'll give a mini status report of the results from the deck.
Gonna try rug Ascension a second time at the GP I assume?
Jakobian1010
04-10-2017, 08:42 PM
Yesterday I played in the Knightware GPT for staples event. I decided to try the "new" version of food chain. The build is basically the same as the old build in concept, but its main win condition is walking ballista. The deck eschews the shardless agent plan completely, and opts for some other 3 drop creatures instead. Here's a list of mainboard changes from old builds: -4 shardless agent, -2 fierce empath, -1 tombstalker, -1 Emrakul, the Aeons Torn, +1 eternal scourge, +2 Leovold, Emissary of Trest, +4 walking ballista, +1 land apparently. That's the basic gist of what's different from lists I played in the past. I also used to run 2 misdirection in the main instead of 1 abrupt decay and 1 baleful strix, but misdirection is less common than 4 baleful strix 4 abrupt decay builds.
The event was 6 rounds, and I really wanted to get a feel for this deck (plus I carpooled with someone who ended up doing better than me), so I stayed in for all 6 rounds. I ended up going 3-3 overall. My matchups were as follows: 4c Control (0-2), Sneak and Show (2-0), Grixis Delver (0-2), Elves (2-0), Eldrazi (1-2), Sneak and Show (2-0)
The tournament started off very discouragingly, in game 1 I mulliganed to 6 cards and kept a 2 land hand, but never drew any other land or deathrite shamans. Game 2 I mulligan'd a no land 7, no land 6, kept my 5 which contained polluted delta, ponder, and 3 other cards. After fetching for a basic island, I cast ponder and saw 3 non-lands, shuffled, drew a non land. A couple turns of drawing non-lands go by, I see another ponder, cast it and see 3 non-lands, shuffle, draw non-land. Two more turns and I'm dead. Great start to an event right?
Round 2 vs sneak and show:
In game 1 I win the die roll, turn 1 cast deathrite shaman, pass. Opponent goes island -> preordain, pass. I go land -> baleful strix, pass. He goes ancient tomb -> show and tell. I had no force of will in hand, but I did have eternal scourge, walking ballista, and food chain in hand! He shows in Emrakul, I show in food chain and hope for the best. He passes the turn. On my turn I exile baleful strix to cast the eternal scourge and my opponent doesn't counter it. I proceed to generate ~400 creature-only mana and cast a giant walking ballista to shoot my opponent. Feels good. Game 2 he boarded in at least 3 blood moons against me, but I was prepared for this and fetched a basic forest early. I let the blood moon resolve since I had a deathrite shaman in hand and I wanted to keep FoW backup so I could counter his show and tell/sneak attack, or counter his countermagic so I could force through a food chain. A few turns go by and he isn't drawing much business. He finally draws a show and tell but I have the countermagic for it, and I was able to combo off a couple turns later.
Round 3 vs Grixis delver
I know my opponent, his name is Ryan Sloan and I quite enjoy playing games with him. I don't have a lot of notes from the games, but they were very close life totals both games. Game 1 he had the upper hand for quite a bit of the game, I was never able to find combo pieces, but did manage to get in some damage and do some crowd control. Game 2 he had an aggressive start with a delver flipping and bashing for 3 on his turn 2. I had a decent start and got manipulate fate so I had some fatties "in my hand" for later. I also was able to find a food chain pretty late in the game so I could cast multiple of them in a turn if I had them, but the walking ballista never showed up. Game 2 ended with him at 1 life and me having lethal on board for the next turn if I hadn't died. I really really missed having tombstalker or some other way of getting misthollows from GY to exile in the deck in this matchup because I was forced to block and trade with a delver of secrets and another 3+ power fatty with my misthollow griffins, which put them in the graveyard (not where I wanted them to be). I suppose if I had had a deathrite shaman I probably would have won game 2 (for various reasons, could have dealt the 2 last points of damage, or survived more turns from exiling griffins).
Round 4 vs Elves:
This elves player was pretty new, so I think he kept bad hands both games. I did some crowd control with abrupt decay and it was enough to prevent him from casting natural order or GSZ for anything relevant. I was able to combo off unimpeded pretty quickly.
Round 5 vs eldrazi
Eldrazi is a pretty rough matchup. I was going to drop before this round, but my friend was still in the x-2 bracket so I stayed in since he was my ride. Basically cavern of souls is the devil. The game I was able to win was mostly due to me amassing 2 griffins and an eternal scourge from food chain being in play, then double blocking, exiling with deathrite shaman, and re-casting griffins for the flying damage. Game 3 he got to all is dust me when i over-extended 3 baleful strix onto the field. That was definitely a play mistake on my part. He didn't have much damage on the board at the time, so I was able to re-stabilize and get food chain + griffinx2 + eternal scourge, but he was able to kill them and I couldn't re-cast them from graveyard (needed to deal damage to kill his creatures, since trample is a thing). He eventually cast an emrakul, the promised end and it did end up killing me. Had I drawn a walking ballista at any point when I had combo online I obviously would have won, but that didn't happen.
Round 6 vs sneak and show
I don't have very good notes for this round, but at one point my opponent cast show and tell and put in omniscience, then cast emrakul on an empty hand. I cast diabolic edict and let him take his extra turn, he drew a land and passed. I swung in for 6 damage and passed, he drew land and passed. I drew another diabolic edict and swung in for another 6 damage. 2 more turns and the game was over.
So here's the list I played:
Food Chain
4 Misty Rainforest
4 Verdant Catacombs
3 Polluted Delta
2 Tropical Island
2 Underground Sea
1 Bayou
2 Island
1 Forest
1 Swamp
4 Baleful Strix
4 Deathrite Shaman
4 Walking Ballista
3 Misthollow Griffin
2 Leovold, Emissary of Trest
1 Eternal Scourge
4 Brainstorm
4 Force of Will
4 Abrupt Decay
2 Ponder
3 Manipulate Fate
4 Food Chain
1 Sylvan Library
Sideboard
2 Hydroblast
1 Vendilion Clique
2 Flusterstorm
2 Thoughtseize
2 Diabolic Edict
2 Engineered Plague
1 Pithing Needle
3 Surgical Extraction
Changes I'd make: I'm not 100% certain this build is any better than the "old" build of food chain. It still can flounder on not having combo pieces in hand. The 3rd manipulate fate felt awkward at times, since casting a second copy removes griffin (or scourge if the first got 3 griffins), manipulate fate, 1 other card (usually a fetchland or something). Leovold as a 2-of felt underwhelming throughout the entire tournament. Sure it was sweet if my sneak and show opponent had gotten a griselbrand in play, but it wouldn't have necessarily won me the game in that situation. I did miss the ability to use shardless agent to "tuck" extra lands and cmc 3+ spells in combination with brainstorm. I also sorely missed the ability to have a plan B of casting fierce empath to get tombstalker when the combo wasn't quite working out. I'd also like to point out that fierce empath + tombstalker with food chain in play is still 12 mana, which still lets you cast emrakul even without any griffins. I'm still not 100% sure when I need to manipulate fate for eternal scourge vs just getting 3 griffins. Most of the time I did griffin x2 + eternal scourge. I'm 99% certain this is wrong in a lot of cases. There was at least one time when I had eternal scourge in hand and wished it was a griffin I could pitch to force of will. The argument a lot of people have for this build is "Walking Ballista does stuff on it's own!" but I call BS on that. It does *something* but it doesn't usually do enough to be relevant outside of the combo. It can be counterspelled unlike emrakul, the Aeon's torn (a lot of people also don't counterspell fierce empath because they're uncertain what is happening), it is often incorrect to just cast a ballista for x=2 (lets face it you're never really casting it for any greater value than that), and if you DO decide to cast it out of desperation, it could cost you the game because you might topdeck the other combo piece the next turn then lose because you don't have a ballista to cast.
I was worried the sneak and show matchup might be harder since I no longer have a good show and tell target (I have won several games in the past by casting fierce empath, getting emrakul, then opponent never casting show and tell because they knew I'd put in emrakul, OR just naturally drawing emrakul, them casting show and tell, and me putting in my own emrakul to kill them).
Things I liked: Leovold as a 1-of is useful. Eternal scourge is decent if you topdeck it, not very great if you manipulate fate it. This sideboard was pretty well tuned for the current metagame. I was able to still beat sneak and show despite having an emrakul to show in. I guess the sideboard is geared pretty well to beat sneak and show. The sideboard is very good.
Overall I'm pretty sure I'd still play the "old" version of food chain, as I feel it gives more flexibility and is somewhat less reliant on the combo to win.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Jakobian1010
04-11-2017, 01:41 AM
I am not one with the graveyard and the graveyard is not with me... Today I *attempted* to play dredge to a miserable 1-2 finish. Round 1 was against grixis delver and I lost 0-2, round 2 was against grixis delver and I lost 1-2, round 3 was against a total scrub. This guy was the worst magic player I've ever played against. Probably has never won a game of magic. I don't know who names their kid ***BYE*** but they didn't even show up for the match. Total loser. Fake news. I had a tremendous victory over them.
Here's the list: (It's literally card for card Joseph Moreno's list from this event: http://mtgtop8.com/event?e=14596&d=287545&f=LE)
Dredge
4 Cephalid Coliseum
2 City of Brass
3 Gemstone Mine
4 Mana Confluence
4 Golgari Grave-Troll
3 Golgari Thug
3 Ichorid
4 Narcomoeba
2 Prized Amalgam
4 Stinkweed Imp
3 Street Wraith
3 Breakthrough
4 Cabal Therapy
4 Careful Study
1 Dread Return
4 Faithless Looting
4 Bridge from Below
4 Lion's Eye Diamond
sideboard
1 Ancient Grudge
2 Ashen Rider
1 Breakthrough
1 City of Brass
1 Dread Return
1 Iona, Shield of Emeria
3 Lotus Petal
2 Unmask
3 Wear / Tear
Changes I'd recommend: Have better luck next time I play the deck :'( . This deck doesn't fit my play style whatsoever, so it's no surprise I'm lousy at playing it. If someone wants to play dredge, I'd recommend they play whatever Joseph Moreno's current list is.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Holiday
04-17-2017, 09:29 AM
Just wanted to say that I've been following your progress since the beginning. This is a fun experiment and I enjoy seeing how all these decks do, especially the rogue ones. Thanks for the hard work and keep it up!
Jakobian1010
04-19-2017, 03:16 AM
First off, Thanks Holiday! I'm really glad people are enjoying this venture as much as I am.
On Monday I elected to take a nap instead of playing legacy, so today I went to a different LGS (Spellhold Games in Orange, CA) to play legacy. I typically don't play there on Tuesdays because it's 4 rounds, starts at 7:30, and is about a 30-40 minute drive from home. That means at the earliest I could get home at like 11:00 if I didn't play the 4th round. But enough banter and shout outs to local stores. Today I played a super spicy brew which I honestly wasn't expecting to be as consistent/good as it ended up. I grabbed the original list from this event: http://mtgtop8.com/event?e=14720&d=288548&f=LE. I thought the deck would be a lot softer to combo than it actually is. At first glance it seemed like combo decks could just get me faster than I could get them.
The matchups:
Round 1 vs burn (2-1):
In game 1 my opponent was able to kill me really quickly with t1 goblin guide, t2 swiftspear, bolt, t3 bolt, chain lightning, fireblast. Felt like a really rough start. Game 2 I literally topdecked all pieces in order. The sequence of plays was something like this: turn 1 top, turn 2 topdecked pyrite spellbomb and cast it to draw a card, drew auriok salvagers, next turn drew lion's eye diamond, and I had a city of traitors, cavern of souls, and another land in the opening hand, so I ended up going off on turn 3 or 4. Game 3 my opponent got me to pretty low life but I was able to cast a walking ballista to use as a blocker, used a trinket mage to fetch up a combo piece, and dug for an auriok salvagers with a spellbomb, which drew me into the LED before I died, so I was able to combo off I believe turn 4.
Round 2 vs Sneak & Show (1-2):
Game 1 I was able to trinket mage for aether spellbomb before my opponent cast a show and tell, so he knew he needed to go the sneak attack route. This bought me a couple turns, but he was able to cantrip to the sneak attack and emrakul'd me before I could assemble the win. I think if I'd have had 1 more turn I might have gotten there.
Game 2
I sideboarded in 2 enlightened tutor, 1 ensnaring bridge, 1 peacekeeper, 1 oblivion ring, 1 War-Priest of Thune, 1 pithing needle. I boarded out 1 hope of ghirapur, 2 imperial recruiter, 1 phyrexian furnace, 2 engineered explosives, 1 Pyrite spellbomb.
I played a turn 1 sensei's divining top, and my opening hand had enlightened tutor, some land, trinket mage, and auriok salvagers in it. My opponent played island, ponder. On turn 2 I played a second land drop and I was all set up if he were to cast a show and tell. He slams down the turn 2 show and tell off of an ancient tomb, and I cast enlightened tutor in response, which somehow resolved. I fetch up ensnaring bridge, draw it with top, and show it into play from show and tell. He shows in emrakul and then passes the turn. I don't think he expected ensnaring bridge, or just didn't draw the anti-hate cards to deal with it, so I eventually got to combo out with pyrite spellbomb.
Game 3 I had an aether spellbomb and an oblivion ring in my opening hand, but unfortunately my opponent had a ridiculous hand of 2x lotus petal, sneak attack, city of traitors, fetchland, emrakul, griselbrand, and he must have drawn the other land or one of the petals from his turn 1 cantrip. So on turn 3 he was able to cast sneak attack and use both lotus petals to get griselbrand and emrakul into play. Welp...
Round 3 vs Shardless BUG (2-0)
This matchup was super easy, since shardless takes quite a long time to win, and really doesn't have many ways to interact with the combo since abrupt decay can't kill auriok salvagers, and deathrite shaman can't eat artifacts from the graveyard. Game 1 I was able to get hope of Ghirapur in play, swing with it, then combo off. It was something like turn 4 or 5, but I had cast an imperial recruiter to get the hope of ghirapur, so I had chump blockers for his tarmogoyf, and really didn't have much of a clock to worry about. He suspended an ancestral visions on turn 2, but I killed him when it was on 1 counter left. He was able to cast a murderous cut on the first auriok salvagers I had cast, but I had 2 in my opening hand so I just cast the next one the following turn after sacrificing the hope of ghirapur I mentioned, then I combo'd off. He attempted to cast some spell when I started going off, but I reminded him he couldn't do that because of hope of ghirapur.
I sideboarded as follows: +1 tormod's crypt (to help dodge surgical extraction if necessary), +1 manic vandal, I don't remember if I brought in anything else, and I think I boarded out 1 imperial recruiter and 1 hope of ghirapur (since shardless really only plays force of will for countermagic). I had plenty of time to assemble the combo and had the protection of hope of ghirapur again, so I could go off with impunity. My opponent did cast a pithing needle this game, but he named walking ballista and not auriok salvagers, so I was able to combo off with pyrite spellbomb instead. I feel pretty confident even if he had named salvagers, I could have gotten engineered explosives with trinket mage and blown it up at x=1, or gotten manic vandal with recruiter and blown up the pithing needle in an uncounterable fashion (due to cavern of souls naming human).
Round 4 vs sneak and show (2-1)
We split prize, but played for funsies anyway.
Game 1 was a little bit silly, the board state had gotten to something like me having imperial recruiter, karakas, top, cavern, city of traitors, mox opal. I had attacked with ballista a couple of turns, and my opponent had cast force of will on a hope of ghirapur, and had cracked some fetchlands so he was at 16 life. He cast sneak attack, snuck in griselbrand and paid 7 life, I responded by using karakas on the griselbrand, he responded by paying 7 more life putting him to 1. He gets a lotus petal in play and during his end step activates the sneak attack to put another griselbrand in play then discards down to 7. On my turn I just activate karakas and bounce his griselbrand, cast a walking ballista at x=1 then swing with imperial recruiter for the win. Could have also shot with ballista, but either way I got it.
Game 2:
I boarded the same as I did vs the other sneak and show player in round 2.
My opponent was able to get sneak attack down pretty fast and got emrakul and ended my parade, getting me down to 3 life in the process. Next turn he snuck in another emrakul and it was lights out :(
Game 3:
This game was pretty ridiculous. My opening hand was a snap keep, since it had oblivion ring, top, cavern, imperial recruiter, inventor's fair, LED, pithing needle. I cast turn 1 pithing needle naming sneak attack ,my opponent cast turn 1 engineered explosives at x=1 :(. He followed the next two turns by just casting cantrips, and I cast top and LED to make inventor's fair live (because why not?). I proceeded to topdeck an ensnaring bridge and a hope of ghirapur at some point. My opponent eventually popped the EE during my end step to blow up pithing needle, then on his turn cast a couple of cantrips and cast show and tell. He shows in omniscience, but I showed in oblivion ring so he just passed the turn. On my turn I cast hope of ghirapur, passed back to him. He cantrips a couple of times to dig for another show and tell or a sneak attack, passes the turn. I swing with hope of ghirapur and sacrifice it so I can cast an ensnaring bridge without it getting counterspelled. I had a pretty good lock on him at this point, and I basically just ended up beating him down with a walking ballista with 1 counter on it. At the end of the game I had an auriok salvagers in play and a peacekeeper in hand, I swung with the ballista with 1 counter on it, then paid 4 mana to add another counter to it, he sneaks in a griselbrand to block, so I just sac the counters on ballista to shoot my opponent. On my next turn I just recur the ballista, cast it at x=1, he counters it by hardcasting force of will, but I have 2 cards in hand so I can swing with auriok salvagers for the win.
Overall record (3-1)
Other comments: The phyrexian furnace seems like a weird card in the deck right? WRONG. It's specifically there because it cantrips (combo enabler), AND it has the upside of being graveyard hate in the mainboard. More sneaky and importantly, you can use it to target your own combo pieces in response to an opponent's surgical extraction so you can retain the other 3 copies of the card. I think that's the sickest tech idea, and really wished it came up in one of the matchups. I feel like this list is pretty well tuned and has a lot of hidden synergies. You can use imperial recruiter, and on the stack sac LED to enable you to cast auriok salvagers, which sets up the combo win the following turn (assuming you have the other piece in play or in the graveyard). I really wished I could have used the basilisk collar + walking ballista shenanigans as well, but the situation never quite came up. Could have been handy vs the sneak and show matchups, for sure.
Here's the list:
BOMBERMAN
1 Ancient Den
3 Ancient Tomb
4 Cavern of Souls
2 City of Traitors
4 Flooded Strand
1 Great Furnace
1 Inventors' Fair
1 Island
1 Karakas
1 Plains
1 Plateau
1 Tundra
1 Volcanic Island
4 Auriok Salvagers
3 Hope of Ghirapur
4 Imperial Recruiter
4 Trinket Mage
3 Walking Ballista
1 Aether Spellbomb
1 Basilisk Collar
2 Engineered Explosives
4 Lion's Eye Diamond
3 Mox Opal
1 Phyrexian Furnace
4 Pyrite Spellbomb
4 Sensei's Divining Top
SIDEBOARD
3 Chalice of the Void
3 Enlightened Tutor
1 Ensnaring Bridge
1 Ethersworn Canonist
1 Izzet Staticaster
1 Manic Vandal
1 Peacekeeper
1 Oblivion Ring
1 Pithing Needle
1 Tormod's Crypt
1 War Priest of Thune
Changes I'd recommend:
I already swapped out meekstone in the board for peacekeeper (he's errata'd to human creature type now too!), but in addition I'd probably remove izzet staticaster (I'm not 100% sure why it's there in the first place, I'm guessing monk tokens for monastery mentor, or to deal with stuff like phyrexian revoker?)
It's possible to cut 1 hope of ghirapur entirely, which I'd probably replace with a fun-of monastery mentor, which is another combo enabler that goes in a little bit different route. Canonist seems good, but I never needed it against my matchups, Chalices seem a little awkward to me since the deck is so packed full of 1 drops, but I guess it hurts storm or belcher way more than it hurts this deck, and that's probably it's intended purpose. I thought about bringing the chalices in vs sneak and show, but didn't want to shut of pithing needle or aether spellbomb.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Jakobian1010
04-25-2017, 02:48 AM
Alright this one is a blast from the past. I was pretty sure it was going to be a bad time, and I was mostly right. This week I decided to play Zombardment. What better way to take advantage of the miracles-less metagame than by playing an awful deck from 2012?
Overall record (1-2)
The matchups:
Round 1 vs Food Chain (0-2):
Food chain pretty much just combo wombo'd me out and killed me on turn 4, even though I caused my opponent to discard a walking ballista and the board was totally clear for me. He had an exiled misthollow griffin, and topdecked another ballista. He cast a turn 3 food chain which he had hidden with a brainstorm, so there was not much I could do about it.
Game 2 There was some back and forth a little bit, but my opponent was able to land an eternal scourge and a leovold, and just out-creature'd me. Feels bad.
Round 2 vs D&T (1-2):
Game 1 was fairly grindy, got my opponent down to something like 8 life, but he stabilized and got a batterskull into play and that pretty much ended it. Didn't quite make the damage output I needed to seal the deal.
Game 2 was grindy AF as well, but I was able to stabilize with an ensnaring bridge. My opponent did draw both rest in peace this game, but I was able to abrupt decay them and finish out the damage with deathrite shaman activations.
Game 3 I just got completely wrecked. Opponent had an opportunity to cast turn 3 mangara of corondor with a karakas up to protect it, but elected to not cast it for a billion turns until I got an ensnaring bridge in play. He was borrowing D&T from me so I assumed he was aware of the mangara + karakas trick, but he was not. I knew the mangara was there from an earlier cabal therapy. He eventually cast mangara to deal with my ensnaring bridge and swung in with a jitte'd up mirran crusader. Feels bad man.
Round 3 vs Dark Maverick (2-0)
Game 1 was pretty grindy, but I managed to get phyrexian tower + blood artist x2 + gravecrawler/bloodghast shenanigans. I got down to like 3 life, then topdecked a carrion feeder and was able to just cast gravecrawler and sacrifice it 5 times in a turn. Did it again the next turn for the win. Gross.
Game 2 I was able to do some combat shenanigans to kill two knight of the reliquarys which were 3/3s (I attacked into them, then cast collective brutality after damage to kill one, bolted another when he was tapped out). Eventually got goblin bombardment and grim haruspex in play and got to draw a couple extra cards and keep his side of the table clear of dudes. I got in for 2 or 4 combat damage pretty much every turn because he didn't want to block with his ethersworn canonist, then got to abuse bloodghast by sacrificing it to something (phyrexian tower or goblin bombardment every turn), so that was pretty neat. Deck played most fluidly in this matchup, but I was also not under too much pressure here.
Overall the deck is definitely too outclassed by the current meta, and there's not really many advantages to playing it over some other more consistent deck. There's a lot of unfortunate splash hate which hoses the deck, and basically never being able to block is atrocious in the current metagame.
Zombardment
3 Badlands
1 Bayou
4 Bloodstained Mire
1 Phyrexian Tower
4 Polluted Delta
2 Scrubland
3 Swamp
1 Undiscovered Paradise
1 Verdant Catacombs
4 Bloodghast
4 Carrion Feeder
3 Deathrite Shaman
4 Gravecrawler
2 Tidehollow Sculler
1 Grim Haruspex
2 Blood Artist
1 Lotleth Troll
2 Abrupt Decay
4 Thoughtseize
4 Cabal Therapy
4 Faithless Looting
2 Lightning Bolt
1 Collective brutality
3 Goblin Bombardment
SIDEBOARD
2 Abrupt Decay
1 Collective Brutality
1 Fatal Push
1 Diabolic Edict
1 Ensnaring Bridge
3 Hymn to Tourach
2 Pithing Needle
2 Surgical Extraction
2 Zealous Persecution
Changes I'd make if I played it again: -1 collective brutality, -1 diabolic edict, +2 ensnaring bridge in the sideboard. Ensnaring bridge was great every. single. time. I'd consider -1 lotleth troll, +1 geralf's messenger, -2 lightning bolt, +2 fatal push or collective brutality. Bolts were rarely needed to dome the opponent, and weren't quite good enough for removal purposes I think. I would also consider making room for 1 copy of Nether Traitor to get in some shadow damage and also recur from graveyard.
I never really got to try grim haruspex, he mostly just died to removal pretty quickly. I'd also probably do -2 hymn to taurach, +2 wear/tear in the sideboard, or something else to help blow up enchantments (rest in peace wrecked me a lot). I did see a spicy build that ran 3x vengevine and 2x bridge from below which seemed interesting, but I opted for more consistency and less explosiveness. Vengevine and zombie tokens being able to block could have been huge in some of the games though. It also eschewed lightning bolts and collective brutality entirely in favor of 3 entomb, which I'm not sure would be great with so many deathrite shamans running around.
I liked having the blood artists even though they weren't in many of the lists I looked up for this list. I can see how grim haruspex could help grind out some games, and would consider upping his count to 2. Lotleth troll was largely useless even when I did draw him. I feel like faithless looting x4 is more than enough discard outlets/card advantage stuff, and since you're not putting creatures from graveyard to hand, the troll really doesn't get a ton of usefulness. Phyrexian tower and Undiscovered paradise were both very useful lands, for extra mana and for reliably triggering bloodghast(s) every turn, respectively.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Jakobian1010
05-02-2017, 02:04 AM
Alright ladies and gentlemen, today was another blast from the past. Honestly, still holds up and has some pros and cons over playing it's contemporary counterpart Sneak and Show. I got to play some silly spells and squeaked out some games with Hive Mind show and tell today.
Overall Record: 2-1 (just barely didn't 3-0)
Matchups: Rnd 1 RG lands (2-0), Rnd 2 Food Chain combo (1-2), Rnd 3 Czech pile (2-1)
Round 1, Game 1 (RG lands):
My opponent led with something like land, mox diamond discarding a land, life from the loam returning the discarded land to hand. I cast t1 ponder I believe (I had turn 1 ponder a ton of times), got to do something like turn 2 show and tell into emrakul and I won the game.
Sideboard plan:
+4 leyline of the void, -1 Summoner's Pact, -1 emrakul (karakas is a thing, but I want to be able to have more than one plan just in case, since I can counterspell the crop rotation to get the karakas), -1 force of will, -1 intuition
Game 2:
I forget the exact sequence, but I gitaxian probed my opponent and saw he had two crop rotations in hand, so I went for the show and tell -> emrakul plan to force him to crop rotation for karakas to not just lose the game. This was on turn 3 I believe, and he didn't have enough acceleration to just double crop rotation for the combo to win. He of course crop rotation'd for karakas and bounced my emrakul, but I had drawn a second show and tell already anyway. A couple cantrips later I was able to show and tell in hive mind and cast 2 pact of the titan afterwards. He did have 4 mana + dark depths in play at this time, but I forgot depths couldn't tap for mana, so I made sure to cast two pacts thinking he could have paid for 1.
Round 2, Game 1 (Food Chain):
I had 2 show and tell and an emrakul in my opener, and cantrip'd into the city of traitors, so I was able to turn 2 show and tell (it got force of will'd, no big deal), turn 3 show and tell -> emrakul. He showed in food chain, then cast an eternal scourge on his turn and I almost shit my pants. He didn't have the ballista or anything else going on, so I was able to swing with emrakul and win game 1.
Sideboard plan:
-1 Summoner's pact (too easy for him to pay for it), -1 volcanic island (he plays no wastelands, so 1 is enough), -1 ponder, -1 intuition, -1 Emrakul (probably not a correct decision) +1 Boseiju, +2 spell pierce, +2 leyline of sanctity (wasn't certain how much discard he brings in)
Game 2:
I can't remember with 100% certainty, but I'm pretty sure he just got a leovold in play and beat me to death with it, and I wasn't able to combo out because he countered all my stuff. I definitely lost game 2.
Revised Sideboard plan:
(changes from original 60 cards) -1 Summoner's Pact, -1 volcanic island, -1 ponder, -1 intuition, +1 Boseiju, +2 spell pierce, +2 flusterstorm
I decided leyline of sanctity wasn't doing enough for me here, and flusterstorm helps me win the counterspell war better.
Game 3:
This game was pretty ridiculous, there was some show and tells getting counterspelled, some food chain getting counterspelled, a deathrite shaman being cast by food chain player, I topdecked a boseiju as my 3rd land drop (I had missed a land drop so this was on turn 4). He goes to cast a misthollow griffin on his turn 4 but I force of will it pitching a pact of negation. On my turn 5 I topdecked an ancient tomb and cast show and tell off boseiju to put in emrakul, he put in food chain. I passed the turn. On his turn he eats his griffin to put it in exile, then goes to cast it and I cast pact of negation (My mana was 2x island, boseiju, and ancient tomb). He had topdecked a blue card for his force of will so he counters my pact and griffin resolves. The other 2 cards in his hand were walking ballistas so he shoots me to death :(
Round 3 Game 1 (Czech Pile)
Game 1 was pretty straightforward, kept countermagic and resolved a show and tell getting emrakul in play. He tried to put a Jace the Mind Sculptor into play, and I told him that it isn't a legal card for show and tell, so he puts in a baleful strix instead. He didn't draw a liliana of the veil and didn't have enough mana to cast Jace TMS either, so I win.
Sideboard Plan:
-1 Force of will, -1 Misty Rainforest, -1 Emrakul, -1 gitaxian probe -3 intuition (surgical extraction is not friends with intuition), +1 Boseiju, +1 Flusterstorm, +1 spell pierce, +4 leyline of sanctity.
Game 2:
He gets down triple deathrite and I have to cast a bunch of cantrips, deathrite clan and a baleful strix get me down to 8 life before I'm able to hardcast hive mind off of 4 islands and a city of traitors. I cast double pact of the titan, but he drains me for 6, then during his upkeep drains me for the remaining 2 life and he wins. At some point I probed him and saw a diabolic edict, so I knew I couldn't just show and tell into emrakul, so I brainstormed away emrakul with a fetchland to hope to strengthen my hive mind plan. Had I drawn a grim monolith at some point in the game I would have been at least 1 turn faster and it might have been enough to get me the win.
Sideboard plan didn't change for game 3.
Game 3:
I had leyline of sanctity in my mull to 6 (the 7 was sol land and a bunch of blue cards, boo.) I was protected from Diabolic Edict, Liliana of the Veil, Thoughtseize, and Cabal Therapy (which wasn't in his deck, but I didn't know that). He had boarded in Chill, thinking it would prevent him from being able to cast his copy/copies of pact of the titan by him not paying the 2. I can see how he thought that would work, but Hive mind just puts a copy on the stack as if he cast it, he's not actually casting the spell, so Chill's effect doesn't apply. I was able to show and tell in a hive mind, backing it up with a pact of negation and a force of will. He tried to force it, so I forced his force. This tapped me out, so I did have to wait a turn to cast pact of the titan because of Chill. On his turn, he surgical extracted my force of wills, so I surgical extracted his force of wills with my copy, then he flashed it back with snapcaster mage and got my ponders, so I got his brainstorms. Didn't think it was too odd of a card to board in, given that he saw my volcanic island in game 2. Then on my turn I was able to cast the pact of the titan and sorted out the Chill thing, so I ended up winning. I assumed his reasoning for chill was he wanted to slow me down a bit, and maybe prevent me from using red elemental blast or pyroblast which seemed reasonable to me if he had dead cards in his deck/board.
Anyway, here's the list I played:
Hive Mind
4 Ancient Tomb
2 City of Traitors
4 Flooded Strand
4 Island
3 Misty Rainforest
2 Volcanic Island
3 Emrakul, the Aeons Torn
4 Brainstorm
4 Force of Will
3 Gitaxian Probe
3 Intuition
4 Pact of Negation
4 Pact of the Titan
4 Ponder
4 Show and Tell
1 Summoner's Pact
3 Grim Monolith
4 Hive Mind
SIDEBOARD
2 Kozilek's Return
1 Boseiju, Who Shelters All
2 Flusterstorm
4 Leyline of Sanctity
4 Leyline of the Void
2 Spell Pierce
Changes I'd make if I played it again: Honestly, not much. I'd consider maindecking a copy of boseiju instead of one of the sol lands. The sideboard felt pretty great, even though 4 copies of two different leylines is a fairly bulky sideboard, it's really what helps the deck's bad matchups. Flusterstorm and Spell Pierce are to win the counterspell wars, and beat other combo decks. The kozilek's return is for D&T, elves, decks with too many annoying dudes... I boarded it in vs czech pile as well.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
kinda
05-07-2017, 10:08 AM
You play SI yet?
https://www.mtggoldfish.com/archetype/legacy-ubg-36731#paper
Jakobian1010
05-16-2017, 01:55 AM
*Officially on hiatus until after the GP*
I'll try to have some really spicy stuff and/or play more than once a week after the GP to try to catch up :)
Right now I'm tinkering with the MUD sideboard to gear up for the GP if I play it there.
kinda
05-20-2017, 08:38 AM
Boo...try this:
http://mtgtop8.com/event?e=15504&d=294520&f=LE
Jakobian1010
06-27-2017, 02:22 AM
Welcome back to the fun! I ended up settling on MUD for the GP Vegas Legacy event, and I unfortunately went 5-4 for day 1, picking up my 4th loss in round 9. Now I'm back to playing different stuff each week. I didn't have a lot of time to build something crazy/new, just played a deck I had built for a friend for Vegas. It's a pretty standard elves list, and I went 1-2 today.
Round 1: D&T (2-0) not much to say here, matchup is so favored for elves.
Round 2: Maverick (1-2), pretty close games all around, lots of back and forth, a couple of different draws could have tipped the game in my favor, but oh well.
Round 3: UWR control (1-2) Not a lot to say here either, he had an overwhelming amount of removal and enough countermagic to blank the GSZs and natural orders and stabilize.
Here's the list:
Elves
2 Bayou
2 Cavern of Souls
2 Dryad Arbor
2 Forest
4 Gaea's Cradle
4 Windswept Heath
4 Wooded Foothills
1 Birchlore Rangers
2 Craterhoof Behemoth
4 Deathrite Shaman
4 Elvish Visionary
4 Heritage Druid
1 Elvish Mystic
4 Nettle Sentinel
4 Quirion Ranger
1 Reclamation Sage
4 Wirewood Symbiote
1 Shaman of the Pack
4 Glimpse of Nature
4 Green Sun's Zenith
3 Natural Order
SIDEBOARD
4 Abrupt Decay
2 Cabal Therapy
2 Pithing Needle
1 Scavenging Ooze
2 Surgical Extraction
4 Thoughtseize
Changes I'd make: Not much, I hardly ever play elves so I'm not well versed in what the deck needs/doesn't need. Kind of just swiped this list and jammed it. The deck doesn't fit my playstyle too well, so I probably wouldn't play it much more.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1), Elves (1-2)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Karhumies
06-29-2017, 07:38 PM
Have you had a look at this article yet:
https://www.mtggoldfish.com/articles/this-week-in-legacy-gp-vegas-wrap-up
Lots of interesting decks:
- Grixis Pyromancer
- Ub Death's Shadow
- "Big Eldrazi" with Cloudpost, Voltaic Key, Thran Dynamo, Grim Monolith
- Bg Hexmage Depths with Sylvan Safekeeper
- Grixis Tezzerator
You play SI yet?
https://www.mtggoldfish.com/archetype/legacy-ubg-36731#paper
This deck archetype has several subgenres:
Pact SI - the Bg(r)(u) color decklist you posted with MD Summoner's pact, Charbelcher, ESG, Dryad Arbor. Can run EtW.
SAINT (Bg, 4 Ad Nauseam, 4 Charbelcher, 4 mox opal, 1 Tendrils, 0 draw 4s, 10x 0 mana artifact creature)
SI-TES (Br, MD BW & EtW, lands, no Charbelcher, plays lots of 0 mana Kobolds to imprint red)
Quasi SI (Bu, Meditate, lands, no Charbelcher)
More info here:
http://www.mtgthesource.com/forums/showthread.php?18190-Deck-Spanish-Inquisition-(B-x-Storm-Combo)
Jakobian1010
07-04-2017, 01:59 AM
Hello again,
Today I decided to play a pretty old deck. It never got really popular as far as I know, but it was pretty fun to play today! I also went 2-1 so that was neat too. I wasn't keeping tallies, but I think I cast emrakul from under mosswort bridge 3 times, did stiflenought once, and did show and tell emrakul 2 times. (I played a couple games for funsies before the actual matches started). The deck was pretty fast when it functioned, but there were a couple of games where I cantripped into nothingness for several turns. I probably shouldn't have kept hands with no clear win condition plan in them though. With a bit more practice with the deck I'd probably tune the sideboard better and have a more clear idea of what hands are good/bad. I'd play the deck again overall, it was pretty fun and pretty confusing for my opponents.
Matchups:
Esper deathblade (0-2). We played 2 practice games before the matches started and I beat him 2-0, so it kinda sucked that he beat me 2-0 in the ones that counted for reals. Basically he just got enough countermagic to stop me from doing my thing, and had well timed wastelands for the mosswort bridges with emrakuls underneath them.
Basically a bye (2-0). This random dude showed up and played some deck that was legacy legal, but wasn't a real deck. I show and tell'd emrakul in game 1 and mosswort bridge'd emrakul in game 2. His deck isn't really worth mentioning.
Grixis delver (2-1). His deck is pretty much a typical grixis build with delver, true name nemesis, tombstalker, lightning bolts, dazes, stifles, etc. Game 1 I was able to thoughtseize him and see he had no countermagic, then cast a show and tell and got emrakul into play. He kept a pretty loose hand which was too land heavy so I think that's why I won that one.
Game 2 there was some back and forth, he was able to stifle my mosswort bridge activation when I had a dreadnought in play, I was able to get another bridge and another emrakul underneath it (so if I drew another dreadnaught I'd be able to activate both), but never saw the other dreadnought so he bashed me down with a delver and a deathrite.
Game 3 I kept a kind of risky hand, did turn 1 mosswort bridge and hid away a show and tell, then on turn 2 I did phyrexian dreadnought + stifle with force of will backup, and he didn't counter either of them. A couple turns later and the game was over, since I'm pretty sure he didn't have any way to kill the dreadnought once it stuck.
Aeon Bridge
4 Emrakul, the Aeons Torn
4 Phyrexian Dreadnought
4 Brainstorm
4 Ponder
4 Stifle
4 Thoughtseize
4 Lim-Dûl's Vault
4 Show and Tell
4 Force of Will
1 Misdirection
3 Lotus Petal
4 Mosswort Bridge
1 Island
1 Swamp
2 Misty Rainforest
4 Polluted Delta
1 Verdant Catacombs
3 Tropical Island
4 Underground Sea
Sideboard
2 Surgical Extraction
3 Abrupt Decay
3 Pithing Needle
1 Toxic Deluge
2 Flusterstorm
2 Not of This World
1 Krosan Grip
1 Illusionary Mask
I obviously wouldn't recommend playing this deck in a real event. It's just too slow for modern times. Fatal push and abrupt decay make the stiflenought plan painfully awful these days. Wasteland is way too abundant for mosswort bridge to be reliable enough. Show and tell into emrakul is pretty much the only part of the deck that's still good, but there's much better ways to do that.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1), Elves (1-2), Aeon Bridge (2-1)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
kinda
07-13-2017, 01:28 PM
Excellent deck choice. To be fair stifle+dreadnought is like plan E.
Jakobian1010
09-02-2017, 12:04 PM
Hello Everyone. I'm sorry I haven't been updating lately, I moved from California to Michigan, and as a result took a bit of time off from legacy. I have played in 3 tournaments since I last posted though! I don't have exact matchup details written down, but the decks I played are as follows:
The People's Cannon (Belcher)
4 chrome mox
4 simian spirit guide
4 elvish spirit guide
4 rite of flame
4 seething song
4 pyretic ritual
4 desperate ritual
4 manamorphose
4 lotus petal
4 lion's eye diamond
4 tinder wall
4 goblin charbelcher
4 land grant
4 burning wish
3 empty the warrens
1 taiga
Sideboard:
1 diminishing returns
1 Tendrils of Agony
1 empty the warrens
1 Infernal Tutor
1 Pyroclasm
1 Reverent Silence
1 Hull Breach
4 Xantid Swarm
4 pyroblast
I'm not lucky enough when I play belcher. I went 1-2, mostly because opponents had answers in the form of force of will, flusterstorm, or ways to wipe out all my goblin tokens. I played against two UWR heavy countermagic decks and a dragon stompy deck (you can probably guess which 2 were my losses and which one was my win). I did get to "do the thing" at least once per player, and a couple of times it was turn 1.
Jund Depths
1 Badlands
2 Bayou
1 Bloodstained Mire
1 Bojuka Bog
4 Grove of the Burnwillows
1 Maze of Ith
1 Taiga
3 Thespian's Stage
4 Verdant Catacombs
4 Wasteland
2 Wooded Foothills
1 Karakas
1 The Tabernacle at Pendrell Vale
2 Urborg, Tomb of Yawgmoth
2 Dark Depths
4 Mox Diamond
2 Crop Rotation
4 Entomb
2 Punishing Fire
4 Faithless Looting
4 Life from the Loam
1 Raven's Crime
4 Smallpox
1 Nether Spirit
1 Squee, Goblin Nabob
3 Liliana of the Veil
Sideboard
3 Pithing Needle
1 Sphere of Resistance
1 Ashen Rider
1 Exploration
1 Ancient Grudge
1 Coffin Purge
1 Crop Rotation
1 Punishing Fire
1 Ray of Revelation
2 Innocent Blood
1 Maze of Ith
1 Toxic Deluge
I went 1-2 with this outdated list of Jund Depths. The newer list probably fares much better against the current meta. The new list eschews 2 liliana for 2 abrupt decay, cuts squee, runs 3 mirri's guile (seems super useful for determining if you want to dredge or draw), and has a host of other changes. Here's the more updated list: https://www.mtggoldfish.com/deck/652981#paper. I don't own the requisite 3 mirri's guile so I didn't run the newer list, but I really like the inclusion of it. I faced a couple of heavy countermagic decks and couldn't get a fast enough clock vs the other deck I played against. All in all, this deck is extremely difficult to pilot correctly, but it is a good deck in the right meta. It's great at punishing decks which rely heavily on low costed creatures (such as delver, elves, D&T, etc.), but it can lose hard to combo.
Bant Brave Sir Robin
1 Bayou
1 Dark Depths
1 Dryad Arbor
1 Flooded Strand
1 Forest
1 Karakas
4 Misty Rainforest
1 Savannah
1 Thespian's Stage
3 Tropical Island
2 Tundra
1 Underground Sea
2 Wasteland
3 Windswept Heath
1 Birds of Paradise
1 Deathrite Shaman
4 Knight of the Reliquary
2 Leovold, Emissary of Trest
2 Noble Hierarch
1 True-Name Nemesis
4 Brainstorm
1 Crop Rotation
3 Daze
4 Force of Will
4 Swords to Plowshares
4 Green Sun's Zenith
1 Ponder
1 Jace, the Mind Sculptor
3 Retreat to Coralhelm
1 Sylvan Library
Sideboard
1 Bojuka Bog
2 Faerie Macabre
1 Flusterstorm
1 Gaddock Teeg
1 Invasive Surgery
1 Jace, the Mind Sculptor
1 Life from the Loam
1 Path to Exile
2 Pithing Needle
1 Qasali Pridemage
1 Scavenging Ooze
2 Zealous Persecution
Splashing black for leovold is wrong, but I wanted to try it out. The deck struggles with getting the requisite colors of land to cast everything it needs, partially because of lands like dark depths, stage, dryad arbor, and karakas which only offer 0-1 colors of mana, or can't tap when they come into play, etc. There were so many times I desperately needed green mana to do stuff and had something like underground sea, thespian's stage, and karakas in play. Playing birds of paradise was probably to assist in producing black mana, but I think noble hierarch is just strictly better. Green sun's zenith can probably go to 3 instead of 4 with the removal of leovold, since there's really only a couple targets you want to grab (dryad arbor early game, KoTR later game). I went 1-2 with this deck. I did have several close games even if I lost. I also found myself relying too heavily on the dark depths + thespian's stage combo instead of the Knight + Retreat to Coralhelm combo. I feel like there is room for some number of misdirection to help protect against abrupt decay, which destroys both pieces of the combo in this deck. Sejiri steppe would have also been great in the deck. I'm sure it was cut due to wanting to splash black.
In other news, since I've moved to Michigan I have been trying to find a good place to play legacy on a weekly basis, but the support doesn't seem to be there. I'm going to see what I can do about getting more people interested in it, and getting stores to make facebook events for things more frequently. The community in southern California was great at advertising their events and coordinating schedules. Not all hope is lost though. I do already know of a shop that will be doing every-other-month $1k prizing legacy events, which qualify players for a $3k legacy event once per year, so there's at least 6 (or 7) fairly major legacy events per year here, as well as some other legacy for staples events along the way.
I'll continue to play as much legacy as possible, and will update as often as I can, though it will likely not be weekly anymore :(
Jakobian1010
11-04-2017, 07:42 PM
I know I haven't posted in a long time, but most of the events I go to now have higher entry fees (usually $25) so it's harder for me to justify playing tier 2 or tier 3 decks. I did play Eureka and Tell this week, but it did not go so well. Not much to say about it really, basically I mulligan'd to 5 a couple of times, played something like 9 cantrips and didn't see a copy of show and tell or Eureka in one game. I played 3 rounds and went 0-3. The deck looks good on paper, but I must have just had awful luck with it. I ended one game with every fetchable land in play and 2 ancient tombs and a city of traitors in play, it was atrocious. I think maybe the threat density needs to be higher in the deck. Even with the living wishes, 5 threats in the mainboard just wasn't enough. I'd try either the BUG build with thoughtseizes and abrupt decays, or I'd just go for the classic blue show and tell with dream halls rather than playing Eureka.
I've been jamming food chain at larger events and doing pretty good with it. The other deck I'm going to be trying out more is colorless stax (the one I posted earlier in this thread, with a couple tweaks).
3 Griselbrand
2 Emrakul, the Aeons Torn
2 Ugin, the Spirit Dragon
4 Brainstorm
1 Flusterstorm
4 Ponder
2 Preordain
1 Spell Pierce
1 Daze
3 Living Wish
1 Intuition
4 Show and Tell
3 Eureka
4 Force of Will
3 Lotus Petal
3 Omniscience
2 Ancient Tomb
2 City of Traitors
1 Boseiju, who shelters all
1 Flooded Strand
1 Forest
3 Island
4 Misty Rainforest
2 Polluted Delta
3 Tropical Island
Sideboard
1 Boseiju, Who Shelters All
1 The Tabernacle at Pendrell Vale
2 Carpet of Flowers
1 Bojuka Bog
3 Leyline of Sanctity
1 Sandwurm Convergence
1 Flusterstorm
2 Grafdigger's Cage
1 Xantid Swarm
1 Reclamation Sage
1 Griselbrand
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1), Elves (1-2), Aeon Bridge (2-1), The People's Cannon (belcher) (1-2), Jund Depths (1-2), Brave Sir Robin (1-2), Eureka and Tell (0-3)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
kinda
01-01-2018, 07:23 PM
I'd cut 2 things for more creatures and try again.
Jakobian1010
02-28-2018, 08:45 PM
Alright guys, I know I had a reaaaaaally long hiatus. It just wasn't convenient for me to go play weekly legacy (45 minute drive without snow, and it's been snowing a lot). Luckily, another store which is more conveniently located just started doing weekly legacy events a few weeks back. I didn't hear about it the first couple of weeks, and just played MUD last week since I already had it built, so nothing too exciting.
I played this silly shenanigans deck today to a 3-0 finish!
Matchups:
Round 1 vs Eldrazi:
Game 1:
Opponent leads with a turn 1 chalice on x=1 off of city of traitors. My turn 1 is land go, his turn two is cast thoughtknot seer and get painter out of my hand. He followed it up shortly thereafter with a reality smasher and I didn't get there.
Game 2:
I sideboard in abrupt decay x2, magus of the moon, and toxic deluge; boarding out 1 thoughtseize, 1 collective brutality, 1 traverse the ulvenwald, and 1 sylvan library.
Turn 1 I fetch for bayou, then cast GSZ to get dryad arbor. Turn 2 I cast painter's servant naming green, and turn 3 I cast natural order to get Iona, naming green. GG.
Game 3:
Turn 1 he plays endless one at x=2, I play turn 1 grind stone, he plays turn 2 matter reshaper, I play turn 2 painter's servant, he plays turn 3 endless one at x=4. Turn 3 I grindstone his library out.
Round 2 vs Stoneblade:
Game 1:
The game was really fast, I think it was turn 1 gsz for dryad arbor, turn 2 natural order for progenitus off of an ancient tomb. Opponent's turn 2 was stoneforge mystic getting batterskull, but the batterskull life gain didn't race the progenitus 10 damage per turn.
Game 2:
I sideboarded in 3 abrupt decay, 2 carpet of flowers, 1 choke, and 1 Ruric Thar; I sideboarded out 1 traverse the ulvenwald, 1 collective brutality, 1 elvish spirit guide, 1 Sylvan Library, 1 birds of paradise, and 2 other cards I don't recall.
I played a turn 1 deathrite, he played swords to plowshares on it, I played turn 2, he played turn 2 meddling mage naming grindstone. I had progenitus in hand so I had to natural order to get Ruric Thar. My opponent apparently had a hand full of creatures so he didn't even care. He cast stoneforge mystic and got jitte. He cast a true name nemesis the following turn which basically blanked Ruric Thar. I played a painter the next turn making everything green. He puts Jitte into play using stoneforge mystic. I topdeck a grindstone and decide 6 damage is acceptable, but my opponent casts SPELL QUELLER and wrecks me. He equips Jitte on Spell queller then sends it at me and I block with ruric thar. I guess he didn't know he has reach. I cast the grindstone and he spell queller's it again. At this point I'm at 3 life because of Ruric thar triggers for grindstone and abrupt decay, so even if I abrupt decay the second spell queller I just die. He swings at me with true name nemesis and I bite the dust.
Game 3:
Turn 1 deathrite shaman off bayou, his turn 1 he swords to plowshares' it. Turn 2 fetch forest, cast painter's servant that got dazed. Turn 3 sylvan safekeeper then painter's servant off a sol land. He casts meddling mage naming grindstone. Turn 4 I got natural order for Iona naming green. GG.
Round 3 against Tezzeret/Birthing pod (I'm fairly certain it was this list: https://www.mtggoldfish.com/deck/931917#paper):
Game 1:
Opponent amassed many artifacts and tezzeret, I had a painter, bayou, ancient tomb in play, elvish spirit guide and natural order in hand, and never saw another green creature. I eventually cast the spirit guide hoping to topdeck a green mana source instead, but never see it. My opponent birthing pods for glen elendra archmage. I had a collective brutality to kill it (and pitch my progenitus to escalate) but glen elendra was still able to counter my natural order, and he was able to activate tezzeret minus to kill me.
Game 2:
I got turn 1 bayou grindstone, turn 2 thoughtseize (hitting his reclamation sage, whew!), then ancient tomb + painter's servant to make everything green. Turn 3 I'm able to activate the grindstone with the ancient tomb + bayou for the win.
Game 3:
I got turn 1 painter's servant + grindstone by using an elvish spirit guide and a city of traitors. Turn 2 tap city for 2, then play bayou for the 3rd source to activate grindstone for the win. Lucky opener.
Overall I had an absolute blast playing this deck. So much silliness, and I was surprised at how well the deck actually worked.
Here's the list!
Natural Order Painter (NO Painter)
4 painter's servant
1 Emrakul, the Aeons torn
1 Iona, Shield of Emeria
1 Progenitus
4 Deathrite Shaman
2 Birds of Paradise
2 Sylvan Safekeeper
1 Spellskite
4 Elvish Spirit Guide
2 Green sun's Zenith
1 worldly tutor
1 traverse the ulvenwald
3 Thoughtseize
3 collective brutality
2 Sylvan library
4 grindstone
4 Natural Order
4 Ancient Tomb
3 City of Traitors
2 forest
1 Dryad Arbor
1 swamp
1 wooded foothills
4 verdant catacombs
4 bayou
Sideboard
4 abrupt decay
1 Xantid Swarm
1 meddling mage
1 Magus of the moon
1 ruric thar
1 toxic deluge
1 choke
2 carpet of flowers
1 collective brutality
2 surgical extraction
Next up: Bomberman (post top ban build)
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1), Elves (1-2), Aeon Bridge (2-1), The People's Cannon (belcher) (1-2), Jund Depths (1-2), Brave Sir Robin (1-2), Eureka and Tell (0-3), GB NO Painter (3-0)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
kinda
03-01-2018, 06:44 AM
Excellent work! If we ever do another proxy legacy event I might run this. I'd cut the traverse and mage for another library and choke (we have so much blue control) but otherwise don't think I'd change much.
mistercakes
03-01-2018, 07:21 AM
i've never even heard of this deck. it looks pretty fun. congrats on the 3-0.
Jakobian1010
05-06-2018, 06:57 PM
I've posted a couple of lists in their own thread because they're new brews! The weekly legacy event hasn't been firing so I haven't been able to be silly as often as I'd like to, but I'm still trying new things and doing weird stuff!
Minotaurs!
http://www.mtgthesource.com/forums/showthread.php?32384-Minotaur-Tribal-(AKA-Toot-toot!)
Squee Chain
http://www.mtgthesource.com/forums/showthread.php?32389-SqueeChain&p=1043920#post1043920
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1), Elves (1-2), Aeon Bridge (2-1), The People's Cannon (belcher) (1-2), Jund Depths (1-2), Brave Sir Robin (1-2), Eureka and Tell (0-3), GB NO Painter (3-0), Minotaurs (2-1), Squee Chain (3-1)
kinda
05-10-2018, 04:49 PM
I vote for the Spanish Inquisition next. It’ll be fitting due to the Meditate spike.
Jakobian1010
07-12-2018, 10:47 AM
Hello thread. I played Steel Stompy at a local event to a 4-0 finish. I'm surprised by how much I enjoyed playing this deck, and all the neat little interactions it has. My matches were BR reanimator (2-1), Dredge (2-1), UR delver (2-0), and BR reanimator (2-1)
A shop started doing legacy every two weeks and this was their first event. We had 26 players and I am ecstatic to have a semi-weekly event to play new/silly brews in again. Next Thursday I'll be playing a Grixis Vial Smasher list.
Round 1: BR reanimator
I started the day off with a good old fashioned mull to 4 cards. My 7, 6, and 5 card hands all had either no lands or a single city of traitors to cast stuff with, and I didn't want to get rekt by a wasteland. The 4 I kept was City of Traitors, Thorn of Amethyst, Lodestone Golem, Lotus Petal. I scryed a ballista to the bottom. I played lotus petal and thorn turn 1, passed the turn, drew nonland and passed it back, then drew a land which let me cast turn 3 lodestone golem. This was enough hate to buy a lot of turns, and I drew into another thorn of amethyst and enough mana to cast it, which bought more time. My opponent got a griselbrand on the table but only was able to draw 7 cards and pass the turn, I got an arcbound ravager and swung with my lodestone golem. Opponent blocked and I sacrificed artifacts to make lodestone a 10/8. Opponent got a second griselbrand into play on his turn, but my lodestone golem ate this one too.
Game 2:
Boarded in 3 tormods crypts and 3 ensnaring bridges, boarded out 4 vault skirge, 1 jitte, 1 revoker.
I got some dudes into play but my opponent t reanimated an elesh norn and it basically locked me out of stuff.
Game 3:
I don't remember details on this one but I had something like thorn of amethyst, double ballista, steel overseer, blinkmoth nexus, and 2 sol lands in my first couple of turns worth of cards, so I had a very fast army.
Round 2: Dredge
Game 1:
Dredge overwhelmed me with zombies despite my two thorn of amethyst start. They slowly amassed zombies until it was too much for me to handle and I died.
Game 2:
Boarded in 3 tormods crypts, 2 ratchet bomb, 2 hangarback walker. Boarded out 4 revokers, 1 metamorph, 1 chalice, 1 lodestone golem
For games 2 and 3 I pretty much just had a decently fast start and a tormods crypt in the opener. Better lucky than good.
Round 3: UR delver
These games were very close and had a lot of interesting back and forth. Vault skirge really shined in this match-up, as well as walking ballista. Both games were very close and I ended them with less than 5 life.
Round 4: BR reanimator again
I got paired down so I could either scoop or play it out, and since it was the first time I was on the deck I decided to play it out so I could get more games in.
These games went pretty similarly to the first BR reanimator opponent. Thorn and lodestone golem really pulled their weight, and arcbound ravager enabled combat tricks so my opponent couldn't block with a griselbrand to get back in the game.
Steel Stompy
4 Walking Ballista
4 Arcbound Ravager
4 Phyrexian Revoker
4 Steel Overseer
4 Vault Skirge
2 Etched Champion
4 Lodestone Golem
1 Phyrexian Metamorph
4 Chalice of the Void
4 Lotus Petal
4 Thorn of Amethyst
1 Umezawa's Jitte
4 Ancient Tomb
4 City of Traitors
2 Inventors' Fair
2 Karakas
4 Blinkmoth Nexus
4 Wasteland
Sideboard (15)
2 Ratchet Bomb
2 Sorcerous Spyglass
2 Spellskite
3 Ensnaring Bridge
3 Hangarback Walker
3 Tormod's Crypt
I really liked this list, and I was happy with the blinkmoth nexus' over mishras factories. I could see running one less lodestone golem but I don't know what I'd replace it with, since it pulls double duty of being a clock and a lock piece. The sideboard felt great and shored up the bad match-ups very well.
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1), Elves (1-2), Aeon Bridge (2-1), The People's Cannon (belcher) (1-2), Jund Depths (1-2), Brave Sir Robin (1-2), Eureka and Tell (0-3), GB NO Painter (3-0), Minotaurs (2-1), RG Squeechain (3-1), Steel Stompy (4-0)
* denotes the deck was played in an event other than a weekly event for store credit, such as a monthly event for staples.
Jakobian1010
07-15-2018, 07:07 PM
Back with another brew today. I wanted to see how viable a bant version of Food Chain would be. I ended up going 2-2 in a 4 round event, but I don't think it was the deck's fault. My matches were: D&T (2-1), RG lands (2-0), Canadian Threshold (1-2), and Sneak & Show (0-2)
Bant Food Chain
4 food chain
1 Scavenging Ooze
3 Spellqueller
1 Fierce Empath
4 noble hierarch
1 Birds of Paradise
1 Vendilion Clique
2 Spellseeker
1 Emrakul, The Aeons Torn
1 Tidespout Tyrant
4 brainstorm
4 force of will
3 Ponder
1 Sylvan Library
3 Misthollow Griffin
3 Manipulate Fate
4 Swords to Plowshares
2 Island
1 Forest
1 Plains
3 Tropical Island
1 Savannah
2 Tundra
1 Windswept Heath
4 Flooded Strand
4 Misty Rainforest
Sideboard
1 Blessed Alliance
1 Path to Exile
1 Spellqueller
2 Flusterstorm
1 Palace Jailer
1 Venser, Shaper Savant
2 Meddling Mage
1 Karakas
2 Pithing Needle
2 Rest In Peace
I had good games against every deck I played against except for Sneak and Show. I basically drew zero countermagic and he cast a sneak attack with a simian spirit guide and lotus petal in hand so he could cheat in griselbrand and emrakul on like turn 4 both games. Game 1 I kept a food chain-centric hand that would have combo'd off on turn 3 had I drawn a griffin or a manipulate fate (It was food chain x2, 2 fetches, noble hierarch x2, fierce empath), I figured out very quickly that he was on sneak & show and cast turn 2 empath to get emrakul, which turned off his show and tell. Unfortunately he cantrip'd into the sneak attack and got me good. Game 2 I had a mull to 6 that had brainstorm, ponder, spellseeker, noble hierarch, tropical island, flooded strand. It was an acceptable keep, but the cantrips saw 0 countermagic. I had a ton of hate to board in vs the deck, I just didn't get to get anywhere with it.
The other matchups felt very solid, and I felt in control most of the game. I'm not going to go into full detail, but instead I'll just make comments on the deck in general, some tech-y stuff that it can do, and some cool plays that happened.
Tech-y Stuff:
Swords to plowshares is a multi-purpose card as it can "save" a misthollow griffin from going to the graveyard, as well as it's intended purpose of removing opposing threats.
Spell Queller is a great card in the deck, as you can cast it the turn before you cast a food chain if you just need the mana to go off into griffin town, or you can use it to counter opponent's stuff, OR you can save a misthollow griffin from going to the graveyard from a counterspell (you exile your own griffin, and you can just recast it). That being said, the 4th in the board should probably be something else, maybe a spell pierce.
Scavenging ooze is a little weird but has some great late-game utility to recycle griffins, and it helped me in game 1 vs RG lands. I also let 2 griffins die to tabernacle triggers because I didn't have enough mana to upkeep all of my creatures, then ate them with scooze (using hierachs for the activation cost) so I had one big dude instead of several smaller dudes.
Rest In Peace I sideboarded this in vs RG lands and vs Canadian Threshold, and it was great at shutting them down. Additionally, it made it so easy for me to make combat trades/blocks with misthollow griffins with no food chain in play, and cast griffins into countermagic with no fear of them ending up stranded in the graveyard. It was very cool.
Cool Plays:
In game 3 vs Canadian Threshold, opponent was at 8, I was at 3. Opponent had a true name nemesis and I had a misthollow griffin, 3 noble hierarchs, and a spellseeker in play. I topdecked a swords to plowshares for the turn, swung in for 6, then post-combat I tried to STP my own griffin but my opponent had the force of will to stop it. Would have been a sweet play if it hadn't been countered.
In game 3 vs D&T opponent had an ethersworn canonist in play, then vial'ed in a recruiter of the guard to get a sanctum prelate to put on 1 so I couldn't swords to plowshares the canonist. I had a palace jailer to kill it instead, and I was able to use palace jailer to food chain into griffin into emrakul. Opponent didn't get his canonist back because I was still the monarch. Sweet interaction IMO.
Changes I would make to the list:
Move the karakas to the maindeck, replacing a tropical Island with it. 2 Trops is enough, and karakas enables infinite turns as well as some protection from opposing legendary dudes.
I'd make the following changes to the sideboard: -1 Karakas (move it to the main deck) -1 SpellQueller, -1 Venser, Shaper Savant, +1 Supreme Verdict, +1 Disenchant, +1 Containment Priest
Other than those changes, everything else felt awesome. I'd definitely play the deck again in a bigger event. For anyone who's wondering why I'm not on Walking Ballista, it's mostly that I believe Sneak & Show will be pretty common in the meta, and emrakul/tidespout are way better to show in than a 0/0...
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1), Elves (1-2), Aeon Bridge (2-1), The People's Cannon (belcher) (1-2), Jund Depths (1-2), Brave Sir Robin (1-2), Eureka and Tell (0-3), GB NO Painter (3-0), Minotaurs (2-1), RG Squee Chain (3-1), Steel Stompy (4-0), Bant Food chain (2-2)
Jakobian1010
07-21-2018, 09:57 AM
Hello again,
Thursday night legacy rolled around again pretty fast (it's only every other week). I (somewhat begrudgingly) promised a friend I'd try out this silly mono white bomberman deck. I went 2-2, narrowly missing out on the necessary 3 wins for prizing. My matchups were: Humans (in legacy!?) (1-2), Sneak and Show (2-1), D&T (2-0), and Eldrazi Post (1-2)
Mono White Bomberman
4 Ancient Tomb
4 Cavern of Souls
4 City of Traitors
2 Horizon Canopy
1 Karakas
4 Ancient Den
4 Auriok Salvagers
4 Monastery Mentor
4 Walking Ballista
4 Chalice of the Void
3 Karn, Scion of Urza
1 The Antiquities War
4 Lion's Eye Diamond
4 Lotus Petal
1 Mind Stone
4 Mishra's Bauble
4 Mox Opal
4 Urza's Bauble
Sideboard
1 Cast Out
3 Containment Priest
1 Disenchant
3 Ethersworn Canonist
2 Swords to Plowshares
4 Tormod's Crypt
1 Karakas
The good:
Hands that go off are frickin' nuts! In a game vs sneak and show I had him dead on turn 2 because turn 1 involved casting monastery mentor, making 3 tokens off of baubles and 1 off a non-bauble, then the following turn casting 3 more spells I drew off the baubles and my draw for my turn. Woohoo!
Karn is a beast! Against Eldrazi Post one of my hands basically just put a bunch of artifacts on the table and cast Karn turn 1. By the end of the game I had 4 8/8 construct tokens, and outraced eldrazi on beatdown.
Against D&T I actually never got pieces to go full combo, instead just creating better creatures faster than my opponent could deal with them or build his board state. I was surprised the deck could even take this sort of route, given how many cards are essentially do-nothing cantrips.
The Bad:
Oh my god the mulligans. There are so many hands that just look completely awful (3 baubles, sol land, chalice, ancient den, LED or similar), or hands that can cast a mentor IF you draw another mana source, but you have to cast two artifacts to do it, so is it even good enough?
I did a silly misplay against Humans. I had drawn something like 40ish cards on his turn because I had the infinite loop but no ballista, so I re-cast and sacrificed a bauble a bunch of times. On my turn I had ancient den x2, city of traitors, mox opal, and he had just played a thalia for his turn. I needed to deal with Thalia but my only out was Cast out (I thought at the time). I tapped city, cast 2 lotus petals, tapped mox opal, sacrificed the lotus petals, and tapped the 2 ancient dens for the necessary 5 mana for Cast Out, huzzah!! OOOOOOR I could have just played my karakas for the land for the turn. oops! I still combo'd out and won the game but afterwards told my opponent I was an idiot for not just playing Karakas.
The Ugly:
Not having a mainboard out to chalice on 0 is rough. Opponents having a meddling mage on walking ballista is also rough.
I didn't have 4 karn so I played a 1-of The Antiquities War, I never drew it so it didn't matter, but I actually think it would have been gas if I'd drawn it.
Changes I'd make to this list if I played it again:
Cut mind stone for either engineered explosives or Council's Judgment to deal with chalice on 0, meddling mage, or other cards that shut down the combo in game 1's
Cut 1 Tormod's Crypt and 1 Ethersworn canonist from the board to make room for more ways to deal with stuff that kills the combo, probably 1 disenchant and 1 Council's Judgment or similar
The decks played so far are: High Tide (1-2), Food Chain (2-1), Doomsday (1-2), MUD (3-0), Imperial Painter (3-0), Hexmage Depths (3-0-1), The Cure (2-1), Sneak Through the Breach* (0-4), Tin Fins (2-1), RUG Ascension (8 pyromancer) (0-3), BR Reanimator (1-2), Aluren (recruiter build) (0-3), MonoU Omnishow (1-2), RG lands (1-2), Noble BUG (3-0), Colorless Stax (3-0), Dragon Stompy (0-2 drop)*, Quinn (2-1), UWR Nahiri Control (2-1), BUG Opposition(1-2), Renegade Maverick (2-0-1), Shardless BUG (0-2-1), Infect* (2-3), D&T (2-1), Food Chain Ballista build* (3-3), Dredge (1-2 but the win was a bye), UWR bomberman (3-1), Zombardment (1-2), Hive Mind combo (2-1), Elves (1-2), Aeon Bridge (2-1), The People's Cannon (belcher) (1-2), Jund Depths (1-2), Brave Sir Robin (1-2), Eureka and Tell (0-3), GB NO Painter (3-0), Minotaurs (2-1), RG Squee Chain (3-1), Steel Stompy (4-0), Bant Food chain (2-2) Mono White Bomberman (2-2)
Admiral_Arzar
07-21-2018, 02:05 PM
The Bad:
Oh my god the mulligans. There are so many hands that just look completely awful (3 baubles, sol land, chalice, ancient den, LED or similar)
I would snap keep that hand especially if on the play. Perhaps you mulled too much sir. I always preferred red for Imperial Recruiter, but this mono colored list seems like gas.
Jakobian1010
07-25-2018, 09:25 AM
I just felt like keeping hands with no threat in them was bad. By threat I mean salvagers, Karn, or Mentor. In that example hand if you run out all the baubles and crack them, then draw into mentor you feel bad. If you draw into Karn you feel OK, if you draw into salvagers + another mana source you're good to go, that's not a lot of probability that you're happy with your 3 extra draws. Maybe I didn't evaluate right though. The deck was better than I thought it would be, but doesn't fit my playstyle too well, despite being mostly artifacts.dec
kinda
09-20-2018, 08:35 PM
https://www.mtgtop8.com/event?e=20092&d=330599&f=LE
Jakobian1010
11-05-2018, 09:45 PM
Alright here's some big news. This past weekend I played at Eternal Weekend with Slow depths and I went 9-2 in the swiss rounds. I lost to storm in the top8, which I felt was the worst deck for me to play against.
Here's the list I played:
3 Bayou
1 Bojuka Bog
4 Dark Depths
1 Forest
1 Maze of Ith
1 Misty Rainforest
1 Sejiri Steppe
1 Swamp
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
3 Wasteland
1 Wooded Foothills
4 Dark Confidant
3 Sylvan Safekeeper
4 Vampire Hexmage
4 Abrupt Decay
4 Crop Rotation
1 Inquisition of Kozilek
2 Sylvan Scrying
4 Thoughtseize
1 Life From The Loam
3 Mox Diamond
1 Sylvan Library
SIDEBOARD
3 Dread of Night
1 Dryad Arbor
1 Duress
1 Chains of Mephistopheles
1 Gaddock Teeg
2 Green Sun's Zenith
1 Karakas
1 Liliana, the Last Hope
1 Pithing Needle
2 Surgical Extraction
1 Tireless Tracker
It's David Long's list from the scg legacy open Baltimore with a couple of very minor modifications. Overall I was happy with the chains of mephistopheles over a duress, 3x mox diamond and 1x life from the loam was good too. I could see cutting a dread of night from the board with something to help with combo matches. I didn't have many matches where GSZ dryad arbor gaddock teeg tireless tracker package seemed correct. I think I just didn't need the GSZ and gaddock teeg package because of the matchups I got (except for storm obviously), so they may be valuable sideboard pieces but I just never needed them. I could also justify moving maze of ith to the sideboard and maindecking another discard spell.
Rather than give a lengthy report and talk about sideboarding and everything, I'll just give a summary of the match ups, how they felt, and what went wrong when I lost games.
Round 1: Manaless Dredge (2-1)
Not a lot to say here, mostly just I can combo faster than they can, and thoughtseize is black time walk against them. I lost the die roll and he said he'd be on the draw, I wrote down manaless dredge on my life pad. After the round he asked if I'd seen the deck before and I told him "yeah, I wrote it down when you said you were on the draw..."
Round 2: Food Chain (2-1)
Baleful strix is annoying, but I was able to thoughtseize important cards, game 2 I got chains of mephistopheles and it likely won me the game because he couldn't dig for blockers. Game 3 crop rotation for sejiri steppe let me get through his baleful strix blocker he had up. *whew*
Round 3: BUG control (2-1)
I have like zero recollection of this matchup except it was more baleful strixes I had to deal with, and I apparently attacked him down to 8 with bobs before killing him in game 3.
Round 4: Grixis control (2-1)
More. Baleful. Strixes. Ugh! Game 1 I think I made a turn 2 20/20 after a turn 1 thoughtseize. Sometimes you get the easy hands.
I had to make sure to get combo lands on the table fast so hymn to taurach couldn't hit them. It made me sacrifice resiliency and had to just go fast and hope he didn't have diabolic edict.
Round 5: Sneak and show part 1 (2-0)
Game 1 the turn I got stage and depths and 2 mana active my opponent casts show and tell and puts in griselbrand, but he had to completely tap out to do so (cantrips first). I had sejiri steppe in my opener so I just played it as my land for turn and gave marit lage pro black for the win.
Game 2 I had thoughtseize into a fast depths combo for the win.
Round 6: Sneak and show part 2 (2-0)
Oh hey look this deck again!
I combo'd out faster than he did. He cantripped into nothingness and thoughtseize disrupted the plan.
Round 7: UB omnishow (1-2)
Ok, this match actually deserves some comments. Game 1 my opponent gets show and tell into omniscience, cunning wish to get firemind's foresight, getting brainstorm, lim-dul's vault, and cunning wish. He casts lim-duls vault, looks at top 5, puts on bottom, looks at next top 5, puts on bottom paying 1 life, looks at 3rd set of top 5 cards, then puts them on top of his library and goes to cast cunning wish. I tell him he didn't resolve his spell correctly, he needs to shuffle all but the top 5 cards. He says "what?" I say "That's how your card works. You have to shuffle all but the top 5 cards then put those 5 on top in any order, have you been resolving it wrong this entire tournament?" (he had been apparently). His friend says something like "Wow that's good knowledge off the top of your head" I didn't respond. He proceeds to release the ants onto my face to kill me though.
Game 2 I thoughtseized him and it slowed him down enough for bob to give me enough cards to make the 20/20 and kill him. Looks like I attacked for 4 turns before I made the marit lage.
Game 3 he gets a fast show and tell into omniscience, cunning wishes for firemind's foresight, casts it and sets down ponder. I said "you can't get ponder, you can only get instants. Have you been resolving this wrong the whole tournament too?" He says "No I swear this is the first time I grabbed ponder, I always grab brainstorm!" uhhhh... ok seems sketchy. He swaps the ponder for brainstorm and ends up killing me with an emrakul.
I found a judge after the match and explained to him what my opponent had done. I should have called the judge on the spot for both offenses, but the event was pretty laid back and he was so excited he was doing so well. Judge told me he would let other judges know to keep an eye on him. As a side note, he lost the next 3 rounds. I wonder if it's because he wasn't cheating anymore...:rolleyes:
Round 8: Death and Taxes (2-0)
I'm going to take a little bit of time to talk about this match up as well, since it's *traditionally* a bad matchup for depths. This build trounces D&T. Wasteland can handle opposing wastelands or karakas better than pithing needle can. Dread of night post-board essentially gives them 2-3 threats in their deck (mirran crusader(s), batterskull, stoneforge mystics with sword of fire and ice equipped...). Sylvan Safekeeper is a beast at stopping swords to plowshares, karakas, and flickerwisp. Honestly wish I had played against D&T in more rounds because I didn't get to use dread of night very much.
Round 9: Esper miracles (0-2)
Going to be honest here. My opponent was very talkative and seemed pretty cocky. He slow played like a motherfucker in game 1 and I got frustrated and scooped to his board state of jace TMS with 3 counters on it, he had council's judgment and stp in the graveyard, and like 8 cards in hand every turn (from jace brainstorm. He didn't fateseal for god knows why). I think he was intentionally drawing out the time for some reason, but I could be wrong.
The matchup was particularly bad because he had strixes, jace TMS, swords, snapcaster, terminus, counterbalance, etc... I didn't have much of a chance.
Round 10: Sneak and Show Part 3 (2-0)
I was able to thoughtseize his intuition, and got to wasteland when he fetched for volcanic island (his opener was ancient tomb, ponder, emrakul, omniscience x2, intuition, misty rainforest). He never drew a colored source and I had infinite time basically.
Game 2 he kept a bad hand because it had blood moon, show and tell, city of traitors, and some cantrips. I thoughtseized blood moon and he never drew any cards that mattered...
Round 11: Miracles (2-0)
Sylvan safekeeper did a lot of work for this matchup, and my opponent never got a terminus online. He played 3 brainstorms in game 2 so I figured there was a great chance he didn't have a way to terminus me, and I had safekeeper to prevent his swords from getting me.
Top8: Storm (0-2)
My opener had maze of ith and 2 abrupt decays, no combo pieces whatsoever. My 6 also had no combo pieces and no disruption. My 5 had a dark depths, bob, urborg, and a thoughtseize. Opponent killed me turn 3.
His sideboard has 2 chain of vapor, 3 echoing truth. I kept a hand that had a way to get turn 2 gaddock teeg if I had drawn a land that taps for mana in turn 2. I didn't draw the land and my opponent had an insane draw.
I feel like my matchup vs this particular deck was basically hopeless, so I don't feel too bad about losing in top8.
I had an amazing weekend with great friends and a great finish. I barely squeeked in to top8 with a 1% better breakers than the player below me. One of the other guys staying in my hotel room got 3rd place as well. Shout outs to Christopher Walton on Czech Pile. Additional shout outs to Michael Antrim on Maverick for 12th place, and Matt McCallum on maverick at 19th place. That makes 4 of our local legacy scene in the top 20, which is pretty awesome IMO.
Some additional fun from the event: The car I rode down in had an inflatable dinosaur from like 1987 and it happened to be the Saltasaurus. We had this plan of handing the saltasaurus over to someone who took a loss particularly poorly, but the two rounds on Sunday had opponents which took their losses in stride. Well there's at least one more opportunity in the top8 matches right? But alas, tragedy struck when the Saltasaurus was accidentally abandoned in the local pizza place near the trash can. An employee threw it in the trash, and it got covered in pizza sauce. RIP in peace saltasaurus inflatable dinosaur.
https://thumbs.worthpoint.com/zoom/images1/1/0216/11/dinosaurs-saltasaurus-inflatable-over_1_7261950bc024245ad593a633896ef178.jpg
https://thumbs.worthpoint.com/zoom/images3/1/0216/11/dinosaurs-saltasaurus-inflatable-over_1_7261950bc024245ad593a633896ef178.jpg
kinda
11-06-2018, 07:08 AM
!!!!!!!!!
kinda
03-29-2019, 06:38 AM
Cartesian went 5-0 with this apparently, it's incredibly sweet: http://www.tcdecks.net/deck.php?id=30046&iddeck=253691. Someone in the ooze thread worked out how the combos work.
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