Sidneyious
11-18-2016, 12:17 PM
I'm guessing this is the proper place for this discussion.
Our lgs has a casual night and they are tired of me playing certain decks so I'm going to play degeneratecommonsonly.dec
I got the idea when I realized high tide was a common(completely forgot), did some research and came across this list.
http://tappedout.net/mtg-decks/high-tide-charles-wong-2nd-place-copy-2/
This is my initial build for straight combo consistency, and is very likely to go off turn 2 with the right hand.
http://tappedout.net/mtg-decks/paper-pauper-high-tide/
But for longer games where I don't always have the best draws I really need some counterspells of sorts.
I can't think of what to change because I often will use flicker generate mana and use the mancer to bring another draw spell or scroll back to dig for more combo pieces and eventually fall into another flicker(snap helps do this as well).
I tried 16 lands like wong's build but kept getting no land hands, went up to 17, same deal and settled on 18.
Capsize and gigadrouse seem to only be win more or with capsize I can bounce everything of theirs in case I fizzle but that's extremely unlikely.
As for a sideboard I would like to have some options for a very open field.
I normally face aggro.dec and occasionally a good deck or an opponent that knows how to use their deck.
Possibility of facing graveyard based decks like dredge or oops is very low but if they show up I would like something but I don't think pauper has the right commons in a tutor capacity.
Initial thoughts
1 capsize
1 gigadrouse
4 beb/hb or flash flood would be fun
X dispel
X spell piece
X echoing truth
Our lgs has a casual night and they are tired of me playing certain decks so I'm going to play degeneratecommonsonly.dec
I got the idea when I realized high tide was a common(completely forgot), did some research and came across this list.
http://tappedout.net/mtg-decks/high-tide-charles-wong-2nd-place-copy-2/
This is my initial build for straight combo consistency, and is very likely to go off turn 2 with the right hand.
http://tappedout.net/mtg-decks/paper-pauper-high-tide/
But for longer games where I don't always have the best draws I really need some counterspells of sorts.
I can't think of what to change because I often will use flicker generate mana and use the mancer to bring another draw spell or scroll back to dig for more combo pieces and eventually fall into another flicker(snap helps do this as well).
I tried 16 lands like wong's build but kept getting no land hands, went up to 17, same deal and settled on 18.
Capsize and gigadrouse seem to only be win more or with capsize I can bounce everything of theirs in case I fizzle but that's extremely unlikely.
As for a sideboard I would like to have some options for a very open field.
I normally face aggro.dec and occasionally a good deck or an opponent that knows how to use their deck.
Possibility of facing graveyard based decks like dredge or oops is very low but if they show up I would like something but I don't think pauper has the right commons in a tutor capacity.
Initial thoughts
1 capsize
1 gigadrouse
4 beb/hb or flash flood would be fun
X dispel
X spell piece
X echoing truth