Lolidk
12-27-2016, 01:34 AM
4 Knight of the Reliquary
4 Crop Rotation
4 Life from the Loam
4 Exploration
3 Sphere of Resistance
4 Chalice of the Void
4 Swords to Plowshares
4 Mox Diamond
4 Wasteland
1 Ghost Quarter
4 Windswept Heath
4 Dark Depths
4 Thespian's Stage
4 Savannah
3 Maze of Ith
1 Bojuka Bog
1 Glacial Chasm
1 Karakas
1 Plains
1 Forest
G/W Prison, or "quicksands" as I like to call it, is a deck I thought of at around 11:30 am on the night after Christmas. Due to that, I have no idea whether or not this deck works nor have I played a single game with it
Despite all that, I'll write what I can about the deck what I can
Quicksands is a mana denial strategy, and a Chalice deck, but forgoes the usual plan of using sol lands like Ancient Tomb to power out Chalice on turn one, but rather plays a high number of lands, Exploration, and Mox Diamond to power out lock pieces early.
In the matches where a t1 Chalice/Sphere doesn't end the game, we can make it near impossible for spells to be cast, by recurring Wasteland and Ghost Quarter using Life from the Loam to keep our opponents off mana
But how do we win the game? Well, for one, our opponents can concede in frustration, but usually, we set up a
Dark Depth + Thespian's Stage kill using crop rotation and the like. In rarer cases we can win by Knight of The Reliquary beatdown, but you'd probably rather keep it untapped to find combo pieces.
The rest of the deck is mostly just cards that help us not die, mostly one-of tutor target like Maze Of Ith or Glacial Chasm, and Swords to Plowshares
Possible includes would be a GSZ package, black mana (with Dark Confidant and Abrupt Decay), or a few sol lands, like I said, this deck is super unrefined and I want to make this deck playable at least an LGS level
4 Crop Rotation
4 Life from the Loam
4 Exploration
3 Sphere of Resistance
4 Chalice of the Void
4 Swords to Plowshares
4 Mox Diamond
4 Wasteland
1 Ghost Quarter
4 Windswept Heath
4 Dark Depths
4 Thespian's Stage
4 Savannah
3 Maze of Ith
1 Bojuka Bog
1 Glacial Chasm
1 Karakas
1 Plains
1 Forest
G/W Prison, or "quicksands" as I like to call it, is a deck I thought of at around 11:30 am on the night after Christmas. Due to that, I have no idea whether or not this deck works nor have I played a single game with it
Despite all that, I'll write what I can about the deck what I can
Quicksands is a mana denial strategy, and a Chalice deck, but forgoes the usual plan of using sol lands like Ancient Tomb to power out Chalice on turn one, but rather plays a high number of lands, Exploration, and Mox Diamond to power out lock pieces early.
In the matches where a t1 Chalice/Sphere doesn't end the game, we can make it near impossible for spells to be cast, by recurring Wasteland and Ghost Quarter using Life from the Loam to keep our opponents off mana
But how do we win the game? Well, for one, our opponents can concede in frustration, but usually, we set up a
Dark Depth + Thespian's Stage kill using crop rotation and the like. In rarer cases we can win by Knight of The Reliquary beatdown, but you'd probably rather keep it untapped to find combo pieces.
The rest of the deck is mostly just cards that help us not die, mostly one-of tutor target like Maze Of Ith or Glacial Chasm, and Swords to Plowshares
Possible includes would be a GSZ package, black mana (with Dark Confidant and Abrupt Decay), or a few sol lands, like I said, this deck is super unrefined and I want to make this deck playable at least an LGS level