Cuddlecow
01-08-2017, 12:34 PM
Hello,
I`ve had an idea for a cool storm engine with gifts ungiven and past in flames. This engine allows us to storm out of nowhere, with no rituals in hand whatsoever, into a lethal tendrils. All we need is to cast a gifts ungiven and untap with a couple lands in play.
Get the following pile with Gifts Ungiven end of opponent's turn. Past in Flames, three accelerants. Because Past in Flames has flashback, we can cast it either way, whether it ends up in hand, or in the graveyard. So we cast all accelerants, cast Past in flames, flashback all accelerants, then flashback gifts and get tendrils. We need all the accelerants just one time in the deck to storm this brutally. To make it more exact:
First Gifts Pile:
Past in Flames + Dark Ritual + Cabal Ritual + Seething Song
Untap, play a fifth land, cast all accelerants, cast past in flames. (or flashback it if it's in the GY).
Flashback all accelerants, flashback gifts.
Get the following pile:
Burning Wish + Tendrils of Agony + Noxious Revival +Fireblast
Now we can cast tendrils with stormcount8 (at worst, if the opponent knows exactly which piles are worst for us) and a fireblast. Making Noxious work is easy, we can play with gitaxian probe and flashback one, or another cantrip if we have one more mana, or have a sensei's divining top in play. I have senseis in my deck anyway, so that's fine. It's very easy to make a much higher storm count and without top/probe, but in order to do that, we need more singletons in the deck, playing with 8 singletons and five lands is the minimum I came up with so far for lethal stormcount.
I think gifts is incredible like this, because it's four demonic tutors in one, not to mention that we can cast at least one of our tutored cards twice, plus the flashback from PiF gives the gifts itself a new cast, too. The sweet thing is, in order to storm this brutally, we just need eight one-offs in the deck. Which leaves incredible freedom in building the rest of the deck, for instance for building an almost pure control deck.
So let's build a deck, I call it wet-nurse.
//Lands
21 lands
//Engine
4 gifts ungiven
1 past in flames
//Fuel
1 dark ritual
1 cabal ritual
1 seething song
1 burning wish
1 noxious revival
1 fireblast
1 tendrils of agony
Now we can insta kill any opponent if we make it to turn5 and resolve a gifts. Note that unlike high tide, discarding one combo part and ruin everything is impossible, because this is a one-card combo.
There's a few ways at least to go from here, my newest list is an attempt to play combo-control. Combo-control seems nice to me because though we lose 8 cards main deck for our combo potential, we can brainstorm/cantrip them away and play pure control deck and use gifts as a draw spell if needed.
Let's add cantrips, top seems very nice because we want to make it to turn5 and the second ability enables noxious revival, which means we need less mana in our combo turn and as such, less singletons in our deck.
Next, the protection package, atm we have 15 free slots. We can play with Counterbalance, Terminus, Jace, the mind sculptor, devastation tide, removal, bounce, whatever.
There's a particularly appealing protection card imo, which can be a semi-terminus, and run away with games. I`m talking about monastery mentor on blocking duty, of course.
If an opponent sits on a hand full of surgical extractions etc., or keeps a land unused all day in case he needs to use his death rite shaman and just is very slow, then we play mentor and, instead of gifting into combo, just play a pure control deck and gift into protection/Pump/cantrips trolol.
Let's add vendilions, too, because they can block delvers if need be and are great both at protecting our combo and ruining our opponent's.
Instead of going mentor, I`m considering Lingering souls, as well, it's very nice with gifts, and stoneforge mystic. Is it maybe best to just use a mix of all of these so we can tutor up a nice threat/semiremoval package if needed?
//Lands
21 lands
//Engine
4 gifts ungiven
1 past in flames
//Fuel
1 dark ritual
1 cabal ritual
1 seething song
1 burning wish
1 noxious revival
1 fireblast
1 tendrils of agony
//Cantrips
2 preordain
2 ponder
4 sensei's divining top
4 brainstorm
//Protection package
4 monastery mentor
4 force of will
3 vendilion clique
4 spell pierce
EDIT: Fixed the second playlet forces now, thanks for pointing it out.
What do you think about this deck? What would you cut for the counterbalances, would you rather play lots of rituals and just be faster than the opponent, or do you think it's better/necessary to do something entirely different with this engine and what are your thoughts on this?
I`ve had an idea for a cool storm engine with gifts ungiven and past in flames. This engine allows us to storm out of nowhere, with no rituals in hand whatsoever, into a lethal tendrils. All we need is to cast a gifts ungiven and untap with a couple lands in play.
Get the following pile with Gifts Ungiven end of opponent's turn. Past in Flames, three accelerants. Because Past in Flames has flashback, we can cast it either way, whether it ends up in hand, or in the graveyard. So we cast all accelerants, cast Past in flames, flashback all accelerants, then flashback gifts and get tendrils. We need all the accelerants just one time in the deck to storm this brutally. To make it more exact:
First Gifts Pile:
Past in Flames + Dark Ritual + Cabal Ritual + Seething Song
Untap, play a fifth land, cast all accelerants, cast past in flames. (or flashback it if it's in the GY).
Flashback all accelerants, flashback gifts.
Get the following pile:
Burning Wish + Tendrils of Agony + Noxious Revival +Fireblast
Now we can cast tendrils with stormcount8 (at worst, if the opponent knows exactly which piles are worst for us) and a fireblast. Making Noxious work is easy, we can play with gitaxian probe and flashback one, or another cantrip if we have one more mana, or have a sensei's divining top in play. I have senseis in my deck anyway, so that's fine. It's very easy to make a much higher storm count and without top/probe, but in order to do that, we need more singletons in the deck, playing with 8 singletons and five lands is the minimum I came up with so far for lethal stormcount.
I think gifts is incredible like this, because it's four demonic tutors in one, not to mention that we can cast at least one of our tutored cards twice, plus the flashback from PiF gives the gifts itself a new cast, too. The sweet thing is, in order to storm this brutally, we just need eight one-offs in the deck. Which leaves incredible freedom in building the rest of the deck, for instance for building an almost pure control deck.
So let's build a deck, I call it wet-nurse.
//Lands
21 lands
//Engine
4 gifts ungiven
1 past in flames
//Fuel
1 dark ritual
1 cabal ritual
1 seething song
1 burning wish
1 noxious revival
1 fireblast
1 tendrils of agony
Now we can insta kill any opponent if we make it to turn5 and resolve a gifts. Note that unlike high tide, discarding one combo part and ruin everything is impossible, because this is a one-card combo.
There's a few ways at least to go from here, my newest list is an attempt to play combo-control. Combo-control seems nice to me because though we lose 8 cards main deck for our combo potential, we can brainstorm/cantrip them away and play pure control deck and use gifts as a draw spell if needed.
Let's add cantrips, top seems very nice because we want to make it to turn5 and the second ability enables noxious revival, which means we need less mana in our combo turn and as such, less singletons in our deck.
Next, the protection package, atm we have 15 free slots. We can play with Counterbalance, Terminus, Jace, the mind sculptor, devastation tide, removal, bounce, whatever.
There's a particularly appealing protection card imo, which can be a semi-terminus, and run away with games. I`m talking about monastery mentor on blocking duty, of course.
If an opponent sits on a hand full of surgical extractions etc., or keeps a land unused all day in case he needs to use his death rite shaman and just is very slow, then we play mentor and, instead of gifting into combo, just play a pure control deck and gift into protection/Pump/cantrips trolol.
Let's add vendilions, too, because they can block delvers if need be and are great both at protecting our combo and ruining our opponent's.
Instead of going mentor, I`m considering Lingering souls, as well, it's very nice with gifts, and stoneforge mystic. Is it maybe best to just use a mix of all of these so we can tutor up a nice threat/semiremoval package if needed?
//Lands
21 lands
//Engine
4 gifts ungiven
1 past in flames
//Fuel
1 dark ritual
1 cabal ritual
1 seething song
1 burning wish
1 noxious revival
1 fireblast
1 tendrils of agony
//Cantrips
2 preordain
2 ponder
4 sensei's divining top
4 brainstorm
//Protection package
4 monastery mentor
4 force of will
3 vendilion clique
4 spell pierce
EDIT: Fixed the second playlet forces now, thanks for pointing it out.
What do you think about this deck? What would you cut for the counterbalances, would you rather play lots of rituals and just be faster than the opponent, or do you think it's better/necessary to do something entirely different with this engine and what are your thoughts on this?