View Full Version : Do you enjoy the current state of legacy?
Lemnear
02-01-2017, 03:14 AM
The format is diverse - you just have to look at entire decks rather than focusing on a small set of cards.
Do you think Eldrazi, Lands, and Aggro Loam are not very different decks because the all run CotV in the 75?
Do you think Elves, Pyro, Shardless, Loam, and Infect are basically the same because they all run AD or Grip?
Do you think Reanimator, D&T, Burn, and Miracles "don't really count" in terms of format diversity?
If you can't see the diversity, maybe the problem is not with the format.
That's not what I said. All the decks listed were essentially present before (with colorless aggro simply shifting from artifact creatures to eldrazi), but where is UR Delver? Painter? Foodchain? NicFit? Oops all Spells? Mono Red Sneak? Tezzerator? Burn? Canadian? Etc etc
Is there really a surprising element if most of the now essentially vanished decks ran RED?
What do you consider to be a "deck supertype"? I'm thinking:
Aggro
Tempo
Midrange (anywhere from aggressove to grindy)
Stompy
Combo
Control
Prison
I don't think MTG has seen a new "supertype" since pretty much forever. If anything we get new hybrids - eg, I don’t think aggro/prison was a thing before D&T.
Actually I had something like an emerging build-around-me card like Delver in mind to define a supertype. Sry for the confusion
That said, the current meta boasts a fantastic spread of these play-styles! When was the last time
Legacy was this rich with varying play-styles?
The playstyle for most decks is now: "Ensure your opponent can't do anything through the game"
So... D&T, Infect, and RB Reanimator are now fringe decks? Why? Please justify your claim that three out of six DTBs are now "fringe decks". I guess this is the age of "alternative facts", but this is so blatantly false I'm almost surprised that you even posted it.
Tough words for someone who claimed that Storm isn't running Abrupt Decay not so long ago. BR Reanimator sits at 3,4% metashare, Infect at 1,5% and D&T at 5,4%.I dunno how Infect is anything other than fringe with that metagame share?
It's not that uncommon for Legacy communities to be spiky/grinder-focused, which (at least in the US) is probably a holdover from the SCG Legacy every Sunday era. It does slow down the evolution of the format since there's a face-saving element to not bringing a brew or fringe deck to a "serious" tournament and the lower format profile means that innovations are less limely to be noticed, but it's the norm here in my experience.
Your earlier posts were at best muddled as to why the "removal mindset" is a problem from a player interaction/quality-of-gameplay perspective, and are unpersuasive even from a purely competitive perspective; especially since you've broadened your definition of "stack interaction" to include cards like Thoughtseize and lock pieces (Winter Orb/Chalice/Thorn). If your problem is that cards exist for which discard and countermagic are insufficient answers are Legacy-playable I have a hard time taking your position seriously since the assumptions underlying it are fundamentally at odds with the things I thinake.for quality Magic from both theoretical and practical points of view.
I'm more talking about decks which define the interaction they bring to the table being board removal. It is a narrow form of interaction, and one that won't really interfere with whatever an opponent is doing on the stack. Cards like these are bad choices for maindeck submission in the sense that they are far more likely to be a dead card than interaction which aims at the stack (that can be a target on the stack, a card removed from a hand, effects distorting ability to deploy cards to the stack, etc...). Simply because board removal is a theoretically poor decision process, it does not mean that it is an ineffective approach. Board removal isn't a strategy to win games though, it's an anti-strategy...it's use (especially in the form of Abrupt Decay) is meant to drag games on to the point of a hellbent topdecking grindfest. That is certainly a way to find legacy enjoyable, but it is hardly everyone's point of view. It does not matter that you have a different opinion on board removal b/c it's also valid [insofar as it is logical], just understand why someone else can see board removal/removal mindset as being the lowest form of magic - and why it has logical equivalency.
There's a lot of 'just run removal' or 'X is fine b/c there's a removal spell' talk, and it's tiring to see it thrown around as if it were the only way to play legacy - but it's unenjoyable when you see how many are reduced to running Decay as it's the only realistic way for their deck to handle a resolved CB. Decay is great at carrying out its text, the premise of sleeving the card is still wrong [from the combo perspective].
@Crimhead I know it says uncounterable and hits a lot, but Decay costs 2 different colored mana, and decks that run it generally start with a playset before looking at similar cards with potentially lower cmc and more varied effects. They start with Decay and stay on it b/c it is their answer to CB without really getting punished for running one (since they were presumably going to run a removal spell anyways). The card by itself isn't good enough for that many to be bending over backwards to incorporate; it's too obtuse a card to choose as a common starting point for removal across so many archetypes.
@Megadeus Brainstorm isn't some overblown response to a problem card. Brainstorm is a powerful card, but it shows up in many different archetypes, keeps up FoW, and doesn't create non-games. Saying how much it showed up tells us about color diversity, but not archetype diversity.
Fjaulnir
02-01-2017, 05:41 AM
As Julian accidentally deleted 90% of my original post, I'll try to quickly summarize what I more or less wrote as far as I remember:
You don't have to run the same 75 cards that so-and-so did at GP Louisville. It's your choice to do that or do something different. Play Legacy because it's fun and has a huge card pool. If you're feeling jaded, consider what you could do with newly printed cards, and spend some time in the New and Developmental Decks forum. Also, the Seattle scene isn't unique to brewing. If you explore TCDecks, you'll find lots of interesting ideas on display.
I think part of this metagame distortion (in the numbers posted here frequently) is due to the big difference between MTGO Legacy and paper Legacy.
If looking on Mtgtop8, some of those mentioned cards' maindeck metagame share is:
-Brainstorm 62%
-Ponder 53%
-DRS 42%
-Decay 31%
when filtering just the IRL/paper tourneys of the same last 2 months, those numbers suddenly become a lot lower:
-Brainstorm 54%
-Ponder 42%
-DRS 31%
-Decay 23%
it doesn't have an option for "MTGO only", but we can extrapolate these from the difference between Total and Paper, as the number of decks it's using is 776 total - 293 paper = 483 = 60% of posted results
That gives for MTGO Legacy these card penetrations maindeck (approximations):
-Brainstorm 67%
-Ponder 60%
-DRS 49%
-Decay 36%
That shows the MTGO meta is like 15-20%pt more homogenized than the paper meta. This is partially due to grinder mentality I think, doesn't apply to every MTGO player, but that seems to be a real trend. Many local legacy scenes are more varied and people playing more for fun with cards they like, while a big part of the MTGO scene just wants to play the best deck it seems.
Compare also the Delver of Secrets metagame share: Total 18.40% Paper 12.60% -> MTGO 22%. That's twice as many Delver decks as in paper - also from anecdotical experience, here in Belgium you'll rarely play more than 1 Delver dude every 10 of 15 rounds, the deck is just not that popular. Whereas on MTGO I'd often play against it 2-3 times every 5-round league.
This is one of the 3-4 reasons I became bored and quit MTGO, it's good for grinding your deck against some of the tier decks, but (apart from the social aspect) just not as much fun, it becomes repetitive very quickly getting T1 Probe into DRS into Daze'd every 40% of games.
But it also means that people using statistics to prove their point about the rotten state of Legacy, should be clear in distinguishing between MTGO metagame data and/or Paper Legacy data. It's very easy to use the average, or the MTGO-only data, to prove your point about the Abrupt Decay-DRS homogenization, but that's only valid for people playing MTGO (and maybe Day 2 of Grand Prixen); a big chunk of paper Legacy players would look at these numbers talking about 60-65% of decks playing Decay either main or side, and wonder why they never noticed that.
And using these in this way on purpose would even be manipulation.
PS it does suck for people who play mostly on MTGO though - and I'm not saying all is healthy in the format, but that's partly B&R discussion; this thread is about enjoyment and because of that also about a varied metagame, and for paper the situation isn't as dire as it's made out to be.
I am also sad that some of my favourite fringe decks are no longer competitively viable, but in our national championship series people still top 8 with Mono-W Soldiers, Thing in the Ice brews, Boros Combo-Control decks etc. because we're generally just MTG-loving people. No reason to try and "+EV" if you play Legacy, 80% of our (Paper) players are mostly just paying 15$ for having a good time every few weeks. As long as you can get reasonable results with brews in paper legacy from time to time, I don't really care about those 20% try-hards who're only there for winning a shitty 50$ store credit coupon for making 5-8th place while spending 200$ on updating their deck to the newest hot netdeck and who're tilting when they lose to Enchantress, ruining their whole experience. That's still a giant minority in paper legacy in my personal experience.
Crimhead
02-01-2017, 07:46 AM
I don't really care about those 20% try-hards who're only there for winning a shitty 50$ store credit coupon for making 5-8th place while spending 200$ on updating their deck to the newest hot netdeck and who're tilting when they lose to Enchantress, ruining their whole experience. That's still a giant minority in paper legacy in my personal experience.
I think there is an assumption that "grinders", being competitive by nature, have superior deck/card selection skills. I think the opposite! The grinder mentality is not to take risks or innovate, but rather to "grind" out profit with a time tested method. There is nothing about being a grinder that will encourage you to try out a fringe deck that you think the meta might have become soft to. That's a high risk, high reward play; which is the opposite of "grinding". The presence of grinders will always slow down the evolution of the meta.
I was a poker "grinder" years ago. Grinders tend to play small to medium stakes at ring games or sit-n-go tournaments (vs bad players). Large tournaments (lacking on Modo) are high variance (both in poker and MTG), and the people who are best at these are not your typical grinders. These are innovative, talented players who enjoy the challenge. These are also arguably the best players.
David Long gave us a RGB version of Lands that turned out to be very good in the right meta (and solid in general). A grinder would never in a million years have taken a brew like that to an event - not until other people proved it was good. Who's the better competitor here?
TLDR, a meta being full of grinders doesn't mean the best decks will emerge - it means the pre-established winning decks will continue to win.
And I'm still not sure why this has become a new B/R thread.
A discussion about what people don't like about the meta is bound to have some overlap with a discjssion about why people feel certain cards should be banned. But they age not the same. For instance, a couple pages back we were discussing the effect of hatebears on the meta, and WotC's likely intention to keep pushing MD playable hosers that double as beat sticks. But nobody thinks there is a ban-worthy hatebear!
BR Reanimator sits at 3,4% metashare, Infect at 1,5% and D&T at 5,4%.I dunno how Infect is anything other than fringe with that metagame share?Infect goes in and out of DTB. It's a solid contender.
but where is UR Delver? Painter? Foodchain? NicFit? Oops all Spells? Mono Red Sneak? Tezzerator? Burn? Canadian? Etc etc
Foodchain? Big Red? Oops? There are some fringe decks for you!
Most of these decks were never tier-one to begin with. The Delver variants suffer from being worse that Pyro. Burn I think is a good deck but will never put up big numbers because experienced Legacy players tend go shy away from it. Who wants to invest their time and energy in a ten-plus round event just to cast Bolt for hours on end?
Actually I had something like an emerging build-around-me card like Delver in mind to define a supertype.
Tempo decks were not invented in 2011! All that Delver did was allow SCG to rename tempo decks 'X Delver'
The playstyle for most decks is now: "Ensure your opponent can't do anything through the game"
That's about as sophisticated an analysis as saying every deck in the Maverick era had the same gameplan of "turn creatures sideways".
Dice_Box
02-01-2017, 08:49 AM
The playstyle for most decks is now: "Ensure your opponent can't do anything through the game"
I am not sure how often in the history of Legacy this has been untrue. Aside from hyper Aggro and true Combo, most decks in Legacy have sought to restrict an opponent's options and minimise the risk to themselves as they play. Canadian always comes to mind when people say "Now all people are trying to do is lock you out." If Thresh is playing to plan, you should never resolve a spell. Not one. If they are slightly behind their ball, you will never resolve a relevant spell. Stax was a deck in the noughties, Enchantress was never planning to let you do anything of value... The only thing that has changed of late is that the format has speed up, now those seeking to play this style of game have speed up too. In place of "Stifle, Waste, Goyf" you now have "Sol Land, Chalice, Smasher".
The game plan is the same as it ever was, all that has changed is the execution of the plan.
Megadeus
02-01-2017, 09:10 AM
Gods forbid a ton of people get to play varied decks that attack one another on multiple angles without implementing one-card shutouts.
He said it was a problem that decay was at such a high percentage almost reaching mental misstep levels. I pointed out we already have a card that has surpassed mental misstep levels.
Crimhead
02-01-2017, 09:34 AM
I am not sure how often in the history of Legacy this has been untrue. Aside from hyper Aggro and true Combo, most decks in Legacy have sought to restrict an opponent's options and minimise the risk to themselves as they play.
This is objectively phrased. Why do people want to describe this (less accurately) as "preventing the opponent from playing magic" or some similarly loaded phrasing?
This is all too common and only serves as a barrier to real discussion.
Lemnear
02-01-2017, 10:01 AM
I am not sure how often in the history of Legacy this has been untrue. Aside from hyper Aggro and true Combo, most decks in Legacy have sought to restrict an opponent's options and minimise the risk to themselves as they play. Canadian always comes to mind when people say "Now all people are trying to do is lock you out." If Thresh is playing to plan, you should never resolve a spell. Not one. If they are slightly behind their ball, you will never resolve a relevant spell. Stax was a deck in the noughties, Enchantress was never planning to let you do anything of value... The only thing that has changed of late is that the format has speed up, now those seeking to play this style of game have speed up too. In place of "Stifle, Waste, Goyf" you now have "Sol Land, Chalice, Smasher".
The game plan is the same as it ever was, all that has changed is the execution of the plan.
Speaking in terms of the "Schools of Magic", we had years of Weissman (classic control procedure), Handelmann (grandfather of tempo strategies) and Chang (ancestor of multilayer threats/disruption decks like Deathblade), but now every deck moves to Maysonet aka "ensure that most of your opponents deck is dead".
While Weissman, Handelmann and Chang all seek to limit their opponents way to threaten you, they still TRADE CARDS forth and back. How many cards Canadian has to draw/play in the right combination to lock an opponent out from being able to fight back? And now we look at S&T or Chalice. What is the trade here? 3 mana to get Iona into play shutting off 20+ cards from your opponents deck and a 2cmc artifact with a virtual cardadvantage of +20, both ensuring that most of your opponents deck is dead in line with the Maysonet school.
There is a huge difference between "being out of options to fight back" in regards to Weissman (being out of threats to throw at your opponent), Handelmann (being out of removal) and Chang (not having the right solution for the threat present) and being "locked out" in line with Maysonet
TsumiBand
02-01-2017, 10:28 AM
I would like to find out if I enjoy the current state of Legacy but nobody has played it for realsies around here for years, and so all I can do is listen to podcasts about Brainstorm and look at SnT lists like "well, this is better than Angel Stompy" and resist the urge to light my decks on fire
Barachai
02-01-2017, 10:37 AM
Speaking in terms of the "Schools of Magic", we had years of Weissman (classic control procedure), Handelmann (grandfather of tempo strategies) and Chang (ancestor of multilayer threats/disruption decks like Deathblade), but now every deck moves to Maysonet aka "ensure that most of your opponents deck is dead".
While Weissman, Handelmann and Chang all seek to limit their opponents way to threaten you, they still TRADE CARDS forth and back. How many cards Canadian has to draw/play in the right combination to lock an opponent out from being able to fight back? And now we look at S&T or Chalice. What is the trade here? 3 mana to get Iona into play shutting off 20+ cards from your opponents deck and a 2cmc artifact with a virtual cardadvantage of +20, both ensuring that most of your opponents deck is dead in line with the Maysonet school.
There is a huge difference between "being out of options to fight back" in regards to Weissman (being out of threats to throw at your opponent), Handelmann (being out of removal) and Chang (not having the right solution for the threat present) and being "locked out" in line with Maysonet
The Deck (Weissman) ran Moat with the explicit intent of locking out/negating a significant portion of the opponents deck, for the sake of "card advantage". Miracles and Loam effectively do the same thing with CB and CotV, respectively. Nothing about this is new.
Lemnear
02-01-2017, 10:43 AM
The Deck (Weissman) ran Moat with the explicit intent of locking out/negating a significant portion of the opponents deck, for the sake of "card advantage". Miracles and Loam effectively do the same thing with CB and CotV, respectively. Nothing about this is new.
Do i really have to point at the difference of Iona vs Burn and Moat vs Black Knight given the fact that Hypnotic Specter still was able to attack back then?
Barachai
02-01-2017, 10:55 AM
Do i really have to point at the difference of Iona vs Burn and Moat vs Black Knight given the fact that Hypnotic Specter still was able to attack back then?
I was referring to Chalice and CB, not Iona. I play Chalice, you play peezy. I play moat, you play hippy. Same basic concept, couple decades apart: it negates some of your cards but you can still play magic. Iona doesn't go into anything that remotely resembles fair magic so I'm not trying to make that comparison.
Whitefaces
02-01-2017, 10:59 AM
There's no hope arguing with him, there will always be a sidestep or distraction for every good point you make.
Lemnear
02-01-2017, 11:06 AM
I was referring to Chalice and CB, not Iona. I play Chalice, you play peezy. I play moat, you play hippy. Same basic concept, couple decades apart: it negates some of your cards but you can still play magic. Iona doesn't go into anything that remotely resembles fair magic so I'm not trying to make that comparison.
Fine.
Show me the list of 1cc instants/sorceries/creatures which you can cast though Chalice @ 1 and let us compare that to the number of creatures which flew over moat back in the days. Guess which list is longer?
There's no hope arguing with him, there will always be a sidestep or distraction for every good point you make.
Backseat moderation is unnecessary.
Megadeus
02-01-2017, 11:09 AM
Fine.
Show me the list of 1cc instants/sorceries/creatures which you can cast though Chalice @ 1 and let us compare that to the number of creatures which flew over moat back in the days. Guess which list is longer?
Backseat moderation is unnecessary.
That isn't the same. A more parallel example would be to show me the creatures without flying that can attack with moat. If you didn't want to lose to moat, you could put flying creatures in your deck. If you don't want to lose to chalice on 1, put 2 drops in your deck.
Dice_Box
02-01-2017, 11:09 AM
Show me the list of 1cc instants/sorceries/creatures which you can cast though Chalice @ 1 and let us compare that to the number of creatures which flew over moat back in the days. Guess which list is longer?That's not relevant, we are talking about the plan being executed, not who gets more fucked by what plan.
Barachai
02-01-2017, 11:17 AM
Fine.
Show me the list of 1cc instants/sorceries/creatures which you can cast though Chalice @ 1 and let us compare that to the number of creatures which flew over moat back in the days. Guess which list is longer?
I gave you a very relevant example: Pyromancer. Is he 1cc? No. But now all your spells say 1: get a 1/1. Not shiny, but can definitely get there against a chalice deck. For every game my chalice beats delver, there's another game where they delicately side-step the chalice and get there anyway, 24 1-drops be damned.
Chalice does not win; it simply makes it harder to lose, sometimes.
Lemnear
02-01-2017, 11:34 AM
That isn't the same. A more parallel example would be to show me the creatures without flying that can attack with moat. If you didn't want to lose to moat, you could put flying creatures in your deck. If you don't want to lose to chalice on 1, put 2 drops in your deck.
...which is exactly what everyone does right now to dodge Chalice/Countertop: Play 2/3/4cc cards. S&T, TNN, Leovold, Decay, Eldrazis, etc.
Here however you have to decide if you want to go down the rabbithole of the argument of "you just need to run a solution" if we spin the wheel further like if people counter Chalice with S&T into Emrakul. Do we now simply say "you just need to run Karakas" to dodge the question about the powerlevel and warping effect of Emrakul and limited options to remove it?
I gave you a very relevant example: Pyromancer. Is he 1cc? No. But now all your spells say 1: get a 1/1. Not shiny, but can definitely get there against a chalice deck. For every game my chalice beats delver, there's another game where they delicately side-step the chalice and get there anyway, 24 1-drops be damned.
Chalice does not win; it simply makes it harder to lose, sometimes.
Are we talking about the chalice deck slapping you with 4/4 and 5/5 creatures while you desperately throw 1/1 tokens between?
Whitefaces
02-01-2017, 11:37 AM
So the solution to beating CB and CotV is 2cmc cards? Well fuck me, time to take down a GP. Thanks!
Lemnear
02-01-2017, 11:42 AM
So the solution to beating CB and CotV is 2cmc cards? Well fuck me, time to take down a GP. Thanks!
Obviously the solution is replacing Ponder with Telling Time digging for 2cc removal for the TKS beating your face for the last few turns /s
Whitefaces
02-01-2017, 11:46 AM
Or just play a Dismember or Gurmag Angler, but sure.
Ace/Homebrew
02-01-2017, 11:47 AM
You guys realize Chalice of the Void can be set @ 2 right? That's why the card is so good, nothing can get past it.
:rolleyes:
Barachai
02-01-2017, 11:54 AM
Are we talking about the chalice deck slapping you with 4/4 and 5/5 creatures while you desperately throw 1/1 tokens between?
I play aggro loam and stax, somewhat different POV. That being said, if you ban chalice this does not remove the sol lands powering out 4/4 and 5/5 creatures to spaghetti slap your face, now with Thorn/Thalia/Rod/whatever.
Whitefaces
02-01-2017, 11:58 AM
You guys realize Chalice of the Void can be set @ 2 right? That's why the card is so good, nothing can get past it.
:rolleyes:
But that just gets countered by CotV on 4! We're doomed!
Dice_Box
02-01-2017, 12:01 PM
Ingot Chewer.
CptHaddock
02-01-2017, 12:04 PM
Ingot Chewer.
Chalice on 5?
Barachai
02-01-2017, 12:04 PM
Chalice on 5?
Pulverize
CptHaddock
02-01-2017, 12:08 PM
Pulverize
That would be quite a fisting to our board of Chalice on 1, 2, 4 and 5.
Ace/Homebrew
02-01-2017, 12:10 PM
Pulverize
Nah, the answer to Chalice @ 5 is Cavern of Souls naming 'elemental'. That way you can still use Ingot Chewer to answer Chalice @ 4.
Crimhead
02-01-2017, 12:14 PM
Ingot Chewer.
Wear//Tear
Shattering Spree
Cavern Of Souls
GSZ
Flickerwisp
Engineered Explosives
Force of Will
Daze
Spell Pierce
Counterspell
Numerous 3cc spells (Grip, Council's Judgment, Rec Sage, etc).
Julian23
02-01-2017, 12:14 PM
Feels like it's time to lock the thread. Or does anyone still have something they want to contribute?
Whitefaces
02-01-2017, 12:15 PM
Guys, guys, stop being so sensible. It's not fun.
EDIT: Just seen the post above. Yeah, locking sounds like a good idea.
Dice_Box
02-01-2017, 12:17 PM
Well, it was what I think a mostly productive discussion for a while and has a lot of good infomation in it. Of all the threads to get locked down, this is the one I have enjoyed the most.
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