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Tao
11-24-2006, 04:21 AM
1) you can shoot him in response when the ability goes on the stack (before they name a card)

Meddling Mage is not triggered. If he names Lightning Bolt, you cannot kill him with Lightning Bolt.

erdjinn
11-24-2006, 09:56 AM
Meddling Mage is not triggered. If he names Lightning Bolt, you cannot kill him with Lightning Bolt.

You're right. It says "as this comes into play" and not "when". :confused:
Well, they still have to guess which burn you hold in hand. :rolleyes:

Anyway Meddling Mage is not an issue because to prevent the burn they have to chant L. Bolt and M. Jet with the first 2 mages, and these are not that great spells against Thresh creatures.
Should you find the Mage annoying just side 1 REB and 1 Pyroblast in for 1 Bolt and 1 Jet.
Personally I don't have neither REB nor Pyroblast in my board, but I could cut one of the 4 Pillars for it.
I have never tested this match much (my friend prefer UGR *****) but I would probably take out Kird Apes (if they run Galina's Knight) and L. Bolts for 3 Crypts and 2 Explosives.
Pillars could come in also, but I never side too many cards out.

Any suggestions for what to side in and out?

tsabo_tavoc
11-25-2006, 09:46 AM
Sorry for the current situation of Zilla Stompy.



Pillars could come in also, but I never side too many cards out.

Any suggestions for what to side in and out?

Pillar is a must counter to Thresh, why not side all 3/4?
I used to have -4 Bolt, -2 Magma Jet, +3/4 Pillar +3/2 Crypt for this matchup. I don't really care about Mongoose/Bears, because of our 4 equipments and average larger size creatures.
Worship is annoyinginging, casual Viridian Zealot to hit casual apperance of the enchantment in my version.

erdjinn
11-27-2006, 12:28 PM
Sorry for the current situation of Zilla Stompy.

Pillar is a must counter to Thresh, why not side all 3/4?
I used to have -4 Bolt, -2 Magma Jet, +3/4 Pillar +3/2 Crypt for this matchup. I don't really care about Mongoose/Bears, because of our 4 equipments and average larger size creatures.
Worship is annoyinginging, casual Viridian Zealot to hit casual apperance of the enchantment in my version.

I don't have a maindeck Zealot. My maindeck is the same of Zilla's original list but a few differences:
1) 2 Phantom Centaur over 2 Iwamori for a 2/2 split
2) 2 SoFI over 2 Jitte for a 2/2 split
The main reason for both changes is that Iwamori and Jitte are legends. If you are damage-racing your opponent having dead cards in hand is bad.
A second bonus is Meddling Mage (or Needle) naming Jitte / Iwamori.
The third reason is that in certain matchups the SoFI > Jitte and Centaur > Iwamori, I like being able to choose.
(Since BEB is almost everywhere, Centaur >> Rumbling Slum)
Anyway the goal of this post was not to discuss these minor changes of the maindeck, but rather to share sideboard strategies so I'll get back to UGW thresh.

I'll try boarding in the Pillars and see what happens.
So in: 2 Krosan Grip, 3 Crypts and 3 Pillars
out: 3 Apes, 3 Bolts and 2 Jets

What about boarding out the remaining Bolt and Ape for 2 Explosives?
(The Ape is quite small against their creatures. In addition they have BEB so you can't Rancor it safely.)

tsabo_tavoc
11-27-2006, 11:47 PM
1) 2 Phantom Centaur over 2 Iwamori for a 2/2 split
2) 2 SoFI over 2 Jitte for a 2/2 split

I'll try boarding in the Pillars and see what happens.
So in: 2 Krosan Grip, 3 Crypts and 3 Pillars
out: 3 Apes, 3 Bolts and 2 Jets

What about boarding out the remaining Bolt and Ape for 2 Explosives?
(The Ape is quite small against their creatures. In addition they have BEB so you can't Rancor it safely.)
In my maindeck:
1) 2 Ravenous Baloth/2 Iwamori
2) 1 SOFI/3 Jitte
3) 1 Zealot/3 BTS

Since you have boarded out 4 Apes and 4 Bolts, I suggest the inclusion of Chalice of the Void, for it is another must counter for Thresh.
Chalice in my SB are mainly set at 0 for Iggy, or @1 to hit High Tide. Now it might use to hit Thresh.
Explosives seems good. I have no experience for it. Can you specify the matchups you sideboard it in?

erdjinn
11-28-2006, 04:07 AM
I use Explosives mainly for decks with Silver Knight in it.
I preferred it over Anarchy since it can't be stopped by Daze / BEB, and it can be useful also against Madness (for Mongrel / Aquamoeba / Werebear / Jitte). Even if the Explosives @2 get countered (just like Anarchy would) I still have 2 mana open.
I also used it against Faerie Stompy for Chalice of the Void and pro-red faeries.

I also planned to side them in against thresh to take out Mongoose and Needles, or multiple Mages and Werebear. I haven't thought of siding in Pillars then.

As a final note I tried them against Goblins and they are quite good but not so hot. If you have Explosives @2 in play and 2 mana open they can't drop multiple Piledriver for a final attack. But that's a weak use. Gobbos have really different casting cost Explosives won't trade much x 1. The best would be @1 for 1/1 and Vials, but I prefer siding in Needles.

rsaunder
01-15-2007, 09:37 AM
Shameless Necromancer, I am.

So Simian Spirit Guide:

2R
Remove it from the game from your hand to add R.
2/2

I know we play ESG in here, but I'm not sure if this is an auto-include, if an at-all include. The prospect of a surprise lightning bolt is really tempting, as is the obvious acceloration that another set of ESGs would add. Perhaps cutting 2 land and 2 higher CC things? I dunno, just tossing ideas out there.

noobslayer
01-15-2007, 02:28 PM
Hitting red isn't entirely ciritcal to the deck. When you need to you have more than enough ways to get your single source of it.

Clark Kant
01-17-2007, 05:32 PM
It is viable we could make the deck a bit more top heavy, with high cc stuff like Iwamori, Jitte, and Ravenous Baloth.

Here's some other cards

Harmonize 2GG

Sorcery (TS)

Draw three cards.
#149/165
This card is timeshifted from Concentrate.

Pretty good, this deck could use card adv too. But are you better off playing Baloth instead

Keen Sense G

Enchantment - Aura (TS)

Enchant Creature
Whenever the enchanted creature deals damage to a player, you may draw a card.
Illus. Jim Nelson #152/165
This card is timeshifted from Curiosity.

Once again very good. Awesome with BTS, one of your 4x Iwamori, Scab Clan Mauler since it has trample.


Radha, Heir to Keld

Legendary Creature - Elf Warrior GR

Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool.
Tap: Add to your mana pool.
"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."
Illus. Jim Murray #162/165 2/2

Insanely good if you could play Jitte/Iwamor/BTS/Baloth of that mana, but I don't think you can since it comes into your mana pool at the combat phase.

Zilla
01-17-2007, 10:08 PM
I hadn't seen the timeshifted Curiosity yet. If anything belongs in Zilla Stompy from the new set it's that, and more because of Troll Ascetic than anything else. A long time ago I tried to make a U/G variant that used Curiosity as a draw engine because of its ridiculous synergy with Ascetic, but the loss of red was just too great, and a 3c build was too unstable.

One of Curiosity's biggest problems has always been the implied card disadvantage if your creature is removed in response to enchanting it. That's not a problem with Troll. Tack on Rancor and now you have an untargetable, trampling draw engine.

As stated, it has good synergy with Iwamori as well. It deserves testing, you could probably drop a couple Jittes to make room for some of them since it would help you draw into them. Not sure what else you'd want to drop for it though.

Clark Kant
01-18-2007, 12:06 AM
Great points about Troll Ascetic.
Also don't forget that the timeshifted Curiosity on a BTS could draw you a ton of cards the same turn, esp against a deck like Affinity or anything playing Vial including Goblins.

I think this deck, esp the opening list deserves some updating.

For the slots, in addition to the Jitte or 2, you could always cut some mana. I always feel mana flooded with this deck for some reason. And this card will let you draw into extra lands.

Maybe cut a Rancor too, he's good but he's not insanely good. Or perhaps Magma Jet. Actually card advantage trumps scry.

noobslayer
01-18-2007, 12:05 PM
I wouldn't cut any burn. You've only got eight slots filled with it, and those are the best eight slots you can ask for in a deck like this.

I'm not too thrilled with the new curiosity.

erdjinn
02-20-2007, 01:17 PM
I'm not too thrilled with the new curiosity.

I am not either. It has a really good sinergy with Troll, and much more with a Rancored Troll, but poor sinergy with the other creatures because of the 2 for 1 aspect of StP and other removal.
If I had to iclude it anyway the only card it could replace are:
1) Rancor
2) U. Jitte / SoFI (if you play it)
3) L. Bolt

I would include the green Curiosity if I had both Troll and Silhana Ledgewalker in it. Or at least a regenerating River Boa (or the new one). But this is probably another deck.

T is for TOOL
05-09-2007, 09:36 PM
This thread is for the purpose of discussing Zilla Stompy, not any other deck. There is already another topic for Vodka Beatz. Post in that thread if you have further comments to make about that deck. Any more off-topic posts will be deleted.
-TOOL

Cidolfus
06-26-2007, 04:38 PM
So has anyone tested out Keen Senses (the green Curiosity)?

Cidolfus
06-29-2007, 12:34 PM
Forgive me for Windfury posting but I want to bump this thread in order to consult the experts on whether Tarmogoyf belongs in this deck and if so, what cards should be removed to make way for his Ugliness?

zulander
06-29-2007, 01:17 PM
Depends on what your list is. What is your list?

Cidolfus
06-29-2007, 01:18 PM
I was referring to Godzilla's original list:

//NAME: Zilla Stompy 2k6

// Mana
7 Forest
5 Mountain
4 Taiga
4 Wooded Foothills
4 Llanowar Elves
4 Elvish Spirit Guide

// Creatures
4 Kird Ape
4 Burning-Tree Shaman
4 Troll Ascetic
4 Iwamori of the Open Fist*

// Spells
4 Lightning Bolt
4 Magma Jet
4 Rancor
4 Umezawa's Jitte

I'd imagine due to your conversations in your Zoo thread that you'd choose Rancor. I'm leaning more in favor of Elvish Spirit Guide, but I've yet to actually test the deck yet. I'm gathering the cards for it now. Keen Senses seems rather weak with the rampant creature removal, so I've stopped considering it. The only deck I've seen run curiosity was U/R Vintage fish--but there's barely any creature removal in Vintage.

zulander
06-29-2007, 01:21 PM
With that list I would take out 4 Iwamori. Rancors give your big creatures trample and goyf will usually be a 4/5 - 5/6 for 2 mana less. Or I might even take out 4 elves or 4 guides. Depends on wheter you want a turn 1 2cc card or vamp up to a 3cc on turn 3.

Cidolfus
06-29-2007, 01:25 PM
Yeah, it's really a contest between Iwamori, Elves, and ESG; which demands testing outside of paper magic. With the inclusion of Goyfasaurus I'd change Magma Jet to Chain Lightning so the deck has a sorcery. I've never really been as big an advocate of Magma Jet as Godzilla is. I'm leaning toward ESG because of the intrinsic card disadvantage the card creates--with the side-effect of being removed from the game, and not going to the graveyard to buff Ugly.

tivadar
07-05-2007, 10:26 AM
*poke*, Goyf, *poke*. How does he make this deck better? Still no combo game I suppose, sadness!

from Cairo
07-20-2007, 09:10 AM
I don't think you need to make the deck Goyf-centric, there is no need to run bad cards for him to be good. Land on one side or the other will end up in the gy, from fetches or wastes. Creatures or instants will end up in the gy, if you're playing against an agro deck your burn should take out a guy, if playing against combo then search and accell should be in the yard in the first couple turns.

It already has land fetches (1), creatures (2), instant burn(3), Rancor (4), Jitte(5) different card types run in it without clogging up slots with Fires of Yavimaya, or Artifact lands, or spell bombs.

I would probably add a couple more fetch lands to up your chance of cracking one T1, and count on him being atleast a 2/3 whenever he is cast (assuming your opponent has cast anything, if they haven't you're probably doing ok just the same), and as the turns progress, and some of your different stuff inevitably is removed from play, he has the ability to get very big.

from Cairo
07-20-2007, 10:29 AM
It seems plenty good enough. Lands, Creatures and Instants will all end up in the graveyard on one side of the table or the other in the first few turns, thats a 3/4 for 1G... That seems fine, throw a Rancor on him and its a 5/4, if the spell is countered he still grew, more likely he's killed in response, but not much you can do there it would have happened to any 2cc creature in response to Rancor. But you're up to 4 types in the GY at that point, and the next one will be a 4/5.

I honestly think he's a fine addition, the deck itself may not be bursting with different card types, but it has enough to allow growth possibilities, and you're opponent is going to be moving cards to the GY as well so theres a very good chance he's going to be 2/3-4/5 which again for 2cc is a great deal imo.

HdH_Cthulhu
07-20-2007, 10:39 AM
I play Tarmogoyf in my T2 deck!

And i say you even in T2 Goyf is mostly 3/4 or 4/5.

In Legacy is that a lot of faster! A fetchland is almost ever in the yard. The only 2 types that a hard for goyf are Artefacts and Enchantments.

Shugyosha
08-09-2007, 06:07 PM
I am not really sure if Ztompy will work in such a way and would be very careful on inclusion of Goyf.

If anyone can name a better green beater for 1G with virtually no drawback for this deck you shouldn't play Tarmogoyf. But I guess nobody can name one at the moment?

What to cut is simple: The large beaters are not necessary anymore with Tarmogoyf. As he is also cheaper to cast you can cut one land and get rid of the mana elves.

As support I'm testing Seal of Fire but you really don't need them. I play them anyways because they free up mana for later turns and its good to have a relatively counter-proof way to deal with Tarmogoyf stalemates and Dark Confidants once they lie on the table.

So I made the following changes to the original list over the last couple of month:

-2 Forest
+1 Skarrg, the Rage Pits

-4 Llanowar Elves
-1 Burning-Tree Shaman
-4 Iwamori
+4 Skyshroud Elite
+4 Tarmogoyf

-1 Jitte
+3 Seal of Fire

My current SB for an unknown meta would be:
4 Pyrostatic Pillar
4 Krosan Grip
4 Choke
3 Engineered Explosives (against EtW token)

With the addition of Tarmogoyf and a straight 4-of sideboard this deck actually got competetive again.

Zilla
08-09-2007, 06:26 PM
If you're playing an aggro deck that isn't Goblins, it's almost guaranteed to be subpar if it's not running 4 Tarmogoyf. It's that good.

I haven't even worked on or looked at this deck in over a year, but if you were going to try to make it viable in this meta, you'd start by adding Tarmogoyf. Then again, it would also be correct to drop the slower stuff like Iwamori and BTS in this meta as well. Those cards were included as a means of consistently beating other faster aggro, which aside from Goblins, doesn't really exist anymore. Even Jitte isn't as strong as it was outside of the Goblins matchup these days.

I'd say you want to lower your curve completely, drop mana elves, and go with a straight RG beats/burn deck, at which point it wouldn't really be Zilla Stompy anymore. I'm also not sure how well it could contend with a meta packing so many Engineered Explosives, Chalice of the Void, and turn 1-3 combo.

SuckerPunch
08-17-2007, 06:43 PM
If you're playing an aggro deck that isn't Goblins, it's almost guaranteed to be subpar if it's not running 4 Tarmogoyf. It's that good.

Umm, us Fairie Stompy players have a bone to pick with you about that. As do Red Death players I am sure.

But I agree with everything else you said.

I like the consistent mana Llanowar Elves offers in a deck like this.

If you really want to run Zilla Stompy, I would go...

//NAME: Zilla Stompy 2k7

// Mana
6 Forest
4 Mountain
4 Taiga
4 Wooded Foothills
2 Windswept Heath

// Creatures
4 Llanowar Elves
4 Kird Ape
4 Skyshroud Elite/Skraggan Pit Skulk (Has Pseudoevasion)
4 Tarmogoyf
4 Troll Ascetic
4 Call of the Herd

// Spells
2 Magma Jet
2 Chain Lightning
4 Lightning Bolt
4 Rancor
4 Umezawa's Jitte

You can usually hope to get a land, a creature, a sorcery, and an instant (or a killed Jitte in place of one of these types) into the yard. So goyf should be a 4/5 most of the time.

But your combo matchup is still piss poor. So if that concerns you at all, I would play a different aggro deck *cough*.

Jak
08-17-2007, 07:57 PM
Yeah. The thing Goyf allows so many decks to do, is to get a cheap beater without committing a lot to green. I think black is just good in this deck to help with the combo MU and it will pump Goyf.

Shugyosha
08-18-2007, 06:35 AM
//NAME: Zilla Stompy 2k7

// Mana
6 Forest
4 Mountain
4 Taiga
4 Wooded Foothills
2 Windswept Heath

// Creatures
4 Llanowar Elves
4 Kird Ape
4 Skyshroud Elite/Skraggan Pit Skulk (Has Pseudoevasion)
4 Tarmogoyf
4 Troll Ascetic
4 Call of the Herd

// Spells
2 Magma Jet
2 Chain Lightning
4 Lightning Bolt
4 Rancor
4 Umezawa's Jitte

20 Land together with Elves is too much. Your mana curve stops at 3 (4 with Call flashback).

I would also always play Elite over Pit Skulk. In the current meta he's always 2/3 and if your opponent plays only basics you're either in a bad matchup (solidarity) or winning anyways (crap deck).

Magma Jet is a staple...period. Don't even think of replacing two for sorcery burn to pump Goyf. 4 or 6 sorceries is not much of a difference Goyf wise and cutting Magma Jet hurts you so much. This card keeps you from losing to awful draws and as a bonus deal 2 damage.

Call of the Herd however is a nice addition I thought about myself. But I still think Burning-Tree Shaman is too important to cut.

DragoFireheart
08-25-2007, 01:11 AM
I am also trying to make a stompy deck around Tarmogoyf.

Here's my current deck that I am running. It won me 3rd place in my local tourney recently. [which had a crappy Solider deck, a High-Tide deck that I got a lucky win, a burn deck, and then a Sui-black deck that I beat once but lost the second time I faced him].

The black deck I faced in the finals got a bad draw first game, did a double hymn second game [ouch :frown:] and then I got mana screwed 3rd game. Freaking double Hymns...

Creatures:

4 Kird Ape
4 Skyshroud Elite
4 Tarmogoyf
4 Birds of Paradise
4 Troll Ascetic
4 Rakdos Pit Dragon

Non-Creatures:
3 Seal of Fire
4 Lightning Bolt
4 Rancor
3 Magma Jet
2 Umezawa's Jitte

Lands:
5 Mountains
7 Forest
4 Taiga
4 Wooded Foothills

Sideboard:

1 Chalice of the Void [combo hate]
3 Pyrostatic Pillar [storm hate]
2 Pithing Needles [general hate]
1 Leyline of the Void [graveyard hate]
4 Red Elemental Blast [control hate]
4 Krosan Grip [general hate]

The dragon really does win me games when he comes out: in the one game against sui black he hit for 18 damage, winning me the first time against him. Sadly he packed a lot of removal like Edicts and Damnations. He beat me and got 2nd, while I got 3rd. A wizard deck got 1st.

What's funny is that for almost all of my rounds I faced decks that had only basic lands. Screwed my Elites :(

I'd hate to take the trolls out, but I wonder if there is something better. I also wonder if I should keep the dragons or not. They hit hard but die somewhat more easily than say Iwamori.

SuckerPunch
08-25-2007, 10:44 AM
Congrats on the win.

Yeah, in a meta like what you described, you might actually be better off with something other than Elites. Skraggen Pit Skulk or even Jungle Lion might serve you better.

Yeah, I'm not sure about the Dragon either. Red as a very light splash meant you could get away with running very few mountains.

Double RR to cast, or give it flying seems bad + more R to pump it seems bad. And I'm not sure how often you will get bloodthrist either since the deck isn't running as much acceleration (No Elvish Spirit Guide) and the CC of Ascetic etc is high.

Plus it can be countered, StPed and even a lightning bolt would be enough to kill it unlike Iwamori. Call atleast gives you two threats for the price of one card.

Rakdos looks good in a pure burn deck actually.

And Seal of Fire doesn't make sense to me. You are giving up both an extra point of damage and the surprise factor, just to pump Goyf +1/+1. Doesn't seem worth the trade.

And more significantly, you aren't running any sorceries. So if you just ran Chain Lightning, you could pump Goyf the same, but deal an extra point of damage.

DragoFireheart
08-28-2007, 10:54 PM
Alright, SuckerPunch.

How would this decklist be?


>Smashy <

Creatures:

4 Kird Ape
3 Skarrgan Pit-Skulk
4 Tarmogoyf
4 Mogg Fanatic
2 Scab-Clan Mauler
4 Troll Ascetic


Non-Creatures:
4 Chain Lightning
4 Lightning Bolt
4 Rancor
4 Magma Jet
3 FireBlast

Lands:
6 Mountains
6 Forest
4 Taiga
4 Wooded Foothills

I could in theory get a 3rd turn goldfish:

Cards in hand: Kird Ape, Rancor, Mogg, Taiga, Mountain / Taiga, Fireblast, Lightning Bolt. On turn 2 or 3 I draw into a 3-for-1 damage spell.

Turn 1: I cast Kird Ape. [20]
Turn 2: I cast rancor on Ape, Attack with Ape and cast mogg. [16]
Turn 3: Attack with Ape and Mogg. Mogg then sacs, I cast two 3-damage spells and Fireblast. [0]

barron
08-30-2007, 09:22 AM
I just want to say that as a storm combo player I am never really worried about pyrostatic pillar. There are much better hate cards. With iggy-pop and epic I couldn't care less and with solidarity i can almost, certainly, always play through it or just counter it.

DragoFireheart
08-30-2007, 11:12 AM
I just want to say that as a storm combo player I am never really worried about pyrostatic pillar. There are much better hate cards. With iggy-pop and epic I couldn't care less and with solidarity i can almost, certainly, always play through it or just counter it.

Alright: What DO storm players fear then?

God? :cry:

Shugyosha
08-30-2007, 11:13 AM
I just want to say that as a storm combo player I am never really worried about pyrostatic pillar. There are much better hate cards. With iggy-pop and epic I couldn't care less and with solidarity i can almost, certainly, always play through it or just counter it.

If there are better cards to hate all storm-combos at once for this deck then please list and explain them. As far as I tested Pillars + burn + a fast clock is the best universal answer this deck can have to storm-based combo decks. Its still far from a good matchup, I agree but better than mainboard.

barron
08-30-2007, 11:47 AM
It's just that with the faster storm decks they can usually combo out before you can do pillar+lethal burn. iggypop can squeek around it since ill gotten gains costs 4. it's just with a late combo of turn 3 pillar is slow. now if they are dumb enough to go for an etw kill that late then yeah, it's a good card, but don't expect to see it often. It can cause some problems with solidarity, if they don't have remand or force, but i think just stalling combo decks would be a better way to go. I personally think Null Rods would be a better call.

cheddercaveman
08-30-2007, 01:23 PM
Alright: What DO storm players fear then?

God? :cry:

Meddling Mage ... Thats about all storm players fear. However, that doesnt mean your hate won't be sufficient to pull out a win. Pillar is still good against those decks, but its not absolute. Same thing is true of most of the hate. Chalice of the Void and Trinisphere and the like are high on the list too. Basically, you just need to have enough disruption to keep you swinging longer, you want to reduce your clock as minimally as possible, thats really thing that some people dont realize playing against combo. I've seen some deadguy builds for example that I'd rather play solidarity against than goblins because after they wreck me a little i get a long time to build up.

HuK
08-30-2007, 02:30 PM
Trinisphere > Rule of Law > Chalice of the Void > Meddling Mage

Meddling Mage isn't the best card against combo -.-
Even Pillar is better against it if you can hurt him a bit before casting it.

Iranon
08-31-2007, 08:56 AM
Chalice of the Void stands out, because it's usually useful at 0 and can be cast in addition to whatever you do to put them on a clock.

It can randomly be backbreaking... against SI, a chalice @ 0 on the play shuts off Lion's Eye Diamond, Chrome Mox, Lotus Petal, 8-10 Creatures, Culling the Weak and Diabolic Intent if they run that. In the ideal case, that's about half their deck.

While that's a rather extreme example, Chalice one of the few cards that is useful both as early disruption and a persistent obstacle.

Pillar is rather poor, but this deck has enough Burn (especially Fireblast) to make good use of it. These two would be my prime choices. Trinisphere is a wrecking ball, but this deck doesn't consistently get to 3 mana in time.

DragoFireheart
09-05-2007, 03:03 PM
Could this work out for a stompy variant?

Creatures:

4 Kird Ape
4 Simian Spirit Guide
4 Elvish Spirit Guide
4 Tarmogoyf
4 Burning Tree Shaman
4 Troll Ascetic


Non-Creatures:
4 Chain Lightning
4 Lightning Bolt
4 Rancor
4 Aether Vial

Lands:
5 Mountains
7 Forest
4 Taiga
4 Wooded Foothills

Sideboard:
4 Pyrostatic Pillar
4 Engineered Explosives
4 Pithing Needle
3 Krosan Grip

Your combo match-up is horrific but you have a strong aggro-control and control [Aether Vial] and random match up. BTS utterly kills counter-top and other decks using a lot of activated abilites.

erdjinn
10-16-2007, 08:58 AM
I haven't liked ESG much lately, so I wouldn't add SSG. Especially if I cut the 4cc drop for goyf.
I can't cast Forest + ESG + SSG + Troll/BTS first turn against ******** (on the draw) because I have to fear both FoW and Daze.

I like the Vial inclusion instead. I think I'd probably cut 4 ESG & 4 Iwamori from the original build for 4 Vials and 4 Goyfs.
As an alternative to Vials we can put Null rods in, but they will make our Jittes useless so either we take out the Jittes too (maybe for Wastelands?) or I'd rather maindeck Krosan Grip and keep the Rods in side.

coma
11-02-2007, 06:00 PM
@erdjinn: I'm agree to you on the esg and on the vials because the deck become more firm-based.
It's crazy have an acceleration (against potential fow and daze) if we are far to gg.
bye

jocked
11-06-2007, 05:48 AM
I managed to take 3rd-4th place in a 32 person 5 rounds swiss with top 8. I used the following deck.

4 wild mongrel
2 tarmogoyf
4 kird ape
4 skyshroud elite
4 mogg fanatic
4 skarrgan pit skulk
3 silhana ledgewalker
4 elvish spirit guide

4 Giant Growth
4 might of old krosa
3 berserk
2 bounty of the hunt
4 rancor

4 taiga
4 stomping ground
6 forest

sideboard was really bad and a barely used it during the tournament. The deck performed very well. I won against U/R, U/B/W, aluren in the swiss, one draw against U/G/R and one id in the swiss. I managed to win against monoB in the quarter and I lost to standstill with 2-1 in the semis. I think I would like another 2 goyf instead of silhanas and maybe a 4th berserk or a 3rd bounty. I managed turn 3 win in more than one game and turn 4-5 is common. The deck can play longer games against some decks that doesnt pack to much mass removal. Even a single creature is lethal in this deck, especially when it beats for 10+ damage in a single turn.

erdjinn
11-06-2007, 07:43 AM
@jocked: Congratulation for you result :smile: , but your deck is not Zilla Stompy. ESG, Kird Ape and Rancor (and some lands) are the only cards you have in common with this deck.