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Purple Blood
02-01-2017, 01:56 PM
Here's a B/G land destruction brew I've been toying around with. There's some explosive draws on the play that end up being super unfair. Hoping to get some feedback on here.

4 Exploration
3 Courser of Kruphix
4 Tireless Tracker
4 DRS

4 Sinkhole
3 Blight

4 Hymn to Tourach
2 Thoughtseize

2 Life from the Loam

4 Primeval Titan

4 Wasteland
4 Rishadan Port
2 Dustbowl
4 Verdant Catacomb
4 Bayou
3 Swamp
3 Forest
1 Thespian's Stage
1 Dark Depths

So the basic strategy is to ramp while you deny mana until you can pop out a Primeval Titan and finish the game with Marit Lage. I really like the synergy between Exploration and Wasteland/Rishadan Port along with the synergy between Exploration/Tracker/Courser. There's tons of lands going to the GY in this build so DRS is an obvious include.

Chatto
02-01-2017, 02:41 PM
Have any results you can share? The deck seems clunky to me, but I like the idea.

Wilkin
02-01-2017, 02:52 PM
I second Chatto, any results/testing to speak of?

I realize there are Ports in there, but I still don't like Blight. Noticing there are no 1 toughness dudes in your list, I'd rather play Rancid Earth than Blight.

-Also noticing there isn't any removal in the deck, such as Abrupt Decay. A first turn Delver of Secrets could be problematic.
-4 Fetchlands IMHO is way too low to reliably expect to use Deathrite Shaman. I run 8 fetches and 4 wastelands in my deck and from time to time in my deck I can't activate Shaman for mana.

Purple Blood
02-01-2017, 03:25 PM
I haven't tested enough to want to bring it to the weekly Legacy tournaments at my LGS yet. Right now its definitely a bit clunky insofar as its super dependent on my initial 7. That being said, I've gotten some really degenerate opening hands that, especially on the play, make the game super unfair. One example (obviously low probability bordering on magically fairy land play) was on the play going Bayou Exploration Wasteland. Kill their land. Second turn Hymn hitting the other land he was holding. My opponent scooped after his next draw since he was entirely land locked.

As for removal yea AD should definitely be in the deck. Right now it's in the side. I'm also putting Pernicious Deed in the side. The idea is for them not to play anything at all. That being said you obviously need a backup plan. I'm also heavily considering a white splash for swords.

As far as DRS goes, being that I have 4 Wastelands and 4 fetch along with destroying my opponent's lands along with Hymn sometimes getting lands I've so far had no real problem activating DRS. Although I suppose a few more fetches doesn't hurt.

As for right now sometimes the deck just feels like a crappier version of BG Lands. But I've always loved land destruction and have always been brewing a LD deck going all the way back to the plow under days. There's nothing more satisfying.

square_two
02-01-2017, 03:35 PM
Another idea which might provide consistency would be Green Sun's Zenith. Would allow you to trim the number of Primeval Titans...actually trim both them and Coursers (especially since multiple Coursers are just redundant). Might make some room for mainboard Decays that way. I can't envision the deck performing very well without some Decays in the main unfortunately.

WarpWorld
02-02-2017, 11:07 AM
Crucible of Worlds feels like it should also find a home here giving you the ability to recur wastelands and the combo if needed.