PsyintZ
02-01-2017, 10:36 PM
// Deck: Burn School (Could use a better name. If you have any suggestions, feel free to include them!)
// Lands (22)
12x Mountain
04x Plateau
04x Volcanic Island
02x Tundra
// Artifacts & Enchantments (16)
04x Mox Diamond
03x Ensnaring Bridge
01x Ghirapur Orrery
04x Oath of Scholars
02x Pyromancer's Swath
02x Seismic Assault
// Spells (22)
04x Enlightened Tutor
04x Boros Charm
03x Lightning Bolt
03x Galvanic Blast
02x Chain of Plasma
02x Sonic Burst
02x Fiery Temper
02x Fireblast
The idea of the deck is quite simple. Get an Oath into play, and start launching things at your opponent. Empty your hand, draw 4 cards per turn, rinse & repeat. The Ensnaring Bridge keeps you from being attacked because your hand will be empty (allowing you to throw all burn at opponent rather than creatures). The Pyromancer's Swath simply adds a ton of extra damage to your burn spells without a drawback since your hand will be empty anyway. The Seismic Assault allows you to throw any lands you draw at your opponent for more damage, and obviously helps keep your hand empty. The singleton Ghirapur Orrery is in there as an experiment. If you can get both the Orrery & the Oath running at the same time, you can potentially be drawing 7 cards per turn. And because it allows you to play an extra land per turn, you should be able to have enough mana in play to continue emptying your hand of all 7 cards per turn. Obviously an opponent won't last very long with you launching several burn/land cards at them per turn. The Enlightened Tutors are clearly there to fetch any part of the machine you may need, and the rest is mere burn. I am still toying around with which burn spells are most effective and in which quantities.
I don't think this deck is fast enough to see top-tier tournament play, but it is incredibly fun to play. I was just hoping I could get the opinions of several solid Legacy players that may be able to toss some pointers and/or suggestions my way. I am not an expert deckbuilder by any stretch, so getting some advice from you guys who really know your stuff would mean a lot to me. With all of that said, please let me know what you think. I love constructive criticism, so please don't be shy. And if you have any questions, feel free to ask! Thanks in advance to those of you who take some time to look it over and let me know how you feel. I really appreciate it!
Your fellow Magician,
Psy
// Lands (22)
12x Mountain
04x Plateau
04x Volcanic Island
02x Tundra
// Artifacts & Enchantments (16)
04x Mox Diamond
03x Ensnaring Bridge
01x Ghirapur Orrery
04x Oath of Scholars
02x Pyromancer's Swath
02x Seismic Assault
// Spells (22)
04x Enlightened Tutor
04x Boros Charm
03x Lightning Bolt
03x Galvanic Blast
02x Chain of Plasma
02x Sonic Burst
02x Fiery Temper
02x Fireblast
The idea of the deck is quite simple. Get an Oath into play, and start launching things at your opponent. Empty your hand, draw 4 cards per turn, rinse & repeat. The Ensnaring Bridge keeps you from being attacked because your hand will be empty (allowing you to throw all burn at opponent rather than creatures). The Pyromancer's Swath simply adds a ton of extra damage to your burn spells without a drawback since your hand will be empty anyway. The Seismic Assault allows you to throw any lands you draw at your opponent for more damage, and obviously helps keep your hand empty. The singleton Ghirapur Orrery is in there as an experiment. If you can get both the Orrery & the Oath running at the same time, you can potentially be drawing 7 cards per turn. And because it allows you to play an extra land per turn, you should be able to have enough mana in play to continue emptying your hand of all 7 cards per turn. Obviously an opponent won't last very long with you launching several burn/land cards at them per turn. The Enlightened Tutors are clearly there to fetch any part of the machine you may need, and the rest is mere burn. I am still toying around with which burn spells are most effective and in which quantities.
I don't think this deck is fast enough to see top-tier tournament play, but it is incredibly fun to play. I was just hoping I could get the opinions of several solid Legacy players that may be able to toss some pointers and/or suggestions my way. I am not an expert deckbuilder by any stretch, so getting some advice from you guys who really know your stuff would mean a lot to me. With all of that said, please let me know what you think. I love constructive criticism, so please don't be shy. And if you have any questions, feel free to ask! Thanks in advance to those of you who take some time to look it over and let me know how you feel. I really appreciate it!
Your fellow Magician,
Psy