Tittliewinks22
05-04-2017, 11:22 AM
Been tinkering with this deck for a week now pretty successfully. Was trying to port the draw-go shell of miracles over without going the midrange strategy. I don't play mtgo, but within my playtest group it feels heavily favored vs fair matches but unfavorable g1 vs combo (as expected).
The deck:
4 Flooded Strand
1 Forest
4 Island
1 Karakas
4 Misty Rainforest
2 Plains
2 Tropical Island
3 Tundra
1 Windswept Heath
2 Baneslayer Angel
1 Sigarda, Host of Herons
4 Snapcaster Mage
2 Vendilion Clique
4 Brainstorm
2 Counterspell
4 Force of Will
3 Moment's Peace
3 Spell Pierce
4 Swords to Plowshares
2 Ponder
2 Supreme Verdict
1 Moat
1 Sylvan Library
3 Jace, the Mind Sculptor
Sideboard:
3 Flusterstorm
2 Ethersworn Canonist
2 Surgical Extraction
2 Meddling Mage
2 Containment Priest
1 Council's Judgment
2 Back to Basics
1 Path to Exile
Card choices explained:
Creature Disruption
Supreme Verdict
Moat
Moment's Peace
Swords to Plowshares
Snapcaster Mage
Swords to Plowshares
Without the effectiveness that Terminus provided at low cmc and instant speed sweeper, many control decks are now relegated to playing a slower 4 mana sweeper. Against decks like Eldrazi or Elfs this is too slow to be effective at stopping them. The solution I have come to is the addition of Moment's Peace. Having witnessed my friend fend off a horde of elf's with his mono green 12-post deck relying solely on Moment's Peace I was convinced that it was the best way to ensure a control deck can stay alive long enough vs these types of aggro strategies until they can drop sweeper Supreme Verdict or lockout Moat.
Swords to Plowshares and Snapcaster Mage need little rational to justify their inclusion into any UW based control deck, and are pretty self explanatory.
Combo Disruption
Vendilion Clique
Counterspell
Spell Pierce
Force of Will
The only card of these that looks out of place is Spell Pierce. My reasoning for it's inclusion is that the decks fair matchups are already favorable, so giving up 3 slots as "bad draws" isn't that big of a problem game 1. Spell Pierce helps to slow down combo decks game one, but are still unfavorable in the long run. Game 2-3 the extra emphasis placed in the sideboard should even the playing field vs these types of decks. (of course if the meta becomes more predictable, you can swap out the creature hate maindeck for the sideboard cards)
Finishers
Baneslayer Angel
Sigarda, Host of Herons
Jace, the Mind Sculptor
Big Jace is self explanatory and most blue based control decks should be running him.
Baneslayer Angel is a card seen rarely in Legacy, but what it does is unmatched (to my knowledge) by any other creature. Against Eldrazi and BGx decks, it is a house, outside of the 1-2 Dismember copies Eldrazi runs, it's unlikely to be removed, it skirts both Abrupt Decay and Fatal Push, and vs SNT/Reanimator if you can delay long enough to get it out, it also blanks Griselbrand. The life gain provided by this card can be used with Sylvan Library to generate a lot of card advantage.
Sigarda, Host of Herons Is our hard counter for BG decks and can single handidly win vs Delver.
The CMC on these cards is a little prohibitive, but as long as the game plan of stall > sweep > drop threat (traditional draw-go style) then it is worth it to blank so much of the popular removal in the format.
Sideboard
Current sideboard is a work in progress, however I have heavily stacked it for the various combo decks in our local meta (snt/reanimator/storm/elves). Any suggestions here welcome.
Conclusion
I think that this is the most viable way to stick to the "hard control" shell that we've recently lost. I encourage you to give this a shot and hopefully we can make it turn into something great!
The deck:
4 Flooded Strand
1 Forest
4 Island
1 Karakas
4 Misty Rainforest
2 Plains
2 Tropical Island
3 Tundra
1 Windswept Heath
2 Baneslayer Angel
1 Sigarda, Host of Herons
4 Snapcaster Mage
2 Vendilion Clique
4 Brainstorm
2 Counterspell
4 Force of Will
3 Moment's Peace
3 Spell Pierce
4 Swords to Plowshares
2 Ponder
2 Supreme Verdict
1 Moat
1 Sylvan Library
3 Jace, the Mind Sculptor
Sideboard:
3 Flusterstorm
2 Ethersworn Canonist
2 Surgical Extraction
2 Meddling Mage
2 Containment Priest
1 Council's Judgment
2 Back to Basics
1 Path to Exile
Card choices explained:
Creature Disruption
Supreme Verdict
Moat
Moment's Peace
Swords to Plowshares
Snapcaster Mage
Swords to Plowshares
Without the effectiveness that Terminus provided at low cmc and instant speed sweeper, many control decks are now relegated to playing a slower 4 mana sweeper. Against decks like Eldrazi or Elfs this is too slow to be effective at stopping them. The solution I have come to is the addition of Moment's Peace. Having witnessed my friend fend off a horde of elf's with his mono green 12-post deck relying solely on Moment's Peace I was convinced that it was the best way to ensure a control deck can stay alive long enough vs these types of aggro strategies until they can drop sweeper Supreme Verdict or lockout Moat.
Swords to Plowshares and Snapcaster Mage need little rational to justify their inclusion into any UW based control deck, and are pretty self explanatory.
Combo Disruption
Vendilion Clique
Counterspell
Spell Pierce
Force of Will
The only card of these that looks out of place is Spell Pierce. My reasoning for it's inclusion is that the decks fair matchups are already favorable, so giving up 3 slots as "bad draws" isn't that big of a problem game 1. Spell Pierce helps to slow down combo decks game one, but are still unfavorable in the long run. Game 2-3 the extra emphasis placed in the sideboard should even the playing field vs these types of decks. (of course if the meta becomes more predictable, you can swap out the creature hate maindeck for the sideboard cards)
Finishers
Baneslayer Angel
Sigarda, Host of Herons
Jace, the Mind Sculptor
Big Jace is self explanatory and most blue based control decks should be running him.
Baneslayer Angel is a card seen rarely in Legacy, but what it does is unmatched (to my knowledge) by any other creature. Against Eldrazi and BGx decks, it is a house, outside of the 1-2 Dismember copies Eldrazi runs, it's unlikely to be removed, it skirts both Abrupt Decay and Fatal Push, and vs SNT/Reanimator if you can delay long enough to get it out, it also blanks Griselbrand. The life gain provided by this card can be used with Sylvan Library to generate a lot of card advantage.
Sigarda, Host of Herons Is our hard counter for BG decks and can single handidly win vs Delver.
The CMC on these cards is a little prohibitive, but as long as the game plan of stall > sweep > drop threat (traditional draw-go style) then it is worth it to blank so much of the popular removal in the format.
Sideboard
Current sideboard is a work in progress, however I have heavily stacked it for the various combo decks in our local meta (snt/reanimator/storm/elves). Any suggestions here welcome.
Conclusion
I think that this is the most viable way to stick to the "hard control" shell that we've recently lost. I encourage you to give this a shot and hopefully we can make it turn into something great!