Memories of the Time
05-19-2017, 12:35 PM
Hello to everybody.
Yes, this is another Slivers topic: i've read all the other ones without founding anything really similar to this deck: for sure, not the Primer about CounterSliver, that are an entirely different gameplan and list.
I've fallen in love with this deck years ago, before the print of Mentor and the evolution of Miracle: what i've loved since the first moment is the great amount of tricks that you can do, the flexibility and the amusement of many cards inside it.
Differently from Countersliver, this is a Control/Combo deck that reminds me my old love, Most and other SOTF.deck: a huge amount of tricky and synergic creatures that can build a progressively amazing board. I'm posting this thread to gather suggestions and ideas, because this deck exemplify the most entertaining and stimulation way to play for me.
Yes, i've tried Aether Vial but now i've cut it for now to reduce the n°of non-creature slots and try to reduce variance while rising targets for Company. I'm also thinking about Drs/Bop, with a very different manabase of course.
The crux of the deck is playing a big number of CC1 slivers+ 5-8 Dorks Sliver to develop an unmanageable board, while founding silver bullets to deal with the situation.
I'll start with the skeleton:
7-10 CC1 Slivers
A very important point: we need a relatively great amount of these, to exploit Dorks-slivers on T2. We have to chose between three possibilities:
-Mindlash Sliver: My favorite one, because it give us the immediate opportunity of having a strong weapon against many combo and strategies, while ensuring a soft lock since we can discard istant-speed.
-Striking Sliver: First strike is huge with Shroud, since we can easily kill creatures with mass-blocking without fearing a removal and a blow-out. It can give us a very helpful amount of time
-Galerider Sliver: The classic one, even if in a non-aggro version it's usefull especially for dealing with PW and block delver.
5-8 Dorks:
Manaweft Sliver and Gemhide Sliver: same card, their number depends on the manabase and the n° of dorks. Above 4 for sure.
4-10 The King who protect us all
Crystalline Sliver: if possible, it's even more broken/necessary here. So important that one of the point i'm wondering is what side Sliver choose with him.
Clot Sliver
Crypt Sliver
Sedge Sliver
Crypt is perfectly in curve, but it's a non-bo with Crystalline. Sedge it's very great, but needs the right mana and a swamp to be truly effective.
Diffusion Sliver
Opaline Sliver
Hibernation Sliver
Different abilities to integrate Crystalline: Now that Miracle is gone we probably don't need so many Hibernation, while Diffusion is usefull only in the early game.
This is the core of the deck
Now, we have already many choices to take, but we haven't reached my crux yet.
20: manabase
Cavern of Souls
Sliver Hive
Reflecting Pool
The core of a pentacolor sliver deck: for this version, Hive is far better than Mutavault for example, since i've used the last ability many times.
And Reflecting Pool is perfect when you have 8 free pentacolor lands: anyway, this could be changed depending on the colors we will choose.
Tutors and Bombs
Recruiter of the Guard
Eladamri's Call
Chord of Calling
Collected Company
Homing Sliver
Nissa, steward of elements
Sylvan Library
Another important point: all choices are valid and obviously linked between themselves: Company needs Homing or Recruiter and so on. Recruiter is very good to fetch not-only sliver silver bullet =D like Sanctum Prelate, Magus of the Moon ecc.
Silver Bullets:
Bonescythe Sliver
Magma Sliver
Sliver Legion
Mirror Entity
Dormant Sliver
Harmonic Sliver
Necrotic Sliver
Syphon Sliver
Telekinetic Sliver
A rough draft of the bullets we can choose, but there is also the combo Quilled Sliver+Venom Sliver and so on. Venom is also very good with Striking, for obvious reasons.
As you can see, the main point is to assemble a list with the right proportion of everything, especially the manabase and the colors. For example, Sedge Sliver is amazing, but can we rely on him? Etc...
I'm leaving my actual list for reference:
// 60 Mazzo
// 35 Creature
4 Crystalline Sliver
4 Gemhide Sliver
1 Harmonic Sliver
1 Telekinetic Sliver
1 Dormant Sliver
4 Galerider Sliver
3 Manaweft Sliver
1 Bonescythe Sliver
1 Muscle Sliver
4 Mindlash Sliver
1 Syphon Sliver
1 Mirror Entity
1 Sanctum Prelate
4 Recruiter of the Guard
1 Necrotic Sliver
3 Sedge Sliver
// 1 Enchantment
1 Sylvan Library
// 4 Instant
4 Collected Company
// 20 Land
4 Cavern of Souls
1 Tropical Island
4 Sliver Hive
2 Reflecting Pool
1 Savannah
1 Bayou
4 Verdant Catacombs
2 Misty Rainforest
1 Underground Sea
// 15 Sideboard
// 7 Creature
SB: 1 Gaddock Teeg
SB: 1 Magus of the Moon
SB: 1 Caller of the Claw
SB: 3 Phyrexian Revoker
SB: 1 Sanctum Prelate
// 3 Enchantment
SB: 3 Carpet of Flowers
// 5 Instant
SB: 2 Surgical Extraction
SB: 3 Flusterstorm
Yes, this is another Slivers topic: i've read all the other ones without founding anything really similar to this deck: for sure, not the Primer about CounterSliver, that are an entirely different gameplan and list.
I've fallen in love with this deck years ago, before the print of Mentor and the evolution of Miracle: what i've loved since the first moment is the great amount of tricks that you can do, the flexibility and the amusement of many cards inside it.
Differently from Countersliver, this is a Control/Combo deck that reminds me my old love, Most and other SOTF.deck: a huge amount of tricky and synergic creatures that can build a progressively amazing board. I'm posting this thread to gather suggestions and ideas, because this deck exemplify the most entertaining and stimulation way to play for me.
Yes, i've tried Aether Vial but now i've cut it for now to reduce the n°of non-creature slots and try to reduce variance while rising targets for Company. I'm also thinking about Drs/Bop, with a very different manabase of course.
The crux of the deck is playing a big number of CC1 slivers+ 5-8 Dorks Sliver to develop an unmanageable board, while founding silver bullets to deal with the situation.
I'll start with the skeleton:
7-10 CC1 Slivers
A very important point: we need a relatively great amount of these, to exploit Dorks-slivers on T2. We have to chose between three possibilities:
-Mindlash Sliver: My favorite one, because it give us the immediate opportunity of having a strong weapon against many combo and strategies, while ensuring a soft lock since we can discard istant-speed.
-Striking Sliver: First strike is huge with Shroud, since we can easily kill creatures with mass-blocking without fearing a removal and a blow-out. It can give us a very helpful amount of time
-Galerider Sliver: The classic one, even if in a non-aggro version it's usefull especially for dealing with PW and block delver.
5-8 Dorks:
Manaweft Sliver and Gemhide Sliver: same card, their number depends on the manabase and the n° of dorks. Above 4 for sure.
4-10 The King who protect us all
Crystalline Sliver: if possible, it's even more broken/necessary here. So important that one of the point i'm wondering is what side Sliver choose with him.
Clot Sliver
Crypt Sliver
Sedge Sliver
Crypt is perfectly in curve, but it's a non-bo with Crystalline. Sedge it's very great, but needs the right mana and a swamp to be truly effective.
Diffusion Sliver
Opaline Sliver
Hibernation Sliver
Different abilities to integrate Crystalline: Now that Miracle is gone we probably don't need so many Hibernation, while Diffusion is usefull only in the early game.
This is the core of the deck
Now, we have already many choices to take, but we haven't reached my crux yet.
20: manabase
Cavern of Souls
Sliver Hive
Reflecting Pool
The core of a pentacolor sliver deck: for this version, Hive is far better than Mutavault for example, since i've used the last ability many times.
And Reflecting Pool is perfect when you have 8 free pentacolor lands: anyway, this could be changed depending on the colors we will choose.
Tutors and Bombs
Recruiter of the Guard
Eladamri's Call
Chord of Calling
Collected Company
Homing Sliver
Nissa, steward of elements
Sylvan Library
Another important point: all choices are valid and obviously linked between themselves: Company needs Homing or Recruiter and so on. Recruiter is very good to fetch not-only sliver silver bullet =D like Sanctum Prelate, Magus of the Moon ecc.
Silver Bullets:
Bonescythe Sliver
Magma Sliver
Sliver Legion
Mirror Entity
Dormant Sliver
Harmonic Sliver
Necrotic Sliver
Syphon Sliver
Telekinetic Sliver
A rough draft of the bullets we can choose, but there is also the combo Quilled Sliver+Venom Sliver and so on. Venom is also very good with Striking, for obvious reasons.
As you can see, the main point is to assemble a list with the right proportion of everything, especially the manabase and the colors. For example, Sedge Sliver is amazing, but can we rely on him? Etc...
I'm leaving my actual list for reference:
// 60 Mazzo
// 35 Creature
4 Crystalline Sliver
4 Gemhide Sliver
1 Harmonic Sliver
1 Telekinetic Sliver
1 Dormant Sliver
4 Galerider Sliver
3 Manaweft Sliver
1 Bonescythe Sliver
1 Muscle Sliver
4 Mindlash Sliver
1 Syphon Sliver
1 Mirror Entity
1 Sanctum Prelate
4 Recruiter of the Guard
1 Necrotic Sliver
3 Sedge Sliver
// 1 Enchantment
1 Sylvan Library
// 4 Instant
4 Collected Company
// 20 Land
4 Cavern of Souls
1 Tropical Island
4 Sliver Hive
2 Reflecting Pool
1 Savannah
1 Bayou
4 Verdant Catacombs
2 Misty Rainforest
1 Underground Sea
// 15 Sideboard
// 7 Creature
SB: 1 Gaddock Teeg
SB: 1 Magus of the Moon
SB: 1 Caller of the Claw
SB: 3 Phyrexian Revoker
SB: 1 Sanctum Prelate
// 3 Enchantment
SB: 3 Carpet of Flowers
// 5 Instant
SB: 2 Surgical Extraction
SB: 3 Flusterstorm