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Lemnear
06-19-2017, 08:50 AM
http://magic.wizards.com/en/products/dominaria

Number of Cards: 269

Prerelease Weekend: April 21-22, 2018

Release Date: April 27, 2018

Official Three-Letter Code: DOM

Twitter Hashtag: #MTGDOM

H
06-19-2017, 08:53 AM
A key piece of information not yet contained on that page is that this set will be a return of Richard Garfield to design. The last set he worked on was Innistrad (the original) and before that Ravnica (the original).

I am cautiously optimistic. Then again, I liked Time Spiral.

Noctalor
06-19-2017, 09:07 AM
This has the potential to be good, hope they dont fuck up this time.

Hoping for a gamechanger for goblin and slivers, and some love for elves

Zombie
06-19-2017, 10:01 AM
I liked Time Spiral.

Liking Time Spiral is only sane. Turn 20, Detritivore trigger at your Urza's Factory, play Terramorphic, go.

I'd really love to see some pushed Slivers. How great it would've been if Gemhide was costed at G, as originally spoiled. Would've been glorious.

Crimhead
06-19-2017, 10:16 AM
Liking Time Spiral is only sane.
But sadly WotC designs for player types who didn't (or wouldn't) like TS. It was the last truly good block imo. Everything since has been okay at best.
I am cautiously optimistic.

Barook
06-19-2017, 05:35 PM
The only thing I liked about TS block was Future Sight. They played it way too save. I wanted more crazy mechanic combinations similiar to Blast from the Past, but we got barely any of that even in FUT. A shame, really, but appearently, the overload of mechanics wasn't liked by new players. Which was the cause of NWO and dumbing down the game to the state where it's today.

Given WotC's track record with Return sets so far, my only hope is Richard Garfield. He's pretty much the only one to have the design authority tell Maro and his bootlickers to fuck off right of the bat.

maharis
06-19-2017, 06:20 PM
This has the potential to be good, hope they dont fuck up this time.

*mentally reviews last five years*
*wave of sadness*

MaximumC
06-19-2017, 06:50 PM
I am cautiously optimistic. Then again, I liked Time Spiral.

Time Spiral was great and you are rigth for liking it.

That said: fat chance. Part of what defined Time Spiral block was ALL THE KEYWORD ABILITIES ALL THE TIME. It was practically an UN-set with how creative they got. They've since said they regret having done that, so we won't get that kind of creative word soup again.

Ace/Homebrew
06-19-2017, 07:00 PM
I'll consider it a success as long as it includes Riggers that assemble contraptions. :laugh:

ironclad8690
06-19-2017, 07:17 PM
If it contains any mention of phyrexians, the weatherlight saga, urza, or kavu I will be ecstatic. If we get some legacy playables i will be beside myself.

tescrin
06-19-2017, 07:43 PM
I think I was making a joke about playable Kavu the other day haha

Note: I actually think a few they made were quite good; Horned kavu still tears up casual beats and it resets Skyshroud Ridgeback for even more blocks/beats.

That's *real* magic :laugh:

supremePINEAPPLE
06-19-2017, 07:52 PM
Oh man that takes me back to my first set when I was a kid. I loved the fading beasts I had so much.

LOLWut
06-19-2017, 09:57 PM
breakintolife asked: Is the Return to Dominaria going to focus on giving Dominaria a more cohesive identity?

MaRo: It is.

http://markrosewater.tumblr.com/post/162018375213/is-the-return-to-dominaria-going-to-focus-on

Lormador
06-19-2017, 10:55 PM
"A more cohesive identity" will end up making it one-dimensional and stupid, like so many other planes they've destroyed: not via cosmic horrors or irredeemable villainy, but through inept and lazy world building. What makes Dominaria cool is its scope, allowing it to feel real in ways that these other planes cannot match.

My personal hope is that at some point they'll start killing off Jacestice League members. There's one George R. R. Martin bandwagon I'll be hootin' and hollerin' off the side of. Come on guys, even Superman ate it at one point.

I might even buy packs if they said "The Death of Jace" on them. Not the cards, just the packs.

Zombie
06-20-2017, 04:44 AM
I might even buy packs if they said "The Death of Jace" on them. Not the cards, just the packs.

Seconded.

Barook
06-20-2017, 07:58 AM
"A more cohesive identity" will end up making it one-dimensional and stupid, like so many other planes they've destroyed: not via cosmic horrors or irredeemable villainy, but through inept and lazy world building. What makes Dominaria cool is its scope, allowing it to feel real in ways that these other planes cannot match.

My personal hope is that at some point they'll start killing off Jacestice League members. There's one George R. R. Martin bandwagon I'll be hootin' and hollerin' off the side of. Come on guys, even Superman ate it at one point.

I might even buy packs if they said "The Death of Jace" on them. Not the cards, just the packs.
That's only good if they don't leave backdoors open to bring him back, like Elspeth conviently dying on a plane where she can come back as Zombie Elspeth.

Jace getting brainfried by Bolas and then getting stranded on Ixalan as a castaway hobo is probably as far as we can get with MtG's posterboy.

Claymore
06-20-2017, 08:30 AM
The commentary I've seen from wizards is that they'll be showcasing how revitalized the plane is, and now Maro says it'll have a singular cohesive theme.

I think we're gonna see Return to Onslaught block, Baloths and all.

Barook
06-21-2017, 08:34 AM
The commentary I've seen from wizards is that they'll be showcasing how revitalized the plane is, and now Maro says it'll have a singular cohesive theme.
Maro is currently throwing a shitfit on his blog because people are voicing their concerns about making Dominara a mishmash of old stuff, taking away its unique identity. That, and complaining what a shitty character Jace is. Highly entertaining. :laugh:

Fox
06-21-2017, 08:41 AM
It's never too early to start studying for the FTK test.

Claymore
06-21-2017, 09:02 AM
With the new corporate direction I don't see how they won't gloss over the entire plane, even with Garfield on the team (he's not a lead, just 'on the team'). Isn't this when they'll get away from the block format and be in the one-shot 350 card story phase?

Either that, or it'll be some convoluted Return to TimeSpiral, so maybe his cohesive theme is "nostalgia that the new 15 year olds who started in Innistrad won't understand". They've really painted themselves into a corner.

Lemnear
06-21-2017, 09:04 AM
Maro is currently throwing a shitfit on his blog because people are voicing their concerns about making Dominara a mishmash of old stuff, taking away its unique identity. That, and complaining what a shitty character Jace is. Highly entertaining. :laugh:

Pls.

Its going to be Planeswalkers, ~90% of cards with the word "creature" written on it, new Kicker-variants and the Jacetice League saving the day

phonics
06-22-2017, 02:18 AM
Pls.

Its going to be Planeswalkers, ~90% of cards with the word "creature" written on it, new Kicker-variants and the Jacetice League saving the day

It was hilarious watching all the Kappas in chat when LSV mentioned how much everyone loves the jacetice league on stream last weekend.

rufus
06-22-2017, 05:30 AM
Maybe this is a bit off-topic, but what does "world of hats" mean?

Memories of the Time
06-22-2017, 09:41 AM
This has the potential to be good, hope they dont fuck up this time.

Hoping for a gamechanger for goblin and slivers, and some love for elves

Slivers <3 Let's hope

Michael Keller
06-22-2017, 10:23 AM
Slivers <3 Let's hope

I'm just hoping for Grizzly Bears.

Kanti
06-22-2017, 05:39 PM
Bear Tribal would be... my dream. Their lord needs to be 2G All bears get +2/+2 and trample.

Lord Seth
06-22-2017, 08:30 PM
Maybe this is a bit off-topic, but what does "world of hats" mean?It refers to a world with basically one defining characteristic. The "A Piece of the Action" episode of Star Trek is a great example: An entire world defined by gangster archetypes. Actually, the Star Trek series in general are rather guilty of this, with a planet (or an entire race) having one theme or characteristic that seems to apply to everything, like how everything about Ferengi society is about the acquisition of wealth.

rufus
06-22-2017, 09:16 PM
It refers to a world with basically one defining characteristic. The "A Piece of the Action" episode of Star Trek is a great example: An entire world defined by gangster archetypes. Actually, the Star Trek series in general are rather guilty of this, with a planet (or an entire race) having one theme or characteristic that seems to apply to everything, like how everything about Ferengi society is about the acquisition of wealth.

Thanks. I did finally find it on TV Tropes. Internet search seems to be going to pot.

Kanti
06-23-2017, 11:50 PM
It refers to a world with basically one defining characteristic. The "A Piece of the Action" episode of Star Trek is a great example: An entire world defined by gangster archetypes. Actually, the Star Trek series in general are rather guilty of this, with a planet (or an entire race) having one theme or characteristic that seems to apply to everything, like how everything about Ferengi society is about the acquisition of wealth.

Well yeah, they are governed by the Rules of Acquisition, you bet your ass their society is based around acquisition.

"A Farengi without profit is no Farengi at all"- 21st Rule of Acquisition.

mistercakes
06-24-2017, 12:20 AM
Bear Tribal would be... my dream. Their lord needs to be 2G All bears get +2/+2 and trample.


All bears get +1+1 and tap to fight.

jandax
06-24-2017, 07:40 AM
Bear Tribal would be... my dream. Their lord needs to be 2G All bears get +2/+2 and trample.
Should be first strike not trample [emoji14]

https://uploads.tapatalk-cdn.com/20170624/8c291d2633c833ae7a218bbfaeca85fd.gif

Sent from my SM-A520F using Tapatalk

Lormador
06-24-2017, 07:47 AM
Looks like first strike AND trample to me.... and rampage.... and double strike... and fear, and menace, maybe even wither.

Erdvermampfa
06-24-2017, 07:52 AM
I agree, Bears are an underdeveloped and neglected tribe which would certainly be an asset as long as they dont mix them up with other types like they did with other tribes. Just imagine what a huge turn-off something like a 'Bear Wizard' would be. I always loved the simplicity of the bear tribe and the suggested cards above would perfectly fit into it, especially the +2/+2 one. Unfortunately, telling from the cards spoiled so far, their focus seems to lay on 'dinosaurs' which couldn't be any more corny.

tescrin
06-24-2017, 10:49 AM
I think the issue is literally that Bears were always 2/2, but wolves are 2/2 in most cases. They don't want to make them 3/3 because that's what "Beasts" are and the history of bears as 2/2 may look bad or something; but 2/2 feels dumb because wolves are 2/2. I think if bears were 2/3 standard, that would fix this oddity.

Pittplayer
06-24-2017, 08:34 PM
What's the chances of Yawgmoth coming back and us getting a Yawgmoth planeswalker?

Barook
06-24-2017, 09:26 PM
What's the chances of Yawgmoth coming back and us getting a Yawgmoth planeswalker?
Yawgmoth is completely dead. And he was never a planeswalker to begin with. His legacy lives on in form of the black goo that made New Phyrexia.

Pittplayer
06-24-2017, 09:56 PM
Because Yawgmoth, belonging to the black side of the colorwheel, being dead is a problem? And he can't be resurrected and become a Planewalker? I don't see it as so out there of an idea. And I would play the heck out of an Yawgmoth planewalker. God forbid wizards ever does anything cool with their planeswalkers.. cause I need like a 10th Jace..

Ronald Deuce
07-01-2017, 03:17 PM
Take me back to the goddamned Brothers' War.

Barook
07-01-2017, 04:10 PM
Because Yawgmoth, belonging to the black side of the colorwheel, being dead is a problem? And he can't be resurrected and become a Planewalker? I don't see it as so out there of an idea. And I would play the heck out of an Yawgmoth planewalker. God forbid wizards ever does anything cool with their planeswalkers.. cause I need like a 10th Jace..
Phyrexians can't become planeswalkers. Full stop. Those are mutually exclusive.

Karn even lost his own spark when he got corrupted in the New Phyrexia arc. His current spark is Venser's.

TsumiBand
07-01-2017, 04:56 PM
Well yeah, they are governed by the Rules of Acquisition, you bet your ass their society is based around acquisition.

"A Farengi without profit is no Farengi at all"- 21st Rule of Acquisition.

LOL that's the point though, the whole species was left up to the whim of some writer somewhere and they decided that 100% of all Ferengi everywhere are pretty much beholden to one set of morals - it'd be like if 100% of humanity were Buddhists, or if we all had American values but only cared about amassing a giant collection of firearms. We're demonstrably more diverse than that, but alien species are seldom described with such richness, it's typically "Ferengi greedy! Klingons fight! Romulans scheme!" And this describes 99% of their population save the one or two outliers that pop up for an episode and are conveniently disposed of

Lormador
07-01-2017, 07:27 PM
Take me back to the goddamned Brothers' War.

Where the grass is green and the girls are pretty!

Ronald Deuce
07-17-2017, 11:33 PM
Should be first strike not trample [emoji14]

Apropos of nothing, was just listening to Fistful of Steel and noticed how well the beat lines up with the timing in the gif.

EDIT: Lormador, damn right.

Ace/Homebrew
11-17-2017, 01:46 PM
https://i.imgur.com/qTOgHj1.jpg
https://i.imgur.com/UxevzXe.jpg
https://i.imgur.com/xDXbALz.jpg
https://i.imgur.com/2ZCk4DB.jpg

Start speculating!

Last picture looks like it could be Jaya. :laugh:

Barook
11-17-2017, 01:56 PM
Last picture looks like it could be Jaya. :laugh:
I really hope so. Jaya was great, Chandra was always a cheap, shitty knock-off of her.

ironclad8690
11-17-2017, 01:57 PM
Whelp, looks like we got some elves incoming. Person on top looks like they have some sort of "coalition" insignia? Maybe people developed a religion about Urza and Gerrard. I'd both be ok with that and convert to that religion in real life.

Ace/Homebrew
11-17-2017, 02:44 PM
Whelp, looks like we got some elves incoming.
Ahhh, of course! I was hoping for a Star Trek cross over... :wink:

http://www.startrek.com/uploads/assets/db_articles/c9d3350646d974c7a5ab193e6aa796f5eb4b9393.jpg

Darkenslight
11-17-2017, 07:00 PM
So we have a Mercadian revolutionary, an Elf walker who doesn't seem to be Nissa, Narset and Jaya Ballard, Task Ancient?

....I can dig it.

Hanni
11-17-2017, 07:14 PM
Lin Sivvi, the Planeswalker?!

#makerebelsgreatagain

DarthVicious
11-20-2017, 08:11 AM
(hears we're returning to Dominaria)

AWW YEAH! ABOUT TIME! *epic fist pump*

(remembers all the stupid that came out since then)

.........

phonics
12-02-2017, 01:23 PM
(hears we're returning to Dominaria)

AWW YEAH! ABOUT TIME! *epic fist pump*

(remembers all the stupid that came out since then)

.........

I remain cautiously optimistic about it, but I think mechanics design has become far too inbred (at least in standard sets) that there wont be anything to write home about in that regard. I just hope it isn't some equivalent to modern star wars which is kept up only by its shameless pandering to nostalgia over anything else, but hey if that doesn't work they can just sprinkle in whatever meme theme they can come up with like dinosaurs.

Scott
12-02-2017, 10:52 PM
https://i.imgur.com/qTOgHj1.jpg
https://i.imgur.com/UxevzXe.jpg
https://i.imgur.com/xDXbALz.jpg
https://i.imgur.com/2ZCk4DB.jpg

Start speculating!

Last picture looks like it could be Jaya. :laugh:

God, I am so over this modern art direction.

Fox
12-03-2017, 10:23 AM
For some reason I get the sneaking suspicion that those first 3 walkers in that panel are the children of the superfriends...

JDK
12-03-2017, 08:18 PM
For some reason I get the sneaking suspicion that those first 3 walkers in that panel are the children of the superfriends...

Some of those artworks (1 & 2) tell me they are not planeswalkers.

Richard Cheese
12-04-2017, 12:39 PM
I'd love to see them do a really classic set. Old tribes, old abilities, no planeswalkers. Give Dominaria some ancient buried power that locks all the walkers out or something. Never gonna happen, but it's nice to think about.

Fox
12-04-2017, 12:50 PM
I'd love to see them do a really classic set. Old tribes, old abilities, no planeswalkers. Give Dominaria some ancient buried power that locks all the walkers out or something. Never gonna happen, but it's nice to think about.
I'm down for a land that taps to destroy all permanents with keyword "equip" or loyalty counters. :laugh:

Claymore
12-04-2017, 01:19 PM
Tower of the Magistrate was pretty legit for awhile, but then True Name Nemesis came out and nullified that idea.

Richard Cheese
12-04-2017, 01:45 PM
Make Rampage Great Again!

dumpstergoyf
12-04-2017, 02:15 PM
if they screw up this perfect chance to give us old border enemy fetches via expeditions or otherwise i will be very let down

Richard Cheese
12-05-2017, 06:31 PM
if they screw up this perfect chance to give us old border enemy fetches via expeditions or otherwise i will be very let down

Prepare to be very let down.

MGB
12-06-2017, 10:26 AM
Currently there's some whispering that they are going to finally do the "functional reprints" of the dual-lands as special chase cards in the set a la the expeditions and such.

Speculation on how they're going to possibly do the "functional reprints" of dual lands in a new set?

I'm thinking Legendary lands maybe?

ScottW
12-06-2017, 11:44 AM
Currently there's some whispering that they are going to finally do the "functional reprints" of the dual-lands as special chase cards in the set a la the expeditions and such.

Speculation on how they're going to possibly do the "functional reprints" of dual lands in a new set?

I'm thinking Legendary lands maybe?

Do you have a link to this "whispering"?

Barook
12-06-2017, 03:05 PM
Currently there's some whispering that they are going to finally do the "functional reprints" of the dual-lands as special chase cards in the set a la the expeditions and such.

Speculation on how they're going to possibly do the "functional reprints" of dual lands in a new set?

I'm thinking Legendary lands maybe?
They certainly have to step up their game to bring players back after losing millions of players and squandering alot of good will in the past few years with various mistakes, including the current piss-poor card stock. Functional dual reprints are probably more of a wishful thinking, but they're probably at the limit where they can milk the current playerbase for the need of ever growing revenue to please shareholders.

If they were really bringing a 1-2-3 punch of Dominaria, Richard Garfield and actual duals, it would be smash success.

CptHaddock
12-06-2017, 04:37 PM
They certainly have to step up their game to bring players back after losing millions of players and squandering alot of good will in the past few years with various mistakes, inclusing the current piss-poor card stock. Functional dual reprints are probably more of a wishful thinking, but they're probably at the limit where they can milk the current playerbase for the need of ever growing revenue to please shareholders.

If they were really bringing a 1-2-3 punch of Dominaria, Richard Garfield and actual duals, it would be smash success.

Millions of players huh? I'm going to need a citation on that one chief.

L10
12-06-2017, 04:47 PM
Here:

millions of players

Barook
12-06-2017, 06:23 PM
Millions of players huh? I'm going to need a citation on that one chief.
MTG had 12 million active players in 2012 and another two years of significant revenue growth (35% each). Those numbers are from Hasbro's shareholder reports. These changes can only go along with a substantial player number increase. Whether or not the 20 million player figure from 2015 is the real deal is another question, since it isn't "active" players. But revenue numbers suggest it should be in the ballpark.

However, recently Maro told us that MTG has currently 12 million active players - so what happened to the millions of players added in 2013 & 2014? Revenue growth is sustained by an increasing number of products each year. Given the massive player loss, many of WotC's kneejerk reactions make alot of sense looking back, like bringing back the two year Standard rotaton or various Standard bannings, including an emergeny one. And they got a new CEO last year.

Ace/Homebrew
12-06-2017, 06:58 PM
Revenue growth is sustained by an increasing number of products each year.
It is certainly possible player growth stalled or shrank, but the quoted section is just your opinion unless you can link to a source...

I represent a number of pretty key demographics already supporting WotC's revenue stream, and the amount of my money that goes to them hasn't increased with the additional products they've added, so that means there is a pretty good chance their revenue increased because more people are buying things rather than less people buying more.

ParkerLewis
12-06-2017, 07:04 PM
MTG had 12 million active players in 2012 and another two years of significant revenue growth (35% each). Those numbers are from Hasbro's shareholder reports. These changes can only go along with a substantial player number increase. Whether or not the 20 million player figure from 2015 is the real deal is another question, since it isn't "active" players. But revenue numbers suggest it should be in the ballpark.

However, recently Maro told us that MTG has currently 12 million active players - so what happened to the millions of players added in 2013 & 2014?

That again ? :rolleyes:


Once again, there has been no drastic change in player numbers. (http://markrosewater.tumblr.com/post/167628717693/could-the-8-million-decrease-be-magic-returning-to)

DireLemming
12-07-2017, 04:38 AM
Having big churn sucks for a company. If you add the fact that "geekdom" is becoming more and more main stream, that's really bad. Even more so when you consider https://www.statista.com/statistics/323239/number-gamers-hearthstone-heroes-warcraft-worldwide/

Lord Seth
12-09-2017, 01:58 AM
Currently there's some whispering that they are going to finally do the "functional reprints" of the dual-lands as special chase cards in the set a la the expeditions and such.Such "whispering" has existed for a long time. Is there any particular reason to give them special credence right now?

Barook
03-08-2018, 05:41 PM
It's the best time of the month again - Wizards Fuck Up Time!

https://media-dominaria.cursecdn.com/attachments/163/850/636332168483687530.png

Apparently our favorite idiot company has uploaded the Dominaria Rules FAQ on their Chinese website:

https://www.reddit.com/r/magicTCG/comments/830v71/chinese_dominaria_faq_possible_leak/

https://pastebin.com/BEfWBxeE

Infos are still being translated and roll out, but a quick summary:


A 4 cmc Karn
Mono red Jaya Ballard walker
Legendary sorceries and Instants
A new mox
A legendary permanent in every pack
Innistrad checklands.

Kicker is back
Planeswalker redirection rule is gone, now spells just say "damage to a target" or something similar
New card frame for legendaries
Templating changes: References to mana pool are gone (now things will just say "Add G" or whatever), new frame and border for legendary cards, spells that refer to themselves will now just say "this spell"

Sifting through the mess that are the current translations, but there seems to be a heavy legendary theme going on.

- The new legendary Amber Mox produces mana based on legenday creatures and planeswalkers you control.

- New Karn seems pretty good on first glance, but I could be wrong:

Silver Karn - (4)
Legendary PW - Karn
+1: Reveal top 2 cards of your library. An opponent chooses one to put in your hand and you exile the other with a Silver counter on it.
-1: Put an exiled card with a silver counter on it in your hand.
-2: create a 0/0 colorless artifact Construct creature that has "this creature gets +1/+1 for each artifact you control"
{5}

Anti-Storm Tech - also seems pretty decent against Elves:

Stabilization Orb - 2
Artifact
If a land would produce more than one mana, it produces zero mana instead.
Spells cost 1 more to cast for each other spell cast by that spell's owner that turn.


Other stuff

Future Vision - 3U
Enchantment
You may look at the top card of your library. (You can do this any time.)
If the top card of your library is an instant or sorcery card, you may cast it.
3: Exile the top card of your library.

Undomian
03-08-2018, 07:09 PM
Orb seems completely insane

Bosque
03-08-2018, 07:21 PM
Orb looks really fun.

Barook
03-08-2018, 07:36 PM
EDIT: Wizards just acknowledged their fuck-up and released the whole thing officially:

https://magic.wizards.com/en/articles/archive/news/dominaria-leak-2018-03-08

Happy digging!


Orb seems completely insane
Orb could also be colorless instead of zero mana, the translation isn't completely clear yet.

Some more info form MTGSalvation:


Karn 4
Planeswalker - Karn
+1: Reveal the top two cards of your library. An opponent puts one into your hand. Exile the other with a silver counter on it.
-1: Choose an exiled card you own with a silver counter on it and put it into your hand.
-2: Create a 0/0 colorless artifact construct token with "This creature gets +1/+1 for each artifact you control"
5 loyalty

Jaya Ballard 2RRR
Planeswalker - Jaya
+1: Add RRR. Spend this mana only to cast instant or sorcery spells
+1: Discard up to three cards, then draw that many cards.
-8: You gain an emblem with "You may cast instant and sorcery cards from your graveyard. When a spell cast this way would go to your graveyard, instead exile it"
5 loyalty

Squee Undying 1RR
Legendary Creature - Goblin
You may cast Squee from your graveyard or exile.
2/1

Jodah, Archmage Eternal 1UWR
Legendary Creature - Human Wizard
You may spend WUBRG rather than pay the mana costs of spells you cast
Flying
4/3

Sky Captain Jhoira 2UR
Legendary Creature - Human Artificer
Whenever you cast a Historic spell, draw a card (Artifacts, legendary cards, and "Discipline" enchantments are all historic)
3/3

Kicker is back

"Discipline" cards aka Structures. They gain a "chapter" counter each upkeep and have a trigger depending on what chapter they're on, and are sacrificed when they have 3 counters.

Siege-Gang Commander, Goblin Warchief, Verdant Force, and Thorn Elemental reprints

Belzenok 4BB
Legendary Creature - Demon
Flying, Trample
When Belzenok enters the battlefield, exile cards from the top of your library until you exile a nonland card. Put that card into your hand and Belzenok deals 1 damage to you. If it has a converted mana cost of 4 or more, repeat this process.
6/6

Oath of Teferi 3UW
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
You may activate each Planeswalker's loyalty abilities twice each turn.

Stablization Ball 2
Artifact
If a land would produce two or more mana, it instead produces C instead (possibly no mana, translation unclear)
Each spell costs an additional X to cast, where X is the number of spells that spell's controller has previously cast this turn

Mudu, Corrupt Tower 3UGB
Legendary Creature - Elemental Avatar
You may cast permanent cards from your graveyard on your turn. You may only cast one card of each type this way per turn.
6/6

Darigaaz Reborn 4RGB
Legendary Creature - Dragon
Flying, Trample, Haste
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with egg counters on it, remove one. When you remove the last, return it to the battlefield
7/7

Edit: With the heavy legendary theme, I do wonder if there are goodies for D&T. Probably not, given the heavy multicolor focus.

Undomian
03-08-2018, 07:41 PM
Orb could also be colorless instead of zero mana, the translation isn't completely clear yet.

Even ignoring the first bit, it's super punishing against combo and against cantrip piles.

ironclad8690
03-08-2018, 07:45 PM
Edit: With the heavy legendary theme, I do wonder if there are goodies for D&T. Probably not, given the heavy multicolor focus.

Man it would be sweet if we got some cool power-creeped goodies in naya colors.

Edit: Just looked through the whole set. Nope.

Barook
03-08-2018, 07:47 PM
Even ignoring the first bit, it's super punishing against combo and against cantrip piles.
It seems pretty sweet against Elves, nerfing Cradle and ruining their Glimpse chain.

Edit: The Orb produces colorless instead of nothing.


Damping Sphere :2:
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs :1: more to cast for each other spell that player has cast this turn.


I've edited my post above since WotC just released the entire thing.

Bosque
03-08-2018, 08:32 PM
Icy Manipulator reprint! I know it isn't good, but was my favorite card in 1994.

Barook
03-08-2018, 08:39 PM
Despite being blue, this seems pretty sweet for D&T (and maybe some other decks):


Tetsuko Umezawa, Fugitive :1::u:
Legendary Creature — Human Rogue
1/3
Creatures you control with power or toughness 1 or less can't be blocked.
It sucks that it can't be fetched with Recruiter of the Guard, though.

Claymore
03-08-2018, 08:45 PM
Marshal Binaria

{ white } { white } { white }

Creature - Human/Knight

3/3

Other creatures you control get +1/+1

Decent for Dnt?

kinda
03-08-2018, 08:46 PM
Does Damping Sphere Combo with mana flare and heartbeat of spring?

Damping Sphere
2
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.

• If multiple replacement effects would modify what mana an ability you control produces, choose one to apply. After that, determine if any others are applicable. A replacement effect can't apply to the same event more than once this way.
• Damping Sphere's second ability counts spells that were cast during a turn even if Damping Sphere wasn't on the battlefield as they were cast. For example, if Damping Sphere itself is the third spell you cast in a turn, the next spell you cast costs 3 more to cast.
• To determine a spell's total cost, start with the mana cost (or an alternative cost), add any cost increases, then apply any cost reductions. The spell's converted mana cost remains unchanged, no matter what the total cost to cast it was.

Barook
03-08-2018, 08:49 PM
Decent for Dnt?
Tripple white seems pretty harsh on the mana. It also can't be fetched with Recruiters due to being a 3/3. I might be wrong, but my gut feeling tells me no.

Claymore
03-08-2018, 09:09 PM
Seems fitting that the set where they want to celebrate China with special duel decks gets a massive leak weeks ahead of release.

Edit: Apparently it wasn't a leak. China Wizards posted the Dominaria Release Notes to their website instead of A25 Release Notes.

Barook
03-08-2018, 09:17 PM
Naban, Dean of Iteration 1U
Legendary Creature — Human Wizard
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2/1

Are there enough CIP Wizards that are good enough to make it work? Snapcaster and Clique come to mind, but what else?

Claymore
03-08-2018, 09:22 PM
Venser as well. Legends Miracles was already running all 3 if I remember correctly.

I can't tell if any of these Saga enchantments are any good.

pinkfrosting
03-08-2018, 09:23 PM
Teferi, Hero of Dominaria
3WU
Legendary Planeswalker — Teferi
4
+1: Draw a card. At the beginning of the next end step, untap two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

filln
03-08-2018, 09:38 PM
Are there enough CIP Wizards that are good enough to make it work? Snapcaster and Clique come to mind, but what else?

Spellstutter Sprite

EDIT: Reflector Mage, Sower of Temptation?

Also, it seems that the triggered ability doesn't have to come from the wizard itself. Not sure what possibilities that opens up though. Guess you could search around for existing Panharmonicon combos.

Barook
03-08-2018, 09:56 PM
Spellstutter Sprite
But how often are you going to double counter stuff? :eyebrow:

Other cards I found after looking through Wizards:

Maga, Traitor of Mortal
Mairsail, the Pretender
Reflector Mage
Silvergill Adept
Sower of Temptation
Trinket Mage
Trophy Mage
Venser, Shaper Savant

filln
03-08-2018, 10:00 PM
But how often are you going to double counter stuff? :eyebrow:

Good point, thought it was a Daze-like effect based on faerie count. My bad!

EDIT: Also I don't think Meddling Mage works. Would have been great to name two different things.

Fallen_Empire
03-08-2018, 10:11 PM
It seems pretty sweet against Elves, nerfing Cradle and ruining their Glimpse chain.

Edit: The Orb produces colorless instead of nothing.

I've edited my post above since WotC just released the entire thing.


Thank god... otherwise sol land decks won't be viable... There are only about 3 engines in legacy, lets try not to decrease the count wizards...

Barook
03-08-2018, 10:22 PM
EDIT: Also I don't think Meddling Mage works. Would have been great to name two different things.
Nevermind then. It's even explicitly stated in the rules explanation that it doesn't work with Meddling Mage. Reading is tech. Oh well.

kombatkiwi
03-08-2018, 10:41 PM
The AQ-War enchantment seems very pushed but in legacy the bar for 4 mana cards is insanely high
So you pay 4 mana
Next turn you get to peer through depths for an artifact
Turn after that you get another one
Turn after that every artifact you control becomes a 5/5?
For 4 mana it's like you get a playable Tezzeret that your opponent can't even attack.

I think the RRR Chainwhirler and the new Squee are worth considering for Goblins.

The orb seems pretty good.
Thorn is great because vs combo it's Sphere of Resistance but you can build your deck in a way that it doesn't affect you, unlike Sphere.
Orb is similar but 'plan on mostly playing 1 spell per turn' seems like a much softer deckbuilding constraint than 'play tons of creatures'.
I don't think it's worthwhile to bring this in vs every brainstorm/ponder deck because after spending 1 card and 2 mana it's too easy to be played around, but as long as Sphere/Thorn are playable this one definitely will be as well.
Thorn is obv stronger (especially as a maindeck card) if your deck is already mono-creatures in the first place, but this new one is still a viable option.
TL:DR more of an anti-combo sb card than a maindeck hatepiece (also if you are thinking of maindecking thorn/sphere you are 100% an Ancient Tomb deck, and tapping your land for 2 mana gets turned off by this thing anyway)

No other cards really jumped out at me but I only skimmed through the document, I'll have to have another look at it. The legendary mox flim-flammed my jimjams when I first saw it, surely this can be abused somehow, but there's not anything that immediately comes to mind. New Karn also seems pretty good but idk where you are supposed to put it.

Barook
03-08-2018, 11:02 PM
The orb seems pretty good.
Thorn is great because vs combo it's Sphere of Resistance but you can build your deck in a way that it doesn't affect you, unlike Sphere.
Orb is similar but 'plan on mostly playing 1 spell per turn' seems like a much softer deckbuilding constraint than 'play tons of creatures'.
I don't think it's worthwhile to bring this in vs every brainstorm/ponder deck because after spending 1 card and 2 mana it's too easy to be played around, but as long as Sphere/Thorn are playable this one definitely will be as well.
Thorn is obv stronger (especially as a maindeck card) if your deck is already mono-creatures in the first place, but this new one is still a viable option.
TL:DR more of an anti-combo sb card than a maindeck hatepiece (also if you are thinking of maindecking thorn/sphere you are 100% an Ancient Tomb deck, and tapping your land for 2 mana gets turned off by this thing anyway)

I could see it as a SB card for D&T. Hating on Cradle, Glimpse chains and Symbiote/Visionary shenanigans while you're pretty much unaffected. Doubling as a Storm hate card is just the icing on the cake. Mana denying Stompy decks is just an added bonus, but questionable if it's good enough to be included against those decks.

Edit: It also hates on Food Chain, Aluren and any other infinite-spell based deck.

filln
03-08-2018, 11:16 PM
New Karn also seems pretty good but idk where you are supposed to put it.

Maybe UB Tezz? With artifact lands and Moxes you could power out a Karn by turn 3 that can make a token that is likely a 3/3 or 4/4 to protect it. The other abilities seem kind of slow/low impact so it seems doubtful but I may try it out for fun anyway.

pinkfrosting
03-08-2018, 11:22 PM
I could see it as a SB card for D&T. Hating on Cradle, Glimpse chains and Symbiote/Visionary shenanigans while you're pretty much unaffected. Doubling as a Storm hate card is just the icing on the cake. Mana denying Stompy decks is just an added bonus, but questionable if it's good enough to be included against those decks.

Edit: It also hates on Food Chain, Aluren and any other infinite-spell based deck.

Stompy is usually trying to land a turn 1-2 moon effect in 80% of matchups, they run 27 mana sources for a reason. The deck is already built to work with sol lands tapping for R. I think this card has a lot of potential in that deck as a quickly deployable sb card, it's a wide hoser.

Barook
03-08-2018, 11:43 PM
Maybe UB Tezz? With artifact lands and Moxes you could power out a Karn by turn 3 that can make a token that is likely a 3/3 or 4/4 to protect it. The other abilities seem kind of slow/low impact so it seems doubtful but I may try it out for fun anyway.
You can use two Sol Lands to jam it down on T2 to generate immediate card advantage while being at 6 loyality. Sure, at first you'll get the worse card out of the two, but after that, you can either keep digging if the other card sucked or you'll grab it on the next turn. It's worth noting that even if they kill Karn, your next one can still grab the cards exiled by the first one. The token generate ability is alright and combines nicely with Tezzeret's 5/5 artifact ability.

I could see Karn being good in various decks, mainly Sol Land-based ones, and definitely being worth keeping an eye on.

pinkfrosting
03-09-2018, 12:13 AM
You can use two Sol Lands to jam it down on T2 to generate immediate card advantage while being at 6 loyality. Sure, at first you'll get the worse card out of the two, but after that, you can either keep digging if the other card sucked or you'll grab it on the next turn. It's worth noting that even if they kill Karn, your next one can still grab the cards exiled by the first one. The token generate ability is alright and combines nicely with Tezzeret's 5/5 artifact ability.

I could see Karn being good in various decks, mainly Sol Land-based ones, and definitely being worth keeping an eye on.

I agree, easy casting cost, generates card advantage, and makes a blocker/threat to protect himself if necessary. Its not particularly broken but it's a nice card for grindy matchups.

Zllig
03-09-2018, 12:42 AM
The AQ-War enchantment seems very pushed but in legacy the bar for 4 mana cards is insanely high
So you pay 4 mana
Next turn you get to peer through depths for an artifact
Turn after that you get another one
Turn after that every artifact you control becomes a 5/5?
For 4 mana it's like you get a playable Tezzeret that your opponent can't even attack.


It's better than that. You get the first peer through depths the turn you play it. Then you get the another the next turn and can deploy your two hits. Then the next turn you can try and smash face. The card seems super interesting, I'm excited to try that one out in some weird mono blue chalice stompy builds.

Tokugawa
03-09-2018, 01:28 AM
Are there enough CIP Wizards that are good enough to make it work? Snapcaster and Clique come to mind, but what else?
Even already have enough wizards in your deck, you still need to keep this 1-toughness guy survive for benefit. For a wizard-theme, I prefer laboratory.

Lemnear
03-09-2018, 01:59 AM
So we not only have low-powered Instants & Sorceries for years, but now we have to control Planeswalkers & Legends to even be able to cast these spells in the first place?

Also: Handing out full set Information weeks before release once again.

Barook
03-09-2018, 02:20 AM
So we not only have low-powered Instants & Sorceries for years, but now we have to control Planeswalkers & Legends to even be able to cast these spells in the first place?

Also: Handing out full set Information weeks before release once again.
My guess is that it's another take on legendary instants & sorcercies after their first attempt with the Epic cycle was a massive failure. Although there's nothing legendary about them except the requirement.

As for handing out set information early, at least they had the decency to release the whole thing immediately instead of having a childish fit and doing stupid shit like mass banning judges. But them fucking up like clockwork should be expected - they are a terrible company, after all, despite how good the game is.

ParkerLewis
03-09-2018, 07:08 AM
Man, the free time some people must have to be constantly whining and bitching on internet forums about whatever last detail is going on about or even only around a game. I mean constantly, barring the time that must be spent to go and find more news to then come bitch about.

Is there and adult's table somewhere around here ? Please ? I'm getting worried I might hit some kind of limit on the length of the ignore list.

Matsu
03-09-2018, 07:30 AM
The set looks really good for me. It brings back some memories.

I am curious if they will print a new Karakas land, that will also hit planeswalker now with so many legendaries and Jace, the Wallet Sculptor unban in Modern.

Damping Sphere
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.

Looks like a nice tax card for Robots or Eldrazi.

Mr. Froggy
03-09-2018, 08:05 AM
The set looks really good for me. It brings back some memories.

I am curious if they will print a new Karakas land, that will also hit planeswalker now with so many legendaries and Jace, the Wallet Sculptor unban in Modern.

Damping Sphere
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.

Looks like a nice tax card for Robots or Eldrazi.

I feel Damping Sphere is kind of a kick in the nuts to the decks also

H
03-09-2018, 08:18 AM
I feel Damping Sphere is kind of a kick in the nuts to the decks also

Yeah, I think most of the time Thorn is just flatly better in Robots. Because it doesn't really effect you and it taxes even their first spell. But maybe one or two in the board if the meta is combo heavy? I don't know.

I like this set so far. I'd like it better if there were more Legacy-level cards, but I'll settle for interesting cards at least, even if they are mostly just for EDH.

Barook
03-09-2018, 08:31 AM
I am curious if they will print a new Karakas land, that will also hit planeswalker now with so many legendaries and Jace, the Wallet Sculptor unban in Modern.
Unlikely, as it would completely invalidate all those expensive Walkers and legends.

kombatkiwi
03-09-2018, 08:39 AM
It's better than that. You get the first peer through depths the turn you play it. Then you get the another the next turn and can deploy your two hits. Then the next turn you can try and smash face. The card seems super interesting, I'm excited to try that one out in some weird mono blue chalice stompy builds.

Oh you get the first counter as an etb effect? Wow. Likely going to be playing this in standard.
These cards are some super clunky templating.
The mirari saga also seems very strong but it's probably just a worse Pyromancer Ascension

Also how has nobody commented on the new Lich yet
Nourishing Shoal buyout incoming

The BUG Elemental legend certainly wins the 'hurr durr can nicfit play this 6 drop' award
"baleful strix, explorer, deed, nissa, fetchland, go"

Edit:
I just realised that the Voltaic Servant lets you pay for Stasis :eek:

Ace/Homebrew
03-09-2018, 09:15 AM
Goblin Warchief in Modern!

H
03-09-2018, 09:18 AM
Also how has nobody commented on the new Lich yet
Nourishing Shoal buyout incoming

I think people already did that due to that Griselhoard deck a while back, but maybe there would be another...


the BUG Elemental legend certainly wins the 'hurr durr can nicfit play this 6 drop' award
"baleful strix, explorer, deed, nissa, fetchland, go"

I definitely like the card for EDH, but you still have to pay the mana cost of each thing you want to play from the yard.


Edit:
I just realised that the Voltaic Servant lets you pay for Stasis :eek:

That is a very interesting card, but probably not super powerful. It's also pretty handy with Time Vault, :cool:

kombatkiwi
03-09-2018, 09:23 AM
I definitely like the card for EDH, but you still have to pay the mana cost of each thing you want to play from the yard.

Veteran explorer gives you infinite mana, duh

H
03-09-2018, 09:43 AM
Veteran explorer gives you infinite mana, duh

Ah, I see my error, I forgot the carry the infinity...

Matsu
03-09-2018, 10:27 AM
...
I just realised that the Voltaic Servant lets you pay for Stasis :eek:

UW Stasis with an Artefact theme and the new Teferi count me in.
I have to remove the dust from my Stasis and black vise.
Sky or Mox diamond/Kismet/Voltaic Servant/Teferi, Hero of Dominaria time to brew some old sh!t. :laugh:

Barook
03-09-2018, 10:33 AM
Edit:
I just realised that the Voltaic Servant lets you pay for Stasis :eek:
Having something that untaps Grim Monolith/Basalt Monolith while getting around Chalice doesn't seem too shabby, either. But is that alone good enough without Time Vault, given that it can't untap on demand like Voltaic Key?

Claymore
03-09-2018, 11:00 AM
I'm more and more intrigued by Lich's Mastery.

If you Nourishing Shoal with Autochrom wurm or whatever, you draw 15, likely drawing into the Nourshing combo again. Just keep comboing to overdraw your deck (you can't lose due to Lich). Then win with some kind of Lightning storm, Lab Man, or some other means when you're holding your entire deck. Or Soul Spike, which will deal 4 and draw 4 cards.

It's improved from Nefarious Lich cause you can exile from your hand as well as the yard, and you can't lose the game other than losing Lich. This one has Hexproof too, so no Krosan Grip to lose the game.

It's very likely a bad deck, but you could go UB Show and Tell, getting disruption on top of the Show and Tell -> Lich/Griselbrand, storm off with Soul Spikes, Nourishing combo, just Show and Tell again, Griselbrand into Lab man...?

Fox
03-09-2018, 11:20 AM
I'm more and more intrigued by Lich's Mastery.

If you Nourishing Shoal with Autochrom wurm or whatever, you draw 15, likely drawing into the Nourshing combo again. Just keep comboing to overdraw your deck (you can't lose due to Lich). Then win with some kind of Lightning storm, Lab Man, or some other means when you're holding your entire deck. Or Soul Spike, which will deal 4 and draw 4 cards.

It's improved from Nefarious Lich cause you can exile from your hand as well as the yard, and you can't lose the game other than losing Lich. This one has Hexproof too, so no Krosan Grip to lose the game.

It's very likely a bad deck, but you could go UB Show and Tell, getting disruption on top of the Show and Tell -> Lich/Griselbrand, storm off with Soul Spikes, Nourishing combo, just Show and Tell again, Griselbrand into Lab man...?

Still worse than known Horizon Chimera interaction; fewer color restrictions, fewer uncastable cards.

Hanni
03-09-2018, 12:11 PM
It's very likely a bad deck, but you could go UB Show and Tell, getting disruption on top of the Show and Tell -> Lich/Griselbrand, storm off with Soul Spikes, Nourishing combo, just Show and Tell again, Griselbrand into Lab man...?

Seems much worse than S&T -> Omniscience, draw your deck with Enter the Infinite, which is still clunkier than simply using Cunning Wish to win.

Cire
03-09-2018, 12:17 PM
Damping Sphere seems decent for Eldrazi actually . . .

Also:

Does this work? Damping Sphere + Mana Flare/Heartbeat of Spring = All lands produce C only. Or is it that the land doesn't produce extra mana? Can this be a lock against decks that don't have a colorless out?

kinda
03-09-2018, 12:20 PM
It doesn't work but mana reflection does. In unrelated news I am looking to trade 4 mana flares once they arrive in 2-4 days...

Barook
03-09-2018, 12:32 PM
Damping Sphere seems decent for Eldrazi actually . . .
How so? You're nuking your own Sol Lands and the match-ups where it matters aren't even that bad.

Fallen_Empire
03-09-2018, 12:36 PM
Damping Sphere seems decent for Eldrazi actually . . .

Also:

Does this work? Damping Sphere + Mana Flare/Heartbeat of Spring = All lands produce C only. Or is it that the land doesn't produce extra mana? Can this be a lock against decks that don't have a colorless out?


sol lands tap for 1 colorless...

Fox
03-09-2018, 12:36 PM
Damping Sphere seems decent for Eldrazi actually . . .

Also:

Does this work? Damping Sphere + Mana Flare/Heartbeat of Spring = All lands produce C only. Or is it that the land doesn't produce extra mana? Can this be a lock against decks that don't have a colorless out?

"At, When, Whenever" these words denote a trigger; in this case a trigger separating mana chunks the Dampening Engine or w/e it's called checks for. Moreover, it is the enchantments themselves which are creating the extra mana, not the land.

procobrito
03-09-2018, 01:38 PM
I would like to see a junky combo of Demonlord Belzenlok with Eureka (https://deckbox.org/mtg/Eureka) or something. Protect your combo with FoWs and Foil (https://deckbox.org/mtg/Foil)... all cards with cmc 4+.

Or we can just use Griselbrand (https://deckbox.org/mtg/Griselbrand) instead

Cire
03-09-2018, 02:45 PM
"At, When, Whenever" these words denote a trigger; in this case a trigger separating mana chunks the Dampening Engine or w/e it's called checks for. Moreover, it is the enchantments themselves which are creating the extra mana, not the land.

Yeah - that was my suspicion - it's just mana flare's initial wording that made it seem that it was like mana reflection.

And for the Eldrazi Comment, mainly because its an additional card to use against Storm/Elves, the latter of which I had a problem with last time I played with eldrazi.

---

Edit:

Powerstone Shard 3
Artifact
T: Add C for each artifact you control named Powerstone Shard.

Not better than cloudpost engines, but IDK, could get fun with:

Phyrexian Metamorph
Sculpting Steel
Cogwork Assembler
Saheeli Rai
Copy Artifact

Phoenix Ignition
03-09-2018, 04:48 PM
This set looks really fun to me. It's been a while since I've considered some (non-cube) limited formats and I think I actually might. Good on WotC for making a cycle of triple-mono color casting cost big creatures. I've always thought that'd be a fun way to make people commit to manabases and not just get to run all the good stuff in whatever 3 colors they play.

Stabilization Orb is pretty great against literally all the decks I hate to face in modern so I'm gonna go ahead and pick up a playset even if it isn't really necessary. Fuck Tron/Eldrazi/Krark-Clan/Eggs decks (the latter 2 since I cannot enjoy watching my opponent take a 10 min turn).

Lord Seth
03-10-2018, 12:53 AM
This set actually looks pretty cool so far.

Brainstorm Ape
03-10-2018, 04:51 AM
Some interesting stuff in the spoiler.

Sagas are probably the highlight from a design standpoint. They are essentially huge Sorceries whose effects are spread out over multiple turns. This gives them a bit more wiggle-room in terms of costing the effect, and the fact that they're Enchantments allows a lot more colors means of interacting with them. From a flavor perspective they tell a story as counters accumulate and the effects change; framing them as pivotal events in Magic history is really neat. Great stuff, would want and expect nothing less from a set with Garfield onboard.

Tribal subtheme looks good. Partially, because the tribes chosen are less parasitic (Wizards, Knights, and MOTHERFUCKIN' GOBLINS), so to speak, but also because they hit on the classic fantasy at the roots of MTG.

Verdicts out on the Legendary matters theme as a whole, but a lot of the supertyped cards themselves look great. It's taken decades, but in this one set are two, yes TWO, R/W Legendary critters that offer an EDH buildaround that isn't "lol turn d00dz sideways!!!!1111!11!". Not to mention there are tons of callbacks and references to characters of old with flavorful, evocative designs.

Did I mention Goblins are back, including Siege-Gang Commander and Goblin Warchief in Standard? I might show up to a Standard event just to run out the old Scourge boyz.

Legendary Spells are probably the biggest apparent miss. It just feels like clunky design that's neither flavorful nor particularly interesting. Why does having Jace in play let me cast Urza's Sylex Blast or Jaya's Burnination? Furthermore, why can I cast these amazing spells two or more times in one game? I thought they were Legendary? It seems like a missed opportunity to make powerful spells with a serious drawback that isn't just being forced to play WotC's two favorite card types.

Art and story remain to seen, but I'm not optimistic on this front. Technically sound, but over-directed and focus-grouped art will likely dominate because it sells, I guess. Story will probably be Jaya, Teferi, and the Weatherlight swearing allegiance to the Jacetice League to fight Saturday Morning Cartoon Bolas in Ravnica 3: The Financial Slam Dunk. The new border for Legendary Creatures could be decent like Kaladesh Inventions and Ixalan Flip-Lands or hot fucking garbage like everything else they've tried.

All-in-all, not bad. I've come to grips with the fact that MTG is never going to be what it was in the past; it's too corporate now, shit's just about selling focus-tested "safe" mediocrity. And the games too well-trod to have the creative of the early 90's golden age. But this looks alright, a decent middle ground between grognards and mass audience.

bruizar
03-10-2018, 05:13 AM
Some interesting stuff in the spoiler.
All-in-all, not bad. I've come to grips with the fact that MTG is never going to be what it was in the past; it's too corporate now, shit's just about selling focus-tested "safe" mediocrity. And the games too well-trod to have the creative of the early 90's golden age. But this looks alright, a decent middle ground between grognards and mass audience.

I don't think magic is playing it safe at all. The reason imo why they are going for digital art is because of artist availability, consistency and speed. They crank out an amazing number of cards / sets every year.

https://www.youtube.com/watch?v=QHHg99hwQGY&t=47s

procobrito
03-10-2018, 11:08 AM
Some interesting stuff in the spoiler.

Sagas are probably the highlight from a design standpoint. They are essentially huge Sorceries whose effects are spread out over multiple turns. This gives them a bit more wiggle-room in terms of costing the effect, and the fact that they're Enchantments allows a lot more colors means of interacting with them. From a flavor perspective they tell a story as counters accumulate and the effects change; framing them as pivotal events in Magic history is really neat. Great stuff, would want and expect nothing less from a set with Garfield onboard.

Tribal subtheme looks good. Partially, because the tribes chosen are less parasitic (Wizards, Knights, and MOTHERFUCKIN' GOBLINS), so to speak, but also because they hit on the classic fantasy at the roots of MTG.

Verdicts out on the Legendary matters theme as a whole, but a lot of the supertyped cards themselves look great. It's taken decades, but in this one set are two, yes TWO, R/W Legendary critters that offer an EDH buildaround that isn't "lol turn d00dz sideways!!!!1111!11!". Not to mention there are tons of callbacks and references to characters of old with flavorful, evocative designs.

Did I mention Goblins are back, including Siege-Gang Commander and Goblin Warchief in Standard? I might show up to a Standard event just to run out the old Scourge boyz.

Legendary Spells are probably the biggest apparent miss. It just feels like clunky design that's neither flavorful nor particularly interesting. Why does having Jace in play let me cast Urza's Sylex Blast or Jaya's Burnination? Furthermore, why can I cast these amazing spells two or more times in one game? I thought they were Legendary? It seems like a missed opportunity to make powerful spells with a serious drawback that isn't just being forced to play WotC's two favorite card types.

Art and story remain to seen, but I'm not optimistic on this front. Technically sound, but over-directed and focus-grouped art will likely dominate because it sells, I guess. Story will probably be Jaya, Teferi, and the Weatherlight swearing allegiance to the Jacetice League to fight Saturday Morning Cartoon Bolas in Ravnica 3: The Financial Slam Dunk. The new border for Legendary Creatures could be decent like Kaladesh Inventions and Ixalan Flip-Lands or hot fucking garbage like everything else they've tried.

All-in-all, not bad. I've come to grips with the fact that MTG is never going to be what it was in the past; it's too corporate now, shit's just about selling focus-tested "safe" mediocrity. And the games too well-trod to have the creative of the early 90's golden age. But this looks alright, a decent middle ground between grognards and mass audience.I think legwndary spells should be way more powerful, since you need to have a board to cast those. But would start the "break standard" cry.

Thist is the block to have Sanctuary ruins, a white enchantment version of Academy Ruins... man, this would bring so many nice Loam/enchantress builds.

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Crimhead
03-10-2018, 12:03 PM
Icy Manipulator reprint! I know it isn't good, but was my favorite card in 1994.If it is printed at common, hello Pauper!

bruizar
03-10-2018, 01:17 PM
I think legwndary spells should be way more powerful, since you need to have a board to cast those. But would start the "break standard" cry.

Thist is the block to have Sanctuary ruins, a white enchantment version of Academy Ruins... man, this would bring so many nice Loam/enchantress builds.

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Jaya's Immolating Inferno is going to be the best one... Because Squee is red and can be cast from any zone. This is bonfire 2.0

(nameless one)
03-10-2018, 03:02 PM
Thist is the block to have Sanctuary ruins, a white enchantment version of Academy Ruins... man, this would bring so many nice Loam/enchantress builds.

This would be so good. Modern version of (C)AL any one?!?

Barook
03-11-2018, 05:51 PM
I wonder if there are going to any applications for Hex Parasite in combination with the Saga enchantments. Those interactions are most likely not Legacy-tier, but one or the other might find its way in Modern. The best effects for this from the known Saga enchantments so far are:

- Fall of the Thran :5::w:: I — Destroy all lands.

- Phyrexian Scriptures :2::b::b:: II — Destroy all nonartifact creatures.

- The Flame of Keld :1::r:: II — Draw two cards.

The Flame of Keld interaction is probably the best one as it keeps giving you a stream of new cards relatively cheap, but being vulnerable to AD and initially forcing you to discard your hand isn't so hot.

bruizar
03-11-2018, 05:59 PM
I wonder if there are going to any applications for Hex Parasite in combination with the Saga enchantments. Those interactions are most likely not Legacy-tier, but one or the other might find its way in Modern. The best effects for this from the known Saga enchantments so far are:

- Fall of the Thran :5::w:: I — Destroy all lands.

- Phyrexian Scriptures :2::b::b:: II — Destroy all nonartifact creatures.

- The Flame of Keld :1::r:: II — Draw two cards.

The Flame of Keld interaction is probably the best one as it keeps giving you a stream of new cards relatively cheap, but being vulnerable to AD and initially forcing you to discard your hand isn't so hot.

These are all on my buy list and I already secured Hex Parasites and Power Conduits. Flame of the Keld will go into my red stax deck with ensnaring bridge and Ghirpur Aethergrid shooting for 3 dmg instead of 1 dmg. Also.. Grapeshot

Barook
03-11-2018, 06:09 PM
These are all on my buy list and I already secured Hex Parasites and Power Conduits. Flame of the Keld will go into my red stax deck with ensnaring bridge and Ghirpur Aethergrid shooting for 3 dmg instead of 1 dmg. Also.. Grapeshot
What has Grapeshot have to do with it?

And Flame of Keld can only upgrade the damage once since it immediately gets sacrificed as a state-based effect once it's ability leaves the stack:

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

bruizar
03-11-2018, 06:16 PM
What has Grapeshot have to do with it?

And Flame of Keld can only upgrade the damage once since it immediately gets sacrificed as a state-based effect once it's ability leaves the stack:

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Until end of turn, grapeshot copies each shoot for 3 instead of 1, making it lethal very quickly

Barook
03-11-2018, 06:22 PM
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Until end of turn, grapeshot copies each shoot for 3 instead of 1, making it lethal very quickly
But would Storm really play it, considering Step 1 is discarding your hand? :eyebrow:

kinda
03-11-2018, 06:39 PM
But would Storm really play it, considering Step 1 is discarding your hand? :eyebrow:

I'm a bit excited that gustha's scepter might be fringe playable.

Megadeus
03-11-2018, 09:02 PM
But would Storm really play it, considering Step 1 is discarding your hand? :eyebrow:

I mean, in a PiF build that's not completely the worst thing. But yeah it's certainly not good. I don't think an extremely slow Pyromancers Swath is #WhereYouWannaBe

Darkenslight
03-12-2018, 09:47 AM
But would Storm really play it, considering Step 1 is discarding your hand? :eyebrow:

Past in Flames is A Thing, you know. I'd definitely think it's worth considering a playtest.

ReAnimator
03-12-2018, 12:21 PM
:really::cry:

https://media.wizards.com/2018/dom/en_J02xnuLOLU.png

Watersaw
03-12-2018, 12:41 PM
:really::cry:

https://media.wizards.com/2018/dom/en_J02xnuLOLU.png

This is getting ridiculous.

PirateKing
03-12-2018, 01:02 PM
I've never really been a fan of alters for my cards, but I think drastic measures might be on the menu

Claymore
03-12-2018, 02:52 PM
I kinda like it. I imagine we'll see a few more iterations of this design space in the future, with Contraptions playing very well and now these Saga enchantments.

Barook
03-12-2018, 02:57 PM
The leak might have been actually helpful for the reception of Sagas. This looks like ass, despite being very functional.

Whoever designed this (or the Amonkhet invocations) has no idea what pleasant Magic card design looks like.

ReAnimator
03-12-2018, 03:06 PM
Yeah there is more than enough space to do this in a traditional text box, they are making it fancy and different just for the sake of it.

I hate decisions like that, but they obviously have people who like them.

ReAnimator
03-12-2018, 03:26 PM
Quote from Mark Winters » (https://twitter.com/MarkWintersArt/status/973220172269015040)
Each Saga will look very unique from each other. The art styles vary wildly.

So this is just what the Phyrexian one will look like, so expect things to look very flavourful for these. I'm glad they all won't be like this.

bruizar
03-12-2018, 04:29 PM
Lol, they didn't learn anything from amonkhet masterpieces.

"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"THIS DOES NOT LOOK LIKE A MAGIC CARD"

They will get fried on social media. If anything Dominaria should hearken back to the OLD days. Inverted Future Sight frame would have worked.

Barook
03-12-2018, 04:31 PM
Lol, they didn't learn anything from amonkhet masterpieces.

"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"THIS DOES NOT LOOK LIKE A MAGIC CARD"

They will get fried on social media. If anything Dominaria should hearken back to the OLD days. Inverted Future Sight frame would have worked.
The response on social medial is very mixed so far. Some like it, some don't.

Zllig
03-12-2018, 04:37 PM
:really::cry:

https://media.wizards.com/2018/dom/en_J02xnuLOLU.png

Reminds me of a Netrunner card. Very sneaky Garfield.

bruizar
03-12-2018, 04:39 PM
The response on social medial is very mixed so far. Some like it, some don't.


https://www.youtube.com/watch?v=qOE-lNs6qe4

Ace/Homebrew
03-12-2018, 04:48 PM
I don't mind the look of Sagas really... Anything that adds good design space for enchantments is welcomed by me (bestow was the wrong direction... Saga seems more intuitive).

It'll be interesting to see how they interact with the rest of Magic's card pool.

Mind Unbound
Myth Realized
Scroll of the Masters

Watersaw
03-12-2018, 05:44 PM
Lol, they didn't learn anything from amonkhet masterpieces.

"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"THIS DOES NOT LOOK LIKE A MAGIC CARD"

They will get fried on social media. If anything Dominaria should hearken back to the OLD days. Inverted Future Sight frame would have worked.

Hell just use the Level Up frame from Rise of the Eldrazi. I can't tell if I'm hopeful or not one the fact that they're all apparently different. Could be flavorful, but more likely they'll look like a mess.

kombatkiwi
03-13-2018, 04:59 AM
If the textbox was transparent or at least semi-transparent (like on the full art gameday cards) I think this would look sick
The entire left half of the card being a stark white rectangle is not A E S T H E T I C
I think the art itself is very cool, I love the techno-horror phyrexian stuff

Matsu
03-13-2018, 05:14 AM
Reminds me of a Netrunner card. Very sneaky Garfield.

I would like to see planeswalker in this form. You will have the full picture of the hero.

I am curious about the rule change/adjustment.
"On Monday, we'll release the mechanics article by Matt Tabak and an article from Aaron Forsythe about the rules changes coming with Dominaria."

Maybe they will bring back old legend rules:eek:

kombatkiwi
03-13-2018, 07:37 AM
I also just noticed that they guarantee at least 1 legendary creature in every pack.
That bit of info flew under my radar on the first pass.
Time to make another EDH deck maybe

Tittliewinks22
03-13-2018, 07:39 AM
I would like to see planeswalker in this form. You will have the full picture of the hero.

I am curious about the rule change/adjustment.
"On Monday, we'll release the mechanics article by Matt Tabak and an article from Aaron Forsythe about the rules changes coming with Dominaria."

Maybe they will bring back old legend rules:eek:

The rules changes were discussed in the notes release already.

They are changing the way you do direct damage to planeswalkers. No longer do you target the player and redirect to the planeswalker. Now you outright target the planeswalker.
-All instances of "target creature or player" and "target player" from cards printed prior to this set are being errata'd to "any target" and "target player or planeswalker" respectively.
-Any card printed in this set going forward will specify.
-The new dual deck Chandra has a -3 to deal damage to "target creature or player" but is printed in this set, so it cannot deal this damage to a planeswalker.

procobrito
03-13-2018, 07:45 AM
The art remember Dark Ritual from Urza's Saga... get it... Saga.

I don't care for the frame if the art follow that line.

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PirateKing
03-13-2018, 08:18 AM
The rules changes were discussed in the notes release already.

They are changing the way you do direct damage to planeswalkers. No longer do you target the player and redirect to the planeswalker. Now you outright target the planeswalker.
-All instances of "target creature or player" and "target player" from cards printed prior to this set are being errata'd to "any target" and "target player or planeswalker" respectively.
-Any card printed in this set going forward will specify.
-The new dual deck Chandra has a -3 to deal damage to "target creature or player" but is printed in this set, so it cannot deal this damage to a planeswalker.

What this also means is you can't redirect global damage to planeswalkers. "X damage to each player/opponent" texts got a big nerf with these rules. Fiery Confluence, so sad.

phonics
03-13-2018, 05:52 PM
https://www.youtube.com/watch?v=qOE-lNs6qe4

I think the biggest gripe with invocations is simply that the design sacrificed too much for too whatever aesthetics they were looking to achieve. Drop shadows, different borders, bidents and gold leaf on top of their hieroglyph text meant they had to jam all these different design elements into a card face that typically only had to manage half that. The elements fight with each other as well as the rules information which clutters everything needlessly. You can just look at the other masterpiece card designs and see how they have utilized far fewer design elements to create a much more cohesive and aesthetically appeasing design while still having a flavor focused design. Overall the invocation design would have been much more successful if they focused on a few things and cut the rest out, drop shadows took up so much of the card face, remove some bidents (repeating the icon up to 4 times on a card face is excessive), the smaller art panel is basically contrary to what these types of cards were meant to accomplish.

My criticism for the saga enchantment is that splitting the face that way automatically leads to problems in text justification. You can see that large portions of the right side of the card frame are not utilized because the text just doesn't fit. Again, it looks like the relative size of the artwork has been reduced, it looks like a 50/50 split with the text, whereas normal cards have art taking a larger percentage of the face. I suspect that this face will look far better in Asian languages where the characters are able to actually use narrow text frames better. Even then, I think reducing art size is something that should only be done if you have a very good reason to do so.

Lord Seth
03-13-2018, 07:36 PM
Lol, they didn't learn anything from amonkhet masterpieces.

"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"THIS DOES NOT LOOK LIKE A MAGIC CARD"

They will get fried on social media. If anything Dominaria should hearken back to the OLD days. Inverted Future Sight frame would have worked.I've seen a number of people say they like the way they look, or at least don't really have any issue with it. This is a pretty far cry from the Amonkhet masterpieces where I didn't see a positive response from anyone, unless you count jokes about "Hazoret the Pervert" as a positive response.

Fox
03-13-2018, 07:47 PM
I've seen a number of people say they like the way they look, or at least don't really have any issue with it. This is a pretty far cry from the Amonkhet masterpieces where I didn't see a positive response from anyone, unless you count jokes about "Hazoret the Pervert" as a positive response.

I dunno, after classic frames I'd probably put Future Sight borders as the next best followed by Amonkhet promos (well, if they weren't foils). Modern frame is hideous, even worse than Zendikar expedition stuff...

(nameless one)
03-14-2018, 09:30 AM
I personally would take the Saga frames over Amonkhet promos.

The art was nice but trying to figure out what the card is was a nightmare.

HdH_Cthulhu
03-14-2018, 06:35 PM
I personally would take the Saga frames over Amonkhet promos.

The art was nice but trying to figure out what the card is was a nightmare.

Yeah they had zero "glance value". Im so used to just look over some detail and know what card it is. It feels so wrong to actually have to read a card.

Also squee the imortal, another cast from exile guy. Goblin food chain (win with sgc)?!?

Hanni
03-14-2018, 08:59 PM
Yeah they had zero "glance value". Im so used to just look over some detail and know what card it is. It feels so wrong to actually have to read a card.

Also squee the imortal, another cast from exile guy. Goblin food chain (win with sgc)?!?

Food Chain mana only casts creature spells, it doesn't count towards abilities. In order to go infinte with SGC, you'd need Skirk Prospector.

bruizar
03-15-2018, 07:39 AM
Food Chain mana only casts creature spells, it doesn't count towards abilities. In order to go infinte with SGC, you'd need Skirk Prospector.

It has the exact same wording as Misthollow Griffin..

Swordfish
03-15-2018, 08:07 AM
It has the exact same wording as Misthollow Griffin..

He is talking about the fact that you can't use Food Chain mana to activate SGC in order to actually go infinite.

easysantiago
03-15-2018, 03:20 PM
:really::cry:

https://media.wizards.com/2018/dom/en_J02xnuLOLU.png

Why?!

HdH_Cthulhu
03-15-2018, 03:30 PM
its blog format thats popular by the kids...

Dice_Box
03-15-2018, 04:13 PM
Just found out all Artifacts are to be classed as "Historic". Can someone please explain to me what Slash Panther did to earn such an honour.

Stuart
03-15-2018, 04:22 PM
Just found out all Artifacts are to be classed as "Historic". Can someone please explain to me what Slash Panther did to earn such an honour.

Killed a bunch of Jaces. It earned it.

JackaBo
03-15-2018, 05:04 PM
Killed a bunch of Jaces. It earned it.

Haha spot on

Zombie
03-15-2018, 05:18 PM
Just found out all Artifacts are to be classed as "Historic". Can someone please explain to me what Slash Panther did to earn such an honour.

Huh?

Dice_Box
03-15-2018, 06:52 PM
Huh?


Historic is a game term introduced in Dominaria. It’s a mechanic unique to Dominaria, and not meant to be evergreen.

Historic refers to any card that has:

The Legendary supertype,
The Artifact card type, or
The Saga enchantment type.

Some abilities trigger "whenever you cast a historic spell." They don't trigger if a historic card is put onto the battlefield without being cast. Legendary Lands are never cast.

Phoenix Ignition
03-15-2018, 07:12 PM
I'm just glad they went with "a historic" instead of "an historic." I'm not sure why, but an historic really bugs me...

Lemnear
03-16-2018, 07:57 AM
Let me get this right:

If i have a card in play which "does X if a historic spell is played" in Legacy, it would trigger from all legal Legends & artifacts?

Dice_Box
03-16-2018, 08:07 AM
Yes. Besides Lands.

Megadeus
03-16-2018, 08:14 AM
Anything good that triggers in the set? Baubles and other free shit get much better if so

Cire
03-16-2018, 09:08 AM
Anything good that triggers in the set? Baubles and other free shit get much better if so

Probably not - all the best historic triggers are 4 mana

Teshar, Ancestor's Apostle
3W
Legendary Creature - Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
2/2

Plus any good 3 mana or less sacrifice creature plus baubles?

Jhoira, Weatherlight Captain
2UR
Legendary Creature - Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
3/3

Baubles are 0: Draw a card.

PirateKing
03-16-2018, 09:13 AM
There's also Jhoira's Familiar. 2/2 Flying for :4: with Historic spells you cast cost :1: less to cast.
Just in cast you needed any more artifact discounting effects in your deck

Barook
03-16-2018, 09:19 AM
At least SDT is banned to prevent more stupid shit with double SDT.

@Teshar, Ancestor's Apostle:

I know it's alot of cards and thus most likely not viable, but it + Junk Diver + :0: mana artifact that puts itself into the GY (even Walking Ballista should work for the extra value outside of the combo) + sac out wincon would work.

Good luck assembling the whole thing and getting creatures back through DRS, though.

H
03-16-2018, 10:53 AM
Probably not - all the best historic triggers are 4 mana

Teshar, Ancestor's Apostle
3W
Legendary Creature - Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
2/2

Probably not good enough, because 4 mana is a lot, especially with Salvagers in the deck already, but this could be interesting to at least try in something like BW Bomberman with Mentors, as a backup plan, by allowing your Baubles to get back Mentor/Confidants and restock on resources.


At least SDT is banned to prevent more stupid shit with double SDT.

It's almost as if we could have seen that coming... (http://www.mtgthesource.com/forums/showthread.php?14662-All-B-R-update-speculation&p=1003852&highlight=#post1003852)

maharis
03-16-2018, 11:40 AM
Probably not good enough, because 4 mana is a lot, especially with Salvagers in the deck already, but this could be interesting to at least try in something like BW Bomberman with Mentors, as a backup plan, by allowing your Baubles to get back Mentor/Confidants and restock on resources.



It's almost as if we could have seen that coming... (http://www.mtgthesource.com/forums/showthread.php?14662-All-B-R-update-speculation&p=1003852&highlight=#post1003852)

You were also right about the Vizier of the Menagerie topdeck-peek getting more popular -- there's another in this set.

HdH_Cthulhu
03-16-2018, 11:55 AM
At least SDT is banned to prevent more stupid shit with double SDT.

@Teshar, Ancestor's Apostle:

I know it's alot of cards and thus most likely not viable, but it + Junk Diver + :0: mana artifact that puts itself into the GY (even Walking Ballista should work for the extra value outside of the combo) + sac out wincon would work.

Good luck assembling the whole thing and getting creatures back through DRS, though.

There is also Myr retriever!

H
03-16-2018, 12:35 PM
You were also right about the Vizier of the Menagerie topdeck-peek getting more popular -- there's another in this set.

I didn't even remember saying that, but it seems I did.

I mean, it's easy for us to say that Wizards is clueless, because sometimes it sure seems they are. And, proof positive, they have made some poor decisions in regards to Standard, that is for certain (and maybe Vintage, or maybe it was inevitable) On the other hand, they do have a good deal of information we simply can't and won't ever have, or at least, not have until much later. It's tough, but perhaps there is still a baby in that bathwater. It remains to be seen how the Jace & Bloodbraid moves workout for Modern, but all things considered, I think Legacy might have gotten the best treatment, with respect to the B&R of any format, at least lately.

Barook
03-17-2018, 12:39 AM
Rules question about Leyline of Singularity:

Does it cause historic cast abilities to trigger? I assume not, as the cards should become legendary only once they hit the battlefield as far as I understand it.

Lemnear
03-17-2018, 08:46 AM
Probably not good enough, because 4 mana is a lot, especially with Salvagers in the deck already, but this could be interesting to at least try in something like BW Bomberman with Mentors, as a backup plan, by allowing your Baubles to get back Mentor/Confidants and restock on resources.

That sounds like a good starting point if any valuable cards with the mechanic are printed. Salvager + LED + Johira draws your deck. I originally asked because of Affinity shenanigans to get value out of lategame Moxen & Co

Zombie
03-17-2018, 10:11 AM
Rules question about Leyline of Singularity:

Does it cause historic cast abilities to trigger? I assume not, as the cards should become legendary only once they hit the battlefield as far as I understand it.

Nope, would have to say "all cards" or something like that for cast abilities to work. Historic ETB ought to work.

Ace/Homebrew
03-17-2018, 02:24 PM
Rules question about Leyline of Singularity:

Does it cause historic cast abilities to trigger? I assume not, as the cards should become legendary only once they hit the battlefield as far as I understand it.
Not what you asked, but I believe LoSingularity spiked because it lets you cast the 'legendary' sorceries.

Lord Seth
03-17-2018, 05:21 PM
I'm just glad they went with "a historic" instead of "an historic." I'm not sure why, but an historic really bugs me...Why would they go with "an historic"? It's not even grammatically correct.

ESG
03-17-2018, 08:06 PM
Why would they go with "an historic"? It's not even grammatically correct.

British English vs. American English. In British English, the H is silent. Thankfully, this game uses American English. I, too, shudder at "an historic."

ReAnimator
03-21-2018, 12:16 PM
This might be worth some slots for Eldrazi Stompy and the like:


Zhalfiran Void
Uncommon
Land
When Zhalfiran Void enters the battlefield, Scry 1.
t: Add C

Barook
03-21-2018, 12:49 PM
This might be worth some slots for Eldrazi Stompy and the like:


Zhalfiran Void
Uncommon
Land
When Zhalfiran Void enters the battlefield, Scry 1.
t: Add C
I would rather run more Wasteland/Field of Ruin + Wastes or Manlands over this in the utility land slot.

Dice_Box
03-21-2018, 12:51 PM
Maybe? Scry one is not really better than anything we would already run in Stompy.

Cire
03-21-2018, 12:52 PM
Zahid, Djinn of the Lamp 4UU
Legendary Creature - Djinn
Flying
You can pay 3U and tap an artifact you control instead of paying the mana cost of this spell.
5/6

I mean . . . isn't this really east to cast for 3U? Especially in stompy builds with Chalice's and Trinisphere?

Barook
03-21-2018, 01:02 PM
Zahid, Djinn of the Lamp 4UU
Legendary Creature - Djinn
Flying
You can pay 3U and tap an artifact you control instead of paying the mana cost of this spell.
5/6

I mean . . . isn't this really east to cast for 3U? Especially in stompy builds with Chalice's and Trinisphere?
It is, although tapping down your 3sphere is counterproductive. Equipment is another prime candidate of being tapped down and not giving a fuck.

Also, how does it work as your commander, considering WotC is trying to push Standard Commander as a format now (called "Brawl")? That kinda explains the legend-heavy set theme, though.

Edit: So this is the new frame for legendary creatures:

https://media.wizards.com/2018/ddu/en_kJyXLCZnO1.png

If it's similiar to this for all colors, that's rather disappointing.

PirateKing
03-21-2018, 01:27 PM
So this is the new frame for legendary creatures:

https://media.wizards.com/2018/ddu/en_kJyXLCZnO1.png

If it's similiar to this for all colors, that's rather disappointing.

Well poop. I was hoping it would be subtle yet pleasant like the Miracle card frame or the Theros enchantment card frame.
This card frame on the other hand is neither. GET A HAIRCUT YOU DAMN CARD FRAME HIPPIE

Lemnear
03-21-2018, 01:40 PM
I am still underwhelmed by the "planeswalker spellbook" frames i saw yesterday and in shock because of the "historic" nonsense layout. Today i have to see "legend frames" too.

This is going overboard. I get special boarders for mechanical matters as an indicator (like Miracle), but for Legends & such is meh.

Cire
03-21-2018, 02:25 PM
It is, although tapping down your 3sphere is counterproductive. Equipment is another prime candidate of being tapped down and not giving a fuck.


Ha. . . . oops :laugh:

Barook
03-26-2018, 01:04 PM
http://mythicspoiler.com/dom/cards/danithacapashenparagon.jpg

A shame she isn't a Soldier for Soldier Stompy. That said, I like the card - the mana cost is easy on the white count, good balance between offence and defense, lifegain out of the wazoo, great equipment carrier, enables shenanigans (Jitte card + equip for 3 mana, Sword cast + equip or Batterskull hardcast for 4 mana), fetchable with Recruiter and can be defended with Karakas. Competition is tough in D&T, though, and the question is if all of this is worth it over other 3-drops, especially Mirran Crusader.

Ace/Homebrew
03-26-2018, 01:28 PM
She'll be a voltron commander in Brawl :tongue:

Finn
03-26-2018, 01:52 PM
I wonder if that Zhalfiran void land could be useful in Dragon. I don’t recall what the holdup has been for that combo. But I betcha it is one of those that are waiting in the wings for the right card to come along.

Ace/Homebrew
03-26-2018, 02:18 PM
I wonder if that Zhalfiran void land could be useful in Dragon. I don’t recall what the holdup has been for that combo. But I betcha it is one of those that are waiting in the wings for the right card to come along.
Aren't Sunscorched Desert and Piranha Marsh better?

If you initiate the combo with Zhalfiran Void out but no wincon, to get the card you scry to the top you'll need a way to break the loop or it's a draw, right?

Von
03-26-2018, 02:23 PM
I wonder if that Zhalfiran void land could be useful in Dragon. I don’t recall what the holdup has been for that combo. But I betcha it is one of those that are waiting in the wings for the right card to come along.

There is no holdup for the combo. It's just bad because if they're holding any type bounce or disenchant affect(eg. decay) you auto lose the game. I'm tried a long long time to make the deck work since the unban and have conceded that tinfins and rb are just better reanimator decks.

Barook
04-02-2018, 12:48 PM
New cards:

http://mythicspoiler.com/dom/cards/boardtheweatherlight.jpghttp://mythicspoiler.com/dom/cards/weatherlight.jpg

Not too sure which Legacy deck would have enough historic density to make any use of those cards, though.

Dice_Box
04-02-2018, 12:53 PM
Weatherlight, another card that will shape Vintage. I don't want Shops restricted but they are really trying to make a case for it.

Ace/Homebrew
04-02-2018, 12:54 PM
New cards:

http://mythicspoiler.com/dom/cards/boardtheweatherlight.jpg

Not too sure which Legacy deck would have enough historic density to make any use of those cards, though.
Does Board the Weatherlight give :g: Tron enough of a reason to go into :w:?

rufus
04-02-2018, 01:08 PM
...
Not too sure which Legacy deck would have enough historic density to make any use of those cards, though.

The challenge is more that you're paying 2 mana for sorcery speed card quality.

Gheizen64
04-02-2018, 01:21 PM
Tron doesn't want to pay 2 for something that can't dig for lands.

Barook
04-02-2018, 01:52 PM
Does Board the Weatherlight give :g: Tron enough of a reason to go into :w:?
Looking at a Mono:g: list, it runs 23 historic cards. I don't think that's enough. Probably time to wait for Frank Karsten to do the math.

morgan_coke
04-02-2018, 03:24 PM
Teferi looks like the first playable UW 'walker.

3UW
+1: draw a card. untap 2 lands during endstep
-3: put a nonland 3 down from the top of owners' library
-8: emblem, exile something opponent controls every time you draw a card
4

bruizar
04-02-2018, 04:48 PM
Teferi looks like the first playable UW 'walker.

3UW
+1: draw a card. untap 2 lands during endstep
-3: put a nonland 3 down from the top of owners' library
-8: emblem, exile something opponent controls every time you draw a card
4

That +1 is so sweet. it instantly replaces itself and also replaces the tap out with mana for a permission spell or two.

The only argument against it is Jace TMS, but they do attack via different angles.

Coolest 5cc cantrip I've seen in a while :-)

morgan_coke
04-02-2018, 05:53 PM
I wonder if this is the set we'll finally get "Aether Vial, but for Planeswalkers" in.

Hanni
04-02-2018, 06:25 PM
Teferi looks like the first playable UW 'walker.

3UW
+1: draw a card. untap 2 lands during endstep
-3: put a nonland 3 down from the top of owners' library
-8: emblem, exile something opponent controls every time you draw a card
4

Why couldn't they make that cost 2UW? It would have been so sweet at 4cc.

Lord Seth
04-02-2018, 06:33 PM
Does Board the Weatherlight give :g: Tron enough of a reason to go into :w:?Well, some do use the White splash, even if it's far less common than the Black splash. Still, Board the Weatherlight wouldn't even be played in the current GW Tron decks because it can't grab lands, which is what you usually are looking for. Not only that, even if you don't find any with Ancient Styirrings, you've cleared away 5 cards that aren't Tron lands, increasing your chance of drawing them in future draws; in contrast, this can actually dig you past the lands. It might see a little play if it were 1 mana but at 2 it's a non-entity. You'd rather run Commune With Dinosaurs (which no one does) over this.

Noctalor
04-03-2018, 05:50 AM
https://magiccards.info/scans/en/mm/214.jpg

Man this art is cool

https://magiccards.info/scans/en/mma/130.jpg

Woo even better

https://i.gyazo.com/c2303d3dfb01177b8ff36e98f1656987.png

Oh...

Barook
04-03-2018, 12:19 PM
At least Jhoira looks better now than her past incarnations:

http://mythicspoiler.com/dom/cards/jhoiraweatherlightcaptain1.jpg

As for today's spoiler's, there's this:

http://mythicspoiler.com/dom/cards/shalaivoiceofplenty.jpg

I don't see where the activated ability could be relevant, but granting hexproof to you and your other creatures while being bolt-proof and AD-immune on a decent body seems pretty decent. Combine it with Mom and you have a powerhouse, although Karakas still gets around it.

morgan_coke
04-03-2018, 12:36 PM
Man, if only that Angel was 2GW we might have seen a resurgence of Maverick.

Claymore
04-03-2018, 02:10 PM
Yeah, hexproof is strictly a White ability now, apparently.

Another piece for DnT I guess. At 4cc it's hitting the upper limit, but they've gone that high before with Jailer.

HdH_Cthulhu
04-03-2018, 02:35 PM
Imho its slightly worse then restoration angel. Both protect stuff but flash > weird pump ability.

Gozerfish
04-03-2018, 03:10 PM
Just found out all Artifacts are to be classed as "Historic". Can someone please explain to me what Slash Panther did to earn such an honour.

From a “story” perspective historic makes perfect sense:

Legends - the oral words of the past passed from generations to generations.

Sagas- the written words of the past passed down generation to generation. from generation

Artifacts - relics found from previous generations

DarthVicious
04-03-2018, 03:57 PM
Don't want to jinx it, as we still have a hundred or so cards to go, but at least He-Who-Shall-Not-Be-Named wasn't printed for the fiftieth time.

Icapica
04-03-2018, 04:04 PM
If you mean Jace, he's not in. We already know every planeswalker in the set.

Lemnear
04-03-2018, 04:14 PM
Don't want to jinx it, as we still have a hundred or so cards to go, but at least He-Who-Shall-Not-Be-Named wasn't printed for the fiftieth time.


https://youtu.be/umDr0mPuyQc

joven
04-03-2018, 07:50 PM
From a “story” perspective historic makes perfect sense:

Legends - the oral words of the past passed from generations to generations.

Sagas- the written words of the past passed down generation to generation. from generation

Artifacts - relics found from previous generations


Well, a lot of artifacts in MTG aren't relics and according to my dictionary even the literal meaning of the word artifact isn't relic in most cases.

some very clear examples:
- most artifact creatures e.g Metallic Mimic, Walking Ballista
- most vehicles e.g. Smuggler's Copter
- less special equipment e.g. Pirate's Cutlass, Sharpened Pitchfork, Blazing Torch

I guess you can interpret most (but not all) non-creature, non-equipment, non-vehicle artifacts more or less as some sort of relic, but oftentimes it's a stretch.

Claymore
04-03-2018, 08:04 PM
Shard of Broken Glass

Yep, real historic.

Barook
04-03-2018, 09:07 PM
One interesting thing about "hexproof from [color]" - it can be copied by other cards like e.g. Odric, Lunarch Marshal and similiar cards. Not really relevant for now, but that might change with some future printings.


Shard of Broken Glass

Yep, real historic.
Meanwhile, you're beaten to death by a flock of paradise birds wielding a magical laser sword. Logic and MtG aren't always the best friends.

Echelon
04-04-2018, 01:11 AM
I prefer my Birds to wear Batterskulls... Somehow they're still able to fly :laugh:. Or, if it'd shrink to fit the bird, they're somehow able to headbutt a Siege Rhino and live to tell the tale.

This is why I don't give a shit about the story lines etc. :laugh:

morgan_coke
04-04-2018, 11:51 AM
Kamahl's Druidic Vow
Legendary Sorcery
XGG
put all lands and legendary permanents cost X or less from the top X cards of your library into play

I don't know if that sees play in Legacy, but I could definitely see it happening in Modern Tron.
But maybe it is good enough for Legacy? Seems pretty strong if your deck is built to use it and runs a bit of ramp.

obligatory statement about Stompy and Nic Fit too I guess.

Oh, there's also a BUG legendary that lets you play all types of permanents from your graveyard, seems like EDH fodder.

Ahab
04-04-2018, 01:23 PM
Kamahl's Druidic Vow is a legendary sorcery. You can only cast it if you control a legendary creature or a planeswalker. It's effect is not game-winning either, so I'd guess it's unplayable.

Barook
04-05-2018, 12:39 AM
Gilded Lotus is back in Standard.

https://i.redd.it/s2t7uqiy60q01.png

Not really Legacy-material because it's to expensive to use, but seems pretty cool with cards like Aurelia, the Warleader that generate additional combat steps to go infinite.

kombatkiwi
04-05-2018, 12:59 AM
I don't know if that sees play in Legacy, but I could definitely see it happening in Modern Tron.
But maybe it is good enough for Legacy? Seems pretty strong if your deck is built to use it and runs a bit of ramp.

obligatory statement about Stompy and Nic Fit too I guess.

Oh, there's also a BUG legendary that lets you play all types of permanents from your graveyard, seems like EDH fodder.

It's not castable in Tron unless you already control Karn, Ugin, or Ulamog, so that seems like a bust

I want to play the BUG elemental in standard with the new 'Safe Haven' card (Endless Sands? can't remember the name)
Anytime the opponent tries to kill the elemental you can hide it under the land, and then when you sac the land to bring back the elemental you can immediately replay the land from your graveyard again.
Seems like maybe too much effort for a marginally better Scarab God though.

Someone in the EDH forum commented how the Helm combos really well with Godo, seems like a pretty powerful addition for that deck

rufus
04-05-2018, 04:14 PM
[Helm of the Host]
Not really Legacy-material because it's to expensive to use, but seems pretty cool with cards like Aurelia, the Warleader that generate additional combat steps to go infinite.

It's a bit of a pity that Mass Polymorph into Godo, Bandit Warlord + Kor Outfitter doesn't work. (Though there are obviously better ways to go off.)

rufus
04-05-2018, 04:18 PM
Does Unwind have potential as a high tide card?

morgan_coke
04-05-2018, 05:47 PM
Does Unwind have potential as a high tide card?

No. For High Tide Rewind would be strictly better 4 lands, can counter anything, and still sees zero play.

Cire
04-05-2018, 06:16 PM
Can rewind + unwind be used in the same deck for some sort of updated version of counter go? 24 lands + 36 instants, half of which are counters and the other half are removal or win cons? Anything there?

kombatkiwi
04-05-2018, 08:56 PM
Adventurous Impulse {G}
Sorcery
Look at the top 3 cards of your library. You may reveal a creature or land from among them and put it into your hand. Put the rest on the bottom of your library in any order.

I thought this was a solid nonblue cantrip but then I realised it's just a worse Oath of Nissa

Barook
04-05-2018, 09:51 PM
Adventurous Impulse {G}
Sorcery
Look at the top 3 cards of your library. You may reveal a creature or land from among them and put it into your hand. Put the rest on the bottom of your library in any order.

I thought this was a solid nonblue cantrip but then I realised it's just a worse Oath of Nissa
All those kind of cards suck because they're too narrow and the more of them you run, the worse they get, which is counter-productive.

We can talk about it once we get one that takes any of the top 3 cards for :g:.

Echelon
04-06-2018, 01:09 AM
I'd be up for a green Ponder. Gronder?

wonderPreaux
04-06-2018, 01:17 AM
I'd be up for a green Ponder. Gronder?

Gronder sounds like a dating app for people who play Knight of the Reliquary.

On another note, seeing the Jhoira piloting the Weatherlight really makes me wish they still did those cheesy novels about the block's story arc. I'd buy up another set of those.

Darkenslight
04-06-2018, 06:24 AM
Gronder sounds like a dating app for people who play Knight of the Reliquary.

On another note, seeing the Jhoira piloting the Weatherlight really makes me wish they still did those cheesy novels about the block's story arc. I'd buy up another set of those.

They release them for free after the set's arc is complete. I have all of the stories from SoI onwards.

Also, the Saga art is really impressive.

rufus
04-06-2018, 08:04 AM
I'd be up for a green Ponder. Gronder?

A cantrip version of Natural Selection would be fun, but is well out of green's slice of the pie these days.

Barook
04-06-2018, 09:18 AM
I'd be up for a green Ponder. Gronder?
Nah, just take one of the cards and put the rest to the bottom/GY. Ponder is functionally different enough.


On another note, seeing the Jhoira piloting the Weatherlight really makes me wish they still did those cheesy novels about the block's story arc. I'd buy up another set of those.
Aside from Jhoira, the new crew members seem pretty underwhelming - Nerd Angel, Not-Crovax: Twilight Edition (holy magic allowing him to walk in the sunlight as a vampire instead of dusting him is fucking stupid), a goddamn fungus, a descedant of Sisay and some boring illusionary mage.

ReAnimator
04-06-2018, 09:25 AM
Super happy that Damping Sphere is not rare or mythic!

http://static.starcitygames.com/sales/cardscans/MTG/DOM/en/nonfoil/DampingSphere.jpg

morgan_coke
04-06-2018, 09:45 AM
Honestly, Oath of Nissa would have been a perfect Green Ponder if it just said "Permanent" instead of a bunch of restrictive hoo-ey.

Ahab
04-06-2018, 09:51 AM
They release them for free after the set's arc is complete. I have all of the stories from SoI onwards.

Also, the Saga art is really impressive.

Mind posting your collection or a link, maybe in a separate thread? Would be cool!

Megadeus
04-06-2018, 09:57 AM
Honestly, Oath of Nissa would have been a perfect Green Ponder if it just said "Permanent" instead of a bunch of restrictive hoo-ey.

I agree with this except giving tron another ponder would be pretty miserable

morgan_coke
04-06-2018, 12:01 PM
I agree with this except giving tron another ponder would be pretty miserable

Yeah, but only because WotC refuses to print decent land hate in Modern. Damping Sphere is a nice try, but it won't see any play.

Barook
04-06-2018, 12:24 PM
Yeah, but only because WotC refuses to print decent land hate in Modern. Damping Sphere is a nice try, but it won't see any play.
I'm pretty certain it's going to see play in Modern as it serves as hate against Storm AND Tron in a format where sideboard space is premium.

http://mythicspoiler.com/dom/cards/cabalstronghold2.jpg

Was the "basic swamp" part really necessary? :rolleyes:

Dice_Box
04-06-2018, 01:12 PM
Dam, and yes. There is a land that makes everything swamps...

Cire
04-06-2018, 01:20 PM
Dam, and yes. There is a land that makes everything swamps...

Yeah - but without Urborg, this card is . . . bad?

procobrito
04-06-2018, 01:39 PM
No. For High Tide Rewind would be strictly better 4 lands, can counter anything, and still sees zero play.

I don't agree, what creature except Thalia High Tide care to counter? With for lands, Unwind + High Tide is the engine, you need 5 lands with Rewind, one extra turn.

This doesn't means that Unwind is an auto include in High Tide, I just think is better than Rewind.


Yeah - but without Urborg, this card is . . . bad?

Urborg don't change the supertype, they're still non basic swamps.