View Full Version : [Deck - CaNG Finalist] Wildfire: Mana + Bombs
Greenpoe
06-18-2010, 02:46 PM
Combo is weakened and Grim Monolith unbanned. Is Wildfire viable now? :eek: T1 Trinispheres are possible.
Ozymandias
06-18-2010, 10:11 PM
Not to mention turn 2 wildfire, depending on your deck configuration. My first shot looks like this
Starting with Monolith and 20 lands:
4 City of Traitors
4 Ancient Tomb
8 Mountain
4 Sandstone Needle
4 Grim Monolith
Where goes Monolith, so goes Key I would think:
4 Voltaic Key
A little bit more Artifact mana to round things out:
4 Coalition Relic (Want at least one R source, could be gilded lotus)
4 Thran Dynamo
Then we want some Wildfire effects. I guess
4 Wildfire
3 Devastation
1 Decree of Annihilation
Will be sufficient
Trinisphere seems like a real beating
4 Trinisphere
4 Burning Wish-lets us get a toolbox of everything from win conditions to wildfires to answers.
Win Conditons
3 Sundering Titan
1 Kozilek, Butcher of truth.
4 Crater Hellions
I think 10 mana is doable with keys and monoliths, but the coolness is the main thing I admit. The caldera hellions are probably still good enough, but dudes are big these days.
Greenpoe
06-18-2010, 11:06 PM
How about Boros Signet instead of Coalition Relic? Signet goes better with Voltaic Key and costs 1 less. I just started play testing the version you posted, and in my first hand I could go: Tomb, Monolith, Relic. If it were a signet instead, I could go Tomb, Monolith, Signet, Key, untap Monolith via key.
ddt15
06-19-2010, 06:26 AM
Now that Monolith is unbanned...
Wildfire Red by Kai Budde
1999 Worlds Tokyo, Japan
Finished: 1st Place
MAIN DECK
4 Covetous Dragon
1 Karn, Silver Golem
3 Masticore
Creatures [8]
4 Cursed Scroll
4 Fire Diamond
4 Grim Monolith
2 Mishra's Helix
4 Temporal Aperture
4 Thran Dynamo
4 Voltaic Key
4 Wildfire
2 Worn Powerstone
Spells [32]
3 Ancient Tomb
4 City of Traitors
13 Mountain
Lands [20]
SIDEBOARD
2 Boil
3 Earthquake
1 Mishra's Helix
1 Phyrexian Processor
2 Rack and Ruin
2 Shattering Pulse
4 Spellshock
Sideboard [15]
Deck Total [60]
Windux
06-19-2010, 07:58 AM
4 Covetous Dragon
1 Karn, Silver Golem
3 Masticore
Creatures [8]
4 Cursed Scroll
4 Fire Diamond
Thise are the cards, i would change:
Fire Diamond = Signed (RW or GR)
The Creaturebase should be the one, we know:
Crater Hellion, Sunderig Titan, 1 Emrakul maybe (for the Aperture-stylness and Dynamo, Monolith+Keys should manage it)
The Scroll should be something, what can kill Kird Apes and Nactals ;)
Maybe we can put in Chalice and/or Trinisphere as well.
I really like the Aperture :)
Kangaxx
06-19-2010, 09:02 AM
Planar Portal is good, Urza's Blueprint is good and can also be abused with Key. Might be some good mana sinks to dump into.
Combo Winter
06-20-2010, 04:21 AM
I treally think arc slogger should be a 4 of in the creature slot as it is better than creater hellion by alot. Also red akroma should be considered alongside sundering titan as it can't be countered or stped which is kinda what you want when you play 8+ for a beater. Ill post my list later as i always loved wildfire decks since ursas block.
ddt15
06-20-2010, 08:22 AM
We could play with a R/W signet and use Magus of the Tabernackle, which just so happens to survive a Wildfire, as well as clear the board of annoying goyfs and whatnot.
Barook
06-20-2010, 08:48 AM
The Scroll should be something, what can kill Kird Apes and Nactals ;)
What about Razormane Masticore?
Oiolosse
06-20-2010, 08:58 AM
Crater Helion is a MUST. Portal three kingdoms has a wilfdfire variant. I don't know the name cause my version is in Chinese. Phyrexian Processor can be excpetional.
Can even go the bloodmoon route.
Ah, I use Rolling Thunder as well. 2 copies are perfect. I know it's sorcery speed but it is so amazing.
Indykid Vago
06-21-2010, 04:33 AM
Portal three kingdoms has a wilfdfire variant. I don't know the name cause my version is in Chinese.
Burning of Xinye , its around 35 - 40 $ and its functionally identical .
Edit : Just wanted to say how much of a blast this deck is too play . There is some hilarity to casting Wildfire vs Zoo on turn 3 .
mercc
06-21-2010, 03:56 PM
Crater Helion is a MUST. Portal three kingdoms has a wilfdfire variant. I don't know the name cause my version is in Chinese. Phyrexian Processor can be excpetional.
Can even go the bloodmoon route.
Ah, I use Rolling Thunder as well. 2 copies are perfect. I know it's sorcery speed but it is so amazing.
Comet storm must be better?
overseer1234
06-22-2010, 11:02 AM
Comet storm must be better?
I personally like starstorm more... you usually want to hit everything so you don't need the kicker part, and when it's apparently dead you just cycle it away.
overseer1234
07-05-2010, 06:41 PM
M11 brings us a new toy:
Destructive Force 5rr
Sorcery Rare
Each player sacrifices five lands.
Destructive force deals 5 damage to each creature.
Wildfire on steroids, might be worth looking at.
deadlock
07-05-2010, 06:52 PM
Difficult to say, my main concern is that Tarmo can grow to toughness 6 quite frequently, where All is Dust and Upheaval (in a blue centric build) look more powerful.
On the other hand there might not be any chance for e.g an enchantment to hit the yard too boost Tarmo to the critical x/6...
Also we have to look at the x/5 creatures which see play, Tombstalker comes to my mind
Jeff Kruchkow
07-05-2010, 11:54 PM
M11 brings us a new toy:
Destructive Force 5rr
Sorcery Rare
Each player sacrifices five lands.
Destructive force deals 5 damage to each creature.
Wildfire on steroids, might be worth looking at.
It looks to fight with Devastation for a slot and im not sure which is better. Im leaning toward Force and leaving Devastation in the board simply because I like that we can have a dude out and Force won't kill it.
Exhume
07-11-2010, 02:56 AM
i read dat topic since last year, and wit unban G.Monolith dat deck may be real serious.
i make my own list, in local Moscow meta it plays really good. i have some probs wit heavy controls like landstill but its good wit all other deckst
one of the common problem is a moligan, so many really bad hands like one land no mana acceler. or many lands and acceleration only.
ok dats my list
Lands
4 Ancient Tomb
4 City of Traitors
4 Mountain
4 Wooded Foothills
4 Sandstone Needle
Acc.
2 Thran Dynamo
4 Grim Monolith
2 Coalition Relic
4 Gilded Lotus
Utility
3 Voltaic Key
3 Sensei's Divining Top
4 Burning Wish
Lock
4 Trinisphere
Guys
4 Crater Hellion
2 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
1 Phyrexian Processor
Fire
4 Wildfire
2 Devastation
and standart wishboard and sideboard
3 Chalice of the Void
4 Firespout
1 Tranquility
1 Recoup
1 Shattering Spree
1 Decree of Annihilation
1 Devastation
1 Banefire
1 Tooth and Nail
1 Anarchy
i try to play Primal Command but i dont see any situation where it was rly needed
maybe zoo. but zoo can beat u faster than we play it.
deck is good and strong, but so so so random ( sometimes we can cast kozilek turn 3, or simetimes we can suck all game drawin some sht witout Top. but i like it ! Man's deck ^)))
Windux
07-11-2010, 04:31 AM
Destructive Force....do I need to say more?
Wildfire 4RR - 4 Damage, 4 Lands
Force 5RR - 5 Damage, 5 Lands
Waikiki
07-11-2010, 04:32 AM
Destructive Force....do I need to say more?
Wildfire 4RR - 4 Damage, 4 Lands
Force 5RR - 5 Damage, 5 Lands
Have you read devastation? Looks way better then destructive force?
DalkonCledwin
07-11-2010, 04:56 AM
Have you read devastation? Looks way better then destructive force?
well if you're going to go for destroying all creatures and lands, why not up the mana by 1 and add in artifacts, uncounterability and the fact that destroyed cards can't be regenerated? obliterate
And while you are at it, I suggest running Ulamog, the infinite gyre not Kozilek or Emrakul in this deck.
majikal
07-11-2010, 04:58 AM
Burning of Xinye , its around 35 - 40 $ and its functionally identical .
Edit : Just wanted to say how much of a blast this deck is too play . There is some hilarity to casting Wildfire vs Zoo on turn 3 .
Actually Burning of Xinye targets. Probably won't be an issue, but I wouldn't run it over Wildfire.
well if you're going to go for destroying all creatures and lands, why not up the mana by 1 and add in artifacts, uncounterability and the fact that destroyed cards can't be regenerated? obliterate
Because that's not one-sided enough?
DalkonCledwin
07-11-2010, 05:03 AM
Because that's not one-sided enough?
I just edited the post to mention running Ulamog... it doesn't get more on sided than running an indestructible anhilating creature in a deck with obliterate... and how is wildfire one sided in the first place?
majikal
07-11-2010, 05:06 AM
and how is wildfire one sided in the first place?
How is it not? You lose 2, maybe 3 lands tops and get to keep all your artifact mana, while the opponent usually clears his entire board. Seems pretty one-sided to me.
DalkonCledwin
07-11-2010, 05:10 AM
um, wait... WHAT? Wildfire forces each player to sacrifice four lands. So unless you only HAD 2 or 3 lands in the first place?
Not to mention Wildfire doesn't do squat against a sufficiently pumped Knight or Tarmogoyf....
majikal
07-11-2010, 05:23 AM
um, wait... WHAT? Wildfire forces each player to sacrifice four lands. So unless you only HAD 2 or 3 lands in the first place?
Do you even play this deck?
Not to mention Wildfire doesn't do squat against a sufficiently pumped Knight or Tarmogoyf....
Tarmogoyf will usually be small enough to handle with Wildfire. You try not to let them play Knight in the first place. If they do, Devastation does a good job of cleaning up.
jjjoness'
07-11-2010, 05:35 AM
well if you're going to go for destroying all creatures and lands, why not up the mana by 1 and add in artifacts, uncounterability and the fact that destroyed cards can't be regenerated? obliterate
Well, that's quite easy. Devastation is not as symmetrical as you might think. You basically wipe your opponents board, and then go nuts with artifact mana.
Waikiki
07-11-2010, 12:37 PM
troll
DalkonCledwin
07-11-2010, 03:47 PM
I wasn't exactly trolling so much as suggesting an alternative card that could be played alongside of a really good eldrazi to gain significant advantage. At the very least if you are going to be running devastation instead of Obliterate you should still consider Ulamog considering his indestructible nature.
hyperchord24
07-12-2010, 11:01 AM
You do NOT want to lose your artifacts. You also don't want to wait for 1 (or 2) more mana to pay for obliterate. With all the sac lands we run and all the artifact mana (both colored and colorless), not only are you only going to have 2-3 lands on the table, your going to want to hold lands in your hand as well. Plus, we don't run anything less than x/5 (Covetous Drgaon, Sundering titan, Eldrazi, Helion, etc.), so any creature we have will stick. Though I haven't played against Tarmogoyf in a while, so I forget how much of a problem he is (or isn't)
overseer1234
07-13-2010, 12:17 PM
Have you read devastation? Looks way better then destructive force?
Well, that's might be true most of the time, but destructive force does keep your creature's alive, and mostly kills tarmogoyf (in my experience it usualy a 4/5) where wildfire doesnt.
So I do think it deserves testing.
For every time you want to cast Destructive force instead, there are five times you absolutely want Devastation. Devastation is the best reset spell you can hope for. If you have a huge dude out, you shouldn't be needing sweepers anymore. You should build your deck so that you basically need to cast one sweeper and after that a creature, which will win the game for you. If you have a creature out and still need to blow everything up, you're doing something wrong, like playing the wrong creatures. This deck can pretty easily hardcast indestructible Ulamogs or even Emrakuls. No need to reset the board anymore after that. Also, All is dust is fantastic if your creature base is artifacts (Sundering Titan etc.) and eldrazi.
idraleo
07-14-2010, 01:59 PM
I've tryed this one for a while, it looked pretty solid. I don't like the idea of Burning Wish cause i'd rather go on a solid maindeck and a redundant sideboard. Temporal Aperture is nuts, that's because the deck is full of bombs and moreover if it reach the board, it permise to avoid completely any kind of permission spell.
// Lands
4 Ancient Tomb
4 City of Traitors
12 Mountain
// Creatures
4 Sundering Titan
2 Emrakul, the Aeons Torn
// Spells
4 Wildfire
4 Thran Dynamo
4 Grim Monolith
4 Voltaic Key
3 Devastation
4 Gilded Lotus
4 Prismatic Lens
4 Temporal Aperture
3 All Is Dust
// Sideboard
SB: 3 Faerie Macabre
SB: 4 Firespout
SB: 3 Trinisphere
SB: 2 Pithing Needle
SB: 3 Blood Moon
Greenpoe
07-15-2010, 12:50 PM
// Lands
9 [BRB] Mountain (7)
4 [EX] City of Traitors
4 [TE] Ancient Tomb
2 [TSP] Academy Ruins
1 [MM] Sandstone Needle
// Creatures
3 [ROE] Kozilek, Butcher of Truth
3 [DS] Sundering Titan
// Spells
4 [UD] Thran Dynamo
4 [US] Voltaic Key
4 [UL] Grim Monolith
4 [ST] Devastation
4 [HOP] Boros Signet
4 [ZEN] Chandra Ablaze
2 [ROE] All Is Dust
4 [JU] Burning Wish
4 [MR] Gilded Lotus
// Sideboard
SB: 1 [ROE] All Is Dust
SB: 4 [8E] Defense Grid
SB: 1 [BOK] Twist Allegiance
SB: 1 [ON] Insurrection
SB: 1 [SOK] Undying Flames
SB: 2 [CFX] Banefire
SB: 1 [SC] Decree of Annihilation
SB: 4 [M11] Leyline of Sanctity
Temporal Aperture was weak most of the time. Most of the time when I played the ability, I'd get either land or acceleration artifacts. Even when I had time to activate it several times, I'd only get 1 bomb. I'd rather have that as Burning Wish. Chandra Ablaze was been great. She lives through Devastation, her -2 ability can be used to wreck control, and at only 6 mana, she's pretty easy to cast. I'm not too sure about the SB, though. The Leyline is to help vs. the worst matchups: burn (an otherwise horrible matchup) and combo, and helps vs. Thoughtseize/Hymn.
Philipp2293
07-16-2010, 02:13 PM
Not so happy with the Boros Signet MD, maybe you should change that to UR Signet, to hit blue for Academy Ruins more reliable.
Greenpoe
07-16-2010, 05:59 PM
That works. I haven't gotten much use out of Academy Ruins anyway (people always target it with their wastelands and sinkholes, but I'd rather have them hit it than a land that taps for 2, so it works!). Insurrection just isn't good enough because it's rarely better than Twist Allegiance. I'll test Call the Skybreaker instead. I've been winning a lot more than I expected, perhaps Wildfire can be competitive again. Either way, the deck is a blast to play. City of Traitors, tap for 2, Grim Monolith, tap for 3, Voltaic Key, untap Monolith, tap for 3 (5 floating), Gilded Lotus, tap for 3, Izzet Signet, spend the last floating mana to tap it for Burning Wish is just insane on turn 1. With the way each artifact can tap and play the next one, plays like that aren't all that uncommon.
idraleo
07-16-2010, 07:10 PM
That works. I haven't gotten much use out of Academy Ruins anyway (people always target it with their wastelands and sinkholes, but I'd rather have them hit it than a land that taps for 2, so it works!). Insurrection just isn't good enough because it's rarely better than Twist Allegiance. I'll test Call the Skybreaker instead. I've been winning a lot more than I expected, perhaps Wildfire can be competitive again. Either way, the deck is a blast to play. City of Traitors, tap for 2, Grim Monolith, tap for 3, Voltaic Key, untap Monolith, tap for 3 (5 floating), Gilded Lotus, tap for 3, Izzet Signet, spend the last floating mana to tap it for Burning Wish is just insane on turn 1. With the way each artifact can tap and play the next one, plays like that aren't all that uncommon.
Tap for 3, Voltaic Key (2 mana floating), untap Monolith (1 mana floating) tap Monolith and reach 4 mana. You missed that Voltaic Key has an activation cost of 1...
SageOwl
07-16-2010, 07:40 PM
I dont like Voltaic key in here because it makes artifact destruction hurt a lot more. say you have key and dynamo and they kill the dynamo, then all your ramp is gone.
Voltaic key will never net you more then 2 mana (1 mana to untap something that taps for 3) so why not just play worn powerstone?
And if you don't like the CitpT then play Sculpting steel....
idraleo
07-16-2010, 08:08 PM
Key is, for teh lulz, a key of the deck. It can make you produce a huge amount of mana and make possible to cast All is Dust and other big threat before reaching turn 4. When you got tons of mana, is nice to use it on a Temporal Aperture, because reaching 11 mana is not as far as you think. The only bad thing of Key is that it hurts with Cotv.
Greenpoe
07-16-2010, 09:41 PM
I dont like Voltaic key in here because it makes artifact destruction hurt a lot more. say you have key and dynamo and they kill the dynamo, then all your ramp is gone.
Voltaic key will never net you more then 2 mana (1 mana to untap something that taps for 3) so why not just play worn powerstone?
And if you don't like the CitpT then play Sculpting steel....
I tried a blue splash for Copy Artifact, taking out Voltaic Key. It worked better than key, but the mana base was terrible.
I tried a blue splash for Copy Artifact, taking out Voltaic Key. It worked better than key, but the mana base was terrible.
Seems to indicate that Sculpting Steel is superior to that.
ddt15
07-28-2010, 01:09 PM
Any reason why I don't see Tangle Wire in any of those lists?
Darkenslight
07-29-2010, 12:09 PM
Any reason why I don't see Tangle Wire in any of those lists?
Because you're not Denial, you're Ramp. IT's almost the same as the Standard Destructive Force deck.
Speaking of which, how often would a Destructive Force be as/more effective in this deck?
Oiolosse
07-30-2010, 09:48 AM
I tried a blue splash for Copy Artifact, taking out Voltaic Key. It worked better than key, but the mana base was terrible.
2 for 1'ed.
I dont like Voltaic key in here because it makes artifact destruction hurt a lot more. say you have key and dynamo and they kill the dynamo, then all your ramp is gone.
Voltaic key will never net you more then 2 mana (1 mana to untap something that taps for 3) so why not just play worn powerstone?
And if you don't like the CitpT then play Sculpting steel....
Metal Worker.
idraleo
07-30-2010, 02:19 PM
I'm pretty sure that i will always play with 4 Destructive Force instead of running Wildfire anymore. That's because most of the times Force works where Wildfire fails, by killing Tarmogoyf. Against us, Goy's thoughtness will alway be 5, because there will be always something that makes an artifact going to the graveyard.
Oiolosse
07-30-2010, 07:59 PM
I'm pretty sure that i will always play with 4 Destructive Force instead of running Wildfire anymore. That's because most of the times Force works where Wildfire fails, by killing Tarmogoyf. Against us, Goy's thoughtness will alway be 5, because there will be always something that makes an artifact going to the graveyard.
So no one uses covetous dragon anymore? I have an old wildfire deck and since the unbanning I plan to give it a go again. Covetous is pretty solid imo, easy to cast and huge. Also, 7 mana is a bit much, no? So long as you can reliably cast it as you could a wildfire.
Greenpoe
07-31-2010, 01:23 AM
I'd use Crater Hellion over Covetous Dragon. I stick to creatures with solid CIP effects like Kozilek and Sundering Titan. To fight through counters and removal, I've started using Call the Skybreaker maindeck for the retrace ability.
TooCloseToTheSun
09-01-2010, 10:54 AM
A couple friends of mine and myself came up with this wildfire list that one of my friends played at the last SCG 5k. He ended up 4-4 but he really should have won the last round. Anyway, here is the list, it pretty much beats anything that is blue and hardcore rolls enchantress.
Wildfire
// Maindeck
4 Ancient Tomb
4 City of Traitors
4 Sandstone Needle
8 Mountain
2 Sundering Titan
2 Bogardan Hellkite
2 Akroma, Angel of Fury
1 Kozilek, Butcher of Truth
4 Gilded Lotus
4 Thran Dynamo
3 Trinisphere
4 Talisman of Impulse
4 Coalition Relic
4 Chalice of the Void
3 Devastation
3 Wildfire
4 Burning Wish
// Sideboard
1 Devastation
1 Wildfire
1 Decree of Annihilation
1 Tooth and Nail
1 Shattering Spree
1 Hull Breach
1 All Is Dust
1 Stream of Life
1 Banefire
2 Tormod's Crypt
4 Firespout
thorin_the_king
09-01-2010, 11:30 AM
@Too close to the sun, i play a similar list but doing - 4 coalition - 4 chalice + 4 voltaic keys + 4 grim monolith with chalice SB. the acceleration keys provide are awesome. anyway good result with the most fun deck ever :)
kiblast
09-01-2010, 05:01 PM
i think the new unplayable fattie from SoM will be playable here, take a look:
http://www.gatheringmagic.com/wp-content/uploads/2010/03/89275_201008312325474433_1.jpg
Wurmcoil Engine?
artifact creature-wurm,6
deathtouch, lifelink
When [cardname] is put into a graveyard from play, put a 3/3 artifact wurm token with deathtouch, and(might be ‘or’, the pic isn’t very clear) a 3/3 artifact wurm token with lifelink into play.
Supposedly the pre-release promo.
if it is 'and' it's a bomb in this deck, say in the place of crater hellion....
Oiolosse
09-01-2010, 11:10 PM
It's just so different from Crater Helion in its purpose. I mean, Crater Helion against Zoo is the best. You 2-1 most of the time, even better sometimes and then they have to path or double burn it, just so good.
Although, this is def. worth testing. Better with Metal Worker (and doesn't kill it). Smashes aggro and gains tons of life.
kiblast
09-02-2010, 08:41 AM
i say to test it in crater hellion slots, because :
1) same body, same casting cost
2) no RR needed in Cmc
3) no echo, and echo sometimes cause you to take avg. 4 dmg from ancient tombs.
4) While hellion wipes the board, this will only clear 1 creature/ turn, but gaining life while he's doin it. And in Wildfire life gain could be useful.
5) Regenerates himself, with 2 more creatures, one of wich is deathtouching.
to me no echo + no RR in Casting cost is good.
moOnsteak
09-02-2010, 08:47 AM
i say to test it in crater hellion slots, because :
1) same body, same casting cost
2) no RR needed in Cmc
3) no echo, and echo sometimes cause you to take avg. 4 dmg from ancient tombs.
4) While hellion wipes the board, this will only clear 1 creature/ turn, but gaining life while he's doin it. And in Wildfire life gain could be useful.
5) Regenerates himself, with 2 more creatures, one of wich is deathtouching.
to me no echo + no RR in Casting cost is good.
also it has resistance from devastation :smile:
will have a try with it. . .
For current time I play :
4x Primeval Titan
3x Sundering Titan
1x Emrakul
Maybe I will cut out 1 primeval and 1 sundering for this wurm. . .
kiblast
10-08-2010, 08:05 AM
somebody still playtest this archetype?
any news?
Infinitium
10-08-2010, 08:48 AM
Well, with Glimmerpost printed has anyone considered a twelve-post manabase with Vesuva?
Well, with Glimmerpost printed has anyone considered a twelve-post manabase with Vesuva?
Don't we want to avoid lands?
kiblast
10-08-2010, 02:38 PM
Don't we want to avoid lands?
moreover, dont we want to avoid 8 CIT tapped lands?
currently i'm playing:
4 city of traitors
4 ancient tomb
3 sandstone needle
9 mountains
glimmerpost+vesuva+cloudpost means 8 lands that citp tapped.
at this point i would play the urzatron.....
by the way, are you guys playing mono R version or splashed version?
and how has Wurmcoil Engine been in playtest? for me it is meh.
GoldenCid
01-16-2011, 09:36 AM
Well, i'm reading the topic since the first post of 2010. I tested a list and i took some conclussions that i want to share despite this topic is a bit dead:
1-I like devastation at least one in main deck or side to wish for due that wild fire and similars are just not enought to deal with some creatures (except zoo's ones) if you don't drop it soon. More over it makes reliquary very huge.
2- I'd run Boom/Boost in side instead of decree...it's so much easy to play...
3- I support the eldrazi pack. All is dust is tha' bomb.
4- I support the idea of having a solid, redundant, main.
Questions:
Is guilded lotus that awesome?
And why not worn powerstone?
For refference my list is:
4 Wildfire
3 Worn Powerstone
4 Fire Diamond
4 Grim Monolith
4 Voltaic Key
4 Thran Dynamo
4 Temporal Aperture
3 Bloodmoon
10 Mountain
4 Ancient Tomb
4 City of Traitors
3 Crater Hellion
1 Ulamog, the Infinite Gyre
2 All Is Dust
1 Devastation
2 Sandstone Needle
3 Sundering Titan
SB: 4 Pyroblast
SB: 3 Tormod's Crypt
SB: 2 Form of the Dragon
SB: 1 Phyrexian Processor
SB: 2 Boil
SB: 3 Shattering Spree
One guy i'd like to test here is the Artisan of kozilek instead of sundering titan, it's simply the nuts with non - echoed cratter hellion.
bobomb
06-10-2013, 02:26 PM
This has become my pet deck so I'd like to bump this if that's OK.
Currently running:
3 Wurmcoil Engine
1 Akroma, Angel of Fury
1 Sundering Titan
1 Bosh, Iron Golem
3 Devastation
3 Destructive Force
4 Grim Monolith
4 Thran Dynamo
3 Foriysian Totem
2 Coalition Relic
2 Gilded Lotus
4 Burning Wish
3 Trinisphere
3 Chalice of the Void
3 Voltaic Key
4 Ancient Tomb
4 City of Traitors
2 Crystal Vein
3 Sandstone Needle
7 Mountain
SB: 15
4 Leyline of Sanctity
1 Tooth and Nail
1 Banefire
1 Hull Breach
1 Fabricate
1 Devastation
1 Decree of Annihilation
1 Destructive Force
1 All is Dust
1 Call the Skybreaker
1 Gelatinous Genesis
1 Life from the Loam
Some thoughts:
Burning Wish really helps the consistency of the deck at the expense of speed. Call the skybreaker and Gelatinous Genesis are basically creatures, so Burning Wish essentially increases my creature count to 10 as well as my sweeper count to 10.
10 Sol lands and 10 "red" lands seems to work for me. I want a Sol land in every opening hand.
Foriysian Totem is fun. It really fits in nicely with this deck. I love cards that serve dual roles.
Speaking of totems, Phyrexian Totem is the best, is there a way to splash black? What would it look like?
I'd like to replace Bosh, Iron Golem with possibly Karn, Silver Golem. Or maybe just run 3 Wurmcoil and 3 Titan. Not sure.
Anyone else running this style deck at all?
-Spooky-
06-10-2013, 04:27 PM
This has become my pet deck so I'd like to bump this if that's OK.
Currently running:
3 Wurmcoil Engine
1 Akroma, Angel of Fury
1 Sundering Titan
1 Bosh, Iron Golem
3 Devastation
3 Destructive Force
4 Grim Monolith
4 Thran Dynamo
3 Foriysian Totem
2 Coalition Relic
2 Gilded Lotus
4 Burning Wish
3 Trinisphere
3 Chalice of the Void
3 Voltaic Key
4 Ancient Tomb
4 City of Traitors
2 Crystal Vein
3 Sandstone Needle
7 Mountain
SB: 15
4 Leyline of Sanctity
1 Tooth and Nail
1 Banefire
1 Hull Breach
1 Fabricate
1 Devastation
1 Decree of Annihilation
1 Destructive Force
1 All is Dust
1 Call the Skybreaker
1 Gelatinous Genesis
1 Life from the Loam
Some thoughts:
Burning Wish really helps the consistency of the deck at the expense of speed. Call the skybreaker and Gelatinous Genesis are basically creatures, so Burning Wish essentially increases my creature count to 10 as well as my sweeper count to 10.
10 Sol lands and 10 "red" lands seems to work for me. I want a Sol land in every opening hand.
Foriysian Totem is fun. It really fits in nicely with this deck. I love cards that serve dual roles.
Speaking of totems, Phyrexian Totem is the best, is there a way to splash black? What would it look like?
I'd like to replace Bosh, Iron Golem with possibly Karn, Silver Golem. Or maybe just run 3 Wurmcoil and 3 Titan. Not sure.
Anyone else running this style deck at all?
I've been running this deck with great success. I've taken it to 3 decent to large sized tournaments so far and have made top 8 and top 4 at 2. The last tournament I went to I went 3-3 due to play mistakes and bad luck. I am extremely happy with my list, which is a result of quite a few hours of play testing against a gauntlet of the top decks of the format. Before going into it too much I'll show you the list I'm working with.
http://magic.tcgplayer.com/db/deck.asp?deck_id=1106205
MAIN DECK
Creatures [7]
4 Inferno Titan
2 Sundering Titan
1 Wurmcoil Engine
Spells [33]
4 Burning Wish
4 Chalice of the Void
3 Coalition Relic
3 Destructive Force
3 Gilded Lotus
4 Gruul Signet
1 Talisman of Impulse
3 Thran Dynamo
3 Trinisphere
4 Wildfire
1 Worn Powerstone
Lands [20]
4 Ancient Tomb
4 City of Traitors
4 Crystal Vein
8 Mountain
SIDEBOARD
1 Clan Defiance
3 Decree of Annihilation
1 Destructive Force
1 Devastation
4 Leyline of Sanctity
1 Pyroclasm
1 Shattering Spree
1 Tooth and Nail
1 Tranquility
1 Trinisphere
Some of your choices are interesting to me, specifically Foriysian Totem. I like the idea of it and have been looking for some 3 drop mana rocks to try out. Acting as a potential win condition is very cool. I think I'll compare our lists in order though.
Creatures-
We both have some number of wurmcoil and tsundering titan. For me, Swords to plowshares is a big deal, as any player can sandbag a land, ready to set down and cast a swords on your win condition. Because of this I like tsundering more, as he has a comes into play (and leaves play) ability that makes him relevant
even if they have swords. Wurmcoil is a1 of for me because sometimes you really need the lifelink and he can be found with tooth and nail.
Akroma was something I had in my sideboard for the Miracle match ups, but I found after about 20-30 games that she just didnt matter. They always had the terminus ready. Always. the fact that she uncounterable and had pro blue/white just didnt matter. she could have been any fatty and the results would have been the same. Any other u/w matchup, like blade, she just wasnt needed.
Personally, I think the lack of inferno titan is criminal. I used to run 3, but quickly put the number to 4. I found myself constantly wishing that every fatty I got was an inferno titan. He has an impact on the board the second he comes down (making STPS less of an issue), can kill planeswalkers, and is at the very least a 2 turn clock thanks to his firebreathing. Beyond this, he is very easy to cast at a 6 cmc and even gets past maze of ith.
Namesakes-
For me, 4 wildfire is a must. The 6 CMC means it is easier to cast (believe me, the 1 mana difference is huge) and I don't think I have ever had a wildfire while wishing it was a d.force. The 4 lands is all of them 90% of them time and the 4 damage kills everything except goyf. I can tell you that I have tried Devastation in the main and found myself constantly wishing it was one of the other bombs. Why? I like keeping my fatties alive. wildfire and d.force both kill pretty much everything. Anything they dont hit, you can kill by wishing for the Devastation or something else.
Mana rocks-
I spent a very long time using grim monilith. first as 4, then 3, then 2, then none. I constantly found it underwhelming, as I would use you cant really use it to cast a wildfire, or anything else for that matter, unless you have already resolved a bunch of other mana rocks. The card just got really awkward pretty much every game I used it. I turned them into additional coalition relics and some flex slots and have yet to turn back. I really really suggest trying this. I run 3 Thran Dynamo, I can see 4. no biggie here. I used to run 4 Gilded Lotus, but ive since dropped it to 3. I am extremely happy with this number, as I feel it is the best mana rock in the deck but the 5 cmc can get really awkward sometimes. It helps your tooth and nails, as well as hard casting the leylines from the board, which I have done in tournaments.
I cannot agree with using Voltaic Key. It is a 1 cost spell and you run 4 chalice of the void. The deck can easily function without them, and the mana rocks you play to replace them will have colored mana, which is always good. Like I said before though, I really like your idea of Foriysian Totem and I think im going to try it.
Lands-
The only comment I have on the landbase is on sandstone needle. I used to run 4. I dropped it to 2, and just recently removed the entirely. The c.i.p.t was just waay too offsetting. You lose way too much by not being able to use them the turn they come out. The double red mana is much less relevant when you run coalition relic, plus lotus, plus signets.
Sideboard-
I like most of your sideboard, just a few quick nips. I think that a lot of your cards serve the same purpose. sideboards are extremely limited in their numbers. Obviously. so you want to make the most of every single slot. Tooth and nail is a great wishable win condition, so I'm not sure why you need 2 more in Call the Skybreaker and Gelatinous Genesis. You will never really wish for one over the other in separate situations etc so those 2 slots may as well be something else. Banefire is a fine choice, but I personally think Clan Defiance brings more versatility. I used to run All is Dust to answer planeswalkers, but I figured out that Clan Defiance can also work as an answer. Anything else I can answer with different cards, like tranquility, shattering spree or Devestation. Life from the Loam is interesting, But im not sure If I would ever use it...
Thoughts and responses? Like I said, I'm extremely happy with the deck and am actually planning on taking it to the next SCG that comes my way with high confidence that I will do well.
bobomb
06-10-2013, 06:30 PM
I've been running this deck with great success. I've taken it to 3 decent to large sized tournaments so far and have made top 8 and top 4 at 2. The last tournament I went to I went 3-3 due to play mistakes and bad luck. I am extremely happy with my list, which is a result of quite a few hours of play testing against a gauntlet of the top decks of the format. Before going into it too much I'll show you the list I'm working with.
http://magic.tcgplayer.com/db/deck.asp?deck_id=1106205
MAIN DECK
Creatures [7]
4 Inferno Titan
2 Sundering Titan
1 Wurmcoil Engine
Spells [33]
4 Burning Wish
4 Chalice of the Void
3 Coalition Relic
3 Destructive Force
3 Gilded Lotus
4 Gruul Signet
1 Talisman of Impulse
3 Thran Dynamo
3 Trinisphere
4 Wildfire
1 Worn Powerstone
Lands [20]
4 Ancient Tomb
4 City of Traitors
4 Crystal Vein
8 Mountain
SIDEBOARD
1 Clan Defiance
3 Decree of Annihilation
1 Destructive Force
1 Devastation
4 Leyline of Sanctity
1 Pyroclasm
1 Shattering Spree
1 Tooth and Nail
1 Tranquility
1 Trinisphere
Some of your choices are interesting to me, specifically Foriysian Totem. I like the idea of it and have been looking for some 3 drop mana rocks to try out. Acting as a potential win condition is very cool. I think I'll compare our lists in order though.
Creatures-
We both have some number of wurmcoil and tsundering titan. For me, Swords to plowshares is a big deal, as any player can sandbag a land, ready to set down and cast a swords on your win condition. Because of this I like tsundering more, as he has a comes into play (and leaves play) ability that makes him relevant
even if they have swords. Wurmcoil is a1 of for me because sometimes you really need the lifelink and he can be found with tooth and nail.
Wurmcoil is a beast, I don't think I would want to go less than 3.
Akroma was something I had in my sideboard for the Miracle match ups, but I found after about 20-30 games that she just didnt matter. They always had the terminus ready. Always. the fact that she uncounterable and had pro blue/white just didnt matter. she could have been any fatty and the results would have been the same. Any other u/w matchup, like blade, she just wasnt needed.
Akroma has been kind of meh for me as well. Also she is the hardest to cast.
Personally, I think the lack of inferno titan is criminal. I used to run 3, but quickly put the number to 4. I found myself constantly wishing that every fatty I got was an inferno titan. He has an impact on the board the second he comes down (making STPS less of an issue), can kill planeswalkers, and is at the very least a 2 turn clock thanks to his firebreathing. Beyond this, he is very easy to cast at a 6 cmc and even gets past maze of ith.
I'll have to test him out. To be honest, I kind of forgot about this guy. I'll test him in Wurmcoil's slot and Sundering Titan's spot.
Namesakes-
For me, 4 wildfire is a must. The 6 CMC means it is easier to cast (believe me, the 1 mana difference is huge) and I don't think I have ever had a wildfire while wishing it was a d.force. The 4 lands is all of them 90% of them time and the 4 damage kills everything except goyf. I can tell you that I have tried Devastation in the main and found myself constantly wishing it was one of the other bombs. Why? I like keeping my fatties alive. wildfire and d.force both kill pretty much everything. Anything they dont hit, you can kill by wishing for the Devastation or something else.
The one extra mana hasn't been an issue for me. A key + dynamo or monolith is 5 mana, and then the 2 red comes from a number of sources. Although, the 4 mana for wildfire can be produced by 2 sol lands in the event I don't have the right artifact combination. I'll look into this further.
Mana rocks-
I spent a very long time using grim monilith. first as 4, then 3, then 2, then none. I constantly found it underwhelming, as I would use you cant really use it to cast a wildfire, or anything else for that matter, unless you have already resolved a bunch of other mana rocks. The card just got really awkward pretty much every game I used it. I turned them into additional coalition relics and some flex slots and have yet to turn back. I really really suggest trying this. I run 3 Thran Dynamo, I can see 4. no biggie here. I used to run 4 Gilded Lotus, but ive since dropped it to 3. I am extremely happy with this number, as I feel it is the best mana rock in the deck but the 5 cmc can get really awkward sometimes. It helps your tooth and nails, as well as hard casting the leylines from the board, which I have done in tournaments.
I cannot agree with using Voltaic Key. It is a 1 cost spell and you run 4 chalice of the void. The deck can easily function without them, and the mana rocks you play to replace them will have colored mana, which is always good. Like I said before though, I really like your idea of Foriysian Totem and I think im going to try it.
This is the area of the deck that I am never settled on. I had Coalition Relic at 4 once, I ran Gruul Signets once, I ran Talismans, I'll keep taking it apart and putting it back together... I have never gone less than 4 and 4 of Monolith and Dynamo though... Worth testing I suppose.
Volatic key does not get along with Chalice, but it gets well along with Monolith, Dynamo, and the artifact creatures, including Foriysian Totem. Tap totem for the red, then tap a sol land and either dynamo or monolith for 5, 1 goes to key to untap totem, 4 and R go to totem to create a creature.
Lands-
The only comment I have on the landbase is on sandstone needle. I used to run 4. I dropped it to 2, and just recently removed the entirely. The c.i.p.t was just waay too offsetting. You lose way too much by not being able to use them the turn they come out. The double red mana is much less relevant when you run coalition relic, plus lotus, plus signets.
You're right on Sandstone, slow. I'll test your mana base and see how I like it
Sideboard-
I like most of your sideboard, just a few quick nips. I think that a lot of your cards serve the same purpose. sideboards are extremely limited in their numbers. Obviously. so you want to make the most of every single slot. Tooth and nail is a great wishable win condition, so I'm not sure why you need 2 more in Call the Skybreaker and Gelatinous Genesis. You will never really wish for one over the other in separate situations etc so those 2 slots may as well be something else. Banefire is a fine choice, but I personally think Clan Defiance brings more versatility. I used to run All is Dust to answer planeswalkers, but I figured out that Clan Defiance can also work as an answer. Anything else I can answer with different cards, like tranquility, shattering spree or Devestation. Life from the Loam is interesting, But im not sure If I would ever use it...
Call the Skybreaker is useful for it's retrace ability if you fear counter magic. I guess I could take Genesis out. Life from the Loam has helped in situations where I'm only left with a coalition relic or something to that effect after a sweeper. It will allow me to reuse my Sol lands and ramp up for a finisher or another sweeper.
Thoughts and responses? Like I said, I'm extremely happy with the deck and am actually planning on taking it to the next SCG that comes my way with high confidence that I will do well.
Ive been happy with my build as well. I will certainly test your ideas though. Let me know what you think of Foriysian Totem!
HammafistRoob
06-10-2013, 10:21 PM
Huh, I've never seen this thread before, how amazing! Maybe Mox Opal will be useful after July 13? Free mana is always good but I would think you would need around 28-32 Artifacts to make it work which may turn out to be to restraining.
civet five
06-11-2013, 01:07 AM
I just gave Spooky's list a go, swapping a Worn Powerstone for a Foriysian Totem. I'm really liking this deck and I want to play it more. A few things from goldfishing and playing a few games against random.dec:
1) I wish I could get an 8th threat. The Foriysian Totem is nice to have but it doesn't always go the distance - goyf's are often 4/5. Probably 2 Wurmcoil and 2 Sundering is what I'll try to cram.
2) I really badly wanted to run Deus of Calamity. Its the sort of deck that wants it. But RRRRR just doesn't cut it
-Spooky-
06-11-2013, 07:46 AM
Huh, I've never seen this thread before, how amazing! Maybe Mox Opal will be useful after July 13? Free mana is always good but I would think you would need around 28-32 Artifacts to make it work which may turn out to be to restraining.
Mox opal is a no no. You run trinisphere, so that gets really awkward really fast. Having enough artifacts can become an issue as well.
I just gave Spooky's list a go, swapping a Worn Powerstone for a Foriysian Totem. I'm really liking this deck and I want to play it more. A few things from goldfishing and playing a few games against random.dec:
1) I wish I could get an 8th threat. The Foriysian Totem is nice to have but it doesn't always go the distance - goyf's are often 4/5. Probably 2 Wurmcoil and 2 Sundering is what I'll try to cram.
2) I really badly wanted to run Deus of Calamity. Its the sort of deck that wants it. But RRRRR just doesn't cut it
Yeah, the powerstone and maybe one coalitionm relic, or even the miser talisman are what I would take out for the totem. Gruul Keyrune is another decent option. Not as big, but much easier to activate and it makes us green mana as well.
finding room for an 8th threat may be tricky, but I'm sure you could pull it off. Remember that burning wish is a threat/win condition as well.
Deus looks cool, but really we don't need him. Sundering titan will do pretty much the same thing, and he is bigger and easier to cast.
bobomb
06-11-2013, 10:11 AM
Mox opal is a no no. You run trinisphere, so that gets really awkward really fast. Having enough artifacts can become an issue as well.
Yeah, the powerstone and maybe one coalitionm relic, or even the miser talisman are what I would take out for the totem. Gruul Keyrune is another decent option. Not as big, but much easier to activate and it makes us green mana as well.
finding room for an 8th threat may be tricky, but I'm sure you could pull it off. Remember that burning wish is a threat/win condition as well.
Deus looks cool, but really we don't need him. Sundering titan will do pretty much the same thing, and he is bigger and easier to cast.
Keyrune looks like it's worth testing. I'll have to pick 4 up :)
civet five
06-12-2013, 01:41 AM
Keyrune looks like it's worth testing. I'll have to pick 4 up :)
I'd be very concerned that the body on Gruul Keyrune is too small, can't go all the way, and lacks effective evasion.
-Spooky-
06-12-2013, 07:22 AM
I'd be very concerned that the body on Gruul Keyrune is too small, can't go all the way, and lacks effective evasion.
Totem is harder to activate, has less evasion and only has 1 power less. They each have their ups and downs, but I think Keyrune is the better of the 2.
bobomb
06-12-2013, 09:07 AM
Totem is harder to activate, has less evasion and only has 1 power less. They each have their ups and downs, but I think Keyrune is the better of the 2.
I guess it depends how you have your mana rocks set up.
Thran Dynamo, Grim Monolith, and Voltaic Key make totem easy to activate.
Signets, Keyrunes, and Talismans make the Keyrune easier to activate.
Totem also can block an additional creature.
bobomb
06-13-2013, 10:38 AM
Tested against NO Elves last night with good success. Devastation helped vs Progenitus and Terastodon. Turning my mana rocks into 3/3 beast tokens hurt. Put a wildfire in my wishboard to wipe his board that much sooner. We played 3 rounds and I went 2-1, 2-0, 2-1. Trinispehere and Chalice on 1 really put a hurting on his early game.
Inferno Titan was a nice addition, still running monolith and key:
Creatures: 6
1 Wurmcoil Engine
2 Sundering Titan
3 Inferno Titan
Bombs: 6
3 Devastation
3 Destructive Force
Utility: 13
4 Burning Wish
3 Trinisphere
3 Chalice of the Void
3 Voltaic Key
Acceleration: 15
4 Grim Monolith
3 Thran Dynamo
1 Gilded Lotus
2 Coalition Relic
2 Foriysian Totem
2 Talisman of Impulse
1 Gruul Keyrune
Land: 20
4 Ancient Tomb
4 Crystal Vein
4 City of Traitors
8 Mountain
SB: 15
4 Leyline of Sanctity
1 Tooth and Nail
1 Banefire
1 Hull Breach
1 Fabricate
1 Devastation
1 Decree of Annihilation
1 Destructive Force
1 Call the Skybreaker
1 Wildfire
1 Life from the Loam
1 All is Dust
-Spooky-
06-13-2013, 10:48 AM
Tested against NO Elves last night with good success. Devastation helped vs Progenitus and Terastodon. Turning my mana rocks into 3/3 beast tokens hurt. Put a wildfire in my wishboard to wipe his board that much sooner. We played 9 rounds and I went 2-1, 2-0, 2-1. Trinispehere and Chalice on 1 really put a hurting on his early game.
Inferno Titan was a nice addition, still running monolith and key:
Creatures: 6
1 Wurmcoil Engine
2 Sundering Titan
3 Inferno Titan
Bombs: 6
3 Devastation
3 Destructive Force
Utility: 13
4 Burning Wish
3 Trinisphere
3 Chalice of the Void
3 Voltaic Key
Acceleration: 15
4 Grim Monolith
3 Thran Dynamo
1 Gilded Lotus
2 Coalition Relic
2 Foriysian Totem
2 Talisman of Impulse
1 Gruul Keyrune
Land: 20
4 Ancient Tomb
4 Crystal Vein
4 City of Traitors
8 Mountain
SB: 15
4 Leyline of Sanctity
1 Tooth and Nail
1 Banefire
1 Hull Breach
1 Fabricate
1 Devastation
1 Decree of Annihilation
1 Destructive Force
1 Call the Skybreaker
1 Wildfire
1 Life from the Loam
1 All is Dust
In all honesty elves is one of our best matchups. Mainboard chalice and 3sphere, 7-8 mainboard creature sweepers, plus wishing for pyroclasm PLUS inferno titan. The match up is insanely in our favor.
In my opinion you need to increase your lotus count, as they help with titan's firebreathing, and hard casting leylines from the board. If the list works for you though then I guess I can't complain.
I tested the RUG match up extensively again the other day. It used to be about 70-30 in their favor thanks mainly to daze and wasteland combined with the fact that they have delver AND goyf. I put 4 blood moon in the board. went 50-50 pre board (lucky I think, as I normally go much worse) and had 100% win post board. Blood moon was insane against them. I have had a good amount of trouble against RUG in tournaments, and moon made me much more comfortable in the match up. Between chalice, 3sphere and blood moon they just can't risk countering our mana rocks for fear that we land a lock piece. This means we always have mana to play around daze and pierce, and that our threat density just becomes too much to handle.
I also tested the storm match up. It ended up being a clean 50-50 against them. Basically, you had to find a chalice or 3sphere otherwise you lost, but if you did find one it slowed them down enough to land something threatening or wipe their lands (which is actually pretty strong against them). He beat me through chalice at 1 twice, but he had to have the nuts to do it, so I can't complain. The main thing I learned in this match is that we really want something we can wish for against storm. I ended up deciding on Fabricate, as it can still be used in other match ups to find wurmcoil or sundering titan, but against storm it can find 3sphere, which usually ends the game. Thoughts on this sideboard tech?
bobomb
06-13-2013, 11:05 AM
In all honesty elves is one of our best matchups. Mainboard chalice and 3sphere, 7-8 mainboard creature sweepers, plus wishing for pyroclasm PLUS inferno titan. The match up is insanely in our favor.
In my opinion you need to increase your lotus count, as they help with titan's firebreathing, and hard casting leylines from the board. If the list works for you though then I guess I can't complain.
I tested the RUG match up extensively again the other day. It used to be about 70-30 in their favor thanks mainly to daze and wasteland combined with the fact that they have delver AND goyf. I put 4 blood moon in the board. went 50-50 pre board (lucky I think, as I normally go much worse) and had 100% win post board. Blood moon was insane against them. I have had a good amount of trouble against RUG in tournaments, and moon made me much more comfortable in the match up. Between chalice, 3sphere and blood moon they just can risk countering our mana rocks for fear that we land a lock piece. This means we always have mana to play around daze and pierce, and that our threat density just becomes too much to handle.
I also tested the storm match up. It ended up being a clean 50-50 against them. Basically, you had to find a chalice or 3sphere otherwise you lost, but if you did find one it slowed them down enough to land something threatening or wipe their lands (which is actually pretty strong against them). He beat me through chalice at 1 twice, but he had to have the nuts to do it, so I can't complain. The main thing I learned in this match is that we really want something we can wish for against storm. I ended up deciding on Fabricate, as it can still be used in other match ups to find wurmcoil or sundering titan, but against storm it can find 3sphere, which usually ends the game. Thoughts on this sideboard tech?
Yeah Elves is definitely a match up in our favor. Good point regarding the gilded lotus and the firebreathing on inferno titan.
Blood Moon deserves a place in the sideboard.
I've been using Fabricate to grab a Thran Dynamo usually, but I could see grabbing a lock piece in certain situations.
Monkey_Island
06-20-2013, 01:38 PM
Hi everybody!
I'm in the process of acquiring the cards for this deck and I wanted to ask if someone played 1-4 Burning of Xinye as a Wildfire number 5-8 instead of Destructive Force?
bobomb
06-20-2013, 01:46 PM
Hi everybody!
I'm in the process of acquiring the cards for this deck and I wanted to ask if someone played 1-4 Burning of Xinye as a Wildfire number 5-8 instead of Destructive Force?
I think in earlier posts in this thread there were people running burning of xinye.
IMO: For the price of burning of xinye you can get 2 burning wish and have a much more consistent deck.
Monkey_Island
06-21-2013, 03:30 AM
Thank you for you answer!
I wrote my comment with Spooky's list in mind where he runs 4 Wildfire and 3(MD)+1(SB) Destructive Force. He said he never wish he had a Destructive Force when he was holding a Wildfire so I wondered why he does not run Burning of Xinye...
As you said, it is probably about the price. Even if I now own every card of this deck (it was easy to acquire as I only missed some mana rocks and Tooth and Nail), I don't see myself buying 1 or more Burning of Xinye...!
bobomb
06-21-2013, 09:09 AM
Thank you for you answer!
I wrote my comment with Spooky's list in mind where he runs 4 Wildfire and 3(MD)+1(SB) Destructive Force. He said he never wish he had a Destructive Force when he was holding a Wildfire so I wondered why he does not run Burning of Xinye...
As you said, it is probably about the price. Even if I now own every card of this deck (it was easy to acquire as I only missed some mana rocks and Tooth and Nail), I don't see myself buying 1 or more Burning of Xinye...!
Enjoy the deck! Let us know what works best for you and any match up analysis you can provide.
civet five
06-21-2013, 11:10 AM
Spooky - can you help me understand Decree of Annihilation? You run 3 in the sideboard, but I can't really figure out a matchup where I want to side in 2 of those. I do like it as a Wish target for an uncounterable 'geddon effect, but I don't really find that I like to board the other 2 in. When do you do it?
I'm still running the same list as before - Spooky's, -1 Worn Powerstone, +1 Foriysian Totem. But now I'm going to try dropping 2 DoA from the sideboard and try out 1 Fabricate, 1 Blood Moon. More BMoons would be nice, but not sure what to cut.
Also - good catch on Clan Defiance. That's been a sweet card to wish for in the right circumstances.
-Spooky-
06-22-2013, 04:05 PM
Spooky - can you help me understand Decree of Annihilation? You run 3 in the sideboard, but I can't really figure out a matchup where I want to side in 2 of those. I do like it as a Wish target for an uncounterable 'geddon effect, but I don't really find that I like to board the other 2 in. When do you do it?
I'm still running the same list as before - Spooky's, -1 Worn Powerstone, +1 Foriysian Totem. But now I'm going to try dropping 2 DoA from the sideboard and try out 1 Fabricate, 1 Blood Moon. More BMoons would be nice, but not sure what to cut.
Also - good catch on Clan Defiance. That's been a sweet card to wish for in the right circumstances.
Decree was a meta call for me for some time, as it is nice against pure control decks like U/W miracles ( and believe it or not, landstill). Normally I would board in 2 and keep one as a wish target. 90% of the time they will let wish resolve thinking they can just counter whatever you grab, which allows you to blow them out pretty hard. I have recently taken 2 out though, as the U/W control players are switching over to things like deathblade. (which, by the way, is completely destroying me in testing, so if anyone has any ideas, im all ears.) My new board is running 3 blood moons and 1 trinisphere, which may be replaced with the 4th moon. I have also taken out the powerstone I was running for a totem.
bobomb
06-25-2013, 12:42 AM
I've added rite of flame to my sideboard as a wish target to help me secure the 2 red needed for destructive force and inferno titan.
Also going to try faithless looting as a wish target.
Also, any way to abuse braid of fire?
Bobmans
06-29-2013, 12:58 PM
Back in the days wildfire won the worlds and back then temporal aperture was a great way to cheat in the big bombs. With key's and dynamo's multiple activations per turn where not exceptional. Multiple land flips where not unusual to.....
-Spooky-
07-04-2013, 06:07 PM
I've added rite of flame to my sideboard as a wish target to help me secure the 2 red needed for destructive force and inferno titan.
Also going to try faithless looting as a wish target.
Also, any way to abuse braid of fire?
Braid of fire would be really cool if the mana came to us in the main phase. I would undoubtedly play 4. Alas, being given mana during the upkeep does very little for us. :(
bobomb
07-05-2013, 09:01 AM
Braid of fire would be really cool if the mana came to us in the main phase. I would undoubtedly play 4. Alas, being given mana during the upkeep does very little for us. :(
The only way I can think of braid of fire working would be to run vedalken orrery and panoptic mirror or something. But this deck doesn't really have the slots for them...
KazinMtg
07-06-2013, 05:24 PM
The only way I can think of braid of fire working would be to run vedalken orrery and panoptic mirror or something. But this deck doesn't really have the slots for them...
Or Magical Hack, and Omnath, Locus of Mana!!...I'll see myself out.
Bobmans
07-07-2013, 09:05 AM
I really love Wildfire.dec. Just as a spin-off i am working on a R/b list:
1 Geth, Lord of the Vault
4 Inferno Titan
2 Sundering Titan
4 Burning Wish
3 Wildfire
2 Rakdos Keyrune
3 Rakdos Signet
3 Talisman of Indulgence
4 Grim Monolith
3 Voltaic Key
4 Chalice of The Void
3 Trinisphere
2 Karn Liberated
4 Ancient Tomb
3 City of Traitors
3 Blackcleave Cliffs
3 Bloodstained Mire
2 Badlands
1 Urborg, Tomb of Yawgmoth
2 Mountain
1 Swamp
1 Great Furnace
1 Vault of Whispers
1 Lavaclaw Reaches
SB
1 Beacon of Unrest
1 Slaughter Games
1 Reanimate
1 Rakdos's Return
1 Damnation
3 Thoughtseize
3 Red Elemental Blast
2 Rakdos Charm
1 Wildfire
1 All is Dust
1 Devastation
bobomb
07-07-2013, 10:57 PM
I ran my deck today at the SCG open in Worcester. 307 players showed up.
Ran into a buzz saw and went 0-4. Missed some opportunities.
Deck:
4 Inferno Titan
2 Sundering Titan
2 Wurmcoil Engine
4 Burning Wish
3 Wildfire
4 Grim Monolith
4 Thran Dynamo
4 Talisman of Impulse
2 Gilded Lotus
2 Coalition Relic
4 Chalice of the Void
2 Trinisphere
3 Voltaic Key
4 Ancient Tomb
3 City of Traitors
4 Crystal Vein
1 Sandstone Needle
8 Mountain
SB:
4 Tormod's Crypt
3 Pyroblast
1 Hull Breach
1 Pyroclasm
1 Devastation
1 Decree of Annihilation
1 Tooth and Nail
1 Faithless Looting
1 Rite of Flame
1 Destructive Force
Mini Report:
R1 - BUG (Kei)
G1 - Was staring at 2 4/5 Goyf's with a Wildfire and a burning wish in hand. Wished for a destructive force, and passed the turn. Forgot to tap my city of traitors before I dropped a land and was then unable to play destructive force. Whoops...
G2 - Mulled to 5. Thoughtseize and Hymn destroyed my hand and I was in top deck mode. Lost to goyf.
R2 - UB Tezzeret (Jim)
G1 - 2x Inferno Titan's were both FoW'd. Jace took over from there.
G2 - Didn't keep many notes because I played a pyroblast while I had a chalice set to 1 (whoops) so I had to explain myself to a judge. Only wrote one word regarding this game: "thopters".
R3 - RUG Delver (Dean)
G1 - Opened with Chalice at 1. Followed with a Grim monolith into a Thran dynamo. Resolved an Inferno Titan followed by a wished destructive force and my opponent scooped. Woot, first win.
G2 - Ancient Grudge
G3 - Both of us mulled to 5. Stuck with 1 mountain for 5 turns and died to 2 nimble mongoose.
R4 - Some sort of Loam deck (Ben)
G1 - He landed a stone forge mystic into a sword of feast and famine which killed my hand.
G2 - Lost to a 6/6 Knight of the Reliquary
Some takeaways:
Counter magic hurts. Blood moon would have been nice. Same with Leyline of Sanctity. Inferno Titan is superior to most creatures. Wildfire wasn't enough a lot of times.
Overall I had fun though I wish I got to see more variety in the style of decks I played. I will probably run MUD next time I play a SCG open.
-Spooky-
07-11-2013, 10:53 AM
I ran my deck today at the SCG open in Worcester. 307 players showed up.
Ran into a buzz saw and went 0-4. Missed some opportunities.
Deck:
4 Inferno Titan
2 Sundering Titan
2 Wurmcoil Engine
4 Burning Wish
3 Wildfire
4 Grim Monolith
4 Thran Dynamo
4 Talisman of Impulse
2 Gilded Lotus
2 Coalition Relic
4 Chalice of the Void
2 Trinisphere
3 Voltaic Key
4 Ancient Tomb
3 City of Traitors
4 Crystal Vein
1 Sandstone Needle
8 Mountain
SB:
4 Tormod's Crypt
3 Pyroblast
1 Hull Breach
1 Pyroclasm
1 Devastation
1 Decree of Annihilation
1 Tooth and Nail
1 Faithless Looting
1 Rite of Flame
1 Destructive Force
Mini Report:
R1 - BUG (Kei)
G1 - Was staring at 2 4/5 Goyf's with a Wildfire and a burning wish in hand. Wished for a destructive force, and passed the turn. Forgot to tap my city of traitors before I dropped a land and was then unable to play destructive force. Whoops...
G2 - Mulled to 5. Thoughtseize and Hymn destroyed my hand and I was in top deck mode. Lost to goyf.
R2 - UB Tezzeret (Jim)
G1 - 2x Inferno Titan's were both FoW'd. Jace took over from there.
G2 - Didn't keep many notes because I played a pyroclasm while I had a chalice set to 1 (whoops) so I had to explain myself to a judge. Only wrote one word regarding this game: "thopters".
R3 - RUG Delver (Dean)
G1 - Opened with Chalice at 1. Followed with a Grim monolith into a Thran dynamo. Resolved an Inferno Titan followed by a wished destructive force and my opponent scooped. Woot, first win.
G2 - Ancient Grudge
G3 - Both of us mulled to 5. Stuck with 1 mountain for 5 turns and died to 2 nimble mongoose.
R4 - Some sort of Loam deck (Ben)
G1 - He landed a stone forge mystic into a sword of feast and famine which killed my hand.
G2 - Lost to a 6/6 Knight of the Reliquary
Some takeaways:
Counter magic hurts. Blood moon would have been nice. Same with Leyline of Sanctity. Inferno Titan is superior to most creatures. Wildfire wasn't enough a lot of times.
Overall I had fun though I wish I got to see more variety in the style of decks I played. I will probably run MUD next time I play a SCG open.
From the looks of things it seems like you would have been able to do better if you had leyline of sanctity and Blood moon in your board. Well, that and not mulliganing so much, but not a lot you can do about that.
Im confused on the "chalice at 1 - pyroclasm" comment. Why is that an issue?
Climax
07-11-2013, 12:26 PM
Im confused on the "chalice at 1 - pyroclasm" comment. Why is that an issue?
Guess he meant Pyroblast
bobomb
07-11-2013, 07:53 PM
Guess he meant Pyroblast
That's correct.
-Spooky-
07-12-2013, 02:55 PM
That's correct.
makes sense. Yeah, I would never ever ever play any 1-drop spells in the 75 of a deck that plays Chalice of the Void. Makes for some pretty awkward draws and plays. There are other cards you can play against blue, even then, I don't think wildfire needs them.
bobomb
07-12-2013, 03:27 PM
makes sense. Yeah, I would never ever ever play any 1-drop spells in the 75 of a deck that plays Chalice of the Void. Makes for some pretty awkward draws and plays. There are other cards you can play against blue, even then, I don't think wildfire needs them.
I should have ran Leyline of Sanctity and Blood Moon. Unfortunately I don't own the actual cards. I was using a proxy in my previous list.
I didn't get to do a lot of play testing with it vs the meta before I brought it to the open, so I made a few bad plays. I decided on playing this deck instead of Eva Green the day before since I always play Eva Green... It's just a different kind of deck... Most people thought I was playing MUD, so it was fun to land an Inferno Titan or a Wildfire.
Monkey_Island
11-12-2013, 04:55 AM
I did some recent tests with the deck. I am leaning toward a white "splash" (my deck doesn't have any white producer land) mainly for the Leyline of Sanctity on the board.
Here is where I am:
4 Ancient Tomb
4 Crystal Vein
4 Sandstone Needle
8 Mountain
4 Simian Spirit Guide
4 Coalition Relic
4 Gilded Lotus
2 Thran Dynamo
4 Chalice of the Void
3 Trinisphere
3 Bottled Cloister
2 Magma Jet
4 Wildfire
4 Pyroclasm
4 Inferno Titan
2 Batterskull
SB:
4 Leyline of Sanctity
4 Rest in Peace
4 Chancellor of the Annex or any combination of Decree of Annihilation, Devastation etc...
3 Wear//Tear
I have tried many configuration of mana accelerators in the Simian Spirit Guide spots including Lotus Petal, Mox Opal (with artifact lands), even Chrome Mox (which was obviously bad). So far this is my favorite because it enables turn 1 Chalice and it can be a beater in the late game (it can also be equipped with Batterskull). The Coalition Relic are in my opinion the 2nd best colored sources after the Gilded Lotus and it increases the possibility of reaching 5 mana on turn 3. I would cut a Thran Dynamo before I'd cut a Coalition Relic...
The 3 Bottled Cloister have done wonders for me. Previously I tried 3 Staff Of Nin and while it was nice to shoot pesky creatures and/or planeswalker, the 6 CMC is too much. The added bonus of the Bottled Cloister (protection from discard) is also nice! The 2 Magma Jet are yet untested but the complement of Pyroclasm + the filtering feels very strong.
I think everybody will agree with the 3 4-ofs Wildfire, Pyroclasm and Inferno Titan. Resolving 1 of those spells in legacy is very very strong. So far I prefer the 2 Batterskull rather than Sundering Titan or Wurmcoil Engine as the 5 CMC is really important if you want to consistently cast it on turn 3 or 4.
Finally the SB. This is still a work in progress, I mean even more than the MD ;) Leyline of Sanctity is powerful as it is quite easy to hardcast once you have a Relic or a Lotus (of course it is even better if you have it in your opening hand!). Rest in Peace is... well Rest in Peace! Against Goyfs and Shamans it's Pyroclasm 5-8, it destroys Dredge etc...
The 4 Chancellor of the Annex were nice. Extra sphere effect and castable with a Lotus. Also I am still leaving the dream to put it into play via an opposite Show and Tell ;).
I am open to any suggestions, this is a fun deck, let's make this thread alive again!
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