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SpatulaOfTheAges
09-29-2017, 11:16 AM
"The expression on her face was one of hideous malevolence and exultation... He must meet the Black Man, and go with them all to the throne of Azathoth at the centre of ultimate Chaos." -"The Dreams in the Witch House", H.P. Lovecraft

1. Background for the deck
2. MD Card Choices
3. Sideboard and Wishboard
4. Decklists
5. Play Style
6. Match-up Analysis
7. Conclusion

I. Some Background.

Since Onslaught, major additions to the Enchantress archetype have been fairly limited - Green Sun's Zenith was a huge help, many Enchantress players added Emrakul to the deck and there are now a half dozen iterations of Oblivion Ring. Most relevant to this post, however, is the block printed during my latest hiatus from the game, Theros, which added enchantments that are also creatures. While most Enchantress players seem to have added one Eidolon of Blossoms and occasionally sideboard in Doomwake Giant, I think the combination of GSZ and the existence of playable enchantments that are ALSO creatures opens up a number of questions about an older card that was often tried and usually discarded in Enchantress lists, namely, Living Wish.

II. Maindeck Card Choices

The Core:

First of all, the core of any Enchantress list is four cards: Argothian Enchantress, Enchantress's Presence, Utopia Sprawl, and Wild Growth.

Argothian Enchantress - shrouded and only two mana, in most match-ups she's your best turn-2 drop, since you can play another 1 mana enchantment and begin digging if she resolves in most cases. A 4x in any Enchantress list, a 3x in ours due to Living Wish.

Enchantress's Presence - slightly pricier and vulnerable to Spell Pierce, but even fewer decks have maindeck ways of dealing with a resolved enchantment than with a resolved shroud creature. Also has the advantage of drawing off itself with multiple copies. Also an automatic 4x.

Wild Growth & Utopia Sprawl - I think it's safe to consider these as much a core of the deck as the Girls themselves. These are your best, most important turn 1 plays, accelerating you and making up for what is otherwise a slow and sometimes clunky deck. Once you have an enchantress out, they're free card draw on the turn you play them, and the following turn boost you even further ahead in mana. Each is a 4x or you're probably doing the deck wrong.

Any Enchantress list needs these cards at its core. Moving on.

Supplemental Threats:

These cards are your plan B against disruption.

Green Sun's Zenith - I remember running into a lot of resistance on this card when it first came out. "You only have one creature to get!" But you need that creature to win, so... at any rate, it also opens a lot of SB options for the deck. GSZ combines surprisingly well with Living Wish, allowing you do get more value out of your very limited SB space by effectively running 4x copies of Gaddock Teeg, Spore Frog, Scavenging Ooze, Reclamation Sage, or other green utility creatures. From 2011 to 2018 this was pretty much the 3rd best Enchantress option, until...

Estrid's Invocation - The newly printed and as of time of writing, still-not-fucking-available-on-mtgo FINALLY FUCKING AVAILABLE contender for 3rd best Enchantress. Pros vs GSZ: an enchantment, not a creature, so generally harder to kill, can evade a lot of traditional hate like Ethersworn Canonist and taxing effects by "casting" itself every upkeep for free, triggering all sorts of neat stuff from simple card drawing via Abundant Growth or Ground Seal, to affecting the board with Oblivion Ring, Elephant Grass, and Doomwake Giant. Cons vs GSZ: a fourth color, this is the big drawback. It will have some impact on the stability of the mana base, and there can be times you just can't cast it. I guess it also gives an outlet to those people who MD Red Elemental Blast.

Eidolon of Blossoms - Generally your weakest enchantress effect, Eidolon does have a couple advantages over the others. Unlike Presence, she can't be Spell Pierced. Unlike Argothian, she's an enchantment, so not only does she draw off of herself, she draws if you have another enchantress out. She also has some great interaction with Replenish. I advise running Eidolon if you're on 3 or 4 GSZ so you can convert them into card draw. If you're not running many or any copies of GSZ she loses a lot of value, although she also works well with Estrid's Invocation.

Living Wish - Here we get to the main distinguishing feature of this list. Living Wish is a powerful and versatile card that allows you to switch gears between aggressor and control. We'll get more specific about it in the sideboard section, but the ability to grab an enchantress, land, an answer to a problem permanent, combo-hate, an enchantment to keep digging, AND to keep your otherwise clunky kill conditions out of the maindeck is huge.

Doomwake Giant - This guy is a powerhouse, and Living Wish gives you access to 5x copies without having to destroy your curve too much. He wrecks Death and Taxes, Delver decks, True-Name Nemesis, Elves, Infect and so much more, and even against control decks he clears away Strixes, and can't be Fatal Pushed, and against Miracles he can clear away a bunch of monks and require them to dig for that StP they shuffled away with Brainstorm.

Sterling Grove - I don't often run this, but I mention it because it is, of course, a great card for Enchantress lists. This list is trying to run as few off-green cards as possible though, and with Living Wish on top of other Enchantresses, it feels unnecessary to use Grove. If you do run it, the shroud for your Doomwakes isn't bad though. If you're on 4c with Invocation, 1 copy is all you need, as you can always copy it to get the "total shroud" effect. Note that Invocation doesn't target.

Replenish - I sometimes run this as a 1x, and some people may not like it much, but having it in your toolkit can just randomly win games. It usually sucks in your opening hand or even before turn 4, but the trade-off is worth it in my book, especially with Doomwake and Eidolon of Blossoms.

Mirri's Guile and Sylvan Library - I'm not a fan of running more than 1-2 of either of these, but between them I prefer Guile unless you're running WordsofWhatever. It comes down turn 1 so you can right off the bat make sure you smooth out your land drops. It operates under Solitary Confinement, and more importantly, under Leovold.

Sigil of the Empty Throne - This card directly competes with Doomwake Giant on the mana curve. Personally I vastly prefer Doomwake, although Sigil is probably better versus control decks.

Helm of Obedience and Rest in Peace - I don't much like this combo since Helm is always useless and expensive and Rest in Peace is only situationally relevant on its own, and prevents you from running Replenish. In any case, due to Living Wish, we don't need more win cons.

Emrakul, the Aeons Torn - Living Wish allows you to access the powerful auto-win without having to have it weigh down your early hands.

D-FENCE:

These cards are what actually keep you alive, since most of your enchantments can't block.

Solitary Confinement - As mentioned above, this card was central to the Solitaire version of the deck, and the card that I think made the deck viable back in the day. That said, it's quite bad against control decks, so I don't generally recommend more than 1 or 2 in the main. Estrid's Invocation makes it easier to support an early Confinement, so if you're doing the blue splash, it's arguable that you can run more Confinements as well.

Elephant Grass - In my opinion, the single most important defensive card you have. For a measly one mana, it buys you another turn against almost any deck before turn 5. This is important when you've set up your draw engine, but you don't yet have tons of mana and need to dig for an answer. Sometimes by the time you've dug and dug, you won't have 3 mana for Confinement left. Grass is much easier to cast. The cumulative upkeep can be a pain, but rarely is it not worth it to get at least two turns out of it. Also remember to give your opponents a chance to Rishadan Port you before you pay it, just to make the upkeep free. I wouldn't personally run less than 3x, and I think 4x is usually the correct call.

Oblivion Ring and its many cousins - I didn't use to be a huge fan of these cards, and tbh if it weren't for the prevalence of Leovold and planeswalkers I'd still say they're not worth it. But those cards are pretty common and I think you have to have an answer. Against decks like Delver, they're not as strong since they don't cooperate well with Elephant Grass's bottle-necking effect. The different varieties each have their own virtues; Oblivion Ring itself lets you target your own permanents, in case you want to hide an Elephant Grass against a game-blowing All is Dust or hide an Enchantress against Pernicious Deed. Ixalan's Binding can net you virtual card advantage, and can't be Abrupt Decayed. Quarantine Field can actually net you card advantage, but is weaker to Flickerwisp. Currently I'm running Banishing Light, which like O Ring is on the "cheaper" end of the scale, and can be cast into an empty field if you just need to draw a card, and Cast Out, which like Binding can't be hit by Decay, and can cycle, and can also be cast when the opponent has their defenses down due to its flash. This last also makes it much better against Dark Depths. Edit for the War of the Spark meta: I think it's now obligatory to run 4x O Rings to deal with Narset. Personally I'm on 2x O Ring 2x Cast Out.

Sphere of Safety - Living Wish and Doomwake, and sometimes Replenish, already drive your curve up too much to get away with this card in my opinion. Could be good in other versions though.

Moat - This card doesn't stop so many of the things you would want it to, and it's both expensive and double-white. Probably good against Eldrazi Stompy and 8-Moon, but I don't think it's good right now.


Other Stuff:

Supplemental mana acceleration and cantripping, mostly.

Exploration - I started out running this card, but switched to Gaea's Touch instead. Exploration isn't bad; it can accelerate you on turn 2, if you have 3 lands but no Growth, and when you're going off it's very useful to draw. Downside: it does nothing on its own or if you don't have that extra land.

Gaea's Touch - Gaea's Touch operates similarly to Exploration in a deck running this many basic forests, as long as you remember to play into it (ie, use your fetches up front and save a forest in hand). The disadvantage is that against combo it's worse, as Exploration can put you into situations you might need against faster combo decks, like 4 lands and turn 2 Wish into Teeg. The upshot is that against everything else I think it's better. Most blue disruption in the format is mana based like [Spell Pierce/cards] and Flusterstorm. Even Miracles wants you to roll your threats out one turn at a time to optimize Snapcaster. By banking mana for next turn you allow yourself to safely play multiple threats and be able to effectively counter their Dazes and Pierces. If you're out of land drops, it cycles for free with an enchantress, which Exploration doesn't. It gives you more variance in your curve, to avoid getting blown out by Chalice of the Void or Sanctum Prelate. And lastly, it works really well with Replenish. I ran this card in the DRS meta game, but without Delver dominating, I think you'd rather have business spells in these slots.

Abundant Growth - A beautiful card, really. An alternate turn 1 play that lets you start digging for lands/threats if you have to, but its real beauty shines when you have to fight through disruption and you're able to land that first enchantress, immediately drawing 2 cards for one mana. It also allows you to run 3 or 4 colors with so few non-basic lands, and makes Blood Moon a non-issue.

Ground Seal - Obviously this card lost some of its luster when they banned Deathrite Shaman. I still run 1-3, to shut off Life from the Loam, Surgical Extraction and Snapcaster Mage. It also randomly stops some fringe cards and weird decks that need Dread Return. Kind of slow against Reanimator, and doesn't stop Exhume.Also important if you're running Estrid's Invocation, to have extra worthwhile copy targets. Update for the War of the Spark/Modern Horizons meta: this card is really strong again. Dreadhorde Arcanist and Wrenn and Six have boosted the strength of the card, and the meta seems to be shifting to favor Grixis Control over Miracles as the control deck of choice, which runs K Command in addition to Snappy. Finally, Miracles lists seem to have abandoned Mission Briefing and are back on Snapcaster.

Seal of Primordium - I didn't maindeck this in the DRS meta, because it was dead against them and not amazing against most UBx control decks. Decks it is good against include Miracles, Dragon Stompy, Stoneblade, and Death and Taxes. It's nice to fit somewhere in your 75, but it's very much a meta-call whether it's MD material.

Manabase:

Forest - You run a lot of these. It makes you dodge a lot of the meta-decks running Back to Basics and Blood Moon, and it makes it rare that Wasteland or Stifle can hurt you much.

Serra's Sanctum - It's probably wrong not to play a couple of these, even though they're not usually good in your opening hand. But past turn 2 they can start generating crazy mana. Many people running other Enchantress lists run 3-4, but I find that too many adversely affects your mulligan rate and early game.

Windswept Heath and other green-fetches - How many colors you run and whether you run Mirir's Guile/Sylvan Library affects how many of these you should run. With 4 colors and one copy of Mirri's Guile I'm on 5-6. With only three colors you can cut at least one.

Plains - Many versions run one, but for us it would be a detriment, taking away from your mulligan rate, and without enough white cards to justify it.

Bayou, Tropical Island and Savannah - One copy of each. Any more is a liability to your critical turn Wild Growth play.

Karakas - It's a non-basic, which is bad, and even worse, it produces white instead of green. But it's an uncounterable answer to your biggest nemesis: Leovold, Emissary of Trest. It also gives you additional game against Sneak and Show and Turbo Depths - and it can bounce Thalia, Guardian of Thraben, and Kambal, Consul of Allocation. Neat tech: also gives you infinite turns with Emrakul, the Aeons Torn, if you should need it. Update: In the DRS meta this was an auto-include in the MD, but since the ban it's much weaker and I don't recommend it MD.

Dryad Arbor - It may seem like an easy decision to run one of these. It lets GSZ become mana acceleration, and it can make a fetch-land a counter to their Diabolic Edict. However, it is TRASH in your opening hand. The deck cannot afford to waste a land-drop without casting something, even if you fetch it up.

Hall of Heliod's Generosity -As of mid-June 2019 I've been testing it for a couple weeks and it's helped me a lot and only once have I just wished it was a forest. Against Grixis Control it's nearly an autowin, as they just can't deal with recurring enchantments. If you have Cast Out or Oblivion Ring in the yard it provides inevitability in answering Narset. And against a deck like Dredge, it gives you ways to recur the Elephant Grass they took with Therapy. Currently I'm running the obvious nonbo of Ground Seal plus Heliod's Hall - the meta-game makes Ground Seal very well positioned, with a majority of decks running Snapcaster Mage, Dreadhorde Arcanist, Life from the Loam or Wrenn and Six. I've run into the problem a couple times, but each side of the nonbo has also been more than carrying its weight, so for now I'm content to run both.

III. Sideboard and Wishboard

First, before talking about specific card-choices, we have to talk about how far down the rabbit-hole of Living Wish we go. It's very tempting to just keep adding good Wish targets to the board, because it lets you run 4x copies of whatever hoser you want. But at the end of the day, if you use your entire board for those four maindeck cards, you're losing the ability to maximize the deck in games 2 and 3. So you have to strike some kind of balance. Luckily, green creatures give you a way to do both: you can bring them in as GSZ targets, and still leave other Wish targets in the board.

First, let's talk about the main Wish targets:

Argothian Enchantress - Four mana for her is a lot, but if you need to, she's here, and you still can have anywhere from 10-12 maindeck enchantress effects.

Doomwake Giant - Your bread and butter mid-game target, he draws cards off of enchantresses and replaces their board with a pile of bodies. He also punches in the face for four, and is quite hard to kill.

Karakas - Running this allows you to have +4 outs to Leovold, and a solid plan of attack versus Dark Depths and SnS. It also can just be a mana source if you really need it.

Emrakul, the Aeons Torn - I've actually tested without her, it's quite possible. However, since time is always a factor, she is the simplest and most reliable win condition.

Reclamation Sage - The most efficient and reliable answer to most non-creature problem permanents, like Chalice of the Void, Counterbalance, or Ethersworn Canonist. Green, so can be brought in for GSZ.

Knight of Autumn - The downside of one white mana is not insignificant, especially when you're trying to kill a Chalice. However, her life gain is huge, against Burn, UR Delver, even Grixis Delver sometimes, and also against Dark Depths decks. Unless your meta is just full of Dragon Stompy, I recommend her over Rec Sage.

Gaddock Teeg - This guy is your main plan versus ANT and other Storm Combo decks, and he's not bad against a variety of other decks like Miracles, Aluren, RIP-Helm, and Elves. Also GSZ-able.

Secondary Wish Targets:

Those are in my opinion the most essential targets. Moving on to some more optional but powerful creatures/lands:

Wickerbough Elder - I was running Qasali Pridemage in this slot but it felt too redundant with Rec Sage, and the white was sometimes a problem. Wickerbough gives you an answer when you also have some extra mana and need a body on the field, and at 4/4 he's actually a significant presence. I tend to bring him in over Rec Sage as a GSZ target in match-ups where the body is helpful.

Phyrexian Revoker - Fragile, but capable of just stopping a lot of plans you otherwise couldn't. Don't Wish for him if they're playing UBx control and you see any red sources, as he can turn Kolaghan's Command from a pretty bad card into a blowout.

Aegis of the Gods - This card replaced Leafcrown. It serves the same primary function, although it's a little weaker and is off-color. But it has the bonus of helping the Storm and Burn match-ups. Also can't be Edicted, so that's neat.

Courser of Kruphix - I started running this card over Aegis. It's a better Wish target versus Miracles, since it's a form of sort-of-card-advantage, and it's a good blocker versus aggressive decks. Also a good card to bring in against decks like Steel Stompy and Death and Taxes post board, since they're attacking your mana and she helps you make land drops. The life gain can matter against Burn, but also at times versus Dark Depths combo decks; if you can get to 21, it's like a Time Walk.

Spore Frog - This card may seem underwhelming, but it can just buy you the time you need like no other card (eh, maybe Tabernacle would do the same thing but I ain't ever gonna buy one). Being able to reach the mid-game can mean the difference against decks like Elves or Infect. GSZ-able.

Peacekeeper - This is actually the single best Wish target versus Sneak and Show, since if they Show and Tell, they can't attack past her, and if you get another turn she can also shut off Sneak Attack. She's also quite good versus Elves and Infect, and can be good post-board versus Eldrazi Stompy, after most of their removal is gone. Of course, she sucks against Dragon Stompy with their dozen ways of board-wiping.

Serra's Sanctum - My original plan for the deck definitely involved having one as a Wish target, but I've since gone away from that. I'm not sure when you'd really want to do that. Against disruption, it's unlikely you can afford to waste one of your four Wishes just getting mana. And against decks you need to race, Gaddock Teeg or Spore Frog are probably better Wish targets. Not sure if it's worth it, but I don't personally run it.

Bojuka Bog - A utility land that lets you get black mana. Probably a meta-choice, the ability is very often relevant, even if it's only removing Snapcaster fodder, and some games it can just blow out.


Hall of Heliod's Generosity - a bomb against Miracles or Grixis Control if you don't have a Ground Seal in play, and situationally powerful versus any kind of midrange deck or sometimes decks that can't beat Grass/Confinement lock.

Plague Engineer - People don't yet fully understand how much value this guy produces. He is almost always a 2 for 1 at the minimum. He kills something, then he trades with either a removal spell, or an Angler/Knight/Goyf.

[cards]Collector Ouphe - Really situationally powerful against a few decks. Shuts off LED and Petals versus Storm, pre-empts Karn + Lattice lock, shuts off Vials and equipment versus DnT and can make Steel Stompy's position rather awkward, while also being unkillable via Walking Ballista. A bonus of course is that you can Zenith for him.

More debatable Wish targets:

Hex Paraside - The best solution so far for Narset, it's rather narrow and laughably bad at killing Chalices. It CAN kill multiple PWers though, and can't be hit by removal before it can finish off a Narset at 1. It can also situationally stop a Blast Zone, if they haven't left it mana to blow.

Dryad Militant - A turn 2 Wish-play against Storm, probably only relevant if that's a major meta-concern for you. Limited application against other decks, DOES give you some game against All-Spells. Not as great against TES, which is less reliant on Past in Flames. GSZ-able. If the Echo the Eons deck takes off, Militant would be pretty strong.

Heliod, God of the Sun - A strong Wish target against control decks, it can't be Disenchanted or Abrupt Decayed - if it resolves, only a Council's Judgement is likely to kill it, since it will almost never have Devotion. The tokens it makes are enchantments, so they trigger Eidolon and Doomwake. Also, it's a good Wish target when the opponent has a Humility out.

Kamahl, Fist of Krosa - A late-game Wish target if you're in grind-mode and don't have the mana for Emrakul. Primarily, I use him as a post-board GSZ target against grindy decks. He's hard to Edict (make one of your lands a dude), and even harder to board wipe (turn their lands into dudes). Of course, he can usually be bolted if you don't get to untap with him. Bonus: he gets around Ensnaring Bridge so you don't have to waste a removal spell on them.

Faerie Macabre - This card seems like it should be better against Reanimator than it was in my testing. If they know you have it, it loses some potency, for one. Also it doesn't hit turn 1 or get around Chancellor of the Annex

Leovold, Emissary of Trest - I tested him briefly. He's useful backup hate versus combo, since he stops them digging into bounce. But he's not as good as you'd hope against control decks, they tend to have an answer by the time he comes online. Might be worth revisiting now that DRS is banned, makes the Leovold-off more fair maybe.

The Tabernacle at Pendrell Vale - Haven't tested it, and obviously one hell of an expenditure in paper. While there are games it might win you, a lot of those same decks run Wasteland.

Maze of Ith -Synergizes well with Elephant Grass, but again, a lot of the decks you want it against will have Wasteland and will often have few other targets.

Non-Wish Sideboard

Choke - This is a must-have. I always run 2. It can be back-breaking against 60% of the decks in legacy, and it works really, really well with Elephant Grass. Some people run City of Solitude, but I personally find it very weak. Choke is where it's at.

Solitary Confinement - If you're only running one main, at least one should be in the board. There are decks that just can't deal with it.

Seal of Primordium - Versatile and cheap, useful for many match-ups, dead in others.

Cast Out - Or other Oblivion Ring effect. Good against Eldrazi Stompy, UBx control decks, and Sneak and Show. Cast Out specifically is also good against Dark Depths; Ixalan's Binding is better against control, and Banishing Light is better against xStompy and Reanimator.

Karmic Justice - Worth thinking about now that Blast Zone is so popular.

City of Solitude - I just think Choke is so much better. Choke actively shuts off their entire game, City is an answer to an answer to a threat you may or may not have.

Carpet of Flowers - this card is actually really good, especially versus Delver decks, but there's not really any space for it.

Engineered Plague - this will be the first in a list of cards I primarily consider as viable if you're playing Estrid's Invocation, and probably not if you aren't. E Plague is obviously sick against Elves, Goblins, and Merfolk and pretty good against Infect, Death and Taxes, and 8-Moon. It's also better than Grass against Miracles, generally, due to no upkeep (name Monk). With Invocation, it's not bad versus Eldrazi Stompy - the first only kills Mimics, but the first copy also kills Reshapers and makes their Smashers 3/3 and their TKS 2/2.

Trial of Ambition - Really good versus Eldrazi, Death Shadow, and most non-combo decks not running Strix or Snapcaster or Goblins. Obviously much better with Invocation.

Back to Basics - blue gives us access to this bad boy, which can blow out Eldrazi decks as well as Lands and 4c Loam variants.

In the Eye of Chaos - NEVER COPY THIS WITH INVOCATION. Look up "World Enchantment" for reasons. Good against Grixis Control, Infect, Burn, and Storm combo. Probably okay versus red delver decks.


IV. Decklists

Second Place Belgian Legacy Cup Trial List by Spatula, November 2017: https://mtgtop8.com/event?e=17966&d=311464&f=LE
5-0 MTGO Competitive League List by SynapseTwitch, March 2018 https://www.mtggoldfish.com/deck/982330#online
5-0 MTGO Competitive League List by Spatula from June, 2018 https://www.mtggoldfish.com/archetype/legacy-wbg-52897#online
First Place Belgian Legacy Cup Trial by Spatula, June, 2017: http://www.mtgthesource.com/forums/showthread.php?32014-The-Witch-House-(Nearly-Mono-green-Enchantress)(also-Budget-it-turns-out)&p=1050118&viewfull=1#post1050118
5-0 MTGO Competitive League List by Spatula from July, 2018: https://www.mtggoldfish.com/archetype/legacy-enchantress-53847#online
5-0 MTGO Competitive League List by Spatula from July, 2018: https://www.mtggoldfish.com/deck/1240221#online
5-0 MTGO Competitive League List by Exodisma, from August, 2018 https://www.mtggoldfish.com/deck/1265592#online
5-0 MTGO Competitive League List by Spatula from August, 2018 https://www.mtggoldfish.com/archetype/legacy-enchantress-53847#paper
5-0 MTGO Competitive League List by rameison from September, 2018 https://www.mtggoldfish.com/deck/1302822#online
5-0 MTGO Competitive League List by McRowanE from September, 2018 https://www.mtggoldfish.com/deck/1328732#online
Top 8 Swiss Magic Masters by Lorenzo Marinuzzi from September, 2018 http://www.mtgtop8.com/event?e=20014&d=329827&f=LE
5-0 MTGO Competitive League List by Spatula from November, 2018 https://www.mtggoldfish.com/deck/1442665#online
Top 4 Belgian Legacy Cup Trial by Spatula from November, 2018 https://mtgtop8.com/event?e=20540&d=335067&f=LE
5-0 MTGO Competitive League List by Spatula from December, 2018 https://www.mtggoldfish.com/deck/1545287#online
5-2 MTGO Legacy Challenge List by Spatula from December, 2018 https://www.mtggoldfish.com/deck/1548363#online
5-0 MTGO Competitive League List by Spatula from January, 2019 https://www.mtggoldfish.com/deck/1571968#online
5-0 MTGO Competitive League List by carlos_danger from January, 2019 https://www.mtggoldfish.com/deck/1611978#online
5-2 MTGO Legacy Challenge List by Spatula from January, 2019 (Invocation) https://www.mtggoldfish.com/deck/1615070#online
Top 8 MTGO Legacy Challenge List by Spatula (Invocation) https://www.mtgtop8.com/event?e=21149&d=340992&f=LE
5-0 MTGO Competitive League List by carlos_danger from March, 2019(Abzan, Leyline SB) https://www.mtggoldfish.com/deck/1739429#online
First Place MTGO Legacy Challenge List by Spatula from March, 2019 (Invocation) https://www.mtggoldfish.com/deck/1769884#online
Top 4 Wurzburg, Germany List by Friedrich Schutze from March, 2019 (Invocation) https://www.mtgtop8.com/event?e=21493&d=344039&f=LE
Top 8 Sao Paulo, Brazil List by Donato Conde from May, 2019 (Invocation) https://www.mtgtop8.com/event?e=22056&d=349043&f=LE
5-0 MTGO Competitive League List by Spatula from June, 2019 (Invocation) https://www.mtggoldfish.com/deck/1992543#paper


Andrea Mengucci took a list for a spin on Channel Fireball, July 2018: https://www.channelfireball.com/videos/enchantress-legacy-channel-mengucci/
and again in February, 2019, this time with Invocation https://www.channelfireball.com/videos/enchantress-legacy-channel-mengucci-2/

Anti-Narset List: https://www.mtggoldfish.com/deck/1948896#online
General Meta: https://www.mtggoldfish.com/deck/1471862#online


V. Playstyle

First, briefly: the first two turns are ideally the same as in most Enchantress builds: a first turn Utopia Sprawl/Wild Growth/sometimes Exploration, followed by a turn 2 Enchantress effect. From there, the deck’s low mana curve and cantrip-enchantments allow the deck to ramp and start exploiting all its big cards.

Years ago when enchantress players tried to fit Living Wish in the deck, there were two main obstacles that made it an ineffective addition: cost and type. I believe that recent cards have helped with both problems.

First, the cost issue. If you consider Living Wish as an Enchantress, it costs 4 mana. The issue here is that your standard game plan requires a second turn Enchantress effect, and while some hands involving Exploration and 4 lands or Exploration, 3 lands and a Wild Growth might get you there, it’s unlikely and besides, the latter takes up a lot of your enchantments that you’d rather be cycling under an Enchantress effect. Compare this to Green Sun’s Zenith, which curves just fine under our usual plan, costing 3 mana to plop an Argothian into play. So Living Wish is never going to be your first Enchantress if you can help it. It is, however, much more reasonable to use Living Wish as a backup Enchantress after your first one gets countered or destroyed. The fact that we can now play Argothian PLUS Presence PLUS Green Sun PLUS Living Wish gives us far more redundancy than Enchantress has ever had.

Secondly, the type issue. When you’re going off, you’re often under lethal pressure from the opponent, and the engine stalling can get you killed. While you could theoretically spend crazy money on silver bullets like The Tabernacle At Pendrell Vale or Maze of Ith and hope they don’t have Wasteland, it would often be more useful to simply keep comboing. My board has a variety of Wish targets that are also enchantments, to keep drawing cards.

The explanation out of the way, I’d like to delve a little deeper into the strategy, although it’s not too complicated.

Turn 1: Wild Growth/Utopia Sprawl are the best T1 plays, which is why we run so many basic forests to put them on. Mirri's Guile is also a good T1 play. Often, you'll just play an Abundant Growth, which isn't amazing, but it can set you up by color fixing and pave the way for a big T3/4 via Serra's Sanctum.

Turn 2: First threat. Usually this means Argothian/Presence/GSZ. Invocation is acceptable here; it won't immediately start drawing cards, but it can give you 5 mana to start doing big things next turn, and by having it in play, your Abundant Growths/Ground Seals in the future become real threats.

Turn 3: Sometimes you’ll be able to get a Doomwake going by this point. Other times you’ll have to deal with something via Living Wish. You should draw 3-4 cards this turn, and establish some board presence via O Ring or Grass at the least.

Turn 4-5: This is where you really start snowballing into a big board. You probably won't be able to hardcast Emrakul until turn 5/6 even without disruption so make sure you're using your Wishes to close out the opponent's paths of escape.

Against disruption: against black-based disruption, you always run out your enchantresses and other threats, maximizing your ability to play around their disruption. If you can play around Daze, do it, but don't let them just Hymn you into oblivion. If they tap out on their turn, or only leave one mana open, go for it. Against most disruption decks, you're the aggressor. A resolved Enchantress will usually end in a win. If you anticipate a Narset, prioritize drawing cards NOW rather than setting up a second Enchantress. Dig for your answers while you can.

Against combo, you need to switch into the control role ASAP. Living Wish gives you a better game here than other Enchantress builds. If you can turn 2 Wish into turn 3 Gaddock Teeg that's it for most Storm decks game 1. Against other combo decks, like Food Chain, Phyrexian Revoker is your priority. Either way, you need to prioritize hate over your own engine.

Against combo decks like Dark Depths or Dredge that fold naturally to our game plan (Grass), prioritize setting up the engine and you'll just win most games by having more answers than them.

It's important to get the most use out of your Living Wishes, using them to supplement the weaknesses of your current hand. If their disruption is wearing away your enchantresses, that means getting a threat - whether that's Argothian, or Doomwake Giant, or something else entirely. If they're grinding you down, Spore Frog or Peacekeeper or Shriekmaw might buy you the time you need. If they're running a deck you couldn't normally interact with, Gaddock Teeg and Phyrexian Revoker give you new lines of attack. All of this actually means that the deck performs better in small to mid-sized real life tournaments where you either know people, or can scout. Online, you need to pay close attention to what they're doing and try to figure out what you're up against before you can be sure you're Wishing for the right thing.

Youtube channel: https://www.youtube.com/channel/UC16oB2Hq7C71LT8n5_jSVEw
https://www.twitch.tv/spatulaoftheages84

VI. Matchups (percentages given are OUR win percentage)

8-Moon/Dragon Stompy - 50-55%. This matchup got harder when most lists dropped MD Ensnaring Bridge for extra Trinisphere, added Lotus Petal, and got 4 more Rabblemasters in the form of Legion War Boss. An Abzan list is probably going to do slightly better versus them as they are less hurt by both Chalice at 1 and Blood Moon. Mulligan decisions are also tough, as sometimes your hand is set against one of their plans but weak to another. Seal of Primordium is worth a lot here, as is artifact destruction in general. Their most powerful weapon is Chalice - without Chalice, Blood Moon does very little, and Trinisphere doesn't stop you from developing your board unless they got it in on turn 1 on the play.

SBing. Bad against them: Mirri's Guile is an easy cut, as it's slow and increases vulnerability to Chalice at 1. Against 4x Trini and Scab-Clan Mauler, I'd take out Living Wish altogether. Good against them[/]: Doomwake is surprisingly powerful if you can access black mana. Anti-artifact cards of any stripe are powerful. Gaddock Teeg is solid against them, shutting down their planeswalkers, CotVs, and Fiery Confluences. It WILL eventually eat a Kozilek's Return, so don't overextend into the board. Also leave him back to block against incoming Scab-Clan Berserkers, unless they're really low off of tombs. Potential Wish Hoser: Burrenton Forge-Tender.

[i]ANT – 25-30%. Game 1 it can be hard to even tell what you're up against. Duress is usually the biggest give-away. If you can tell, you Living Wish/GSZ for a Gaddock Teeg as fast as you can, or you can go for an aggressive Confinement. This matchup got worse for us when they banned Probe, since most of them added more powerful cantrips in its place, and Ad Nauseum whiffs less without the random life loss.

SBing Bad against them: Elephant Grass isn't great, but keep a couple just so they can't go Empty the Warrens. Doomwake Giant is dead weight, as it spot removal like Cast Out. Ground Seal does nothing. Good against them: Gaddock Teeg, first and foremost. Choke. Extra Confinements. You want 1-2 wish targets left, but bring anything else that's possibly relevant in. This includes even Seal of Primordium - which can matter if they're using multiple LEDs. Aegis of the Gods, Phyrexian Revoker (LED), Dryad Militant, and Eidolon of Rhetoric are all potential friends here. If you're on the blue splash, In the Eye of Chaos is fantastic. Potential Wish Hoser: Dryad Militant

Big Eldrazi - 40-45%. Significantly harder than it's more aggro brother due to the inevitability of things like Ulamog, the Ceaseless Hunger. Ugin, the Spirit Dragon and All is Dust are also beatings. So you have to race them, and prioritize disrupting their artifact mana whenever possible. Wishing for Gaddock Teeg or Phyrexian Revoker(Ugin or artifact mana) can buy some time.

SBing Bad against them: Elephant Grass is dead here unless you're also running Painter's Servant. Ground Seal does nothing. Leave in Replenish in case of a slow hand but one that has an early Chalice. Good against them: anything that kills their artifacts, that's your best shot unless you're running a dedicated hate slot to them. Gaddock should come in as a GSZ target, but he's not a cure-all here. Potential Wish Hosers: Painter's Servant shuts down a lot of their mana and their ability to tutor with Eye of Ugin. It also stops them from attacking if you have Grass out, and makes Ugin and All is Dust less one-sided. Remember that they will kill all your lands though so remember to keep a land or two in hand to rebuild. Magus of the Moon is a more-straight forward answer, but is harder to cast.

Burn - 50%. Although Grass can buy you time, it's a race to get Solitary Confinement up. Once you do the game is over. Not a complicated match-up.

SBing. Bad against them: Living Wish. Under an Eidolon of the Great Revel or Pyrostatic Pillar, you're taking 4 damage off of a Wish. Get them out. Good against them: You need to bring in extra Confinements, obviously, along with Aegis of the Gods if you have it and Seal of Primordium+Reclamation Sage. Their biggest threat to you is Eidolon and Pillar, and you may also need to kill Sulfuric Vortex. Potential Wish Hoser Burrenton Forge-tender

Canadian Threshold 65-70%. Stifle is generally really bad against us, their answers, except for FoW, are situational, and they run more creatures than Grixis did, which means more guys that can't afford to attack through a Grass. The main thing they have going for them is Tarmogoyf - paying 2 mana for 4-6 damage isn't a terrible trade-off, so if you die it will usually be to that card with some well placed Dazes and FoW backup.

SBing Bad against them - On the draw, take out your Living Wishes to minimize their disruption package. On the play, take out 2. Ground Seal is dead here. Seal of Primordium is often dead, but some builds have Winter Orb in their SB, and that card NEEDS to be dealt with. Good against them - Doomwake Giant. Rec Sage if they have Winter Orb. Choke, obviously. Potential Wish Hoser: not really applicable. Maybe Wall of Roots?

Death and Taxes – 60-65%. Game 1 is dicey. If you miss more than two land drops before turn 5 you’re in trouble, and if they’re on the play and get T1 Vial T2 Port, that’s hard to get out of. Their best cards against you are Thalia, Guardian of Thraben, Rishadan Port, and Flickerwisp. Sometimes they still MD Spirit of the Labyrinth but it's getting rarer. If they have a Mom out you can’t spot removal her that’ll be rough. The best news for you is that Doomwake Giant is a fuqing beating against them, and isn’t affected by Thalia. Wish Targets - Doomwake, Reclamation Sage, Revoker, Wickerbough. Don't over enchant one land, even a basic, or Port will destroy you. Don't put yourself in a situation where a Council's Judgement will destroy you, if you can help it.

SBing Bad against them: Living Wish. Take them out completely. They have too much mana disruption, and besides, they probably boarded out their StPs, so the guys you bring in will be relatively safe. Ground Seal sucks here. I usually take out one Wild Growth, and one Enchantress's Presence. Good against them: In this match-up, I just go Bad Maverick. Phyrexian Revoker(usually Vial, sometimes equipment), Rec Sage, Wickerbough, Doomwake, Argothian, Seal of Primordium, Karakas (the extra land, and good against Thalia). Potential Wish Hoser: Doomwake Giant is already really good, but maybe Night Incarnate or Minister of Pain.

Elves - 35-40%. This was only slightly unfavorable before they printed Archon of Valor's Reach, now it's pretty rough. Racing them to Doomwake is still your best bet but it can be hard to pull off. Tabernacle, Peacekeeper, and possibly Minister of Pain are all good Wish targets. Having an answer to Archon, like Ravenous Chupacabra, Shriekmaw, or Angel of Sanction, is another option, but they could still randomly Behemoth you so I'd try to focus on an answer to multiple angles. Update for MH: Plague Engineer is obviously really good here. I think it probably only shifts the matchup a few percentage points, but it's very strong.

SBing Bad against them: Ground Seal. Confinement is bad unless you're on Grove. You can take out at least one Enchantress here. Good against them: Gaddock Teeg. Getting him online shuts off their Natural Orders, and their ability to tutor up their singleton Rec Sage via GSZ. Be careful though, they probably brought in Abrupt Decay. If you have Peacekeeper and Spore Frog, bring in the Frog. The key is still just to stall the game until you get Doomwake active. Potential Wish Hoser: Peacekeeper, Plague Engineer.

Eldrazi Stompy - 50-55%. Like Dragon Stompy, this can come down to the roll of the die, particularly with Chalice. Thought-knot Seer is really annoying though, and Reality Smasher is a stupidly fast clock, and Elephant Grass is only good against hands that are relying on Eye of Ugin and Eldrazi Temple. You also can't be sure Confinement will win automatically, as many now MD All Is Dust.

SBing Bad against them: Ground Seal. Gaea's Touch isn't great here, they don't have much actual taxing. Good against them - Seal of Primordium, Solitary Confinement, Wickerbough Elder. You need Teeg to shut off All is Dust, buuut I'm not sure whether it's right to bring it in or not as otherwise it's pretty dead? But that card wrecks us hard. Potential Wish Hoser: Magus of the Moon or Painter's Servant.

Food Chain - 45-50%. Bad news: they have a faster combo than us and Leovold. Good news: we have lots of ways of disrupting them, particularly post-board. It's important in the first few turns to kill creatures when you get the chance - if they play Food Chain, they need to either have a creature on the board, or else pass and give us the chance to kill it. It can also be a challenge to identify the deck, because game 1 it might look like Sultai-Leovold. Honestly the only really give-away is if they Manipulate Fate. Wish targets are obv Rec Sage, Wickerbough, Revoker (Food Chain).

SBing Bad against them: Elephant Grass really does nothing here. Ground Seal is also no longer relevant due to DRS ban. Good against them: Wickerbough Elder comes in, as does Seal of Primordium. Extra Confinement if you have it. Potential Wish Hoser: Essence Warden would make them require two Ballistas in hand. Phyrexian Revoker does the same thing though.

Goblins - 60-65%. Elephant Grass has always been the key card against any version of this deck. The ones running Goblin Gardner and Kiki-Jiki, Mirror Breaker are actually harder than the others, because land destruction is really good against us. But Doomwake is also really good against them, and if you can kill their Vials, they often can't do much. Don't overload enchantments on one land, as even if they don't play Gardener, they have Port.

SBing Bad against them: Ground Seal. You can afford to drop one Presence, it's not like they have active disruption. Maybe one or two Living Wishes if you're on the draw. Good against them: Artifact destruction. Not just for Vial - post-board they're almost certainly bringing in Thorn of Amethyst. If you have two Seals, two O Rings, GSZ for Rec Sage, and Wish for Elder, you're pretty covered. Potential Wish Hoser: Magus of the Tabernacle probably. Tabernacle itself also, but that dies to Wasteland.

Grixis Control - 70-75%. Writing this in October of 2018, where Grixis Control is the top dog in the format. Great matchup. They can't deal with a resolved enchantment and have no clock. You can lose to hands with a lot of Hymns but even then you can sometimes just topdeck out of it. Ground Seal is also amazing here, and Grass stops what little pressure they have. They just run tons of cards we care very little to not at all about; Kolaghan's Command, Fatal Push, Baleful Strix, Lightning Bolt as removal, Liliana the Last Hope. Update for War/MH: Narset gives them a big boost but they're not as good at protecting her as Miracles is and still can't apply much pressure.

SBing Bad against them: not much, but you don't need too many copies of Grass/Confinement. Keep in probably 2 Grass, maybe one Confinement just because it also stops Hymns and Edicts. If you're MDing Seal of Primordium, it doesn't do much here. Good against them: Choke is huge obviously, and Heliod or some other fatty can come in, since Doomwake is actually a very solid Wish target, killing everything they have except Angler and only dying to Edict effects, which they also need to deal with Argothians.

Loam Control: 55-60%. Their biggest threat is Knight of the Reliquary. If they get one early, they can beat for absurd damage, which Grass does very little against, and they can also disrupt your mana when they need to. Other than those early Knights, it's not too hard. Chalice plays the same as every other match-up, but they don't play it first turn very often so you can generally get your initial Wild Growth to land. And once your enchantress is out, you can keep cycling them and set up for when you draw your Replenish. Doomwake kills most of their board that isn't a Knight. And if you draw Ground Seal or have Bojuka Bog as a Wish target, it shuts off the best part of their engine. All that said, Liliana of the Veil can be rough, especially if you had to mulligan.

SBing Bad against them: You can go down to 2 Grasses here, they're often not amazing. If you have more to bring in, the Gaea's Touches also aren't particularly good in this match-up. Good against them: a GSZ artifact destruction target, to hit Chalice or Mox. If you have extra O. Ring effects, they're good. Potential Wish Hosers: Bojuka Bog is pretty good here, so is Runic Armasaur.

Maverick - 75-80%. Pretty hard to lose tbh, requires both Thalia and an aggressive start with Knights. But their gameplan has few outs against ours, mainly just them GSZing into Pridemage. But Pridemage ain't gonna bring back all his friends after a visit from Doomwake.

SBing Bad against them: Nothing really. Good against them:Maybe on the draw you bring in another Confinement, since they might have a fast hand.

Miracles - 55-60%. This matchup took a huge hit, down from 65-70%, with the printing of Narset. It's important to not play around Pierces or anything, just run out your Enchantresses hard and try to draw as many cards as possible before Narset comes online, because you need to be able to have answers to her, hopefully multiple. Cast Out is very good here because if you cast it on their turn you still get to draw a card.

SBing Bad against them: Confinement, Grasses (leave two though, in case of random fast Mentor hands), Gaea's Touch. Good against them - Choke, Seal of Primordium. Extra threats, whether it's Wickerbough Elder, Kamahl, or Sigarda. Kamahl is particularly good. These days I bring in Qasali Pridemage against them; in addition to being an answer to Counterbalance (which many of them are going away from as of mid June 2019), the Exalted can allow you to snipe an unprotected Narset with an Argothian.

Reanimator – 20-25%. Game 1 you have Ground Seal, but it’s slow compared to how fast they can go off and doesn’t stop Exhume. You can play Faerie Macabre or Bojuka Bog, but even so it’s unreliable. If this was a match-up I was concerned about seeing a lot, I’d go ahead and bring in some Tormod’s Crypt or Swords to Plowshares. Wish Targets: Karakas, Karakas, Karakas. After that, Phyrexian Revoker (Grislebrand), Reclamation Sage if they're relying on Animate Dead.

SBing Bad against them - The deck? Honestly everything that isn't removal or acceleration is a potential cut. Solitary Confinement in particular does nothing here, they'll simply bounce it. Grasses stay because sometimes they need to hit with an early Griselbrand. Good against them - Bring in Seal of Primordium, Rec Sage, Phyrexian Revoker(Griselbrand). You need to catch them with a weak hand to have a hope - if they're relying on Animate Dead, you can destroy it. If you can get a turn 2 Revoker naming Griselbrand, do it, but it's too slow as a Wish target. Potential Wish Hoser: Honestly everything is too slow. Faerie Macabre might let you beat their slow hands.

Stoneblade(UW) - 65-70%. This, like Miracles, used to be about 10% higher before Narset came along. Still very favorable, as their threats are all bad against us, and they run fewer answer compared to Miracles. In addition, Grass is actually okay against them because their clock depends heavily on Batterskull (the germ token is black). Post board we also have Choke and the ability to turn GSZ into a Pridemage. Doomwake is also really good vs them, killing Snappys and TNNs. Most games will come down to how fast they get Narset and how well they can protect her.

SBing Bad against them - Confinement and a Grass or two can go. You want Chokes and Pridemage, to provide Exalted (to try to kill Narset) and to kill equipment or more importantly, Ethersworn Canonist. Post board you can expect to see Disenchant, Canonist, and possibly Containment Priest.

Sultai Control - 50-55%. Slightly favorable, probably a little stronger now that DRS is dead. During the DRS period this was the hardest of the UBx Control match-ups, because your main answer to Leovold is Karakas, and this build almost always runs Wasteland. They also tend to run more Abrupt Decay and Hymn, and the red cards were always the weakest against us. On the plus side, you can Wish for Phyrexian Revoker without fear of Command to shut down their Liliana or Jace.

SBing Bad against them - Solitary Confinement can go, it's a dead draw, and if you're winning, they don't have any threats. You can cut down to 2 Grass, and cut Gaea's Touches. Good against them: Choke, O Ring effects. Wickerbough Elder doesn't hit that many things, but the body is good against them. Kamahl or any other fatty GSZ target should also be brought in here.

Team America(BUG Delver) - 45-50%. The hardest Delver match-up, they maindeck Abrupt Decay and often have Leovold, Emissary of Trest in the board, and they play Hymn to Tourach. This isn't too complicated a match-up though, it comes down to whether you can stick an Enchantress and get your defenses up. Like Canadian Thresh, Tarmogoyf is also a problem for Grass. Unlike Canadian Thresh, you can't really play around Daze and such as much, since if you hold onto something, it might get discarded.

SBing Bad against them - Gaea's Touch. It's good against mana disruption, but bad against discard, since you're sacrificing a card for the mana. They have both so it's tough. Seal of Primordium does nothing here. Good against them Choke obviously. Any extra O Ring effects.

VI. Tools, Data, Conclusions

I've been working on this since about September of 2017, and appreciate the support of everyone who took the deck for a spin, particularly harry nyquist, jin, watersaw and fjaulnir.

The deck is well positioned in metas where there's a lot of Delver, Wasteland, and Force of Will, and where the prevalent combo decks are Dark Depths and/or Sneak and Show. The amount of ANT and Reanimator on MTGO makes it something of a hostile atmosphere for us, but I've found the Sunday Challenge to be a better meta, as you get to reduce the number of ANT-zealots you run into, and the number of times you run into them. That said, I'd definitely recommend this to anyone expecting a "competitive" paper tournament, as the more competitive tournament players favor decks that we're very strong against, like Miracles, Grixis Control, and Delver.

Record of games: https://docs.google.com/spreadsheets/d/e/2PACX-1vSEK3d48LjV8AfoUu9CEAK-7Bkxa9k9nbcJVObkYnMqeHzC8VlPO-zgGLLasylnM5Fbf-AJ2hJvw62T/pubhtml?gid=0&single=true
A tool I made for evaluating SB cards: https://docs.google.com/spreadsheets/d/1InLcnxSKhw8MekbuIsoAGvxSz1sWExHypKiNrfRIra8/edit?usp=sheets_web
Invite to the Enchantress discord server: https://discordapp.com/invite/Cj7SD9Y
youtube videos of me playing the deck on MTGO https://www.youtube.com/channel/UC16oB2Hq7C71LT8n5_jSVEw
a SB guide, not at all definitive https://docs.google.com/spreadsheets/d/1x7UHWjSuxYLhMQfvY727t6ITYNUMxZ2G4q_o8h8KSgQ/edit#gid=0

Appendix. The Name

The name is a reference to the H.P. Lovecraft short story, "The Dreams in the Witch House". The story is about a mathematician who goes insane in a part of New England once inhabited by a cabal of witches(Enchantresses), particularly one, Keziah Mason, who travels through dimensions(Living Wish). She is accompanied by a rodent-like familiar(visible in the art for Argothian Enchantress), and "the Black Man"(Doomwake Giant). They are pledged to the service of an eldritch, alien entity called Azathoth (Emrakul).

H
09-29-2017, 11:28 AM
Your tags need a good bit of work.

Also, you probably should have Thunder Bluff instead, but good luck with the development, as Leovold is a huge pain in the ass for Enchantress.

SpatulaOfTheAges
09-29-2017, 12:54 PM
I'm stumped, there's sections that are tagging as if they're cards without any brackets near them.

Also if I had the Didgeridoos I'd play Thunderbluff in an instant

H
09-29-2017, 01:11 PM
I'm stumped, there's sections that are tagging as if they're cards without any brackets near them.

Also if I had the Didgeridoos I'd play Thunderbluff in an instant

You are missing a / to close the CARDS tag around Deathrite Shaman, in the second paragraph.

SpatulaOfTheAges
09-29-2017, 01:24 PM
https://www.youtube.com/watch?v=8v9d9LIrkw8

Mr. Headshot
09-29-2017, 04:26 PM
Maybe include "back to basics"?

SpatulaOfTheAges
09-29-2017, 07:13 PM
I don't have a way to tutor for it and if I include it main-deck I run the risk of stalling my engine with a card I can't play. Obviously it would be a powerful sideboard card, but I feel like I'd rather have Blood Moon, since Dark Depths can still work around Back to Basics.

Claymore1
10-04-2017, 02:53 AM
if you are looking for green enchantment that takes care of things like planeswalkers, and artifacts and etc, instead of lignify you could consider using Song of the Dryads it hits lands as well.

Di
10-04-2017, 10:37 AM
if you are looking for green enchantment that takes care of things like planeswalkers, and artifacts and etc, instead of lignify you could consider using Song of the Dryads it hits lands as well.

I never knew this card existed...

Highly interesting option given it hits lands in addition to other types, can shut down Wasteland/Port/Dark Depths which is enticing, not to mention give a weapon to fight opposing Karakas in my own Dark Depths build. Given most decks operate so low to the ground the drawback of giving them a mana seems minor, so this may be better than Banishing Light in many lists not to mention easier to cast overall.

Hell in a pinch you could cast this on your own permanent to ramp if you're mana light, or can use it on an Elephant Grass that you wouldn't pay the following upkeep for.

Dice_Box
10-04-2017, 10:41 AM
It can also be used with Stage to get a copy of a non land. Enchant an Emmy, then copy it with stage. We use it in Lands.

SpatulaOfTheAges
10-04-2017, 11:27 AM
Sick.

Slightly worried about giving them E. Grass mana but cancelling the ability to "freebie" flashback Therapy alone is probably worth it, much less hitting Jace/Depths.

Thanks for the tip, will be testing it out in that slot.

kombatkiwi
10-05-2017, 01:55 AM
It can also be used with Stage to get a copy of a non land. Enchant an Emmy, then copy it with stage. We use it in Lands.

How are you putting a colored aura on an Emrakul in your RG lands deck?

Claymore
10-05-2017, 11:34 AM
Two hard-cast Show and Tells in a row, clearly.

SpatulaOfTheAges
10-29-2017, 06:32 AM
Went 2-1 at local FNM with a few changes, mostly budgetary

-1 Green Sun's Zenith
+1 Choke (didn't play against a blue deck all night though)
-1 Bayou
+1 Overgrown Tomb
1x Lignify
1x Song of the Dryads

SB:

3x Leafcrown Dryad
2x Brain Maggot
1x Gaddock Teeg
1x Phyrexian Revoker
1x Reclamation Sage
1x Qasali Pridemage
1x Argothian Enchantress
1x Karakas
1x Peregrine Drake
1x Doomwake Giant
1x Eidolon of Countless Battles
1x Emrakul, the Eons Torn

Round 1: Death and Taxes

G1: I get the four land Exploration start so am able to avoid much disruption, but lack of Grass or Giants means I get pretty lower in life. Eventually I'm able to go off with a Wished Drake.
G2: He's on the play and gets basically the perfect hand. Turn 2 Thalia with Vial, a couple of Flickerwisps and Port. Actually a random Thalia, Heretic Cathar seals it, preventing me from dropping a pair of Dryads to buy a couple turns.
G3: He drops turn 1 Aether Vial for the third game in a row. I have a Pridgemage and spend turn 2 blowing it. He drops port and hits my Utopia Sprawl land. I don't have another land or Wild Growth effect and don't draw one for the next six turns, during which he also drops a Thalia. Still not sure whether I should've just let him have Vial for a turn and play Argothian instead, but probably yes. I did have Elephant Grass in hand to cast in the face of Port.

Round 2: 8 Moon

G1: This game goes super long. He starts with a turn 2 Trinisphere and follows up with a Blood Moon and Chalice at 1. Eventually Blood Moon is joined by Magus. He has a Chandra, Torch of Defiance and is building her up. I have a couple Enchantresses but not much mana. I get a Living Wish and first hit the Chalice, and start sticking Wild Growths and Explorations. Next I Song of the Dryads Blood Moon, while Doomwake eats his Magus. I get to 18 mana and cast Emrakul, using my last artifact removal, Pridemage, to kill his .
G2: He has an aggressive start with Magus and [cards]Koth of the Hammer. I Revoker Koth, and am building my board but I don't know this match up and let his Magus drop me to six, where he casts Fiery Confluence.
G3: This time I end up going agro with a turn 3 Doomwake, after he mulls to 5 and blows most of his wad on a Trinisphere. Unfortunately he also has Ensnaring Bridge the following turn. I'm able to GSZ for Pridemage, and he buys a few turns by hardcasting a Simian Spirit Guide then a Magus. He draws another Bridge and meanwhile has dropped a Chalice for 2. I make a stupid misplay and cast Living Wish into the Chalice when I meant to play Song first. So I just Song his Bridge and hope he doesn't topdeck another one. He doesn't.

Round 3: Pox

G1: He drops my hand to nothing with 2 Rack effects and a Liliana on the board, but not before I was able to stick a Presence. I topdeck another Presence, and that draws me an Abundant Growth and at this point he's out of cards and I'm not.
G2: I let myself get pyched out about him having Liliana in hand, so instead of Wishing for Argothian, I Wish for Brain Maggot. It grabs a useless Thoughtseize, and he strips my hand and drops a bunch of Racks.
G3: He strips my Enchantresses but I drop turn 3 Doomwake, then Wish for another one, and he's just not able to deal with the Giants.

so 2-1 in Matches, 5-4 in games. Some play mistakes to learn from. Still debating switching Lignify to Song#2. These were mostly creatureless matches and I would certainly have preferred Song in both, but I never drew my Lignify against DnT and didn't run into Delver, matches where I think that one mana matters, as does not giving them Elephant Grass mana.

Amon Amarth
10-31-2017, 02:26 AM
If you want a Wish-able, Zenith-able Exploration effect you could always try Azusa, Lost but Seeking.

SpatulaOfTheAges
12-10-2017, 03:43 PM
So I was finally able to put a mostly-complete list together and saddle up for a real tournament.

I ran the following list:


4x Enchantress's Presence
3x Argothian Enchantress
3x Green Sun's Zenith
1x Eidolon of Blossoms
4x Living Wish
2x Doomwake Giant
1x Sterling Grove

4x Wild Growth
4x Utopia Sprawl
4x Abundant Growth
2x Gaea's Touch
2x Ground Seal
1x Exploration

1x Ixalan's Binding
4x Elephant Grass

2x Serra's Sanctum
1x Savannah
1x Overgrown Tomb
2x Windswept Heath
1x Wooded Foothills
13x Forest

Sideboard


1x Argothian Enchantress
1x Emrakul, the Aeons Torn
1x Doomwake Giant
1x Karakas
1x Peregrine Drake
1x Reclamation Sage
1x Qasali Pridemage
1x Phyrexian Revoker
2x Solitary Confinement
3x Leafcrown Dryad
1x Choke
1x Gaddock Teeg

Obviously I would prefer to have Bayou to Overgrown Tomb but my budget atm is limited. I would also like to have 1 md Karakas and a 3rd Serra's Sanctum for the Wishboard in place of Peregrine Drake.

Round 1: U/W Show and Tell

Game 1 he does little besides play cantrips and counter an Enchantress before I go off and win. I have him on Miracles and sideboard accordingly.
Game 2 he plays a turn 2 Ancient Tomb and I realize I Have Made A Huge Mistake. He Show and Tells an Omniscience into play and that's all she wrote.
Game 3 I bring in Pridemage as a GSZ target. When he plays Show and Tell I happen to have Ixalan's Binding in hand, and even better, it nails Emrakul. Unfortunately the next turn he plays Nahiri, the Harbinger.

0-1

Round 2: Eldrazi-Lands Hybrid

Game 1 I'm on the play and I get to 3 life before I Doomwake his board and get in there for his Ancient-Tomb-Shriveled life total.
Game 2 he has a super fast start and a Dark Depths and Thespian's Stage to seal it.
Game 3 I feel a little bad because part of why he lost is that he didn't fully read the Elephant Grass oracle text and thought he could just pay 2 to attack with Marit Lage. He has a Nature's Claim but that also gives me a turn, which lets me find a replacement grass and drop my SBed in Confinement.

1-1

Round 3: Esper Stoneblade

Game 1 I out-threat his answers and he doesn't have a clock fast enough.
Game 2 was pretty much the same.

2-1

Round 4: Grixis Delver

Game 1 My Doomwakes eats his board after he burns answers on Enchantresses.
Game 2 Ixalan's Binding erases his Delvers and buys me time for an enchantress to stick versus disruption.

3-1

Round 5: Czech Pile

Game 1: He can't really deal with a Doomwake Giant if it resolves so that's basically how this went.
Game 2: He can, however, if he has edict plus Marsh Casualties. Also it helps if he has a turn 3 Leovold.
Game 3: This is honestly the game where Leafcrown Dryad shone the most, by getting in there for like 8 damage and sucking up edict effects like a champ. Living Wish early grabbing Karakas was also key - keep those goddamn Trestians out of my board.

4-1

Top 8

Miracles

Game 1 This is a really good matchup obviously. He gets a turn 3 Monastery Mentor but two turns later my Doomwake eats them have I mentioned btw how fucking good Doomwake is.
Game 2 I'm a lucksack so after he plays turn 2 Search for Azcanta on a Tundra and Underground I play Choke and he has no FoW.

Top 4

I'm a lucksack so the guy playing Reanimator has to go see his girlfriend's concert and I blow past my worst match-up.

Top 2

Grixis Delver

I've playtested against this deck a lot so probably shouldnt be making mistakes but I'm rusty to the whole tournament grind.

Game 1 He has a pretty gassy start and counters my first couple threats. Ultimately I have to bank on paying upkeep on Grass and Binding his [Deathrite Shaman], hoping he doesn't have a fourth land for his TNN and Delver but he does so that's it.
Game 2 I make a mistake where after he counters my first couple Enchantresses I Living Wish for Argothian and have to pass with 1 mana, when I could've just waited a turn. Sure enough he has Cabal Therapy and I don't draw much else before his dudes beat my teeth in.

So 5-2 altogether, not counting my freebie in the top 4.

Doomwake was and continues to be Champion.

Leafcrown Dryad was useful but tbh I should probably get another Choke in the board so she might have to go.

The rando Sterling Grove is actually useful, especially if I'm bringing in Dryads and/or Doomwake #3. I had been running 2x Grove recently but cut it for the 3rd GSZ. Honestly I think picking between the two is tough and mostly depends on my sb.

I really need a Bayou. But I won a Tropical Island so maybe I can trade with someone.

Watersaw
12-13-2017, 11:37 AM
Nice work, might have to find a few more Living Wish[cards] and give this a spin. Just wondering how has [cards] Abundant Growth been? I remember trying it out a few years back but taking it for some reason. I guess in the context of this deck it fixes for Doomwake Giant and helps drive down the curve.

SpatulaOfTheAges
12-13-2017, 03:57 PM
Abundant Growth has been a great addition to the deck.

It serves a number of important roles:

-Alternate turn 1 play if you don't have Wild Growth or Utopia Sprawl.
-Quick hand filling with a single enchantress-effect in play.
-Card digging when fighting through disruption to get an enchantress-effect to stick.
-Deep, cheap card digging with multiple Enchantresses when I desperately need to find another Elephant Grass.
-This one might not be comfortable for everyone but I'll sometimes keep otherwise gassy hands that don't have an Enchantress but have 2 or more Abundant Growth or Ground Seal. If I can go turn 1 Wild Growth, turn 2 Abundant Growth, draw, then Ground Seal, I have reasonable confidence in setting up a good hand based on the sheer number of threats this version runs.
-Mana fixing for Doomwake and the white cards, as you mentioned.
-Along with Utopia Sprawl, allows me to theoretically run anything in my Wish-board. Right now that's just Peregrine Drake, but Magus of the Moon and Meddling Mage are potential candidates as well.

Watersaw
12-13-2017, 09:50 PM
I guess I should have asked this earlier, but I just noticed the 3 Leafcrown Dryads. Is it worth trying a Courser of Kruphix or is Reach the real reason to play it?

SpatulaOfTheAges
12-15-2017, 07:07 AM
I've been curious about trying him, but those slots are primarily for dealing with Delver and Death and Taxes. The reach matters against both decks, as does being one mana less. I do like his ability a lot, but it would probably also be better with a shift away from Gaea's Touch and towards more Explorations.

Claymore
12-15-2017, 11:52 AM
What about Raking Canopy? Bonus points for being anti-Entreat.

Watersaw
12-30-2017, 06:08 PM
Finally got to actually take this deck for a spin. I haven't played enough games for any real input but at a glance the deck just feels faster than the helm build I was on before. Ground Seal is surprisingly good, came out just in time to save me from a Deathrite Shaman in one game and in a wonderful corner-case turned off Life from the Loam while allowing Emrakul to shuffle back.

Living Wish is going to take some getting used to, as will not leaning so hard on Solitary Confinement. One game where I needed Reclamation Sage for Chalice but wanted to set up more in case he just replaced it straight away. +2 cmc to whatever you want is a bit steep.

tl;dr the deck is sweet! Can't wait to play it more.

Watersaw
01-01-2018, 04:30 PM
Gonna be toying around with this list

Maindeck
1x Dryad Arbor always unsure about this guy, but ramping early seems even more critical than in other builds
2x Deathrite Shaman
3x Argothian Enchantress
1x Eidolon of Blossoms very solid as a 1-of. Color me impressed.
2x Doomwake Giant
3x Green Sun's Zenith was at 4, took out 1 to add the 0 mana tree up there
4x Living Wish
4x Utopia Sprawl
4x Wild Growth
4x Abundant Growth I feel like I never actually want to play this on turn 1, instead trying to immediately follow up the first enchantress with it. But if you need the draw you need the draw.
4x Elephant Grass a man who needs no introduction
3x Gaea's Touch This card is amazing and I have no idea why I wasn't running it before. It can act as a ritual if you're going off, or a mana rock if you're not quite ready. Bonus: You can pop it to play another one and keep drawing cards.
4x Enchantress's Presence
1x Cast Out preference for Cycling and Flash
1x Savanna
1x Overgrown Tomb :b: is more crucial than :w: but I'm poor
3x Serra's Sanctum been thinking about this. I almost want to go down 1 but I'm scared of running only 2 in the main. Even with it effectively adding colorless the card is amazing.
4x Windswept Heath added one to make DRS slightly more consistent
11x Forest Gaea's Touch stronk

Wishes
1x Argothian Enchantress
1x Aegis of the Gods
1x Gaddock Teeg
1x Faerie macabre Game 1 we can Wish for this guy as a deterrent and GSZ for DRS. Unsure if that's enough, but it's better than the current game 1 plan for Reanimator (have them draw a bad hand while I get exactly what I need).
1x Doomwake Giant
1x Emrakul, the Aeons Torn
1x Serra's Sanctum Notably weaker, only worth grabbing if you have 3+ enchantments on board.
1x Karakas
Sideboard Proper
1x Gaddock Teeg Yup. 2 Teegs. Post board I like the idea of bringing one in as a GSZ target, but I'm not sure if a wish is needed with Aegis already in there.
2x Faerie Macabre I'm going to win a Reanimator match if it kills me. Game 2 I bring at least 2 in. I think. This may be terrible but I want to try it. Non-interactive nature (and the fact that I actually own multiples) makes me favor it over Surgical Extraction
1x Choke
2x Solitary Confinement

13 ways to ramp on turn 1, 15 enchantresses (8 physical) and 6 threats (2 physical). Hopefully that gets us there.

Freggle
01-01-2018, 11:27 PM
Tried this out today in a few matches online. I like the way it plays, and the Living Wish tech is better than I thought. Have you considered moving Doomwake Giant to only the board, and running Dark Confidant in the GSZ slots? It may not be good, but I have tried many BG Enchantress versions and I liked that it could function kinda like an Enchantress.

If no Bob, would you consider a Cadaverous Bloom for the oops I win moment?

As always excellent work Spatula. Thanks.

SpatulaOfTheAges
01-02-2018, 02:58 PM
I appreciate other people giving the time and consideration to this build.

Watersaw:

I reached the same general conclusion re: mana and have also been thinking about additional ways to accelerate turn 1, and I'm very curious how your testing with DRS will turn out. I like him both by himself and with GSZ obviously, but I'm also very attached to my Ground Seals so it would be hard for me to make that move.

The plan I'm currently testing is +1 Dryad Arbor, with 2 Explorations and 3 lands as Wish targets (Karakas, Sanctum and either Bojuka Bog or Wasteland). Wasteland is there primarily because I like it against Rishadan Port.

Speaking of Bog, do you lose much by replacing 1x Faerie Macabre in the SB with it? The versatility in the Wishboard would be nice, although no Explorations probably make it less appealing.

And yeah double Teeg seems solid, but there's not much Storm around here so haven't felt the need to try it.

Also man do I feel you on the Overgrown Tomb pain.

So in conclusion what I'm trying right now is similar, with 13 turn 1 accelerants + slightly improved ability to get mana out of Living Wish when need be, with 18 threats.

Freggle:

Honestly if I was to take out Doomwake it'd be for Solitary Confinement, as I do that with the SB right now very often. Against all the decks that Confidant is good against, Doomwake is also very good against. Of course he costs more, but he also is an enchantment and doesn't cost life, and the deck, like other versions of Enchantress I've played, often wins with less than 5 life.

I remember back in the day Jesse Hatfield ran a version that functioned off Cadaverous Bloom, and of course if you get that and two Enchantresses out the game is basically over. The difficult part if that it fits oddly into the deck - it's not a threat and it's not acceleration, nor is it an answer, and you really can't cast it until either your threats have been dealt with or you're going off, which means in the best cases it accelerates you 1-2 turns. So in a way the closest slot currently to that is Gaea's Touch, but Touch comes down a lot quicker and also can be really useful versus mana denial strategies. On the other hand, Bloom just sort of wins. Could work in a slightly more aggressive build.

I'll give it some testing, thanks for the suggestion.

Watersaw
01-13-2018, 04:46 PM
So it turns out that Deathrite Shaman is a lot worse when it's the only thing in your deck that eats bolt. In the games I've gotten in to stick it either blocks something or dies immediately to some random piece of removal. I didn't actually hate that, but it had the unfortunate side effect of giving random stuff like Fatal Push and Searing Blood (oh god the pain) text. The drain and gain abilities don't really matter either, they're most likely being fed by Doomwake Giant but it doesn't even matter because most of the time wiping the board gets a concession. I'm glad I tried it, but it really didn't DO anything in the current version.

Speaking of loss of life, I expected the burn matchup to be worse but not THAT worse. I'm pretty sure that we can't actually beat them game 1 without Solitary Confinement in the main. I was slitting my wrists while Wishing into Eidolon of the Great Revel and Pyrostatic Pillar triggers. Aegis of the Gods does actual nothing against them. Could try Glacial chasm I guess. Or casually ramp into Magnificent 7 himself Elderscale Wurm.

SpatulaOfTheAges
01-14-2018, 07:12 AM
Good to know re: DRS. So I guess that primarily leaves Dryad Arbor and Exploration/Gaea's Touch as additional acceleration options.

I'm currently testing 3x Exploration and 2x Touch with more Living Wishable lands (Sanctum, Karakas, Bojuka Bog and Wasteland), along with 1x Courser of Kruphix, which multiple people had suggested, and I've finally gotten around to testing. I rather like her - not a bad blocker, the lifegain is nice, and the constant scrying is really useful, especially with Exploration.

I tend to agree re: burn. I haven't played against it in a while, I don't know if Courser is enough to make a difference. Re: Wishboard, Glacial Chasm seems like the first choice, but do you think Children of Korlis would have made any difference in the games you played? I'm curious about that one because it also has applications versus Storm decks.

Watersaw
01-14-2018, 01:40 PM
I get the feeling that Children of Korlis won't actually do much. I can test more, but I think it's just too low-impact to Wish for in this matchup.

Going into detail, between Goblin Guide, Monastery Swiftspear, Eidolon, and like 16 copies of Lighting Bolt Burn has a very consistent 4 turn clock that doesn't really care about Doomwake. Grass can slow certain hands but it's largely ineffective. By the time I was able to Wish and cast my life total had already taken a substantial hit, especially miserable when there was an Eidolon out. That's a 4 life penalty to get CoK online, and if that's the line you need then you better pray to whatever god you believe in that they're not sandbagging Fireblast. Regardless, most of their business spells can just waste creatures so you hit the exact same problem as Aegis of the Gods; you spend all these resources to stop exactly one spell. In my experience the only cards worth tutoring for kill them immediately. I wouldn't even recommend Kor Firewalker at that point.

I'm wondering if there are any Wish targets that speed us up. LW>meet The Black Man runs us 7 mana, 8 if we want to Growth immediately after (we probably do). I'll make another post if i see anything that catches my eye.

EDIT: On second thought, Glacial Chasm is not good enough for Burn. We need to attack to win, and that means giving them a chance to fire off whatever they've spent the last few turns drawing into.

No_Life_No_Future
01-15-2018, 12:31 PM
Have you guys tested Leyline of Sanctity?

Fjaulnir
01-15-2018, 06:41 PM
Hi Spatula,

we talked a bit in Brussels last month. I'm now looking a bit more at this Living Wish version, and since I'm about to sell my Tabernacle now's the time for me to wonder whether or not that would be a valuable Wish target if budget is not a problem.

I remember Joe Lossett talking about how Wishing for Tabernacle came up very often in UG Enchantress when he played it - would you say that you've been in situations with this deck as well where you'd have liked a turn 2-3 Tabernacle off Wish? (I guess Doomwake makes this slightly less necessary, but would still be interested in hearing your opinion & experience on whether it would add anything or not)

SpatulaOfTheAges
01-17-2018, 04:58 PM
Tabernacle isn't something I've thought about too actively since it's well outside my current budget, but it seems like it would be situationally strong. I honestly couldn't say whether it would make the cut, mostly because the decks it's strongest against also run Wasteland, and very often won't have other targets, so it's likely one will be handy. Even then, making them tap out is useful with Elephant Grass, but all in all it's hard to tell in practice how powerful it would be.

----

re: the Burn question: the last couple tourneys i've run 3 slots in some combination of Doomwake/Confinement, along with 1x Sterling Grove. Even running just one Confinement MD seems like it would make Chasm a better Wish target, since you can dig aggressively for the Confinement to replace the Chasm when you're ready to win via Emrakul.

The only other thought I have left is Living Wish for Faith Healer?

Leyline of Sanctity would be fine in the board, but I'd play Confinement first, and I'm not sure how many slots this is really worth.

SpatulaOfTheAges
01-21-2018, 09:43 AM
Ran some exercises to test what difference, if any, Dryad Arbor makes.

The following list:
3x Argothians
4x Presence
4x Wish
3x GSZ
1x Eidolon of Blossoms
1x Courser of Kruphix
2x Doomwake Giant
1x Sterling Grove

4x Wild Growth
4x Utopia Sprawl
2x Gaea's Touch
1x Exploration

4x Abundant Growth
4x Elephant Grass
1x Ixalan's Binding
1x Solitary Confinement

3x fetch
2x Sanctum
1x Savannah
1x Bayou
1x Karakas
11-12x Forest
0-1x Dryad Arbor

I ran about 100 games between the two versions, only changing the 12th forest for an Arbor.

My goal was to see the rate at which I got a turn 2 Enchantress online. My assumptions were that the opponents plays didn't matter, so this of course says nothing about fighting through disruption, or indeed, of having the Dryad Arbor survive when it did come online. I also was assuming that I would use any amount of cards if it would get me to a turn 2 Enchantress, meaning aggressively playing Touch/Exploration/Abundant Growth. Lastly, I counted a turn 2 Courser of Kruphix as a success, but made note when that was my best option.

Without Dryad Arbor:

Fail Rate: .287
Turn 2 Courser: 3

With Dryad Arbor:

Fail Rate: .266
Turn 2 Courser: 4

A minor improvement, but still probably worth it for the one slot. There were six hands that got to turn 2 Enchantress explicitly because of GSZ->Dryad Arbor, and 2 that failed explicitly because Dryad Arbor was not a basic forest. Dryad Arbor also forced 2 mulligans versus if it had been a basic forest, though I found that my ability to get to t2 Enchantresses through mulligans was greater than I may have thought.

Freggle
01-22-2018, 11:34 PM
Ran some exercises to test what difference, if any, Dryad Arbor makes.

The following list:
3x Argothians
4x Presence
4x Wish
3x GSZ
1x Eidolon of Blossoms
1x Courser of Kruphix
2x Doomwake Giant
1x Sterling Grove

4x Wild Growth
4x Utopia Sprawl
2x Gaea's Touch
1x Exploration

4x Abundant Growth
4x Elephant Grass
1x Ixalan's Binding
1x Solitary Confinement

3x fetch
2x Sanctum
1x Savannah
1x Bayou
1x Karakas
11-12x Forest
0-1x Dryad Arbor

I ran about 100 games between the two versions, only changing the 12th forest for an Arbor.

My goal was to see the rate at which I got a turn 2 Enchantress online. My assumptions were that the opponents plays didn't matter, so this of course says nothing about fighting through disruption, or indeed, of having the Dryad Arbor survive when it did come online. I also was assuming that I would use any amount of cards if it would get me to a turn 2 Enchantress, meaning aggressively playing Touch/Exploration/Abundant Growth. Lastly, I counted a turn 2 Courser of Kruphix as a success, but made note when that was my best option.

Without Dryad Arbor:

Fail Rate: .287
Turn 2 Courser: 3

With Dryad Arbor:

Fail Rate: .266
Turn 2 Courser: 4

A minor improvement, but still probably worth it for the one slot. There were six hands that got to turn 2 Enchantress explicitly because of GSZ->Dryad Arbor, and 2 that failed explicitly because Dryad Arbor was not a basic forest. Dryad Arbor also forced 2 mulligans versus if it had been a basic forest, though I found that my ability to get to t2 Enchantresses through mulligans was greater than I may have thought.

Using probabilities the list posted above would be roughly 4% better with Arbor than without. However, in layman's terms that is 4 in 100 games or would affect 1 in 25 or every 8 matches or so if all your matches went to 3 games. it also makes the deck 5% less basic. 55% basic to 60% basic. My surmission is it makes the deck worse overall in actual games than good as it openes you up to more common disruption than help you.

Chances of 2 basics in 9 w Arbor: 52.54%
Chances of 2 basics in 9 w/o Arbor: 58.02%

That's a ~5.5% difference. That (I think) would make the deck worse vs. the current meta than better, as you only improve the deck 4% of T2 Enchantresses.

https://image.ibb.co/caBrMw/1_22_2018_10_23_57_PM.jpg

SpatulaOfTheAges
01-27-2018, 07:04 AM
Thanks for the breakdown Freggle. Yeah I have very mixed feelings about the card - while it's super nice to turn GSZ into both an Enchantress AND accel, running cards that suck in your opening hand is a bummer, and that's already mostly true of Sanctum, and Karakas also impedes on the same space. In a vacuum of course you could simply drop Karakas for Arbor and keep your basic count the same, but my meta runs enough Leovolds, Thalias, Emrakuls and Dark Depths that I'd prefer the bounce.

Palacejailer
02-02-2018, 02:27 AM
What about adding in Living Plane . Works really well with Doomwake Giant and would destroy all their lands. Would also make all new lands have summoning sickness when played.

horrain
02-05-2018, 12:04 PM
Have you considered Mirri's Guile? Whenever I brew with Enchantresses its always a 1-2 of.

Lexi
02-06-2018, 07:33 AM
Have you considered Mirri's Guile? Whenever I brew with Enchantresses its always a 1-2 of.

Isn't sylvan library usually the better choice? They do the same thing though sylvan costs slightly more but if s
One reason you need a lot of cards immediately you can as soon as next turn.

SpatulaOfTheAges
02-08-2018, 08:04 AM
I've been testing Mirri's Guile as a 1x. This build has fewer shuffled effects due to the high basic forest count, so I'm not sure I'd want more than one. I'm testing it over Sylvan Library because a) I'm not running any Words effects, and b)part of the reason it's there is to increase the hit rate on a turn 2 Enchantress, and it can help get me a turn 2 Argothian/other effect in combination with Exploration.

I tested last night against U/B Landstill, and while it's not the most common deck in the format, it did provide some useful experience with Courser of Kruphix. While it's true that she turned on Fatal Push, she often was able to get at least one land off the top before doing so. Additional creatures to protect Argothian vs Edict effects turned out to be relevant, as of course he would often have shuffled away targeted removal with Brainstorm. The life gain was not really relevant in this match-up.

All in all still liking her a lot as a 1x to supplement the Enchantresses. Slight dis-synergy in that she, like Guile, really wants shuffle effects, but I'm still running Gaea's Touch - which, by the way, due to the really random oracle text, doesn't work with her. Man I wish they'd fix the card to not be an activated ability.

Watersaw
02-18-2018, 12:22 PM
Spent Friday night getting rocked by combo decks. Some quick notes and observations

Had a few odd situations where I wanted to be able to wish for a black source. Trying a Cabal Pit in the sideboard

Incidentally, I played against Death & Taxes. Turns out that Doomwake Giant isn't always just gg. Having to care about combat threw me off a bit, probably could have won faster if I played better.

Running a mainboard Gaddock Teeg because I have had enough of these jerks casting Past in Flames. Wishboard slot has become Kambal, Consul of Allocation. Sadly I still lost the matches they were relevant. vs. High Tide he had enough countermagic in game 1 and 3, while game 2 I resolved Emrakul before either of them. vs. Storm I managed a game 1 sucker punch with Teeg, game 2 I got him out again only for my opponent to cast Abrupt Decay into Tendrils, and game 3 I died on turn 2 (Kambal was resolving if i untapped)

12post is miserable. Might just want to wish for Emrakul to turn off Show and Tell and hope you get there first. Or run Magus of the Moon if it's relevant in enough matches.

I'm also going to try giving DRS another shot, I'm wondering if I was a bit hasty in taking him out.

Watersaw
02-24-2018, 09:06 PM
Okay so unless I'm doing something wrong Deathrite is actively terrible. The ramp is okay at best, lifegain irrelevant, and drain barely matters. Goodbye forever.
Trying 2 Confinement main and one side. Will be finally be giving Glacial Chasm a spin as well, see if it's worth anything.
One thing I've been pondering is Qasali Pridemage vs. Reclamation Sage. Do we want proactive hate or reactive? And once we figure that out, where do we leave them? 1-1 split or just a single copy? I want to say main but I'm not 100% sure. GSZ is one mana cheaper and lets you blindside people by grabbing Jesus cat instead of a girl. Wish on the other hand reveals nothing about the target until you resolve it and prevents awkward situations where you have to discard it.
Moving Sanctum #4 to the main. Wishing for it has been a little awkward for me as I usually want something out of the board too. moving it so I have an extra slot.

SpatulaOfTheAges
02-28-2018, 10:22 AM
Hey sorry for lack of activity, I just started a new job and I've had no time for testing or even my local tourney in the past month.

I've been leaning toward Pridemage because of reactive things like Food Chain combo. But I dunno, a 1-1 split feels like it's probably the most flexible, because getting the extra body out of Sage comes up in plenty of matches, like DnT and Eldrazi Stompy.

I do think that at least one Confinement main is the right call. I'm just running the one rn but I also have a Grove to grab it if necessary. Grove giving protection to Doomwake is also pretty solid but it does make the mana base more strained.

TBH in a combo heavy meta-game I don't think I'd run any version of Enchantress, although I suspect Living Wish gives this version a better chance than most others (except maybe a version of Eternal Win that fit in FoW).

If you test Magus of the Moon in the board let me know how it goes, he seems very promising.

Fjaulnir
03-10-2018, 06:03 PM
This build looks quite like your build (more so than like regular Enchantress...so I guess it belongs in this thread)

https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-legacy-constructed-league-2018-03-10

Watersaw
03-13-2018, 08:12 PM
This build looks quite like your build (more so than like regular Enchantress...so I guess it belongs in this thread)

https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-legacy-constructed-league-2018-03-10

Thanks for finding this. Taking the liberty of copying the list here, credited to MODO user synapsetwitch.

3 Argothian Enchantress
2 Doomwake Giant
2 Elephant Grass
3 Abundant Growth
4 Utopia Sprawl
4 Wild Growth
1 Sterling Grove
2 Gaea's Touch
2 Rest in Peace
2 Solitary Confinement
4 Enchantress's Presence
2 Ixalan's Binding
1 Sigil of the Empty Throne
3 Green Sun's Zenith
4 Living Wish
1 Helm of Obedience
1 Bayou
1 Savanna
1 Karakas
1 Plains
2 Serra's Sanctum
4 Windswept Heath
10 Forest

Sideboard is pretty sweet
1 Phyrexian Revoker
1 Argothian Enchantress
1 Qasali Pridemage
1 Gaddock Teeg
2 Leafcrown Dryad
1 Minister of Pain
1 Reclamation Sage
1 Ravenous Chupacabra
1 Doomwake Giant
1 Emrakul, the Aeons Torn
1 Rest in Peace
2 Choke
1 Karakas

Thoughts: The Helm kill makes sense. The deck is powerful but when it comes to actually ending the game we are S L O W. It's proven time and again to be strong in the deck, I see no reason not to jam it.
Sigil continues to be a stable, fire-and-forget way to just kill people.
2 Sanctums total in the 75. I'm assuming it's to minimize dead cards in the opening hand. No wishboard copy either.
1 and 1 Karakas. Not needing a second Wish makes going infinite easier.
I didn't even know Minister of Pain existed. Sweet choice.
Gaea's Touch seems playable with 10 Forests. I can't imagine planning around dropping more than 2 lands with it anyway.
Confused about Ravenous Chupacabra. I'm sure it's useful but it seems rough. Unless the plan is just to punish Show and Tell, but he already has Karakas and Emrakul for that. Any ideas on what he's for?
I guess I need to give Leafcrown Dryad an honest shot now.

Fjaulnir
03-23-2018, 05:38 PM
So, in order to prepare for Eternal Weekend in May I joined MTGO again to grind a bunch with all kinds of Enchantress variants - I had noticed that as I hadn't played the deck a lot for 4-5 months my play had become slower and less steady, + I want to find out which one performs best in todays meta.


After starting with another list that disappointed, the Witch House variant is what I've started playing the last few days. I took the list that 5-0ed the online league 2 weeks ago because I like the maindeck RIP-Helm as an easy win button. That's also been the wincon like 80+% of the games I won with this deck.

Overall I'm impressed! I have only played 7 rounds yet, finished the first league 3-2 after a great 3-0 start vs Grixis Delver, BUG Delver and 4c Pile; then I got paired vs BR Reanimator two times in a row and lost to turn 1-2 Griselbrand drawing 14 every single game (it's Karakasable, but they often followed it up with either 1-2 Chancellors or a Tidespout).

Currently 1-1 in my next league, lost vs Death and Taxes and won vs Grixis Delver.


A thing that feels less good is the skewed matchups that seems worse than with other Enchantress variants I have played. I used to run a bunch of Leyline of the Voids in the sb (Or Faeries/Surgicals/Crypts) that didn't leave you dead to BR Reanimator. The current Witch House builds seem to just consider BR Reanimator, Storm and Burn a lost cause. (Storm I agree on, that's just too bad to fix. But I was 3-5 vs BR Reani with UG Enchantress and Opal-Wave so that matchup seems salvageable. And giving up on both Reani and Burn seems like it would give a lot of trouble in a 9-round tournament.
Some of the Wishboard targets like Revoker that have less useful applications against most of the field seem like something that could be cut for cards that improve some of the more popular matchups.

The loss vs Death and Taxes was due to Rishadan Port cutting me off black for Doomwake for like 4-5 turns in a row while this guy had 4 maindeck Spirit of the Labyrinths that he dropped turn 2 each single game - Wish for Minister of Pain wouldn't have saved me vs Port either, I could Rec Sage 1 Spirit game 2 but he dropped another one turn 3, that's just too much hate to beat...



Anyway, I read up on the whole thread now and had a bunch of questions going forward before I'm buying into the missing cards in paper.

@Spatula, in which ways would you think your deck would be improved from your Brussels top 8?
http://mtgtop8.com/event?e=17966&d=311464&f=LE
Like not cards that you'd randomly want to test but cards that have proven to be better/to be worth their slot more than ones in that list?


A card I haven't gotten around to needing yet (because too slow vs Delver, DnT and Reanimator which have been my only opponents) has been Peregrine Drake, is that really useful?
If you want to use it to ramp into Emrakul, you'd need a 2+5+2 = 9 mana investment (2 Wishes into Drake and Emrakul) so that seems to be nearly only worth it if split over 2 turns; and with only 2 Sanctums in the deck it seems like it won't happen enough that Wish into Drake nets enough mana to be worth it anyway?

Fjaulnir
03-24-2018, 01:16 PM
Played my last 3 rounds vs Storm, Reanimator and Reanimator so I think the MTGO meta might just be too hostile for a build without turn 1 graveyard hate right now :tongue:

Watersaw
03-27-2018, 10:13 PM
A thing that feels less good is the skewed matchups that seems worse than with other Enchantress variants I have played. I used to run a bunch of Leyline of the Voids in the sb (Or Faeries/Surgicals/Crypts) that didn't leave you dead to BR Reanimator. The current Witch House builds seem to just consider BR Reanimator, Storm and Burn a lost cause. (Storm I agree on, that's just too bad to fix. But I was 3-5 vs BR Reani with UG Enchantress and Opal-Wave so that matchup seems salvageable. And giving up on both Reani and Burn seems like it would give a lot of trouble in a 9-round tournament.
Some of the Wishboard targets like Revoker that have less useful applications against most of the field seem like something that could be cut for cards that improve some of the more popular matchups.
Can agree on this, Storm feels even worse than before somehow.

As for now I'm going down to 3 Living Wish in favor of maxing out GSZ. My sideboard plan for Burn is actually dropping Wish entirely along with Doomwake Giant and going to 3 Solitary Confinement with 4 Argothian, and Emrakul in the main as well. Living Wish is actively terrible in the matchup but pre-board G/W Solitaire is more than capable of just crushing them, so it might work if we just shift gears to that.

Peregrine Drake probably isn't worth it. I never managed to get it off.


Played my last 3 rounds vs Storm, Reanimator and Reanimator so I think the MTGO meta might just be too hostile for a build without turn 1 graveyard hate right now :tongue:
merde. Time to make space then.

cdnza
04-03-2018, 04:27 AM
Anyone else been playing this in the past couple of weeks? Building towards Enchantress at the moment (have yet to play any actual games though!) and can't decide if my first attempt at playing it should be with UG, classic Solitaire style, or something more like this. Really like the look of that modo league list, but only having 2 Grass kinda scares me!

Also generally curious about people's take on Binding vs Banishing/Ring vs Cast Out. I've not really got any frame of reference so would welcome any insights (though I have seen a few posts on the subject in the Solitaire thread).

SpatulaOfTheAges
04-04-2018, 01:21 PM
Hey guys,

Hoping to get back into the swing of it the coming weeks, will be back in playtesting tomorrow so hopefully have some results worth sharing.

-Peregrine Drake/Serra's Sanctum - These are the same slot - I'm running Drake because I can't afford a 3rd Sanctum right now. I really don't like running more than 2 Sanctums MD because of how bad it is in most opening hands (even more so if you're not running Exploration), and at the same time, it can be key to either winning right then or to wish for in a mana light hand or against mana disruption. While this is a situational Wish target, it's also something that can come up against pretty much any deck, so I still feel it's worth it.
-Oblivion Ring-effect of choice - I still learn towards Binding because I think it's better against some of our more important match-ups (Czech Pile, Delver). Cast Out has value against ShowAndTell and I suppose Elves as well so maybe it's just a meta call.
-Solitary Confinement - I'm still running one MD and 2 in the board. I agree that in some matchups(Burn, Eldrazi), converting into Solitaire is the best bet.
-Phyrexian Revoker - I wanted this guy to be an answer to Planeswalkers but he's just too fragile.
-Gaddock Teeg - If I was to give up completely on Storm I'd cut him. His other applications are not as useful in my experience, but maybe other people have had more results from him.

cdnza
04-05-2018, 01:38 AM
I ordered all the cards I was missing for this type of deck today (plus some other spicy bits for experimenting with)! Hopefully I can actually contribute some useful experiences to the thread.

I'll be running the third sanctum in the board. Trying to figure out what other useful wish targets I can play too, but the last time I played a deck with Living Wish was the Extended format where Tempest was still legal...

cdnza
04-09-2018, 12:21 AM
Played my first games today! My first time playing Enchantress so had a really fun time. You get to draw so many cards! I played the 5-0 modo list from higher up on this page. I have a collection of random thoughts that I'll post here in case any veterans have any ideas. Also I'm not sure if I should crosspost in the main Enchantress thread - I don't want to bore people considering a lot of the same people are in both!

1. Every time I drew or played Binding, I tried to think to myself "would I rather this was Banishing Light or Cast Out?" and sometimes the answer was yes. I think I'll have to experiment once I've played some more different matchups.
2. RIP seems really good right now. I would be interested to try one of the builds which is more invested in the combo (4 RIPs and 3 Helms). I wonder if I could play one copy of Enlightened Tutor to grab the Helm for those games where it'll just let me untap and win.
3. Sigil and Gaea's Touch both felt like they could have been other things. I'm not sure if Sigil is necessary with Wishes, as it seems pretty easy to "just win" once the engine is going. Gaea's Touch wasn't a bad card, but it didn't really blow any games wide open either. I'm going to keep playing and see what cards I would consider playing instead, because the list seems fairly tight.
4. Doomwake is a beating, but I actually found myself wishing that I had Words of War a couple of times. It just seems like a really easy way to win whilst also offering incidental answers to annoying creatures (Canonist, Leovold, Thalia, etc).
5. I kinda want to be able to figure out how I feel about GSZ/Argothian/Arbor split. Only having 3 Argothians main reduces the number of crazy openers where you t1 growth into t2 argothian growth. Likewise, hands with Presence and GSZ but no growths would be playable with an Arbor but seem like bad keeps without it.
6. SolCon is still so satisfying to jam. I won a preboard game where my opponent had superlethal and I only had 2 enchantress effects and 2 cards in hand, and just managed to always hit at least one enchantment every turn for long enough to get there.
7. I wish there was a "default value" pick to get with Wish when you don't need anything in particular but have drawn a couple of them. Like in Cunning Wish decks I used to like to play something like a Fact or Fiction (this was some time ago!) so that if you don't need any bullets but want to be mana efficient you can still play it to get a universally powerful spell. I guess Argothian kinda fills that role, but it feels bad stacking them in postboard games when cards like Casualties/Electrickery/Deluge etc exist.

Anyway, there are my ramblings. If the denizens of this thread think it makes sense for me to post in the main thread too I'll do so - otherwise I look forward to hearing any recommendations for a newcomer to Enchantress!

SpatulaOfTheAges
04-16-2018, 10:08 AM
Played Friday at local FNM(10 people, 3 rounds), and Sunday at a Belgian Legacy Cup Trial in Ghent (~40 people, 6 rounds).

13x Forest
2x Serra's Sanctum
2x Windswept Heath
1x Wooded Foothills
1x Savannah
1x Bayou

4x Enchantress's Presence
3x Argothian Enchantress
3x Green Sun's Zenith
4x Living Wish
1x Eidolon of Blossoms
1x Sterling Grove
1x Doomwake Giant

4x Wild Growth
4x Utopia Sprawl
2x Exploration
2x Gaea's Touch

4x Abundant Growth
2x Ground Seal
4x Elephant Grass
1x Solitary Confinement

SB:

1x Emrakul, the Aeons Torn
1x Karakas
1x Argothian Enchantress
1x Doomwake Giant
2x Leafcrown Dryad
1x Gaddock Teeg
1x Qasali Pridemage
1x Reclamation Sage
1x Solitary Confinement
2x Choke
2x Ixalan's Binding
1x Solemnity (Friday)
1x Faerie Macabre (Sunday)


Friday:

Playtesting against Taro (Belcher): G1 I actually almost won because he played a 14-goblin EtW on the draw, and I was able to Sterling Grove for E Grass. But in the following four turns he topdecked exactly one belcher, one LED, one Tinder Wall and one Rite of Flame.
G2 Things went the way you'd expect, T2 Belcher.

At the end of this I'll be making some general observations about combo match-ups that will include Belcher.

Round 1: Alexandre with Food Chain

G1: He has some disruption followed by the turn 3 combo, nothing I can really do here.
in 1x Qasali Pridemage, 2xChoke, 2x Ixalan's Binding, 1x Solemnity out - 3x E Grass, 2x Gaea's Touch, 1x Exploration
G2: I play an Argothian, he Golgari Charms it, I Wish for a Reclamation Sage to kill his Baleful Strix so he can't start his combo, he plays DRS, I play Ground Seal, we fight for a while and I get an Enchantress online finally and draw a bunch of cards - and then even though I haven't even been in for two months, he EoT Back to Natures. He doesn't have the combo ready, we fight some more and I stabilize again and get Pridemage on the board. I would've had this but in an effort to end the game quickly and get to G3 I tap out, like an idiot, and he casts a second Back to Nature, and my Pridemage sits there uselessly while he combos off.

Round 2: U/W Show and Tell Omniscience

G1: I don't really know how I won this but I guess he didn't have a Show and Tell early enough and I manage to go off relatively quickly.
in 2x Ixalan's Binding, 1x Gaddock Teeg, 1x Qasali Pridemage, 2x Choke out - 1x Doomwake, 4x Grass, 1x Confinement
G2: His first SnT reveals Omniscience and Ixalan's Binding. He doesn't have the instant speed answer ready so I'm safe. I play Gaddock and he manages to actually do some work, negating FoW and Engineered Explosives, and I'm able to start setting up. His second SnT puts out an Emrakul, and I Living Wish for Karakas. Pretty shortly I land a Choke and it's over.

Round 3: Elves

G1: Ground Seal slows his DRS opener, but he Glimpses into a sizable board. Elephant Grass and Confinements buy a couple turns until I set up Doomwake Giant.
in 2x Ixalan's Binding, 1x Solitary Confinement out - 2x Gaea's Touch, 1x Exploration
G2: Runs pretty much the same as G1 but his hand doesn't seem as good. Doomwake, protected by Sterling Grove this time, clears his board.

Sunday:

Rd 1: Stijn with Death and Taxes

G1: I keep a hand that might've been mulligan material had I known the matchup, on the play with Forest, Wild Growth, Serra's Sanctum as my mana sources. I get a turn 2 Argothian into Abundant Growth that finds me another land to replace the Sanctum that immediately meets a Wasteland, and his Wasteland T2 means he didn't get to drop his Thalia before I play a bunch of spells T3. A couple turns later Doomwake meets his board.
in - 2x Ixalan's Binding, 1x Karakas, 1x Leafcrown Dryad, 1x Pridemage out - 2x Ground Seal, 1x Abundant Growth, 1x Living Wish, 1x Wild Growth
G2: He has a Vial + double port opening but I have double fetches. I kept a relatively slow hand because it had Doomwake, but he gets an Ethersworn Canonist and Spirit of the Labyrinth online, and he Vials in a Flickerwisp to be able to Rishadan Port my Bayou during my upkeep, preventing me from casting Doomwake in time to stop his now sizable army.
G3: He has to mulligan to 5 and drops a Port + Vial. I have Pridemage in hand and am able to immediately blow it up. Sure enough he doesn't hit another land drop for four or so turns, plenty of time to run away with it.

Rd2: Cristoph with R/B Reanimator.

This is the guy I dodged in the Top 4 of the last Belgian Legacy Cup Trial, and am not looking forward to this. At least I know what he's running going into it.
G1: I keep a hand with Living Wish on the play, figuring as long as he doesn't go t1, I can Wish for Faerie Macabre and buy a lot of time. Sure enough he goes T1 Lotus Petal Entomb Grislebrand Reanimate. I Wish for Karakas but he runs away with it.
in - 2x Ixalan's Binding, 1x Qasali Pridgemage, 1x Solitary Confinement out - 1x Doomwake Giant, 2x Gaea's Touch, 1x Exploration.
G2: I struggle with a hand that is very gassy but has no Binding or Living Wish. I ultimately keep it because of Sterling Grove, but sure enough if he doesn't repeat his turn 1 play from last game. Elephant Grass buys a couple turns but he brings out Tidespout Tyrant and it's over.

Rd 3: Tom with Grixis Delver
G1: I have to mulligan to four, keeping a land, Utopia Sprawl, Argothian, Wish, with a second land on top. I resolve Argothian, and next turn my Wished Leafcrown Dryad gets Dazed. He applies some Delver pressure and I actually start to stabilize but can't stop drawing lands, eventually he gets me.
in - 2x Ixalan's Binding, 2x Choke, 1x Leafcrown Dryad out - 2x Exploration, 1x Gaea's Touch, 1x Sterling Grove, 1x Abundant Growth
G2: I play turn 2 Dryad that eats an Edict, clearing the way for an Argothian. I draw both Bindings, that eat his Delvers and his Anglers (I asked afterwards, and he had an extra copy of Delver, but it ended up feeding a FoW, so might only have been a minor inconvenience). With no pressure, I stabilize.
G3: He keeps a threat light hand with control, but his turn 3 TNN is met with a Doomwake Giant. With time to develop mana and play threats this one goes down pretty quickly.

Rd 4: Tijl with The Epic Storm
G1: I start to suspect he's playing Storm T2 and am already dreading this, but his Ad Nauseum reveals nothing but lands, discard spells, and tutors, no mana at all. I play an aggressive Solitary the following turn and am able to stabilize with double Enchantresses, he scoops.
in - 2x Choke, 1x Solitary Confinement out - 1x Doomwake Giant, 2x Ground Seal
G2: He has to mulligan and has a relatively card light hand, I try to play an aggressive Confinement again but he has a much better Ad Nauseum that includes an Echoing Truth
G3: He Duress[cards]es away my Confinement, I Living Wish for Gaddock and stick him. He plays an LED pre-emptively and passes, which I'm able to kill with Reclamation Sage. Sage and Gaddock put some pressure on him, and we end up going to time. I make a mistake by saying that I'm casting a Leafcrown Dryad as a creature rather than Bestowing her to get the extra damage in, and it makes it a draw rather than a win. I do play Choke just to make sure he can't combo off on his last turn, but this really should have been a win if not for my misplay.

Rd 5: Sam with Miracles
G1: He actually blind topdecks a Terminus to answer my first Argothian, and I haven't played this match much so I stupidly double up on my next set, letting him get a 2-for-1 off his next Terminus. I Reclamation Sage his [cards]Search for Azcanta but now we're both in topdeck mode. He gets a Sage, which I attack but can't kill so he gets card advantage off it, and I land Eidolon. Both my Eidolon and Sage attack his now 3 Loyalty Jace next turn, and a Snapcaster brings back StP, killing both creatures. He starts racking up card advantage and plays a Monastery Mentor.
in - 2x Choke, 2x Ixalan's Binding, 1x Qasali Pridemage, 1x Gaddock Teeg out - 4x Elephant Grass, 1 Solitary Confinement, 1x Gaea's Touch
G2: I slow roll the threats this time, not walking into anymore double Terminuses. This works but has the downside of making the win really slow.
G3: We're actually both playing pretty quick but of course this goes to time. He ends up having more answers than I have threats in the race, and lands a Mentor that would have killed me within a couple turns, so in this case the clock helped.

Rd6: Opponent no-showed.

Conclusions and Analysis:

Probably the most noticeable thing is that I brought in Ixalan's Binding in almost every match-up, the only exception being Storm. The trouble is that what it replaced was not consistent, and this decklist is almost entirely Engine Cards. Still, probably worth finding a slot for one in the main. Versus Cast Out, I think I continue to see Binding as more powerful.

Sterling Grove really pulled its weight, but I'm not sure that a second would be the right call, or what it would replace.

Sideboard: I do think we have to pick our poison with combo match-ups. There are tools to make any of them, even Storm decks, pretty winnable, but there's not enough space to deal with all of them. I'm going to make a follow up post in a little while doing some more involved anti-combo theorizing.

SpatulaOfTheAges
04-16-2018, 01:17 PM
My current proposed list is this:

3x Argothian Enchantress
4x Enchantress's Presence
3x Green Sun's Zenith
4x Living Wish
1x Eidolon of Blossoms
1x Sterling Grove
1x Doomwake Giant
1x Mirri's Guile

4x Wild Growth
4x Utopia Sprawl
2x Exploration
1x Gaea's Touch

4x Elephant Grass
1x Solitary Confinement
2x Ground Seal
3x Abundant Growth
1x Banishing Light

2x Serra's Sanctum
1x Bayou
1x Savannah
1x Karakas
4x (green fetch)
11x Forest

SB:

1x Emrakul, the Aeons Torn
1x Argothian Enchantress
1x Doomwake Giant
1x Karakas
1x Qasali Pridemage
1x Reclamation Sage
2x Leafcrown Dryad
2x Gaddock Teeg

2x Choke
1x Solitary Confinement
1x Ixalan's Binding
1x Seal of Primordium

I think this might give the best SBing options versus the field. MDing a 3cc removal spell gives another out versus SnT and Leovold, while giving some flexibility post-board in situations where you have to Grove for an answer, and 3cc might be viable where 4cc is not, while still giving you the un-Decayable option. I'm loathe to cut an Abundant Growth, but I think 1x Mirri's Guile will give you more adaptability versus grindy decks and get an extra boost into finding hate versus combo when you need it. Adding Guile and cutting a Touch makes fetches better, so I'm upping that to 4.

SBing strategies:

Versus Sneak and Show
+1 Ixalan's Binding, +1 Seal of Primordium, +1 Gaddock Teeg, +2 Choke, +1 Reclamation Sage, -2 Ground Seal, -1 Gaea's Touch, -1 Abundant Growth, -2 Exploration

GSZ becomes pretty important post-board, being able to grab Teeg and enchantment removal. I think it's the right call here to bring in Sage, because your first GSZ target should be Gaddock Teeg, and if he's in play you won't be able to GSZ again, so you'll want to be able to Living Wish for Pridemage and sit on it.

Versus Grixis Delver
+2 Choke, +1 Ixalan's Binding, +1 Leafcrown Dryad, -2 Exploration, -1 Sterling Grove, -1 Abundant Growth

Gaea's Touch is better than Exploration here because it lets you bank mana versus their mostly situational counter-suite, so I leave it in. Dryad as another option to slow down their early game via GSZ helps get you to where you want to be, preferably with them tapped out for E Grass and you having Choke.

Versus Czech Pile
+2 Choke, +1 Ixalan's Binding, +1 Gaddock Teeg, +1 Leafcrown Dryad, -2 Exploration, -1 Gaea's Touch, -2 Elephant Grass

Here Gaddock shuts off FoW, Jace, and EE in the board, and with the increased creature count with Dryad, their Edict effects become less powerful, and you can expect them to have boarded out almost all targeted removal. Of course you still want to avoid running into Deluge.

Versus Omni-Tell
+2 Choke, +1 Ixalan's Binding, +1 Gaddock Teeg, +1 Qasali Pridemage, +1 Seal of Primordium, +1 Emrakul, the Aeons Torn, -4 Elephant Grass, -1 Solitary Confinement, -1 Doomwake Giant, -1 Gaea's Touch

This one is pretty easy as you have a bunch of dead cards here. Unlike against Sneak Attack, Elephant Grass has no effective uses here. Unlike SnS, your first GSZ target is Pridemage, not Gaddock, so Reclamation Sage stays in the board. Bring in Emrakul for a chance to counter the odd Release the Ants win via Omniscience/Cunning Wish route.

Versus Reanimator
+1 Ixalan's Binding, +1 Reclamation Sage, +1 Seal of Primordium, +1 Solitary Confinement, -1 Doomwake Giant, -1 Gaea's Touch, -1 Enchantress's Presence, -1 Eidolon of Blossoms

This is the matchup the suggested build is practically throwing. There's very little we can do here without dedicating a lot of SB slot to turn 0 GY hate like Surgical Extraction or Leyline of the Void. That said, our game plan has to come second to stopping theirs. You need all the acceleration you can get, some of the slower engine pieces can go in favor of potential removal.

Versus Lands
+1 Seal of Primordium, +1 Qasali Pridemage, +1 Solitary Confinement, -1 Doomwake Giant, -1 Banishing Light, -1 Wild Growth
Their main route to victory is Ghost Quarters, so reducing their average value off of those in exchange for some removal versus their SB cards like CotV and Sphere of Resistance.

I'll be updating this post in a little while, need to get ready for work.

SpatulaOfTheAges
04-17-2018, 05:37 AM
Played my first games today! My first time playing Enchantress so had a really fun time. You get to draw so many cards!

Welcome to the deck!


I played the 5-0 modo list from higher up on this page. I have a collection of random thoughts that I'll post here in case any veterans have any ideas. Also I'm not sure if I should crosspost in the main Enchantress thread - I don't want to bore people considering a lot of the same people are in both!

1. Every time I drew or played Binding, I tried to think to myself "would I rather this was Banishing Light or Cast Out?" and sometimes the answer was yes. I think I'll have to experiment once I've played some more different matchups.

Yeah, please do report your findings here, it's still unclear to me which is better.


2. RIP seems really good right now. I would be interested to try one of the builds which is more invested in the combo (4 RIPs and 3 Helms). I wonder if I could play one copy of Enlightened Tutor to grab the Helm for those games where it'll just let me untap and win.

By all means you should try it, but maintaining a certain enchantment count is pretty important.


3. Sigil and Gaea's Touch both felt like they could have been other things. I'm not sure if Sigil is necessary with Wishes, as it seems pretty easy to "just win" once the engine is going. Gaea's Touch wasn't a bad card, but it didn't really blow any games wide open either. I'm going to keep playing and see what cards I would consider playing instead, because the list seems fairly tight.
4. Doomwake is a beating, but I actually found myself wishing that I had Words of War a couple of times. It just seems like a really easy way to win whilst also offering incidental answers to annoying creatures (Canonist, Leovold, Thalia, etc).

Sigil seems really excessive in that list, being the 4th win condition. And at five mana. Gaea's Touch is a gas card, like Exploration and Wild Growth. It's not especially impressive by itself, but without a certain amount of gas you're going to have difficulty going off reliably. On kill conditions, that brings up WoWar - while it would be nice to have a faster win con sometimes, WoWar by itself rarely does much, unless you're also playing Sylvan Library.


5. I kinda want to be able to figure out how I feel about GSZ/Argothian/Arbor split. Only having 3 Argothians main reduces the number of crazy openers where you t1 growth into t2 argothian growth. Likewise, hands with Presence and GSZ but no growths would be playable with an Arbor but seem like bad keeps without it.

We talked about Dryad Arbor earlier, but ultimately it seems like she hurts you more than helps you. The thing is that she's basically a dead card if you draw her and don't have Exploration, since you can't afford to wait a turn on mana.


7. I wish there was a "default value" pick to get with Wish when you don't need anything in particular but have drawn a couple of them. Like in Cunning Wish decks I used to like to play something like a Fact or Fiction (this was some time ago!) so that if you don't need any bullets but want to be mana efficient you can still play it to get a universally powerful spell. I guess Argothian kinda fills that role, but it feels bad stacking them in postboard games when cards like Casualties/Electrickery/Deluge etc exist.

I'd say that's more like Doomwake Giant's role. He's not just good against Elves and DnT, Czech Pile has very few answers to him and he can kill planeswalkers and go to the dome. Still, others are worth testing. Fate Unraveler seems fun, and maybe Courser of Kruphix could fill the spot you're talking about. For standalone threats, Lifeblood Hydra and [/cards]Kamahl, Fist of Krosa[/cards] seem solid. I guess it depends on what combination of threat/resilience/card advantage you want out of this spot.

malekith
04-25-2018, 12:14 PM
Very interested in the last list of SpatulaOfTheAges
I'm considering some personal changes (I would prefer one extra Sanctum in the SB for wishes and I have only one Karakas) but essentially my list will be very similar.

I have some questions:

-I think we will see a lot of the new DOMINARIA's Damping Sphere in the SBs This artifact can beat the Sanctum engine. We can wish in the Reclamation Sage to answer, but what do you think of to change one basic Forest for a second Bayou MB and include Abrupt Decay in the SB, perhaps in the Choke slots?

-Any experience playing this deck (or the Solitary Conf. version) against High Tides/ Spiral Tides?

Thank you.:frown:

SpatulaOfTheAges
04-26-2018, 08:57 AM
Very interested in the last list of SpatulaOfTheAges
I'm considering some personal changes (I would prefer one extra Sanctum in the SB for wishes and I have only one Karakas) but essentially my list will be very similar.

I have some questions:

-I think we will see a lot of the new DOMINARIA's Damping Sphere in the SBs This artifact can beat the Sanctum engine. We can wish in the Reclamation Sage to answer, but what do you think of to change one basic Forest for a second Bayou MB and include Abrupt Decay in the SB, perhaps in the Choke slots?

Man I wouldn't drop Choke if you paid me, that card has so much mileage. I'm honestly not very scared of Damping Sphere, there was a discussion on it in the main Enchantress thread http://www.mtgthesource.com/forums/showthread.php?5302-Deck-Solitaire-(Enchantress)/page267 - basically, I'm not sure many decks actually want it, and it only hurts us a little bit.


-Any experience playing this deck (or the Solitary Conf. version) against High Tides/ Spiral Tides?

Thank you.:frown:

Not since the days of Solidarity. I imagine Gaddock Teeg gives you a shot, and the random Choke, but it seems pretty bad. Is that what you've found?

SpatulaOfTheAges
05-16-2018, 09:19 AM
I've been playing on MTGO, where the deck is quite cheap, a little over 100 tickets (maybe less after I cut Emrakul(see below)). Mixed results, just went 3-2 with this list:


4x Enchantress's Presence
3x Argothian Enchantress
1x Eidolon of Blossoms
4x Green Sun's Zenith
4x Living Wish

4x Wild Growth
4x Utopia Sprawl
1x Exploration

4x Abundant Growth
2x Ground Seal
4x Elephant Grass
1x Sterling Grove
1x Doomwake Giant
1x Solitary Confinement

1x Gaddock Teeg
1x Kamahl, Fist of Krosa

2x Serra's Sanctum
1x Bayou
1x Savannah
1x Karakas
3x Windswept Heath
12x Forest

sb:

1x Argothian Enchantress
1x Doomwake Giant
1x Karakas
1x Leafcrown Dryad
1x Mistcutter Hydra
1x Spore Frog
1x Peacekeepr
1x Shriekmaw
1x Dryad Militant
1x Reclamation Sage
1x Qasali Pridemage

1x Solitary Confinement
2x Choke
1x Ixalan's Binding

Some reasoning: I've been testing Kamahl as a way to turn GSZ into a threat with Leovold on the board. He's resistant to many forms of removal - if they edict, you can turn one of your lands into a creature. If they do a board sweeper, you can turn their lands into creatures. He is weak to Jace if he's online, and he dies to Lightning Bolt and StP, but not to Fatal Push. He's also a one-creature army that can end the game in many situations if you untap with him. The other real candidate would be Sigarda, Host of Herons, who can also randomly luck you out versus an Emrukal, but is countered as a threat by Baleful Strix, and this slot is primarily for the control match-up so I'm leaning towards Kamahl.

Maindeck Gaddock: To give you a shot versus combo decks game 1 (excluding Omnitell and Reanimator). Maindeck it's not as good against Miracles, as they'll just StP him, so I try to avoid revealing him, but my thoughts were that we need him somewhere in the 75, and game 1 he's much stronger versus most combo, since post-board they'll bring in bounce, and he's not really in your way too much. There's also been a couple games where I was able to misdirect the opponent into thinking I'm on Maverick by opening with him turn 2.

Emrakul out, Mistcutter Hydra in: I've been wanting a Wish slot for a while now that will kill Planeswalkers. I did a little testing with Timbermare, but I like Hydra better since they'll usually try to counter your Wish target rather than the Wish itself. In situations where you would cast Emrakul, you can just get an enormous Hydra instead - more often though, I've been just Overruning with Kamahl. But the point is that it does what she did, but it can also kill Planeswalkers to even the playing field when we're both in top-deck mode.

Other Living Wish targets: I've found Shriekmaw to be pretty weak, I'm going to cut it. I was hoping Dryad Militant would be a turn 2 Wish-able target versus Storm and still have some other applications, but against every other deck she's pretty useless unless she comes down turn 1 or 2, and it's almost always better to get something else with your GSZ or Wish. Peacekeeper is there for SnT, Elves, and Infect and has been pretty good in other situations as well. Spore Frog has also been pretty solid, giving you a cheap turn when you desperately need to stabilize.

O-Ring effects: the more I played with these, the more I ran into the same problem I had when Oblivion Ring first came out: they're entirely too fair. I want to create an unfair board state where my opponent can't accomplish their gameplan. Spot removal is a game they play much better than Enchantress does, and so it's almost always been lost tempo and easily countered when it matters most. It also doesn't hit Nimble Mongoose, True-Name Nemesis, or Mother of Runes. The only games I really want it are against Leovold, Planeswalkers, and Show and Tell, so I'm just relegating them to the board. If I was going to MD one at this point, it would definitely be Cast Out just for the cycling.

Going to update Matchup analysis on page 1 in a bit.

Watersaw
05-23-2018, 05:07 PM
Been out of it for a while, hoping to get some games in soon because I have a few bad ideas I want to try.

Maindeck Gaddock makes sense to me. Gonna jam in 3ish pieces of discard to fight bit more.
Kamahl, Fist of Krosa as the GSZ target seems sick. I'm gonna give Chameleon Colossus a spin until I'm able to find one. Oversoul of Dusk could even work as a more grindy option.
With a tutor in deck having at least one exile effect main seems correct, so I'm going with Cast Out as card 61.
Speaking of, Enlightened Tutor opens up Tormod's Crypt as a sideboard option. Will try 1-of.

SpatulaOfTheAges
05-27-2018, 02:35 PM
Went 9-4 today with the following list:

4x Enchantress's Presence
3x Argothian Enchantress
1x Eidolon of Blossoms
3x Green Sun's Zenith

4x Wild Growth
4x Utopia Sprawl
1x Exploration
1x Gaea's Touch

4x Living Wish
4x Elephant Grass
4x Abundant Growth
2x Ground Seal
2x Solitary Confinement
1x Cast Out
1x Doomwake Giant
1x Sterling Grove

2x Serra's Sanctum
3x Windswepth Heath
1x Bayou
1x Savannah
1x Karakas
12x Forest

sb:

1x Doomwake Giant
1x Argothian Enchantress
1x Karakas
1x Emrakul, the Aeons Torn
1x Leafcrown Dryad
1x Gaddock Teeg
1x Reclamation Sage
1x Qasali Pridemage
1x Spore Frog
1x Peacekeeper
1x Dryad Militant
1x Kamahl, Fist of Krosa
1x Phyrexian Revoker

1x Banishing Light
1x Choke

Steel Stompy 0-2
Elves 2-1
Eldrazi Stompy 0-2
Death and Taxes 2-1
8-Moon 2-0
U/R Landstill 2-1
B/R Reanimator 0-2
Lands 2-0
Mono-Red Sneak Attack 2-1
Eldrazi Stompy 1-2 (https://www.youtube.com/watch?v=tH2w6Oxx0kQ)
Czech Pile 2-1
Czech Pile 2-0
Turbo Depths 2-1

Kamahl was on point several times, however, there were definitely games where I would have preferred him as Mistcutter Hydra - against one Eldrazi player it would have won the game, since their Ancient Tombs had brought them so low. Oversoul of Dusk seems probably not as good as Sigarda, Host of Herons for grindy options in this slot, but Chameleon Colossus seems more solid as a GSZ target games 2 and 3, coming out earlier and getting more use out of Sanctum than Kamahl does. Let me know how testing with it goes.

Spore Frog is amazing, and won me at least two matches - against Turbo Depths and against Elves.

I'm still on the fence about Dryad Militant. She has been really solid against Tendrils of Agony decks when she's come up, but that match-up and Dredge are probably the only ones where she really shines, and it may not be worth the slot, if that could instead be another creature removal enchantment to help bolster the X Stompy match-ups.

Emrakul, the Aeons Torn is back in, largely because just relying on Kamahl required a lot more time, both because it's slower inherently and also because there's more room for mistakes and I'm still not great with the MTGO platform.

SpatulaOfTheAges
06-13-2018, 06:37 PM
Went 5-0 with the following changes:

-1 Exploration
+1 Gaea's Touch

-1 Abundant Growth
-1 Solitary Confinement
-1 Sterling Grove

+1 Ixalan's Binding
+1 Banishing Light
+1 Replenish

Sideboard:

1 Argothian Enchantress
1 Emrakul, the Aeons Torn
1 Karakas
1 Doomwake Giant
1 Kamahl, Fist of Krosa
1 Wickerbough Elder
1 Reclamation Sage
1 Aegis of the Gods
1 Gaddock Teeg
1 Phyrexian Revoker
1 Spore Frog
1 Seal of Primordium
1 Solitary Confinement
2 Choke

Went 2-0 against Azban Maverick and U/W Landstill, 2-1 against Steel Stompy, U/R Delver and 4c(Witchmaw) Stoneblade.

Having Replenish is amazing. I wish there were more non-enchantment spots open for a second. It just flat out wins games you shouldn't win.

Having more targeted removal helps in the blue-based match-ups, but I took out Cast Out versus Delver.

In this version I'm just preferring Gaea's Touch to Exploration. Banking mana and dodging Chalice at 1 has been nice.

I actually was really liking Devoted Druid + Vizier of Remedies, with the former MD and the latter as a Wish target, but the spots are so tight.

ParisFlorian
06-14-2018, 04:56 AM
Congrats !

I am surprised : how can you reliably cast your white spells with just 1 Savannah and 3 fetches to get it ?

I was very interested by Gaea's touch, but I clearly don't play enough basic forests (5).

SpatulaOfTheAges
06-14-2018, 06:04 AM
Well for white I have 2x Sanctum, Karakas, Savannah. For white or black I have 4x Utopia Sprawl, 3x Abundant Growth. So really that's like 14 white sources, 11 black. I have also Wished for Karakas just for the mana in emergency situations.

Fjaulnir
06-16-2018, 12:57 PM
Just saw your decklist getting published, congrats on that :smile:

Is Wickerbough Elder just a funny try-out or is it actually better than Rec Sage/Pridemage in some matchups? (it's a bigger creature, but also more expensive to cast+activate so that seems more important than the extra power/toughness in a format this fast?)

Was Spore Frog worth it so far? :-) seems cute, but how many applications does it have? (With Wish it's a 3 mana Fog while probably time walking yourself on mana unless it's turn 4+, so is it better than just doing the stuff you wanted to do to progress your own game plan? They can still attack the next turn so you only drew 1 more card/played 1 more land while the opponent did so as well)

SpatulaOfTheAges
06-18-2018, 06:40 AM
Thanks, I was excited to see it go up. Wickerbough has been good against control, which is where I bring it in as my GSZ target. Against Stompy decks I bring in Rec Sage. But for two extra mana, instead of having just a 1-for-1 trade, you get a 4/4 body that can meaningfully interact with most boards. There's still testing to be done, it's a fairly new change, but I think the body matters.

Spore Frog is there largely for Elves and Infect, with specific situational applications, especially versus Stompy decks. I'm actually still debating whether he should be sided in, especially on the draw versus Stompy decks, where he's a two mana fog with GSZ instead.

Palacejailer
06-27-2018, 10:43 PM
Went 5-0 with the following changes:

-1 Exploration
+1 Gaea's Touch

-1 Abundant Growth
-1 Solitary Confinement
-1 Sterling Grove

+1 Ixalan's Binding
+1 Banishing Light
+1 Replenish

Sideboard:

1 Argothian Enchantress
1 Emrakul, the Aeons Torn
1 Karakas
1 Doomwake Giant
1 Kamahl, Fist of Krosa
1 Wickerbough Elder
1 Reclamation Sage
1 Aegis of the Gods
1 Gaddock Teeg
1 Phyrexian Revoker
1 Spore Frog
1 Seal of Primordium
1 Solitary Confinement
2 Choke

Went 2-0 against Azban Maverick and U/W Landstill, 2-1 against Steel Stompy, U/R Delver and 4c(Witchmaw) Stoneblade.

Having Replenish is amazing. I wish there were more non-enchantment spots open for a second. It just flat out wins games you shouldn't win.

Having more targeted removal helps in the blue-based match-ups, but I took out Cast Out versus Delver.

In this version I'm just preferring Gaea's Touch to Exploration. Banking mana and dodging Chalice at 1 has been nice.

I actually was really liking Devoted Druid + Vizier of Remedies, with the former MD and the latter as a Wish target, but the spots are so tight.

Hi. I pulled out your early version of Enchantress today, the one from top 8. Had a very good time playing it. I had noticed that I wanted a creature beater I could grab main deck with Green Sun. I really like the Kamahl, Fist of Krosa. I can just picture land wiping the opponent with Doomwake. Hope you have some more streams / YouTube games so I can see proper piloting techniques.

Watersaw
06-30-2018, 03:44 PM
Re: Chameleon Colossus. I haven't tested enough real games to tell if it's actually good or not but so far the card seems sweet. Having the option to turn around and present a threat on turn 4 or 5 is exactly what I was hoping for. Highlight was GSZing it out immediately after my opponent dropped Leo, but I still almost lost to a Snapcaster chump block. Apparently that card has text.

I'm actually questioning the wishboard Argothian. imo we want to deploy a girl ASAP and having one less chance at a turn 2 play-and-draw isn't worth the extra flexibility. Then again I may just be wrong.

Fjaulnir
07-01-2018, 04:25 PM
Btw Spatula: mind still sharing the list that won you last BLC? :-) iirc I saw you playing a Qasali or Rec sage or revoker or something else that you had already cut for your latest Mtgo 5-0 list

(So it would be useful to add to my database/spreadsheet of succesful Enchantress decks)

SpatulaOfTheAges
07-07-2018, 07:42 AM
Hey, sorry for delayed response, haven't been magicking as much the past week.

Palacejailer - thanks, I'm glad you enjoyed the deck. In reference to your message, the video was just me jokingly referring to how All is Dust is such a beating against us.

Watersaw - I've gone and forth with it actually. If you're staggering your enchantress, replacing the Argothian wish-target with an Eidolon isn't that bad, but I don't know if I've really felt a shortage of MD enchantress effects to be a major issue.

Fjaulnir - yeah sure thing


4x Enchantress's Presence
3x Argothian Enchantress
1x Eidolon of Blossoms
3x Green Sun's Zenith
4x Living Wish
1x Doomwake Giant
1x Replenish

4x Wild Growth
4x Utopia Sprawl
2x Gaea's Touch
3x Abundant Growth
2x Ground Seal

4x Elephant Grass
1x Solitary Confinement
1x Oblivion Ring
1x Quarantine Field
1x Ixalan's Binding

1x Savannah
1x Bayou
3x Windswept Heath
1x Wooded Foothills
1x Karakas
2x Serra's Sanctum
11x Forest

SB:
1x Argothian Enchantress
1x Karakas
1x Doomwake Giant
1x Emrakul, the Aeons Torn
1x Kamahl, Fist of Krosa
1x Gaddock Teeg
1x Spore Frog
1x Phyrexian Revoker
1x Reclamation Sage
1x Qasali Pridemage
1x Leafcrown Dryad

2x Choke
1x Seal of Primordium
1x Solitary Confinement

*in general*

this build was pretty specifically built to address the weaknesses of Enchantress in a DRS-dominated meta game, and with the potential increase of Reanimator by far the worst match-up, it's going to take some time to tell the right direction moving forward.

SpatulaOfTheAges
07-12-2018, 08:06 AM
https://www.youtube.com/watch?v=msAQsKetLR4&t=1614s Mengucci takes the deck for a spin! pretty neat. I think he could've been 5-0 if he hadn't forgotten about Karakas as a Wish target versus Czech (this was recorded pre-bannings going into effect). As it is he ended 4-1.

I got another 5-0 yesterday, so also I rescind my earlier doubts about the deck in the new meta.

delta versus the last decklist posted:


-1 Ground Seal
+1 Seal of Primordium

-1 Quarantine Field
+1 Cast Out

-1 Oblivion Ring
+1 Banishing Light

-1 Ixalan's Binding
+1 Mirri's Guile

-1 Elephant Grass
+1 Solitary Confinement

sb:

-1 Leafcrown Dryad
+1 Aegis of the Gods

-1 Solitary Confinement
+1 Dryad Militant

Beat 2x Canadian Threshold, along with Sneak and Show, RIP-Helm Control, and 8 Moon/Dragon Stompy. I've been bringing in Militant against Canadian Thresh since it can make Threshold impossible to reach and if it's dropped early enough can weaken Goyfs, but it just hasn't been in my opening for any of the games. I think Canadian Thresh is favorable but probably not as much so as Grixis was. On the plus side, Stifle is very easy for this deck to play around, and they don't have any post-board discard, and their ways to kill Argothian are much worse and can hit their own guys. On the downside, Grass is kinda bad against Goyf.

The MD Seal of Primordium is iffy - it's still dead against the top deck, like before, but it helped a lot versus xStompy and against RIP-Helm obviously. I don't think Ground Seal mattered in any of these match-ups, but people still play enough Life from the Loam and Snapcaster that I still think it belongs in the deck.

SpatulaOfTheAges
07-18-2018, 07:34 AM
Did some major revisions to the original post, and am starting to add play videos.

Currently testing a couple things:

-2 Gaea's Touch
+1 Ground Seal
+1 Cavern of Souls

I'm trying out 21 lands to see if it reduces my mulligan rate, but I did want a land that gave me something. Given the amount of counterspells around right now I thought I'd give Cavern a whirl, it's probably not good in most Enchantress lists but maybe the Wish version can get more use out of it. I also wanted to go back up to 2 Ground Seals to deal with all the Snapcasters and LftL running around, but I think MD Seal of Primordium has been good, so I didn't want to cut that.

Watersaw
07-20-2018, 12:21 AM
Threw in a quartet of Brain Maggot and played around a bit. It was surprisingly not terrible. Having real, honest to God disruption is such a good feeling. Doubley so when you also cantrip twice.

Did have a few situations where I wanted to Wish for mana, but adding a basic Swamp and like 2 Verdant Catacombs might alleviate that. Don't want to jump the gun on that. EDIT: I should add, black sources were 4 fetches for one dual land, 4 Sprawl and 3 Abundant Growth. Had some trouble casting it in a timely manner.

SpatulaOfTheAges
07-20-2018, 08:48 AM
Nice, I've wanted to test that. Obviously seems like your combo game goes up, but is it md or sb? Maybe just go up a couple fetches? Might make Gaea's Touch have to turn into Exploration

ParisFlorian
07-20-2018, 10:27 AM
Exploration is much better than Gaea's touch if combined with 2 Sanctum to cast Emrakul.

More generally, I think Gaea's touch is worth playing only in a super heavy basic forests build only.
It is as good or better that Exploration only if you have at least 2 basics in the 3 first turns draws.
If you play 11 basics, the probability that it actually happens is below 60%.

Still, I like the card, and I play it in a casual mono-green devotion deck of my own, with 16 basic forest ;)

SpatulaOfTheAges
07-21-2018, 07:31 AM
That's a pretty specific scenario where you've almost certainly got the game locked. Generally speaking, Exploration is better in two scenarios; when you're already winning/going off, or when you're against combo decks, simply because it can enable a turn 2 Living Wish for Teeg/Revoker, and in some specific scenarios like against a slow Reanimator hand with Tyrant where Exploration can keep you from losing your board. But against fair decks, Touch is a much less dead card because those decks almost all run at least some mana-dependent disruption, even if it's just Spell Pierce, so being able to set up for a big turn 3 is pretty good against them.

This is all assuming of course that you have a high basic forest count. Obviously without that, you can't really consider Gaea's Touch.

Watersaw
07-21-2018, 04:47 PM
Nice, I've wanted to test that. Obviously seems like your combo game goes up, but is it md or sb? Maybe just go up a couple fetches? Might make Gaea's Touch have to turn into Exploration

Had all 4 in the main, while that made Sneak and Show a much better matchup in retrospect it was probably a bit aggressive. I don't think Exploration would have helped much, issues arose from not drawing lands of the proper color fast enough but I still was able to act in a meaningful way, whether it was playing a girl or Wishing.

That being said I've been playing without Gaea's Touch and even now I'd probably add it over Exploration just for the sacrifice ability.

Palacejailer
07-26-2018, 01:27 AM
What a great addition to Enchantress!

http://mythicspoiler.com/c18/cards/nyleascolossus.jpg


Maybe run it with http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=201185&type=card

ParisFlorian
07-26-2018, 05:18 AM
Unfortunately he does not have trample nor flying. Giving him haste is an option, but wasting a slot just for that does not seem right.
Maybe with Emrakul, for record-breaking damages :)

ParisFlorian
07-26-2018, 05:19 AM
https://media-dominaria.cursecdn.com/avatars/270/424/636681275336511761.png

This is real addition to virtually all Enchantress decks. We will do crazy things with that.

Watersaw
08-25-2018, 12:44 PM
Got a few games in and have some thoughts.

Peacekeeper is a must play. The card can just win you so many games even without Helm to go over it.

I'm finally ready to admit that 4 Serra's Sanctum is too many.

Been running 3 Brain Maggot main and one in the board and honestly I love it. The card just never feels bad; even if it's not eating a combo piece or clearing the way for a Wish it's just a solid two-or-more for one. More than once I've just used it as a value wish against fair decks. Thinking of supplementing it with some sort of removal or other form of disruption. I was running Suppression Field alongside it a bit and it wasn't too bad. Not sure if that's where i want to be though.

That being said, there's some tension with Gaea's Touch in that you want enough non-Forests to be able to play it consistently. So it pushes you to play more control and less turn 3 Doomwakes. I'm down to 10 basic forests and it hasn't felt like enough.

SpatulaOfTheAges
08-27-2018, 07:09 AM
I mean I get Peacekeeper, she's really good in a lot of situations. She does feel like a meta-call though, like she's basically useless against every deck running red (except for SnS of course, although it seems like versions that don't run a Wish-board are on the decline).

I like Brain Maggot, but it does feel like maybe not the best time for it, given the rise of Grixis Control and Kolaghan's Command. Like it's not the end of the world if Miracles StPs it, especially if you drew a card, but giving value to the Commands seems like a liability. Have you had a chance to test them in that matchup to see whether the pros outweigh the cons?

On the other hand, maybe the match-up is so favorable that it doesn't matter.

I do like that Brain Maggot is another 2 drop. Having another business spell for when you have 3 mana on turn 2 and are using Abundant Growth to dig seems alright.

I don't get how so many Enchantress players run 4 Sanctum. I have to mulligan enough with just the 2. Either I'm really unlucky or people aren't being honest with themselves about the impact the card can have on the opening hand.

Watersaw
09-03-2018, 12:47 PM
Played pretty not-great in Richmond, making tweaks and changes damn near every 6 hours. Here's what I'm looking at right now.

Engine
1 Enlightened Tutor The main use of this has been assembling Helm combo mid-chain but that seems pretty weak since I should be winning by then anyway.
1 Abundant Growth This feels incorrect. The mana fixing is important but replacing a card in the opening hand feels even moreso.
4 Argothian Enchantress I think this is right in game 1. Against heavy discard/counterspell matchups I've been siding out one as a Wish target. Can pay off big if they go on the Surgical Extraction plan.
3 Green Sun's Zenith
3 Living Wish Dropped down from 4 after having a few games where I lost with 2 or 3 of these in hand and not enough mana to do anything real.
4 Enchantress's Presence
1 Eidolon of Blossoms
Ramp
4 Utopia Sprawl
3 Wild Growth
1 Carpet of Flowers I was talked into this by a Grixis player and it seems fine so far. If there's anything to add it's how great it feels to not actually need an untapped land to keep chaining.
3 Serra's Sanctum To answer your question, it's 100% dishonesty. The occasional 4 mana turn 2 is not worth blowing yourself out. We're not Elves. Our combo chain starts much later and while Sanctum can get us a fast start it's too high variance to plan around before we set up a critical draw engine. Speaking of, mulligans are something we need to have a very long talk about because our openings are terrible. I could maybe see a wishboard Sanctum if the slots weren't already super tight.
Utility
4 Elephant Grass
3 Brain Maggot Having a source of early-game action is what attracted me to this card in the first place. The Spiral did manage to win me an Omnintell match and helped out against Lands (exiling Life from the Loam is pretty good) but failed to pick up a single game in 3 matches vs. Storm (Could have gotten one but I misplayed).
2 Rest in Peace I wasn't planning on running this. Ground Seal is probably better vs. Snapcaster Mage, but there's a good chunk of value in stranding Gurmag Angler too.
1 Seal of Primordium I have no idea if this belongs in the main but right now my sideboard is really tight so he's on this side. It's not the worst dead draw, but still really situational.
1 Banishing Light
Payoff
2 Solitary Confinement
1 Doomwake Giant Is this better as a wish or in the main? No idea. See Seal of Primordium.
1 Helm of Obedience The only thing I hate about this card is how divorced it is from the rest of the deck. Enlightened Tutor makes this somewhat less bad but still.
Fetches and friends
1 Savannah
1 Bayou
1 Verdant Catacomb This I know is incorrect. Should have at least 2
3 Windswept Heath Possibly go down one.
Basics
1 Swamp
1 Plains
9 Forest

Sideboard is as follows.
Anti-blue suite
2 Choke General counter-or-die spell
1 Replenish vs. counters and discard
Removal
1 Swords to Plowshares Delvers, Gurmags, Thalias, 20/20s, etc.
1 Journey to Nowhere I lost 2 matches to Sanctum Prelate stranding stuff in my hand. This was a second StP but I swapped it out in pure frustration, and was immediately rewarded with being able to cantrip on an empty board. Maybe this replaces maindeck Seal of Primordium.
Anti-combo
1 Thoughtseize The logic here was to have a piece of spell-based interaction instead of another permanent. It was alright.
1 Brain Maggot Double duty as a value wish, comes into the main vs. combo
1 Gaddock Teeg Wish game 1, GSZ game 2 and 3
Wishes
1 Karakas
1 Kambal, Consul of Allocation in theory I wish for this in games 2 and 3. In actuality I didn't live that long post-board.
2 Faerie Macabre Can bring 0, 1 or 2 into the main depending on the matchup. I think you keep at least one as a wish vs. Lands (which I did beat) and bring both against Reanimator (which I didn't).
1 Peacekeeper I'm wondering when the right turn to deploy it is against anything red, usually I hold it back and just try to draw more cards. By the time I deploy it's an all-in play that's dead to an upstairs bolt either way.
1 Emrakul, the Aeons Torn
1 Qasali Pridemage
?????
1 ________ For the last slot I'm considering something to attack manabases. Although not a common sight, right now any Cloudpost match is straight unwinnable (EDIT: you can probably slip past UG 12 Post on a show and tell plan by assembling helm or getting lucky with wishes, but lock pieces are bad news). I don't think that destabalizing our own lands even further with a Taiga for Blood Moon is correct. Perhaps Damping Sphere of all things fits in. It's fetchable with E.Tutor and has text against Elves and Storm. Whether it does more harm than good is something to be tested.
(edited for formatting)

Claymore1
09-10-2018, 12:16 AM
Although not a common sight, right now any Cloudpost match is straight unwinnable (EDIT: you can probably slip past UG 12 Post on a show and tell plan by assembling helm or getting lucky with wishes, but lock pieces are bad news). I don't think that destabalizing our own lands even further with a Taiga for Blood Moon is correct. Perhaps Damping Sphere of all things fits in. It's fetchable with E.Tutor and has text against Elves and Storm. Whether it does more harm than good is something to be tested.
(edited for formatting)

Hello, instead of Blood Moon, have you considered trying out the card Alpine Moon? It's comes down fast for just one red mana that doesn't affect your lands.

SpatulaOfTheAges
09-11-2018, 01:04 PM
I think if we were gonna go red, Magus of the Moon would be the correct choice. I could also see Stingscourger being an okay wish target.

Without going off color I've had some success against Eldrazi with Painter's Servant. It shuts off Eye of Ugin and makes Eldrazi Temple a lot weaker. All is Dust becomes a complete wipe including lands. I think it might not actually be great against Ugin, Spirit Dragon since the planeswalker itself will survive but hasn't come up. The other nice thing is that you name black, so it pairs well with Elephant Grass, giving it some use in other match-ups.

warsaw - I keep meaning to ask you if you're on the discord?

claymore - actually same question

HouseOfCards
10-17-2018, 06:24 PM
Just stumbled upon this thread. Awesome resource. I like how you go into detail with your card choices. Good insight. Thanks for doing this.

nastiupset
11-26-2018, 09:50 PM
I've played enchantress variants before without remarkable success, and picked this one up a while ago since I already had all the cards in paper. I watched all SpatulaOfTheAges' youtube videos which are very helpful. Played the deck at my LGS a few weeks ago, but sadly won only a single game (against Miracles) in a 4-round event. Lost to reanimator, lands, and really close loss against a stax brew. I do believe this deck is favoured against DnT, Miracles, Grixis control, and UB Shadow which are 4 recent decks to beat. Can any other deck say the same? Unfortunately, we're less than 5% against reanimator, storm, elves and infect and many other matchups are less than 50%. I tried the same list again this past weekend, and went 4-1 in a 14-player event without facing any blue decks.

Decklist:
12 Forest
1 Savannah
2 Serra's Sanctum
3 Windswept Heath
1 Bayou
1 Karakas
3 Argothian Enchantress
1 Doomwake Giant
1 Eidolon of Blossoms
3 Abundant Growth
1 Banishing Light
1 Cast Out
4 Elephant Grass
4 Enchantress's Presence
2 Gaea's Touch
3 Green Sun's Zenith
2 Ground Seal
1 Ixalan's Binding
4 Living Wish
1 Replenish
1 Solitary Confinement
4 Utopia Sprawl
4 Wild Growth
Sideboard:
1 Aegis of the Gods
1 Argothian Enchantress
1 Phyrexian Revoker
1 Doomwake Giant
1 Karakas
1 Gaddock Teeg
1 Eidolon of Rhetoric
1 Emrakul, the Aeons Torn
2 Choke
1 Reclamation Sage
1 Solitary Confinement
1 Bojuka Bog
1 Wickerbough Elder
1 Serra's Sanctum

Tournament Report:
Round 1 (Sean on Turbo Depths)
G1: Easy win. Opp plays t1 Urborg, t2 Depths into Hexmage, then immediately makes Marit Lage. He scoops after I drop Karakas, admitting he wasn't expecting that from an enchantress deck.
G2: I have a Wish in my opening hand and count on a quick Karakas, but Opp plays t1 Needle on Karakas. I frantically play Argothian and Abundant Growth to dig for my other answers (Grass, Confinement or Cast Out) but am not fast enough before he gets an end step Marit Lage.
G3: I keep a hand with Grass, Argothian, Replenish and plenty of land (but no t1 Wild Growth effect) thinking I'm pretty safe. I lose the Grass to a Thoughtseize, but figure I can Replenish it later so I just have to be aware of when Marit Lage will arrive. On my 4th turn, I have the mana to cast Replenish, but instead decide to tap out to get 3x enchantress effects into play, since Opp has only Depths and Urborg in play, and has missed a land drop. This costs me the game as he uses Elvish Spirit Guide to Rotate the Urborg into Stage with mana to use it on my end step. Damn, I wasn't expecting that :(.

Round 2 (Derek on Dragon Stompy)
G1: Opp gets a t1 Chalice on 1 on the play, which prevents my Wild Growth effects and Grass. His t2 Magus of the Moon doesn't bother me, but I still quickly die to Rabblemaster and Legion Warboss beats, without casting a single spell.
G2: I get a t1 Wild Growth effect before Opp drops another Chalice on 1, and follow up with enchantress effects on t2 and t3. Opp plays Rabblemaster and gets 2 attacks before I find Confinement. He is forced to keep making goblins and attacking but it's 4 turns before he finds Fiery Confluence to remove my Argothian and Eidolon (as well as all his own creatures). By that time I have Wickerbough in play and a full hand so he scoops.
G3: Opp mulls to 5 and his only play the whole game was a t1 mountain. Rough.

Round 3 (Greg on Stax)
G1: This was my Miracles Opp from the previous LGS tournament, so imagine my surprise when he plays t1 Chalice on 1, into t2 Trinisphere. Thankfully I have 3 lands and 2 enchantress effects in hand so I figure I can catch back up if he applies no pressure. He has trouble making land drops and gets in a few Mishra's Factory hits, but no Lodestone Golems. I am able to survive 2x Tanglewire (I'm not blocking with Argothians anyway), Banish the Chalice, and Wish for Emrakul which I'll be able to cast next turn. Opp scoops.
G2: Opp starts with a t2 Trinisphere after I get 1 Wild Growth effect down, followed by t3 Tabernacle and Thorn of Amethyst. I have no enchantress effects but cast t4 Doomwake after he's already done 8 damage to himself through Ancient Tomb. He damages himself further by copying Doomwake with Phyrexian Metamorph, but this only holds me off one turn before I topdeck Rec Sage. He puts himself to 2 life to cast a Lodestone as a blocker, but my 2 attackers will kill him next turn anyway.

Round 4 (Teddy on Eldrazi)
G1: Opp comes out swinging with t1 Chalice on 1, t2 Trinisphere, t3 Thought-knot Seer, t4 Thought-knot Seer. I drop 2 lands, and spend the game admiring the Wild Growth effects in my hand.
G2: I get out 2 early enchantress effects followed by Confinement, while taking only one Smasher hit. Opp gets a Ratchet Bomb with 2 counters which could remove an Argothian and Gaea's Touch. Instead, he taps for a 3rd counter on my end step, which is my opportunity to play Cast Out. Opp scoops.
G3: This was a really tight game. Opp plays bombs quickly (Chalice on 1, Trinisphere, Reality Smasher, Crucible of Worlds) before I drop Doomwake. We play draw-go for a few turns before he starts up again with Karn, Scion of Urza drawing extra cards. I'm forced to give him Sphere of Resistance over Ghost Quarter, as I know GQ is death with Crucible. Opp uses Karn to draw GQ next turn anyway, so I know I'm really up against the wall. I'm able to Cast Out the Chalice in response to Sphere, and on my next turn I cast Rec Sage on Trinisphere. Finally with only 1 enchantress effect in play, I have exactly enough mana to drop 5 enchantments though Sphere of Resistance so Doomwake kills Reality Smasher and a Karn Contruct buffed by a Mishra's Factory. Without blockers Karn dies to a Doomwake attack. Opp draws a card, plays TKS, but realizes he can't target me under Confinement and scoops. (This was probably premature as you can't sustain Confinement with only 1 enchantress effect, but I didn't try to talk him out of it.)

Round 5 (Leah on Leylines)
G1: Opp mulls twice with serum powder, then drops 5 leylines before the game starts. Opp plays t1 Serra's Sanctum into Suppression Field, then makes land drops for the first 4 turns. I get an early Grass in play which should keep me alive since Opp can't play Opalescence and attack in the same turn (Sanctum mana can't carry through to the attack step), and I have Ixalan's Binding to seal the game. Opp doesn't find Opalescence before I draw my deck and win.
G2: Opp starts with 3 leylines, but I draw the nuts with Savannah, Karakas, Grass and Teeg. t1 Grass which I let die, t2 Teeg, and Opp scoops.

Experience gained:
-Make sure to count your deck before every game. I've twice forgotten to return wish targets to the sideboard.
-Miracles is tough but still favourable I think. Play early enchantress effects into Force, but save Choke for when they tap out for Jace.
-You get many wins from Opps unfamiliar with the Living Wish build. I've seen many Needles/Revokers on Helm of Obedience, and I suspect many players don't counter Wishes because they're expecting to simply counter the creature I wish for (I love Emrakul). Don't play a Sanctum until Wish has resolved to fool them more.
-Players often think Chalice on 1 is game over for enchantress decks. I was 3-0 against Chalice decks this weekend, and will happily cycle my Wild Growth effects into Replenish.
-Don't be afraid to block with Eidolon of Blossoms/Doomwake with Replenish in hand. I've killed 9/9 Knights of the Reliquary and drawn 10 cards just by casting Replenish. Be careful not to deck yourself with this line (never actually happened to me).
-Ixalan's Binding should be something else. That's the card I board out most often as too slow. Maybe Sylvan Library?
-Bojuka Bog is useless. You never catch a reanimator Opp as it's usually end step Entomb followed by a reanimation effect. I've also tried to use it against RUG Delver (to shrink Mongoose) and Infect (to prevent Become Immense) but just lose anyway. Leyline of the Void or Surgical Extraction might be better.
-Eidolon of Rhetoric is useless. I've never beaten any storm variant, including mono-red. Boarding in Eidolon and hoping to drop it t2 is a long shot, and will just lose to endstep Echoing Truth anyway.
-Aegis of the Gods is a must in the board. You have to be able to Wish for a card that will trigger enchantresses even if Aegis' effect is useless. I'd rather have Aegis than Heliod.
-Gaddock Teeg is questionable although I realize his value. He protects himself from Terminus, but not StP, Council's Judgment (admittedly, if the Opp uses Judgment on Teeg, that's one more Argothian that survives), KCommand, Fatal Push or Bolt. If you have a bomb like an unForceable Choke ready to go the very next turn, it's worth it, but Teeg usually only slows your Opp a turn or 2.

Hope that's helpful to the enchantress players out there. Good luck!!

SpatulaOfTheAges
12-27-2018, 02:30 PM
I've started to respond to this multiple times, but with the holidays and a overseas trip and all it's been a bit busy.

First off, congrats on the finish. Against the Turbo Depths loss, don't feel bad, it sounds as though you played correctly. Playing against them is strange because unlike most combo, we should emphasize setting up an Enchantress ASAP and THEN go on defense. Unfortunately, this can mean that they sometimes have the acceleration into a random win, but that's a minority of games. Overall this matchup is about 60% our favor - Grass is really good, and Wishing for Karakas is a big option. Now that we have Knight of Autumn to get above 20 (essentially a time walk against them), it's even better. As you say, Miracles, although favorable, can be tricky, and some games can slip away surprisingly fast. One key is to not walk multiple Argothians into a Terminus, and another is to value Ground Seal correctly - without Snapcasters, their answers are far fewer. Post-board is always going to be tight, when their mostly-useless StPs become Disenchants. I very often go to G3 versus them.

The meta is very in flux right now, which can make assembling the correct Wishboard very challenging. Even more so if you're trying a 4C hybrid version, like I am right now, where you have access to Back to Basics and In the Eye of Chaos.

This is the list I'm mostly on right now, https://www.mtggoldfish.com/deck/1471862#online

I'm still trying to figure out how best to incorporate Estrid's Invocation, but the card has been simply insane for me. It does take quite a bit of clicking on MTGO, and new work in figuring out upkeep stacks, but the payoff is huge, with the cantrip enchantments especially. Once you resolve Invocation and Abundant Growth, you're up a card a turn with no mana investment, which most fair decks can't keep up with, and it gets around lots of traditional hate like Sphere of Resistance or Ethersworn Canonist. With Oblivion Ring effects and Doomwake it's also very powerful. This is a recent video I played and I think does a good job showing how powerful Invocation is.

Mr. Headshot
12-28-2018, 05:13 AM
Can you explain the interaction with Invocation and Abundant Growth without mana investment? I thought you need 3 mana to recast Invocation. I think i am missing something here.

Where can I find the video? World like to see some recent builds into action. 🙂

Thanks in advance!

SpatulaOfTheAges
12-28-2018, 06:17 AM
https://m.youtube.com/watch?v=Y6fw9zK_usE

Estrid's Invocation has the option of "flickering" every upkeep, there's no casting involved. You simply have it come back as an Abundant Growth and you're up a card.

Watersaw
12-29-2018, 10:27 AM
This is the list I'm mostly on right now, https://www.mtggoldfish.com/deck/1471862#online

I remember trying Courser of Kruphix in Solitaire and wasn't a fan. What makes it better here?
I was going to ask about Ixalan's Binding vs. Cast Out but then I realized you have 3 Invocation. Seems sweet/hilarious.

SpatulaOfTheAges
12-29-2018, 11:11 AM
Yeah Binding's interaction with Invocation is nice but I'm also torn on the cc, that could also be better as B Light/O Ring #2.

Courser is a reasonable all around Wish target that's also an enchantment. Against the grindy decks you'd want Helios, and Aegis would be old against combo. The format had a lot of aggro right now and she's a good blocker who can gain life and doesn't die to Bolt, and can be a form of card advantage that makes her relevant against control. The extra land drops also make her solid against mana denial strategies. Combined with GSZ and Knight of Autumn you also have a solid boost versus burn and UR Delver, as well as Dark Depths decks.

Edit: a dark horse for the enchantment slot of the wishboard, now that I'm in blue, is Riptide Chimera. It's a sort of Invocation, but requires more mana but also comes with a 3/4 flyer which isn't bad. Biggest downside would be being in the tertiary color.

Mr. Headshot
12-30-2018, 11:04 AM
Thanks for clear explaining of Invocation. I misread it completely. Also the video was nice to watch. Love the see enchantress in work. :-)

Has someone considered the build with Chrome Mox'es? On paper that build looks also sweet: the idea is that how faster the deck is, the faster your engine comes online and the carddisadvantage can be neglected. A turn 1 Argothian Enchantress/Living Wish looks tempting. Furthermore if you draw a chrome mox via an enchantress-effect (and you have already played a land and are "tapped out"), you stil can cast the Mox and play a 1-mana enchantment, which lead to another draw.

SpatulaOfTheAges
01-13-2019, 11:01 AM
Back up to 4 Wishes in a list I've had some success with recently https://www.mtggoldfish.com/archetype/legacy-enchantress-65114#online - key changes are to lower the overall curve, including making Wish more efficient, first by swapping Wickerbough for Pridemage, and then running multiple turn 2 Wish plays, like Faerie Macabre, Spore Frog, and Karakas. Other options include Tabernacle and Maze of Ith. I also dropped Eidolon, which I think is only feasible because of running just 2 GSZs - if I went back to 3, I'd be inclined to find room for Eidolon again.

The deck feels like it's in a strong place right now, despite the openness of the meta-game making Wishboards a little harder to pin down. The deck's two biggest weaknesses are definitely ANT and Reanimator, but most of the combo decks being played right now are actually not bad matchups. Depths decks are favorable, and Sneak and Show is 50-50, we have a lot of tools for fighting them. The online meta, especially Leagues as opposed to the Sunday Challenge, seems to be a lot more combo heavy than I'd expect at most paper tournaments, and I'm still getting a steady return with this list.

I will note that if you're looking at this as something to try, practicing is important. Estrid's Invocation can be very time-consuming on MTGO, especially since it's still quite buggy.

SpatulaOfTheAges
01-29-2019, 09:03 AM
I recorded this past Legacy Challenge, went 5-2, although I believe a misplay cost me game 3 against Mono Red Prison. https://www.youtube.com/playlist?list=PLseJPQdQs13EDmJ-idjTkwVQ8kPgyQkCw

The surge of popularity in Elves, and especially Archon of Valor's Reach, has caused some adjustments, mainly Peacekeeper taking the place of Spore Frog in the SB. The plan is to steal G1 via Peacekeeper then post-board bring in Doomwake if you're on the draw, and either win via fast Doomwake/Gaddock and hope they don't have Glimpse/Tabernacle.

Watersaw
03-07-2019, 08:19 AM
After playing Courser of Kruphix a little I'm actually tempted to put one or two in the main. I feel like 4 Elephant Grass and 2 Solitary Confinement just isn't enough to stay alive until I can start wishing. In the past Suppression Field and RIP/Helm were able to carry a little weight by either showing them down to our speed or just ending the game. But now that we're more Emrakul-focused a blocker that can gain life, draw cards, and charge Sanctum sounds pretty sweet. Putting it in might mean adding a Mirri's Guile or Sylvan Library to supplement the engine. Welcome back Words of War.

Also for some reason I just can't beat Death & Taxes. I may be evaluating the matchup incorrectly but too often I find myself unable to do the One More Thing that would put me ahead. This is admidditly one of the reasons I'm considering Suppression Field again but it hurts the wishboard pretty badly.

One more aside, Spore Frog is incredible. That smug bastard really pulls his weight and him vs. Peacekeeper is the great debate of our time.

Freggle
03-12-2019, 05:01 PM
Hello Spatula.

Watched one of your videos last night. Certainly an interesting build.

I see in the thread that you have used Sterling Grove intermittently prior to testing Estrid's Invocation extensively.

I noticed in may video that you were hoping to draw a card to get out of a pinch often, (being an Enchantress player I know this feeling well.)

Have you ever tested Ancestral Knowledge in your mostly UG build? It seems like it could smooth your deck out and reduce the variance you were discussing in the vid (not running ponder / Brainstorm)

With Estrid's Invocation it seems like a powerhouse shuffling and looking a fresh 10 an upkeep (removing cards poor for the MU.)

I'd be interested in your findings if you have tried it.

EDIT: - If you were to test this in the Argothian slot (sacrilegious I know) This could open up some very interesting design space i.e. Terminus to slow the the game to your Doomwake Giant finish.

SpatulaOfTheAges
04-02-2019, 09:59 AM
Finished first in the MTGO Challenge this past Sunday. https://www.reddit.com/r/MTGLegacy/comments/b7zvzt/31319_legacy_challenge_first_place_with_the_witch/

Observations; I've cut down from 3 to 2 copies of Estrid's Invocation. I don't think either is inherently correct, but the meta recently has shifted to punishing greedier mana bases, and running fewer non-green cards makes us more consistent.

Living Wish is still a powerhouse against SnS and Dark Depths, which I played against in 5 out of my 10 matches. It definitely gives this version an edge over other Enchantress variants.

In the Eye of Chaos is really good, I'm thinking of running 2; it's good against a wide range of decks, including Grixis Control, Miracles, Burn, Infect, and of course ANT/TES. I did learn to not bother bringing it in versus Delver variants, as it's simply too slow and the tempo loss is not worth it.

Wasteland as a Wish target was pretty solid, especially against Depths, but also in conjunction with other taxing like Choke/Grass.

In general I think the Witch House is positioned okay for the moment, but the London Mulligan is probably going to work against us. I hope that it leads to a couple bannings that are, in my opinion, over-due anyway(coughGriselbrandcough). The interim will likely be a difficult time for decks that lose to fast combo, however.

@Freggle - Invocation is already a little on the "cute" side on its own. Running cards that are really mediocre without it doesn't seem like the best way to capitalize on it. Sterling Grove is good but I'm trying to cut down on non-green. If the amount of Decays and Trophies really ticks up, it might be good to go back to one copy.



@Watersaw - are you siding out Wishes versus DnT?

SpatulaOfTheAges
05-31-2019, 06:05 AM
Update for the NARSET META.

I honestly hope everyone at WotC R&D develops ulcers. They decided that Leovold was not only NOT a mistake, but that they needed to make the "I get to play and you don't" mechanic easier to cast and harder to kill.

Also, why on earth does BLUE need this part of the color wheel? It makes way more sense in white.

Solutions I and others have been trying

Wish targets:

Hex Parasite - I've been happiest with this one so far. It can't be hit by removal before doing its job, as long as you have the mana. It can't deal with Chalice or new Karn, but it can hit multiple PWers, opposing Blast Zones, or Endless Ones. It can also be used to reset your own Elephant Grasses.
Mistcutter Hydra - Uncounterability is good and can't be chumped by Snap or Strix, but can be just offed, esp in G1, by Fatal Push or StP
Spark Elemental - Same as above, but cheaper and theoretically counterable. Requires a red splash.

MD:

More O Ring effects. The best for this purpose is Cast Out, because if you cast it on their turn, even if they have the FoW, you still draw a card. Cyclable also means that it's something to help smooth out earlier draws, especially in multiples or with GY recursion.

Abrupt Decay. Going non-enchantment is always a little bit of a nuclear option, but Decay deals with Narset more surely than anything else and can turn the game around very quickly. EoT Decay into drawing 10-20 cards can steal it when they thought their Narset and double FoW grip had the game on lock. The downside is it affects our enchantment count and of course there are plenty of match-ups where the card is less stellar. It also requires heavier reliance on black mana, which might make going into blue more difficult. I've been testing Abzan without Invocation and with Abrupt Decay.

Switching some amount of Abundant Growth to Unbridled Growth. The instant speed draw makes the cycling still work under a Narset, but the color fixing loss is significant if you're going four colors. This might small since Invocation doesn't play nearly as well with Unbridled Growth anyway, so this is another option mainly if you're going Abzan and passing on the blue splash.

Other Meta Notes

Ground Seal is at a premium right now thanks to the ubiquitousness of Dreadhorde Arcanist. The Modern Horizons set also looks like it will give Life from the Loam strategies a big push, making Ground Seal even more powerful. There's a major catch though; the new set also features Hall of Heliod's Generosity, which looks like a very useful card, but again, runs into the non-bo with Ground Seal. As a Wish target you can control the timing of it, so I'm going to start by testing both together and see how much I regret running one or the other.

The new set also has at least a couple other exciting Wish targets, namely Plague Engineer and Collector Ouphe. Engineer in particular should be a BIG addition to the Wishboard, especially because like all new Magic cards apparently, he's asymmetrical. A big boost against tribal decks, and against DnT, and even Delver variants, being able to wipe out a bunch of opposing Pyromancers or unflipped Delvers, and still trade with either a Lightning Bolt or an Angler. You can also name "Wizard" and shut off Arcanist's flashback engine. The Ouphe seems well timed to deal with all the Karn decks floating around, and is another small boost against Storm combo.

jjkbb2005
06-03-2019, 06:40 PM
Excited to see your list for the new meta, as I think Enchantress will be really well-positioned with all of the Dreadhorde Arcanist decks taking up the lion's share of the meta. The points you make are spot-on, adding Cast Out was my first thought in possible ways to deal with Narset (I also would have never come up with Hex-Parasite to deal with Narset). If possible I would very much appreciate if you would share your list before the Challenge (obviously totally up to your discretion) this Sunday as I would love to be able to take updated Enchantress for a spin.



Update for the NARSET META.

I honestly hope everyone at WotC R&D develops ulcers. They decided that Leovold was not only NOT a mistake, but that they needed to make the "I get to play and you don't" mechanic easier to cast and harder to kill.

Also, why on earth does BLUE need this part of the color wheel? It makes way more sense in white.

Solutions I and others have been trying

Wish targets:

Hex Parasite - I've been happiest with this one so far. It can't be hit by removal before doing its job, as long as you have the mana. It can't deal with Chalice or new Karn, but it can hit multiple PWers, opposing Blast Zones, or Endless Ones. It can also be used to reset your own Elephant Grasses.
Mistcutter Hydra - Uncounterability is good and can't be chumped by Snap or Strix, but can be just offed, esp in G1, by Fatal Push or StP
Spark Elemental - Same as above, but cheaper and theoretically counterable. Requires a red splash.

MD:

More O Ring effects. The best for this purpose is Cast Out, because if you cast it on their turn, even if they have the FoW, you still draw a card. Cyclable also means that it's something to help smooth out earlier draws, especially in multiples or with GY recursion.

Abrupt Decay. Going non-enchantment is always a little bit of a nuclear option, but Decay deals with Narset more surely than anything else and can turn the game around very quickly. EoT Decay into drawing 10-20 cards can steal it when they thought their Narset and double FoW grip had the game on lock. The downside is it affects our enchantment count and of course there are plenty of match-ups where the card is less stellar. It also requires heavier reliance on black mana, which might make going into blue more difficult. I've been testing Abzan without Invocation and with Abrupt Decay.

Switching some amount of Abundant Growth to Unbridled Growth. The instant speed draw makes the cycling still work under a Narset, but the color fixing loss is significant if you're going four colors. This might small since Invocation doesn't play nearly as well with Unbridled Growth anyway, so this is another option mainly if you're going Abzan and passing on the blue splash.

Other Meta Notes

Ground Seal is at a premium right now thanks to the ubiquitousness of Dreadhorde Arcanist. The Modern Horizons set also looks like it will give Life from the Loam strategies a big push, making Ground Seal even more powerful. There's a major catch though; the new set also features Hall of Heliod's Generosity, which looks like a very useful card, but again, runs into the non-bo with Ground Seal. As a Wish target you can control the timing of it, so I'm going to start by testing both together and see how much I regret running one or the other.

The new set also has at least a couple other exciting Wish targets, namely Plague Engineer and Collector Ouphe. Engineer in particular should be a BIG addition to the Wishboard, especially because like all new Magic cards apparently, he's asymmetrical. A big boost against tribal decks, and against DnT, and even Delver variants, being able to wipe out a bunch of opposing Pyromancers or unflipped Delvers, and still trade with either a Lightning Bolt or an Angler. You can also name "Wizard" and shut off Arcanist's flashback engine. The Ouphe seems well timed to deal with all the Karn decks floating around, and is another small boost against Storm combo.

Koplinchen
06-16-2019, 03:31 PM
Spatula, I watched the videos and really like the list. I have a few questions:

- how is burn match up with only one confinement?
- why no white Leyline?
- what do u think about mystic remora? Can help us against counter strategies
- did u ever have to deal with counter with->surgical and you have no win con?

When you have the list for narset meta post it. I feel like they just slam narset and fow parasite...

Thank you! Tomas


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SpatulaOfTheAges
06-17-2019, 06:32 AM
Updated first post, but for reference,

-General Meta List: https://www.mtggoldfish.com/deck/1471862#online
-Anti-Narset List: https://www.mtggoldfish.com/deck/1948896#online

Koplinchen
06-17-2019, 12:05 PM
So if our opp starts chalice into T2 magus we always lose as we will never have black or white mana? (Unles we find one seal) Thank you!


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SpatulaOfTheAges
06-17-2019, 01:15 PM
G1 if they have both online and are on the play, which represents something like 15-20% of openings of 2% of matchups in 1/3 of games, you will have to Living Wish for both Knight/Pridemage and Emrakul and cycle both in in order to GSZ. Postboard you simply board in one of them as a GSZ target. It's definitely not worth switching to a monogreen creature simply to address that very rare scenario unless your meta is flooded with Dragon Stompy.

Koplinchen
06-17-2019, 02:34 PM
Amazing! I didnt think about that play! :) Cant wait to play it in paper.

Do you see Blast Zone as a big threat? Aggro loam and lands that were always almost a bye seem now much harder. I havent played against it yet. Whats your experience?


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Curtis Dittmar
06-19-2019, 10:07 PM
I bought the majority of cards for each version last night. My local meta consists of

2 Dedicated Grixis control players
1 Not so dedicated Grixis control
1 Dedicated Goblins player
1 Dedicated UW player
1/2 Reanimater
1 UR Delver
1 Dedicated stompy player
1 ANT
And your random stuff like Goblin Welder,Dredge,D@T and so on.

What version should I start with? Also In the Eye of Choas looks really good. But it's like $140,is there a budget option?

SpatulaOfTheAges
06-20-2019, 04:41 AM
I bought the majority of cards for each version last night. My local meta consists of

2 Dedicated Grixis control players
1 Not so dedicated Grixis control
1 Dedicated Goblins player
1 Dedicated UW player
1/2 Reanimater
1 UR Delver
1 Dedicated stompy player
1 ANT
And your random stuff like Goblin Welder,Dredge,D@T and so on.

What version should I start with? Also In the Eye of Choas looks really good. But it's like $140,is there a budget option?

From what I've experienced, even with Narset, Grixis Control is still quite one-sided. Unlike Miracles, they don't have Council's Judgement or SB Disenchant to hit Oblivion Rings, and their clock is much slower than Mentor, so Heliod's Hall does an absolute number on them. So the major points of concern here are, in descending order: UW Miracles (only slightly favored with Narset), ANT (significantly unfavored), and Reanimator (very unfavored). ItEoC is very powerful against ANT and Miracles if you can land it. There's no direct replacement; Rest in Peace is a reasonable choice with Reanimator and ANT to worry about, but you don't really want it versus Miracles as it stops your Hall. With no 12 Post or Dark Depths, you could just cut the SB Wasteland and the ItEoC you don't have for a pair of RIPs or Leylines.

Curtis Dittmar
06-29-2019, 12:11 PM
Besides Bayou/Savannah,I now have all the cards. Including In the Eye of Choas!!

This came up in gold fishing

T-1 Mirri's Guile
T-2 Ground Seal
T-3 Serra's Sanctum,with two forests. Living Wish,Abundant Growth in hand. Does Abundant Growth on Serra's Sanctum cancel Sanctum out?

SpatulaOfTheAges
06-29-2019, 01:23 PM
When you tap the Sanctum you can choose whether to add one mana of any color, or white mana equal to the number of enchantments you control. Abundant Growth gives lands an additional ability; you can put them on fetch-lands, for example, and tap them for mana.

Curtis Dittmar
06-29-2019, 01:44 PM
I figured it was to good to be true lol. So in that scenario I'd not cast Abundant Growth and cast Wish/Argothian.

How does Abundant Growth on a land that has Wild Growth/Utopia Sprawl work?

SpatulaOfTheAges
06-30-2019, 01:58 PM
I figured it was to good to be true lol. So in that scenario I'd not cast Abundant Growth and cast Wish/Argothian.

How does Abundant Growth on a land that has Wild Growth/Utopia Sprawl work?

Same as any other land. If you have Abundant Growth and Wild Growth on a Misty Rainforest, you can tap it for one green and one mana of any color.

pstjkyo
07-02-2019, 08:34 AM
Hello Everyone!

How can i make some type of budget / starter version of this deck?

Can i play without Serra's Sanctum / Old Dual / Replendish? Fora a Small LGS meta?

alvoi
07-02-2019, 09:22 AM
Hello Everyone!

How can i make some type of budget / starter version of this deck?

Can i play without Serra's Sanctum / Old Dual / Replendish? Fora a Small LGS meta?

Without replenish: yeah, most list don't play that anymore
Without dual lands: it seems really worse but you can try a list with only basics, maybe cutting blue and black
Without sanctum: no, it is a pillar of the deck. There is no budget alternative, just buy two sanctums

Watersaw
07-02-2019, 10:04 AM
Without replenish: yeah, most list don't play that anymore
Without dual lands: it seems really worse but you can try a list with only basics, maybe cutting blue and black
Without sanctum: no, it is a pillar of the deck. There is no budget alternative, just buy two sanctums

Nykthos kinda works. It's a lot slower and is hard to play white cards off but has the advantages of making mana without any enchantments on board and being able to make a lot of green. It's worse but it's workable.
I would be wary about playing any non-Forest basics. Your first land absolutely needs to produce green mana.

Curtis Dittmar
07-02-2019, 02:04 PM
Hello Everyone!

How can i make some type of budget / starter version of this deck?

Can i play without Serra's Sanctum / Old Dual / Replendish? Fora a Small LGS meta?


Just think of how much cheaper this deck is compared to. Say UW Miricals,Grixis control and so on. Helped ease my mind lol.

SpatulaOfTheAges
07-02-2019, 04:06 PM
https://www.mtggoldfish.com/deck/1512822#online this version is okay, and is about as cheap as you can expect from Legacy.

Curtis Dittmar
07-03-2019, 12:23 AM
Could have went better at the local game store. I did enjoy myself however.

R-1 Miricles (0/2)
The second game was a lot harder than the first.

R-2 ANT (0/2)

R-3 Rug Delver (1/2)

R-4 Goblins (2/0)

Koplinchen
07-18-2019, 02:37 AM
I played the deck twice now finishing 2:2 and 1:3.
I beat Team Italia, Burn, Painter. Burn is certainly much harder then normaly.

I was very unlucky losing to R stompy - on the draw against T1 Rabblemaster had a good hand but didnt find Grass. In the second I stabilized on 12 only to be Conluenced twice in a single turn.

All the other games were against Narset decks. 3 Miracles one Food Chain. Its a terrible terrible matchup. He counters your first bussiness then he put narset online which means two cards and you must have Decay. Or you put Enchantress into play Decay eot and then win. ORing or Cast Out is counterable. Rest of your deck does nothing. After board he can just disenchant your Narset removal - blow out. Once I even Decayed eot with three Enchantress in play planing to win next turn. He played Brought Back. After you lose Parasite to say counter not even wish doesent offer much.

The deck is so sweet but its just too frustrating to be facing these odds.


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Watersaw
07-23-2019, 12:21 AM
Made the trip to Valley Forge yesterday. The discord says I'm banned, so I get to post all about how I scrubbed out here instead. Played a mostly basic list, I wanted to jam in some number of Veil of Summer but had no idea what to cut.

4 Wild Growth
4 Utopia Sprawl
3 Abundant Growth
1 Carpet of Flowers I cut an Abundant for this. Probably should have taken out a Wild instead.
2 On Thin Ice I REALLY like this, but I might have to cut it.
4 Elephant Grass
2 Solitary Confinement
2 Banishing Light
4 Enchantress's Presence
2 Cast Out This is almost painfully "okay."

4 Living Wish
3 Green Sun's Zenith

3 Argothian Enchantress
1 Tireless Tracker I can explain.

1 Doomwake Giant

10 Snow-Covered Forest
3 Windswept Heath
2 Verdant Catacombs
2 Serra's Sanctum Usually play 3, trimmed one to try out
1 Hall of Heliod's Generosity which I didn't hate.
1 Bayou
1 Savannah

Sideboard as follows:
Karakas
Spore Frog
Hex Parasite
Argothian Enchantress
Emrakul, the Aeons Torn
Plague Engineer
Knight of Autumn
Qasali Pridemage
Doomwake Giant
Faerie Macabre
Courser of Kruphix

2 Choke
1 Rest in Peace
1 Swords to Plowshares

2-1 vs Maverick
You know what sucks? Getting your turn 2 Presence immediately blown up by an opposing Knight of Autumn. But hitting Birds of Paradise with On Thin Ice is great so it balances. Game one is slow, eventually I get ahead and he scoops to a resolved Doomwake. Game 2 I keep a very loose 6 and take 14 from a pair of KotRs, so that doesn't end well. Game 3 is fun, we're going back and fourth a bit and I only have one girl in play. Doomwake gets Thoughtseize'd so I can't just win, but 2 turns later I find Hall of Heliod's Generosity and pass with 6 mana and a Cast Out that he knows about. We have a good laugh about the enchantress deck holding up interaction. Anyway he has Surgical so none of this actually matters. I start drawing cards and win somehow.

0-2 vs. ANT
I didn't bring anything for this because I honestly didn't think it was worth the cuts I would need to make. Still, we have a pretty good chat and I have plenty of downtime to talk enchantress stuff with bystanders.

1-1-1 vs. 4 color stuff
Game 1 he mulls to 4 and I feel terrible. I just ramp a bit while getting beat up by TNN. Wrenn and Six show up and get Banishing...d. I GSZ for Tracker and drop a fetch. The 3/2 dies, but I get 2 clues. My opponent scoops to a bunch of lock pieces. I don't actually remember much of game 2 but I have the word "Daze" written down so I guess that mattered. There was also a Cindervines on board when I died. Game 3 we trade resources a LOT. Eventually I get 2 Enchantresses down and draw until I have a hand full of lands. For some reason I sided out Tracker and start kicking myself when I draw Zenith. I topdeck non-enchantment spells for so long that he manages to cast and -7 R&6 despite there being a Choke in play. I finally start doing things when we get to extra turns and cast Emrakul on turn 5. We draw. At one point I has a Forest with 2 Utopia Sprawls, an Abundant Growth, and On Thin Ice with a Tarmogoyf attached. So that was sweet.

Round 4 I mulligan to 6 and am promptly informed by a judge that I have a bye. Okay.

1-2 vs. Miracles
I played poorly, got no excuse. Game one he goes Jace into Narset. I can wish for Parasite, but can only put the bitch to 1. I decide to wait a turn and bad things happen. I have no recollection of game 2 at all but I won. Game 3 I get bet up by a Clique for a few turns and then get beat up by Tiago.

1-0-1 vs. Grixis Control
No excuse here, I played poorly. Game 1 I play into full-power Liliana's Triumph TWICE, only for it to get Snapcasted after she unleashes her Final Smash. He then sticks a Jace and a Narset and I feel like I have made some terrible mistake that brought me to this point. Anyway we get to some hilarious boardstate where he has over 400 zombies (including a fish) and 4 copies of Baleful Strix that can't attack. He kills me with K Command and Snapcaster Mage. Game 2 I play scared and don't Cast Out the Damping Sphere. I take way too long to actually do anything and we draw after he Surgical my Wishes.

2-1 vs. Junk Stoneblade
Game one it feel like I'm losing to Pox. It ends with my opponent saying he has no idea what I'm actually trying to do over here. Game 2 I have to fight 3 straight copies of Liliana of the Veil. One of them gets exiled, one trades with Hex Parasite, and the third... I don't remember what happened to the third one I think I just got ahead of her somehow and won with 27 life. Game 3 was a battle, he Vindicate my first aura and Hymns out my Hall. I stick some enchantresses and get going, only to embarrass myself by playing into Golgari Charm, and for a hot minute it looks like I'm actually going to lose to a Batterskull and Tarmogoyf for the first time in years. I manage to find Cast Out and StP and stabilize, only for him to make 4 flyers with Lingering Souls. Crap. I rip Living Wish and say "Oh hell yeah" as I grab Plague Engineer, then GSZ for a 4/3 Knight of Autumn. I swing a few times and he Sylvan Librarys himself down to 2 life to wipe the board, plays Jitte and passes. I wish for Pridemage and say go. Somehow my opponent goes to 1 life and kills Pridemage, who takes the Jitte with him. I untap and cast a 15/15.

2-0 vs. an empty chair.
I am unstoppable.

so 2-3-1 effectively. I did some really stupid things during the day and need to rethink a LOT. One thing's for sure the deck is almost intolerably slow, I actually missed having Helm this time. There were a few games where Rest in Piece would have just been good. But if I do put it back in I may have to cut On Thin Ice and that thing is SWEET. I don't need to tell any of you how much Narset sucks besides mentioning that I really don't like Cast Out that much. As for Tireless Tracker this replaced Eidolon of Blossoms. It serves the same purpose of turning a bad GSZ into a card or two, with the advantages of cantripping off lands under a Narset and being able to go big (assuming it lives, granted). I dunno. I was probably suffering from minor heat stroke as I frantically filled out my list, but I ended up not hating it.
I did some really stupid things during the day and need to rethink a LOT. I didn't wish for Spore Frog or Faerie Macabre at all, but there is some level of redundancy between Plague Engineer and Doomwake Giant. I'm not sure either of these is the correct line of thought. If I can find the space for Veil of Summer and Gaddock Teeg and something else I can plan against storm but the board is already super tight.

Watersaw
08-24-2019, 10:16 PM
Rest in Peace feels really good in the deck. There's some weird math with the enchantment count but I think it's well worth playing the Helm, having real power to end the game is nothing to sneeze at. I may be getting a bit greedy but with all these 20/20s flying around I wanna re-sleeve Suppression Field and start bullying manabases. Paying 1W to buy those 2 turns seems pretty huge.

alvoi
09-22-2019, 05:30 AM
Hi folks! How are you doing?

I was wondering how this deck is positioned in the meta right now. Is it really bad, or can it win something?

I've almost finished building the deck, I'm only missing the tropical island. What do you think is better: play Gwub (Spatula's last list) with a breeding pool, or play just Gwb with only OG duals (with 3 zenith + 1 eidolon instead of the 2 invocations)?

Poron
09-23-2019, 02:59 AM
the staple deck is good with Living Wish and the blue flipping enchantment.

it’s just wrecked by Narset which is less relevant with all the Temur and Pyroblasts around

Koplinchen
09-27-2019, 06:28 AM
I think if you dodge storm and narset/leo you are in a decent position. For the fuo you can still pack Decay. All the greedy W&6 should be good. All the controls. The deck thats really hard to deal with and is somhow under the radar is Bomberman. Blast zone is pretty annoying as well.
But this deck is very reliable and can recover from multiple sweepers. You can go infinite with Emrakul. Ground Seal was never this good. Elephant Grass was never this good either.

GL!


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Watersaw
12-30-2019, 04:15 PM
Played in a 1K with the following list. Finished 2-3-1

4 Argothian Enchantress
3 Green Sun's Zenith

4 Abundant Growth
4 Utopia Sprawl
4 Elephant Grass
3 Wild Growth
2 Rest in Peace
4 Enchantress's Presence
2 Solitary Confinement
1 Cast Out
1 Eidolon of Blossoms
1 Doomwake Giant

3 Veil of Summer
3 Living Wish
1 Helm of Obedience

1 Bayou
1 Savannah
1 Wooded Foothills
2 Windswept Heath
2 Verdant Catacombs
3 Serra's Sanctum
10 Forest

Sideboard with explanations:
2 Suppression Field Relevant against almost any deck where Veil is dead.
2 Abrupt Decay Threat-light delver decks, 3cmc planeswalkers, occasionally useful against lands, goblins, and D&T.
1 Veil of Summer
1 Leafcrown Dryad Enchantress trigger, reach blocker. GSZ option.
1 Collector Ouphe Karn, Storm (kinda), lots of equipments and Æther Vials. Can be a GSZ option, vs. Storm it stays in the board as a wish as Teeg is the GSZ target.
1 Gaddock Teeg Big spells. Post-board GSZ option.
1 Qasali Pridemage Naturalize, Exalted trigger, GSZ option against decks with planeswalkers not named Oko.
1 Faerie Macabre Grave hate, flying blocker
1 Murderous Rider Creature/planeswalker removal, Lifelink blocker.
1 Knight of Autumn Lifegain chump, 4/3 blocker, naturalize chump. GSZ option.
1 Doomwake Giant Enchantress trigger, repeated wrath, 5 turn clock, 6 toughness blocker.
1 Emrakul, the Aeons Torn 16G: kill you, reset library, scare off Show and Tell.
1 Karakas mana, legend removal.

1-1-1 vs. lands
G1 kept a shaky hand, triple port did work. He made a 20/20
G2 an early Cindervines does about 16 damage to me. It eventually pops and I recover with Knight. RIP and Suppression Field did work from there.
G3 draw. At the end of turn 5 he had 2 ports, DD and stage. I had 2 Suppression Field, RIP in play and Helm in hand. Think we could have got there.
Brought in 2 Suppression Field, 1 Knight of Autumn, 2 Abrupt Decay. Cut 3 Veil of Summer, 1 Wild Growth, 1 Doomwake Giant

2-1-0 vs. lands
G1 he makes a quick 20/20, Crop Rotations in Blast Zone and rips the untapped land to blow up Elephant Grass.
G2 Cast Out gets Marit Lage off the table, from there I'm able to keep Grass and Confinement up and dodge Force of Vigor.
G3 T2 Sylvan Library immediatly puts my opponent to 4 life and I strongly consider wishing for Pridemage. I grab Leafcrown for draw+protection instead and swing into an Elvish Reclaimer with an empty graveyard. Punishing Fire comes out, made the right choice. I survive long enough to stick RIP, next turn chain 10 draw triggers and exile his library.
Brought in 2 Suppression Field, 1 Leafcrown Dryad (didn't think about this last round), 1 Knight of Autumn, 2 Abrupt Decay. Cut 3 Veil of Summer, 2 Wild Growth, 1 Doomwake Giant.

0-2-0 vs. UB Reanimator
G1 T1 he goes Careful Study discarding Grizelbrand and [/cards]Tidespout Tyrant/cards] and I already know this is going to suck.
G2 I lay down a Suppression Field and Wish for Fearie Macabre only to realize I need to hold up 2 mana to exile stuff. He shifts into Plan B anyway and attacks three times with Rotting Regisaur while countering and discarding important stuff.
Brought in 2 Suppression Field, 1 Veil of Summer. Cut 1 Eidolon of Blossoms, 1 Doomwake Giant, 1 Wild Growth.

2-0-0 vs. UR Delver
G1 Elephant Grass is a hell of a card. I get ahead and resolve Doomwake, killing a Young Pyromancer, about 7 tokens, an Insectile Abberation, and Dreadhorde Arcanist.
G2 Veil fights through FoW, I play enchantments and do enchantment things.
Brought in 1 Veil of Summer, 2 Abrupt Decay. not sure what I cut, possibly 1 Cast Out, 1 Living Wish and 1 Wild Growth.

1-2-0 vs BUG delver
G1 I don't play an Argothian on turn 2 to play around Daze, next turn he has Force of Will anyway and a 5/6 Tarmogoyf on like turn 4. Then he plays another one. I wish for Murderous Rider and cast Swift End, going to 8. He plays a Gurmag Angler and counters Murderous Rider.
G2 I buy a LOT of time with Elephant Grass and do my thing. At one point I look at GSZ and say "oh that was stupid" because I cut Eidolon and could get completely blown out by Plague Engineer.
G3 He reveals Abrupt Decay to flip a delver, then plays another one. I play Grass to make him use it. Second delver is late to flip but he has enough disruption that it doesn't matter.
Brought in 2 Suppression Field on the play, 1 Veil of Summer, 2 Abrupt Decay. Don't remember what I cut, I spent a long time thinking about it.

1-2-0 vs UR Delver
G1 Grass, Doomwake. Nothing spectacular happens here.
G2 I stick grass and get attacked one point at a time by Dreadhorde Arcanist. I go off but don't have quite enough resources to win outright, stick a second Grass. I have Decay but for some reason don't cast it immediately, was waiting for him to tap 4 of his 5 lands to attack with Arcanist or Delver. Anyway he casts a bunch ofLightning Bolts so I lose. I might have just been dead either way.
G3 I stabalize, then Brazen Borrower goes to bounce Grass. I veil, he forces, and has a second Force when I try to replay it.
Brought in 1 Veil of Summer, 2 Abrupt Decay. Once again unsure what I cut.

There were a few games where I would have wanted an extra piece of removal or two. Will be re-sleeving On Thin Ice and snow lands. On that note I'm gonna throw in some number of Arcum's Astrolabe and see what happens, digging on turn 1 is just good and it lets you filter Sanctum mana to green in the middle of a chain. But that means I'm gonna have to track which mana comes from snow lands and what comes from auras. Weird.
There should probably be at least 1 Choke in the sideboard somewhere.
Murderous Rider isn't super great. It's not bad but there aren't a lot of times I wanted it, and when I did want it it didn't feel like it did enough. Then again I wished for it more than Collector Ouphe and Gaddock Teeg so maybe I'm being too quick to judge.

Borg
02-12-2020, 04:41 AM
Hello, have you tried or considered 1x Crop Rotation MD ?

In combination with 2x Serra's Sanctum and 1x Hall of Heliod's Generosity MD ( and maybe 1x Karakas ) this could have the Hall in play much more reliably and likely get Emrakul out much sooner as you can tap one Sanctum, get the other with Crop and tap again.