KivanKineas
10-14-2017, 07:13 AM
Muddy Buddies!
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=121155&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=430854&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=366353&type=card
Mud is a deck that utilizes fast mana via Sol Lands to power out powerful hate artifacts. The Dark Depths combo is utilized by quite a few decks to close out games with the powerful Marit Lage. This deck is a combination of those two strategies. I am calling in it Muddy Buddies since it is a Mud based combo-control that utilizes Mirage Mirror as an additional win condition.
The deck list:
Lands:
4 Dark Depths
4 Thespian's Stage
4 Ancient Tomb
4 City of Traitors
4 Wasteland
3 Urborg, Tomb of Yawgmoth
2 Inventor's fair
Artifacts:
4 Chalice of the Void
4 Thorn of Amethyst
4 Trinisphere
3 Ratchet Bomb
3 Sorcerous Spyglass
1 Crucible of Worlds
1 Trading Post
4 Mirage Mirror
Creatures:
4 Lodestone Golem
4 Simian Spirit Guide
3 Thought-Knot Seer
Sideboard:
4 Leyline of the Void
2 Helm of Obedience
1 Sorcerous Spyglass
1 Powder Keg
1 Crucible of Worlds
1 Winter Orb
1 Spellskite
1 Thought-Knot Seer
1 Steel Hellkite
1 Endbringer
1 The Tabernacle at Pendrell Vale
This is the list I piloted at our local legacy FNM last night and went undefeated. I beat Grixis Delver, Storm, and RG Lands. A few cards here I was not super impressed with were the Trading Post, Endbringer, and The Tabernacle at Pendrell Vale (While amazing did not feel necessary in this deck). I will be adding an additional Crucible to the main deck next week and probably a second Powder Keg to the Sideboard.
The card choices:
The Core of the deck is obviously the Dark Depths, Thespian's Stage, and Mirage Mirror are the win conditions of the deck. Mirage Mirror has been highly flexible and allows for becoming copies of all sorts of things (win conditions, additional taxing on opponents turn, Deathrite Shamans, Griselbrand, wastelands, etc.).
Second is the Mud half of the deck. The Sol Lands, Chalice of the Void, Trinisphere, Thorn of Amethyst, and Crucible of Worlds. These are your lock pieces that can lock your opponent out of the game and makes it nearly impossible for your opponent to deal with your Marit Lage token. Chalice stops Swords to Plowshares most notably along with the cantrips that make up the majority of the legacy format.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=288994&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=48326&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=194979&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=140166&type=card
Removal. Ratchet Bomb and Powder Keg allow the deck to deal with cards that have already hit the table and need answers such as Young Pyromancer, Deathrite Shaman, Pithing Needle, etc.
Sorcerous Spyglass acts as an upgraded Pithing Needle for us in this deck since it bypasses Chalice of the Void on one. It allows us to see if the coast is clear before deploying Marit Lage, can shut off wastelands if necessary, answers planeswalkers cleanly, and on occasion can lock someone out of the game that kept a sketchy one fetch-land hand.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=435407&type=card
Lodestone Golem is an amazing card in any Mud deck. It taxes our opponent and can close out the game all on his own.
Though-Knot Seer has been a staple in colorless decks since his printing. Thoughtsieze/Vendilion Clique on a 4/4 body is no joke.
Simian Spirit Guide. This was actually my last choice of fast mana. I started with Mox Diamond, but found that this deck really does not like throwing it's lands in the graveyard. It is also horrible when you have taxing effects. The second choice I had was Lotus Petal. This card was fairly good on turn one, but when you are trying to cast it through your own taxing effects it becomes lackluster. So now we arrive at the monkey. He does not require casting, is not counterable, and helps the deck power out it's most broken starts.
Speaking of Simian Spirit Guide. This card plus a sol land lets you put Mirage Mirror into play on turn one. Turn two you can float two mana and play Dark Depths making Marit Lage.
Urborg acts as a bridge allowing you to stop hurting ourselves from ancient tomb, makes it so you can combo off with Dark Depths and Thespian Stage on turn 3, and allows us to sideboard in the Leylines without having to deal with them getting stuck in your hand.
Inventor's Fair allows us to gain back some of the life we deal from Ancient Tomb and can be a tutor for any one of our lock pieces or Mirage Mirror for the win.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=417820&type=card
Wasteland and Crucible of Worlds has been used to lock people out the game for years and it never gets old!
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=4944&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=129480&type=card
This deck is amazing maindeck against most of the combo decks in the format with the inclusion of so much taxing and hate effects. The other half of this deck with Dark Depths is very good against the fair decks of the format.
Guide to playing the deck and how to mulligan coming soon.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=121155&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=430854&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=366353&type=card
Mud is a deck that utilizes fast mana via Sol Lands to power out powerful hate artifacts. The Dark Depths combo is utilized by quite a few decks to close out games with the powerful Marit Lage. This deck is a combination of those two strategies. I am calling in it Muddy Buddies since it is a Mud based combo-control that utilizes Mirage Mirror as an additional win condition.
The deck list:
Lands:
4 Dark Depths
4 Thespian's Stage
4 Ancient Tomb
4 City of Traitors
4 Wasteland
3 Urborg, Tomb of Yawgmoth
2 Inventor's fair
Artifacts:
4 Chalice of the Void
4 Thorn of Amethyst
4 Trinisphere
3 Ratchet Bomb
3 Sorcerous Spyglass
1 Crucible of Worlds
1 Trading Post
4 Mirage Mirror
Creatures:
4 Lodestone Golem
4 Simian Spirit Guide
3 Thought-Knot Seer
Sideboard:
4 Leyline of the Void
2 Helm of Obedience
1 Sorcerous Spyglass
1 Powder Keg
1 Crucible of Worlds
1 Winter Orb
1 Spellskite
1 Thought-Knot Seer
1 Steel Hellkite
1 Endbringer
1 The Tabernacle at Pendrell Vale
This is the list I piloted at our local legacy FNM last night and went undefeated. I beat Grixis Delver, Storm, and RG Lands. A few cards here I was not super impressed with were the Trading Post, Endbringer, and The Tabernacle at Pendrell Vale (While amazing did not feel necessary in this deck). I will be adding an additional Crucible to the main deck next week and probably a second Powder Keg to the Sideboard.
The card choices:
The Core of the deck is obviously the Dark Depths, Thespian's Stage, and Mirage Mirror are the win conditions of the deck. Mirage Mirror has been highly flexible and allows for becoming copies of all sorts of things (win conditions, additional taxing on opponents turn, Deathrite Shamans, Griselbrand, wastelands, etc.).
Second is the Mud half of the deck. The Sol Lands, Chalice of the Void, Trinisphere, Thorn of Amethyst, and Crucible of Worlds. These are your lock pieces that can lock your opponent out of the game and makes it nearly impossible for your opponent to deal with your Marit Lage token. Chalice stops Swords to Plowshares most notably along with the cantrips that make up the majority of the legacy format.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=288994&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=48326&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=194979&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=140166&type=card
Removal. Ratchet Bomb and Powder Keg allow the deck to deal with cards that have already hit the table and need answers such as Young Pyromancer, Deathrite Shaman, Pithing Needle, etc.
Sorcerous Spyglass acts as an upgraded Pithing Needle for us in this deck since it bypasses Chalice of the Void on one. It allows us to see if the coast is clear before deploying Marit Lage, can shut off wastelands if necessary, answers planeswalkers cleanly, and on occasion can lock someone out of the game that kept a sketchy one fetch-land hand.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=435407&type=card
Lodestone Golem is an amazing card in any Mud deck. It taxes our opponent and can close out the game all on his own.
Though-Knot Seer has been a staple in colorless decks since his printing. Thoughtsieze/Vendilion Clique on a 4/4 body is no joke.
Simian Spirit Guide. This was actually my last choice of fast mana. I started with Mox Diamond, but found that this deck really does not like throwing it's lands in the graveyard. It is also horrible when you have taxing effects. The second choice I had was Lotus Petal. This card was fairly good on turn one, but when you are trying to cast it through your own taxing effects it becomes lackluster. So now we arrive at the monkey. He does not require casting, is not counterable, and helps the deck power out it's most broken starts.
Speaking of Simian Spirit Guide. This card plus a sol land lets you put Mirage Mirror into play on turn one. Turn two you can float two mana and play Dark Depths making Marit Lage.
Urborg acts as a bridge allowing you to stop hurting ourselves from ancient tomb, makes it so you can combo off with Dark Depths and Thespian Stage on turn 3, and allows us to sideboard in the Leylines without having to deal with them getting stuck in your hand.
Inventor's Fair allows us to gain back some of the life we deal from Ancient Tomb and can be a tutor for any one of our lock pieces or Mirage Mirror for the win.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=417820&type=card
Wasteland and Crucible of Worlds has been used to lock people out the game for years and it never gets old!
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=4944&type=cardhttp://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=129480&type=card
This deck is amazing maindeck against most of the combo decks in the format with the inclusion of so much taxing and hate effects. The other half of this deck with Dark Depths is very good against the fair decks of the format.
Guide to playing the deck and how to mulligan coming soon.