AngryBacon
12-28-2017, 08:57 PM
Doomstill
https://magiccards.info/scans/en/od/102.jpghttps://magiccards.info/scans/en/wl/8.jpghttps://magiccards.info/scans/en/ju/103.jpg
The List
// 23 Lands
3 Island
1 Swamp
1 Mountain
1 Underground Sea
1 Volcanic Island
1 Badlands
3 Polluted Delta
3 Scalding Tarn
2 Urborg, Tomb of Yawgmoth
4 Mishra's Factory
3 Wasteland
// 19 Instants
4 Brainstorm
4 Force of Will
2 Spell Pierce
1 Spell Snare
2 Diabolic Edict
1 Fatal Push
2 Lightning Bolt
1 Echoing Truth
1 Fact or Fiction
1 Thought Scour
// 5 Creatures
1 Tasigur, the Golden Fang
1 Worldgorger Dragon
1 Laboratory Maniac
2 Snapcaster Mage
// 3 Sorceries
2 Doomsday
1 Toxic Deluge
// 10 Others
4 Standstill
2 Jace, the Mind Sculptor
1 Crucible of Worlds
2 Engineered Explosives
1 Animate Dead
// 15 Sideboard
2 Surgical Extraction
1 Shelldock Isle
1 Emrakul, the Aeons Torn
1 Cloud of Faeries
2 Trinket Mage
1 Tormod's Crypt
1 Pithing Needle
1 Innocent Blood
2 Propaganda
1 Massacre
2 Pyroblast
The Deck
The following is not intended to be a primer of any sort -- not yet that is, I'm actually looking for help towards fine-tuning my brew.
So, it looks scary and very spicy (it is) but it plays very similarly to a standard UB Landstill list. Basic idea is to play the control deck until a kill shows up, exactly my kind of Magic.
How do I get there? There are counter-magic, removal and board-swipes. The best board state is where we untap on an empty board and play a Standstill.
What do I do there? Factory beat-down, or one of the 2 Doomsday kills:
Make a pile that looks like Thought Scour, Dragon, Tasigur, Animate Dead, Bolt. Make infinite mana and Bolt them over and over.
Make a pile that includes LabMan and Standstill (or just be creative) as well as whatever protection you think you'll need. Play both and wait it out.
The deck works, outside the mana screws I'm often doing what the deck was built for. I'm aware variance is a part of Magic and that I definitely had wins where the opponents themselves had aforementioned mana screws.
The deck works or rather can work but is not aimed to rate amongst other established tier 1 and 2 archetypes.
The deck merely is a pile of cardboard that I like to play innocently at small FNMs.
In case you haven't noticed, the deck is just a Landstill list with a few slots taken for the combos. And I tried to make those combo slots as live as possible outside the combo. For instance, Tasigur, the Golden Fang is a good replacement for Oona, Queen of the Fae. Sure it requires another card to kill but Doomsday tutors for 5 cards anyway and I've literally won a third of my games thanks to Tasigur alone.
Improvements
Now to the reason of my very post here: I need help to improve the concept. I have too many ideas and cannot focus.
In no particular order, each point can and often synergizes well with one another:
Straight UB for a sturdier mana base. That requires a replacement for Lightning Bolt. A replacement that is also Legacy-playable, ie. no Piranha Marsh.
Add green for Deathrite Shaman, Pernicious Deed, Abrupt Decay, Liliana of the Veil + Life from the Loam. Would also be a fourth color for Engineered Explosives.
LtfL makes it more graveyard-based, so, Academy Ruins, Intuition, Fact or Fiction? Makes Snapcaster Mage an even better card that it is.
Add Mox Diamond. In conjunction with LftL it allowed T1 Standstill, Search for Azcanta, Chalice of the Void, Diabolic Edict. It also helps fixing colors in a now 4 colors deck. It basically makes the deck faster and makes it easier to keep up with the Legacy fair threats.
Inclusion of CotV and moxen made me think about a Tezzerator shell. However Standstill is nombo with Ensnaring Bridge. But recursive Engineered Explosives with Academy Ruins, Baleful Strix and maybe even the Thopter combo fit well in how the deck wants to play.
All those points call for heavy deck-building constraints but it's doable, just not all at once.
The first choice to make I think is permanent-based (Tezzerator) versus instant-based (Snapcaster Mage). I think the latter fits much better with Standstill as a card.
Credits
Was playing DDFT for a few weeks when I stumbled upon one implementation of the Dragon there http://teamstormboards.proboards.com/thread/599/dddc-doomsday-dragon-combo (contains a small report I wrote after my second weekly at a small local). Many thanks to Doishy for numerous ideas to improve my adding of Standstill.
Update 2017.12.29
Green also gives Veteran Explorer to accelerate and has some synergies with a Dredged Cabal Therapy.
https://magiccards.info/scans/en/od/102.jpghttps://magiccards.info/scans/en/wl/8.jpghttps://magiccards.info/scans/en/ju/103.jpg
The List
// 23 Lands
3 Island
1 Swamp
1 Mountain
1 Underground Sea
1 Volcanic Island
1 Badlands
3 Polluted Delta
3 Scalding Tarn
2 Urborg, Tomb of Yawgmoth
4 Mishra's Factory
3 Wasteland
// 19 Instants
4 Brainstorm
4 Force of Will
2 Spell Pierce
1 Spell Snare
2 Diabolic Edict
1 Fatal Push
2 Lightning Bolt
1 Echoing Truth
1 Fact or Fiction
1 Thought Scour
// 5 Creatures
1 Tasigur, the Golden Fang
1 Worldgorger Dragon
1 Laboratory Maniac
2 Snapcaster Mage
// 3 Sorceries
2 Doomsday
1 Toxic Deluge
// 10 Others
4 Standstill
2 Jace, the Mind Sculptor
1 Crucible of Worlds
2 Engineered Explosives
1 Animate Dead
// 15 Sideboard
2 Surgical Extraction
1 Shelldock Isle
1 Emrakul, the Aeons Torn
1 Cloud of Faeries
2 Trinket Mage
1 Tormod's Crypt
1 Pithing Needle
1 Innocent Blood
2 Propaganda
1 Massacre
2 Pyroblast
The Deck
The following is not intended to be a primer of any sort -- not yet that is, I'm actually looking for help towards fine-tuning my brew.
So, it looks scary and very spicy (it is) but it plays very similarly to a standard UB Landstill list. Basic idea is to play the control deck until a kill shows up, exactly my kind of Magic.
How do I get there? There are counter-magic, removal and board-swipes. The best board state is where we untap on an empty board and play a Standstill.
What do I do there? Factory beat-down, or one of the 2 Doomsday kills:
Make a pile that looks like Thought Scour, Dragon, Tasigur, Animate Dead, Bolt. Make infinite mana and Bolt them over and over.
Make a pile that includes LabMan and Standstill (or just be creative) as well as whatever protection you think you'll need. Play both and wait it out.
The deck works, outside the mana screws I'm often doing what the deck was built for. I'm aware variance is a part of Magic and that I definitely had wins where the opponents themselves had aforementioned mana screws.
The deck works or rather can work but is not aimed to rate amongst other established tier 1 and 2 archetypes.
The deck merely is a pile of cardboard that I like to play innocently at small FNMs.
In case you haven't noticed, the deck is just a Landstill list with a few slots taken for the combos. And I tried to make those combo slots as live as possible outside the combo. For instance, Tasigur, the Golden Fang is a good replacement for Oona, Queen of the Fae. Sure it requires another card to kill but Doomsday tutors for 5 cards anyway and I've literally won a third of my games thanks to Tasigur alone.
Improvements
Now to the reason of my very post here: I need help to improve the concept. I have too many ideas and cannot focus.
In no particular order, each point can and often synergizes well with one another:
Straight UB for a sturdier mana base. That requires a replacement for Lightning Bolt. A replacement that is also Legacy-playable, ie. no Piranha Marsh.
Add green for Deathrite Shaman, Pernicious Deed, Abrupt Decay, Liliana of the Veil + Life from the Loam. Would also be a fourth color for Engineered Explosives.
LtfL makes it more graveyard-based, so, Academy Ruins, Intuition, Fact or Fiction? Makes Snapcaster Mage an even better card that it is.
Add Mox Diamond. In conjunction with LftL it allowed T1 Standstill, Search for Azcanta, Chalice of the Void, Diabolic Edict. It also helps fixing colors in a now 4 colors deck. It basically makes the deck faster and makes it easier to keep up with the Legacy fair threats.
Inclusion of CotV and moxen made me think about a Tezzerator shell. However Standstill is nombo with Ensnaring Bridge. But recursive Engineered Explosives with Academy Ruins, Baleful Strix and maybe even the Thopter combo fit well in how the deck wants to play.
All those points call for heavy deck-building constraints but it's doable, just not all at once.
The first choice to make I think is permanent-based (Tezzerator) versus instant-based (Snapcaster Mage). I think the latter fits much better with Standstill as a card.
Credits
Was playing DDFT for a few weeks when I stumbled upon one implementation of the Dragon there http://teamstormboards.proboards.com/thread/599/dddc-doomsday-dragon-combo (contains a small report I wrote after my second weekly at a small local). Many thanks to Doishy for numerous ideas to improve my adding of Standstill.
Update 2017.12.29
Green also gives Veteran Explorer to accelerate and has some synergies with a Dredged Cabal Therapy.