Davran
03-06-2018, 11:14 AM
The idea behind this deck is to take whatever my opponents are doing and turn it back on them. There's "answers" to many of the common EDH strategies (voltron, ramp, creature swarms, reanimator) as well as a light pillow fort and some redirection effects to politely suggest that my opponents send their attacks elsewhere. The only real blind spot is for stack based combos (e.g. Storm), but that's not really a thing in my meta so it shouldn't be much of an issue.
The list:
Commander:
Queen Marchesa
Creatures:
Weathered Wayfarer
Restoration Specialist
Vampire Nighthawk
Ophiomancer
Anathemancer
Eldrazi Displacer
Alms Collector
Selfless Squire
Windborn Muse
Michiko Konda, Truth Seeker
Kazuul, Tyrant of the Cliffs
Sunscorch Regent
Scourge of the Throne
Gisela, Blade of Goldnight
Instants:
Swords to Plowshares
Path to Exile
Vampiric Tutor
Enlightened Tutor
Boros Charm
Rakdos Charm
Dawn Charm
Deflecting Palm
Shred Memory
Anguished Unmaking
Backlash
Reiterate
Forsake the Worldly
Mortify
Kolaghan's Command
Teferi's Protection
Crackling Doom
Utter End
Settle the Wreckage
Comeuppance
Word of Seizing
Sorcery:
Reanimate
Demonic Tutor
Gift of Estates
Cut // Ribbons
Acidic Soil
Painful Truths
Disrupt Decorum
Austere Command
Merciless Eviction
Insurrection
Artifacts:
Sol Ring
Expedition Map
Boros Signet
Orzhov Signet
Rakdos Signet
Key to the City
Sun Droplet
Talisman of Indulgence
Chromatic Lantern
Crystal Ball
Sunforger
Enchantments:
Curse of Opulence
Animate Dead
Ghostly Prison
Phyrexian Arena
Duelist's Heritage
Citadel Siege
Delaying Shield
Lands:
Blood Crypt
Godless Shrine
Sacred Foundry
Arid Mesa
Bloodstained Mire
Marsh Flats
Dragonskull Summit
Clifftop Retreat
Isolated Chapel
Blackcleave Cliffs
Concealed Courtyard
Inspring Vantage
Temple of Malice
Temple of Silence
Temple of Triumph
Battlefield Forge
Caves of Koilos
Reflecting Pool
Command Tower
Maze of Ith
Kor Haven
Arcane Lighthouse
Strip Mine
Bojuka Bog
Mistveil Plains
Slayers' Stronghold
Mikokoro, Center of the Sea
3 Plains
3 Mountain
3 Swamp
Sunforger is a big part of this deck. Most of the "answer" cards are tutorable with it, which gives you access to a lot for a (fairly) reasonable mana investment. Another honorable mention is Mistveil Plains which lets you recycle things for future use.
Overall, the deck has a lot of play to it. You can make subtle (or not so subtle) threats about what might happen if someone attacks you. You can also make your opponents wary of any open mana fairly early on, and leaving up :w::r::b: could mean basically anything in your hand to respond with. You also end up with some political capital in the form of Duelist's Heritage and other instant speed effects that mess with combats you're not even involved in.
Highlights from playing the deck so far:
- Using Deflecting Palm to make a 35/35 indestructible, trampling, double strike Uriel, the Miststalker kill its owner instead of me.
- Casting Selfless Squire to fog an attack, then using Swords to Plowshares in response to removal to gain 30 life the following turn and survive long enough to win.
- "I'd attack you, but you probably have a trick" - spoken by an opponent, while I had a few open mana and nothing particularly relevant in hand.
The list:
Commander:
Queen Marchesa
Creatures:
Weathered Wayfarer
Restoration Specialist
Vampire Nighthawk
Ophiomancer
Anathemancer
Eldrazi Displacer
Alms Collector
Selfless Squire
Windborn Muse
Michiko Konda, Truth Seeker
Kazuul, Tyrant of the Cliffs
Sunscorch Regent
Scourge of the Throne
Gisela, Blade of Goldnight
Instants:
Swords to Plowshares
Path to Exile
Vampiric Tutor
Enlightened Tutor
Boros Charm
Rakdos Charm
Dawn Charm
Deflecting Palm
Shred Memory
Anguished Unmaking
Backlash
Reiterate
Forsake the Worldly
Mortify
Kolaghan's Command
Teferi's Protection
Crackling Doom
Utter End
Settle the Wreckage
Comeuppance
Word of Seizing
Sorcery:
Reanimate
Demonic Tutor
Gift of Estates
Cut // Ribbons
Acidic Soil
Painful Truths
Disrupt Decorum
Austere Command
Merciless Eviction
Insurrection
Artifacts:
Sol Ring
Expedition Map
Boros Signet
Orzhov Signet
Rakdos Signet
Key to the City
Sun Droplet
Talisman of Indulgence
Chromatic Lantern
Crystal Ball
Sunforger
Enchantments:
Curse of Opulence
Animate Dead
Ghostly Prison
Phyrexian Arena
Duelist's Heritage
Citadel Siege
Delaying Shield
Lands:
Blood Crypt
Godless Shrine
Sacred Foundry
Arid Mesa
Bloodstained Mire
Marsh Flats
Dragonskull Summit
Clifftop Retreat
Isolated Chapel
Blackcleave Cliffs
Concealed Courtyard
Inspring Vantage
Temple of Malice
Temple of Silence
Temple of Triumph
Battlefield Forge
Caves of Koilos
Reflecting Pool
Command Tower
Maze of Ith
Kor Haven
Arcane Lighthouse
Strip Mine
Bojuka Bog
Mistveil Plains
Slayers' Stronghold
Mikokoro, Center of the Sea
3 Plains
3 Mountain
3 Swamp
Sunforger is a big part of this deck. Most of the "answer" cards are tutorable with it, which gives you access to a lot for a (fairly) reasonable mana investment. Another honorable mention is Mistveil Plains which lets you recycle things for future use.
Overall, the deck has a lot of play to it. You can make subtle (or not so subtle) threats about what might happen if someone attacks you. You can also make your opponents wary of any open mana fairly early on, and leaving up :w::r::b: could mean basically anything in your hand to respond with. You also end up with some political capital in the form of Duelist's Heritage and other instant speed effects that mess with combats you're not even involved in.
Highlights from playing the deck so far:
- Using Deflecting Palm to make a 35/35 indestructible, trampling, double strike Uriel, the Miststalker kill its owner instead of me.
- Casting Selfless Squire to fog an attack, then using Swords to Plowshares in response to removal to gain 30 life the following turn and survive long enough to win.
- "I'd attack you, but you probably have a trick" - spoken by an opponent, while I had a few open mana and nothing particularly relevant in hand.