TheAmazingKitchen
06-17-2018, 02:51 PM
So I've been brewing this stupid deck lately :
4 Sundial of the Infinite
4 Last Chance
4 Warrior's Oath
4 Final Fortune
4 Glorious End
3 Pact of Negation
4 Gideon of the Trials
3 Chandra, Torch of Defiance
4 Chrome Mox
4 Simian Spirit Guide
4 Manamorphose
4 Ancient Tomb
4 City of Traitors
4 Arid Mesa
4 Plateau
2 Mountain
The idea is simple : abuse Sundial of the Infinite or Gideon's emblem to get a bunch of extra turns, while killing them with Gideon and/or Chandra's ultimate. Ending the turn, either with Sundial or Glorious End, skips end of turn triggers, preventing you from losing the game to Last Chance. Because Glorious End is worded differently from the other "last chance" effects, you do have to activate Sundial in response to its trigger to counter it forever, otherwise it will eventually trigger as you soon as you don't skip your end step. You can also counter Pact's trigger with sundial but you do lose your turn.
From the limited testing I've done it runs surprisingly well if you manage to get a planeswalker online early. This makes me think Arena Rector could be good, although it seems a bit sketchy without a sac outlet. I'm also thinking about Phyrexian Dreadnought for the combo with sundial. For the sideboard, maybe Blood Moon, Chalice... The usual stuff.
Any thoughts are welcome ! :)
4 Sundial of the Infinite
4 Last Chance
4 Warrior's Oath
4 Final Fortune
4 Glorious End
3 Pact of Negation
4 Gideon of the Trials
3 Chandra, Torch of Defiance
4 Chrome Mox
4 Simian Spirit Guide
4 Manamorphose
4 Ancient Tomb
4 City of Traitors
4 Arid Mesa
4 Plateau
2 Mountain
The idea is simple : abuse Sundial of the Infinite or Gideon's emblem to get a bunch of extra turns, while killing them with Gideon and/or Chandra's ultimate. Ending the turn, either with Sundial or Glorious End, skips end of turn triggers, preventing you from losing the game to Last Chance. Because Glorious End is worded differently from the other "last chance" effects, you do have to activate Sundial in response to its trigger to counter it forever, otherwise it will eventually trigger as you soon as you don't skip your end step. You can also counter Pact's trigger with sundial but you do lose your turn.
From the limited testing I've done it runs surprisingly well if you manage to get a planeswalker online early. This makes me think Arena Rector could be good, although it seems a bit sketchy without a sac outlet. I'm also thinking about Phyrexian Dreadnought for the combo with sundial. For the sideboard, maybe Blood Moon, Chalice... The usual stuff.
Any thoughts are welcome ! :)