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drekonja
08-09-2018, 08:07 AM
Are there any viable monogreen decks in legacy? And by monogreen I mean no dedicated means to produce other colors of mana, so no Bayou and similar crap. Things that are allowable are:
- Artifacts
- Leylines
- Rainbow lands like Cavern of souls
- Phyrexian mana
- Alternate cast or cheating into play like Faerie Macabre or Griselbrand

Because there are already monocolored decks i other colors, like
1. Blue:
- Merfolk
- Omnitell
- High tide

2. Red:
- Prison
- Burn
- Storm
- Goblins

3. Black:
- Pox
- Devotion

4. White:
- Death and taxes
- Soldier stompy

So I would like to see a monogreen too, problem with Elves is that they still black, even with Deathrite shaman banned.

Tittliewinks22
08-09-2018, 09:03 AM
Elves and titanpost

Ronald Deuce
08-09-2018, 10:43 AM
Some people were messing around with Chalice/Loam/Ramunap Excavator, as I recall. It looked/sounded pretty interesting, though I didn't really follow it closely.

Poron
08-09-2018, 10:48 AM
Chalice, Trinisphere, GSZ, Wasteland Ranumap and Planeswalkers

And it was pretty good. You sure suffer a lot combo

Mr. Safety
08-09-2018, 10:52 AM
Some people were messing around with Chalice/Loam/Ramunap Excavator, as I recall. It looked/sounded pretty interesting, though I didn't really follow it closely.

It all depends on how good Choke is positioned in the metagame. This deck popped up in the middle of the Miracles domination period.

EDIT: This is what I remember, but it had a black splash.

http://www.mtgthesource.com/forums/showthread.php?28759-Sylvan-Plug-(or-whatever-splashed-Green-stompy)&highlight=sylvan+plug

Dice_Box
08-09-2018, 10:53 AM
I have a Mono Green Stax deck I mess around with. Its fun but I think it's missing something I either have yet to find or is yet to be printed.

square_two
08-09-2018, 10:53 AM
Certain versions of Sylvan Plug can be mono-green. Usually they are BG (Decay/Deluge/sideboard stuff) or splash white for Knight. There are some fringe decks, like mono-G enchantress or oddballs like NO-Eureka.


I have a Mono Green Stax deck I mess around with. Its fun but I think it's missing something I either have yet to find or is yet to be printed.

I really wanted to jam Tireless Tracker into a version of Braids Stax since it sort of operates like a more powerful Ophiomancer. Don't think I could ever come up with a version with a stable-looking manabase.

Mr. Safety
08-09-2018, 10:56 AM
Also, Berserk Stompy used to be a thing before infect became the go-to Berserk deck.

Dice_Box
08-09-2018, 02:22 PM
I really wanted to jam Tireless Tracker into a version of Braids Stax since it sort of operates like a more powerful Ophiomancer. Don't think I could ever come up with a version with a stable-looking manabase.
The mana is the reason I have not splashed Black, which I agree is the best option. If GSZ could grab non Green creatures that would make for a much stronger deck. Then able to grab Braids and a Green/Black Braids I think would make the deck actually useful.

Tracker is queen in the deck. Making all those clues and also giving you something most Stax decks don't have, a draw engine that fits seamlessly into the deck. Something not forced into the shell. While the clues going to a Stax is really handy, I actually think the real power is the draw effect once your mana is settled. The issue is you have a hard time setting up if someone picks apart your board.

Humphrey
08-09-2018, 05:22 PM
elves is monoG right? or at least only a light splash. makes no sense to focus on mono too hard in legacy anyway.

drekonja
08-20-2018, 07:10 PM
Wanted monogreen for the statistics, but also if there is a way to play green without duals. Elves is not monogreen, because it still uses black sideboard cards that forces to play Bayou. Although maybe can be adapted.

Poron
08-21-2018, 12:16 AM
The deck against which you want black are control and combo and those are not grindy at all so you do not to feel the difference between Bayou and Overgrown Tombstone

Hopo
08-21-2018, 02:28 AM
The deck against which you want black are control and combo and those are not grindy at all so you do not to feel the difference between Bayou and Overgrown Tombstone
You completely ignore Delver decks where life points matter.

Poron
08-21-2018, 04:42 AM
You don’t need black against delver decks in an Elf list

Icapica
08-21-2018, 07:17 AM
No, but if you have Overgrown Tombs instead of Bayous, there will be times when you have to play them untapped and pay that 2 life against Delver (or any other deck).

Poron
08-21-2018, 08:05 AM
Super marginal situations. If you like Elves and Bayous are a problem play 2 Tombs

FourDogsinaHorseSuit
09-02-2018, 11:05 PM
Anyone say enchantress yet?

Laser Brains
09-06-2018, 09:29 AM
I run a home brew that I have been working on for over two years now called Winter Maze that has gotten a bit of attention online. It's a toolbox deck that features a Winter Orb and Root Maze soft lock in conjunction with Trinisphere to cut off your opponent's resources while ramping into a toolbox of huge creatures that are cheated out via Natural Order and Green Sun's Zenith. Since I moved into a small town with nearly no Legacy environment I haven't been able to take it to a major tournament, however in my testing with my friends we've discovered that it smashes Death and Taxes and a number of top tier decks. Combo is probably it's biggest weakness but Trinisphere and Root Maze do help in that match up as does a nice anti combo sideboard which we are still fleshing out. It is unintentionally budget friendly. Here's the current list:



Search and Destroy:

4x Green Sun's Zenith
4x Natural Order

Toolbox / Beatz:

1x Carnage Tyrant
1x Deadbridge Goliath
1x Dragonlord Atarka
1x Gigantosaurus
1x Hornet Queen
1x Omnath, Locus of Mana
1x Scavenging Ooze
2x Steel Leaf Champion
1x Thrashing Brontodon
1x Worldspine Wurm

Disruption / Lock Down:

4x Root Maze
2x Trinisphere
3x Winter Orb

Ramp:

4x Arbor Elf
2x Garruk Wildspeaker
4x Elvish Spirit Guide
4x Utopia Sprawl
4x Wild Growth

Land:

1x Dryad Arbor
13x Forest

Sideboard (15)

2x Cursed Totem
3x Krosan Grip
3x Mindbreak Trap
2x Pithing Needle
4x Surgical Extraction
1x Xantid Swarm

One of the main strengths of the deck is that it is mono colored. Root Maze is a nutty tempo card against fetchlands. Combine it with Winter Orb and your opponent will give you the finger. Often you will get explosive turn one plays such as: Drop a Forest, pitch Elvish Spirit Guide casting Wild Growth, tap Growthed Forest, cast Arbor Elf and Root Maze, pass the turn. Your opponent will get a tapped land drop and pass the turn back. You then drop Natural Order for Worldspine Wurm and follow up with either Winter Orb or Trinisphere to lock them out.

Winter Orb is tight with land enchantments such as Wild Growth and Utopia Sprawl as the one land you untap each turn is enchanted. Combined with either Arbor Elf or Garruk and you will generate a huge amount of mana. Hard casting Worldspine Wurm happens frequently.

GSZ is so good in this deck! Early game it's Arbor Elf numbers 5,6, 7 and 8. Late game it's Worldspine Wurm, Hornet Queen, Carnage Tyrant etc...

With Natural Order you can crank out Worldsine Wurm turn two. I used to run Progenitus here but I got sick of drawing him or having him in my hand as I can't cast him.

With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

Winter Maze (http://tappedout.net/mtg-decks/winter-maze-3-1/?cb=1536183537)

kinda
09-06-2018, 12:53 PM
I run a home brew that I have been working on for over two years now called Winter Maze that has gotten a bit of attention online. It's a toolbox deck that features a Winter Orb and Root Maze soft lock in conjunction with Trinisphere to cut off your opponent's resources while ramping into a toolbox of huge creatures that are cheated out via Natural Order and Green Sun's Zenith. Since I moved into a small town with nearly no Legacy environment I haven't been able to take it to a major tournament, however in my testing with my friends we've discovered that it smashes Death and Taxes and a number of top tier decks. Combo is probably it's biggest weakness but Trinisphere and Root Maze do help in that match up as does a nice anti combo sideboard which we are still fleshing out. It is unintentionally budget friendly. Here's the current list:



Search and Destroy:

4x Green Sun's Zenith
4x Natural Order

Toolbox / Beatz:

1x Carnage Tyrant
1x Deadbridge Goliath
1x Dragonlord Atarka
1x Gigantosaurus
1x Hornet Queen
1x Omnath, Locus of Mana
1x Scavenging Ooze
2x Steel Leaf Champion
1x Thrashing Brontodon
1x Worldspine Wurm

Disruption / Lock Down:

4x Root Maze
2x Trinisphere
3x Winter Orb

Ramp:

4x Arbor Elf
2x Garruk Wildspeaker
4x Elvish Spirit Guide
4x Utopia Sprawl
4x Wild Growth

Land:

1x Dryad Arbor
13x Forest

Sideboard (15)

2x Cursed Totem
3x Krosan Grip
3x Mindbreak Trap
2x Pithing Needle
4x Surgical Extraction
1x Xantid Swarm

One of the main strengths of the deck is that it is mono colored. Root Maze is a nutty tempo card against fetchlands. Combine it with Winter Orb and your opponent will give you the finger. Often you will get explosive turn one plays such as: Drop a Forest, pitch Elvish Spirit Guide casting Wild Growth, tap Growthed Forest, cast Arbor Elf and Root Maze, pass the turn. Your opponent will get a tapped land drop and pass the turn back. You then drop Natural Order for Worldspine Wurm and follow up with either Winter Orb or Trinisphere to lock them out.

Winter Orb is tight with land enchantments such as Wild Growth and Utopia Sprawl as the one land you untap each turn is enchanted. Combined with either Arbor Elf or Garruk and you will generate a huge amount of mana. Hard casting Worldspine Wurm happens frequently.

GSZ is so good in this deck! Early game it's Arbor Elf numbers 5,6, 7 and 8. Late game it's Worldspine Wurm, Hornet Queen, Carnage Tyrant etc...

With Natural Order you can crank out Worldsine Wurm turn two. I used to run Progenitus here but I got sick of drawing him or having him in my hand as I can't cast him.

With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

Winter Maze (http://tappedout.net/mtg-decks/winter-maze-3-1/?cb=1536183537)

Gigantasaurus over kalonian hydra? 2 Trinisphere...2???

Laser Brains
09-06-2018, 03:57 PM
Gigantasaurus over kalonian hydra? 2 Trinisphere...2???

I haven't tested Kalonian Hydra, the trample aspect makes him look great though. Originally in the 5 drop slot I had Thragtusk. I've only missed him once since I've made the switch. Gigantosaurus has been really good, but the Hydra with trample really makes more sense. Thanks for the heads up.

Two Trinisphere actually works quite well here. You certainly do not want to see more than one and it's meant to be dropped after you've set up your Arbor Elves and Wild Growths. I feel like two is correct.

kinda
09-06-2018, 04:13 PM
I haven't tested Kalonian Hydra, the trample aspect makes him look great though. Originally in the 5 drop slot I had Thragtusk. I've only missed him once since I've made the switch. Gigantosaurus has been really good, but the Hydra with trample really makes more sense. Thanks for the heads up.

Two Trinisphere actually works quite well here. You certainly do not want to see more than one and it's meant to be dropped after you've set up your Arbor Elves and Wild Growths. I feel like two is correct.

Yeah hydra is sweet. I'm pretty sure 7 Trinisphere is optimal. Windmill slam it turn 2.

Laser Brains
09-07-2018, 02:31 AM
Yeah hydra is sweet. I'm pretty sure 7 Trinisphere is optimal. Windmill slam it turn 2.

If you're mocking me by putting my comment in your sig and recommending 7 Trinisphere you're cool!!

kinda
09-07-2018, 04:33 AM
If you're mocking me by putting my comment in your sig and recommending 7 Trinisphere you're cool!!

7 was obviously a joke but the point is it’s important in your deck.

Laser Brains
09-10-2018, 03:48 AM
7 was obviously a joke but the point is it’s important in your deck.

Eh.. Trinisphere is not so important in this deck as opposed to Stax type decks or even some Stompy builds. There aren't too many one drops but enough to make it playable as a two of. The one drops in the deck establish your mana engine, then you want to drop Trinisphere. This isn't Stax. There are no turn one or two plays with Ancient Tomb that plop out Chalice or Trinisphere. You usually want to drop Trinisphere turn 3. Dropping Trinisphere turn two is a bad idea. You only want to see it once and don't want to lock yourself out. It really shines in conjunction with either or both Winter Orb or Root Maze for locking your opponent up.

Root Maze is your tempo version of Chalice as opposed to Stompy builds. Getting it in play turn one is your tempo play and effectively Time Walks you into your mana engine.

That being said the deck does have a favorable match up against Eldrazi & Taxes. Haven't tested it against Eldrazi Aggro though. It also has a very favorable match up against Death & Taxes which is the current deck to beat. With Root Maze in your opening hand it favors all fetchland based decks that I know of. I haven't tested them all though.

Delver variants especially Threshold builds that work off of tempo strategies struggle as there are no Wasteland targets for them to go after since all lands are basic. Also their mana base gets hit hard as Root Maze hoses fetchlands. Plus we have bigger creatures.

The worst threat to this deck is super fast combo decks such as Storm variants and Reanimator. However those have been on the decline after Probe was banned with the exception of Show and Tell.

Play test it before you make judgments or add my supposedly ridiculous quote to you're sig. That only makes you look like an asshole and/or ignorant.

Btw, speaking of my quote: Steel Leaf Champion is nuts in this deck. This card steamrolls D&T and Delver variants. Thrashing Brontodon is also better than Reclamation Sage and/or Wickerbough Elder. Bigger body than Sage and costs less than Elder. The one recommendation you made which was Kalonian Hydra was great though.