Mr. Safety
08-22-2018, 09:54 AM
Blue-red has always been a fairly common color combination in modern, starting with Twin and reaching it's peak in the Treasure Cruise/Dig through Time era. Delver has been in and out of fashion, depending on metagame shifts. One deck that has recently emerged, thanks to Dominaria, is UR wizards. With Wizard's Lightning the deck can now have 8 lightning bolts. Even at 3 mana, being an instant speed 3-damage spell is relevant in almost every game. With a fairly low opportunity cost (just play wizards) it is consistently bolts 5-8, thanks to Snapcaster Mage, Grim Lavamancer, Nimble Obstructionist, and especially Mutavault. From there a few other wizards are included, some with incredible synergy, to complement this already decent tempo plan: Vendilion Clique and Spellstutter Sprite. Even Izzet Staticaster, a very good sideboard card in blue-red, is a wizard! This allows for powerful sideboarding options that don't even make the central plan suffer. Jeff Hoogland has pioneered the deck with many streams and even taking the deck to some larger events. I'm not sure if he actually invented the deck, but he certainly is the face of it on YouTube and Twitch.
The deck is also very easy to customize, provided it maintains a few characteristics to enable syngergy:
1) Play at least 20+ instants/sorceries to enable Delver of Secrets
2) Include at least 18-20 wizards to enable Wizard's Lightning
This list is not perfected by any means, but it does allow for some pretty great interaction across the format while also threatening a fast clock. My own list follows with some customized pieces that I think add a lot of power in bad matchups.
Jeff Hoogland's List:https://www.mtgtop8.com/event?e=19740&d=326979&f=MO
22 LANDS
1x Flooded Strand
3x Island
1x Mountain
4x Mutavault
4x Scalding Tarn
4x Spirebluff Canal
3x Steam Vents
2x Wandering Fumarole
17 CREATURES
4x Delver of Secrets
2x Grim Lavamancer
4x Nimble Obstructionist
4x Snapcaster Mage
1x Spellstutter Sprite
2x Vendilion Clique
21 INSTANTS and SORC.
2x Burst Lightning
4x Lightning Bolt
3x Mana Leak
4x Opt
3x Remand
1x Spell Snare
4x Wizard's Lightning
SIDEBOARD
2 Abrade
2 Alpine Moon
2 Disdainful Stroke
1 Dispel
1 Entrancing Melody
2 Izzet Staticaster
2 Magma Spray
2 Negate
1 Roast
Mr. Safety's list, tuned for local meta-game (and some card availability restrictions):
17 Creatures
4x Delver of Secrets
2x Grim Lavamancer
3x Snapcaster Mage
4x Nimble Obstructionist
1x Vendilion Clique
3x Spellstutter Sprite
22 Instants and Sorceries
4x Lightning Bolt
4x Opt
1x Serum Visions
2x Burst Lightning
1x Spell Snare
3x Remand
3x Mana Leak
4x Wizard's Lightning
21 Lands
3x Scalding Tarn
3x Flooded Strand
2x Steam Vents
4x Spirebluff Canal
3x Island
1x Mountain
4x Mutavault
2x Faerie Conclave
Sideboard
2x Alpine Moon
2x Disdainful Stroke
1x Entrancing Melody
2x Izzet Staticaster
2x Pillar of Flame
1x Dispel
1x Negate
2x Basilisk Collar
2x Smash to Smithereens
The main differences due to card availability are: 3 Snaps, 2 Steam Vents, 1 Clique. Because I am making up the difference on the wizards with Spellstutter I am playing Faerie Conclave over Fumarole. The ability to hit for 4, albeit quite late in the game, is valid for sure. Conclave is faster into combat, flies, and enables Spellstutter. If I pick up the missing wizards (Snap/Clique) I can re-evaluate whether to include the Fumaroles over the Conclaves. The differences in the sideboard reflect some of my personality, but are justifiable considering what they can offer. Smash offers reach against artifacts (but isn't flexible like Abrade.) Basilisk Collar is a combo with Grim and Staticasters (which allows me to cut the Roast.) Abrades, surprisingly, are actually hard to come by. Everyone needs them so the LGS is out and nobody wants to trade them. Pillar of Flame provides reach similar to Smash, at the cost of instant speed like Magma Spray.
Overall, this deck seems to be a fun, interactive deck that plays a great tempo game along with a fast clock. I worry about no Serum Visions to flip Delver, but I think the additional lands (in the form of Mutavault) are much more important. If not for the wizard theme this deck could easily drop to 18 lands and play a set of Serum Visions, just due to the low curve. My version opts to cut a land for a Serum Visions, which also helps to dig for sideboard cards.
Comments welcome!
The deck is also very easy to customize, provided it maintains a few characteristics to enable syngergy:
1) Play at least 20+ instants/sorceries to enable Delver of Secrets
2) Include at least 18-20 wizards to enable Wizard's Lightning
This list is not perfected by any means, but it does allow for some pretty great interaction across the format while also threatening a fast clock. My own list follows with some customized pieces that I think add a lot of power in bad matchups.
Jeff Hoogland's List:https://www.mtgtop8.com/event?e=19740&d=326979&f=MO
22 LANDS
1x Flooded Strand
3x Island
1x Mountain
4x Mutavault
4x Scalding Tarn
4x Spirebluff Canal
3x Steam Vents
2x Wandering Fumarole
17 CREATURES
4x Delver of Secrets
2x Grim Lavamancer
4x Nimble Obstructionist
4x Snapcaster Mage
1x Spellstutter Sprite
2x Vendilion Clique
21 INSTANTS and SORC.
2x Burst Lightning
4x Lightning Bolt
3x Mana Leak
4x Opt
3x Remand
1x Spell Snare
4x Wizard's Lightning
SIDEBOARD
2 Abrade
2 Alpine Moon
2 Disdainful Stroke
1 Dispel
1 Entrancing Melody
2 Izzet Staticaster
2 Magma Spray
2 Negate
1 Roast
Mr. Safety's list, tuned for local meta-game (and some card availability restrictions):
17 Creatures
4x Delver of Secrets
2x Grim Lavamancer
3x Snapcaster Mage
4x Nimble Obstructionist
1x Vendilion Clique
3x Spellstutter Sprite
22 Instants and Sorceries
4x Lightning Bolt
4x Opt
1x Serum Visions
2x Burst Lightning
1x Spell Snare
3x Remand
3x Mana Leak
4x Wizard's Lightning
21 Lands
3x Scalding Tarn
3x Flooded Strand
2x Steam Vents
4x Spirebluff Canal
3x Island
1x Mountain
4x Mutavault
2x Faerie Conclave
Sideboard
2x Alpine Moon
2x Disdainful Stroke
1x Entrancing Melody
2x Izzet Staticaster
2x Pillar of Flame
1x Dispel
1x Negate
2x Basilisk Collar
2x Smash to Smithereens
The main differences due to card availability are: 3 Snaps, 2 Steam Vents, 1 Clique. Because I am making up the difference on the wizards with Spellstutter I am playing Faerie Conclave over Fumarole. The ability to hit for 4, albeit quite late in the game, is valid for sure. Conclave is faster into combat, flies, and enables Spellstutter. If I pick up the missing wizards (Snap/Clique) I can re-evaluate whether to include the Fumaroles over the Conclaves. The differences in the sideboard reflect some of my personality, but are justifiable considering what they can offer. Smash offers reach against artifacts (but isn't flexible like Abrade.) Basilisk Collar is a combo with Grim and Staticasters (which allows me to cut the Roast.) Abrades, surprisingly, are actually hard to come by. Everyone needs them so the LGS is out and nobody wants to trade them. Pillar of Flame provides reach similar to Smash, at the cost of instant speed like Magma Spray.
Overall, this deck seems to be a fun, interactive deck that plays a great tempo game along with a fast clock. I worry about no Serum Visions to flip Delver, but I think the additional lands (in the form of Mutavault) are much more important. If not for the wizard theme this deck could easily drop to 18 lands and play a set of Serum Visions, just due to the low curve. My version opts to cut a land for a Serum Visions, which also helps to dig for sideboard cards.
Comments welcome!