malfie13
11-28-2018, 07:09 AM
UR Thing in the Ice Tempo
I have been thinking really hard about what the best shell is for a Thing in the Ice based shell for a long time. I tried a nic fit Punishing Fire and Life from the Loam shell, and I have tried a hard walker type of deck. I finally realized that, in my opinion, the best shell is tempo. I liken this to UR Spells or UR Delver, but with different threats. Here is what I am currently working with. Love to hear what everyone thinks! I will be taking this to a local event to test as soon as possible.
In theory, this has a lot of cheap interaction, mixed with deck manipulation, spell recursion and hard draw from Bedlam Reveler. I think there are a bunch of slots available for flex, and this deck is really in its earliest stages. I have included an Underground Sea for sideboard cards, but I'm unclear if its better of worse to try heavy interaction for what on paper should be harder matchups.
I am currently including zero Wastelands, ala UR Delver. I am not sure if this is correct or not. I suppose I will find out soon.
Deck: Legacy UR Thing Tempo.dec
Counts : 60 main / 15 sideboard
Creatures:10
3 Snapcaster Mage
4 Thing in the Ice
1 Vendilion Clique
2 Bedlam Reveler
Sorceries:4
4 Ponder
Instants:28
4 Brainstorm
4 Lightning Bolt
1 Spell Pierce
3 Stifle
4 Thought Scour
4 Daze
2 Fire // Ice
2 Price of Progress
4 Force of Will
Lands:18
2 Flooded Strand
3 Island
1 Misty Rainforest
2 Mountain
2 Polluted Delta
4 Scalding Tarn
2 Underground Sea
2 Volcanic Island
Sideboard:15
1 Engineered Explosives
2 Rough // Tumble
2 Flusterstorm
1 Spell Pierce
1 Echoing Truth
3 Surgical Extraction
2 Diabolic Edict
2 Kolaghan's Command
1 Submerge
I have been thinking really hard about what the best shell is for a Thing in the Ice based shell for a long time. I tried a nic fit Punishing Fire and Life from the Loam shell, and I have tried a hard walker type of deck. I finally realized that, in my opinion, the best shell is tempo. I liken this to UR Spells or UR Delver, but with different threats. Here is what I am currently working with. Love to hear what everyone thinks! I will be taking this to a local event to test as soon as possible.
In theory, this has a lot of cheap interaction, mixed with deck manipulation, spell recursion and hard draw from Bedlam Reveler. I think there are a bunch of slots available for flex, and this deck is really in its earliest stages. I have included an Underground Sea for sideboard cards, but I'm unclear if its better of worse to try heavy interaction for what on paper should be harder matchups.
I am currently including zero Wastelands, ala UR Delver. I am not sure if this is correct or not. I suppose I will find out soon.
Deck: Legacy UR Thing Tempo.dec
Counts : 60 main / 15 sideboard
Creatures:10
3 Snapcaster Mage
4 Thing in the Ice
1 Vendilion Clique
2 Bedlam Reveler
Sorceries:4
4 Ponder
Instants:28
4 Brainstorm
4 Lightning Bolt
1 Spell Pierce
3 Stifle
4 Thought Scour
4 Daze
2 Fire // Ice
2 Price of Progress
4 Force of Will
Lands:18
2 Flooded Strand
3 Island
1 Misty Rainforest
2 Mountain
2 Polluted Delta
4 Scalding Tarn
2 Underground Sea
2 Volcanic Island
Sideboard:15
1 Engineered Explosives
2 Rough // Tumble
2 Flusterstorm
1 Spell Pierce
1 Echoing Truth
3 Surgical Extraction
2 Diabolic Edict
2 Kolaghan's Command
1 Submerge