grimfield
02-14-2019, 04:12 PM
Since the spoiling of Dovin, Grand Arbiter, I have been tinkering with a tokens heavy esper midrange deck to try and abuse his “dig through overtime” (shout out to Eternal Durdles for the nomenclature) ultimate ability.
Tokens strategies are not the most powerful thing to be doing in legacy certainly. That being said, cards like bitterblossom and lingering souls can give delver and control decks alike quite a bit of trouble.
Let’s talk about what consider a sample list and optional directions to build into!
PW// 4
4 Dovin GA
Instants and Sorceries// 29
4 Lingering souls
4 Brainstorm
4 Ponder
4 Thoughtseize or Cabal Therapy
4 Force of Will
3 Swords to Plowshares
3 Daze
2 Chart a Course
1 Spell Pierce
Enchantment// 4
4 Bitterblossom
Creature// 3
3 Baleful Strix
Lands//20
4 Polluted Delta
4 Flooded Strand
3 Wasteland
2 Tundra
2 Underground Sea
2 Island
1 Swamp
1 Plains
1 Scrubland
Some things to consider:
Daze. This card doesn’t seem like a natural fit in a deck with 10 3-drops. Being able to hold up something while you tap out for Dovin on 3 seems important, but casting him on 3 isn’t always correct as it’s best to have some attackers available already.
I could see cutting this for more discard spells. Therapy is very strong in this deck in midgame and later stages. Daze loses luster as the game goes on. This deck does not win particularly fast.
Wasteland. I am not sure we want to be on this. The color requirements of the deck are not actually too bad as it’s very U heavy. Unlike in delver decks, there are many times you can use wasteland for mana in this deck. I think having a few to kill utility lands is good, but I can also see playing B2B and no wastelands.
Karakas. If we move away from wasteland this could be a decent hedge against SnT or depths. Having swords and bitterblossom makes depth less scary than other matchups.
Chart a Course. This card has impressed me. Being able to have a blue night’s whisper without lifeloss happens fairly often. Pitching lingering souls, extra blossoms, or Dovins is also pretty acceptable. I could see increasing this to three if we move to a version without wasteland.
Zealous Persecution. Definitely a SB inclusion. Perhaps worth maindecking? Can handle opposing TNN and provide a faster clock in a pinch.
Council’s Judgement. Having ways to deal with LtlH and other problematic permanents seems reasonable. She is quite good vs our token generators.
Back to Basics. Mentioned above, I believe this deck can be built to support this card if we want it.
Counterspell. I could see this as a 1-of in a slower build.
Intuition. Usually too cute, can setup fun piles with souls and therapy.
EE/Supreme Verdict. Having a sweeper as a 1-of in a slower build seems reasonable.
Equipment: sfm does not seem like where we want to be as it enables our opponents’ removal to work effectively. I could see having a jitte or two without her. I’m kind of biased against this card so I am open to a discussion here.
Thank you for taking the time to read this, and I welcome any thoughts you may have!
Cheers,
Grimfield
Sent from my iPhone using Tapatalk
Tokens strategies are not the most powerful thing to be doing in legacy certainly. That being said, cards like bitterblossom and lingering souls can give delver and control decks alike quite a bit of trouble.
Let’s talk about what consider a sample list and optional directions to build into!
PW// 4
4 Dovin GA
Instants and Sorceries// 29
4 Lingering souls
4 Brainstorm
4 Ponder
4 Thoughtseize or Cabal Therapy
4 Force of Will
3 Swords to Plowshares
3 Daze
2 Chart a Course
1 Spell Pierce
Enchantment// 4
4 Bitterblossom
Creature// 3
3 Baleful Strix
Lands//20
4 Polluted Delta
4 Flooded Strand
3 Wasteland
2 Tundra
2 Underground Sea
2 Island
1 Swamp
1 Plains
1 Scrubland
Some things to consider:
Daze. This card doesn’t seem like a natural fit in a deck with 10 3-drops. Being able to hold up something while you tap out for Dovin on 3 seems important, but casting him on 3 isn’t always correct as it’s best to have some attackers available already.
I could see cutting this for more discard spells. Therapy is very strong in this deck in midgame and later stages. Daze loses luster as the game goes on. This deck does not win particularly fast.
Wasteland. I am not sure we want to be on this. The color requirements of the deck are not actually too bad as it’s very U heavy. Unlike in delver decks, there are many times you can use wasteland for mana in this deck. I think having a few to kill utility lands is good, but I can also see playing B2B and no wastelands.
Karakas. If we move away from wasteland this could be a decent hedge against SnT or depths. Having swords and bitterblossom makes depth less scary than other matchups.
Chart a Course. This card has impressed me. Being able to have a blue night’s whisper without lifeloss happens fairly often. Pitching lingering souls, extra blossoms, or Dovins is also pretty acceptable. I could see increasing this to three if we move to a version without wasteland.
Zealous Persecution. Definitely a SB inclusion. Perhaps worth maindecking? Can handle opposing TNN and provide a faster clock in a pinch.
Council’s Judgement. Having ways to deal with LtlH and other problematic permanents seems reasonable. She is quite good vs our token generators.
Back to Basics. Mentioned above, I believe this deck can be built to support this card if we want it.
Counterspell. I could see this as a 1-of in a slower build.
Intuition. Usually too cute, can setup fun piles with souls and therapy.
EE/Supreme Verdict. Having a sweeper as a 1-of in a slower build seems reasonable.
Equipment: sfm does not seem like where we want to be as it enables our opponents’ removal to work effectively. I could see having a jitte or two without her. I’m kind of biased against this card so I am open to a discussion here.
Thank you for taking the time to read this, and I welcome any thoughts you may have!
Cheers,
Grimfield
Sent from my iPhone using Tapatalk