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Barook
11-10-2019, 08:12 AM
Phil Gallager 5-0'd with a rather interesting variant of an Urza Stompy deck (https://twitter.com/MangaraLock/status/1193220019334848512)

Video of the run (https://www.twitch.tv/videos/506075469)

Decklist:

2 Ancient Tomb
2 City of Traitors
4 Seat of the Synod
9 Snow-Covered Island

3 Lion's Eye Diamond
4 Lotus Petal
4 Mishra's Bauble
4 Urza's Bauble
4 Mox Opal

4 Emry, Lurker of the Loch
4 Narset, Parter of Veils
4 Urza, Lord High Artificer
4 Karn, the Great Creator

4 Chalice of the Void
4 Echo of Eons

Sideboard:
2 Mystical Dispute
2 Flusterstorm
2 Defense Grid
1 Lion's Eye Diamond
1 Walking Ballista
1 Witchbane Orb
1 Mystic Forge
1 Liquimetal Coating
1 Ensnaring Bridge
1 Mycosynth Lattice
1 Wurmcoil Engine
1 Tormod's Crypt

Weapon X
11-10-2019, 09:36 AM
Narset and wheels seems good enough on its own for winning games.

Poron
11-10-2019, 10:14 AM
yup LED Narset and Echo can lead to crazy happenings

anyway we’re playing 3 Pyoroblast and 3 RiP. We can just add a couple of Null Rod to seal it

Memories of the Time
11-11-2019, 06:29 AM
Is this thread for every Emry Stompy build, every Narset-Echo artifact build, or for both only? Bc i've spent the last two weeks testing many configuration of this deck and similar variants, starting with one of the first that has used this configuration, the painter one.

For the build in the OP specifically, i've came to the conclusion that the perfect card for the gameplay is Teferi, Time Raveler. But i'll wait the response from the op

Whitefaces
11-11-2019, 10:59 AM
For the build in the OP specifically, i've came to the conclusion that the perfect card for the gameplay is Teferi, Time Raveler. But i'll wait the response from the op

What's your manabase like to support Teferi? I want to test Oko in the deck too but I'm not sure what's the best way to build it. Maybe fetches, but the deck has felt nice with loads of basics.

Teferi does sound quite strong in the deck too.

Tucane
11-11-2019, 04:12 PM
What's your manabase like to support Teferi? I want to test Oko in the deck too but I'm not sure what's the best way to build it. Maybe fetches, but the deck has felt nice with loads of basics.

Teferi does sound quite strong in the deck too.

I have been pondering a white-splashed build aswell (currently playing mono u).

I would run roughly this as a manabase:

3-4 Ancient Tomb
1-2 City of Traitors
4 Prismatic Vista
3 Island
1 Plains
4 Seat of the Synod
1-2 Karakas

4 Lotus Petal
4 Mox Opal
3 LED

I could see reason to run a couple of Skycloud Expanse for the Tomb openers into turn 2 Teferi, Tundras are too low reward here imo.

Oko seems better suited for a more controllish build, but I might be wrong.

Mr. Headshot
11-12-2019, 12:19 PM
Nice deck. Ik hope it devellops futher. Emry is such a house.

The white splash is centaintly interesting to analyse futher.

Personally i thought immediately of a black splash, baleful strix seems a lot of value in combination of emry. Im also tempting to test the other karn. Master of etherium and cranial plating works also nice and could go tried out in a more aggro (and less combo) version of the deck.

Barook
11-12-2019, 07:57 PM
Karakas seems interesting as both defensive option against other legends and to bounce Urza/Emry for more ETB value. But it might clash with the blue-heavy casting costs of the deck.

Tucane
11-13-2019, 01:13 PM
Karakas seems interesting as both defensive option against other legends and to bounce Urza/Emry for more ETB value. But it might clash with the blue-heavy casting costs of the deck.

Running 1-of Karakas in Mono U, currently testing MD Mystic Forge and less baubles. Might be the most fun I've had with a deck in a long time.

Creatures:8
4 Emry, Lurker of the Loch
4 Urza, Lord High Artificer

Spells:35
4 Chalice of the Void
3 Lion's Eye Diamond
4 Lotus Petal
3 Mishra's Bauble
2 Mox Amber
4 Mox Opal
4 Narset, Parter of Veils
4 Karn, the Great Creator
3 Mystic Forge
4 Echo of Eons

Lands:18
4 Ancient Tomb
2 City of Traitors
7 Island
1 Karakas
4 Seat of the Synod

Sideboard:15
1 Engineered Explosives
1 Lion's Eye Diamond
1 Tormod's Crypt
1 Liquimetal Coating
1 Ensnaring Bridge
1 Helm of Obedience
4 Leyline of the Void
4 Force of Will
1 Mycosynth Lattice

Whitefaces
11-14-2019, 06:59 AM
The deck is a blast for sure.

I had a Forge as a Karn wish target for a bit but it underperformed since all the best cards in the deck apart from more Karns and situationally Chalice aren't colourless. The best argument for Forges in the main though is it being a higher impact card to mill and play with Emry, I've been looking for other alternatives for this.

I also tried Transmute Artifacts with Forge and Paradox Engine as the main targets, so with Urza it's not deterministic but you usually cast your deck with PE in play, Transmute was quite nice with LED too as you can cast it and hold Pri crack LED to pay the extra costs, but I think it's a bit cute ultimately. Narset + LED + Echo is incredibly busted, the deck feels like it needs some unfair angle.

Currently been getting friends to try Oko as I've not been able to play much myself since the weekend and reports have been lackluster, in the end it's probably best to stay mono colour. Karakas seems nice, though, even in mono blue. I'll give one a try.

How have Mox Ambers been?

Tucane
11-14-2019, 08:11 AM
The deck is a blast for sure.

I had a Forge as a Karn wish target for a bit but it underperformed since all the best cards in the deck apart from more Karns and situationally Chalice aren't colourless. The best argument for Forges in the main though is it being a higher impact card to mill and play with Emry, I've been looking for other alternatives for this.

I also tried Transmute Artifacts with Forge and Paradox Engine as the main targets, so with Urza it's not deterministic but you usually cast your deck with PE in play, Transmute was quite nice with LED too as you can cast it and hold Pri crack LED to pay the extra costs, but I think it's a bit cute ultimately. Narset + LED + Echo is incredibly busted, the deck feels like it needs some unfair angle.

Currently been getting friends to try Oko as I've not been able to play much myself since the weekend and reports have been lackluster, in the end it's probably best to stay mono colour. Karakas seems nice, though, even in mono blue. I'll give one a try.

How have Mox Ambers been?

Mox Amber was a lot better than I expected... I dismissed it initially as a pure Modern-card, but decided to try a pair since the legacy pitch-moxen underperformed for me. Might be enough to play 1-of though as the petals and opals are enough most of the time.

I feel that this deck needs slightly more MD interaction vs aggressive strats packing permission/disruption. The best things I can come up with are EE@2 or possibly Bridge?

Karakas is great vs all legendary hatebears (Teeg, Lavinia, Thalia, Leo...) also protecting + recasting Emry is gravy:-)

Might be the case that this deck is too blue for Forges. I've tried close to everything I can think of in mono U to fill out the few available slots, Karn SoU and Sai were the most solid so far... but I think we can do better.

pettdan
11-14-2019, 08:20 AM
I feel that this deck needs slightly more MD interaction vs aggressive strats packing permission/disruption. The best things I can come up with are EE@2 or possibly Bridge?


The low amount of interaction looks like a problem for sure. Monoblue cannot be expected to pack a whole lot of interaction. Walking Ballista does work well with Emry and the LED's, maybe consider upping that (it was in one of the sb's). What else is there [edit: in addition to EE], Masticore.. Brazen Borrower isn't an artifact but bounce is at least interaction. Jitte, Sword of X&Y coupled with Sai.

Or splash white for SwP and Teferi TR.

Whitefaces
11-14-2019, 08:38 AM
Mox Amber was a lot better than I expected... I dismissed it initially as a pure Modern-card, but decided to try a pair since the legacy pitch-moxen underperformed for me. Might be enough to play 1-of though as the petals and opals are enough most of the time.

I feel that this deck needs slightly more MD interaction vs aggressive strats packing permission/disruption. The best things I can come up with are EE@2 or possibly Bridge?

Karakas is great vs all legendary hatebears (Teeg, Lavinia, Thalia, Leo...) also protecting + recasting Emry is gravy:-)

Might be the case that this deck is too blue for Forges. I've tried close to everything I can think of in mono U to fill out the few available slots, Karn SoU and Sai were the most solid so far... but I think we can do better.

Cool, Amber looks pretty good to me so that's nice feedback. I think I'll just try 1 to start though, but we'll see. Emry coming out quickly def helps it.

Agree on the interaction front and I think EE is the answer as you say, obviously fantastic with Emry, and I think it's fine to play even in mono blue. We have Petals, Opals and even LEDs if you have Emry in a pinch. A lot of things we want to answer are 1cmc, and we have nothing to blow up ourselves at 1 or 2cmc. I'll give 2 in the main a shot next but honestly I could see it being so good we add more. Bridge is also a nice one, I've added 2 more to the sb (so 3 total) and they've made the Delver matchup better.

So will give this a run when I can play next. Unsure on a Sai over 4th Urza, but he has been a little awkward in multiples sometimes.

4 Emry, Lurker of the Loch
1 Sai, Master Thopterist
3 Urza, Lord High Artificer

4 Narset, Parter of Veils
4 Karn, the Great Creator

4 Chalice of the Void
4 Lotus Petal
4 Mox Opal
1 Mox Amber
2 Engineered Explosives
3 Lion’s Eye Diamond
2 Mishra’s Bauble
2 Urza’s Bauble

4 Echo of Eons

4 Seat of the Synod
1 Karakas
2 Ancient Tomb
2 City of Traitors
9 Snow-Covered Island

3 Ensnaring Bridge
3 Defense Grid
1 Mycosynth Lattice
1 Liquimetal Coating
1 Wurmcoil Engine
1 Lion's Eye Diamond
1 Walking Ballista
1 Tormod's Crypt
1 Engineered Explosives
2 Faerie Macabre

AngryBacon
11-25-2019, 05:53 AM
Played at a monthly (sort of) with this list yesterday, 31 players.

https://deckbox.org/sets/2517826




3 Ancient Tomb
2 City of Traitors
8 Island
2 Karakas
4 Seat of the Synod
4 Chalice of the Void
2 Defense Grid
4 Echo of Eons
4 Emry, Lurker of the Loch
4 Karn, the Great Creator
3 Lion's Eye Diamond
4 Lotus Petal
2 Mishra's Bauble
4 Mox Opal
4 Narset, Parter of Veils
1 Sai, Master Thopterist
2 Urza's Bauble
3 Urza, Lord High Artificer




2 Defense Grid
2 Ensnaring Bridge
1 Lion's Eye Diamond
1 Liquimetal Coating
1 Mycosynth Lattice
2 Sorcerous Spyglass
1 Stonecoil Serpent
3 Tormod's Crypt
1 Walking Ballista
1 Wurmcoil Engine




Ended at 3-3

R1: 2-1 ANT

Chalice on 1 then on 0 are worse for them then for us. Unfortunately, he had a second Echoing Truth (I had exiled the first one with a crypt) while I was probably being overconfident in that third game. Didn't matter, I had Karn and Narset in play as well and that one-turn window closed pretty quick.
I won the roll so I won the match, basically.

R2: 2-0 Burn

I feel bad about this one. Matchup feels like a bye, especially during the first game. In the second game, my opponent stuck on 2 mana for one turn too many can't handle Emry buying back Chalice over and over (3 smashes). Eventually a Karn shows up and a wurm seals the deal.
We play 2 extra games for (subjective) fun with sideboard still in. Wurm is just too much for them.

R3: 0-2 UBR Delver

2 mana deathes after a timely Wasteland, nothing much I could have done I suppose.

R4: 1-2 UW Miracles

Game 1 last 2 turns: T1 Chalice T2 Karn before they concede. Game 2 goes much longer, a grid resolves so I feel fine about my Karn's and Narset's in hand. Alas Decree of Justice wins them the game nibbling at my planeswalkers for 6+ turns. Eventually I run out of cards, and they don't thanks to the mistake that Mystic Sanctuary is. Game 3 I vomit my hand, they have a force. Doesn't sound too good. I top-deck an echo and hardcast it on my fourth turn but they have another force. I'm pretty irritated against UW in general so I decide to concede to try and keep a cool head for the rest of the day. At this point I'm not playing for top 8 anymore anyway I suppose lol.
Opponent tells me I should have kept playing. He had nothing left.

R5: 0-2 UBR Delver

There's still a small chance for top 8 (if I go 4-2), depending on my previous pairings.
I lose to 1 wasteland, again, in a 8-basics list. Wasteland put me behind enough while 2 flipped start pummeling my face. Game 2 is similar enough, wasteland again, my 2 basics are not enough to cast my hand. I can put an Urza on the stack thanks to a timely city. But that's not enough, they obviously had a second Daze (first one pitched to a force beforehand). NaCl-induced 30 minutes on my side of things.

R6: 2-0 BUG Control

Won against 2 resolved Oko's, on up to 11 counters. AMA
First game is smooth, threats baiting countermagic, then grid into Narset + Echo.
Second game is a grindfest, Oko's and Tarmogoyf's against Urza and Karakas activations. They finally find a Wasteland for my Karakas, but the damage is done, I get to untap with 3 robots 8/8 against their lone blocker.
Pre-emptive -2 for crypt is what won me that second game though to be honest as they ended up having a third Tarmogoyf.

Things I knew I had to play around and confirmed yesterday:

- Play threats like you would play discard, you know your hand. They don't
- Emry and Karakas for my legendaries, both should act like welders that I'm very used to already in terms of resiliency
- Cracking baubles shouldn't be automatic, with as few as 4 in my list, being conservative with them to keep Metalcraft is paramount

Things I didn't play around:

- You can't play lands off Emry, RTFC
- Opponents actually respecting Emry
- Mishra's Bauble can peek the next reveal against Counterbalance. Shouldn't matter though, they always have Mystic Sanctuary :-(
- Oko doesn't remove counters on a ballista :>

Things I would (not) change:

- I added 2 Karakas first and foremost for Marit Lage and Thalia with added benefit being protection and/or synergy with my creatures. It's definitely the other way around. Adding a third one further motivates the white splash
- I would add a second Sai if Delver is more present
- Defense Grid is not that good against Miracles, especially considering this version is slower than most lists for Echo.dec
- I wouldn't add a fourth Urza. I played only 3 because missing one, but it felt good (small sample though)
- Happy with the 5th Sol land too, wouldn't go lower, especially with grids in the main

Pittplayer
11-25-2019, 09:05 PM
I keep seeing this deck popping up a lot. And it is CRAZY good. I have played vs it maybe 20 times and I don't think I have beat it. Urza acts as a Tolarian Academy, Eon acts like a Mind Twist and a draw 7 for your opp, Chalice locks you out, and Karn can grab Lattice and lock you out. It's such a sick deck. It can go on a beat down plan, a fast combo plan, or a prison plan. I think it's the best new deck we have seen in years. And I really can't see trying to splash colors in it, abusing Urza's mana ability is what makes this deck go. Tolarian Academy plus draw 7's. Mind twists and chalice of the void and lattice. INSANEEEEE.

Fox
11-25-2019, 09:44 PM
Yeah, this deck also has a pretty profound problem ever doing anything about an enemy Narset or Karn [which it runs]; Chalice x=0 also pretty disruptive. I would temper the "crazy good" with unable to reliably advance the best player to top tables in a mirror match. The deck will remain a victim of its own success the more played it becomes; this is an important deficit to address.

Mindsculptor
11-27-2019, 06:20 PM
Hello! I am an Italian player who is going to team up with friends and play this deck at MagicFest Bologna this weekend

This is the list we’re going to play:

Urza Twist’n’Shout


2 Sai, Master Thopterist
4 Urza, Lord High Artificer
4 Emry, Lurker of the Loch
4 Echo of Eons
4 Karn, the Great Creator
4 Narset, Parter of Veils
3 Defense Grid
1 Walking Ballista
3 Lion's Eye Diamond
4 Chalice of the Void
4 Lotus Petal
4 Mox Opal
1 City of Traitors
3 Cavern of Souls
4 Ancient Tomb
4 Seat of the Synod
7 Island
//Sideboard
1 Walking Ballista
1 Lion's Eye Diamond
1 Damping Sphere
2 Engineered Explosives
1 Ensnaring Bridge
1 Mycosynth Lattice
1 Sorcerous Spyglass
1 Defense Grid
3 Tormod's Crypt
1 Spellskite
2 Ghirapur AEther Grid

We still have some doubts on particular choices but the deck is performing well in both playtesting and small tourneaments. We made a couple of 5-0 at mtgo leagues and top8’ed some 20-30 man tourneaments.

A quick brainstorming about sone choices:

No baubles. This is the point in where I have the most doubts. Baubles are a great engine with Emry, giving you fuel every turn. Turns Emry into a must-kill threat just like arcanist and confidant (but this one costs just 1). I recently top8ed a 30 player tournament with a control-ish deck featuring urza, emry, oko fow cantrips and baubles, and emry plus bauble (and strix) was the main reason I won most of games. I would really like to find some room for at least 3 baubles but there isn’t any card I would be happy to trim. Any suggestions?

3 grid MD. I found that the meta post wrenn banning is full of delvers, either ur bug and grixis. Fows and FoNs are everywhere. I really like the idea of playing three protections MD, and the fact that emry digs for them and can repeatedly cast from graveyard is a great addiction to the deck. It adds so much must-counter stuff. Would never play less than the whole playset between main and side. Urza turns them into sky diamonds and Sai generates bodies, so grids are never bad draws even while comboing off.

2 Ghirapur AEther Grid SB. Our forecast is a world full of young pyromancers and thalias, revokers and sanctum prelates. This card can really win all alone the creatures match-ups. The downside is, of course, being red. We have only 4 moxes and 4 petals to cast Ghirapurs, but one is enough and here also emry helps digging and recasting petals. Too greedy?

Thanks for helping us, and keep up with the testing! This deck is really busted 😁

Barook
11-30-2019, 04:12 AM
Has anybody tried Paradox Engine in their 75? It should be able to do some pretty broken things with Emry and Urza.

Tucane
12-01-2019, 05:49 AM
Has anybody tried Paradox Engine in their 75? It should be able to do some pretty broken things with Emry and Urza.

I tried Paradox Engine (MD 2 of and 1-of SB) in a build with 8 sol-lands, it was fun as an alternate win route/mana engine... but the issue with it was it didn't do much on it's own so it ended up in the mana/support piece cathegory. Also, it made me want to run Monoliths, so I suspect it's a lot better in Mystic Forge Combo.

pettdan
12-07-2019, 11:07 AM
Decided to try a list from I think MTGO in the weekly LGS Legacy event. I can't see from the screenshot whose list it is, but anyway here it is, -1 Bauble for a Sai. Also I ran 2 Mindbreak Trap over Mystical Dispute in the sideboard. I've really liked the idea of playing MBT's in blue stompy lists for the past six months (didn't play blue stompy before that). Having it double as t0 combo interaction and a hard counter to Emrakul or any removal from a control deck such as even Abrupt Decay seems great. With the recent printing of Veil of Summer this card is even better...

Maindeck:
4 Ancient Tomb
2 City of Traitors
7 Island / Snow-covered Island
4 Seat of the Synod

4 Mox Opal
4 Lotus Petal
3 Lion's Eye Diamond
4 Mishra's Bauble
3 Urza's Bauble

4 Chalice of the Void
4 Echo of Eons

4 Karn, the Great Creator
4 Narset, Parter of Veils

4 Emry, Lurker of the Loch
1 Sai, Master Thopterist
4 Urza, Lord High Artificer

Sideboard:
2 Flusterstorm
2 Mindbreak Trap
1 Lion's Eye Diamond
1 Tormod's Crypt
1 Walking Ballista
2 Defense Grid
1 Liquimetal Coating
1 Ensnaring Bridge
1 Mystic Forge
1 Witchbane Orb
1 Mycosynth Lattice
1 Wurmcoil Engine

Played Sai over the 8th Bauble. Was great.
Played two Mindbreak traps over the new blue hate mana leak which I don't have access too, but I'm very fond of MBT in these kinds of lists anyway.

Round 1, Cloudpost 0-2
Game one is looking good, get a quick start and have Emry, Sai and Urza in hand. Crack a Bauble and see opponent having Phyrexian Metamorph on top of the library. I still run out Urza because I have much more mana and artifacts. Opponent spins it once and topdecks Ulamog, the Ceaseless Hunger. Good game! ;)
In the second game I think opponent got out two early permanents that stopped my two threats in hand, spyglass on Karn and something else I forget. Quick loss from there.

Round 2, ANT 1-2
Ends up being tight games and opponent finds what they need just in time, including winning on the last turn before dying to my attackers off a PiF + LED for blue + 3 cantrips with I think zero cards in hand in g1 - and a t2 Hurkyl's recall in g3 bouncing my artifacts and winning from there. Oh well, that's what storm does.

Round 3, DnT 0-2 or 1-2
In game one I get ported and wasted out of playing anything. Don't recall the other games.

Round 4, Goblins 1-2
Game one a Chalice on zero wins that game (yes, maindecked by the Goblins player). Game two I have no lands in my starting hand but keep it hoping for no Leylines and get to turn one 2 Petals and Mopal into Narset, LED's and two Echoes. Game three I misplay and realize just after passing the first turn that I should have dropped my free artifacts because there's no reason not to. Opponent plays a t2 Thorn of Amethyst and I get one turn delay in my following plays, so that my Karn-wished Ballista couldn't keep up with a growing board of goblins.


So, the small misplays I did and forgetting a couple of Bauble triggers and some amount of bad luck helped making this a 0-4, I think my first weekly (second actually) worse than 2-2 for the past 5-ish months. I played Turbo Forge for a while and that seemed stronger but may try this again. Having ramp into Narset feels great. Emry too. I think the small investment-large payback cards are the best.. I would like to try something similar in a BUG control shell though, having Goose, Oko, Decay and FoW too and much less artifacts.

FTW
11-03-2020, 09:50 AM
Bluepposition Agent makes for another direction for this deck to go.

2U - Lol
Flash
If an opponent would draw a card other than the first one this turn, you instead get that many treasure tokens.
3/2


8Twist


//Lands: 17
4 Seat of the Synod
4 Ancient Tomb
2 City of Traitors
7 Snow-Covered Island

//Creatures: 12
4 Hullbreacher
4 Emry, Lurker of the Loch
4 Urza, Lord High Artificer

//Artifacts: 20
4 Lotus Petal
4 Mox Opal
3 Lion's Eye Diamond
3 Mishra's Bauble
2 Urza's Bauble
4 Chalice of the Void

//Spells: 4
4 Echo of Eons

//Planeswalkers: 8
4 Narset, Parter of Veils
4 Karn, the Great Creator

//Sideboard: 15
1 Mycosynth Lattice
1 Liquimetal Coating
1 Sorcerous Spyglass
1 Ensnaring Bridge
1 Lion's Eye Diamond
1 Tormod's Crypt
3 Walking Ballista
4 Force of Will
1 Submerge
1 Dismember

Cire
11-03-2020, 10:38 AM
Just drafted a quick draft that includes both hullbreacher and opposition agent

4 Seat of the Synod
4 Ancient Tomb
2 City of Traitors
4 Polluted Delta
2 Snow-Covered Island
2 Snow-Covered Swamp

4 Hullbreacher
4 Emry, Lurker of the Loch
4 Opposition Agent
3 Urza, Lord High Artificer
2 Plague Engineer

4 Lotus Petal
4 Mox Opal
3 Lion's Eye Diamond
2 Mishra's Bauble
2 Urza's Bauble
4 Chalice of the Void

2 Echo of Eons

4 Karn, the Great Creator

Sideboard
4 Force of Will
2 Plague Engineer
1 Mycosynth Lattice
1 Liquimetal Coating
1 Sorcerous Spyglass
1 Ensnaring Bridge
1 Lion's Eye Diamond
1 Tormod's Crypt
3 Open

FTW
01-05-2021, 08:36 PM
I've been playing around more with Mind Twist Stompy.

This engine is busted. It has the memes of Pirate Stompy and Chains-Dark Deal with the explosive combo in Snow Day, only with much more combo.

Intuition is serious tech here.


//Lands: 16
2 City of Traitors
4 Ancient Tomb
4 Seat of the Synod
6 Snow-Covered Island

//Creatures: 10
4 Hullbreacher
4 Emry, Lurker of the Loch
2 Brazen Borrower

//Planeswalkers: 7
3 Narset, Parter of Veils
4 Karn, the Great Creator

//Spells: 10
4 Force of Will
2 Intuition
4 Echo of Eons

//Artifacts: 17
4 Chalice of the Void
4 Lotus Petal
3 Lion's Eye Diamond
3 Mox Opal
3 Mishra's Bauble

//Sideboard: 15
1 Mycosynth Lattice
1 Liquimental Coating
1 Ensnaring Bridge
1 Lion's Eye Diamond
1 Sorcerous Spyglass
1 Tormod's Crypt
3 Walking Ballista
2 Urza, Lord High Artificer
2 Mystical Dispute
1 Cyclonic Rift
1 Karakas


Intuition for 3xEcho puts 2 in the graveyard and 1 in hand. That means you don't even need LED, you have a 2nd in the yard in case one is countered, and you have one in hand to pitch to Force (or discard to LED). That's effectively 3 chances to resolve the MindTwist/D7 all off one Intuition cast.

Echo doesn't end the turn, so you can chain it into another Echo or cast other threats without passing. The 7 treasures plus cards drawn are outrageous mana acceleration. Off 1 Echo I was able to hardcast Karn into Lattice into my opponent's empty hand... (10 mana = 7 treasures + Sol Land + Petal)

MD Brazen Borrower is tech I'm exploring here. In G1 it's another wincon (because there's no Urza or Sai). EOT bounce into Echo is also basically hard removal for any permanent, while the creature stays in the adventure zone to be cast after your new hand.

I'm a bit low on 0-mana artifacts. I find Baubles durdly. I've been testing if this works with Hullbreacher producing random treasures, and without Urza or Sai depending on as many artifacts. The higher blue count also helps support FoW.

Reeplcheep
01-06-2021, 12:57 AM
Anvil of Bogardan seems to be an interesting alternative to intuition. It costs considerably less in a sol land deck, puts dead echos in hand into the gy, and inherently provides a mini combo with your draw hate.

FTW
01-06-2021, 05:54 AM
Intuition is an instant and can also tutor for FoW (to stop something), Karn (to win), LED (for mana/discard), or Hullbreacher/Narset if you already have Echo. I've already used it for all of those cards. I think the flexible utility outweighs having additional combo pieces in Anvil (only fills one role).

Finding 3xEcho is just an incredible value play against fair blue disruption because you get 3 attempts to beat counters out of one card. But it's not the only line with Intuition.

With an Emry in play, you can even tutor for 3 different artifacts and have access to all of them.

The deck feels light on win cons so I probably need some MD Urza.

Anvil is a slow value engine, but this deck really wants to lock them out all at once. Maybe 1x Anvil in the Karnboard.

Reeplcheep
01-06-2021, 12:27 PM
Anvil isn’t quite as good agreed as enabling echo, but you are light on both t1 sol land plays and artifacts, and heavy on 3 cmc plays. Having an enabler that can be recurred by Emry also seems good as you don’t have many artifacts worth recurring.


If you don’t want to play bauble or anvil best options would be either Chrome mox or mox opal (you would need to sub out borrower for Erayo in that case)

FTW
01-06-2021, 02:33 PM
Yeah, the 3 drops are crowded, and I'm losing tempo in the games without 3 mana on turn 1. If I have to Intuition into the combo (either Hull or Echo), then that's T2 3-mana spell, T3 3-mana spell, T4 3-mana spell... awkward curve.

I do have 3x Mox Opal already (and 4x Lotus Petal), and have thought about replacing a Bauble with another Opal. But the 4th Opal seems bad with the lower artifact count.

The T1 plays so far are Chalice and Emry (which is a 1-2 mana card in practice). What else would fit? Erayo would want more 0ccs, cutting cards at the top end (probably FoW). The top cards I have in mind are:
Phyrexian Revoker
Sorcerous Spyglass
Spellskite

Interestingly, Spellskite is a 3/3 Elk vs an undefended Oko. It also protects Hullbreacher and Narset from Bolts in response to Echo, and it makes players regret playing Pyroblast over REB.

Reeplcheep
01-06-2021, 03:09 PM
Yeah, the 3 drops are crowded, and I'm losing tempo in the games without 3 mana on turn 1. If I have to Intuition into the combo (either Hull or Echo), then that's T2 3-mana spell, T3 3-mana spell, T4 3-mana spell... awkward curve.

I do have 3x Mox Opal already (and 4x Lotus Petal), and have thought about replacing a Bauble with another Opal. But the 4th Opal seems bad with the lower artifact count.

The T1 plays so far are Chalice and Emry (which is a 1-2 mana card in practice). What else would fit? Erayo would want more 0ccs, cutting cards at the top end (probably FoW). The top cards I have in mind are:
Phyrexian Revoker
Sorcerous Spyglass
Spellskite

Interestingly, Spellskite is a 3/3 Elk vs an undefended Oko. It also protects Hullbreacher and Narset from Bolts in response to Echo, and it makes players regret playing Pyroblast over REB.

Oops I meant mox amber not mox opal

FTW
01-07-2021, 11:03 AM
Not enough Legends that could be in play before the Mox Amber.

Chrome Mox is awkward as card disadvantage. It consumes blue cards. Combined with FoW, that squeezes you on business slots, because the business spells are mainly blue. You can't afford to give up too many blue cards and still do things. Mox Diamond might even be better, just by consuming a non-blue resource instead of a blue card. Due to the curve, 3 mana on turns 1-2-3 is better than making sequential land drops.

I tested cutting FoW and Borrower to play Erayo and more 0ccs. I didn't like it. Erayo flip was too easy to stop (e.g. Bolt) and Erayo was a bad outside the opening hand. It might work better in the UW build, but here the Hullbreacher combo is much stronger to lock out the opponent and Erayo's Essence is not needed. Meanwhile I missed having FoW to protect the main plan. I ended up back at this.


//Lands: 16
2 City of Traitors
4 Ancient Tomb
4 Seat of the Synod
6 Snow-Covered Island

//Creatures: 10
4 Hullbreacher
4 Emry, Lurker of the Loch
2 Urza, Lord High Artificer

//Planeswalkers: 7
3 Narset, Parter of Veils
4 Karn, the Great Creator

//Spells: 10
4 Force of Will
4 Echo of Eons
2 Intuition

//Artifacts: 17
4 Chalice of the Void
4 Lotus Petal
3 Lion's Eye Diamond
4 Mox Opal
2 Mishra's Bauble

//Sideboard: 15
1 Mycosynth Lattice
1 Liquimental Coating
1 Ensnaring Bridge
1 Lion's Eye Diamond
1 Sorcerous Spyglass
1 Tormod's Crypt
1 Spellskite
2 Walking Ballista
2 Defense Grid
2 Brazen Borrower
1 Urza, Lord High Artificer
1 Karakas


I kept the Borrowers SB and Urzas main for now, feeling a bit light on win conditions otherwise. Without Urza I was 90% of wins were Karn into Lattice, and I wanted a MD line that works when Lattice doesn't.

The UW list posted in the other thread had only 17 artifacts too. With artifact lands and Hullbreacher making Lotus Petals, I think that's enough.

Emry has plenty of business to recur. Often its role is just to mill Echo of Eons to make it cost 2U without LED. Other times it recurs a milled or countered LED (to turn on the Echo in hand), a used Lotus Petal, a milled/Wasted Seat of the Synod, or a countered/killed Chalice. I use those modes often enough that I'm not even recurring Baubles much, making the Baubles look weak and durdly. I think Bauble is still better than a card disadvantage Mox, because the draw is useful sometimes, but maybe not by much.

I would consider Sevinne's Reclamation here if I had a white splash. It recurs all the key pieces, has value when milled with Emry, and allows more versatile Intuition piles.

FTW
01-08-2021, 03:48 AM
This combo is dumb.

FTW
02-15-2021, 10:50 AM
Now that SnowDay is banned, there's much less reason not to play Echo combo


//Lands: 16
4 Ancient Tomb
2 City of Traitors
4 Seat of the Synod
6 Island

//Creatures: 10
4 Hullbreacher
4 Emry, Lurker of the Loch
2 Urza, Lord High Artificer

//Planeswalkers: 6
4 Karn, the Great Creator
2 Narset, Parter of Veils

//Artifacts: 18
4 Chalice of the Void
4 Lotus Petal
4 Mox Opal
3 Lion's Eye Diamond
3 Mishra's Bauble

//Spells: 10
4 Force of Will
4 Echo of Eons
2 Intuition

//Sideboard: 15
1 Mycosynth Lattice
1 Ensnaring Bridge
1 Liquimetal Coating
1 Lion's Eye Diamond
1 Sorcerous Spyglass
1 Tormod's Crypt
1 Aetherflux Reservoir
3 Defense Grid
3 Walking Ballista
2 Brazen Borrower

Fox
02-15-2021, 10:53 AM
Now that SnowDay is banned, there's much less reason not to play Echo

Enjoy it while you can, I give Echo about 6 months until people realize it's getting axed. Welcome back to total hand destruction meta Hymn vs CB vs Echo.

Reeplcheep
02-15-2021, 10:55 AM
I’m not so sure. The deck is worse against other stompy decks (which should be coming back) and mana denial (death and taxes and rg lands looks strong) than it was vs oko. Loam and maverick also seem difficult and should come back from extinction.

Grixis delver actually seems more difficult for this deck to beat than rug, and it’s stock should go up.

Snow day was already only playing 2 oko, don’t you think they will just add another narset and days undoing?

FTW
02-15-2021, 11:06 AM
I’m not so sure. The deck is worse against other stompy decks (which should be coming back) and mana denial (death and taxes and rg lands looks strong) than it was vs oko. Snow day was already only playing 2 oko, don’t you think they will just add another narset and days undoing?

The Curse Stompy matchup is abysmal, yes. Otherwise maindecking Force should improve the stompy matchups while also protecting the combo. My version of the deck is less of a grindy Sai/Urza/Bauble goodstuff deck and more focused on quickly annihilating their hand and winning that turn with the Treasures. That's a space Day decks can't occupy because Day passes the turn. This deck wins the turn it resolves the draw 7. It's Combo-Prison. It may still be worse, but I think the hand destruction strategy has potential.

Also Snow Day's entire core fundamentally changes. They lose Astrolabe, completely changing their manabase. Ice-Fang Coatl is soft-banned because they won't have so many snow basics, and without Oko there's less reason to be in green at all. Will they stay green just for Uro now that splashing comes with a manabase cost? Astrolabe was the glue for 4c snow piles.

I think blue control will return to UWx Miracles and Grixis control, with less reason to be green at all. Grixis already has other ways to blow up hands. UW Miracles might keep splashing HullDay combo.

Reeplcheep
02-15-2021, 11:15 AM
I think this deck does seem good. 90% of the time you are probably getting echo with intuition; would it be better to just run days undoing so you have 6 of each combo piece and you aren’t dead to graftdiggers cage?

FTW
02-15-2021, 11:29 AM
I think this deck does seem good. 90% of the time you are probably getting echo with intuition; would it be better to just run days undoing so you have 6 of each combo piece and you aren’t dead to graftdiggers cage?

Could be a good option, especially postboard. Probably better than trying to bounce the Cage/Leyline with Borrower.

G1 with no early gravehate (except from Curses) the plan is to set up Hull+Echo ASAP, protected by Chalice or FoW, and then try to win the same turn. The most common line is to annihilate their hand and then chain into Karn->Lattice or Aetherflux storm, using all the free Treasure mana. Lattice is usually enough. Day doesn't help that plan, while Narset and Intuition can at least dig for pieces. But postboard beating hate matters more than the exposive win.

Intuition can serve multiple roles:
-Early game it finds 3x Echo (which gives you 2 attempts to draw 7 without LED + a blue card to pitch to FoW) - insane card advantage
-3x FoW to counter a spell
-3x Hullbreacher at EOT if you already have LED+Echo
-post-combo it gets 3x Karn -> Lattice, greatly increasing the consistency of that line
-post combo it can also set up a 2nd Echo if you need to chain into more Treasure mana and cards/storm
-can also grab Urza, Chalice or Grid in grindier games

It sets up the combo, protects the combo, and improves consistency of the finish. I've been really happy with the card, especially vs fair blue.

Postboard 3xDay might be better than trying to beat gravehate.

Reeplcheep
02-15-2021, 11:53 AM
If you are focusing on the combo could Defense grid be better than some of the top end or fow? Gives you more t1 tomb plays, helps post echo like in TEs.

FTW
02-15-2021, 11:55 AM
Not a bad idea to have Grids main, then FoW and Day SB. FoW is better in the Day plan anyway because of passing the turn. Force does help vs other combo and stuff like T1 Chalice/Sphere.

Edit: Maindeck/SB swap
-4 FoW
+3 Grid
+1 LED (better in main to maximize combo, then board it out as a Karn target in grindier postboard games)

Days may replace Ballistas, since the plan against fair decks is just to combo off.

FTW
06-07-2021, 01:23 AM
Revisiting this now that Urza's Saga is a thing. It replaces some of the top end (like Urza) functioning as the same kind of beatdown wincon and card advantage engine, while in early combo mode it can tap for mana and tutor for LED. This allows the deck to lower the curve without compromising on win conditions.

This is for the combo-control version I've been working on above, as opposed to the generic "good stuff" version that sees more play.


//Lands: 20
4 Urza's Saga
4 Ancient Tomb
2 City of Traitors
10 Island

//Artifacts: 22
4 Chalice of the Void
4 Lotus Petal
4 Mox Opal
3 Lion's Eye Diamond
3 Mishra's Bauble
1 Retrofitter Foundry
3 Defense Grid

//Creatures: 8
4 Emry, Lurker of the Loch
4 Hullbreacher

//Planeswalkers: 6
2 Narset, Parter of Veils
4 Karn, the Great Creator

//Spells: 4
4 Echo of Eons

//Sideboard: 15
1 Mycosynth Lattice
1 Aetherflux Reservoir
1 Teferi's Puzzle Box
1 Ensnaring Bridge
1 Liquimetal Coating
1 Lion's Eye Diamond
1 Tormod's Crypt
1 Walking Ballista
3 Hope of Ghirapur
2 Brazen Borrower
2 Day's Undoing


Cutting Intuition reduces consistency of some combo lines but it also reduces vulnerability to grave hate. I need to see how much I miss Intuition. It played many useful roles, but it made the curve out awkward because you want to go 3-3-3. Instead of tutoring for Echo, the plan is to board into 2 Day's Undoing. That gives more copies of the same effect without risking the GY vulnerability postboard.

With the lower blue count and more combo-y strategy, I'm testing 0 FoW (instead of 3-4 in SB) and protecting the combo with Chalice, maindeck Defense Grids, and SB Hope of Ghirapur (which can be uncounterably tutored by Urza's Saga to set up a protected turn vs heavy blue).

The Karnboard is testing some silver bullets:
-Aetherflux Reservoir, which can often give a noncombat win condition fueled by all the Treasure mana
-Teferi's Puzzle Box, which makes a prison with Narset/Hull while digging into a win condition

Controversially I cut Seat of the Synod for Island. I think there are already enough artifacts to fuel Emry, while it's more important that a blue source isn't lost to Wasteland/B2B/Moons/Affinity hate.


Edit: Some explanation of why I Necrod the thread.
UR Delver is clearly the top deck right now. It will just get better as they fine-tune slots. How to beat Delver? Current configurations are weak to Chalice @ 1, with a 1-heavy curve and few answers to Chalice. 6x Narset effect punishes cantrip decks, Urza's Saga into Foundry is very strong against fair blue, and maindeck Grid and SB Hope lets you do degenerate stuff with Echo and Karn through counters. Playing basic Island over Seat of the Synod dodges Wasteland, Meltdown, Null Rod, B2B, etc. but you can still play turn 1 Emry from the higher overall artifact count. I think that gives this archetype (and this particular combo-control configuration) legs to fight Delver-heavy metas. Needs testing. On the flip side of it, the Echo combo is degenerate against Affinity and other nonblue fair decks trying to hate out Delver.

Purple Blood
06-09-2021, 02:21 AM
Have you tested Paradoxical Outcome in this deck? Maybe also with Sai.

Laser Brains
06-10-2021, 10:55 AM
Have you tested Paradoxical Outcome in this deck? Maybe also with Sai.

Paradoxical Outcome seems not shitty here. Especially if you're focusing on the combo route. It might be hard to squeeze it in though. It's a tight deck.

@FTW: Urza's Saga seems good here. A buddy of mine runs the Urza, Lord High Artificer build and uses it's mana to power out Karn shenanigans. It's incredibly strong. I'm loving Urza's Saga though, lots of useful utility. With Saga instead of Urza is there enough mana to take advantage of Karn's toolbox?

What about cutting Karn in the Saga build for 4x maindeck Teferi's Puzzle Box? A considerably less amount of mana is required and you could really take advantage of Hullbreacher and Narset by locking your opponent out a turn or two earlier.

Is there a combo with Retrofitter Foundry that I'm missing?

FTW
06-10-2021, 01:56 PM
I'll try Outcome. Good idea. Effect is very good. The only downside is the deck is already clogged at 3-4 mana, but I'll try it out.

Karn is the best card in the deck. Pre-MH2, 90% of my wins came from Karn into Lattice (locked) or Aetherflux Reservoir (storm kill with Baubles). Karn can also tutor for combo pieces, find control pieces to stabilize, Lattice lock on its own without the combo, disable enemy combos with artifact activated abilities, disable artifact lands, or kill opposing Chalice @ 0. Karn is a 1-man army here. 4th Karn is better than 1st of almost every other card.

The main line is to protect and execute Hullbreacher + Echo, discard their hand, draw 7, and create 7 Treasure tokens. Although discarding their hand and passing the turn might be a 70%+ chance win, because this deck is full of 0cmc garbage it's possible for opponent to topdeck out of it and win while I draw a bunch of nothing. To avoid that, I want to use the Treasure mana to cast a threat and shut the door immediately, so they have no chance to draw out of it or win with their current board state. The deck should be designed to win the game if it does the combo, otherwise why even have the combo.

With 7 Treasures + the 7 cards drawn it's easy to count to 10 mana for Karn + Lattice that same turn (0 turn clock vs irrelevant board). The opponent will have an empty hand and 0 draw steps, so sticking Lattice is basically a guaranteed nail in the coffin. With the right hand, Aetherflux Reservoir storm kill only takes 8 mana (0 turn clock) and is better than Lattice vs some board states. Playing a creature like Urza is not bad (1-4 turn clock) but gives the opponent chance to topdeck (e.g. Terminus). Karn is an "I win" button that curbstomps them when they're down, giving no chance to get back up. Karn into Lattice/Aetherflux was basically the most broken ways I could find to abuse those 7 Treasures for a 0-turn clock, without having to maindeck cards that are bad outside the combo.

Ideally I would just have 10x Karn. I can increase the consistency of Karn wins by using 3 Treasures to Intuition @ 3x Karn, dig with more Echoes, Intuition @ 3x Echo or 3x LED (to dig with more Echos), or dig with Narset. The pre-MH2 deck did that most games and eventually won with Karn 90% of the time, with Intuition boosting consistency significantly (while also tutoring for Hull/Echo pre-combo). But disruption is a thing and Karn does not win through all board states, so I must run non-Karn wincons too. That's why the pre-MH2 deck had Urzas.

I found Urza, Lord High Artificer underwhelming though. When I cannot combo at all, it functions as a wincon. But it doesn't help the combo lines much. At 4 mana and UU it's too slow as a supporting pre-combo engine (Hull, Intuition, Echo, Emry are easier casts). Post-combo as a win condition it was OK to increase threat density, but more fragile than the other lines. I only ran it because I needed something other than Karn.

Now Urza's Saga seems better. Pre-combo it taps for mana and tutors for LED. Post-combo it makes 2 X/Xs (Urza only makes 1), so it should shut the door quickly and give them limited time to draw out of the Mind Twist. In games where I cannot combo, Urza's Saga creates more uncounterable board presence than Urza Lord does and is harder to answer with conventional main decks (metagame changes may shift this). Retrofitter Foundry is there as a tutor target to win those games where I cannot combo and just win with Urza, casting 0 spells. The 1-of takes up little space.

Teferi's Puzzle Box is pretty bad without a combo piece. Why not just run 4x Karn and tutor for Puzzle Box if I want it? Puzzle Box isn't the main line. It's there because Karn cannot tutor for Echo of Eons.

FTW
07-19-2021, 09:50 AM
MTGO 5-0 using the 2-of Intuition tutor tech
https://magic.wizards.com/en/articles/archive/mtgo-standings/legacy-league-2021-07-17#basuta_-

Also 26th in Challenge: https://magic.wizards.com/en/articles/archive/mtgo-standings/legacy-challenge-2021-07-18#basuta_th_place


//Lands: 20
4 Ancient Tomb
4 City of Traitors
8 Island
4 Sea Gate Restoration

//Artifacts: 15
4 Chalice of the Void
4 Chrome Mox
4 Lotus Petal
3 Lion's Eye Diamond

//Creatures: 7
4 Hullbreacher
3 Urza, Lord High Artificer

//Planeswalker: 8
4 Narset, Parter of Veils
4 Karn, the Great Creator

//Spells: 10
4 Day's Undoing
4 Echo of Eons
2 Intuition

//Sideboard: 15
1 Mycosynth Lattice
1 Liquimetal Coating
1 Ensnaring Bridge
1 Lion's Eye Diamond
1 Sorcerous Spyglass
1 Tormod's Crypt
1 Damping Sphere
1 Walking Ballista
1 Void Mirror
1 Skysovereign, Consul Flagship
1 Engineered Explosives
4 Force of Will


Using the 7 Treasures to cast Sea Gate Restoration is tech, good value mana sink without having to run dead slots.

FTW
06-16-2022, 12:13 PM
ThrabenU recently tested a version of this: https://www.youtube.com/watch?v=w-2D2NHDyZM

Donation version

//Lands: 21
4 Urza's Saga
4 Ancient Tomb
2 City of Traitors
4 Saprazzan Skerry
4 Hickory Woodlot
2 Otawara, Soaring City
1 Island

//Artifacts: 15
4 Lotus Petal
4 Chrome Mox
3 Lion's Eye Diamond
1 Mox Opal
1 Aether Spellbomb
1 Retrofitter Foundry
1 Shadowspear

//Spells: 14
4 Force of Will
4 Day's Undoing
4 Echo of Eons
2 Commit // Memory

//Creatures: 4
4 Hullbreacher

//Planeswalkers: 6
2 Narset, Parter of Veils
4 Karn, the Great Creator

//Sideboard: 15
1 Mycosynth Lattice
1 Liquimetal Coating
1 Ensnaring Bridge
1 Lion's Eye Diamond
4 Force of Negation
4 Choke
3 Carpet of Flowers


It's nice to see more players trying MindTwist stompy!

This version is much more redundant on the combo. It looks fun. But from both the list and video it seems this will struggle to actually do the thing. You'd think MOAR sol lands + MOAR Timetwisters means MOAR shenanigans, but it's also more conditional cards walking into disruption. Phil had a similar feeling but didn't have suggestions, probably because he hasn't played with better-functioning lists in this archetype.

1) The depletion lands are too ambitious. Especially the green one. ETB tapped is a huge tempo cost, negating all the tempo gained from artifact acceleration and sol lands. You can't afford to skip turns when the plan is to wreck their hand before they play too much. The lists with 0 depletion lands worked fine. MAXIMUM 3 Skerry + 0 Woodlot, to avoid giving opponent multiple Time Walks.

2) 14 suicidal lands is suicidal. You also can't afford to use depletion lands on Urza's Saga constructs. Not only is it 1 turn slower than Tomb+Saga, but it turns opponent's Meltdown/Hurkyl's/Dress Down into a 1-sided Wrath+Armageddon.
Mana denial will wreck this too. Island is a good card.

3) Mox Opal > Chrome Mox. I discussed it on page 2 after testing. Force + Chrome Mox chokes blue count. Since the blue cards are the combo pieces, you end up pitching the combo and then the deck can't do anything. Mox Diamond is possible (lands are more expendable than blue cards), but Mox Opal is better.

4) 10 Timetwisters is too many. 4 Echo + 2 Day's or 3 Echo + 3 Day's should be plenty. It's an A-then-B combo that requires Hull/Narset to survive, so there shouldn't be so many more Bs than As. To see them more often, Intuition increases copies (and keeps up blue count) without risking as many bad draws.

5) Chalice of the Void plays a big role in slowing down opposing decks and turning off removal (Bolt, REB, Plow) to keep Hull/Narset alive. Without Chalice or Grid, the video has Hullbreachers dying over and over before the combo can do its thing. Or Delver just dumping its hand first.


This 10th place Challenge list played closer to what we had before:
https://magic.wizards.com/en/articles/archive/mtgo-standings/legacy-challenge-2022-06-13#markdm_th_place

Challenge List

//Lands: 17
4 Urza's Saga
4 Ancient Tomb
2 City of Traitors
4 Seat of the Synod
2 Island
1 Otawara, Soaring City

//Artifacts: 20
4 Lotus Petal
3 Lion's Eye Diamond
4 Mox Opal
4 Urza's Bauble
1 Aether Spellbomb
1 Retrofitter Foundry
1 Pithing Needle
1 Shadowspear
1 Unlicensed Hearse

//Spells: 8
4 Force of Will
4 Echo of Eons

//Creatures: 11
4 Hullbreacher
3 Emry, Lurker of the Loch
2 Sai, Master Thopterist
2 Kappa Cannoneer

//Planeswalker: 4
4 Karn, the Great Creator

//Sideboard: 15
1 Mycosynth Lattice
1 Liquimetal Coating
1 Ensnaring Bridge
1 Lion's Eye Diamond
1 Soul-Guide Lantern
1 Walking Ballista
3 Chalice of the Void
2 Dismember
2 Warping Wail
1 Flusterstorm
1 Hurkyl's Recall


Kappa is a nice addition for extra wincon. Much better than Urza.

I've always preferred the Chalices main (turn off fair removal & cantrips), but maybe the MD Urza's package 1cmcs gave better G1s against unfair decks. Force MD (instead of SB) also indicates expecting a combo-heavy meta, since Force is not great at protecting Hull-Echo vs fair blue (Chalice + Grid is better, since LED makes you discard FoW before they counter Echo or Bolt Hullbreacher/Narset).

FTW
09-13-2022, 10:27 PM
Echo Stompy makes 7th in the Challenge with white splash


//Lands: 20
4 Ancient Tomb
1 City of Traitors
4 Flooded Strand
2 Tundra
1 Snow-Covered Island
1 Snow-Covered Plains
3 Otawara, Soaring City
2 Urza's Saga
2 Sea Gate Restoration

//Artifacts: 15
4 Chalice of the Void
4 Lotus Petal
4 Lion's Eye Diamond
3 Chrome Mox
1 Mox Diamond
1 Mox Opal

//Planeswalkers: 8
4 Narset, Parter of Veils
4 Teferi, Time Raveler

//Spells: 8
4 Day's Undoing
4 Echo of Eons

//Creatures: 7
4 Hullbreacher
2 Monastery Mentor
1 Displacer Kitten

//Sideboard: 15
4 Force of Will
4 Leyline of the Void
4 Timeless Dragon
2 Cathar Commando
1 Eiganjo, Seat of the Empire


3feri protection and Displacer Kitten combo comes in for Karn, with Mentor replacing the other alt wincon (Kappa, Sai, Urza, etc).