Psyconightmare
12-14-2019, 10:35 AM
Greetings, everyone.
Worldgorger decks have usually struggled with a payoff for the infinite ETBs, relying on bad cards such as Piranha Marsh or Desolate Lighthouse, or a fragile Baleful Strix. Arcum's Astrolabe provides a clean win from a reanimating a Dragon, whilst enabling an almost Wasteland-proof manabase.
This deck is built in a midrange shell, using T3feri to protect the combo from interaction, while also being able to grind by bouncing Astrolabes.
In the combo line, there are two ways to stack the triggers: astrolabe's draw trigger put on stack first, providing a mana loop whilst stacking draw triggers (which will never resolve); once you have infinite mana, you stack the animate dead trigger first, and can draw a card for each iteration. Then, all you need is an instant speed mana sink to win. There are probably arguments for: Stroke of Genius, but we currently have no way to recur it once it gets discarded or has to be used in the mid game; Oona, which pitches, but is harder to cast if needed. I chose Ishkanah, which is slighttly cheaper, and has ETB value. Plus, style points. Worldgorger combo is for style points anyways. You can use Entomb and Brainstorm (if needed) to put it in the bin, then switch the Animate Dead target and proceed to win.
There is a 1-of Griselbrand, who can beat some decks on its own, or provide infinite value and route our way to a combo win. Additionaly, I've includedly some Entomb value targets in Lingering Souls and Deep Analysis so it is less of a dead draw when not trying to combo.
Thoughseize is a notable omission, but I think it is too much of a liabilty vs. Veil of Summer, a card even in some main decks. There is a tuturable Cabal Therapy though, for when the coast is clear, or to discard a combo piece stuck in hand.
Main Deck (60)
4 Flooded Strand
1 Marsh Flats
4 Polluted Delta
3 Snow-Covered Island
1 Snow-Covered Plains
2 Snow-Covered Swamp
1 Tropical Island
1 Tundra
1 Underground Sea
4 Arcum's Astrolabe
4 Brainstorm
4 Entomb
3 Force of Will
3 Spell Pierce
3 Swords to Plowshares
1 Cabal Therapy
1 Deep Analysis
1 Lingering Souls
4 Ponder
1 Baleful Strix
1 Griselbrand
1 Ishkanah, Grafwidow
1 Worldgorger Dragon
4 Animate Dead
1 Necromancy
2 Oko, Thief of Crowns
3 Teferi, Time Raveler
Sideboard (15)
1 Abrupt Decay
1 Baleful Strix
1 Brazen Borrower
1 Coffin Purge
1 Drown in the Loch
1 Engineered Explosives
1 Faerie Macabre
1 Force of Will
1 Karakas
2 Monastery Mentor
1 Plague Engineer
2 Veil of Summer
1 Zealous Persecution
The sideboard is definetly not set in stone, but transforming into a full midrange deck post board is a good plan to have available. You get mentors, veils, and different forms of interaction, while they are drawing dead Surgicals, RiPs, or Leylines.
Questions and suggestions are always welcome!
Worldgorger decks have usually struggled with a payoff for the infinite ETBs, relying on bad cards such as Piranha Marsh or Desolate Lighthouse, or a fragile Baleful Strix. Arcum's Astrolabe provides a clean win from a reanimating a Dragon, whilst enabling an almost Wasteland-proof manabase.
This deck is built in a midrange shell, using T3feri to protect the combo from interaction, while also being able to grind by bouncing Astrolabes.
In the combo line, there are two ways to stack the triggers: astrolabe's draw trigger put on stack first, providing a mana loop whilst stacking draw triggers (which will never resolve); once you have infinite mana, you stack the animate dead trigger first, and can draw a card for each iteration. Then, all you need is an instant speed mana sink to win. There are probably arguments for: Stroke of Genius, but we currently have no way to recur it once it gets discarded or has to be used in the mid game; Oona, which pitches, but is harder to cast if needed. I chose Ishkanah, which is slighttly cheaper, and has ETB value. Plus, style points. Worldgorger combo is for style points anyways. You can use Entomb and Brainstorm (if needed) to put it in the bin, then switch the Animate Dead target and proceed to win.
There is a 1-of Griselbrand, who can beat some decks on its own, or provide infinite value and route our way to a combo win. Additionaly, I've includedly some Entomb value targets in Lingering Souls and Deep Analysis so it is less of a dead draw when not trying to combo.
Thoughseize is a notable omission, but I think it is too much of a liabilty vs. Veil of Summer, a card even in some main decks. There is a tuturable Cabal Therapy though, for when the coast is clear, or to discard a combo piece stuck in hand.
Main Deck (60)
4 Flooded Strand
1 Marsh Flats
4 Polluted Delta
3 Snow-Covered Island
1 Snow-Covered Plains
2 Snow-Covered Swamp
1 Tropical Island
1 Tundra
1 Underground Sea
4 Arcum's Astrolabe
4 Brainstorm
4 Entomb
3 Force of Will
3 Spell Pierce
3 Swords to Plowshares
1 Cabal Therapy
1 Deep Analysis
1 Lingering Souls
4 Ponder
1 Baleful Strix
1 Griselbrand
1 Ishkanah, Grafwidow
1 Worldgorger Dragon
4 Animate Dead
1 Necromancy
2 Oko, Thief of Crowns
3 Teferi, Time Raveler
Sideboard (15)
1 Abrupt Decay
1 Baleful Strix
1 Brazen Borrower
1 Coffin Purge
1 Drown in the Loch
1 Engineered Explosives
1 Faerie Macabre
1 Force of Will
1 Karakas
2 Monastery Mentor
1 Plague Engineer
2 Veil of Summer
1 Zealous Persecution
The sideboard is definetly not set in stone, but transforming into a full midrange deck post board is a good plan to have available. You get mentors, veils, and different forms of interaction, while they are drawing dead Surgicals, RiPs, or Leylines.
Questions and suggestions are always welcome!