FTW
01-24-2020, 01:17 PM
This deck started off as a joke, but there are quite a few Rats that work as a 1-man engine:
Pack Rat - makes Pack Rats
Nezumi Shortfang - wrecks hands
Crypt Rats - kills stuff
Stronghold Rats - wrecks hands
Ogre Slumlord - deathtouch rat tokens
Given the surge in GY decks (Hogaak, Reanimator, Emry, Loam, Lands, Echo storm, Breach, etc), and even decks like UR Delver using GY value, MD Leylines seem strong.
//Lands: 26
4 Ancient Tomb
4 City of Traitors
10 Snow-Covered Swamp
4 Chrome Mox
3 Cavern of Souls
1 Swarmyard
//HelmLine: 6
4 Leyline of the Void
2 Helm of Obedience
//ArtiStax: 8
4 Chalice of the Void
4 Trinisphere
//Planeswalker: 4
4 Karn, the Great Creator
//Rats: 13
4 Pack Rat
3 Nezumi Shortfang
3 Stronghold Rats
3 Crypt Rats
//Other: 3
1 Toxic Deluge
2 Ovalchase Daredevil
//SB: 15
2 Plague Engineer
2 Liliana's Triumph
2 Liliana of the Veil
1 Liliana, the Last Hope
1 Dead of Winter
1 Chains of Mephistopheles
1 Mycosynth Lattice
1 Helm of Obedience
1 Lion's Eye Diamond
1 Sorcerous Spyglass
1 Ensnaring Bridge
1 Thorn of Amethyst
//Maybeboard:
x Chittering Rats
x Burglar Rat
x Mutavault
1 Umezawa's Jitte
1 Whip of Erebos
1 Ink-Eyes, Servant of Oni
x Throat Slitter
The stompy+Leyline+Karn shell was enough to put up some wins against UR Delver, RUG, and some combo decks.
Pack Rat was very strong, especially once 3sphere is on the board or I hit 5 mana.
Ogre Slumlord underperformed. It was either too expensive or died before providing value.
Nezumi and Stronghold helped grind out cards against slower decks. They pitch cards invalidated by Chalice/Leyline/Sphere first, so there's some anti-synergy, but eventually they start pressuring valuable cards. Nezumi can hit them in draw step! Nezumi only flipped once in 20 games, though even the threat of it forced removal. Stronghold Rats being "unblockable" was useful for killing Planeswalkers and finishing games.
Crypt Rats was useful for killing things like Delver, YP, Mentor, weenies
Suggestions?
Pack Rat - makes Pack Rats
Nezumi Shortfang - wrecks hands
Crypt Rats - kills stuff
Stronghold Rats - wrecks hands
Ogre Slumlord - deathtouch rat tokens
Given the surge in GY decks (Hogaak, Reanimator, Emry, Loam, Lands, Echo storm, Breach, etc), and even decks like UR Delver using GY value, MD Leylines seem strong.
//Lands: 26
4 Ancient Tomb
4 City of Traitors
10 Snow-Covered Swamp
4 Chrome Mox
3 Cavern of Souls
1 Swarmyard
//HelmLine: 6
4 Leyline of the Void
2 Helm of Obedience
//ArtiStax: 8
4 Chalice of the Void
4 Trinisphere
//Planeswalker: 4
4 Karn, the Great Creator
//Rats: 13
4 Pack Rat
3 Nezumi Shortfang
3 Stronghold Rats
3 Crypt Rats
//Other: 3
1 Toxic Deluge
2 Ovalchase Daredevil
//SB: 15
2 Plague Engineer
2 Liliana's Triumph
2 Liliana of the Veil
1 Liliana, the Last Hope
1 Dead of Winter
1 Chains of Mephistopheles
1 Mycosynth Lattice
1 Helm of Obedience
1 Lion's Eye Diamond
1 Sorcerous Spyglass
1 Ensnaring Bridge
1 Thorn of Amethyst
//Maybeboard:
x Chittering Rats
x Burglar Rat
x Mutavault
1 Umezawa's Jitte
1 Whip of Erebos
1 Ink-Eyes, Servant of Oni
x Throat Slitter
The stompy+Leyline+Karn shell was enough to put up some wins against UR Delver, RUG, and some combo decks.
Pack Rat was very strong, especially once 3sphere is on the board or I hit 5 mana.
Ogre Slumlord underperformed. It was either too expensive or died before providing value.
Nezumi and Stronghold helped grind out cards against slower decks. They pitch cards invalidated by Chalice/Leyline/Sphere first, so there's some anti-synergy, but eventually they start pressuring valuable cards. Nezumi can hit them in draw step! Nezumi only flipped once in 20 games, though even the threat of it forced removal. Stronghold Rats being "unblockable" was useful for killing Planeswalkers and finishing games.
Crypt Rats was useful for killing things like Delver, YP, Mentor, weenies
Suggestions?