View Full Version : So who here is going to drop legacy for Pre-War legacy?
Captain Hammer
05-05-2020, 10:15 AM
Underworld Breach, Wrenn and Six, 3eferi, Oko, Veil of Summer, but most egregiously the Companions are a breaking point.
Magic is power creeping too damn much and too damn fast. Defeats the point of an eternal format if you have to revamp or outright scrap your deck for a new meta every month. Companions completely change the nature of deck building itself and unless they ban all companions and promise not to print any more, I see no reason to continue with legacy, modern or pioneer.
My friends and I decided to leave legacy for a version of legacy before WoTC ramped power creep to 11. We are leaning towards jumping into Legacy as it was right before War of the Spark released as this allows for the largest number of cards while leaving most of worst mistakes of recent set design behind.
Is anyone else here making the switch? If not, is there an alternate format that you prefer? I heard mention of a preInnistrad format so if you think thats a better format, you can sell us on that.
Name one deck that competes by playing 3-4x Astro and 0x Oko. Ban Oko and you tank Teferi use, Astro use, Veil use and Uro use. (UWR Mentor is, like every Mentor deck, inherently 2.5)
Mastikor
05-05-2020, 11:05 AM
While I don't intend to drop (yet), I totally understand your point. Not sure where this is all going, and we'll see if it stands the test of time, but for now, I'm staying the course and trying to see things from positive perspective...
That said, my biggest mtg passion in recent years has been Premodern (also vintage, but I'm afraid it's facing similar problems as legacy). It may just be the thing you are looking for... https://premodernmagic.com/
kinda
05-05-2020, 11:11 AM
I like the companions a lot, and lurrus definitely goes within 2 months. They just need to sell their stock first. However, Pre-Inn is very fun too. You don't need to choose just one...
bruizar
05-05-2020, 11:23 AM
I still stand by Trinity. It makes Yorion a much worst card and Lurrus will get the axe anyway.
As for alternative formats, I've also been thinking of a no-supplemental sets format. The following cards would be illegal:
* True Name Nemesis
* Arcum's Astrolabe
* Force of Negation
* Scavenging Ooze
* Recruiter of the Guard
* Baleful Strix
* Lorescale Coatl
* Palace Jailer
* Containment Priest
* Council's Judgment
* Hogaak Arisen Necropolis
* Urza, Lord high Artificer
* Dead of Winter
* Leovold Emissary of Trest
* Dack Fayden
* Retrofitter Foundry
* Force of Vigor
* Wrenn & Six
* Collector Ouphe
* Giver of Runes
* Goblin Engineer
* Sanctum Prelate
* Arena Rector
* Sevinne's Reclamation
* Prismatic Vista
* Flusterstorm
* Titania, Protector of Argoth
* Fiery Confluence
* Coercive Portal
* Scroll of Fate
* Shardless Agent
* etc
[edit]
* Imperial Recruiter
* Goblin Settler
* Grim Tutor
Most importantly: If they want to break eternal with broken new cards, force them to break standard too. Breaking standard too often will cause player attrition in their bread-and-butter format so they will be more careful with standard. WOTC can get away with any form of power creep in Battlebond or Modern Horizons as it won't affect standard's health and therefore the company's bottom line.
mistercakes
05-05-2020, 11:39 AM
Does this also apply to portal cards and others that were never in standard? Imperial recruiter, grim tutor, Goblin settler?
bruizar
05-05-2020, 11:44 AM
Does this also apply to portal cards and others that were never in standard? Imperial recruiter, grim tutor, Goblin settler?
Yes, I think that's the most elegant and easy to remember rule which is important when explaining the format to other people.
It would also be in the spirit of that format to ban the Companion mechanic as it makes the format look like Commander and all the Commander legal supplemental sets are banned.
kombatkiwi
05-05-2020, 03:10 PM
Not interested in splintering the format into a bunch of small variant playgroups that can't be played competitively on MTGO and aren't sanctioned in paper
Ronald Deuce
05-05-2020, 03:38 PM
Underworld Breach, Wrenn and Six, 3eferi, Oko, Veil of Summer, but most egregiously the Companions are a breaking point. Magic is power creeping too damn much and too damn fast.
Dude, I played Magic during Mirrodin block. This isn't Mirrodin block.
thecrav
05-05-2020, 04:00 PM
This is the B&R thread but with extra steps.
Mr. Safety
05-05-2020, 04:19 PM
If this devolves into another ban thread, I'll lock it up. As long as its just a discussion about the future of Legacy, it should be fine.
For now the only option is to wait it out. Nobody is playing paper magic tournaments right now, so when gatherings are allowed again we'll see if there is enough support to continue the format in paper.
The amount of hypothetical Nostalgia Formats is almost innumerable.
If you think this one really has legs, go for it. Personally, I'll take something of the churn though over the stagnation. Obviously I want something in between, but I think Wizards has pretty clearly staked out the territory, it either is the deluge or the desert.
Wrath of Pie
05-05-2020, 05:15 PM
For now the only option is to wait it out. Nobody is playing paper magic tournaments right now, so when gatherings are allowed again we'll see if there is enough support to continue the format in paper.
We all know the answer to the support question, unfortunately.
The more pressing concern is how many game stores survive, given their effectively obsolete financial model.
Megadeus
05-05-2020, 08:15 PM
Name one deck that competes by playing 3-4x Astro and 0x Oko. Ban Oko and you tank Teferi use, Astro use, Veil use and Uro use. (UWR Mentor is, like every Mentor deck, inherently 2.5)
I don't know about tanking the playability of those other very powerful cards just because Oko gets banned. All of those were pretty playable (besides Uro obviously) before Oko came around
Seymour_Asses
05-05-2020, 10:23 PM
Name one deck that competes by playing 3-4x Astro and 0x Oko. Ban Oko and you tank Teferi use, Astro use, Veil use and Uro use. (UWR Mentor is, like every Mentor deck, inherently 2.5)
Painter.
Fallen_Empire
05-05-2020, 10:47 PM
Here's a format idea:
Legacy but no companions or plainswalkers.
Captain Hammer, I recommend playing what's available and what you like. If you want to push an offshoot of Legacy, go for it. Legacy will go through a number of changes for as long as it remains a format, and some of those phases might be appealing. If they aren't, we can explore other card pools. I've had plenty of good times with Old School and Hextended, and I imagine I would enjoy a Pre-War format or a Pre-Innistrad format as well. As long as a format is varied, balanced, and interesting, it's probably fun to play.
DireLemming
05-06-2020, 04:23 AM
I feel you man. i've for the most part stopped playing Legacy and switched to Premodern over a year ago. Premodern games have way more of the "magic" of MtG that got me hooked in the first place. I miss a couple of cards I like, but overall I think the card pool is very well thought out and managed.
FourDogsinaHorseSuit
05-06-2020, 06:55 AM
I just don't get the appeal of these closed formats. If you want to play a format that already been solved there's always chess.
Mr. Safety
05-06-2020, 07:49 AM
I just don't get the appeal of these closed formats. If you want to play a format that already been solved there's always chess.
I think it's naive to think that Legacy has ever been anything but a solved format. Unsolved formats don't have pillars, and legacy definitely has pillars that the format wraps itself around. Sure it changes on occasion, but ideally over a long progression of time that means more decks are becoming viable to adapt rather than fewer. If anything, I'm in the camp that I want Legacy to be solved for longer, rather than shorter, lengths of time. Every new set creates a massive shift with ensuing chaos. I'm all for new playable cards, cards that enable new combos, and ways of making games more interesting. I absolutely LOVE how Thassa's Oracle has brought Doomsday back into playability. It's awesome that Dreadhorde Arcanist has become a key threat in URx delver variants.
Now let's shift to the unhealthy changes: Underworld Breach, Lurrus, and even 'Oko' (which I will use as the name for the PW power creep.) Small Teferi, Karn the Great Creator, and Oko are three examples of PW's that were pushed to their absolute limit on mana efficiency-to-power ratio. Lurrus is included in between 55-75% (roughly) of decks that perform well currently. Underworld Breach warped the format into 'best deck + decks that hate it'.
If I were to summarize, I'd say Legacy players are mostly ok with a solved format, we just want that format to have as many options as possible.
FourDogsinaHorseSuit
05-06-2020, 09:00 AM
If I were to summarize, I'd say Legacy players are mostly ok with a solved format, we just want that format to have as many options as possible.
I got into legacy because the deep card pool meant I could brew new strategies or resurrect old ones. If legacy was solved I would be stuck running against the "pillars of the format" and never put up results, which on occasion I managed to do.
Mr. Safety
05-06-2020, 09:05 AM
I got into legacy because the deep card pool meant I could brew new strategies or resurrect old ones. If legacy was solved I would be stuck running against the "pillars of the format" and never put up results, which on occasion I managed to do.
Ahem,
Sure it changes on occasion, but ideally over a long progression of time that means more decks are becoming viable to adapt rather than fewer.
MaFF1n
05-06-2020, 03:54 PM
I just stumbled over the suggestion of "Pre-Innistrad Legacy (https://www.reddit.com/r/MTGLegacy/comments/f8gwul/preinnistrad_legacy/)" a couple of days ago. This means the latest legal sets are New Phyrexia and M12. The ban-list obviously includes Mental Misstep. Just imagine... No Delvers. No Miracle spells. No Oko. No Eldrazi, the list continues...
FourDogsinaHorseSuit
05-06-2020, 04:46 PM
Ahem,
Ahem what? Your comment has nothing to do with what I said, while also being self-contradictory. I did you a favor by snipping it.
bruizar
05-06-2020, 05:59 PM
I think it's naive to think that Legacy has ever been anything but a solved format. Unsolved formats don't have pillars, and legacy definitely has pillars that the format wraps itself around. Sure it changes on occasion, but ideally over a long progression of time that means more decks are becoming viable to adapt rather than fewer. If anything, I'm in the camp that I want Legacy to be solved for longer, rather than shorter, lengths of time. Every new set creates a massive shift with ensuing chaos. I'm all for new playable cards, cards that enable new combos, and ways of making games more interesting. I absolutely LOVE how Thassa's Oracle has brought Doomsday back into playability. It's awesome that Dreadhorde Arcanist has become a key threat in URx delver variants.
Now let's shift to the unhealthy changes: Underworld Breach, Lurrus, and even 'Oko' (which I will use as the name for the PW power creep.) Small Teferi, Karn the Great Creator, and Oko are three examples of PW's that were pushed to their absolute limit on mana efficiency-to-power ratio. Lurrus is included in between 55-75% (roughly) of decks that perform well currently. Underworld Breach warped the format into 'best deck + decks that hate it'.
If I were to summarize, I'd say Legacy players are mostly ok with a solved format, we just want that format to have as many options as possible.
If you're gonna use Oko as the powercreep PW, can we please unban Wren & Six cause my foils are collecting dust
Mr. Safety
05-07-2020, 07:14 AM
Ahem what? Your comment has nothing to do with what I said, while also being self-contradictory. I did you a favor by snipping it.
Sorry I was unclear, I simply meant this:
You want to be able to brew or revive old strategies. I was stating that Legacy should change slowly, meaning small changes, which allow for that kind of brewing or tinkering. Massive changes like inserting cards like W6 and Underworld Breach don't encourage widening the format by adding new decks but rather restrict the format by making some decks obsolete. Change over time should broaden the format, not restrict it. This goes right along with my premise that Legacy is a solved format. From my perspective, I'm fine that Legacy is a solved format that sees minor changes on occasion, rather than massive changes at every set release.
I should clarify that what I mean by 'solved' is that there is a defined criteria for cards/decks to compete in Legacy. Legacy has always had that criteria, so I take that to mean it's a solved format. The formula for success hasn't changed in quite a while, likely since pure agro become obsolete (Zoo is my example here.)
morgan_coke
05-08-2020, 11:29 PM
Look, lemme simplify this for ya'll.
Like most of us on here, you were at one point a very competitive MTG player. Now you're old and don't have time for all that shit anymore and just want things to go back before all the new bullshit.
Congratulations, you're now a casual player, and that's OK.
I've enjoyed MTG and HS far more since realizing this. I'll play some boring meta deck up to whatever the minimal acceptable awards tier is over like, 2 days, then spend the rest of the month playing random nonsense for fun and not worrying about won-loss in the unranked q's. Try it. Letting go is good for you.
EDIT: or make the "100 to the Xth" thread about alternate Legacy formats that don't mostly suck. Whatever man, do your fun where you find it.
Bignasty197
05-09-2020, 03:18 AM
Look, lemme simplify this for ya'll.
Like most of us on here, you were at one point a very competitive MTG player. Now you're old and don't have time for all that shit anymore and just want things to go back before all the new bullshit.
Congratulations, you're now a casual player, and that's OK.
I've enjoyed MTG and HS far more since realizing this. I'll play some boring meta deck up to whatever the minimal acceptable awards tier is over like, 2 days, then spend the rest of the month playing random nonsense for fun and not worrying about won-loss in the unranked q's. Try it. Letting go is good for you.
EDIT: or make the "100 to the Xth" thread about alternate Legacy formats that don't mostly suck. Whatever man, do your fun where you find it.
This might be the best advice someone could ever give.
Wrath of Pie
05-11-2020, 12:06 AM
Look, lemme simplify this for ya'll.
Like most of us on here, you were at one point a very competitive MTG player. Now you're old and don't have time for all that shit anymore and just want things to go back before all the new bullshit.
Congratulations, you're now a casual player, and that's OK.
I've enjoyed MTG and HS far more since realizing this. I'll play some boring meta deck up to whatever the minimal acceptable awards tier is over like, 2 days, then spend the rest of the month playing random nonsense for fun and not worrying about won-loss in the unranked q's. Try it. Letting go is good for you.
EDIT: or make the "100 to the Xth" thread about alternate Legacy formats that don't mostly suck. Whatever man, do your fun where you find it.
Hilariously enough, Legacy is pretty much a casual format in everything but name like Vintage is.
Lejay
05-11-2020, 09:32 AM
This might be the best advice someone could ever give.
That's a good advice, but once you go casual and play only with friends I think it's preferable to try to maximize fun with multiplayer formats / cube rather than capitalizing mostly on nostalgia. Boredom will appear sooner or later if you always play with the same small meta.
That said this is a false dilemma, you can of course do both and vary your gaming sessions.
If you aren't enough players for cube or if you don't want to invest in one, I developped a very fun and very cheap format optimized for 3-4-5 players with no mana death/full. You can probably build it with the commons / uncommons you have at home. Links in my signature.
Captain Hammer
05-11-2020, 10:11 AM
That's a good advice, but once you go casual and play only with friends I think it's preferable to try to maximize fun with multiplayer formats / cube rather than capitalizing mostly on nostalgia. Boredom will appear sooner or later if you always play with the same small meta.
That said this is a false dilemma, you can of course do both and vary your gaming sessions.
If you aren't enough players for cube or if you don't want to invest in one, I developped a very fun and very cheap format optimized for 3-4-5 players with no mana death/full. You can probably build it with the commons / uncommons you have at home. Links in my signature.
That format sounds like an absolute blast. I love the card choices you make as well. And I absolutely love the mana rule.
Unfortunately, I dont have most of those cards. Do you think the format will be fun even if we just play it with just any random pile of cards we have lying around? If not, is there anywhere I can buy a complete cube for not too much cost?
the Thin White Duke
05-11-2020, 10:37 AM
That format sounds like an absolute blast. I love the card choices you make as well. And I absolutely love the mana rule.
Unfortunately, I dont have most of those cards. Do you think the format will be fun even if we just play it with just any random pile of cards we have lying around? If not, is there anywhere I can buy a complete cube for not too much cost?
Wizards has heard us and released Mystery Boosters. I have two boxes of Mystery Boosters I'm keeping in abeyance for when total boredom hits or when my kids are old enough to appreciate the game (or my willpower fails and I rip them open for the hell of it). It's a fun set and could be a format unto itself.
BirdsOfParadise
05-11-2020, 04:40 PM
That format sounds like an absolute blast. I love the card choices you make as well. And I absolutely love the mana rule.
Unfortunately, I dont have most of those cards. Do you think the format will be fun even if we just play it with just any random pile of cards we have lying around? If not, is there anywhere I can buy a complete cube for not too much cost?
I imagine that Lejay’s format would be perfectly fun with whatever pile of cards you have lying around. I agree it’s a very fun idea. I’ve also heard of a similar format where, instead of having a big pile of each basic land, you give each player a little pile that contains one of each basic land and one of each guildgate. Whenever a player would draw a card from the shared stack of spells, they can instead draw a land of their choice from their land pile.
If we’re talking about casual formats that don’t look like Legacy and don’t cost money (if you have any collection at all), there’s also Pai Gow Magic, Limited Infinity, Reject Rare Draft, etc. Loads of options.
I will pitch an idea here that I posted in another thread. This format could be played casually or competitively.
Casual: Every player brings a Legacy-legal deck. Players are encouraged to bring a deck that is dirt cheap. Play an event/game night as usual (round-robin, elimination, whatever). At the end, everybody puts 10 randomly chosen cards from their deck into one big pile. The big pile is shuffled and dealt back out to all players. You own any card that’s dealt back to you.
Reasoning: It’s like Magic back when everyone didn’t know all the cards, didn’t have all the rares, and could win or lose cards through ante. But unlike the old ante rules, players with weaker decks don’t just get fleeced of their cards. Instead, cards get shared around, so veteran players are incentivized to win by building great decks with cheap cards that anyone could procure, rather than by risking expensive cards. You can never get blown out by someone’s fancy collection without having a corresponding chance to go home with a little bit of that fanciness. Veterans can have fun brewing decks that cost nothing, new players can gradually acquire the format’s best cards just by showing up for events (or by spending minimal money), and anyone can have fun just playing whatever they opened in a booster draft that one time.
Competitive: How do you play competitively? If there’s any prize on the line, players become incentivized to play decks that are a *little* bit fancy with rares and whatnot and can get easy wins against the decks that are truly dirt cheap. So in the competitive version, after everyone has registered their decks and during the time people are playing, organizers use a card-vendor website to compute the dollar cost of each deck and make a ranked list from cheapest to most expensive. At the end of the Swiss or round-robin, there’s a ranking of who placed best and a ranking of which decks are cheapest. Sum your rank from the two lists (e.g., I came in 5th in the Swiss and my deck was the 3rd cheapest, so my score is 8.) Lowest score is the overall winner.
I think the casual version has a lot of promise for veterans and newbies in a play group to have fun with any old pile and then have a “what’s in the box?” moment at the end.
ThomasDowd
05-11-2020, 05:41 PM
Look, lemme simplify this for ya'll.
Like most of us on here, you were at one point a very competitive MTG player. Now you're old and don't have time for all that shit anymore and just want things to go back before all the new bullshit.
Congratulations, you're now a casual player, and that's OK.
I've enjoyed MTG and HS far more since realizing this. I'll play some boring meta deck up to whatever the minimal acceptable awards tier is over like, 2 days, then spend the rest of the month playing random nonsense for fun and not worrying about won-loss in the unranked q's. Try it. Letting go is good for you.
EDIT: or make the "100 to the Xth" thread about alternate Legacy formats that don't mostly suck. Whatever man, do your fun where you find it.
I identify with this a lot. I did buy into MTGO recently but the cost is much lower and the liquidity is high there so it doesn't bother me.
In real life I definitely prefer CUBE and Battlebox.
Lejay
05-11-2020, 09:20 PM
That format sounds like an absolute blast. I love the card choices you make as well. And I absolutely love the mana rule.
Unfortunately, I dont have most of those cards. Do you think the format will be fun even if we just play it with just any random pile of cards we have lying around? If not, is there anywhere I can buy a complete cube for not too much cost?
Absolutely. I play a lot of vanilla creatures with a decent casting cost because I extended a lot the size of my Domain Pile for diversity (which is a nice thing when you have been playing for years). The more a card will offer choices the better, but having a lot of simple cards hasn't been a problem for fun and strategic interest.
I think I am the only one to use a crazy-large "Domain Pile". The original name is "MiniWagic", a lot of players in France just use around 200 cards and not many go over 500-600 cards. I changed the name because I couldn't decently call it MINIwagic anymore and because I created a lot of rules of my own.
Originally it was something small you would carry to the tournament scene to play with players who dropped.
Even if your personal collection was really far from corresponding to what you need, I am sure you can gather enough worthwhile cards with your friends for a small pile of 150/200 cards and not spend a single cent.
I think the main pitfall when building a new pile is not paying attention at all to ratios. You don't need to be very precise, but keep an eye on what you do. I would classify cards as you gather them in these piles :
-creatures (You can count spells that put decent sized tokens into play. Spells that put a lot of 1/1s are valuable in the format but probably count them as "others")
-creature removals
-enchantments
-enchantment removals
-others
(If you realize you are adding a lot of artifacts you may want to consider them too, but I think that's unlikely you find a lot of them)
Aim for 40% creatures or more, around 0.6 removal per creature, and around 0.5 enchantment removal per enchantment. That's what I had when I checked 1-2 years ago (I was satisfied). But it's probably not a problem if you get like 38% creatures and 0.4 enchantment removal per enchant.
Of course the more you balance colors the better but it's not that important unless the unbalance is huge.
If you have a small pile and put a lot of Pyroclasm-like effects your small creatures and token producers will be way worse. Try to pay attention to that.
Some enchantments can be very strong, especially if they stay on the battlefield for a long time. But at the same time enchantment removals will be useless without any target. So it's hard to know how many enchantment removals to run if you don't have a lot of enchantements in the pile. A nice thing to do even if you build a small pile is to max out on pacifism-alike cards as removals (I run all of them even at 4 mana). I also play most of the blue auras that keep the creature tapped. By having a lot of them you will make sure enchantment removals will have a target often enough. It's also a good thing that if a player wants to get back his creature with his only enchantment removal, he may very well regret it when a strong enchantment comes into play just after. But of course if you just don't have strong enchantments among what you have available, that's another story.
A guy I know who uses an old frame only Domain Pile uses several copies of Pacifism (talking about the specific Pacifism card) and Counterspell (talking about the specific Counterspell card) as exceptions in his cube. I think this is legit to make an exception in the singleton rule for these as Cancel-like cards are a bit weak in multiplayer and Pacifism helps for balance.
Personnally my only exception is Kindle (could be Flame Burst) which improved my removal ratio (with a very large selection it's easier to put in creatures than removals), helped supporting aggressive sequences (if you only select very good cards the format will be very controlling), and ups the red count (cheap agressive cards without evasion are less valuable in multiplayer so red count is always behind).
The other pitfalls would mainly be misevaluating cards, the first being overestimating cards that have double mana of the same color.
To justify taking a second basic land of the same type the card needs to provide card advantage or be very strong. Probably don't evaluate this parameter with what I have in my pile, for a very long time I had to be way more restrictive on double mana of the same color. It changed as the curve went up and the power level went down. The more you put RRx or WWx, the less of a problem it will be. Given you will build the pile out of what is good among what you and your friends own, it will depend a lot on the types of players you are. As legacy players I predict you will mostly have UUx and BBx spells, maybe GGx, and very few worthwile WWx and RRx spells. Don't try to balance double manas at first, this isn't as important as the rest. Just accept that it's easier for BBx spells to enter than for AAx spells.
Everything that cantrips is better as you can choose land or spell depending on what you need.
Life gain spells and walls are much stronger in multiplayer. It's not that easy to make a worthwhile attack into a wall when it opens your defense to several players.
As a consequence cards that are good only if you can afford to attack are way weaker than you think. I really tried to play Dauthi Trapper (can give shadow to a big attacker OR to the big blocker when you attack with several creatures) but even with 2500 cards it isn't good enough. I don't even play Rally the Peasants (it can be played defensively but doesn't save your creatures and keeping 3 mana mana open at all times is too hard)
Blocking is important for a creature, even just chumpblocking. I currently only have two Shadow creatures in my very large pile and they are quite particular. Even if I went up to 3300 cards I know I still wouldn't play Soltari Visionnary (WW+no block+fragile+situationnally good), I think that says a lot.
Dissuasion is pretty valuable in multiplayer (Pit Trap, a cheap deathtouch creature, Seal of XXX,...)
Mana hungry cards (I often say manavore) are weaker since you have the choice between land and spell on every draw. Unlike in constructed you can't really mana full and be happy to topdeck a mana sink. Cards like Centaur's Glade and Browse really are exceptions (and not that easy to play since they will trigger alliances against you). A card like Marchesa's Smuggler for example is junk because in addition to being manavore it is worthwhile only if you have the ressources to send a creature to attack.
The value of vigilance varies a whole lot depending on the size of the body it is attached to. On big creatures it is very powerful, on small ones it is often worthless.
A card that was good in constructed duels could be bad in the format (Aether Vial, Dark Ritual...). Delver of secrets is okay in my large pile but it's probably in the bottom 10% as it is fragile and doesn't help much for defense. You only flip it in the late game if the path is clear, but in the early game you use it rather as a delver than as an Insectile Aberration. The idea is to play it with at least 1 land in hand in the early game (in mid game you can probably skip a land drop) and use it to look at the top card of your spell library. If it's a good card you take it and can make your land drop anyway. If it's a card that isn't good for you, you take a land you need more and leave the spell to others. Sometimes it will flip early but more often than not the first time you are able to flip it you decline. But it could be different in other piles as I have a lot of instants in proportion (30% instants before the last big update).
Cards with a double condition to be useful aren't worth it. Typically Spell Pierce (non creature+ not enough mana) or Disrupt.
If you take a look at my list don't forget I use different special rules when evaluating my cards (energy counters, morphs cost 2 instead of 3...).
A guideline for card selection that may be useful : if you really hesitate about the worthiness of a card (in terms of power level), put it in if it creates choices, don't if it's stupid.
Regarding where to buy Commons / Uncommons if you need to, I don't know. But other users of MTGTheSource can certainly help you. When I started my "MiniWagic" there was an american shop I wasbuying from that was really cheap on these. Unfortunately I just discovered it closed (I don't name the shop because I had a browser alert when I went to their closed website a few minutes ago). There is probably another shop in your country that is cheap on commons+uncommons if you need to balance or extend your first list. Today I only use MagicCardMarket which supposedly only works well if you are in Europe.
TsumiBand
05-12-2020, 11:47 AM
Look, lemme simplify this for ya'll.
Like most of us on here, you were at one point a very competitive MTG player. Now you're old and don't have time for all that shit anymore and just want things to go back before all the new bullshit.
Congratulations, you're now a casual player, and that's OK.
I've enjoyed MTG and HS far more since realizing this. I'll play some boring meta deck up to whatever the minimal acceptable awards tier is over like, 2 days, then spend the rest of the month playing random nonsense for fun and not worrying about won-loss in the unranked q's. Try it. Letting go is good for you.
EDIT: or make the "100 to the Xth" thread about alternate Legacy formats that don't mostly suck. Whatever man, do your fun where you find it.
This one gets it.
Reeplcheep
05-12-2020, 11:59 AM
There is currently a pre-war legacy discord with tournaments here if anyone is interested: https://discord.gg/kCRYsv4
No prizes currently.
the Thin White Duke
05-31-2020, 06:07 PM
Whatever happened to Choose Your Own Standard? That was a thing for a minute back in the late oughts. Did anyone ever try that without picking Ice Age block?
wolfstorm
06-03-2020, 12:42 AM
Pre-Goyf legacy was also a great format, before goyf pushed out a huge amount of creatures.
alphastryk
06-03-2020, 04:41 PM
Look, lemme simplify this for ya'll.
Like most of us on here, you were at one point a very competitive MTG player. Now you're old and don't have time for all that shit anymore and just want things to go back before all the new bullshit.
Congratulations, you're now a casual player, and that's OK.
I've enjoyed MTG and HS far more since realizing this. I'll play some boring meta deck up to whatever the minimal acceptable awards tier is over like, 2 days, then spend the rest of the month playing random nonsense for fun and not worrying about won-loss in the unranked q's. Try it. Letting go is good for you.
EDIT: or make the "100 to the Xth" thread about alternate Legacy formats that don't mostly suck. Whatever man, do your fun where you find it.
Yep, realized this a few years back. Made things a lot more fun. Recently I've played more Hyperextended and June 2006 Legacy than anything else and had a blast.
Humphrey
06-04-2020, 06:11 PM
Too late. I already sold out of legacy and premodern is as unaffordable
DLifshitz
06-05-2020, 06:02 AM
Too late. I already sold out of legacy and premodern is as unaffordable
If you mean the Premodern format (see premodernmagic.com), it's actually very budget-friendly for a constructed Magic format. You can build a perfectly viable deck (Stasis, Rock, Oath, ...) for like $200. It's finding people to play with that's the problem.
Captain Hammer
10-03-2020, 05:25 AM
After all the recent bullshit, including the Walking Dead, and all the poorly tested overpowered crap WOtC keeps printing, we adopted pre-War legacy as our go to format. No need to fudge around with a rotation every time a new set comes out that leads to bannings of old cards.
Ronald Deuce
10-05-2020, 02:45 PM
The new cards are still fine if you're not playing precisely one deck.
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