View Full Version : Zendikar Resurgent spoilers: Eldrazi Need Not Apply
FourDogsinaHorseSuit
07-20-2020, 08:01 PM
Our first official look is on the 25th:
https://twitter.com/maro254/status/1282001108546678784?s=19
But a few leaks have surfaced:
DFC land/creatures where you choose as you play them instead of transforming them.
And landfall GB Nissa
https://images.app.goo.gl/TzA3ooLpozqTRFfRA
Landfall: add a loyalty
+1: One of your lands becomes a 3/3 menace haste until eot
-5: drop a creature into play with a cmc less than your land count. Add 2 +1/+1 counters
morgan_coke
07-21-2020, 11:37 AM
Assuming accurate, that Nissa is great anti-walker tech in a ramp deck. So, UGB becomes the new default? Nissa, Uro, etc? Cultivate is huge, and with the duals gone, having a tri-land is pretty important for mana.
EDIT: for standard, not eternal formats.
Barook
07-21-2020, 01:40 PM
I wonder into which deck Nissa could fit. Both her landfall and resurrection ability work very well with Loam.
FourDogsinaHorseSuit
08-06-2020, 12:51 PM
https://i.imgur.com/LcTnaTv.png
Just gonna load up this wastes with a ton of counters so hold your push until it's a 20/20
FourDogsinaHorseSuit
08-25-2020, 08:57 AM
https://www.youtube.com/watch?v=uU8Kqe-RoVE
annoucement trailer. Looks like spoilers begin in earnest on the 1st.
Barook
08-25-2020, 09:49 AM
https://www.youtube.com/watch?v=uU8Kqe-RoVE
annoucement trailer. Looks like spoilers begin in earnest on the 1st.
From what I've read on social media, aside from Nissa, we're also getting Jace as walker. And the trailer suggests that Nahiri is going to be the third one.
Makes sense to me - Nissa is BG, Jace is U, Nahiri would be WR, covering all five colors.
Also, if spoilers start next week, when are we going to get the Commander Legends spoilers? :confused:
FourDogsinaHorseSuit
08-25-2020, 03:25 PM
From what I've read on social media, aside from Nissa, we're also getting Jace as walker. And the trailer suggests that Nahiri is going to be the third one.
Makes sense to me - Nissa is BG, Jace is U, Nahiri would be WR, covering all five colors.
Also, if spoilers start next week, when are we going to get the Commander Legends spoilers? :confused:
Presumeably after, Commander legends I thought was slated for november.
They might also run them concurrent like they did with Jumpstart
They'll probably invent new products so that we can have continuous spoilers all year.
Don't ask questions, just consume product and get excited for new product.
All hail the mighty dollar.
Barook
08-26-2020, 01:34 PM
Looks like my predictions from yesterday were right.
Man, the borderless art of the new Nahiri is so much better than the regular art.
https://pbs.twimg.com/media/EgXOKGFWAAs1-Ry?format=png&name=small https://i.redd.it/ls55podcfdj51.jpg
Also, new Jace, this time with Kicker:
https://i.redd.it/nkd57vslodj51.png
BKclassic
08-26-2020, 02:21 PM
That Jace is pretty cool and probably better than it looks but unfortunately Uro.
JackaBo
08-26-2020, 02:55 PM
I’m hoping for zero Legacy playable cards
Barook
08-26-2020, 03:13 PM
That Jace is pretty cool and probably better than it looks but unfortunately Uro.
If you can play it with Kicker, it's a pretty serious draw/scry engine - 2x Scry 2 every turn can dig pretty deep. Additional copies can also create more duplicates. It can't protect itself, but then again, it has up to 5 starting loyality. Wouldn't be surprised if it turns out better than it initially looks.
I’m hoping for zero Legacy playable cards
I'm hoping for additions to D&T (although that's very unlikely) - that Thalia is still the gold standard for white weenies is ridiculous, given how much everything else has been powercrept.
Finally some PWs who are reasonably costed/stat-ed and don't have oppressive abilities.
Jace is actually really neat since you can scry for a land and draw it with the copy.
Probably not eternal playable but still neat.
Makes me wish not elder dragon highlander was still a thing.
The wording is strange though since cards are normally not "drawn" this way but revealed and then put into the hand to avoid miracle like problems.
Nahiri might be playable as 1-off in Stoneblade to outvalue removal. 4 mana is still a lot though.
FourDogsinaHorseSuit
08-26-2020, 07:32 PM
. Additional copies can also create more duplicates.
The tokens can't make their own tokens because they're not spells and can't be kicked. Otherwise they're go infinite.
jace is actually really neat since you can scry for fow and draw it with the copy.
ftw ftfy
Matsaya
08-26-2020, 09:42 PM
The tokens can't make their own tokens because they're not spells and can't be kicked. Otherwise they're go infinite.
Play jace, kick it, make a copy.
Draw another jace , play it, kick it, make a copy.
Since the jace are legendary but the copies are not, you end up with one jace and two copies.
Play jace, kick it, make a copy.
Draw another jace , play it, kick it, make a copy.
Since the jace are legendary but the copies are not, you end up with one jace and two copies.
Or bounce Jace and recast it, kicked, to make another Jace.
That kind of durdle seems better in Commander then Legacy though.
FourDogsinaHorseSuit
08-27-2020, 06:52 AM
Play jace, kick it, make a copy.
Draw another jace , play it, kick it, make a copy.
Since the jace are legendary but the copies are not, you end up with one jace and two copies.
That's not really the copies making copies tho
Barook
08-27-2020, 07:40 AM
That's not really the copies making copies tho
Card copies make duplicate tokens. Hence the different use of copy and duplicate.
Card copies make duplicate tokens. Hence the different use of copy and duplicate.
But it's so inefficient. You get 3 Jaces from 2 cards. If you just played out the 1st Jace, let it die normally (e.g. using the 0 ability), then played the 2nd Jace, you would get 4 Jaces from 2 cards. The nonlegendary clause does let you get another token copy, but it's card disadvantage compared to using it normally.
FourDogsinaHorseSuit
08-27-2020, 09:07 AM
Card copies make duplicate tokens. Hence the different use of copy and duplicate.
Oh!
my mistake.
FourDogsinaHorseSuit
08-27-2020, 09:08 AM
But it's so inefficient. You get 3 Jaces from 2 cards. If you just played out the 1st Jace, let it die normally (e.g. using the 0 ability), then played the 2nd Jace, you would get 4 Jaces from 2 cards. The nonlegendary clause does let you get another token copy, but it's card disadvantage compared to using it normally.
Yeah but getting a lasting token makes multiple copies of this Jace better than multiple copies of other planeswalkers that don't have lasting effects.
Wrath of Pie
08-27-2020, 11:31 AM
The important thing is that now we can kick Jace.
FourDogsinaHorseSuit
08-27-2020, 12:03 PM
The important thing is that now we can kick Jace.
Been stomping him already.
Maro’s Zendikar Rising Teaser (https://markrosewater.tumblr.com/post/627643477075820544/maros-zendikar-rising-teaser)
Before previews for Zendikar Rising officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
• A white creature that can make an opponent lose the game simply by attacking them no matter how much life they have
• A multicolor creature that lets you repeatedly reanimate permanents out of your opponent’s graveyard for no mana
• Three creatures with five creature types
• An artifact granting +2/+2 to a subset of creatures that first appeared in Alpha
• X being used for a variable it’s never been used for before
• a 6/6 artifact creature that costs 3 and a 7/5 artifact creature that can cost 3
• The return of four mana symbols that have each only ever been used on two cards before
• Lands that come with a choice you’ve never had before
• Targeted enchantment removal in black
• A red/white creature with a line of rules text that starts with “Whenever” and ends with “draw a card”
• A card with three different activated abilities that all copy something
Here are snippets of rules text, you’ll see:
• “three plus”
• “different converted mana cost X or less”
• “equal to 20 minus”
• “Cowards can’t block Warriors”
• “don’t lose unspent red mana”
• “twice the number of equipment”
• “If it’s the third time”
And finally, here are some creature type lines you’ll see:
• Mouse
• Leviathan Crab
• Shapeshifter Rogue
• Demon Cleric
• Wurm Horror
• Hydra Horror
• Cat Horror
• Angel Wizard
FourDogsinaHorseSuit
08-28-2020, 07:44 AM
• a 6/6 artifact creature that costs 3 and a 7/5 artifact creature that can cost 3
Illusionary mask is getting more duders!
• “Cowards can’t block Warriors”
On Zendikar?
More like "Cowards can't block Korriors"
BirdsOfParadise
08-28-2020, 04:06 PM
Korrection: Korwards can’t block korriors...
I think players will inkor a lot of damage if their creatures can’t block. It’s a hardkor drawback. If they can’t en-korage those creatures or at least korral them into place, it’s kortains for sure. Blocking is that much of a kornerstone of Magic.
The best korse will be to inkorporate other defenses in one’s decks. Still, whoever has the advantage in combat will give no korter.
FourDogsinaHorseSuit
08-28-2020, 10:04 PM
Korrection: Korwards can’t block korriors...
I think players will inkor a lot of damage if their creatures can’t block. It’s a hardkor drawback. If they can’t en-korage those creatures or at least korral them into place, it’s kortains for sure. Blocking is that much of a kornerstone of Magic.
The best korse will be to inkorporate other defenses in one’s decks. Still, whoever has the advantage in combat will give no korter.
Of korse.
Of korse.
https://www.youtube.com/watch?v=P3ALwKeSEYs
BirdsOfParadise
08-29-2020, 03:38 AM
Of korse.
I'm glad that you conkor.
morgan_coke
08-29-2020, 08:45 AM
Banned. The lot of you.
FourDogsinaHorseSuit
08-29-2020, 09:53 AM
Banned. The lot of you.
So, no enkore?
BirdsOfParadise
08-29-2020, 01:00 PM
I find it korious that they’d release another Kor Set so soon after M2021. It’s hard to stay korrent. Still, I have a hankoring for seeing more of the new cards.
FourDogsinaHorseSuit
08-29-2020, 01:07 PM
I find it korious that they’d release another Kor Set so soon after M2021. It’s hard to stay korrent. Still, I have a hankoring for seeing more of the new cards.
I think it's enkoraging
BirdsOfParadise
08-29-2020, 01:28 PM
I think it's enkoraging
Ikoria, a Kor Set, and Zendikor is a lot of rekorrence. They should be korful with it, that’s all.
Ronald Deuce
08-29-2020, 01:36 PM
Somebody better kordon off this trashfire. Can't let it skorch the other threads.
BirdsOfParadise
08-29-2020, 01:54 PM
Somebody better kordon off this trashfire. Can't let it skorch the other threads.
Your tone is skornful and korrelsome, but korantining the thread may not be a bad idea. Can't let the rest of the forum become korrupted.
FourDogsinaHorseSuit
08-29-2020, 04:10 PM
Somebody better kordon off this trashfire. Can't let it skorch the other threads.
So a korentine thread?
BenBleiweiss
09-01-2020, 09:51 AM
https://i.redd.it/ca8s4cfmljk51.png
RULES:
Counts as only the front-facing side of the card in every zone except in play (so it does not count as a land in your library/hand/graveyard).
CAN mystical tutor for a land now, since it's an Instant.
FourDogsinaHorseSuit
09-01-2020, 10:07 AM
https://i.redd.it/ca8s4cfmljk51.png
RULES:
Counts as only the front-facing side of the card in every zone except in play (so it does not count as a land in your library/hand/graveyard).
CAN mystical tutor for a land now, since it's an Instant.
I kind of wish these had simpler names. Like just "Rocks" or "Seas" and made them common throughout the set.
Anyways, looks like they have made EDH into standard with Companions, and now No-Land magic is going to standard.
Oh, and obviously manaless dredge can now run mana, this plus LED is a good way to start the dredging.
EDIT EDIT:
Assuming they work like the other leak I saw where you can choose to put this into play as the land instead of casting the spell. Your rules blurb is a little incomplete.
ronco
09-01-2020, 10:11 AM
So does the spell get cast and then turn into a land after resolving? Or do you pick spell/land and play it accordingly and thats it?
PirateKing
09-01-2020, 10:23 AM
So does the spell get cast and then turn into a land after resolving? Or do you pick spell/land and play it accordingly and thats it?
The way it was told to me (and the way it makes sense) is you pick the side you want to put into play from your hand. If the card is a spell, it goes through the spellcasting steps to resolve. If it's a land, it gets the special land rules to put into play. No weird stack interactions. Just a choice from hand and then play as normal. Then to cover themselves, they say in all other instances it's the front face card for rules like tutoring and whatnot.
ronco
09-01-2020, 10:37 AM
The way it was told to me (and the way it makes sense) is you pick the side you want to put into play from your hand. If the card is a spell, it goes through the spellcasting steps to resolve. If it's a land, it gets the special land rules to put into play. No weird stack interactions. Just a choice from hand and then play as normal. Then to cover themselves, they say in all other instances it's the front face card for rules like tutoring and whatnot.
Thanks. I figured that was the case, but there was no text about choosing one or transforming, so I wasn't confidant on that.
Mr. Safety
09-01-2020, 10:39 AM
Going to bottom of library instead of graveyard is pretty important here...if it was graveyard I think it would be bonkers, nutso powerful. As it is, will it see any play? I'm intrigued to try it in Ruby Storm.
They could have just brought back the Duel Masters TV show which was kind of funny instead of salvaging mechanics from the rotting corpse of the card game.
While the mechanic in general as well as this card addresses one of the core issues in the game - lands vs spells / mana flood or screw - I fully expect at least 1-2 cards which will be a complete design failure.
27 years in it's also a bit late, but since they don't print any land hate anymore in favor of more ramp and fatties I guess this makes sense.
I hate double faced cards anyway since they are physically annoying to play with and create a lot of issues and seeing this, I'm scared what kind of nonsense they will come up next.
FourDogsinaHorseSuit
09-01-2020, 10:46 AM
They could have just brought back the Duel Masters TV show which was kind of funny instead of salvaging mechanics from the rotting corpse of the card game.
While the mechanic in general as well as this card addresses one of the core issues in the game - lands vs spells / mana flood or screw - I fully expect at least 1-2 cards which will be a complete design failure.
27 years in it's also a bit late, but since they don't print any land hate anymore in favor of more ramp and fatties I guess this makes sense.
I hate double faced cards anyway since they are physically annoying to play with and create a lot of issues and seeing this, I'm scared what kind of nonsense they will come up next.
Save the most annoying DFC for when orginized play is all digital. WOTC did something....right?
https://i.imgur.com/0fvQwjm.png
https://i.imgur.com/tNMT3an.png
Lotus Cobra reprint:
https://i.imgur.com/fWanNEX.png
https://i.imgur.com/HgYdi7v.png
https://i.imgur.com/EGzK4iG.png
https://i.imgur.com/MtEeRLp.png
https://i.imgur.com/ESd67sJ.png
https://i.imgur.com/ojS4yne.png
https://i.imgur.com/DIeZUQq.png
https://i.imgur.com/ASAWTos.png
Barook
09-01-2020, 11:22 AM
I fully expect at least 1-2 cards which will be a complete design failure.
My money is on the blue one being fucking stupild.
Bloodchief's Thirst is interesting, as those cards would normally rare. Lotus Cobra being downshifted to rare is also nice.
http://mythicspoiler.com/zrs/cards/ruincrabp.jpg
One more toughness, but can't target yourself anymore.
http://mythicspoiler.com/zrs/cards/clearwaterpathway.jpghttp://mythicspoiler.com/zrs/cards/murkwaterpathway.jpg
That's a pretty interesting take on dual lands.
http://mythicspoiler.com/zrs/cards/linvalashieldofseagate.jpg
WotC also went all-in on the D&D memes. How does the party mechanic interact with Changeling (--> Mutavault?)
Edit: It's worth nothing that the spell lands bypass stuff like Oops or Goblin Charbelcher. Not sure if that's worth it, given how fast the decks need to be, but it's worth mentioning.
https://i.imgur.com/aPv610d.png
Anti-fetch and ramp technology.
https://i.imgur.com/GoJr05q.png
morgan_coke
09-01-2020, 11:57 AM
I just watched the Zendikar CGI trailer. It's great, the entire party is SO BAD at their jobs. Nahiri stops someone from just grabbing the thing "careful" - then proceeds to immediately just grab it. LOL. Whole vid is like that.
BirdsOfParadise
09-01-2020, 12:15 PM
Cool stuff, but what I really want to see is the cards with the kikor mechanic.
morgan_coke
09-01-2020, 12:26 PM
https://i.imgur.com/aPv610d.png
Anti-fetch and ramp technology.
That card would be 1000x better if it worked on your lands too.
Barook
09-01-2020, 12:48 PM
That card would be 1000x better if it worked on your lands too.
It's meant to be anti-landfall/anti-ramp tech. The overuse of symmetrical cards in recent years is one of the cancers that's killing Magic.
FourDogsinaHorseSuit
09-01-2020, 12:59 PM
It's meant to be anti-landfall/anti-ramp tech. The overuse of symmetrical cards in recent years is one of the cancers that's killing Magic.
What?
Asymmetrical effects are far worse. Playing Narset and still getting to draw is awful. Same with Teferi
Barook
09-01-2020, 01:02 PM
What?
Asymmetrical effects are far worse. Playing Narset and still getting to draw is awful. Same with Teferi
Brainfart on my part. You're right.
But still, abusing hate cards not in the intended way is bad.
morgan_coke
09-01-2020, 01:08 PM
It's meant to be anti-landfall/anti-ramp tech. The overuse of symmetrical cards in recent years is one of the cancers that's killing Magic.
I think you'e got that backwards. It's the overuse of asymetrical cards that's the problem. Teferi, Narset, TNN, Leovold, etc. etc. Hate cards that are symmetrical are inherently balanced by the requirement to build around them. Asymmetrical ones are just "throw it in your deck and collect free wins, LOL!"
morgan_coke
09-01-2020, 01:12 PM
So anyone else catch that new tutor?
4B
Sorcery
Search your library for a card and put it into your hand. Costs 1 less for each party member.
If you have a full party, cast a 4 mana or less spell from your hand without paying the cost.
Like, that might be playable?
I also like the Elf
1G
Creature - Elf
Counts as Wizard/Rogue/Cleric/Warrior
Kicker 3
If kicked, look at top 6 cards of library and put a card that shares a creature type into your hand.
3/2
FourDogsinaHorseSuit
09-01-2020, 01:17 PM
So are allies out?
And Someone said they said that changelings aren't one-creature parties, but the reminder text says it should be, what do you all think?
FourDogsinaHorseSuit
09-01-2020, 01:19 PM
Brainfart on my part. You're right.
But still, abusing hate cards not in the intended way is bad.
True but if this card WAS symetrical: You play your uro, drop your Mystic Sanctuary, return something from your yard, bounce your mystic sanctuary.
And Someone said they said that changelings aren't one-creature parties, but the reminder text says it should be, what do you all think?
Reminder text is trash. A creature can only "count" once, no matter how many sub-stypes it has. A "full party" needs at least 4 creatures. At least, that is how I read what was said in the mechanics article.
Also:
https://i.imgur.com/BZfgTGZ.png
https://i.imgur.com/aPv610d.png
Anti-fetch and ramp technology.
This card is sooooo good and should have been printed years ago.
It should have been any other color then blue though.
Maybe this makes Stifle playable again.
http://mythicspoiler.com/zrs/cards/merfolkwindrobber.jpg
I usually get burned with new merfolks but this might actually be playable.
Pathways are a very nice way of having untapped duals.
Thank god, they aren't fetchable.
I guess the expeditions are the promised "reprint" of the fetches.
LoL
Parties are such an awful meme.
God damn clowns.
FourDogsinaHorseSuit
09-01-2020, 01:53 PM
Reminder text is trash. A creature can only "count" once, no matter how many sub-stypes it has. A "full party" needs at least 4 creatures. At least, that is how I read what was said in the mechanics article.
I hadn't seen the mechanics article yet, yeah the reminder text could use some edits.
Also:
https://i.imgur.com/BZfgTGZ.png
Thank god exile is not outside the game, could you imagine? A white creature that combos with Food Chain!?
Wilkin
09-01-2020, 02:18 PM
Bloodchief thirst isn't too bad. 1 mana it can kill a decent amount of creatures. At 4 it can kill any creature or walker.
Barook
09-01-2020, 02:54 PM
Maybe this makes Stifle playable again.
It also combines well with Ghost Quarter. Sure, they'll get the land and are able to tap it for mana, buth with CoW, it can quickly escalate into a Strip Mine-like lock, even if they run shittons of basics due to the replacement getting bounced.
As for blue memes, Parallex Tide + it.
It also combines well with Ghost Quarter. Sure, they'll get the land and are able to tap it for mana, buth with CoW, it can quickly escalate into a Strip Mine-like lock, even if they run shittons of basics due to the replacement getting bounced.
But it only bounces a land if another land was played first, so it isn't just a free-roll.
BirdsOfParadise
09-01-2020, 03:27 PM
But it only bounces a land if another land was played first, so it isn't just a free-roll.
If you rekor Ghost Korter using Korcible and then sakorfice it on the opponent's turn after they make a land drop, it works. If the opponent chooses not to make a land drop, then you have kortailed their mana development in any case. (Assuming you have Confounding Kornundrum in play ofc)
morgan_coke
09-01-2020, 03:30 PM
It's best use is probably in multiples with something that blinks their board. Parallax is one obvious candidate. A trigger with two of these out tosses multiple lands.
Maybe a blue LD shell with Black Vise?
4x Black Vise
4x Delver of Secrets
4x TNN
4x Boomerang
4x Eye of Nowhere
4x Stifle
4x Brainstorm
4x Ponder
2x Repeal
4x Conundrum
4x FoW
10x Island
4x Wasteland
4x Ghost Quarter
How's that for a rough shell? Playable you think?
Mr. Safety
09-01-2020, 03:43 PM
How is everyone feeling about the new dual lands? They aren't fetchable, so it's not really a legacy playable dual, but the concept seems really clever.
It also combines well with Ghost Quarter. Sure, they'll get the land and are able to tap it for mana, buth with CoW, it can quickly escalate into a Strip Mine-like lock, even if they run shittons of basics due to the replacement getting bounced.
As for blue memes, Parallex Tide + it.
Well it's restricted and only optional.
Field of Ruin also since you get a land.
Path to Exile seems good as well.
Realm Razer is also mega maymay.
It's noteworthy that multiple Conundrums stack pretty devastatingly.
FourDogsinaHorseSuit
09-01-2020, 04:32 PM
Warp world, here we go!
ronco
09-01-2020, 04:37 PM
How is everyone feeling about the new dual lands? They aren't fetchable, so it's not really a legacy playable dual, but the concept seems really clever.
I don't see how they would see play over check lands/fast lands since they can't be fetched, unless they open up some weird brews that use a lot of hybrid mana and need specific colors untapped on specific turns. I just feel like there are better options for what Legacy would use them for now a days.
I like the idea though, and I'm sure these will be in incredibly high demand in standard. I know I want them for my decks already and I'm sure the prices will be through the roof unless the set gets opened like crazy (and it very well might with 82 different versions of things these days). I'm sure EDH players will want a ton of these as well.
I'm more interested in the spell/flip cards. I think those have far more potential for legacy, especially down the line as they explore this mechanic a little bit more as I am sure they will.
PirateKing
09-01-2020, 07:08 PM
How is everyone feeling about the new dual lands? They aren't fetchable, so it's not really a legacy playable dual, but the concept seems really clever.
Unless they include a number of "return a land you control to its owner's hand" effects, they seem pretty suspect "duals", since you get to choose between the colors only once ever.
Since they have no tapping restrictions, they are essentially basic land+, but I don't think it'll promote crazy 3 or 4 color decks.
the Thin White Duke
09-01-2020, 07:41 PM
https://i.imgur.com/aPv610d.png
Anti-fetch and ramp technology.
Best White card in years. Wizards shits on the color pie again 'cause Blue needs help, right?
It's best use is probably in multiples with something that blinks their board. Parallax is one obvious candidate. A trigger with two of these out tosses multiple lands.
Maybe a blue LD shell with Black Vise?
4x Black Vise
4x Delver of Secrets
4x TNN
4x Boomerang
4x Eye of Nowhere
4x Stifle
4x Brainstorm
4x Ponder
2x Repeal
4x Conundrum
4x FoW
10x Island
4x Wasteland
4x Ghost Quarter
How's that for a rough shell? Playable you think?
In that setup you probably want Daze.
Not sure how good Brainstorm is without fetches.
Chrome Mox might be a good idea to secure UU with 8 colorless sources.
While it might be memetastic this deck will probably run out of gas before it can control the board and get a clock online.
You also lose on the draw if your opponent can get a beater out before your bounce is ready.
Wrath of Pie
09-01-2020, 09:43 PM
https://i.imgur.com/aPv610d.png
Anti-fetch and ramp technology.
Looks better than it probably will be in practice.
It's best use is probably in multiples with something that blinks their board. Parallax is one obvious candidate. A trigger with two of these out tosses multiple lands.
Maybe a blue LD shell with Black Vise?
4x Black Vise
4x Delver of Secrets
4x TNN
4x Boomerang
4x Eye of Nowhere
4x Stifle
4x Brainstorm
4x Ponder
2x Repeal
4x Conundrum
4x FoW
10x Island
4x Wasteland
4x Ghost Quarter
How's that for a rough shell? Playable you think?
I think Black Vise is fundamentally unplayable in Legacy. The idea is that you're going to mana screw your opponent, but in that situation, you may as well be dealing damage through combat, since your opponent won't be able to fight back. In instances where your opponent has mulliganed, it will take a number of turns for the hand size to increase to the point where Black Vise is doing much damage. There are too many pitch spells now, too, which has only pushed it further out of playability. I think even a really bad cheap creature, like Phantasmal Bear, would give you a higher average output of damage in this list than Black Vise would. The Vises should probably be Ptermander, Stormwing Entity, and/or Ethereal Forager.
BenBleiweiss
09-01-2020, 10:11 PM
https://i.redd.it/n0u6b7gs8nk51.png
Color-shifted Steppe Lynx. I have to imagine Red can make better use of this than White could.
Barook
09-02-2020, 02:07 AM
http://mythicspoiler.com/zrs/cards/skyclaveapparitionp.jpg
Now that's fucking cool. Throw in an Eldrazi Displacer to get rid of the tokens, too, and you can mow down all kinds of nonland permanents. Unlike Containment Priest, that combo can also hit noncreature stuff - pretty nifty.
It's best use is probably in multiples with something that blinks their board.
Estrid's Invocation? Curves right into it and can draw a card every turn from it. Reality Acid would also go well with Invocation, although it's sort of a nonbo when played on lands while Conundrum is in play.
mistercakes
09-02-2020, 03:00 AM
pretty significant to have a vial/cavern out to oko. really nice card.
kombatkiwi
09-02-2020, 04:41 AM
As a generic maindeckable card I think the hype around the 1U enchantment is pretty overblown
- Your opponent can ignore it by delaying their fetches by half a turn (they just play the fetch from hand and then crack it in your turn, this is significantly less annoying than e.g. the EMN Thalia where the fetch would etb tapped and the dual would also etb tapped and you would only get mana 2 turns after you played the fetch)
- Your opponent can play a fetch, immediately crack it, and then float mana before bouncing anything, so it might not even force them to play off-curve
- Your opponent can take advantage of the bounce by e.g. picking up their mystic sanctuary or picking up a land for brainstorm
Yes the effect stacks but the more time you spend durdling by casting these enchantments the less pressure the opponent will be under and the happier they will be to wait before cracking their fetchlands
As a dedicated hate card for decks that actively try to play multiple lands per turn it might be ok
Barook
09-02-2020, 04:54 AM
pretty significant to have a vial/cavern out to oko. really nice card.
It's kinda ironic that Oko leaves behind a 3/3 when the second ability is triggered.
It's worth mentioning that you can do tricks similiar to Tidehollow Sculler, aka put ETB trigger onto stack and flicker it in response. You get two ETB triggers and the opponent gets nothing because the first leave trigger resolved before anything got put under it. Lovely card.
mistercakes
09-02-2020, 04:58 AM
i'm pretty happy to see this card for ruby storm.
https://mythicspoiler.com/zrs/cards/valakutawakening.jpghttps://mythicspoiler.com/zrs/cards/valakutstoneforge.jpg
it can be played at as a land, which means potentially reducing the number of lands in the deck.
not sure how needed it is, but i'm pretty sure a
turn 1 tomb -> medallion
turn 2 mtn + seething song + bonus round + this card is effectively game over.
the main appeal of the card is having another non-dead card that contributes to the land count. probably pushes sandstone needle out for good though as it's too many tapped lands otherwise.
Hanni
09-02-2020, 06:41 AM
https://i.redd.it/n0u6b7gs8nk51.png
Color-shifted Steppe Lynx. I have to imagine Red can make better use of this than White could.
This card is a really big deal for my R/u Sligh list. Steppe Lynx wasn't worth dipping into white for, especially with how bad having to run a Tundra was to enable turn 1 Daze. However, given the current metagame, I'm pretty content cutting the 2 maindeck Grim Lavamancer and 2 Price of Progress for them.
When I used to run the 3c Sligh list, Lynx would regularly swing as a 4/5 on turns 2 and 3, which deals more total damage by turn 3 than any other creature. It loses consistency going into the midgame, but given the hyper aggressive nature of the list, is usually irrelevant.
I'd probably sleeve this up:
R/u Sligh
Lands (18)
3 Scalding Tarn
3 Arid Mesa
3 Wooded Foothills
3 Bloodstained Mire
2 Volcanic Island
2 Mountain
2 Barbarian Ring
Creatures (16)
4 Delver of Secrets
4 Hell Hound of Akoum
4 Monastery Swiftspear
4 Goblin Guide
Spells (26)
4 Brainstorm
4 Daze
4 Lightning Bolt
4 Chain Lightning
4 Forked Bolt
4 Rift Bolt
2 Fireblast
Sideboard (15)
4 Smash to Smithereens
4 Force of Will
2 Spell Pierce
2 Seal of Removal
2 Surgical Extraction
1 Pithing Needle
Maybe 2 Volcanic Island isn't enough and I would need to trim a fetchland or two for the extra copies, but I'd start by testing this configuration first.
mistercakes
09-02-2020, 06:42 AM
yea this card effectively could replace goblin guide. you don't get the initial 2 damage, but on turn 2 you are hitting for 4, then 8 (instead of 2 then 4). pretty big deal for the deck.
So mad that this is a dog instead of a cat.
Blatant dog favoritism.
Cats might actually be playable if they had a 2 mana lord, but no, the dogs get it.
One day I finally get my 2 mana lord of cheezburger and then I can sleeve up thundercats again.
Mr. Safety
09-02-2020, 07:15 AM
i'm pretty happy to see this card for ruby storm.
https://mythicspoiler.com/zrs/cards/valakutawakening.jpghttps://mythicspoiler.com/zrs/cards/valakutstoneforge.jpg
it can be played at as a land, which means potentially reducing the number of lands in the deck.
not sure how needed it is, but i'm pretty sure a
turn 1 tomb -> medallion
turn 2 mtn + seething song + bonus round + this card is effectively game over.
the main appeal of the card is having another non-dead card that contributes to the land count. probably pushes sandstone needle out for good though as it's too many tapped lands otherwise.
Two copies to start sounds like the right amount. The effect is good, but not so good that it's worth risking a tapped land when you really need an untapped land. I don't think you cut lands to fit it in, you cut something else (some number of Light up the Stage in my non-LED list.) I was on 14 lands (Mountains/Ancient Tomb, no Needles) so I think I would go up to 16 by including this card.
morgan_coke
09-02-2020, 09:15 AM
Anticognition - Common
1U
Instant
Counter target creature or planeswalker spell unless its controller pays 2.
If they 8+ cards in their graveyard, counter that spell and scry 2.
That doesn't really seem quite good enough for Legacy with the limited targeting, but it's interesting for the reverse threshold, and I'm really glad to see they're starting to tack planeswalker hate onto more and more cards.
The creature/spell lands have at least two cycles, one at rare, one at uncommon. I don't know how many will see Legacy play, but in standard these are incredibly strong. Run 28 lands with 4-8 of them these guys and you're almost never getting mana flooded or screwed. It's a great subtle way to get non-blue decks some more effective card selection/filtering effects wrt mana without printing more cantrips.
Mr. Safety
09-02-2020, 09:29 AM
I don't think this is legacy playable, but the fact that it wins combat against Thalia is hilarious. It also can mess around with Terminus
http://mythicspoiler.com/zrs/cards/zulaportduelist.jpg
If the black spell-land turns out to be any good a potential inclusion for Oops All Spells as additional mana for turn 1-2 to set up?
Edit:
4B
Sorcery
Search your library for a card and put it into your hand. Costs 1 less for each party member.
If you have a full party, cast a 4 mana or less spell from your hand without paying the cost.
Assuming there is a way to effectively get a full party out early - is there any card you could search for that could win the game? I . . . don't think there is?
BenBleiweiss
09-02-2020, 11:42 AM
Jeez Louise
https://pbs.twimg.com/media/Eg65S72UwAERJZU?format=png&name=small
https://pbs.twimg.com/media/Eg65TsyUcAAij-f?format=png&name=small
If the black spell-land turns out to be any good a potential inclusion for Oops All Spells as additional mana for turn 1-2 to set up?
Edit:
4B
Sorcery
Search your library for a card and put it into your hand. Costs 1 less for each party member.
If you have a full party, cast a 4 mana or less spell from your hand without paying the cost.
Assuming there is a way to effectively get a full party out early - is there any card you could search for that could win the game? I . . . don't think there is?
I don't think you can do it with just one card, but it should be theoretically possible to just win with a combination of Narset's Reversal and Twincast finishing with Tendrils, right?
I don't think this is legacy playable, but the fact that it wins combat against Thalia is hilarious. It also can mess around with Terminus
http://mythicspoiler.com/zrs/cards/zulaportduelist.jpg
At a minimum it needs to be able to kill a Strix/Ice-Fang in combat to be playable. If the trigger also stripped flying for the turn it could be considered (random anti-Lage). It’s a miss, but only barely. The deck would be UB with Thieve’s Guild Enforcer and 3-4x Drown in the Loch. Still looking for a 1 drop mill 2 playable for such a deck to bridge the gap to Bitterblossom (on its journey to losing real hard to Plague Engi).
rufus
09-02-2020, 12:30 PM
...
turn 1 tomb -> medallion
turn 2 mtn + seething song + bonus round + this card is effectively game over.
...
That doesn't seem so great if you mull. Ruby storm does seem like a place where the card would shine if it can, but you still need to find utility from both halves or one of Act on Impulse and Forgotten Cave will be better.
rufus
09-02-2020, 12:46 PM
...
Assuming there is a way to effectively get a full party out early - is there any card you could search for that could win the game? I . . . don't think there is?
It does circumvent casting cost, so you can cast things like Wheel of Fate. There's a pie-in-the-sky possibility with Breath of Fury and combat damage from the creatures. The 'free cast' gets interrupted by instant speed removal too, so this seems like one for the jank pile.
Barook
09-02-2020, 01:48 PM
http://mythicspoiler.com/zrs/cards/nighthawkscavenger.jpg
Looks like Vampire Nighthawk got upgrades. I can see this having 4-6 power rather easily against most decks and the lifelink in combination with flying is going to make it a bitch to race it.
morgan_coke
09-02-2020, 02:11 PM
http://mythicspoiler.com/zrs/cards/nighthawkscavenger.jpg
Looks like Vampire Nighthawk got upgrades. I can see this having 4-6 power rather easily against most decks and the lifelink in combination with flying is going to make it a bitch to race it.
It's power is basically Tarmogoyf's +1. Toss in flying and lifelink, and I think we've got a winner here. Plus, you can Dark Ritual it out!!! Turn 1 baby!
Barook
09-02-2020, 02:27 PM
It's power is basically Tarmogoyf's +1. Toss in flying and lifelink, and I think we've got a winner here. Plus, you can Dark Ritual it out!!! Turn 1 baby!
It depends alot on the opponent how powerful it's going to be. But between fetches/wasteland, creature removal and discard, it should be rather easy to fill their GY up.
FourDogsinaHorseSuit
09-02-2020, 03:01 PM
http://mythicspoiler.com/zrs/cards/nighthawkscavenger.jpg
Looks like Vampire Nighthawk got upgrades. I can see this having 4-6 power rather easily against most decks and the lifelink in combination with flying is going to make it a bitch to race it.
I like. But I'm trying to force Vampire Tribal in other formats.
i'm pretty happy to see this card for ruby storm.
https://mythicspoiler.com/zrs/cards/valakutawakening.jpghttps://mythicspoiler.com/zrs/cards/valakutstoneforge.jpg
Apparently there is a rare land-spell cycle and an uncommon land-spell cycle
https://twitter.com/3ChubbyB/status/1301225374274084864
Spikefield Risks
R
Instant
Spikefield Risks deals 1 damage to any target. If a permanent that was dealt damage this way dies this turn, exile it instead.
Spikefield Cave
Land
Spikefield Cave enters the battlefield tapped.
T: Add R.
morgan_coke
09-02-2020, 03:44 PM
Apparently there is a rare land-spell cycle and an uncommon land-spell cycle
https://twitter.com/3ChubbyB/status/1301225374274084864
There are at least 2 uncommon spell/creature lands for each color at uncommon.
There are at least 2 uncommon spell/creature lands for each color at uncommon.
Cool! There must be a deck out there that would lean into not having "lands" in the library. I know Belcher and Oops all spells, but with these new lands I think there's an interaction that will prove powerful.
Any anti-Goyf [Nighthawk Scav] needs a guarantee vs Goyf when you're 1 mana more expensive. Uro is still the better anti-Goyf with built-in value. Not sure you want to enter this card in a format partially defined by Goyf + Bolt vs Uro/SCM. Running into Uro with this guy seems game-losing.
MaximumC
09-02-2020, 04:07 PM
Cool! There must be a deck out there that would lean into not having "lands" in the library. I know Belcher and Oops all spells, but with these new lands I think there's an interaction that will prove powerful.
Isn't that enough?
With two lands per color at least, these decks now have access to 8 on-color lands and as many off-color lands as they care to use. That's huge. Insane, even. They need to be redesigned from the ground up. For example, let's say you play Rouge Hermit (or Oops all Spells if you insist). Now, you could do something like this:
Win Con (15)
4 Informer
4 Spy
2 Thassa's Oracle
4 Narcombeia
1 Dread Return
Mana (28)
8 Black lands
8 Blue lands
4 Chrome Mox
4 Dark Ritual
4 Cabal Ritual
Card Draw: (8)
4 Brainstorm
4 Ponder
Disruption (16)
4 Thoughtseize
4 Duress
4 Force of Will
I know this is 67 cards but you probably do some cuts here. The point is that suddenly Rogue Hermit starts looking an awful lot like an easier Doomsday list... because you can run lands. That's a game changer.
Barook
09-02-2020, 07:23 PM
http://mythicspoiler.com/zrs/cards/emeriascall.jpghttp://mythicspoiler.com/zrs/cards/emeriashatteredskyclave.jpg
Could be a Mythic cycle. 3 life for the untap is pretty step, though.
I'm thinking that I'd rather cast Entreat from hand and have option to only spend 5 for a single 4/4 (when it's not being cast off miracle cost).
morgan_coke
09-02-2020, 07:42 PM
EDIT: I can't link images for shit. It's a red enchantment for 2 mana, does 5 damage to the face if they cast a spell without paying mana.
That is some storm hate. I mean, it's kind of pointless since it'll just get bounced before they go off, but still cool in theory.
EDIT: I can't link images for shit. It's a red enchantment for 2 mana, does 5 damage to the face if they cast a spell without paying mana.
That is some storm hate. I mean, it's kind of pointless since it'll just get bounced before they go off, but still cool in theory.
Copies are not cast, so you're all-in on casting a 2 drop before they are able to deploy a sufficient amount of 0-drop artifacts.
Barook
09-02-2020, 07:57 PM
EDIT: I can't link images for shit. It's a red enchantment for 2 mana, does 5 damage to the face if they cast a spell without paying mana.
That is some storm hate. I mean, it's kind of pointless since it'll just get bounced before they go off, but still cool in theory.
http://mythicspoiler.com/zrs/cards/roilingvortex.jpg
Here you go.
It isn't just (questionable) storm hate, but also a Mini Vortex that can be asymmetrical if you can gain life.
Edit: Might be better in Vintage since a good chunk of cards are free and power doesn't cost mana unless taxed.
FourDogsinaHorseSuit
09-02-2020, 08:48 PM
http://mythicspoiler.com/zrs/cards/roilingvortex.jpg
Here you go.
It isn't just (questionable) storm hate, but also a Mini Vortex that can be asymmetrical if you can gain life.
Edit: Might be better in Vintage since a good chunk of cards are free and power doesn't cost mana unless taxed.
I think it's a house in vintage where I can dump my moxen and lotus before you've had a chance to do the same.
http://mythicspoiler.com/zrs/cards/roilingvortex.jpg
Here you go.
It isn't just (questionable) storm hate, but also a Mini Vortex that can be asymmetrical if you can gain life.
Edit: Might be better in Vintage since a good chunk of cards are free and power doesn't cost mana unless taxed.
As others already pointed out, it only hoses LED and Petals so not much of a storm hate.
In fact it might be better for storm against blue because it hits forces, Daze, Surgical, Pacts,.....
Hell even Mindbreak Trap and Ravenous Trap.
Also Dread Return on Flashback for maymays.
Completely drills Aluren though.
It's amazing against Arcanist btw.
Also good vs Urza, Hazoret's Undying Fury and cascade.
I guess this is part 2 of a cycle of stronk looking hate enchantments which turn out to not be nearly as good as on first glance.
However, it's good that Fires of Invention is already banned on Arena.
kirkusjones
09-02-2020, 11:15 PM
https://www.mtgnexus.com/img/cards/znr/60553-cleansing-wildfire-full.jpg?t=1599103165
Decently costed land destruction? How did this get past MaRo?
Barook
09-03-2020, 03:30 AM
That's arguably the best actual LD spell since what? Molten Rain? Pillage? Sinkhole?
At worst if cycles. But being able to draw a card is HUGE. Not only does it generate tempo + CA vs decks with no basics, it can also be used to fix your own mana in a pinch.
That thing is fucking nuts - even moreso if you can flash it back with Snapcaster.
kombatkiwi
09-03-2020, 04:29 AM
I think that card is decent, but as a thought experiment if you're hyped for this card you need to explain why nobody plays Field of Ruin in legacy
a) Field of Ruin is actually a good card too (i.e. underplayed)
b) This new thing is a meaningful upgrade to field of ruin
c) This card actually isn't very exciting either
obviously B is possible, e.g. this 1R spell can be fully utilized by a deck with no basics in it, can be used on turn 2 etc
morgan_coke
09-03-2020, 08:52 AM
Angel of Destiny - Mythic
3WW
Angel Cleric
Bunch of irrelevant to Legacy rules text, At the beginning of your endstep, if you have 15 more life than your starting total, each player this attacked loses the game.
2/6
Is that enough to bring back Life.dec? Or is too expensive/slow like Felidar Guardian was? I mean, you can combine it with Lightning Greaves so the attack and win happens the turn you cast it.
I've been waiting for this:
https://i.imgur.com/phFDdDh.jpg
morgan_coke
09-03-2020, 08:59 AM
https://www.mtgnexus.com/img/cards/znr/60553-cleansing-wildfire-full.jpg?t=1599103165
Decently costed land destruction? How did this get past MaRo?
Does this make RW taxes worth exploring? This+Ghost Quarter+Leonin Arbiter+Path to Exile is a lot of strong synergy with the mana denial theme, and even if you don't hit Arbiter in combo, those other three are going to run them out of basics really fast anyways. This also combines pretty nicely with the 1U Conundrum enchantment.
And to answer the question about Field of Ruin - that's three mana, this is 2. That's huge. And it comboes way, way better with Arbiter, another big plus.
FourDogsinaHorseSuit
09-03-2020, 09:13 AM
Angel of Destiny - Mythic
3WW
Angel Cleric
Bunch of irrelevant to Legacy rules text, At the beginning of your endstep, if you have 15 more life than your starting total, each player this attacked loses the game.
2/6
Is that enough to bring back Life.dec? Or is too expensive/slow like Felidar Guardian was? I mean, you can combine it with Lightning Greaves so the attack and win happens the turn you cast it.
I would argue that having your creatures all deal zero damage to players and have old-style lifelink when they do is relevant text.
FourDogsinaHorseSuit
09-03-2020, 09:13 AM
I've been waiting for this:
https://i.imgur.com/phFDdDh.jpg
I'm excited to test it. Very worried tho dredge gets too good in modern tho.
Mr. Safety
09-03-2020, 09:30 AM
http://mythicspoiler.com/zrs/cards/nighthawkscavenger.jpg
Looks like Vampire Nighthawk got upgrades. I can see this having 4-6 power rather easily against most decks and the lifelink in combination with flying is going to make it a bitch to race it.
This card has Deadguy Ale written all over it. This is easily the best creature for that deck in a long time. I don't think it makes the deck necessarily more competitive, but it pushes it in the upward direction.
PirateKing
09-03-2020, 09:33 AM
This card has Deadguy Ale written all over it. This is easily the best creature for that deck in a long time. I don't think it makes the deck necessarily more competitive, but it pushes it in the upward direction.
Nooo my CMC 3 capacity is already too full! I can't take another!
More three mana hate-love:
https://i.imgur.com/zaQKpQN.png
morgan_coke
09-03-2020, 10:30 AM
More three mana hate-love:
https://i.imgur.com/zaQKpQN.png
Oh I wish that was a Griffin or a Pegasus. Some of the OG fantasy creatures really get shafted in MTG as far as playable cards go. Specifically Unicorns, Pegasi, and Griffins. Not sure why though. But yeah, that's some good hatin right there. Don't know if it comes down early enough to matter though.
morgan_coke
09-03-2020, 11:00 AM
Oh hey look, blue got an amazing two mana mythic that's basically an alt version of snapcaster! soooo surprsing!
Sea Gate Stormcaller
1U
Wizard
Kicker 4U
Copy the next spell you play the turn you cast this if it's cmc 2 or less
Kicker, copy it twice.
Basically, it doubles up bolts, thoughtseizes, stps, etc etc. So like Snap, but you cast this before the spell, instead of after.
Hanni
09-03-2020, 11:21 AM
Oh hey look, blue got an amazing two mana mythic that's basically an alt version of snapcaster! soooo surprsing!
Sea Gate Stormcaller
1U
Wizard
Kicker 4U
Copy the next spell you play the turn you cast this if it's cmc 2 or less
Kicker, copy it twice.
Basically, it doubles up bolts, thoughtseizes, stps, etc etc. So like Snap, but you cast this before the spell, instead of after.
The benefit to Snapcaster is flash and the ability to use the graveyard as a toolbox for whatever you need, so this looks much worse in that regard. However, the wording on that is weird. Everything you cast is a spell, so like... does it make copies of permanent spells, and if so, how does that get handled?
Hanni
09-03-2020, 11:23 AM
More three mana hate-love:
https://i.imgur.com/zaQKpQN.png
Absolutely Legacy playable and will find a home somewhere. That Eldrazi and Taxes deck from yesteryear is certainly a start.
I'm seeing a lot of Legacy playables in this set already.
The benefit to Snapcaster is flash and the ability to use the graveyard as a toolbox for whatever you need, so this looks much worse in that regard. However, the wording on that is weird. Everything you cast is a spell, so like... does it make copies of permanent spells, and if so, how does that get handled?
The actual text is worded a little weirdly, but clear:
https://i.imgur.com/LzTzMpl.png
Barook
09-03-2020, 11:41 AM
Angel of Destiny - Mythic
3WW
Angel Cleric
Bunch of irrelevant to Legacy rules text, At the beginning of your endstep, if you have 15 more life than your starting total, each player this attacked loses the game.
2/6
Is that enough to bring back Life.dec? Or is too expensive/slow like Felidar Guardian was? I mean, you can combine it with Lightning Greaves so the attack and win happens the turn you cast it.
5 mana is alot and healing your opponent to essentially nullify any combat damage against them is a pretty odd mechanic.
Archon of Emeria seems pretty cool. D&T's 3-drop slot is already pretty crowded, though. Might be interesting in a White Stompy shell in combination with Big Thalia to reach critical mass of the nonbasic tap effects. Throw in some Winter Orbs (and maybe even splash for B2B) to maximize the damage to the opponents' manabases. Or the already mentioned Eldrazi and Taxes shell, although setting Cavern to Archon is a bitch.
Sea Gate Stormcaller also interacts with Arcanist, right? So T2 Arcanist, T3 Caller, swing, flashback whatever and then copy it. It's essentially a Twincast variant with CMC limit and a body. The body also allows for Vial interactions.
http://mythicspoiler.com/zrs/cards/yasharnrelentlessland.jpg
"Yasharn, Relentless Land" 2GW
Legendary Creature - Elemental Boar
When Yasharn, Relentless Land enters the battlefield, search your library for a basic forest and a basic plains and put them into your hand.
Players cannot pay life or sacrifice nonland permanents to cast cards or use activated abilities.
4/4
Pretty weird card. Hard to say how playable the card is at its mana cost, but the effect is pretty strong. Funny thing is that it blocks fetchlands via the anti-life clause, but using Wasteland and KotR are okay.
morgan_coke
09-03-2020, 11:41 AM
The benefit to Snapcaster is flash and the ability to use the graveyard as a toolbox for whatever you need, so this looks much worse in that regard. However, the wording on that is weird. Everything you cast is a spell, so like... does it make copies of permanent spells, and if so, how does that get handled?
Sorry, I left off instant or sorcery. It's just those kinds of spells, not permanents.
Overall Snapcaster is slightly better, but this has a lot of applications where Snap maybe wouldn't be as good. For example, say you wanted to Thoughtseize twice. With Snap, that's B, 1U, B, and you need access to your graveyard. With Sea Gate, that's 1U, B. The difference is more pronounced on 2 mana spells, where it's 4 total mana instead of 6. I mean, obviously the real answer is that you run both this and Snap, but Sea Gate is an incredibly strong card, and it opens up some options that snap precludes, like running Rest in Peace.
Just overall they need to take a breather on pumping blue for a couple years. Especially anything that helps cantrip cartel. Which this does in spades.
Just overall they need to take a breather on pumping blue for a couple years. Especially anything that helps cantrip cartel. Which this does in spades.
Not going to happen, they still want people to run Blue in Pioneer and Historic.
http://mythicspoiler.com/zrs/cards/roilingregrowthp.jpghttp://mythicspoiler.com/zrs/cards/vastwoodsurge.jpg
While it actually fits this time thematically, I wish they would just stop printing ramp spells for 2+ years.
I just don't want to see Ugin or other 15 mana fatties on arena anymore.
Taking away up-front additional cost of sacrificing a land is, by itself, enough of a change to Harrow. They're missing steps here, you go from Harrow to Roiling Regrowth to sorcery speed Roiling Regrowth (bringing in basics untapped, like Harrow) to having a flip side. Neither side of this card particularly matters, but it's always a bit frustrating to see rushed power creep.
FourDogsinaHorseSuit
09-03-2020, 08:07 PM
Neither side of this card particularly matters, but it's always a bit frustrating to see rushed power creep.
They're separate cards.
morgan_coke
09-03-2020, 09:05 PM
Taking away up-front additional cost of sacrificing a land is, by itself, enough of a change to Harrow. They're missing steps here, you go from Harrow to Roiling Regrowth to sorcery speed Roiling Regrowth (bringing in basics untapped, like Harrow) to having a flip side. Neither side of this card particularly matters, but it's always a bit frustrating to see rushed power creep.
Neither one matters with Cultivate in Standard. Maybe the kicker one, but we'll see.
They're separate cards.
Ah that makes more sense.
Neither one matters with Cultivate in Standard. Maybe the kicker one, but we'll see.
Well, Growth Spiral is already gone and the sloth is leaving.
However Uro is still around.
It depends if there are enough ramp spells and enough stuff that's worth ramping into.
BTW, anyone up for bets if Uro will crack JTMS prices or will be banned before?
Can't see a landfall theme making Uro any less opressive even though they might print more hosers like Conundrum.
http://mythicspoiler.com/zrs/cards/kazuulsfury.jpg
I also want to take a moment to appreciate the art.
Someone though it was a good idea to paint that scene with a helmet that is bigger than the arms of the ogre are long.
His shoulders are also as wide as the helmet.
Mr. Safety
09-04-2020, 08:13 AM
Nooo my CMC 3 capacity is already too full! I can't take another!
I think the upside of this guy will outweigh most options, aside from Lingering Souls (which doesn't need 4 copies anyways.) What else is fighting for 3 mana? I would think you would have maybe 3-4 Liliana variants max, then some number of Lingering Souls. So you're talking maybe going from 7-8 to 9-10? Yeah, that does seem like a stretch in a Dark Confidant-based deck, but this guy does have lifelink and can swing games quickly.
PirateKing
09-04-2020, 09:15 AM
I think the upside of this guy will outweigh most options, aside from Lingering Souls (which doesn't need 4 copies anyways.) What else is fighting for 3 mana? I would think you would have maybe 3-4 Liliana variants max, then some number of Lingering Souls. So you're talking maybe going from 7-8 to 9-10? Yeah, that does seem like a stretch in a Dark Confidant-based deck, but this guy does have lifelink and can swing games quickly.
Pretty much all the flex slots get filled with Vindicate or Council's Judgement or Ashiok or Plague Engineer or Mirran Crusader or Gidion of the Trials or whatever meta call I'm making. To make cuts for a simple equipment holding duder, man I donno. It doesn't disrupt the opponent or anything, so what do I cut?
morgan_coke
09-04-2020, 11:19 AM
This is god-tier for vintage, will probably see play in legacy out of the board.
Thieving Skydiver
1U
Merfolk Rogue
Flying
Kicker X (X can't be zero)
If you pay the kicker, gain control of target artifact with CMC = to X or less. If it's an equipment, attach it to this.
2/1
Like, wow. Note the "or less", you can still steal moxen with it, but you've gotta pay a 1 mana kicker to do so.
Evasive body that steals and equips stuff, or just steals artifacts in general, so, so good. Really an amazing card. Possibly the strongest in the set.
This is god-tier for vintage, will probably see play in legacy out of the board.
Thieving Skydiver
1U
Merfolk Rogue
Flying
Kicker X (X can't be zero)
If you pay the kicker, gain control of target artifact with CMC = to X or less. If it's an equipment, attach it to this.
2/1
Like, wow. Note the "or less", you can still steal moxen with it, but you've gotta pay a 1 mana kicker to do so.
Evasive body that steals and equips stuff, or just steals artifacts in general, so, so good. Really an amazing card. Possibly the strongest in the set.
Pic for reference.
http://mythicspoiler.com/zrs/cards/thievingskydiver.jpg
As merfolk fetishist, this is starting to get me aroused.
Might also be a good sideboard card in general against D&T or Stoneblade decks.
While it can't be vialed in, it can steal vials as well.
Mr. Safety
09-04-2020, 12:48 PM
Pretty much all the flex slots get filled with Vindicate or Council's Judgement or Ashiok or Plague Engineer or Mirran Crusader or Gidion of the Trials or whatever meta call I'm making. To make cuts for a simple equipment holding duder, man I donno. It doesn't disrupt the opponent or anything, so what do I cut?
Well, that tells you how much I've been paying attention to DGA lately, lol. When I played DGA 1-2 years ago the three drops were Lingering Souls, Liliana of some variety, and maybe 1x Vindicate. I totally forgot about Plague Engineer, which is pretty important to say the least.
I think if you have a flexible threat slot (some people have played Hero of Bladehold or another big beater) I would try one of this guy out. Straight-upbeats aren't necessarily great in a deck that wants everything to be card advantage, but the value against some decks will be very good.
Pic for reference.
http://mythicspoiler.com/zrs/cards/thievingskydiver.jpg
As merfolk fetishist, this is starting to get me aroused.
Might also be a good sideboard card in general against D&T or Stoneblade decks.
While it can't be vialed in, it can steal vials as well.
Pssh, forget SFM - now you can use Wishclaw, tutor this guy up, steal back your Wishclaw and tutor up more things. It’s like building your own Squadron Hawk with more toolbox. Absolutely nothing could go wrong if this is what a deck is built around. :cool:
https://pbs.twimg.com/media/EhFWFtuWsAAFRFT?format=png&name=small
So I know the black lands are being considered for Oops all spells/ Rouge Hermit, but this seems like a delver staple as well. Sure you bolt yourself BUT it counts as a spell for Delver instead of a land.
http://mythicspoiler.com/zrs/cards/lithoformblight2.jpg
Not sure if turning a land into city of ass is good but it's at least interesting.
http://mythicspoiler.com/zrs/cards/moraugfuryofakoum.jpg
Full rampage with Uro.
Barook
09-04-2020, 03:00 PM
http://mythicspoiler.com/zrs/cards/moraugfuryofakoum.jpg
Full rampage with Uro.
Didgeridoo?
For what it's worth, this + Goryo's Vengenance + fetchland is a kill.
Goyro, play fetch, crack fetch, swing for 6 + 7 + 8. If you can cheat that thing into play (preferably hasty) and can get two landfall triggers (most likely via fetches), that's at least going to be 21 damage.
Edit: Since it untaps all creatures, regardless whether they attacked or not, it could probably also do some really stupid chains with KotR.
FourDogsinaHorseSuit
09-04-2020, 04:32 PM
Edit: Since it untaps all creatures, regardless whether they attacked or not, it could probably also do some really stupid chains with KotR.
Fortunately you only get the bonus phase if it ETB in your Mainphase. Making it only "powerful" and not "broken"
Fortunately you only get the bonus phase if it ETB in your Mainphase. Making it only "powerful" and not "broken"
That is true, it also doesn't grant an additional main phase as these kind of effects usually do.
kombatkiwi
09-04-2020, 04:40 PM
So I know the black lands are being considered for Oops all spells/ Rouge Hermit, but this seems like a delver staple as well. Sure you bolt yourself BUT it counts as a spell for Delver instead of a land.
Is this a joke lol?
The spell half is uncastable in delver, and they aren't going to play a land that you have to bolt yourself to etb untapped, only adds blue and can't be used to cast daze, just to make delver flip slightly more consistently
I like the new snapcaster with therapy
Turn 1 you can therapy then turn 2 you play the wizard and sac it for the flashback, then you get 2 more therapy
Barook
09-04-2020, 04:48 PM
That is true, it also doesn't grant an additional main phase as these kind of effects usually do.
Question is: How many attack phases do you need with this, especially with it and KotR getting increasingly more lethal? Land into KotR activation can already be 2-4 additional combat phases and then after the whole thing you can get another 1-2 combat phases after your second main phase.
I like the new snapcaster with therapy
Turn 1 you can therapy then turn 2 you play the wizard and sac it for the flashback, then you get 2 more therapy
That's actually pretty devestating.
Question is: How many attack phases do you need with this, especially with it and KotR getting increasingly more lethal? Land into KotR activation can already be 2-4 additional combat phases and then after the whole thing you can get another 1-2 combat phases after your second main phase.
How many attack phases do you get with a 6 mana drop without protections? With KotR you can at least stack up additional combats but it can't attack the first one.
You also can stack up more combats in the 2nd main as well though.
That's actually pretty devestating.
Hymn also discards 2 cards for 2 mana.
You also can't flashback therapy before the others have resolved, so the mage can be destroyed in response.
Pittplayer
09-04-2020, 05:00 PM
How many attack phases do you get with a 6 mana drop without protections? With KotR you can at least stack up additional combats but it can't attack the first one.
You also can stack up more combats in the 2nd main as well though.
Hymn also discards 2 cards for 2 mana.
You also can't flashback therapy before the others have resolved, so the mage can be destroyed in response.
Now I want to build U/B Smallpox. Stormcaller and Snappy with Therapy, Smallpox, Hymn, and Unearth? Yes.
PirateKing
09-04-2020, 05:01 PM
How many attack phases do you get with a 6 mana drop without protections?
Please, we all know this costs :3:. Anybody who pays 6 is a chump with no class :cool:
Is this a joke lol?
The spell half is uncastable in delver, and they aren't going to play a land that you have to bolt yourself to etb untapped, only adds blue and can't be used to cast daze, just to make delver flip slightly more consistently
I like the new snapcaster with therapy
Turn 1 you can therapy then turn 2 you play the wizard and sac it for the flashback, then you get 2 more therapy
I was not joking. It's a land that helps flip delver and pitches to FOW - I think that in of itself is worthy of testing.
Pittplayer
09-04-2020, 05:22 PM
I was not joking. It's a land that helps flip delver and pitches to FOW - I think that in of itself is worthy of testing.
On the other side. You are filling your delver deck with tap lands, fundamentally slowing your deck down. Delver already runs a low land count. This just kills the deck. And the spell side isnt even playable. Gonna be a hard no on this one.
On the other side. You are filling your delver deck with tap lands, fundamentally slowing your deck down. Delver already runs a low land count. This just kills the deck. And the spell side isnt even playable. Gonna be a hard no on this one.
The mythic blue land isn't a tap land. It is however unfortunately a bolt land.
Pittplayer
09-04-2020, 05:24 PM
The mythic blue land isn't a tap land. It is however unfortunately a bolt land.
That's fair. That does make it marginally more playable. I should rtfc.
FourDogsinaHorseSuit
09-04-2020, 05:31 PM
So I Resolve Mr MultiAttack
Play a fetch, Extra Combat Phase
Crack fetch, +2 Combat Phase.
Tap, Sac for DD. +3 Combat Phase
Additional Combat phase 3, untap, get Stage.
Additional Combat phase 2, untap, get Slayer's stronghold, make a 20/20
Additional Combat phase 1, Untap, get steppe, if nessessary, Give haste to the 20/20, attack.
Normal Combat phase. Attack with your remaining creatures, if nessessary.
All you need is a Knight, the new thing, and 4 spare mana plus 3 forests/plains!
Lol, I just noticed that this card almost requires two lands to ETB in order to even function because while I was thought-experimenting I remembered that additional phases actually occur before the organic phases, which means that the untap part of this creatures ability will occur before any creatures attack, because they only untap for that phase!
500.8. Some effects can add phases to a turn. They do this by adding the phases directly after the specified phase. If multiple extra phases are created after the same phase, the most recently created phase will occur first.
Whoshim
09-04-2020, 05:50 PM
Lol, I just noticed that this card almost requires two lands to ETB in order to even function because while I was thought-experimenting I remembered that additional phases actually occur before the organic phases, which means that the untap part of this creatures ability will occur before any creatures attack, because they only untap for that phase!.
I think you could just play the lands in your second main phase. Do 1st main, normal combat, 2nd main - land(s), new combat.
FourDogsinaHorseSuit
09-04-2020, 06:59 PM
I think you could just play the lands in your second main phase. Do 1st main, normal combat, 2nd main - land(s), new combat.
Timmy don't play second main!
Ronald Deuce
09-04-2020, 08:14 PM
http://mythicspoiler.com/zrs/cards/moraugfuryofakoum.jpg
I guess they finally decided to print something to justify that idiotic Primeval Titan ban in Commander.
http://mythicspoiler.com/zrs/cards/magmaticchannelerp.jpg
This seems like it has potential.
Dies to Bolt early, but has attached utility.
Might be good with Pteramander builds but non-bos with Arcanist.
Oh I wish that was a Griffin or a Pegasus. Some of the OG fantasy creatures really get shafted in MTG as far as playable cards go. Specifically Unicorns, Pegasi, and Griffins. Not sure why though. But yeah, that's some good hatin right there. Don't know if it comes down early enough to matter though.
Emiel the Blessed is apparently good in Commander. I don't know if we'll see a powered-up Pegasus, but I wouldn't be surprised to see a Griffin. Misthollow Griffin was pretty good.
http://mythicspoiler.com/zrs/cards/magmaticchannelerp.jpg
This seems like it has potential.
Dies to Bolt early, but has attached utility.
Might be good with Pteramander builds but non-bos with Arcanist.
The deck would be UR, but 100% incorrect to add green (the moment you do this Uro, Oko, Klothys, Ice-Fang, Veil, Dreadhorde disappear all the slots). Adding black is okay, and a card like Cling to Dust is pretty good asymmetrical attack angle (inherently anti-Uro, anti-Dreadhorde). It would also be fine with white’s usual suspects.
The real reason you’re looking at this card over Dreadhorde probably coincides heavily with Goblin Welder or Reanimator or See the Truth.
rufus
09-05-2020, 06:29 AM
[Magmatic Channeler]
This seems like it has potential....
It could work OK in sligh or burn decks, or in the Vengevine / Hollow One / Arclight Phoenix stuff, though it seems a little slow.
I wonder a little about Jeskai Ascendancy with the tap ability.
Barook
09-05-2020, 08:56 AM
It's also a draw engine with card selection with the original Squee. I just checked the Gatherer, there are no red creatures at CMC 2 or less that allow repeated looting for just tapping, so there's that.
morgan_coke
09-05-2020, 09:13 AM
Jwar Isle Disturbance
1U
Instant
Counter target spell unless it's controller pays 1.
//Flip//
Land, makes U, ETB tapped.
That definitely seems playable. I don't think everyone wants it, but that's a strong spell/land selection right there.
So it looks like every color gets 5 land/spell DFCs. 1 Mythic, 1 Rare, 3 Uncommon. A fair number of them are standard playable. I mean, just looking at my planned standard deck, it's probably going to have around 30 total "lands" but only about 10 of them will be full time "lands". Rock Party is looking Strongk so far. See how it plays in two weeks. I'm fired up.
FourDogsinaHorseSuit
09-05-2020, 09:23 AM
Jwar Isle Disturbance
1U
Instant
Counter target spell unless it's controller pays 1.
//Flip//
Land, makes U, ETB tapped.
That definitely seems playable. I don't think everyone wants it, but that's a strong spell/land selection right there.
So it looks like every color gets 5 land/spell DFCs. 1 Mythic, 1 Rare, 3 Uncommon. A fair number of them are standard playable. I mean, just looking at my planned standard deck, it's probably going to have around 30 total "lands" but only about 10 of them will be full time "lands". Rock Party is looking Strongk so far. See how it plays in two weeks. I'm fired up.
A reverse daze
morgan_coke
09-06-2020, 04:06 PM
Scourge of the Skyclaves
Mythic
1B
Demon
Kicker 4B - if kicker is paid, both players lose half of life total, rounding up
P/T are equal to 20 minus highest life total among all players.
*/*
So basically it's a 2 mana Death's Shadow that starts at 20/20, but goes off the highest life total in the game, rather than your own.
I dunno, do Death's Shadow decks want shadows #5-8? Definitely potential for Suicide Black and Shadow type lists.
Barook
09-06-2020, 04:17 PM
http://mythicspoiler.com/zrs/cards/scourgeoftheskyclavesp.jpg
I like this design alot. Reminds me of the good old days of Suicide Black. If there's a home for it, then probably in Death's Shadow. We'll see.
FourDogsinaHorseSuit
09-06-2020, 04:28 PM
http://mythicspoiler.com/zrs/cards/scourgeoftheskyclavesp.jpg
I like this design alot. Reminds me of the good old days of Suicide Black. If there's a home for it, then probably in Death's Shadow. We'll see.
It plays better against shadow than in it tho.
Scourge of the Skyclaves
Mythic
1B
Demon
Kicker 4B - if kicker is paid, both players lose half of life total, rounding up
P/T are equal to 20 minus highest life total among all players.
*/*
So basically it's a 2 mana Death's Shadow that starts at 20/20, but goes off the highest life total in the game, rather than your own.
I dunno, do Death's Shadow decks want shadows #5-8? Definitely potential for Suicide Black and Shadow type lists.
It's (20 - highest_life_total) so it's never 20/20 unless both players are liches.
It plays better against shadow than in it tho.
Well, managing both life totals is a tall order, especially when this guy doesn't have any form of evasion.
Outside of suicide, I don't see a place for this.
Then again, suicide has been largely replaced by cards who do the same without the life loss, so I'm unsure if this is worth it.
It also sucks mucho grande against decks with Swords to Plowshares.
FourDogsinaHorseSuit
09-06-2020, 04:55 PM
It's (20 - highest_life_total) so it's never 20/20 unless both players are liches.
Well, managing both life totals is a tall order, especially when this guy doesn't have any form of evasion.
Outside of suicide, I don't see a place for this.
Then again, suicide has been largely replaced by cards who do the same without the life loss, so I'm unsure if this is worth it.
It also sucks mucho grande against decks with Swords to Plowshares.
I think it's good against swords: Yes I'll go back to 20, please and thank you.
I think it's good against swords: Yes I'll go back to 20, please and thank you.
If it counters your "stronk through suicide" plan then I guess the Swords player is also ok with it.
Again you also need to cause live loss on part of your opponent as well since it considers the highest life total among players.
It might work in Modern where everyone loses half their life to their mana base.
For legacy, the conditions seem to strict.
Not saying this is a bad thing, tho.
FourDogsinaHorseSuit
09-06-2020, 05:24 PM
If it counters your "stronk through suicide" plan then I guess the Swords player is also ok with it.
Again you also need to cause live loss on part of your opponent as well since it considers the highest life total among players.
It might work in Modern where everyone loses half their life to their mana base.
For legacy, the conditions seem to strict.
Not saying this is a bad thing, tho.
That's shadows plan, yes. But if you're running this that isn't your plans
Pittplayer
09-06-2020, 07:01 PM
That's shadows plan, yes. But if you're running this that isn't your plans
If you kick this thing and give it haste, it's a one shot kill.
If you kick this thing and give it haste, it's a one shot kill.
Set your life at 1 (you’re the Shadow player), on board you have Shadow and this new guy - your opponent has a Plow that will resolve. It doesn’t matter what their life is (1 to 20), you can’t kill through that Plow in a 1-shot.
The fact that situations exist where this new guy + Shadow fail to kill, whereas Gurmag and Shadow do kill is the problem. Gurmag still wins the slot.
kombatkiwi
09-07-2020, 04:07 AM
The main reason not to play this card in UB shadow is that the deck is still a tempo deck that's relatively threat-light and you want all of your threats to be powerful standalone cards (especially if it's a threat that costs 2 mana).
Imagine you have a hand that's like land, land, threat, daze, force, thoughtseize, snuff out. This is a pretty good hand but with this setup if your threat is the 1B demon then it's probably going to be at most a 1/1 or 2/2 depending on how many fetchlands your opponent uses and against some opponents it might even be totally uncastable.
For the card to be more reliably good it needs to be played in a deck with burn spells and/or a lot of aggressive creatures that can be played on turn 1
Barook
09-07-2020, 10:29 AM
http://mythicspoiler.com/zrs/cards/forsakenmonument.jpg
A new card for Workshop? Probably too expensive for Legacy, but I could be wrong.
Edit: Goes infinite with Basalt Monolith, so there's that.
http://mythicspoiler.com/zrs/cards/lithoformenginep.jpg
Interesting design, but probably too expensive for Legacy.
morgan_coke
09-07-2020, 04:19 PM
Maddening Cacaphony
1U
Sorcery
Target opponent mills the top 8 cards of their library.
Kicker U3, Target opponent mills half their library rounded up.
So, does this make the dream of a mono-U "burn" style mill deck work yet? You need to hit around 50-ish card to get a kill by turn 3-4 if you're going with a pure speed plan, but because you're in blue you can use Daze and Force to slow down the opponent enough that you've realistically got until turn 5-6 (probably).
I'm not a mill player, but I've always been kind of fascinated by the idea of a Blue Burn deck that targets libraries instead of life totals. I mean, sooner or later they have to hit a critical mass on this type of thing, right?
Maddening Cacaphony
1U
Sorcery
Target opponent mills the top 8 cards of their library.
Kicker U3, Target opponent mills half their library rounded up.
So, does this make the dream of a mono-U "burn" style mill deck work yet? You need to hit around 50-ish card to get a kill by turn 3-4 if you're going with a pure speed plan, but because you're in blue you can use Daze and Force to slow down the opponent enough that you've realistically got until turn 5-6 (probably).
I'm not a mill player, but I've always been kind of fascinated by the idea of a Blue Burn deck that targets libraries instead of life totals. I mean, sooner or later they have to hit a critical mass on this type of thing, right?
You want to go UB for Glimpse the Unthinkable, Scheming Symmetry into Archive Trap, and removal/utility in general.
This is not better than Breaking//Entering.
The kicker is just a worse Traumatize.
The new crab is nice for mill but you don't want creatures main to blank their removal.
Mill also depends heavily on the meta in case your game plan is also the opponent's game plan.
Humphrey
09-07-2020, 04:44 PM
https://c1.scryfall.com/file/scryfall-cards/normal/front/e/b/ebfe94fc-7a98-4f53-8fd0-f5fd016b1873.jpg?1599472001https://c1.scryfall.com/file/scryfall-cards/normal/front/e/b/ebfe94fc-7a98-4f53-8fd0-f5fd016b1873.jpg?1599472001
Wayward Guide-Beast + Land Tax/Land's Edge burn? Welcome to 2020.
Barook
09-07-2020, 05:37 PM
Wayward Guide-Beast + Land Tax/Land's Edge burn? Welcome to 2020.
Weathered Wayfarer would also work.
Ronald Deuce
09-07-2020, 06:14 PM
https://c1.scryfall.com/file/scryfall-cards/normal/front/e/b/ebfe94fc-7a98-4f53-8fd0-f5fd016b1873.jpg?1599472001https://c1.scryfall.com/file/scryfall-cards/normal/front/e/b/ebfe94fc-7a98-4f53-8fd0-f5fd016b1873.jpg?1599472001
Searing Blaze is better than Searing Blood QED.
Pittplayer
09-07-2020, 07:10 PM
Searing Blaze is better than Searing Blood QED.
Probably bad but... put this in U/R Delver to repeatedly bounce Mystic Sanctuary?
Probably bad but... put this in U/R Delver to repeatedly bounce Mystic Sanctuary?
The issue with Mystic Sanctuary is that you actually need to be getting ahead by more than the card you're putting back on top. Necro'ing a 1-for-1 isn't helpful, and 1-for-1s is all that Delver generally plays. Put another way Mirri's Guile does basically the same thing as a loop of bouncing Sanctuary, replaying Sanctuary, and putting Ponder on top so that you can draw the best card in your top 3 each turn. The problem is that to mimic Guile you're losing a land drop and a mana each turn (and this is skipping over all the preconditions and the fact that you need three cards to do what Guile accomplishes in one very hard to interact with slot).
Acceptable excuses to run Shame Island include: Entreat, Wraths, AK-types, and other 2-for-1s.
Edit: beyond this scenario, let’s just all step back and realize that a 1-drop aggrohaste 2/2 probably wants the opponent to be dead before turn 5 (need 4th land drop for Sanctuary). There’s also this little problem with being forced to pick up your lands each time you deal damage with this guy, and it’s also quite hard to Daze if your land is sitting in hand.
rufus
09-08-2020, 11:16 AM
The drawback on Wayward Guide-Beast means you don't want multiples and you really only want to drop it once you've got enough lands in play, but that 2/2 haste body is easy to underrate. I wouldn't be too surprised if we see one or two of them in burn lists just like we see a single Shard Volley in modern burn lists.
I don't think there are good ways to turn that drawback into an asset. Decks that go to the trouble of putting multiple lands into play and decks that try to play landless tend to want bigger payoffs.
BKclassic
09-08-2020, 11:39 AM
I would imagine the Guide-Beast's best use is simply to be played next to the color-shifted Steppe Lynx et al as way to keep your landfall triggers coming. Play the Steppe Lynx Turn 1 and this guy on Turn 2.
If you kick this thing and give it haste, it's a one shot kill.
This is an underrated but better use in Legacy.
I could see this as a SB alt-win con in Storm decks. For 7 mana you get a 1-shot kill that wins through Flusterstorm/Mindbreak/Pierce, and they probably boarded out spot removal.
morgan_coke
09-08-2020, 11:48 AM
The blue rare land/creature spoiled.
Glasspool Mimic
U2
Clone of one of your creatures, also a shapeshifter rogue
And the other side is an ETB tapped blue land.
That seems really strong at only 3 mana given that you can still play it as a land. I don't know what legacy deck wants to copy its own guys, but if you do, well, here ya go.
rufus
09-08-2020, 12:22 PM
...
That seems really strong at only 3 mana given that you can still play it as a land. I don't know what legacy deck wants to copy its own guys, but if you do, well, here ya go.
There are already a bunch of 3cc "copy your own" effects out there: Cackling Counterpart, Fated Infatuation, Mirror Image, and Quasi-Duplicate.
For a "copy your own" effect like that to make sense, you'd need a combo payoff, and there isn't one (yet). Also, Phantasmal Image and Phyrexian Metamorph are better.
For a "copy your own" effect like that to make sense, you'd need a combo payoff, and there isn't one (yet).
There was one with Gyurda but companion rule changes killed that deck.
Barook
09-08-2020, 12:43 PM
There are already a bunch of 3cc "copy your own" effects out there: Cackling Counterpart, Fated Infatuation, Mirror Image, and Quasi-Duplicate.
For a "copy your own" effect like that to make sense, you'd need a combo payoff, and there isn't one (yet). Also, Phantasmal Image and Phyrexian Metamorph are better.
Aside from Mirror Image, all of those cost multiple :u:. Might be cool for blue Stompy decks as it can increase the mana density without sacrificing threat density. Is it good enough? Who knows? Quite a few games have been won by copying the shit out of TKS.
morgan_coke
09-08-2020, 12:49 PM
Aside from Mirror Image, all of those cost multiple :u:. Might be cool for blue Stompy decks as it can increase the mana density without sacrificing threat density. Is it good enough? Who knows? Quite a few games have been won by copying the shit out of TKS.
Yeah, it does seem particularly strong in Sea Stompy. Pitches to both Mox and FoW, counts as a blue source on it's own, has the right CC, and it's not like those decks are short of good big copy targets. Isn't one of the biggest problems with those decks consistency? Particularly with blue land drops? This seems tailor made to help with that issue.
I don't really play those though, so I could be wrong about all that. Just in general though, I think people are really underestimating the value of these land/spell and land/creature cards.
Barook
09-08-2020, 01:06 PM
You can always play it alongside Sea Drake for the maximum meme factor - play it out as land, bounce it with Sea Drake later and then play it as Clone to copy Sea Drake.
Too bad Sea Drake fell out of favor long ago.
The clone card us not unreasonable alongside manlands like Factory. The slow speed of the card skews it towards UW however, in which case it loses the battle for a slot to Sevinne's.
morgan_coke
09-08-2020, 02:51 PM
Nullpriest of Oblivion
Rare
1B
Vampire Cleric
Menace, Lifelink
Kicker 3B, return a critter from your grave to battlefield
2/1
There's a lot of good stuff going on here. Definitely a standard all-star, probably a bunch of play in Pioneer, will see play in Modern.. Does it have a home in Legacy tho? 6 mana is a lot to bring back a single dude.
Barook
09-08-2020, 03:22 PM
The resurrection ability is too expensive for Legacy, but good enough for "newer" formats.
This leaves us with a 2/1 menace lifelinker. Not bad, but not terribly impressive, either, with everybody and their mother running Plague Engineer.
Wrath of Pie
09-08-2020, 03:41 PM
Nullpriest of Oblivion
Rare
1B
Vampire Cleric
Menace, Lifelink
Kicker 3B, return a critter from your grave to battlefield
2/1
There's a lot of good stuff going on here. Definitely a standard all-star, probably a bunch of play in Pioneer, will see play in Modern.. Does it have a home in Legacy tho? 6 mana is a lot to bring back a single dude.
Doubt this sees Modern play, six mana is win-the-game territory in that format unless you are Tron, and no version of Tron wants this. (2/1 lifelink/menace for 2 mana is below-rate on its own as well.)
Nullpriest of Oblivion
Rare
1B
Vampire Cleric
Menace, Lifelink
Kicker 3B, return a critter from your grave to battlefield
2/1
There's a lot of good stuff going on here. Definitely a standard all-star, probably a bunch of play in Pioneer, will see play in Modern.. Does it have a home in Legacy tho? 6 mana is a lot to bring back a single dude.
I wouldn’t read too much into the unproductive territory of trying to break the super mode on this card.
You’ve got a 2cmc, basically unblockable (and for sure no Ice-Fang/Strix block cheese), almost-Klothys in “I don’t need red and green” color option. A card like this gives you extra draw steps against scenarios similar to “I’m dying to Goyf/Delver.” Versus a slower deck you get to threaten an imminent 2-for-1, whereas a single dude would never change the fact that you’re never winning that game. To use this creature over existing legacy staples would be strange, but effective. Do not underestimate keyword lifelink + menace.
Barook
09-08-2020, 06:53 PM
I wouldn’t read too much into the unproductive territory of trying to break the super mode on this card.
You’ve got a 2cmc, basically unblockable (and for sure no Ice-Fang/Strix block cheese), almost-Klothys in “I don’t need red and green” color option. A card like this gives you extra draw steps against scenarios similar to “I’m dying to Goyf/Delver.” Versus a slower deck you get to threaten an imminent 2-for-1, whereas a single dude would never change the fact that you’re never winning that game. To use this creature over existing legacy staples would be strange, but effective. Do not underestimate keyword lifelink + menace.
https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[menace]+[lifelink] - cheapest creature with that ability combo yet.
But isn't calling it basically unblockable quite a bit of an overstatement? If that combo is really that good, then why doesn't Kunoros, Hound of Athreos see more play?
morgan_coke
09-08-2020, 07:20 PM
https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[menace]+[lifelink] - cheapest creature with that ability combo yet.
But isn't calling it basically unblockable quite a bit of an overstatement? If that combo is really that good, then why doesn't Kunoros, Hound of Athreos see more play?
Kunoros is three mana in two colors neither of which is blue, and there really isn't a UWB deck he could slot into. The symmetry of his ability also hurts him. But mostly it's the WB + 3 mana bit. The only common WB deck in Legacy is Deadguy variants, and to say they're overcrowded at the 3cmc slot is like saying the political climate in the US right now is a little contentious.
Pittplayer
09-08-2020, 08:07 PM
I wouldn’t read too much into the unproductive territory of trying to break the super mode on this card.
You’ve got a 2cmc, basically unblockable (and for sure no Ice-Fang/Strix block cheese), almost-Klothys in “I don’t need red and green” color option. A card like this gives you extra draw steps against scenarios similar to “I’m dying to Goyf/Delver.” Versus a slower deck you get to threaten an imminent 2-for-1, whereas a single dude would never change the fact that you’re never winning that game. To use this creature over existing legacy staples would be strange, but effective. Do not underestimate keyword lifelink + menace.
It's great in a Vampire tribal deck. And it certainly is a decent card on it's own. Not crazy like Dark Confident or Stone Forge Mystic but definitely playable.
It's great in a Vampire tribal deck. And it certainly is a decent card on it's own. Not crazy like Dark Confident or Stone Forge Mystic but definitely playable.
I don't think you really need to try any force a tribe that isn't particularly solvent. Look for decks currently on Confidant but have no Mox/Loam or Depths; these are probably better off with this new guy given it's anti-Delver anti-durdle deck direction.
kombatkiwi
09-09-2020, 03:38 AM
Klothys is also graveyard hate, is properly unblockable, and doesn't die to a stiff breeze. Vampire Nighthawk / Gifted Aetherborn variants just aren't good enough.
The Kunoros comparison is pretty appropriate I think.
http://www.themanadrain.com/assets/uploads/files/1599617561766-35eb26c6-6cd2-4113-87cf-f9f64d5468d1-image.png
That’s an interesting way to combat removal...
sdematt
09-09-2020, 01:59 PM
That's pretty damn cool. Shattering into pieces!
http://www.themanadrain.com/assets/uploads/files/1599617561766-35eb26c6-6cd2-4113-87cf-f9f64d5468d1-image.png
That’s an interesting way to combat removal...
Steel Stompy probably wants that badly, maybe in multiple formats.
It's another Hangarback Walker that triggers even when you StP or bounce it.
Barook
09-09-2020, 03:07 PM
It's another Hangarback Walker that triggers even when you StP or bounce it.
Or it just gets turned into an Elk. At least the+1/+1 counters are going to be its saving grace then.
kombatkiwi
09-09-2020, 03:29 PM
the funny thing is that making tokens isn't conditional on the sacrifice, so if you grapeshot your opponent for 1 and target this with n storm copies then you get n*p tokens
https://media.wizards.com/2020/znr/en_QrZGHyt7gq.png
Doran/High Alert :tongue:?
https://media.wizards.com/2020/znr/en_QrZGHyt7gq.png
Doran/High Alert :tongue:?
There's probably some tier 4 deck involving
Assault Formation
Huatli, the Sun's Heart
High Alert
Arcades, the Strategist
Shield Sphere
Wall of Junk
Wall of Shards
Wall of Denial
Charix
the funny thing is that making tokens isn't conditional on the sacrifice, so if you grapeshot your opponent for 1 and target this with n storm copies then you get n*p tokens
This seems like it will be an errata sooner or later.
But then again, who ever oversees rule texts currently should be fired anyway.
There's probably some tier 4 deck involving
Assault Formation
Huatli, the Sun's Heart
High Alert
Arcades, the Strategist
Shield Sphere
Wall of Junk
Wall of Shards
Wall of Denial
Charix
Overgrown Battlement as well.
Imagine losing to steroid Mr Krabs and a literal junk card.
I say that a someone who lost with 0 cards in hand and Ensnaring Bridge to Killer Bees.
FourDogsinaHorseSuit
09-09-2020, 06:17 PM
manichi, the fevered dream
BirdsOfParadise
09-09-2020, 07:46 PM
the funny thing is that making tokens isn't conditional on the sacrifice, so if you grapeshot your opponent for 1 and target this with n storm copies then you get n*p tokens
When is the power checked? If on resolution, don’t you still get only p tokens?
That is, once you’ve sacrificed it once, it has no power, right?
FourDogsinaHorseSuit
09-09-2020, 07:55 PM
When is the power checked? If on resolution, don’t you still get only p tokens?
That is, once you’ve sacrificed it once, it has no power, right?
It will use last known information. So, usually, 4.
BirdsOfParadise
09-09-2020, 08:32 PM
Wow, I’m surprised they didn’t add “if you do” in that case.
FourDogsinaHorseSuit
09-09-2020, 09:36 PM
Wow, I’m surprised they didn’t add “if you do” in that case.
It's certainly not the templating I'd expect, it also doesn't trigger on abilities.
Pittplayer
09-09-2020, 09:59 PM
Trove Warden and Cataclysm seems insane. Exile some lands and creatures, have 2 creatures in play, sac the Warden to Cataclysm, bang full board.
It's certainly not the templating I'd expect, it also doesn't trigger on abilities.
Nomads en-Kor.
It can't trigger on abilities with that templating.
FourDogsinaHorseSuit
09-09-2020, 11:12 PM
Nomads en-Kor.
It can't trigger on abilities with that templating.
It could. Nomads already has it's own infinite combos, and infact the first infinite combo I was ever shown was with it and infinite life.
That's why we'd expect an "if you do" clause.
rufus
09-10-2020, 12:20 AM
This seems like it will be an errata sooner or later.
But then again, who ever oversees rule texts currently should be fired anyway.
...
Maybe someone will figure out how to exploit that in the silly "maximum finite damage" puzzle decks.
It could. Nomads already has it's own infinite combos, and infact the first infinite combo I was ever shown was with it and infinite life.
That's why we'd expect an "if you do" clause.
By "it can't" I mean it would be too broken if they included abilities with the current templating. Too many 2-card infinite token combos, plus countless other ways to make 8-16 tokens from cheap activations.
The Life combo is 3 cards, which is significantly harder to assemble. With 2 cards the best Nomads can do is a really really big blocker, or a Hermit Druid impression with Cephalid Illusionist.
This seems like it will be an errata sooner or later.
But then again, who ever oversees rule texts currently should be fired anyway.
Boy did they ever misprint "Target artifact with an activated ability becomes a 3/3 Elk until your next turn"
Maybe someone will figure out how to exploit that in the silly "maximum finite damage" puzzle decks.
Nice, then everybody loses.
On topic, recently they moved away from "spells and abilities" to just spells for a reason.
Bonecrusher Giant being a recent example that come to mind.
Not sure why, who knows.
Maybe another attempt at "let's shake up rules and established templating just for the hell of it".
Anyone remember how they wanted to move away from [card name] in rule texts in Ikoria because it makes things with Mutate really awkward?
They didn't even do it right in that set.
On topic, recently they moved away from "spells and abilities" to just spells for a reason.
Bonecrusher Giant being a recent example that come to mind.
Another case of the same thing, a triggered ability that triggers upon spell targetting. Triggering upon ability targetting too would allow too many abuses of the stack, like Nomads. It's too easy to stack a whole bunch of activated abilities targetting a creature. It would also trigger off triggered abilities, which could lead to stupid infinite loops if there's somehow a trigger that targets it every time the player takes damage from it.
None of those stack abuses really contribute to the smooth playing of the game, so I guess they just want to avoid them. If you want to Grapeshot it 20 times, have at 'er, Storm is already broken.
Wrath of Pie
09-10-2020, 07:08 AM
It could. Nomads already has it's own infinite combos, and infact the first infinite combo I was ever shown was with it and infinite life.
That's why we'd expect an "if you do" clause.
Pretty sure they would use "when you do" instead.
FourDogsinaHorseSuit
09-10-2020, 07:28 AM
Pretty sure they would use "when you do" instead.
That's pre-reflexive trigger talk!
sdematt
09-10-2020, 10:12 AM
https://media.wizards.com/2020/znr/en_QrZGHyt7gq.png
Doran/High Alert :tongue:?
What's the text on this? The image link is blocked at work...
PirateKing
09-10-2020, 10:20 AM
What's the text on this? The image link is blocked at work...
:2::u::u:
Legendary Creature - Leviathan Crab
Spells your opponents cast that target this cost :2: more
:3:: This gets +x/-x where x is Islands you control
0/17
Barook
09-10-2020, 10:26 AM
Trove Warden and Cataclysm seems insane. Exile some lands and creatures, have 2 creatures in play, sac the Warden to Cataclysm, bang full board.
Two cards and 8 mana + setup that doesn't even necessarily win the game? Not too sure that is going to do any good.
Trove Warden plays well with KotR, though, feeding it lands and giving it more landfall triggers.
Wrath of Pie
09-10-2020, 01:35 PM
Maybe someone will figure out how to exploit that in the silly "maximum finite damage" puzzle decks.
Not impressive enough for that, I fear.
Pittplayer
09-10-2020, 05:53 PM
Two cards and 8 mana + setup that doesn't even necessarily win the game? Not too sure that is going to do any good.
Trove Warden plays well with KotR, though, feeding it lands and giving it more landfall triggers.
In a B/W build that is centered on resource denial. NOT a combo. Just playing good stuff out that has good synergies. There is really no cost to Trove, you can just fetch as normal and exile lands/creatures to act as a reset button or 1 crazy turn. And if not, it's a decent size beater with vigilance. Cards that do things for free/no cost, tend to be good.
Mr. Safety
09-14-2020, 02:34 PM
Has anyone compiled a list of playables from the set yet? This is my short list:
Archon of Emeria
Confounding Conundrum
Seagate Stormcaller
Nighthawk Scavenger
Scourge of the Skyclaves
Cleansing Wildfire
Wayward Guide-Beast
There's also the flip card spell/land that OopsAllSpells might use, but I can't remember which one it is.
ronco
09-14-2020, 03:00 PM
Has anyone compiled a list of playables from the set yet? This is my short list:
Archon of Emeria
Confounding Conundrum
Seagate Stormcaller
Nighthawk Scavenger
Scourge of the Skyclaves
Cleansing Wildfire
Wayward Guide-Beast
There's also the flip card spell/land that OopsAllSpells might use, but I can't remember which one it is.
I think the following can be added, although not widely playable:
Skyclave Shade
Bloodchief's thirst
The former just seems like there could be some later game value/clock where bloodghast isn't quit good enough.
The latter I think will be a sleeper and be more prevalent in faster metas. Its a one sided, targeted innocent blood. It won't hit hexproof dudes, obviously, but it can hit any 2 mana walkers that may get printed down the line. Plus it can be kicked later game for 3 extra mana for sorcery speed Hero's downfall. I think the flexibility is nice for this card.
Barook
09-14-2020, 03:32 PM
Has anyone compiled a list of playables from the set yet? This is my short list:
Archon of Emeria
Confounding Conundrum
Seagate Stormcaller
Nighthawk Scavenger
Scourge of the Skyclaves
Cleansing Wildfire
Wayward Guide-Beast
There's also the flip card spell/land that OopsAllSpells might use, but I can't remember which one it is.
Skyclave Apparition is another card mentioning. Permanently removing cards is way too good to ignore and Oko has shown us that leaving behind vanilla creatures isn't necessarily that much of a drawback - especially if the creatures are small. It's also pretty good with Displacer and Soulherder.
Some of the flip lands might see play as well.
Hanni
09-14-2020, 03:49 PM
While I know that my R/u Sligh deck is something that no one else plays but me, Akoum Hellhound is going to be a 4-of in that deck.
morgan_coke
09-14-2020, 09:34 PM
I think
Jwari Disruption
Glasspool Mimic
Sea Gate Stormcaller
Silundi Vision
Thieving Skydiver
will all see play from blue. Stormcaller is probably the only guarantee maindeck card in there, but overall I think the spell lands are being really underestimated. We'll just have to wait and see.
Cleansing Wildfire is an incredible card and will see play in multiple formats. Especially Modern where it can mess with Tron and is maindeckable. Gives a huge boost to RW taxes with Quarter and Leonin and Thalia and the new Archon. Kazuul's Fury might see play as a modal and additional Fling in decks that want that effect since I think they tend to be pretty land-light anyway.
Bala Ged Recovery seems strong in any Green type decks that have a long game.
I think Nullpriest of Oblivion will see some niche play, it's a good mix of statlines and abilities at 2cmc.
Just overall I really feel like a lot of decks are going to end up running 1-4ish of the spell lands due to the flexibility and not losing games to mana flood/screw. Could be wrong about that though.
Mr. Safety
09-15-2020, 07:07 AM
While I know that my R/u Sligh deck is something that no one else plays but me, Akoum Hellhound is going to be a 4-of in that deck.
I ordered a set to play 8-Lynx in Modern. I think it's going to make Zoo a tier 2 deck again. Modern generally has a pretty broken metagame, but the more degenerate it gets the less focused it is on removal. I envision t1 Hellhound/Lynx, t2 fetchland, Burning Tree Emissary, Reckless Bushwhacker, attack for 10. If I can't play Zoo in legacy I'll play it in Modern, it was my first real deck I built way back in Extended during the LSV/Elves era that I converted into my first Legacy deck.
If fetchlands/Grim Lavamancer become tech for Burn again I could easily see Hellhound in that kind of list alongside GG/Swiftspear/Grim.
Hanni
09-15-2020, 07:26 AM
I ordered a set to play 8-Lynx in Modern. I think it's going to make Zoo a tier 2 deck again. Modern generally has a pretty broken metagame, but the more degenerate it gets the less focused it is on removal. I envision t1 Hellhound/Lynx, t2 fetchland, Burning Tree Emissary, Reckless Bushwhacker, attack for 10. If I can't play Zoo in legacy I'll play it in Modern, it was my first real deck I built way back in Extended during the LSV/Elves era that I converted into my first Legacy deck.
If fetchlands/Grim Lavamancer become tech for Burn again I could easily see Hellhound in that kind of list alongside GG/Swiftspear/Grim.
Hellhound will likely make its way into Legacy Burn lists, once they realize how powerful it is. In my Sligh list, I'm on Delver, Hound, Guide, and Swiftspear, which are basically the most aggressive creatures in the format (without dipping into white for Lynx itself). It's basically a hyper aggressive Zoo deck at this point, with Daze and Brainstorm maindeck, and 8x Force in the sideboard to dramatically improve the combo matchups.
FourDogsinaHorseSuit
09-15-2020, 07:51 AM
Feed the Swarm
Agadeem's Awakening
Are ones I think will easy see play
Mr. Safety
09-15-2020, 09:21 AM
Hellhound will likely make its way into Legacy Burn lists, once they realize how powerful it is. In my Sligh list, I'm on Delver, Hound, Guide, and Swiftspear, which are basically the most aggressive creatures in the format (without dipping into white for Lynx itself). It's basically a hyper aggressive Zoo deck at this point, with Daze and Brainstorm maindeck, and 8x Force in the sideboard to dramatically improve the combo matchups.
Now I'm derailing, but whatever: is it fast enough that I could play Steam Vents over Volcanics?
rufus
09-15-2020, 10:11 AM
I think we'll see one or two Wayward Guide-Beasts in sligh decks.
I don't think it's playable but I'm intrigued by Nahiri's Lithoforming and how it can interact with Amulet of Vigor.
Hanni
09-15-2020, 10:17 AM
Now I'm derailing, but whatever: is it fast enough that I could play Steam Vents over Volcanics?
It is, but they're a non-bo with Daze. The deck consistently goldfishes on turn 3, although most games have interaction causing them to go a bit longer. It's certainly more viable than Delver with Steam Vents, if nothing else, and my current list only runs 2 Volcanic Island anyway.
Hanni
09-15-2020, 10:21 AM
I think we'll see one or two Wayward Guide-Beasts in sligh decks.
I don't think it's playable but I'm intrigued by Nahiri's Lithoforming and how it can interact with Amulet of Vigor.
Wayward will most likely see play in Modern RW with 8 Lynx as a way to return lands to replay to keep feeding them. I could see a mono-red list with Wayward, Hound, Guide, and Swiftspear being a thing too. Not sure if that will see any Legacy play, but you never know.
Mr. Safety
09-15-2020, 12:25 PM
Wayward will most likely see play in Modern RW with 8 Lynx as a way to return lands to replay to keep feeding them. I could see a mono-red list with Wayward, Hound, Guide, and Swiftspear being a thing too. Not sure if that will see any Legacy play, but you never know.
I see no reason to stay strictly mono-red, Boros Charm is that format's Price of Progress and Lightning Helix goes in/out of favor. Deflecting Palm and the R/W canopy land are also good reasons to splash white, as well as Path to Exile in the sideboard depending on the metagame. I'd rather blast Wild Nacatl's, Burning-Tree Emissary's, and Reckless Bushwhackers but that's just a personal choice.
I understand that Vents + Daze is bad news, does your list play a basic Island? I would think maybe one, and that would be fairly hard to justify in a list leaning so hard into red.
Hanni
09-15-2020, 12:56 PM
I see no reason to stay strictly mono-red, Boros Charm is that format's Price of Progress and Lightning Helix goes in/out of favor. Deflecting Palm and the R/W canopy land are also good reasons to splash white, as well as Path to Exile in the sideboard depending on the metagame. I'd rather blast Wild Nacatl's, Burning-Tree Emissary's, and Reckless Bushwhackers but that's just a personal choice.
I understand that Vents + Daze is bad news, does your list play a basic Island? I would think maybe one, and that would be fairly hard to justify in a list leaning so hard into red.
I meant mono-red in Legacy, where Wasteland is a thing.
No basic Island, it's mostly a red deck with only Delver, Brainstorm, and Daze that require an Island, where you frequently want to be able to cast multiple red spells in a single turn. Basic Island hurts more than it helps. My current list is in my signature.
Barook
09-19-2020, 07:54 AM
People seem to put up some results in Modern with the Omnath. Wouldn't be surprised if it eventually showed up in some land-centric deck or some 4C/5C Snow clusterfuck deck.
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