PDA

View Full Version : Kaldheim. It's going to have Snow. And Vikings.



Pages : [1] 2

morgan_coke
12-14-2020, 03:46 PM
Some stuff got put out about the new set, mostly fluff, but we did get a few details about the upcoming set:

4 'walkers - two new ones Tyvar Kell and Niko Aris, with Kaya and Tibalt returning.
Snow mechanic is in.
The remaining 4 Pathways from Zendikar are in, and not snow.
Double Face Cards are here.
Lots of the art shown references Norse Mythology - things like Yggdrasil and runes on things.

Wrath of Pie
12-15-2020, 07:04 AM
Can't wait for Tibalt to break every format.

FourDogsinaHorseSuit
12-15-2020, 03:58 PM
Can't wait for Tibalt to break every format.

I say he deserves it

Finn
12-15-2020, 06:12 PM
Vikings seem overdue.

morgan_coke
12-15-2020, 09:02 PM
First couple of cards are spoiled. We've got multicolored Sagas - and FINALLY dedicated RW card draw. Just a huge development for a color pairing that's been consistently denied that. I mean, it's not Legacy playable or anything, but still. Also a new take on Birthing Pod that's fully colorless and Tribal.

Showdown of the Skalds 2WR
Enchantment Saga
1: Exile the top 4 cards of your library, you can play them until next EOT.
2 and 3: Any time you cast a spell this turn put a +1/+1 counter on target creature you control.

Pyre of Heroes 2
Artifact
2T: sacrifice a creature then search your library for a creature that shares a creature type with it and costs 1 more. Put that new dude on the battlefield.

Pyre is maybe playable in some kind of Elf combo deck? I dunno, seems like it'll make problems somewhere in eternal at only 4 mana total to use and being repeatable each turn.

Oh, and the new pathways have Kaldheim art instead of Zendikar art which is just kind of a huge crime against humanity or something. Me and three other art nerds will be furious about it, but not enough to like, do anything beyond mild statements that we're unhappy.

PirateKing
12-15-2020, 09:09 PM
Oh, and the new pathways have Kaldheim art instead of Zendikar art which is just kind of a huge crime against humanity or something. Me and three other art nerds will be furious about it, but not enough to like, do anything beyond mild statements that we're unhappy.

The Secret Lair pathways have the missing art, buy all 10 pathways there and have 2 complete sets, one for each plane. Just in case that art nerd rage boils past mild.

FourDogsinaHorseSuit
12-15-2020, 11:20 PM
Tribal birthing pod? Looks like modern of getting more bannings soon.

Barook
12-16-2020, 12:16 AM
Pyre of Heroes 2
Artifact
2T: sacrifice a creature then search your library for a creature that shares a creature type with it and costs 1 more. Put that new dude on the battlefield.

Pyre is maybe playable in some kind of Elf combo deck? I dunno, seems like it'll make problems somewhere in eternal at only 4 mana total to use and being repeatable each turn.
http://mythicspoiler.com/khm/cards/pyreofheroes.jpg

The first things that come into my mind regarding this card:
Humans (probably the best for silver bullet shenanigans), Eldrazi (Stompy mana requirements; living the dream with Matter Reshaper; squeezing more triggers out of Eldrazi Mimic) and Vial tribal decks (including the previously mentioned Humans) since both artifacts operate on different resource axes.

GSZ is already a thing in Elves, I don't see how a Tribal Pod would do any good here, but I might be wrong.

Pittplayer
12-16-2020, 01:02 AM
First couple of cards are spoiled. We've got multicolored Sagas - and FINALLY dedicated RW card draw. Just a huge development for a color pairing that's been consistently denied that. I mean, it's not Legacy playable or anything, but still. Also a new take on Birthing Pod that's fully colorless and Tribal.

Showdown of the Skalds 2WR
Enchantment Saga
1: Exile the top 4 cards of your library, you can play them until next EOT.
2 and 3: Any time you cast a spell this turn put a +1/+1 counter on target creature you control.

Pyre of Heroes 2
Artifact
2T: sacrifice a creature then search your library for a creature that shares a creature type with it and costs 1 more. Put that new dude on the battlefield.

Pyre is maybe playable in some kind of Elf combo deck? I dunno, seems like it'll make problems somewhere in eternal at only 4 mana total to use and being repeatable each turn.

Oh, and the new pathways have Kaldheim art instead of Zendikar art which is just kind of a huge crime against humanity or something. Me and three other art nerds will be furious about it, but not enough to like, do anything beyond mild statements that we're unhappy.

Pod and Pyre pretty much have the same mana cost. 4 total for each. Pod 3 mana and 2 life to cast, 1 mana and 2 life to activate. 4 mana total. Technically Pyre is a downgrade from Pod because of the tribal requirement.

mistercakes
12-16-2020, 02:16 AM
Pod and Pyre pretty much have the same mana cost. 4 total for each. Pod 3 mana and 2 life to cast, 1 mana and 2 life to activate. 4 mana total. Technically Pyre is a downgrade from Pod because of the tribal requirement.

i think in elf opposition being able to go from oracle/visionary into rec sage / leovold is pretty sweet.

Pittplayer
12-16-2020, 02:39 AM
i think in elf opposition being able to go from oracle/visionary into rec sage / leovold is pretty sweet.

Which both Pod and Pyre both do exactly the same. Not sure what your point is.

mistercakes
12-16-2020, 02:47 AM
Which both Pod and Pyre both do exactly the same. Not sure what your point is.

pod costs 3+2 life and 1+2 life. you still need 4 mana for the first activation. getting two mana to get it into play is much easier. pod doesn't see play, so could try this and see if the initial mana cost of the card is worth it.

Fox
12-16-2020, 07:03 AM
There's not a huge amount of elks worth tutoring out with this artifact.

kinda
12-16-2020, 07:16 AM
There's not a huge amount of elks worth tutoring out with this artifact.

This is likely the truth, but I'd try it in soldier stompy, or with bloodghast in vampire tribal, or in knights to search up Haakon.

Fox
12-16-2020, 08:13 AM
This is likely the truth, but I'd try it in soldier stompy, or with bloodghast in vampire tribal, or in knights to search up Haakon.

So here's how I see this going: discard outlet into Basking Rootwalla. Tutor up...wait for it....Sauroform Hybrid. Lizard TRIbal! Need a followup discard outlet for Rootwalla #2? Don't even worry about it, Sinuous Striker has you covered. Legacy solved.

Mr Miagi
12-16-2020, 08:27 AM
So here's how I see this going: discard outlet into Basking Rootwalla. Tutor up...wait for it....Sauroform Hybrid. Lizard TRIbal! Need a followup discard outlet for Rootwalla #2? Don't even worry about it, Sinuous Striker has you covered. Legacy solved.

I'll have what he's having :laugh:

Barook
12-16-2020, 10:21 AM
Are there any good Wizards worth chaining into?

rufus
12-16-2020, 10:23 AM
Something like Eldrich Evolution seems like it's going to be better than pyre in most situations. Those restrictions on timing, creature type and mana cost are very stiff.

It would take some craziness to make it viable in any competitive setting, but the jank potential of the chapter II and III abilities of the saga with something like Mindless Automaton or Etched Oracle is intriguing.

Fox
12-16-2020, 10:33 AM
Are there any good Wizards worth chaining into?

Arcanis the Omnipotent and Dreadhorde

Cire
12-16-2020, 11:07 AM
Pyre + Skyshroud Cutter -> Thragtusk? Uril?
Pyre + Allosaurus Rider -> Stonehoof Chieftain?
Pyre + Vine Dryad ->Tendershoot Dryad?

Nothing game breaking

Barook
12-16-2020, 03:36 PM
https://pbs.twimg.com/media/EpYpYI0XMAAuHV0?format=jpg&name=medium

Well, that's interesting.

Edit: Kaldheim seems to be a tribal-focused set again. Dwarfs seem to be the red tribe, Angels (valkyries) for W and B, Elves for G and B, blue has Giants (:confused:).

http://mythicspoiler.com/khm/cards/magdabrazenoutlaw.jpg

phonics
12-16-2020, 04:48 PM
Can't wait for Tibalt to break every format.

Spoilers don't have that same type of excitement when they are just going to break formats every time. With that said I look forward to the new simic Tibalt!

H
12-16-2020, 04:55 PM
https://pbs.twimg.com/media/EpYpYI0XMAAuHV0?format=jpg&name=mediumblue has Giants (:confused:).

I'd guess as a reference to Jötunn or frost giants, maybe?

Barook
12-16-2020, 05:43 PM
I'd guess as a reference to Jötunn or frost giants, maybe?
That's my guess, too. It's still really odd, as most giants are normally red.

FourDogsinaHorseSuit
12-16-2020, 05:50 PM
blue has Giants (:confused:).

Frost and Fire giants feature in Norse mythology.

FourDogsinaHorseSuit
12-16-2020, 05:51 PM
I think the tribal pod might have a home in my pet modern deck: Zombies, which already is in the market for a sacrifice outlet.

Barook
12-17-2020, 04:09 AM
Gods returns, but this time not so immortal:

http://mythicspoiler.com/khm/cards/halvargodofbattlep.jpghttp://mythicspoiler.com/khm/cards/swordoftherealmsp.jpg

The God is the main side and you can't search for the sword via SFM, right?

Edit: Double-faced legendaries is quite an intriguing way to circumvent some of the drawback of drawing multiple copies.

Mr. Safety
12-17-2020, 07:04 AM
Gods returns, but this time not so immortal:

http://mythicspoiler.com/khm/cards/halvargodofbattlep.jpghttp://mythicspoiler.com/khm/cards/swordoftherealmsp.jpg

The God is the main side and you can't search for the sword via SFM, right?

Edit: Double-faced legendaries is quite an intriguing way to circumvent some of the drawback of drawing multiple copies.

Anybody else get Personal Incarnation vibes from this guy? That was my first rare I got way back when I played a shitty mono-white deck circa 1995, so the nostalgia is strong with this one.

EDIT: this version was the one I had: 362

FourDogsinaHorseSuit
12-17-2020, 07:25 AM
Gods returns, but this time not so immortal:.
Can't die in glorious battle during Pro-tour Ragnarok if you're indestructible!

Reeplcheep
12-17-2020, 08:04 AM
Edit: Kaldheim seems to be a tribal-focused set again. Dwarfs seem to be the red tribe, Angels (valkyries) for W and B, Elves for G and B, blue has Giants (:confused:).

http://mythicspoiler.com/khm/cards/magdabrazenoutlaw.jpg
Something I haven’t seen anyone else mention:
Magda plus any tribal artifact creature adaptive automaton
Metallic Mimic
Universal Automaton
Plus clock of omens is a 3 card modern legal infinite tapped treasures combo on T3. Normally that would still be unplayable, because you still need to untap your treasures and find a payoff.
But shitty fire design means every engine is also a payoff nowadays so Magda also wins you the game by finding all the artifacts in your deck, a dragon storm package or hellkite tyrant

T3 3 card comboes that avoid summoning sickness are essentially the same as food chain and Aluren, and this is in monoR.

The only thing needed is to see if the fair plan of “Dwarf” tribal beatdown + Vigilant smugglers copter beats is better than a bunch of painters vindicate, manipulate fate’s draw 4, or strix plus harpy Durdle.

Fox
12-17-2020, 08:11 AM
I think dwarf is more likely to be played as a pseudo-Factory pump for Mutavault. The mimic lords seem a bit slow. In legacy this seems like winmore on top of LED/Echo

Reeplcheep
12-17-2020, 08:20 AM
I think dwarf is more likely to be played as a pseudo-Factory pump for Mutavault. The mimic lords seem a bit slow.

Mutavault unlike factory is unfortunately not an artifact; all other untap engines like battered golem plus ruined stalactite plus fire whip requires an additional piece.

You can replace the lords with anything that makes Magda into an artifact like silverskin armor

Reeplcheep
12-17-2020, 08:32 AM
Warchanter skeld plus aura of dominion also makes infinite tapped tokens, and makes 2/1s equal to your mana even without magda. Magda plus aura is the best mana battery every printed.

Fox
12-17-2020, 08:42 AM
I don't know that you really need to do untap stuff with this guy, just turn treasure petals into damage (Galvanic Blast, Shrapnel Blast). Maybe play some Mox/Rograkh, or go longer with some city's blessing rule break.

rufus
12-17-2020, 08:56 AM
I don't know that you really need to do untap stuff with this guy, just turn treasure petals into damage (Galvanic Blast, Shrapnel Blast). Maybe play some Mox/Rograkh, or go longer with some city's blessing rule break.

I wonder if they want it to be used with vehicles alongside stuff like Depala, Pilot Exemplar and Sram, Senior Edificer.

Reeplcheep
12-17-2020, 09:06 AM
I don't know that you really need to do untap stuff with this guy, just turn treasure petals into damage (Galvanic Blast, Shrapnel Blast). Maybe play some Mox/Rograkh, or go longer with some city's blessing rule break.

I was just suggesting the combo route because t3 2.5 card comboes with a fair backup plan are known elements in legacy and at least reasonably competitive (food chain/recruiter-less Aluren/worldgorger/ledNarsetEcho)

This card is bonkers with smugglers copter and the rest of the kaladesh standard crew for sure. But fair Boris tribal is much more uncharted territory; I guessed that would be more viable as a plan B then a primary plan.

Fox
12-17-2020, 09:40 AM
@reeplcheep the issue is staying alive to pull off a slower combo, and ability to cantrip. There are some significant color issues and sorc speed high-mana tapout required for that combo.

I see cards like this like a value Krark; you put them into a shell that can survive, and thus be relevant. In legacy he probably going into Painter, whereas Krark gets dumped into a Delver shell. You can try to hide the combo in the manabase (Mutavault, something like Arch of Orazca), but the maindeck slots don't have much room for build-around. Like maybe you could get away with Treasure Map // Treasure Cove +/- Karn wish for it, but you have to compare that directly to why you aren't just playing Emry Cannon with HullyB (which chooses not to wish for Treasure Cove despite treasure petal engine).

Edit: at the end of the day Painter wants Mag Channeler more.

Reeplcheep
12-17-2020, 11:36 AM
The argument for Magda over hullbreach is the same reason to play food chain over Hullbreacher: your three card combo has better pieces on their own: ballista vs led or manipulate fate vs echo and if you pyroblastable card doesn’t resolve you don’t lose the game.

I agree in painter Magda will be hard pressed to put perform goblin engineer or channeler.

A fair shell for Magda could be an opposition brew; you may have a critical mass of cheap legendary creatures that care about being tapped with emmara & depala. You would cut out the m, s,t of most and play those creatures plus stuff like tangle wire/springleqf drum/mox opal/honor-worn shaku/smugglers copter

Fox
12-17-2020, 12:36 PM
Springleaf Drum is a card that has been outclassed by Holdout Settlement and the strictly better Survivors' Encampment (desertcycling will eventually come back with realistic costs). When we talk about cards like these though, we're going too slow for legacy. In modern you maybe get away with going full-YOLO variance with Mox & Rograkh; but even this is asking a bit much out of a deck with Looting banned. To begin getting away with tap-dude lands in legacy, you need a guy with morph/metamorph, a cmc of 0-1, and an outrageous flip cost that triggers to win on the spot (the exploit here is Illusionary Mask). If that existed, maybe dwarf guy could add an interesting face-up angle to a tap-dude land.

Copter works in either format, but in legacy you're almost certainly spamming Ancient Tomb, which becomes pretty dangerous when you can't kill on the spot (makes Delvers into 5/3's). You skip on Tomb for kill spells and Oko kills you. The more build around you have, the more you have to be able to filter through, leading to self-defeating death by variance. When you think about how fragile this contraption would be, you are kinda locked into super-Chandra as your only possible payoff [uncounterable]. At least with stuff like Galvanic Blast/Shrapnel Blast you can gamble on outrageous burn with deal 4's, deal 5's, and Chandra ToD + super-Chandra...so now you're in this Moon Stompy territory that you're trying to be better than...but you're probably choosing Looting and Galvanic Blast over Chalice?

At every turn it feels like the legacy version would be slower Merfolk (without Thassa win button), worse Painter, worse Emry Cannon, worse Moon Stompy, and probably unable to profitably use Tomb (and certainly no Tomb if you added in blue cards).

Reeplcheep
12-17-2020, 01:54 PM
Your first paragraph makes no sense to me. What you are saying seems to be equivalent to saying Thran quarry obsoleted BOP and ancient tomb obsoleted sol ring which is nonsense.

I’ll buy that looter scooter is perhaps not good enough without tomb. I don’t see why this needs to be in a stompy shell rather than a 4c mav shell.

I don’t see how this is going to be more inconsistent than mav or d&t. You play 12 cards that can be tapped for value, 12 cards that tap your creatures for value, and then round out with disruption and accel (like Thalia plus mox opal)

Fox
12-17-2020, 02:17 PM
Springleaf Drum is tempo negative, variance positive [both a function if being a do-nothing topdeck], and at the end of the day it's a pretty weak effect that also has to be cast and resolved. The lands that do the same thing are velocity positive and have same engine benefit. Hiding your combo parts in the manabase slots is pretty much forced by cards like this dwarf.

Springleaf Drum is closer to comparing an Ebon Stronghold to Tomb. The dude-lands do literally the same thing as Drum for mana, zero stack use, and they can make mana alone.

Barook
12-17-2020, 05:41 PM
http://mythicspoiler.com/khm/cards/sarulfrealmeater.jpg

Seems interesting with things that can put counters onto it.

Finn
12-17-2020, 06:48 PM
http://mythicspoiler.com/khm/cards/sarulfrealmeater.jpg

Seems interesting with things that can put counters onto it.

I started thinking about what cards would go into such a deck until I realized it is like half the black and green cards already played. I think this creature is full of win.

Fox
12-17-2020, 08:01 PM
So they Fetch one time and they lose all Elk, food, and Astrolabes. Neat.

Barook
12-17-2020, 08:44 PM
So they Fetch one time and they lose all Elk, food, and Astrolabes. Neat.
If they have Elks, chances are that they have an active Oko that will Elk your wolf before it can do shit.

Fox
12-17-2020, 08:46 PM
If they have Elks, chances are that they have an active Oko that will Elk your wolf before it can do shit.

Probably true, but at least it'll feel bad for them, if you manage to get a +1/+1 counter on your elk first.

Pittplayer
12-17-2020, 09:19 PM
http://mythicspoiler.com/khm/cards/sarulfrealmeater.jpg

Seems interesting with things that can put counters onto it.

At the floor of the card, it's a 3/3 for 3 that gets counters from your opp's cards going to the gy, so at the least, it keeps growing from at least fetches. That by itself is certainly solid. Now add on an optional/selective board wipe for its ceiling? That's cash money baby.

Pittplayer
12-17-2020, 10:16 PM
Is Sarulf a part of a cycle of " Ragnarok" creatures? Fenrir, Jormungandr, and Surtr showing up as cards? If Sarulf is Fenrir....

Barook
12-18-2020, 06:09 AM
At the floor of the card, it's a 3/3 for 3 that gets counters from your opp's cards going to the gy, so at the least, it keeps growing from at least fetches. That by itself is certainly solid. Now add on an optional/selective board wipe for its ceiling? That's cash money baby.
It's worth mentioning that it also grows from wasting their lands and is GSZ-able. Does nothing upon hitting the battlefield, though, which makes it a good Oko target for the opponent.

jmlima
12-18-2020, 06:09 AM
http://mythicspoiler.com/khm/cards/pyreofheroes.jpg

The first things that come into my mind regarding this card:
Humans (probably the best for silver bullet shenanigans)....

:cool:

*Gets reasonably excited for the first time in ages for the possibility of using this in historic*

Mr. Safety
12-18-2020, 06:21 AM
I started thinking about what cards would go into such a deck until I realized it is like half the black and green cards already played. I think this creature is full of win.

This card is just so *cool*. Flavor win, and mechanically it's so reminiscent of Pernicious Deed. I didn't know I needed a Deed with legs, but goddamnit, I NEED IT!!!

rufus
12-18-2020, 07:50 AM
It's worth mentioning that it also grows from wasting their lands and is GSZ-able. Does nothing upon hitting the battlefield, though, which makes it a good Oko target for the opponent.

Yeah, it's really neat, but between the timing restriction and hitting the table with a pretty small body for the cost it looks a lot like a 'lose more' card for competitive play.

Fox
12-18-2020, 08:05 AM
Yeah, it's really neat, but between the timing restriction and hitting the table with a pretty small body for the cost it looks a lot like a 'lose more' card for competitive play.

Eh, I dunno about that. It's already highly likely to be immune to Bolt on arrival. It's also very likely to be a 4/4 Elk if opponent goes for the Oko [+1]. If your deck has control elements, this seems like a decent option against Enchantress, TES, Emry Cannon, and potentially Vial. The interesting part is that it will kill anything [but a GSZ'd Arbor] that attempted to ramp it out (Mox Diamond, Noble Hierarch) or protect it (Mother of Runes). It's an interesting pre-requisite in deck construction. A deck like Worldgorger is probably perfectly happy turning this on with Decay. I guess technically a BUG Standstill deck also wouldn't care about spamming 'yes' on trigger.

Borg
12-18-2020, 06:10 PM
Post was mistaken. Removed it.
Thanks for pointing it out, Pittplayer.

Pittplayer
12-18-2020, 06:41 PM
Regarding Sarulf, also worth keeping in mind, once you remove the counters on it to destroy one or more permanents you're also immediately getting back one or more counters on it. Removing counters breeds new counters. Deed on legs alright.

Um no. You exile the cards with his ability. He gets counters from cards going to the gy. So this is actually not true.

rufus
12-21-2020, 08:12 AM
This card is a little interesting:



Realmwalker 2G
Creature Shapeshifter
Changeling

As ~ enters the battlefield choose a creature type.

You may look at the top card of your library at any time.

You may cast creature spells of the chosen type from the top of your library.


The casting cost is a little heavy, but it's still something that could do work in some kind of tribal deck.

Ronald Deuce
12-21-2020, 07:13 PM
This card is a little interesting:



The casting cost is a little heavy, but it's still something that could do work in some kind of tribal deck.

I never thought I'd find myself saying, "Elves doesn't need another toy." But then again, I never thought I'd find myself saying, "Many of us Americans don't believe in germ theory."

Pittplayer
12-21-2020, 11:55 PM
This card is a little interesting:



The casting cost is a little heavy, but it's still something that could do work in some kind of tribal deck.

Elves....may actually want this. Hmmm.

Ace/Homebrew
12-23-2020, 10:25 AM
https://i1.wp.com/mtgazone.com/wp-content/uploads/2020/12/khm-199-vorinclex-monstrous-raider.jpg?fit=555%2C741&ssl=1

FourDogsinaHorseSuit
12-23-2020, 11:10 AM
https://i1.wp.com/mtgazone.com/wp-content/uploads/2020/12/khm-199-vorinclex-monstrous-raider.jpg?fit=555%2C741&ssl=1

Lol, haste?
And, I see the MCU phase two villian is going to be the phyrexian

PirateKing
12-23-2020, 12:32 PM
Creature type Phyrexian means we're gonna have a lot of errata to remember soon

Cire
12-23-2020, 12:57 PM
Creature type Phyrexian means we're gonna have a lot of errata to remember soon

Looking forward to my Pyre of Hero/Changeling/Phyrexian deck! :laugh:

Barook
12-23-2020, 01:23 PM
Creature type Phyrexian means we're gonna have a lot of errata to remember soon
We can play Phyrexian Tribal soon? Neat.

Phyrexians on the Viking plane is quite surprising, though.

FourDogsinaHorseSuit
12-23-2020, 01:59 PM
We can play Phyrexian Tribal soon? Neat.

Phyrexians on the Viking plane is quite surprising, though.

Nine realms, nine spheres of phyrexia. Makes you think.

Fox
12-23-2020, 02:13 PM
Finally the Cavern on Dreadnought will cast more than one thing. :laugh:

the Thin White Duke
12-23-2020, 02:15 PM
Why can't we have a viking plane and work with that? Why the *bleep* do we need Phyrexia to show up? This is a non sequitur that irks me. Are we getting Phyrexian Snow permanents? What does that even mean? Is this a legit card? This is not the Xmas present I wanted, Wizards.

Fox
12-23-2020, 02:31 PM
Why can't we have a viking plane and work with that? Why the *bleep* do we need Phyrexia to show up? This is a non sequitur that irks me. Are we getting Phyrexian Snow permanents? What does that even mean? Is this a legit card? This is not the Xmas present I wanted, Wizards.
You sound like on of those "Skyrim for the Nords!" folks from Windhelm. :tongue:

Pittplayer
12-23-2020, 02:43 PM
Why can't we have a viking plane and work with that? Why the *bleep* do we need Phyrexia to show up? This is a non sequitur that irks me. Are we getting Phyrexian Snow permanents? What does that even mean? Is this a legit card? This is not the Xmas present I wanted, Wizards.

This is exactly the Christmas present I wanted. LONG LIVE YAWGMOTH!

FourDogsinaHorseSuit
12-23-2020, 03:02 PM
This is exactly the Christmas present I wanted. LONG LIVE YAWGMOTH!

He's dead. Get over it.

Barook
12-23-2020, 03:42 PM
Finally the Cavern on Dreadnought will cast more than one thing. :laugh:
Then it's creature type is actually going to be Phyrexian Dreadnought - that's pretty neat.

Zoid
12-23-2020, 07:31 PM
The sheer creative bankruptcy at wizards is astounding.

After they left Dominaria, they never ever managed to make any interesting stories or create a continuous narrative.
It was already pretty bad that they had to unearth Nicol Bolas to make him a Thanos to give the multiverse power ranges a reason to exist.

Going back to the Phyrexians again after the last Mirrodin block is just embarrassing.
For Mirrodin it at least fit thematically.

I'm just waiting for them to bring back Yawgmoth because they can't come up with an engaging story if their life would depend on it.

What bothers me is the general though behind bringing back the Phyrexians.
How much of the standard crowd actually remembers sets with Phyrexians, let a lone has an emotional attachment to them?
New Phyrexia was released almost 10 years ago and even that lacked the year long build up and a setting the sets up to Invasion had.

However reference for reference has worked well for Dominaria, Modern Horizons, and the past Commander products, even though the later to don't attempt to tell a story.

I guess it's only natural in a sense given the trend in other media in the last decade to remake and recycle everything thinking it's safe while still failing at almost every attempt.

Reeplcheep
12-23-2020, 07:47 PM
Then it's creature type is actually going to be Phyrexian Dreadnought - that's pretty neat.

If they errata plague engineer that could actually be the start of an interesting deck...

Cire
12-23-2020, 10:47 PM
If they errata plague engineer that could actually be the start of an interesting deck...

If Phyrexian Revoker gets errated as well and then we're talking!

Barook
12-24-2020, 08:33 AM
If they errata plague engineer that could actually be the start of an interesting deck...


If Phyrexian Revoker gets errated as well and then we're talking!
There's also Phyrexian Negator, Phyrexian Obliterator and Phyrexian Metamorph, for what it's worth. The new Pyre into Obliterator might be something, but let's wait for the errata first before we brew Phyrexian Stompy.

jmlima
12-24-2020, 10:02 AM
Why can't we have a viking plane and work with that? Why the *bleep* do we need Phyrexia to show up? This is a non sequitur that irks me. Are we getting Phyrexian Snow permanents? What does that even mean? Is this a legit card? This is not the Xmas present I wanted, Wizards.

Feel lucky there's no Jace involved.

Zoid
12-24-2020, 02:14 PM
https://mythicspoiler.com/khm/cards/toskibearerofsecrets.jpg

Merry Christmas?

Fox
12-24-2020, 02:30 PM
https://mythicspoiler.com/khm/cards/toskibearerofsecrets.jpg

Merry Christmas?

Can almost stop Oko.

Pittplayer
12-24-2020, 02:32 PM
Can almost stop Oko.

How? You play this pass the turn he makes this into a elk.

Fox
12-24-2020, 03:32 PM
How? You play this pass the turn he makes this into a elk.

Yep, exactly. Another overcosted creature that can't ever do anything about a PW; a truly great use of a rare slot. WotC needs to put pro-UG rather than "can't be countered" if they want cards like this to matter. Like what is this card? Is this just throwing a bone to Commander players who want a second [crappier] Edric?

Wrath of Pie
12-24-2020, 04:00 PM
It's a Squirrel in Standard, no need to actually make it good anywhere.

FourDogsinaHorseSuit
12-24-2020, 04:45 PM
Yep, exactly. Another overcosted creature that can't ever do anything about a PW; a truly great use of a rare slot. WotC needs to put pro-UG rather than "can't be countered" if they want cards like this to matter. Like what is this card? Is this just throwing a bone to Commander players who want a second [crappier] Edric?
Yeah, card's unplayable because it loses to the best planeswalker ever printed that's banned in every format but legacy?

phonics
12-24-2020, 04:48 PM
The sheer creative bankruptcy at wizards is astounding.

After they left Dominaria, they never ever managed to make any interesting stories or create a continuous narrative.
It was already pretty bad that they had to unearth Nicol Bolas to make him a Thanos to give the multiverse power ranges a reason to exist.

Going back to the Phyrexians again after the last Mirrodin block is just embarrassing.
For Mirrodin it at least fit thematically.

I'm just waiting for them to bring back Yawgmoth because they can't come up with an engaging story if their life would depend on it.

What bothers me is the general though behind bringing back the Phyrexians.
How much of the standard crowd actually remembers sets with Phyrexians, let a lone has an emotional attachment to them?
New Phyrexia was released almost 10 years ago and even that lacked the year long build up and a setting the sets up to Invasion had.

However reference for reference has worked well for Dominaria, Modern Horizons, and the past Commander products, even though the later to don't attempt to tell a story.

I guess it's only natural in a sense given the trend in other media in the last decade to remake and recycle everything thinking it's safe while still failing at almost every attempt.

After the success of innistrad they probably realized they had struck gold with top down design, which is why majority of everything since has been built on top of a derivative of some real world mythos. Its probably why they have dinosaurs, pirates and other meme creature types as well. It may be creatively bankrupt, but this is what people who spend money on mtg want. They are probably just going to continue this and sprinkle in a return to ravnica / mirrodin/ zendikar/ dominaria, doing something like reveal phyrexian venser as the next big bad for the next few years until he enables bolas' eventual return (who will be corrupted by phyrexian oil no doubt).

FourDogsinaHorseSuit
12-24-2020, 04:57 PM
Isn't magic the story thoroughly dead ever since WAR?

Barook
12-24-2020, 05:04 PM
Yeah, card's unplayable because it loses to the best planeswalker ever printed that's banned in every format but legacy?
Oko is also legal in Vintage, for what it's worth. I'm sick and tired of the "can be Elk'd" argument - can we just ban Oko and call it a day? The way he warps everything is ridiculous.

As for the creature itself, it isn't too impressive in a format with StP and Karakas.

FourDogsinaHorseSuit
12-24-2020, 05:13 PM
Oko is also legal in Vintage, for what it's worth.

Which is nothing.

Pittplayer
12-24-2020, 06:49 PM
Yeah, card's unplayable because it loses to the best planeswalker ever printed that's banned in every format but legacy?

Nope. Because it's a 4 mana 1/1 that has some who cares abilities. The fact that anyone would even try to claim this card would see any play, in any format, is not even worth having a conversation about. Vintage? Nope. Legacy? Nope. Modern? Nope. Standard? Nope.

Cire
12-24-2020, 06:49 PM
That squirrel is an excellent representation of Ratatoskr! They're really delving into norse mythos there!

Pittplayer
12-24-2020, 06:52 PM
Can almost stop Oko.

Also anyone actually reading the conversation would understand the comments were directed at the claim that this card is somehow a answer to Oko, not just some random " dies to Oko " comments.

Zoid
12-24-2020, 06:57 PM
After the success of innistrad they probably realized they had struck gold with top down design, which is why majority of everything since has been built on top of a derivative of some real world mythos. Its probably why they have dinosaurs, pirates and other meme creature types as well. It may be creatively bankrupt, but this is what people who spend money on mtg want. They are probably just going to continue this and sprinkle in a return to ravnica / mirrodin/ zendikar/ dominaria, doing something like reveal phyrexian venser as the next big bad for the next few years until he enables bolas' eventual return (who will be corrupted by phyrexian oil no doubt).

Most sets were top down design which in itself is not wrong.
They have been doing it since the beginning of the game.

What matters to me is the internal consistency of the world/story they create.
Ixalan was very meme heavy but kind of made sense in the theme they were going for.

As they have basically given up on telling a story by forsaking the block structure, the room for lore in one set is very narrow.
Instead of just doing a norse world which has ample material to work with they shoehorned the phyrexians back in because reasons.

I also don't mind revisiting older planes/settings and giving the people what they want.
However they completely forgot how to still make a set it's own thing.
Sets like WAR or DOM look more like fan fiction than something that advances existing material.
References for the sake of references.

I don't really follow the story since I despise the multiverse planeteers.
They use cards a lot better now to tell a story which is good, but the story they tell sucks ass.

Bolas was a terrible villain and thankfully not used for long.
The eldrazi were actually interesting but killed off to quickly to be effective.

Yawgmoth was an interesting character because he was an ominous faceless entity which didn't talk.
The agenda and means were rather clear, no need to twirl mustaches.

Without him, the phyrexians might as well be zombies or vampires.


Isn't magic the story thoroughly dead ever since WAR?

Was there ever a real story in the last decade?
The rest of the old world died with Time Spiral.

FourDogsinaHorseSuit
12-24-2020, 07:07 PM
Nope. Because it's a 4 mana 1/1 that has some who cares abilities. The fact that anyone would even try to claim this card would see any play, in any format, is not even worth having a conversation about. Vintage? Nope. Legacy? Nope. Modern? Nope. Standard? Nope.

It draws cards, lol.

Zoid
12-24-2020, 08:29 PM
Nope. Because it's a 4 mana 1/1 that has some who cares abilities. The fact that anyone would even try to claim this card would see any play, in any format, is not even worth having a conversation about. Vintage? Nope. Legacy? Nope. Modern? Nope. Standard? Nope.

Well it's a green and improved coastal piracy for what it's worth.
Commander players are probably already moist thinking about this.
I can also see this seeing some play in Standard and Pioneer giving mono/heavy green decks more card advantage.

It also counters most routes which green creature decks without Hendge active lose:
Mass removal and getting caught with your pants down since you've run out of steam.
Besides -/- or exile this furball survives everything.
Given the recent trend of printing ridiculous dorks like Questing Beast and Elder Gagaroth, I'm unsure if that was really necessary though.

mistercakes
12-25-2020, 11:19 AM
This squirrel is purely for EDH and standard. Enjoy it for what it is.

morgan_coke
12-27-2020, 08:30 PM
I kind of hope that's the only Phyrexian in the set. The first tease on a new Phyrexian set came way back during Ixalan in the flavor text of a card. It'd be nice if they kept up that slow burn.

Zoid
12-27-2020, 09:59 PM
I kind of hope that's the only Phyrexian in the set. The first tease on a new Phyrexian set came way back during Ixalan in the flavor text of a card. It'd be nice if they kept up that slow burn.

Do you mean Fountain of Ichor?
AFAIK they said somewhere that this was not a reference to Phyrexians but to the fact that oil is basically made from dinosaur remains.

Good thing they dropped the theme or people maybe would have remembered that Prohpecy was basically a set about a war for oil.

Also, teasing/slow burn is a bit difficult if you start with one of the heavies.

morgan_coke
12-28-2020, 01:52 PM
Do you mean Fountain of Ichor?
AFAIK they said somewhere that this was not a reference to Phyrexians but to the fact that oil is basically made from dinosaur remains.

Good thing they dropped the theme or people maybe would have remembered that Prohpecy was basically a set about a war for oil.

Also, teasing/slow burn is a bit difficult if you start with one of the heavies.

WotC going with the wildly inaccurate dinosaurs to oil myth? Why does that not remotely surprise me. Phyrexia long plant hint was so much of a better concept, and, obviously, more than they could come up with.

Zoid
12-28-2020, 03:39 PM
WotC going with the wildly inaccurate dinosaurs to oil myth? Why does that not remotely surprise me. Phyrexia long plant hint was so much of a better concept, and, obviously, more than they could come up with.

Well, dropping a "hint" in a masters set is bad anyway.
Also it was much less of a hint since people immediately spotted it and asked about it.

If anything we should have learned in the past years that wizards and subtlety don't go well together.
Same goes for good design in general to be honest.

Fox
12-28-2020, 07:58 PM
WotC is like Rocket Launcher, but what they lack in subtlety, they make up for with FIRE. :laugh:

Barook
12-31-2020, 08:21 AM
http://mythicspoiler.com/khm/cards/righteousvalkyrie.jpg

Soul Sisters?

This seems pretty good in the right deck. It becomes a 4/6 flyer itself aside from a double Anthem when the condition is met. And since it isn't legendary, you can run multiples of it. Two of it already become two 6/8 flyers - that's pretty scary. Speaker of the Heavens seems to be tailor-made for it.

Edit: It's worth mentioning that this thing shits on flipped Delvers no matter what, which can be very relevant.

Edit #2:Foretell was spoiled:
http://mythicspoiler.com/khm/cards/battlemammoth.jpg

Edit #3: Okay, it's trash, since the :2: is a fixed cost.

Ronald Deuce
12-31-2020, 10:33 AM
Edit #2:Foretell was spoiled:
http://mythicspoiler.com/khm/cards/battlemammoth.jpg

Edit #3: Okay, it's trash, since the :2: is a fixed cost.

And you can't cast it on the same turn you foretell it, if the wording is anything to go by.

The question is whether you can cast it at instant speed.

Barook
12-31-2020, 11:11 AM
And you can't cast it on the same turn you foretell it, if the wording is anything to go by.

The question is whether you can cast it at instant speed.
I would assume that normal casting restrictions still apply. Otherwise, you could cast it on your opponent's turn.

Ronald Deuce
12-31-2020, 12:25 PM
I would assume that normal casting restrictions still apply. Otherwise, you could cast it on your opponent's turn.

That's actually what I was hoping. I guess we'll see.

Barook
12-31-2020, 12:50 PM
That's actually what I was hoping. I guess we'll see.
So you would be able to ambush your opponent with pseudo-Morphs? Sounds at least vaguely interesting and definitely something Wizards would do (aside from endless "when you cast it for its Foretell cost" triggers).

FourDogsinaHorseSuit
12-31-2020, 12:55 PM
So you would be able to ambush your opponent with pseudo-Morphs? Sounds at least vaguely interesting and definitely something Wizards would do (aside from endless "when you cast it for its Foretell cost" triggers).

Hopefully the template would be "... If it was fortold"

morgan_coke
01-01-2021, 02:50 PM
I predict the U/W "free fortell" spirit is going to cause some problems.

But, I mean, it's not like any other 4 mana permanents that give you an instant free spell have caused problems in standard before...

Fox
01-01-2021, 02:53 PM
They really shouldn't print a mechanic like foretell without re-upping the processor mechanic (e.g. Wasteland Strangler), as this is a natural and healthy axis of interaction that adds depth to a set.

FourDogsinaHorseSuit
01-01-2021, 02:58 PM
I predict the U/W "free fortell" spirit is going to cause some problems.

But, I mean, it's not like any other 4 mana permanents that give you an instant free spell have caused problems in standard before...

The spirit affects the 2:Exile part of Fortell, not the casting from exile part. In that sense it's pretty meek and also it's the face card of a Commander product. I thought those weren't standard legal?

FourDogsinaHorseSuit
01-01-2021, 02:59 PM
They really shouldn't print a mechanic like foretell without re-upping the processor mechanic (e.g. Wasteland Strangler), as this is a natural and healthy axis of interaction that adds depth to a set.

Maybe the Phyrexians picked up some tricks from their devoid buddies.

Zoid
01-01-2021, 03:39 PM
Foretell seems more like a spin on adventures now than on suspend.
Instead of getting an instant/sorcery + a creature you get a creature but to better conditions if you choose so.

What infuriates me, is that it's another overstatted green mythic with card advantage stapled on it.
It's not Gargaroth levels of retarded but still pretty bad since it can hit turn 4 or maybe earlier.
Considering how much they like to stroke their color pie whenever it fits them, green draws more cards in standard/historic then blue.
What times to be alive.

Fox
01-01-2021, 04:09 PM
Maybe the Phyrexians picked up some tricks from their devoid buddies.

Phyrexian Processor - alas the interpretation of the scriptures doesn't always go as planned.

Barook
01-02-2021, 11:46 AM
New leaks:

http://mythicspoiler.com/khm/cards/runeforgechampion.jpg

Might be interesting if there are good runes.

http://mythicspoiler.com/khm/cards/sigridgodfavored.jpg

Might have its applications, even when its ability is somewhat restricted, especially compared to Skyclave Apparition. What's interesting is that you can exile your own creatures, so this used on ETB card advantage creatures + Karakas is a pretty cool engine, especially with Vial @3.

How good is the Flash + First Strike part in the current meta?

Edit: So what you can do in Magical Christmasland with 3 mana open + Kakaras + Vial @3:

1. Cast it, exile an attacking creature.
2. Block something, then kill blocked creature with first strike.
3. Then bounce it before normal damage.
4. Vial it in before normal damage to remove another creature from combat.

the Thin White Duke
01-02-2021, 12:14 PM
Runes, eh? A new card type? Does goyf get bigger?
Lol, goyf... Sorry I'm living in 2008.

Barook
01-02-2021, 12:30 PM
Runes, eh? A new card type? Does goyf get bigger?
Lol, goyf... Sorry I'm living in 2008.
Probably just a new subtype, so nothing to worry about.

Fox
01-02-2021, 12:38 PM
Runic Elks, gods help us!

H
01-07-2021, 12:05 PM
https://i.imgur.com/lgA0zQa.png
https://i.imgur.com/OLl3NJI.pnghttps://i.imgur.com/Cf9OuaC.png

H
01-07-2021, 12:07 PM
https://i.imgur.com/MJkf22w.png
https://i.imgur.com/GC6hwhe.png
https://i.imgur.com/6oRaqYn.png
https://i.imgur.com/1VsvU0U.png

H
01-07-2021, 12:15 PM
https://i.imgur.com/Hbg70hR.png
https://i.imgur.com/2uHIBnr.png
https://i.imgur.com/GlpgPaH.png
https://i.imgur.com/xZpMV9K.png
https://i.imgur.com/jwTuDlh.png

H
01-07-2021, 12:20 PM
https://i.imgur.com/h9TwTjh.png
https://i.imgur.com/wnvns4c.png
https://i.imgur.com/mGBf8SU.png

H
01-07-2021, 12:26 PM
Not in the set, but added to "The List" for this set:
https://i.imgur.com/YQI7ZWc.png

Zoid
01-07-2021, 12:51 PM
https://mythicspoiler.com/khm/cards/maskedvandal.jpg

You forgot this guy who might be relevant.

Also phyrexians confirmed.
Cheers for creative bankruptcy.

H
01-07-2021, 12:52 PM
You forgot this guy who might be relevant.

Oh, yeah, I missed it but then I thought it was maybe a card already leaked and forgot to go back to cap it.

Zoid
01-07-2021, 01:11 PM
Oh, yeah, I missed it but then I thought it was maybe a card already leaked and forgot to go back to cap it.

No worries, I got your back ;)

I just found it funny that you forgot the probably most legacy relevant card of the bunch spoiled today so far.
The next most playable card is probably Frostbite.

Concerning the cards, they range from meh to neat but irrelevant.
Makes me sad that highlander isn't a thing anymore.
Could be a nice limited set though.
At least the most recent sets were fun in limited if nothing else.
Nothing completely overpowered so far.

We also don't have the leak from yesterday yet:

https://mythicspoiler.com/khm/cards/riseofthedreadmarn.jpg

This seems very good in at least standard and pioneer, maybe modern.
Note that it counts every creature not only yours and it's dirt cheap.

Zoid
01-07-2021, 01:16 PM
Super new and very meh.
Are there any relevant non-changeling giants?

https://media.mtgsalvation.com/attachments/173/937/637456405196851106.png

What I also forgot:
I hate the frames for the snow cards.
It looks like the cared were bleached in the sun.
Maybe it's just a scheme to save ink or to have it less noticeable if the ink intensity changes between print runs.

Glass House
01-07-2021, 02:07 PM
Are there any relevant non-changeling giants?

Uro...?

Zoid
01-07-2021, 02:12 PM
Uro...?

Whops, forgot about that piece of shit, given that it's in every format or banned.

At least they have anti-synergy so it may be ok.
Otherwise Uro will just get axed in more formats.

Barook
01-07-2021, 02:46 PM
That's alot of stuff to digest today.

I really like the demon that can tutor stuff every turn. We also finally got snow duals, but they ETB tapped - RIP Reserve List dream.

Koll + :0: equip equipment + :0: mana creature + sac outlet would go infinite. Casual 4 card combo.

Pittplayer
01-07-2021, 07:11 PM
That's alot of stuff to digest today.

I really like the demon that can tutor stuff every turn. We also finally got snow duals, but they ETB tapped - RIP Reserve List dream.

Koll + :0: equip equipment + :0: mana creature + sac outlet would go infinite. Casual 4 card combo.

That demon seems really good.

Barook
01-07-2021, 09:32 PM
That demon seems really good.
Since it's legendary, I've just realized that with Karakas, you could use the Boast ability regardless of the opponent's defenses (although recasting it is kinda expensive unless you have a Vial @3) - but that's something to keep in mind. If you can attack once without dying, you can even fetch Karakas for the next turn.

Aside from value tutoring, is there anything particular you can set up this way? While slow, it could set up Descendants' Path to bring some fat demons into play. Path also works very well with the new Masked Vandal (GSZ-able) for LOL EMRAKUL.

Edit: Somebody on Twitter pointed out that you can combine the new demon with Opposition Agent to steal your opponent's stuff as well. Steal Stompy when?

https://pbs.twimg.com/media/ErNl4jBXEAEHcVk?format=jpg&name=small

Edit #2: Apparently you can cast the new Tibalt PW off Cascade, as unintuitive as it sounds. :eyebrow:

rufus
01-08-2021, 11:28 AM
...

Aside from value tutoring, is there anything particular you can set up this way? While slow, it could set up Descendants' Path to bring some fat demons into play. Path also works very well with the new Masked Vandal (GSZ-able) for LOL EMRAKUL.
...


You'd need some other piece to get value from the top of the libary. The interaction with miracle cards is also there.

Barook
01-08-2021, 11:46 AM
The interaction with miracle cards is also there.
That's pretty good with Temporal Mastery. Depending on the board position, you can set up 3-4 turns in a row where you keep on attacking. If you have a walker in play, that's essentially game over.

A few other points, mainly Stompy-related:

- both are Varragoth and Agent are Rogues, so Cavern is feasible
- Varragoth can set up Agent by itself; if Agent is active, Maralen becomes an attractive tutor target for the hard lock combo
- Wishclaw activation into Agent is :3::b: and might have applications
- Wishclaw into Guardian Beast also prevents artifact swaps, although that might be too specific, even as a tutor target, but who knows.

Barook
01-09-2021, 01:44 AM
http://mythicspoiler.com/khm/cards/tegridgoddessofdread.jpghttp://mythicspoiler.com/khm/cards/tegridslantern.jpg

Tegrid, Goddess of Dread 3BB
Legendary Creature - God
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you can put that card from a graveyard onto the battlefield under your control.
4/5

Tegrid's Lantern 3B
Legendary Artifact
T, Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.
3B: Untap this card.

Pretty cool effects, but probably too expensive for Legacy. Wouldn't Tegrid work well with Braids/Staxx?

FourDogsinaHorseSuit
01-09-2021, 07:59 AM
Getting this effect for 5 Mana instead of 12 is a huge discount and incredibly powerful.

morgan_coke
01-09-2021, 09:08 AM
I think the World Tree is probably the most interesting card shown so far. It's a land that gives all your lands prismatic as long as you have six total. That's a really, really easy condition to achieve if you're ramping, so I think it opens up some pretty interesting possibilities as far as spells and effects with WURBG costs.

Also, given World Tree, Path to the World Tree, and the bifrost enchantment lady, plus Cultivate, and Binding of the Old Gods, I feel like Genesis Ultimatum is going to be the next standard card banned. World Tree makes the cc restrictions trivial, and it's already been one of the best decks in standard for over a year now.

Oh, hey, and Tegrid does a real number on Fetchlands and Wastelands. So that's a cool side effect hosing they threw in there as well. Five mana is still a lot though.

Fox
01-09-2021, 10:17 AM
How is Yggdrasil (the World Tree) not a legendary land... There was only ever one in Norse mythology. Also why is the name of this card not "Yggdrasil, the World Tree"?

FourDogsinaHorseSuit
01-09-2021, 10:37 AM
How is Yggdrasil (the World Tree) not a legendary land... There was only ever one in Norse mythology. Also why is the name of this card not "Yggdrasil, the World Tree"?

It's only part of the tree.
And the same reason why the Tree God's backside is "primatic bridge" and not "rainbow bridge"

Barook
01-09-2021, 10:53 AM
http://mythicspoiler.com/khm/cards/searchforglory.jpg

Search for Glory 2W
Snow Sorcery
Search your library for a snow card, legendary card or saga, reveal it, put it into your hand and then shuffle you library. You gain 1 life for each snow mana spent casting this spell.

This seems pretty good - can find more Snow lands, Karakas, Jitte, Thalia, Planeswalkers, legendary silver bullets, etc.

I like it.

FourDogsinaHorseSuit
01-09-2021, 11:42 AM
I like how the God of Dread answers Uro and Kroxa by letting you cast their front sides too.

Barook
01-09-2021, 11:56 AM
I like how the God of Dread answers Uro and Kroxa by letting you cast their front sides too.
It still goes to their GY afterwards since it didn't escape when put into play by Tergrid. So they can still recast it later from their GY. At 5 mana, that isn't exactly the greatest of solutions, even if the free CA is nice.

Edit: Tergrid works really well with Cataclysm and similiar cards.

Kagehisa
01-09-2021, 02:12 PM
Barook

Saga =/= Historic

morgan_coke
01-09-2021, 02:44 PM
One other thing I just realized about The World Tree is that it works with stuff like Dark Depths, Tabernacle, and Ancient Tomb, card really is great - it's gotta be a one of in lands at the bare minimum, right?

Fox
01-09-2021, 03:13 PM
One other thing I just realized about The World Tree is that it works with stuff like Dark Depths, Tabernacle, and Ancient Tomb, card really is great - it's gotta be a one of in lands at the bare minimum, right?

ETB tapped and higher requirements than dredging over Riftstone.

FourDogsinaHorseSuit
01-09-2021, 05:21 PM
It still goes to their GY afterwards since it didn't escape when put into play by Tergrid. So they can still recast it later from their GY. At 5 mana, that isn't exactly the greatest of solutions, even if the free CA is nice.

Edit: Tergrid works really well with Cataclysm and similiar cards.

UNLESS THEY HAVE THEIR OWN GOD OF DREAD!
Now we're trapped in an infinite loop until someone runs out of kards /dies.

Zoid
01-09-2021, 07:30 PM
http://mythicspoiler.com/khm/cards/searchforglory.jpg

Search for Glory 2W
Snow Sorcery
Search your library for a snow card, legendary card or saga, reveal it, put it into your hand and then shuffle you library. You gain 1 life for each snow mana spent casting this spell.

This seems pretty good - can find more Snow lands, Karakas, Jitte, Thalia, Planeswalkers, legendary silver bullets, etc.

I like it.

Dark Depths?


UNLESS THEY HAVE THEIR OWN GOD OF DREAD!
Now we're trapped in an infinite loop until someone runs out of kards /dies.

Pretty sure, the effect is optional.

https://mythicspoiler.com/khm/cards/ravenform.jpg

While not spectacular, this might be good way to get rid of chalice.

FourDogsinaHorseSuit
01-09-2021, 07:37 PM
Pretty sure, the effect is optional.



Pretty sure that makes you a coward.

Zoid
01-09-2021, 08:26 PM
Pretty sure that makes you a coward.

I see absolutely no value to posting this. This community is better than that. Consider this your first warning.

FourDogsinaHorseSuit
01-09-2021, 09:17 PM
Yikes, we posting porn now?

UseLess
01-10-2021, 04:24 AM
So, I had a discussion with some people over the wording of Quakebringer:

http://mythicspoiler.com/khm/cards/quakebringer.jpg

To me, the wording can be interpreted in two ways. Either it triggers when Quakebringer is on the battlefield or in the graveyard and for both you need to have giant in play as well, or it triggers when Quakebringer is on the battlefield or in the graveyard and for the graveyard trigger the additional condition is that you control a giant.

The most likely interpretation is the latter, that the "or" is a full separation, but as written I don't believe the other interpretation, that the "and" clause effects both other conditions, is grammatically wrong. Now, I'm not a native speaker and perhaps there are some grammar rules I'm not aware of (could be the same for my native language in fact). Still, the card seems to be written (somewhat) ambiguously. Am I wrong here? Is there only one interpretation possible for this trigger?

The second thing I find really stupid is the word "only". It implies a restriction, whereas the trigger is in fact less restricted than most other cards in the sense that it triggers both in play and in the graveyard. The card is totally unplayable in legacy, but I was curious about what you guys think about the wording.

Barook
01-10-2021, 04:34 AM
As I understood it reading it the first time, it triggers

a) when it's on the battlefield or
b) when it's in the GY while another Giant is on the battlefield as "stand-in".

Ronald Deuce
01-10-2021, 01:04 PM
The most likely interpretation is the latter, that the "or" is a full separation, but as written I don't believe the other interpretation, that the "and" clause effects both other conditions, is grammatically wrong. Now, I'm not a native speaker and perhaps there are some grammar rules I'm not aware of (could be the same for my native language in fact). Still, the card seems to be written (somewhat) ambiguously. Am I wrong here? Is there only one interpretation possible for this trigger?

You're correct that the likely interpretation is that you only need to control a(nother) giant if this guy is in your graveyard. Bullets or the proper use of a comma would clear all this up. Lazy on Wizzerds's part.

This is why the world needs proofreaders.

Barook
01-11-2021, 05:19 AM
http://mythicspoiler.com/khm/cards/runeofaviation.jpg


'Rune of Aviation' :1::u:
Enchant permanent

When Rune of Aviation enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

So that's what Runes are. Note that the translation might be missing something, e.g. a subtype.

Tylert
01-11-2021, 08:45 AM
anyone knows what are the tokens made by the UW planeswalker?

FourDogsinaHorseSuit
01-11-2021, 08:47 AM
anyone knows what are the tokens made by the UW planeswalker?
Shards.
Clues with a tap cost. To minimize Urza Shenanigans.

morgan_coke
01-11-2021, 10:10 AM
Shards.
Clues with a tap cost. To minimize Urza Shenanigans.

They're also enchantments instead of artifacts.

BenBleiweiss
01-11-2021, 10:36 AM
https://media.wizards.com/2020/khm/en_FSYGrUgMzc.png
https://media.wizards.com/2020/khm/en_gS9LnnELGN.png

FTW
01-11-2021, 10:54 AM
https://media.wizards.com/2020/khm/en_FSYGrUgMzc.png

If you Congregation at Dawn for 2 Dryad Arbor and Emrakul, then counter your own spell, there's a 67% chance you'll cast Aperakul for free.

Getting Emrakul 4th from the top is no easy business though. Long-Term Plans and Brainstorm both fail.

FTW
01-11-2021, 11:03 AM
So, I had a discussion with some people over the wording of Quakebringer:

http://mythicspoiler.com/khm/cards/quakebringer.jpg

To me, the wording can be interpreted in two ways. Either it triggers when Quakebringer is on the battlefield or in the graveyard and for both you need to have giant in play as well, or it triggers when Quakebringer is on the battlefield or in the graveyard and for the graveyard trigger the additional condition is that you control a giant.

It doesn't matter because Quakebringer is a giant. It says "a giant" not "another giant", so it would automatically satisfy its own condition.

In general though, I agree this is ambiguous templating. Wizards should be more careful with future cards.




https://mythicspoiler.com/khm/cards/riseofthedreadmarn.jpg

This seems very good in at least standard and pioneer, maybe modern.
Note that it counts every creature not only yours and it's dirt cheap.

This might make Bontu's Last Reckoning playable in Pioneer. That card is normally unplayable because you're tapped out with no board, but if you can pay 1BBB to Wrath and create multiple zombies then having the lands tapped isn't nearly as bad. The cheaper and on-color wrath is relevant when you need to Foretell this thing.

Ronald Deuce
01-11-2021, 11:07 AM
https://media.wizards.com/2020/khm/en_FSYGrUgMzc.png

This feels exploitable.

Shadowborn Apostle + Griselbrand + this feels like a good starting point, but maybe I'm just meme-ing too hard in quarantine.

FTW
01-11-2021, 11:36 AM
Dwarven Recruiter is legal, but are there even good Dwarves?

If Goblin Recruiter was legal you could stack your library like this:

Goblin Lackey
Goblin Matron
Goblin Lackey
Goblin Lackey
Muxus, Goblin Grandee

Goblin Ringleader
Goblin Ringleader
Goblin Ringleader
Goblin Warchief
Skirk Prospector
Pashalik Mons

Mogg War Marshal
Mogg War Marshal
Mogg War Marshal
Stingscourger
Goblin Piledriver
Goblin Chieftain
Goblin Chieftain
Goblin Trashmaster
Goblin Cratermaker
Goblin Cratermaker
Gempalm Incinerator
Goblin Matron


Then next turn you draw Lackey and counter it with Tibalt's Tickery (Bonus: If you use Cavern, it doesn't get countered).
If it gets disrupted, you have Matron next turn to reshuffle your library.
If it resolves, you mill Matron and either mill or exile the Lackeys until you hit Muxus!

Muxus makes 3 Ringleaders, Warchief, Prospector, and Pashalik Mons.
3x Ringleader draws you to the bottom of the stack.
With Prospector you sac Recruiter to chain the 3 War Marshals to ramp to 7 red mana and deal 10 from Pashalik.
From there you can cast a combination of removal and lords, swing for the fences with haste, and ping with Pashalik+Skirk.

Turn 3 win in fair creature deck.

... I'm meming pretty hard here. Not easy to control the 2nd - 4th card of your library.

rufus
01-11-2021, 11:58 AM
If you Congregation at Dawn for 2 Dryad Arbor and Emrakul, then counter your own spell, there's a 67% chance you'll cast Aperakul for free.

Getting Emrakul 4th from the top is no easy business though. Long-Term Plans and Brainstorm both fail.

It works with my favorite bad card: Ancestral Knowledge. There's also some stuff that goes 5-deep like Lim-Dul's Vault.

It's not conditional on countering like a lot of similar stuff, so it has some synergy with Cavern of Souls[/card].

It seems like a card with potential in modern storm since it's not terrible to counter your own spells it while going off (particularly with [cards]Baral, Chief of Compliance in play), and it can protect the cost reducers or stop silver bullets.

It could work in ruby storm.

Cire
01-11-2021, 12:21 PM
Ancestral Knowledge seems good, but that a 3 card combo for cheapest cost of 2UR to potentially cast a fatty. Not exactly game breaking - although fun.

BenBleiweiss
01-11-2021, 12:59 PM
https://pbs.twimg.com/media/EreFSuiVgAIAR1q?format=jpg&name=medium
https://pbs.twimg.com/media/EreEauRVoAA3K7L?format=jpg&name=medium

FTW
01-11-2021, 01:11 PM
T: Play Dark Depths from your graveyard

Also recurs Astrolabes

PirateKing
01-11-2021, 01:40 PM
T: Play Dark Depths from your graveyard

Also recurs Astrolabes

The God side seems more playable in a SnOko type list, untapping your basics and Astrolabes while giving himself and Ice-Fang's psuedo-Vigilance.
GSZ-able in decks that play that.
I guess once you have a copy down then extra copies can come down on the Artifact side can grind out combat with unlimited Ice-Fangs, if it comes to that.

morgan_coke
01-11-2021, 01:56 PM
Strongjk card is strongjk.

sdematt
01-11-2021, 11:59 PM
Silly question - for these double sided cards, do you choose which one it CITP as?

Tylert
01-12-2021, 02:12 AM
Silly question - for these double sided cards, do you choose which one it CITP as?

No you choose which one you play.

Edit: I thought you were talking about the face that comes into play when you play it.
If it comes into play it's the god face I believe as it is the main face.

Mr. Safety
01-12-2021, 07:20 AM
I really hope we see a card based on Ragnarok and the blood eagle ceremony.

FourDogsinaHorseSuit
01-12-2021, 07:26 AM
Silly question - for these double sided cards, do you choose which one it CITP as?

No. They always will ETB was they're front halves unless explicitly stated otherwise. (They also can't transform)
There are some tricks tho, like with cascade, to CAST their back sides however.

Barook
01-12-2021, 11:05 AM
http://mythicspoiler.com/khm/cards/starnheimunleashedp1.jpg

Seems pretty good - 4 mana Serra Angel, or on T3 with Foretell (potentially T2 with Sol Lands) and potential to get multiple ones with enough mana.

Hanni
01-12-2021, 11:07 AM
http://mythicspoiler.com/khm/cards/starnheimunleashedp1.jpg

Seems pretty good - 4 mana Serra Angel, or on T3 with Foretell (potentially T2 with Sol Lands) and potential to get multiple ones with enough mana.

Seems worse than Entreat the Angels in a deck with Brainstorm though. Investing 2 colorless on a previous turn aside, both make a single 4/4 for 3 mana, but this requires an additional 2 colorless per additional token vs 1 colorless with Entreat.

EDIT: Overlooked the Vigilance, but I'd still rather make twice the tokens per additional mana spent.

Cire
01-12-2021, 11:33 AM
Is the fact that God of Lies/Tibalt cascadable do anything for shardless?

NVM - Clark Kant created a thread for this very question!

Cire
01-12-2021, 11:46 AM
https://media.wizards.com/2020/khm/en_lxFuROLjuQ.png

This could set up some fun Turn 3 shenanigans. Ruby Storm could use this?

Reeplcheep
01-12-2021, 12:29 PM
https://media.wizards.com/2020/khm/en_lxFuROLjuQ.png

This could set up some fun Turn 3 shenanigans. Ruby Storm could use this?

I think this would be a solid 2-3 of. It gives you something extra to do t1 if you have a sol land but no ruby. It also plays around Daze nicely.
Sol land, foretell This. Mountain, rite of flames, this, seething song go to town.

Mr. Safety
01-12-2021, 12:57 PM
https://media.wizards.com/2020/khm/en_lxFuROLjuQ.png

This could set up some fun Turn 3 shenanigans. Ruby Storm could use this?

Definitely. Mana is never really the issue with Ruby Storm, it's actually getting access to more cards (Reforge the Soul, Act on Impulse, Light up the Stage) to boost storm count and draw into Burning Wish. Doubling up a Seething Song is very good, but the actual best cards to double are Manamorphose, Burning Wish, and Act on Impulse. Typically the first card doubled with Bonus Round is the most important, the first few after that are devastating, then after that its just making absurd mana/storm/into a lethal Grapeshot. This does the most important part of that equation.

kinda
01-12-2021, 01:22 PM
http://mythicspoiler.com/khm/cards/starnheimunleashedp1.jpg

Seems pretty good - 4 mana Serra Angel, or on T3 with Foretell (potentially T2 with Sol Lands) and potential to get multiple ones with enough mana.

It could be interesting in the gyruda salvagers deck.

Barook
01-12-2021, 02:24 PM
http://mythicspoiler.com/khm/cards/weatheredrunestone.jpg

Aside form reanimator shenigans, this can also stop CoW, right? Also, fuck Uro.

Are there any notable spells that could be cast from the library? There's Courser and its friends for the permanent part, but what else?

PirateKing
01-12-2021, 02:34 PM
http://mythicspoiler.com/khm/cards/weatheredrunestone.jpg

Aside form reanimator shenigans, this can also stop CoW, right? Also, fuck Uro.

Are there any notable spells that could be cast from the library? There's Courser and its friends for the permanent part, but what else?

What does this stop that Grafdigger's Cage doesn't already?
The second line of text is the same, so we're only talking about nonland, noncreature spells you're putting into play from your graveyard or library. Replenish?

Barook
01-12-2021, 02:36 PM
The second line of text is the same, so we're only talking about nonland, noncreature spells you're putting into play from your graveyard or library. Replenish?
Not much. But at least it has Stompy mana cost.

rufus
01-12-2021, 02:39 PM
...

Are there any notable spells that could be cast from the library? There's Courser and its friends for the permanent part, but what else?

There's the variations on future sight like Conspicuous Snoop. Mostly stuff gets templated as exile and then cast, so "cast from library" is pretty narrow.

alphastryk
01-12-2021, 02:54 PM
What does this stop that Grafdigger's Cage doesn't already?
The second line of text is the same, so we're only talking about nonland, noncreature spells you're putting into play from your graveyard or library. Replenish?

In legacy not much, but its decent Tinker and Bolas Citadel hate in Vintage.

Reeplcheep
01-12-2021, 03:40 PM
Firstly Sorcerous Spyglass has proved that minimal upsides other than avoiding chalice are needed to see play. Stompy decks really only had Tormods and Leyline as options previously. Decks like gaak you want both your chalices and your gy hate. This could easily be better than tormods crypt in decks without Karn and leyline of the void in decks that can’t afford 4 sideboard slots, have draw, or have artifact synergies.

Just for the fact that it can be played vs Urza echo might make it fringe playable.

In addition to replenish it affects goblin welder, goblin engineer, sevinnes reclamation, arena rector, academy rector, and of course curse of misfortunes.

Fox
01-12-2021, 04:16 PM
http://mythicspoiler.com/khm/cards/weatheredrunestone.jpg

Aside form reanimator shenigans, this can also stop CoW, right? Also, fuck Uro.

Are there any notable spells that could be cast from the library? There's Courser and its friends for the permanent part, but what else?

Finally Panglacial Wurm's reign of terror is over. Card is more for hitting Welder types imo.

Reeplcheep
01-13-2021, 08:22 AM
Two interesting things I noticed on Twitter was that it doesn’t affect dryad arbor and it does affect thopter sword. Going down to the modern Jank rabbit hole, it hits bring to light, lurrus, renegade rallier, whir of invention, Nahiri for artifacts, and enduring ideal.

kinda
01-13-2021, 08:26 AM
Runestone should hit fetches...they rly missed the opportunity here.

Reeplcheep
01-13-2021, 08:29 AM
Runestone should hit fetches...they rly missed the opportunity here.

Considering how strong I have found opposition agent, blood sun, and suppression field in stompy shells, that sounds incredibly dangerous in Eldrazi, Urza stompy and Curses.

Do you really want to give Urza a t1 land hoser? In my experience the only thing keeping Urza/curse style decks down are their poor rug & depths mus, which this seems to be an insane tool against.

I agree it should have stopped returning lands from graveyard to play.

Edit:both Urza and curses can’t play this card currently but would absolutely retool the deck so they could.

Reeplcheep
01-13-2021, 08:51 AM
T1 opposition agent would be a maindeck 4of in my deck if I wasn’t creatureless and has brought back dead guy ale from completely unplayable to ok.

The proposed card is half the mana (so you can always play it on t1 and it doesn’t require commiting additional acceleration), avoids normal 1 cmc removal, has no colour restrictions other than play sol lands, and also hits uro/bloodghast/arcanist/echo of eons/faithless looting/ichorid/all of reanimator.

That seems quite a bit better than occasional card advantage, the body, and hitting doomsday/Wishclaw./expedition map/eye of ugin.

Fox
01-13-2021, 08:54 AM
Agree with @Reeplcheep here. Ancient Tomb is always going to be one of those cards on the ban watch; gotta be real careful about inflaming the mana & mulligan exploit situation. As far as Emry Cannon decks go, we're in a spot where [as with Breach] we have to look at LED more seriously. There's something not okay going on there, and Echo is probably the card that gets the ban...but it's not like much progress is made on the "this is bs" front with Hullbreacher and Day's Undoing still being around. This is its own cluster of problems [Tomb/LED/Echo/HullyB], which is a much smaller problem than Oko being legal; printing anti-Fetch Tomb derp vs Fetches probably not needed in legacy at this time.

Reeplcheep
01-13-2021, 08:59 AM
Agree with @Fox. This wouldn’t be as stupid as oko, but giving every sol land deck a better blood sun not only kills moon stompy as a deck but increases the number of non games. T1 blood moon comparatively makes for more interesting deck building (you are forced into monoR) and gameplay (you committed multiple cards and turned off your sol lands, so you could easily die to the board)

FTW
01-13-2021, 10:05 AM
Runestone is unplayable in Emry Cannon, even if it hated on fetches. It's symmetrical so it also hoses Emry and flashback Echo. In fact, it's a good piece of hate for other Tomb decks to fight Emry Cannon.

Blood Moon wants it though. Imagine if 8Moon decks could also hate your fetchlands (on turn 1 without ramp) to stop you from getting basics... That seems more abusive than anything Emry/Urza decks could do with this card. Good thing it can't hit lands.

One problem with Wizards' new love for assymetrical hate, aside from leading to uninteractive games, is that it makes the best hate the mirror. You beat Day's Undoing/Echo by playing your own Hullbreachers and Narsets. You hose Karn into Lattice by having your own Karn. You dodge Oko by playing a permanent type Oko can't hit (e.g. Planeswalker) and make 3/3 Elks to defend it.

I like that they've gone back to printing symmetrical hate.

Reeplcheep
01-13-2021, 10:13 AM
Runestone is unplayable in Emry Cannon, even if it hated on fetches. It's symmetrical so it also hoses Emry and flashback Echo. In fact, it's a good piece of hate for other Tomb decks to fight Emry Cannon.

Blood Moon wants it though. Imagine if 8Moon decks could also hate your fetchlands to stop you from getting basics... That seems more abusive than anything Emry/Urza decks could do with this card. Good thing it can't hit lands.

One problem with Wizards' new love for assymetrical hate, aside from leading to uninteractive games, is that it makes the best hate the mirror. You beat Day's Undoing/Echo by playing your own Hullbreachers and Narsets. You hose Karn into Lattice by having your own Karn, leaving the opponent unable to cast spells or animate anything to attack if they got Lattice, and generally hosing their artifacts.

I like that they've gone back to printing symmetrical hate.

Moon stompy already has magus or blood sun if they want more of that effect. As we saw with W6 in delver vs W6 in lands, giving a strong effect to a different deck is usually better than more of the same.

Other than casting echo and lattice led is pretty bad in Urza. Emry is mostly to have more t1 plays which this card enables. You could easily replace led/echo/Emry with sai/This card/days undoing and have a more disruptive and more difficult to hate deck. I agree as it currently is written it is great to hate Urza echo while dodging chalice. Regardless, Eldrazi seems crazy with this as they have less acceleration and want more t1 plays than a 2/1 or a vanilla 2/2.

FTW
01-13-2021, 10:18 AM
Moon stompy already has magus or blood sun if they want more of that effect.

Magus and Blood Sun are harder to cast on turn 1. You need a luckier hand with acceleration, and you're more easily blown out by counters/removal due to the card disadvantage to turn 1 it. This thing would come down on turn 1, which is the real advantage, stopping them from fetching basics under any future Moons you try to cast. Turn 1 OTP "you can't fetch" with no ramp needed is a significant power boost to Moon decks.

It does seem great in Eldrazi too.

Reeplcheep
01-13-2021, 10:30 AM
Magus and Blood Sun are harder to cast on turn 1. You need a luckier hand with acceleration, and you're more easily blown out by counters/removal due to the card disadvantage to turn 1 it. This thing would come down on turn 1, which is the real advantage, stopping them from fetching basics under any future Moons you try to cast. Turn 1 OTP "you can't fetch" with no ramp needed is a significant power boost to Moon decks.

It does seem great in Eldrazi too.

No agree it’s better than those cards. I just was drawing a parrallel to “better life from Loam” W6 being better in the non Loam deck. Likewise I would suspect better blood moon to be better in the non blood moon deck due to being another axis of attack.

Reeplcheep
01-13-2021, 12:53 PM
https://i.redd.it/dc31qg0mu4b61.png

This seems pretty great in Esper vial. Turn their PW or emrakul into a charming prince, or your anything into a second soulherder.

Barook
01-13-2021, 01:23 PM
http://mythicspoiler.com/khm/cards/aegarthefreezingflame.jpg
So overkill triggers card draw? Pretty interesting effect with enough burn, but not sure if it would find a home in Legacy.

alphastryk
01-13-2021, 01:28 PM
http://mythicspoiler.com/khm/cards/aegarthefreezingflame.jpg
So overkill triggers card draw? Pretty interesting effect with enough burn, but not sure if it would find a home in Legacy.

Its interesting, essentially have to evaluate it just on its own damage and burn spells (not going to rely on other creatures with the right types). Since it only triggers on damage dealt to creatures / planeswalkers, its probably a bit underpowered as a draw engine?

Fox
01-13-2021, 01:32 PM
https://i.redd.it/dc31qg0mu4b61.png

This seems pretty great in Esper vial. Turn their PW or emrakul into a charming prince, or your anything into a second soulherder.

This is a Dreadnought card. Giving people suicidal clauses they can't possibly negate is the correct use.

rufus
01-13-2021, 01:38 PM
...
This seems pretty great in Esper vial. Turn their PW or emrakul into a charming prince, or your anything into a second soulherder.

There are online-only combos with Countless Gears Renegade,Dwynen's Elite or Hunted Horror if you're feeling silly. In paper, I think you have to go up to 3cc for optional token creation. There's probably an immediate win combo with Seasoned Pyromancer.

Nevermind, it only does its thing once.

Reeplcheep
01-13-2021, 01:59 PM
This is a Dreadnought card. Giving people suicidal clauses they can't possibly negate is the correct use.

Mr dreadstill master, I can see how you could use this as a Soul Shatter with dreadnaught. I don’t see how you use it to cheat in the dreadnaught. Can you explain it to a stiflenaught noob?

Reeplcheep
01-13-2021, 02:03 PM
Its interesting, essentially have to evaluate it just on its own damage and burn spells (not going to rely on other creatures with the right types). Since it only triggers on damage dealt to creatures / planeswalkers, its probably a bit underpowered as a draw engine?

How does this interact with trample? There are a zombie wizard and land loving giant with trample that are highly played right now.

alphastryk
01-13-2021, 02:17 PM
How does this interact with trample? There are a zombie wizard and land loving giant with trample that are highly played right now.

I *think* it goes poorly with trample - trample means the excess damage is dealt to the defending player instead of triggering this

Mr. Safety
01-13-2021, 02:18 PM
I'm pretty sure trample would work fine. From the comp rules on trample (emphasis mine):



702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.

alphastryk
01-13-2021, 02:19 PM
Interesting, so I can attack with my 4/4 trampler, and if my opponent blocks with a 1/1 I can choose to assign 2 damage to the blocker and 2 to the defending player to trigger this instead of defaulting to 1 damage to kill the blocker and 3 to the player.

rufus
01-13-2021, 02:52 PM
Mr dreadstill master, I can see how you could use this as a Soul Shatter with dreadnaught. I don’t see how you use it to cheat in the dreadnaught. Can you explain it to a stiflenaught noob?

If you're ramping with a mana dork you can have the dreadnought come into play as a copy of it, or you could have it come into play as a copy of a creature your opponent controls.

Reeplcheep
01-13-2021, 02:56 PM
https://i.redd.it/dc31qg0mu4b61.png

This seems pretty great in Esper vial. Turn their PW or emrakul into a charming prince, or your anything into a second soulherder.

This is really good with anything that makes a bunch of tokens on etb. Reddit comments pointed out that master of waves fits the bill nicely. As I believe token copies contribute to devotion, this plus 2 devotion plus master of waves is 4 masters plus 18 elementals for a total of 98 power.

edit: with 0 devotion it is 10 power over 4 bodies, and 1 devotion it is 38 power over 11 bodies. That’s still probably good enough to win.

Reeplcheep
01-13-2021, 03:00 PM
If you're ramping with a mana dork you can have the dreadnought come into play as a copy of it, or you could have it come into play as a copy of a creature your opponent controls.

4 mana and 2 cards for a spark double seems quite bad. I though he saw a way to sac dreadnought to a copy of itself. the only thing I can think of is dreadnought, then this, then coatl, but that is both risky and expensive.

rufus
01-13-2021, 03:06 PM
4 mana and 2 cards for a spark double seems quite bad. I though he saw a way to sac dreadnought to a copy of itself. the only thing I can think of is dreadnought, then this, then coatl, but that is both risky and expensive.

... I need to read cards better. I thought the effect was temporary.

Mr. Safety
01-13-2021, 03:07 PM
Mr dreadstill master, I can see how you could use this as a Soul Shatter with dreadnaught. I don’t see how you use it to cheat in the dreadnaught. Can you explain it to a stiflenaught noob?

You aren't cheating in a Dreadnought, you're causing your opponent to sacrifice 12 power worth of creatures because of the Dreadnought trigger. You can even be tricky about it by hiding a Dreadnought under a manifested card from Scroll of Fate, flip it and then get a Terminus-like effect against your opponent. The likelihood of them having more than 12 power is going to be rare. EDIT: I feel like this has value against Emrakul.

Mr. Safety
01-13-2021, 03:07 PM
Interesting, so I can attack with my 4/4 trampler, and if my opponent blocks with a 1/1 I can choose to assign 2 damage to the blocker and 2 to the defending player to trigger this instead of defaulting to 1 damage to kill the blocker and 3 to the player.

I'm not a judge, but the comp rules appear to support this.

Reeplcheep
01-13-2021, 03:09 PM
You aren't cheating in a Dreadnought, you're causing your opponent to sacrifice 12 power worth of creatures because of the Dreadnought trigger. You can even be tricky about it by hiding a Dreadnought under a manifested card from Scroll of Fate, flip it and then get a Terminus-like effect against your opponent. The likelihood of them having more than 12 power is going to be rare.

um can’t they always choose the sacrifice the dreadnought copy option?

Mr. Safety
01-13-2021, 03:12 PM
um can’t they always choose the sacrifice the dreadnought copy option?

There isn't a separate copy; the creature enters as a copy, so the creature that enters will have a Dreadnought trigger. EDIT: Yes, this means they can sacrifice what they just played. I was wrong on this account.

EDIT: also, this applies to PLANESWALKERS. You can now, apparently, make an Oko come in as a copy of any creature with this (regardless of Dreadnought triggers.) Because of this, I'm wary of the goldfish translation. It might be different.

Reeplcheep
01-13-2021, 03:13 PM
There isn't a separate copy; the creature enters as a copy, so the creature that enters will have a Dreadnought trigger.

What I meant is that they are never forced to choose the sacrifice 12 power. They can always choose to sacrifice the card that just entered as a copy of dreadnought.

Edit: I am pretty fluent in French. The translation is correct.

Mr. Safety
01-13-2021, 03:15 PM
What I meant is that they are never forced to choose the sacrifice 12 power. They can always choose to sacrifice the card that just entered as a copy of dreadnought.

Correct, I missed that. You are spot on. They can just sacrifice their dreadnought copy because it already has 12 power. Good catch!

EDIT: Unless you also play Vapor Snag in response to the trigger!!!

Got 'em.

FourDogsinaHorseSuit
01-13-2021, 03:17 PM
You aren't cheating in a Dreadnought, you're causing your opponent to sacrifice 12 power worth of creatures because of the Dreadnought trigger. You can even be tricky about it by hiding a Dreadnought under a manifested card from Scroll of Fate, flip it and then get a Terminus-like effect against your opponent. The likelihood of them having more than 12 power is going to be rare. EDIT: I feel like this has value against Emrakul.

It won't be terminus, as each creature beyond the first will have something else it can target and you'll be giving your opponent dreadnoughts. (Like, if they entreat the angels for 4, and you target your dreadnought, they'll have 4 12/12s in play and only need to sacrifice two of them)
The real play here is to cast it on your Eater of Days, or Leveler.

Mr. Safety
01-13-2021, 03:17 PM
If the translation is correct, this isn't just a lowly copy effect. You now have a blue card that can make Oko enter as a creature, with no abilities. This is, to put it mildly, *weird*.

Mr. Safety
01-13-2021, 03:19 PM
It won't be terminus, as each creature beyond the first will have something else it can target and you'll be giving your opponent dreadnoughts. (Like, if they entreat the angels for 4, and you target your dreadnought, they'll have 4 12/12s in play and only need to sacrifice one of them)
The real play here is to cast it on your Eater of Days, or Leveler.

They can just sacrifice the creature that enters as a Dreadnought to satisfy the trigger, no additional creatures need to be sacrificed. However, in the case of Entreat the Angels, if they get 4 dreadnoughts, they would have 4 dreadnought triggers. They would have to sacrifice 48 power worth of creatures or lose their dreadnoughts. Each copy would have it's own trigger to sacrifice.

Reeplcheep
01-13-2021, 03:19 PM
Correct, I missed that. You are spot on. They can just sacrifice their dreadnought copy because it already has 12 power. Good catch!

EDIT: Unless you also play Vapor Snag in response to the trigger!!!

Got 'em.

This is confusing, but straight from gatherer: “If the dreadnought is no longer on the battlefield, you may still choose either option” and “if you are unable to sac 12 power, you cannot choose that option”

This is still a force of despair plus stifle on any creature, token generator, OR planeswalker, including Marit Lage, so maybe that’s good enough.

Mr. Safety
01-13-2021, 03:21 PM
Good catch, I guess Vapor Snag is still a non-bo. Card is confusing AF with Dreadnought, lol.

Reeplcheep
01-13-2021, 03:24 PM
They can just sacrifice the creature that enters as a Dreadnought to satisfy the trigger, no additional creatures need to be sacrificed. However, in the case of Entreat the Angels, if they get 4 dreadnoughts, they would have 4 dreadnought triggers. They would have to sacrifice 48 power worth of creatures or lose their dreadnoughts. Each copy would have it's own trigger to sacrifice.

You can always fail to pay every even trigger after using every even token to pay for the odd triggers. Thus it turns every (non storm/replicate) token generator spell into half, rounded down, that many dreadnoughts.

Mr. Safety
01-13-2021, 03:26 PM
You can always fail to pay every even trigger after using every even token to pay for the odd triggers. Thus it turns every (non storm/replicate) token generator into half, rounded down, that many dreadnoughts.

Yeah, I think I get it. You can sacrifice one of the copies to satisfy another, then that trigger will fizzle. Weird.

FourDogsinaHorseSuit
01-13-2021, 03:46 PM
They can just sacrifice the creature that enters as a Dreadnought to satisfy the trigger, no additional creatures need to be sacrificed. However, in the case of Entreat the Angels, if they get 4 dreadnoughts, they would have 4 dreadnought triggers. They would have to sacrifice 48 power worth of creatures or lose their dreadnoughts. Each copy would have it's own trigger to sacrifice.

Dreadnought token A chooses to sacrifice dreadnought token B
Dreadnought token B chooses to sacrifice itself (which is still a legal choice, even if the dreadnought is not on the battlefield)
From gatherer: If the Dreadnought is no longer on the battlefield when the triggered ability resolves, you may still choose either option
So you can keep one half (rounded down) of your dreadnought bananza.

E: I'm behind, sorry.

Fox
01-13-2021, 07:10 PM
Mr dreadstill master, I can see how you could use this as a Soul Shatter with dreadnaught. I don’t see how you use it to cheat in the dreadnaught. Can you explain it to a stiflenaught noob?

So the most important thing is that you can turn an opponent's thing into a suicidal permanent, at instant speed, and you can hide this card in a no-discard zone (face-down exile). So more than just "nice Oko, now sac it" it also checks all the boxes vs Marit Lage.

When we're not doing this...if an opponent targets a Dreadnought with a kill spell, we cast this spell from exile targeting Dreadnought. Next we tap Scroll of Fate, dump in a copy-Nought, and sac the one that was going to die anyway.

^note that opponents play cards worth copying, so like oppo plays Dreadhorde, I target it, then cast a Dreadnought; and now I too have a Dreadhorde and ignored the sac clause.

Reeplcheep
01-13-2021, 08:20 PM
Anyone who has played history of benalia might be interested in this card. https://i.redd.it/j239y1n176b61.jpg

FourDogsinaHorseSuit
01-13-2021, 08:59 PM
Anyone who has played history of benalia

...in legacy?

Reeplcheep
01-13-2021, 11:48 PM
...in legacy?

The @KombatKiwi Signal is Lit!

http://www.mtgthesource.com/forums/showthread.php?33144-UW-Sagas/page4

morgan_coke
01-14-2021, 08:58 AM
Reidane, God of Justice
2W
Legendary God
Flying, Vigilance
Snow lands for opponents enter tapped, non creature spells by opponents that cost 4 or more cost 2 more.
2/3
///
Reidane's Shield
3W
Legendary Artifact
If an opponents thing would deal 1 or more damage to you or any of your stuff, prevent 1 of that damage.
Whenever you or one of your permanents becomes a target of a spell or ability, counter it unless opponent pays 1.

The casting costs are a little high, but WOW, those effects are +++strongjk.

alphastryk
01-14-2021, 09:07 AM
Reidane, God of Justice
2W
Legendary God
Flying, Vigilance
Snow lands for opponents enter tapped, non creature spells by opponents cost 2 more.
2/3
///
Reidane's Shield
3W
Legendary Artifact
If an opponents thing would deal 1 or more damage to you or any of your stuff, prevent 1 of that damage.
Whenever you or one of your permanents becomes a target of a spell or ability, counter it unless opponent pays 1.

The casting costs are a little high, but WOW, those effects are +++strongjk.


Long overdue snow hate. Really nice that it also hates other stuff, so it could be playable beyond just hating snow. Slightly unfortunate Recruiter of the Guard doesn't find it though.

H
01-14-2021, 09:10 AM
Flying, Vigilance
Snow lands for opponents enter tapped, non creature spells by opponents cost 2 more.

The translation I am seeing is a little different though:

"Flying, vigilance

Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with converted mana cost 4 or greater costs 2 more to cast."

morgan_coke
01-14-2021, 09:11 AM
The translation I am seeing is a little different though:

"Flying, vigilanceSnow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with converted mana cost 4 or greater costs 2 more to cast."

Yeah I just noticed I typed that wrong and fixed it.

Reeplcheep
01-14-2021, 09:23 AM
Imo this is unplayable, WOTC letting us down with both white cards and snow hate yet again. Even against snow this is worse than THC or Archon of Emeria, and the back side is either a bad orbs of warding or an expensive version of the shitty modern storm hate card Amulet of Safekeeping. If the front side was a bit bigger to wall delver or hated snow harder/3cmc cards it would be great.

However, modular cards should not be underestimated, perhaps the whole is better than the sum of its parts. (Considering I love pelakka predation and drown in the loch).

FTW
01-14-2021, 10:04 AM
...in legacy?

Clearly never played against Swords to Plowshares or Fatal Push.

Unlike History of Benalia, this 4-mana 2-color Standard card has no text if you just spend 1 mana to kill the token. History's advantage was producing 2 bodies in 1 card.

FTW
01-14-2021, 10:12 AM
The translation I am seeing is a little different though:

"Flying, vigilance

Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with converted mana cost 4 or greater costs 2 more to cast."

So Force of Will can't be cast for free anymore while Snow.dec plays their lands tapped?

Karn into Lattice costs 14 (6+8) instead of 10 (4+6)?

Echo of Eons costs 4U to flashback and infinity to hardcast?

Peer into the Abyss costs 9? Ad Nauseam costs 7?

The shield side punks Grapeshot, Tendrils of Agony and Brain Freeze. It also makes Elking cost 1 mana and means your Elks one-sidedly kill their Elks in combat (3/3 vs 2/3). Combined with their lands entering tapped, that's a huge tempo hit for Snow.dec.

This might fix some of the more degenerate things in the format.

BenBleiweiss
01-14-2021, 10:13 AM
https://pbs.twimg.com/media/Ers9PxnWMAEBkaF?format=png&name=small

BenBleiweiss
01-14-2021, 10:24 AM
GG

Enchantment (Rare)

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1.https://pbs.twimg.com/media/Ers7kImUYAEOgcg?format=jpg&name=small

FTW
01-14-2021, 10:25 AM
GG

Enchantment (Rare)

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1.https://pbs.twimg.com/media/Ers7kImUYAEOgcg?format=jpg&name=small

Hey isn't Allosaurus Rider green?

Cire
01-14-2021, 10:29 AM
So you can immediately cast a 3 CMC card with no set up? And with set up (the free creatures) you can cast a 5 CMC pretty easily. That's pretty sweet!

H
01-14-2021, 10:30 AM
So you can immediately cast a 3 CMC card with no set up? And with set up (the free creatures) you can cast a 5 CMC pretty easily. That's pretty sweet!

"Immediately" as in the next upkeep? Seems so.

BenBleiweiss
01-14-2021, 10:32 AM
"among other permanents you control "

FourDogsinaHorseSuit
01-14-2021, 11:05 AM
https://pbs.twimg.com/media/Ers9PxnWMAEBkaF?format=png&name=small

Modern zombies is fringe playable on the back of Undead Augur, basically. Elves has been historically more powerful and giving them the Augur might bring them back into prominance.
In modern, maybe pioneer.

FTW
01-14-2021, 11:12 AM
If DRS was still legal to encourage the splash, GB Elfball would look tempting.

Between Glimpse and this, that's a lot of potential card draw. But you need a good sac outlet. This may not be enough reason to splash black on its own.

morgan_coke
01-14-2021, 11:13 AM
Hey isn't Allosaurus Rider green?

You only get the spell if it matches that specific casting cost, it's not "or less", which is not nearly as powerful as I think most of us are thinking about this at first glance.

Also, Ascendant Spirit
U
1/1
Snow Snow: make it a 2/3 (permanently)
Snow Snow Snow: make it a 4/4 flying vigilance (permanently)
S S S S: give it 2 +1/+1 counters and "draws a card on damage to a player"

Because for some reason Snowko needed a one drop with tons of lategame power, that also pitches to FoW? Maybe the deck doesn't have room for it.

Barook
01-14-2021, 11:16 AM
That green pitch Dryad from Mercadian Masks and Skyshroud Cutter come into mind, too. Not as powerful, but also less all-in.

The amount of mana you can cheat in reminds me of Vial, although the setup is different and it has no flash/uncounterable component. Still, a pretty sweet card, especially if played T1 with ESG or Mox. And at worst, it digs deeper.

Edit:

You only get the spell if it matches that specific casting cost, it's not "or less", which is not nearly as powerful as I think most of us are thinking about this at first glance.
You're right, that kinda blows.

FTW
01-14-2021, 12:01 PM
That green pitch Dryad from Mercadian Masks and Skyshroud Cutter come into mind, too. Not as powerful, but also less all-in.

The amount of mana you can cheat in reminds me of Vial, although the setup is different and it has no flash/uncounterable component. Still, a pretty sweet card, especially if played T1 with ESG or Mox. And at worst, it digs deeper.

Edit:

You're right, that kinda blows.

You can just be really good at casting Elder Gargaroth by running

4xVine Dryad
4xSkyshroud Cutter
4xNeoform

Meanwhile Questing Beast is sad.


More realistically, Snowko could use it as a 1-of for some mana advantage
If you have Astrolabe, you cast Coatl or Sylvan for free
If you have Coatl/Sylvan, you cast Oko or Uro for free
If you have Oko you're already winning so who cares

mistercakes
01-14-2021, 01:51 PM
so the enchantment just gives you a free oko, uro, or t3feri on your upkeep? am i missing something here?

PirateKing
01-14-2021, 02:01 PM
so the enchantment just gives you a free oko, uro, or t3feri on your upkeep? am i missing something here?

It doesn't count itself. You'd need another CMC 2, then free Okos abound.

Reeplcheep
01-14-2021, 02:11 PM
This sounds bonkers, but it is only 1 turn faster than as foretold,doesn’t have suspend cheats, has to exactly match the cmc, and requires other things in play. I think we will be fine.

FourDogsinaHorseSuit
01-14-2021, 03:30 PM
so the enchantment just gives you a free oko, uro, or t3feri on your upkeep? am i missing something here?

You still have to cast it.

Reeplcheep
01-14-2021, 03:49 PM
As a build around it seems weaker than green court or as foretold, and as ramp it’s weaker than carpet or hierarch. Maybe enchantress though???

Edit: this card seems best abused with leylines. Now opalescence decks can etutor for a “serras sanctum” to drop their star field of nix.

morgan_coke
01-14-2021, 04:31 PM
I think the best place for the enchantment is a deck where you've got tons of permanents of similar but different costs anyways, and you're just trying to get them all out as fast as possible. I'm thinking like Enchantress or Stax in Legacy, or Sagas or ramp in Standard.

Like, in some kind of Green-based stax shell, that enchantment's actually very strong - say Crucible of Worlds/Ramunap, then next turn you drop a free Smokestack or something. Also looks like it would play VERY nicely with Armageddon in that type of deck. Some kind of Two-Green or Sylvan Plug booster?

In Standard it'll pair incredibly well with the various Omens and Sagas in Yorion decks.

Barook
01-14-2021, 07:51 PM
As a build around it seems weaker than green court or as foretold, and as ramp it’s weaker than carpet or hierarch. Maybe enchantress though???

Edit: this card seems best abused with leylines. Now opalescence decks can etutor for a “serras sanctum” to drop their star field of nix.
Leylines are actually a good way to abuse it. Good find.

mistercakes
01-15-2021, 06:36 AM
i wouldn't be surprised if this card ends up being good. the scry is also quite good.

i think the easiest ways to cheat with this card

leylines (not really maindeck), delve (could be fine), affinity (not many effects, but some are good), alternate casting costs.

normally all of these effects are putting creatures into play. this is putting any perm into play. a free planeswalker is really significant. to me it's really important how much mana you get from this card over 2 or 3 turns. could be very significant vs delver/miracles/snow decks.

it could also be used in decks that tie up their mana with rishadan port as well.

rufus
01-15-2021, 08:02 AM
...
In Standard it'll pair incredibly well with the various Omens and Sagas in Yorion decks.

I was wondering whether there'd be enough to double up the GG enchantment and Pyre of Heroes (the nerfed birthing pod) in standard.

I tend to think the card will be too restrictive to work well in legacy. Investing a card and 2 mana to conditionally get 3 or 4 mana worth of free spells isn't compelling. Remember it only casts permanents and only happens once per turn.

The most plausible scenario for me would be that it powers out 3 drop stuff like Uro that self-sacrifices or Oko which the opponent has to answer, but I'm not sure those cards want acceleration or what 2-drops enable them well. Maybe there's something like like Tallowisp that allows for repeated tutoring that could work.