View Full Version : Strongest 4 Drops
kinda
02-24-2021, 10:02 AM
So, question...if you're using Eladamari's Vineyard to ramp into a 4 drop on turn 2 what are the strongest options? I'm open to 3/5 drop thoughts if they've got a strong case for being the focus of the deck or solid support.
So far Karn TGC, JTMS, Hexdrinker (including leveling it up), the abyss, Eureka, and possibly madcap experiment come to mind. Some other '4 drops' like isochron scepter (plus 2 to use it) come to mind too.
Sneak Attack, Geddon [assuming oppo can't use green], Thran Dynamo types, some type of land tutor/ramper into Field of the Dead, Living Plane, Humility, Rhonas (pump God or GG make a 5/4 sorcery), Aluren.
Green Sun's Zenith X <=3 (seems like an easy 4-of if playing green creatures)
Collected Company
Questing Beast (defacto best 4-mana green creature)
Thought-Knot Seer off Horizon Canopy/Wasteland
Helm of Obedience (with T0 Leyline, or use Vineyard to cast T3 Leyline + activate Helm)
whatever Nic Fit is trying to ramp out these days
Helm of Obedience (with T0 Leyline, or use Vineyard to cast T3 Leyline + activate Helm)
Hmm, that makes me wonder about a Mono-Green sort of Two-Card Monty, since you can use the Green to cast Helm, Painter, or Grindstone, or use the Green to have Veil protecting from removal/counters.
Probably not a great idea though, which is why no one has really done it.
Reeplcheep
02-24-2021, 12:27 PM
Your combo matchup seems like it will be horrendous. Anything mana denialish seems counter productive. What about lots of discard/draw? You could try x spell tribal with rosheen meandered, mind shatter, torment of hailfire, ug Nissa and hydroid Krasis.
I think you can pick 2 directions here. You can either go really big and hope you don't have Vineyard disrupted (4-6 mana cards will be bad otherwise), or you can stay small with cards that are good without Vineyard but also have mana sinks for Vineyard mana.
If you go small, GSZ and CoCo are good. Collected Company into Eternal Witness returning Company lets you easily keep recasting CoCo while putting more bodies on board. This is a Modern strategy that's usually too mana-intensive for Legacy, but Vineyard could be enough to make it work.
Allosaurus Shepherd also becomes good, both to make your stuff uncounterable and then as a manasink.
//Spells: 13
4 Green Sun's Zenith
3 Eladamri's Vineyard
3 Collected Company
3 Natural Order
//Creatures: 27
4 Allosaurus Shepherd
4 Noble Hierarch
2 Hexdrinker
2 Qasali Pridemage
1 Tarmogoyf
1 Scavenging Ooze
1 Gaddock Teeg
1 Collector Ouphe
1 Destiny Spinner
3 Eternal Witness
1 Knight of the Reliquary
1 Knight of Autumn
1 Tireless Tracker
1 Skyclave Apparition
1 Questing Beast
1 Archon of Valor
1 Progenitus
//Lands: 20
1 Dryad Arbor
4 Windswept Heath
4 Misty Rainforest
3 Savannah
4 Forest
1 Plains
1 Horizon Canopy
1 Karakas
1 Gaea's Cradle
//Sideboard: 15
3 Swords to Plowshares
3 Deafening Silence
3 Surgical Extraction
2 Veil of Summer
2 Choke
1 Council's Judgment
1 Garruk Relentless
Something like that could easily function without Vineyard but also has a lot of payoffs if you have the mana.
The SB needs a lot of anti-combo so you don't lose to accelerating them mana.
Edit: If you go the really big route, you probably want a backup plan like Summoning Trap or other ramp in case Vineyard is disrupted.
Reeplcheep
02-24-2021, 03:29 PM
Another option is Rejuvenator green post. T2 Golos/tks/rejuvenator are all good for the deck depending on what sol land you have. Should make t3 prime time very consistent. The deck can Also fit in summoning trap and run chalice to help with the combo problem.
Vineyard plus tomb =t2 hour of promise, t3 ulamog
kinda
02-24-2021, 04:16 PM
Thx everyone, lots to try! Helm and aluren seem like some of the most explosive options. Might try something like this:
4 Wooded Foothills
4 Prismatic Vista
2 Snow-Covered Forest
3 Bayou
4 ancient tomb
3 City of traitors
1 wastes
1 Dryad Arbor
4 Eladamri's Vineyard
1 BoP
2 Elvish Spirit Guide
4 Leyline of the void
3 Helm of Obedience
4 Karn TGC
4 Veil of Summer
4 Thought-Knot Seer
1 Questing Beast
2 Sylvan Library
3 Hexdrinker
1 Elder Gargaroth
1 eternal witness
4 Green Sun's Zenith
SB
1 Helm of obedience
1 Mycosynth Lattice
1 Torpor Orb
1 wurmcoil engine
1 Tormod's Crypt
1 icy manipulator
3 shifting ceratops
3 pengineer
3 mbt
rufus
02-24-2021, 05:14 PM
Natural Order is a 4-drop too, but it has extra requirements.
PirateKing
02-24-2021, 06:57 PM
If you're running Magus of the Vineyard it feeds right into Natural Order on turn 2. Worst case you stop ramping them.
Another option is Rejuvenator green post. T2 Golos/tks/rejuvenator are all good for the deck depending on what sol land you have. Should make t3 prime time very consistent. The deck can Also fit in summoning trap and run chalice to help with the combo problem.
Vineyard plus tomb =t2 hour of promise, t3 ulamog
This is pretty spicy! Elvish Rejuvenator is a solid card that hasn't seen a lot of action.
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