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View Full Version : Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf Howl)



FourDogsinaHorseSuit
08-05-2021, 09:48 PM
In the Grim Dark Future there is only hype.
That's right, AFR released two weeks ago and Jumpstart Horizons, the Arena-only mega set was spoiled Monday, which means it's time to already forget everything and move on. Here comes the first of two rapid-fire Innistrad sets. The first one, Midnight Hunt is supposed to focus on werewolves and Crimson Vow will be focusing on vampires. So join me in spoiling some werewolves:
https://i.imgur.com/dzZ8FSc.png
https://i.imgur.com/0p4v2tB.png
https://i.imgur.com/g568vSt.png
Enough spells. Let's see them werewolves!
https://i.imgur.com/1uoiq2q.png
https://i.imgur.com/c9Gn3qW.png
Werewolf Planeswalker?
https://i.imgur.com/SQYMIfz.png
That's right the first preview had no werewolves are you shocked?
https://i.imgur.com/GzsdtyP.png
Oh, but there are some sweet gothic lands:
https://i.imgur.com/f8w2k0K.png
https://mythicspoiler.com/mid/cards/day.jpg
https://mythicspoiler.com/mid/cards/night.jpg

Goaswerfraiejen
08-06-2021, 12:52 AM
The lands are ok.

Another set already though. HGeeze.

PirateKing
08-06-2021, 07:01 AM
I've realized I mostly look forward to new sets for these thread titles.

Sometimes the cards are neat too...

Tylert
08-06-2021, 06:57 PM
He, champion of the perished is not that bad. It's like champion of the parish which was played in modern... Not sure it will put zombies in a better tier of decks :)

FourDogsinaHorseSuit
08-06-2021, 07:17 PM
He, champion of the perished is not that bad. It's like champion of the parish which was played in modern... Not sure it will put zombies in a better tier of decks :)

As a modern zombies enthusiast it's weird. It's clearly an aggressive one drop but zombies had been cutting those in favor of more grindy elements. Zombies would have loved this before goblin bombardment, and before soul diviner

Zoid
08-06-2021, 07:30 PM
As a modern zombies enthusiast it's weird. It's clearly an aggressive one drop but zombies had been cutting those in favor of more grindy elements. Zombies would have loved this before goblin bombardment, and before soul diviner

In legacy you have access to Phyrexian Altar which by can go infinite with Gravecrawler.
I think by now there are enough things to win with that in a zombie framework.

Barook
08-07-2021, 03:51 PM
What's the lore behind "Wrenn and Number"? Because that looks silly.

That said, waiting for the obligatory new Thalia. Question is if she's in the first or second Innistrad set.

Zoid
08-07-2021, 04:13 PM
What's the lore behind "Wrenn and Number"? Because that looks silly.

That said, waiting for the obligatory new Thalia. Question is if she's in the first or second Innistrad set.

I think they said Wren has like a tree symbiote on every plane, but yeah just numbering them seems lame.

Thalia is probably in both just for $$$.

FourDogsinaHorseSuit
08-07-2021, 07:05 PM
If it were me (and it's not. Mark Rosewater is a coward) I would play up the wedding theme of crimson vow by making it have Kamigawa level of legendaries

Ronald Deuce
08-07-2021, 07:13 PM
If it were me (and it's not. Mark Rosewater is a coward) I would play up the wedding theme of crimson vow by making it have Kamigawa level of legendaries

Even if only for Commander, I think that could be really cool, though I feel like it's hard to get invested in MtG characters since they all turned into Superman. I guess I'm holding out hope for a return to the deep-story days.

Zoid
08-07-2021, 07:35 PM
Even if only for Commander, I think that could be really cool, though I feel like it's hard to get invested in MtG characters since they all turned into Superman. I guess I'm holding out hope for a return to the deep-story days.

I wouldn't be surprised if they stole the script of that GoT episode where everyone gets murdered at a wedding.
No idea about the details since I never got into GoT.

My issue with the story is that since over a decade (man I feel old), they had little to no continuity so it was pointless to get invested into any character.
Most of the planeswalkers were introduced first as card before they got any story and even then it sucked.
The multiverse power ranger arc was also bad.
They also lack interesting villains.
Yawgmoth/Phyrexia was threatening because they covered multiple planes and were really interesting thematically.
Bolas sucked because his new design was awful and he did too much mustache twirling, not to mention how quickly he was done away with.
The Eldrazi were interesting but were in the end just mindless and less gruesome phyrexians.
I'm interested to see how they'll screw up New Phyrexia since it was already pretty boring since it was just a copypasta of existing concepts.
It just doesn't pack a punch like in the past without Yawgmoth, the faceless, sinister, scheming god.

In recent years they revisit a lot of established worlds which is in principle fine.
However it rarely feels like a continuation, more like a rehash of something they know will sell.
Strangely, it seems like the fans are writing the story and WotC is producing the fan fiction.

At least they may develop some themes more since they have 2 sets in the same setting again.
Since they booted any block structure it has been such a mess of mechanics and themes and nothing is fleshed out.

TsumiBand
08-07-2021, 11:02 PM
I almost got excited about the block until I realized I misheard and it wasn't called "Kithkin Vow". God dammit when do I get more of those loveable little scamps?

CptHaddock
08-25-2021, 11:51 AM
Ah hoooooo, werewolves of Innistrad

the Thin White Duke
08-25-2021, 02:14 PM
I almost got excited about the block until I realized I misheard and it wasn't called "Kithkin Vow". God dammit when do I get more of those loveable little scamps?

"Lorwyn: Second Breakfast". Coming Fall 2022! Or maybe Kithkin will be errata'd to be Hobbits when the LoTR set comes out.

FourDogsinaHorseSuit
08-25-2021, 03:39 PM
I've realized I mostly look forward to new sets for these thread titles.

It's my favorite time of spoiler season since I spread the rest of it moping about how the meta will shift and the game will march forward and away from me, the old timer.

Zoid
08-25-2021, 07:33 PM
"Lorwyn: Second Breakfast". Coming Fall 2022! Or maybe Kithkin will be errata'd to be Hobbits when the LoTR set comes out.

Plot twist: in the 2nd Innistrad set the plane gets taken over by Megatron and actual transformers.

FourDogsinaHorseSuit
08-25-2021, 09:04 PM
Plot twist: in the 2nd Innistrad set the plane gets taken over by Megatron and actual transformers.

You mean Ghost in the Shell: Kamigawa prefecture.

TsumiBand
08-25-2021, 09:26 PM
What we really need here is for Disney to start flexing on Hasbro to release all kinds of crossover IP.

"During my first main, add :g: equal to Te Fiti's toughness. I cast Stormbreaker, equipping Mike Wazowski. I'll declare attacks now; I'll attack with Wazowski, Gwen Stacy, and Nien Nunb, and I'll tap Han Solo to give them all first strike. Blocks?"

the Thin White Duke
08-26-2021, 12:09 AM
I for one can't wait to see how MtG: GURPS develops over the next few years. Or should I say Generic Universal Trading Card Game System, GUTCGS? Doesn't really roll of the tongue, does it?

Zoid
08-26-2021, 04:59 AM
You mean Ghost in the Shell: Kamigawa prefecture.

No, that is Cyberpunk:Ghost Division which tries to be even worse the 2077.
I can see them achieving that.
Would also be in line with the original Kamigawa block.

morgan_coke
08-26-2021, 11:47 AM
No, that is Cyberpunk:Ghost Division which tries to be even worse the 2077.
I can see them achieving that.
Would also be in line with the original Kamigawa block.

c'mon, we KNOW there will be cyber-ninjas! the kids, they like the cyber, the like the ninjas! literally can't go tits up!

TsumiBand
08-26-2021, 01:06 PM
"Lorwyn: Second Breakfast". Coming Fall 2022! Or maybe Kithkin will be errata'd to be Hobbits when the LoTR set comes out.

No no, we must errata Halflings to be Kithkin. I don't play fucking Mirrorweave Hobbitses

Zoid
08-26-2021, 01:54 PM
c'mon, we KNOW there will be cyber-ninjas! the kids, they like the cyber, the like the ninjas! literally can't go tits up!

They HACK and SLASH.
Literally can't go wrong with that.

Can't wait for the Kami of Virtual Adult Entertainment :tongue:


No no, we must errata Halflings to be Kithkin. I don't play fucking Mirrorweave Hobbitses

They only get the Kami of Microwaves.

FourDogsinaHorseSuit
08-26-2021, 03:44 PM
No, that is Cyberpunk:Ghost Division which tries to be even worse the 2077.
I can see them achieving that.
Would also be in line with the original Kamigawa block.
Lol Cyberpunk is not nearly old enough and far enough out of the public consciousness for it to get a crossover.
Gen x properties only, and Fortnite because that's what the Hasbro ceo grandson plays

Goaswerfraiejen
08-26-2021, 04:27 PM
Lol Cyberpunk is not nearly old enough and far enough out of the public consciousness for it to get a crossover.
Gen x properties only, and Fortnite because that's what the Hasbro ceo grandson plays


Cyberpunk got started in the late seventies and early eighties--totes X territory.

FourDogsinaHorseSuit
08-26-2021, 05:27 PM
Cyberpunk got started in the late seventies and early eighties--totes X territory.

Cyberpunk 2077 is a game, cyberpunk the asthetic is from the 80s which is why we're getting that and not Cyberpunk 2077

Zoid
08-26-2021, 05:29 PM
Lol Cyberpunk is not nearly old enough and far enough out of the public consciousness for it to get a crossover.
Gen x properties only, and Fortnite because that's what the Hasbro ceo grandson plays

Just to inform you: Cyberpunk is a genre not just a rushed mess of a video game.

Ninja'd.

Given that they will return to butcher the Brother's War next year, a lot of steam punk is to be expected.

Any good suggestions for a KD/A style virtual MTG band to embarrass the brand even further?
How about the female planeswalkers twerking in the back and Jace rapping about tapping ass?
Probably not woke enough though.

morgan_coke
08-26-2021, 05:50 PM
Just to inform you: Cyberpunk is a genre not just a rushed mess of a video game.

Ninja'd.

Given that they will return to butcher the Brother's War next year, a lot of steam punk is to be expected.

Any good suggestions for a KD/A style virtual MTG band to embarrass the brand even further?
How about the female planeswalkers twerking in the back and Jace rapping about tapping ass?
Probably not woke enough though.

have jace rap about how he and all the bitches he taps sign mutual consent forms

FourDogsinaHorseSuit
09-01-2021, 07:10 PM
https://mythicspoiler.com/mid/cards/day.jpg
https://mythicspoiler.com/mid/cards/night.jpg
This is how the new werewolves transform. I don't think this will result in erata because being able to just cast mayor face down seems too good.
The way it works is that day/night is a global thing like if there's a monarch or not. Cards will have a daybound/nightbound side and if it's night then when the object enters it will enter on it's night side. Like old warewolves to make it night, don't cast anything. To make it day, cast two spells.

TsumiBand
09-01-2021, 08:15 PM
This seems more like the way it should have worked the first time around tbh, I was always let down that they didn't have Day and Night be an actual game state.

They'd never errata the old ones. It seems weird to have a bunch of werewolves that transform under different circumstances, but then again a lot of transform cards have different triggers so it's not the most inconsistent thing this game has ever done. I think it's pretty cool.

Zoid
09-01-2021, 09:10 PM
https://i.kym-cdn.com/photos/images/original/000/079/976/6a00d83452033569e2010535c74cb2970b-800wi.png

Seems a bit needlessly complicated but nowadays everything goes for fLaVoR.

Bending back when?

Barook
09-02-2021, 09:41 AM
http://mythicspoiler.com/mid/cards/enduringangel.jpghttp://mythicspoiler.com/mid/cards/angelicenforcer.jpg

Interesting design, although that "lose the game" thing is kinda odd. Is it there to prevent any shenanigans by forcing other ways to transform it, like that old green spell that could transform (and thus, kill) flipwalkers?

Zoid
09-02-2021, 10:23 AM
http://mythicspoiler.com/mid/cards/enduringangel.jpghttp://mythicspoiler.com/mid/cards/angelicenforcer.jpg

Interesting design, although that "lose the game" thing is kinda odd. Is it there to prevent any shenanigans by forcing other ways to transform it, like that old green spell that could transform (and thus, kill) flipwalkers?

Isn't this a catch to allow removing the angel in response to the ability?
In that case it's dead and can't transform thus you die.

PirateKing
09-02-2021, 10:26 AM
Interesting design, although that "lose the game" thing is kinda odd. Is it there to prevent any shenanigans by forcing other ways to transform it, like that old green spell that could transform (and thus, kill) flipwalkers?

I thought it was so token copies aren't viable. Someone had some deck that made many copies and without the extra condition you'd never lose from damage. But now the token dies and doesn't transform, so you can't flood out some cheaty engine

FourDogsinaHorseSuit
09-02-2021, 10:33 AM
http://mythicspoiler.com/mid/cards/enduringangel.jpghttp://mythicspoiler.com/mid/cards/angelicenforcer.jpg

Interesting design, although that "lose the game" thing is kinda odd. Is it there to prevent any shenanigans by forcing other ways to transform it, like that old green spell that could transform (and thus, kill) flipwalkers?

Clones can't transform. So if you copied the creature it would be a Worship that could attack.

Barook
09-02-2021, 11:10 AM
http://mythicspoiler.com/mid/cards/galvaniciteration.jpg

To nobodies' surprise, Flashback is coming back.

FourDogsinaHorseSuit
09-02-2021, 11:49 AM
http://mythicspoiler.com/mid/cards/galvaniciteration.jpg

To nobodies' surprise, Flashback is coming back.

if you're surprised you need to read the OP.

morgan_coke
09-02-2021, 12:29 PM
http://mythicspoiler.com/mid/cards/galvaniciteration.jpg

To nobodies' surprise, Flashback is coming back.

There's a fringe "copy tasha's hideous laughter" deck in std 2022 already. this is going to push it hard. it's the least interactive least fun thing to play against ever.

H
09-02-2021, 12:35 PM
https://i.imgur.com/75wCr6J.pnghttps://i.imgur.com/iqZd7lZ.png

Can maybe do some tricky things with Vial.

Zoid
09-02-2021, 01:58 PM
https://mythicspoiler.com/mid/cards/tovolardireoverlord.jpghttps://mythicspoiler.com/mid/cards/tovolarthemidnightscourge.jpg

This guy seems pretty stronk.

https://mythicspoiler.com/mid/cards/overgrownfarmland.jpg

Obligatory mediocre duals.
'member the days when we didn't have like 5 duals every set?

Reeplcheep
09-03-2021, 08:08 AM
https://i.redd.it/jo97bne368l71.jpg

This is not replacing glimpse anytime soon, but seems pretty awesome with estrids invocation. Cast in response to the upkeep trigger and it is already a draw 2 with FB, then something like a legions landing is another draw 2.

rufus
09-03-2021, 09:17 AM
[Rite of Harmony]

This is not replacing glimpse anytime soon, but seems pretty awesome with estrids invocation. Cast in response to the upkeep trigger and it is already a draw 2 with FB, then something like a legions landing is another draw 2.

It's a powerful effect, but cards that rely on multiple other things to happen in order to do something good have 'win-more' energy. Beck // Call doesn't see much play.

It seems like something that people will at least try in Jeskai Ascendancy combo since it works works with creatures that aren't cast like tokens and reanimation, and it can be flashed back after getting cycled or cast.

TsumiBand
09-03-2021, 10:59 AM
Idk if Elves is a real deck anymore, maybe it is; there's something appealing about being able to Flashback your Glimpses, you get such arbitrary mana from that deck and you don't have trouble generating splash colors, I don't think it's totally out of reach to generate :w::g: and later :2::w::g: if you need or want to flash one back. Maybe an experienced Elves player can tell us how often they'd needed to find their second Glimpse to win, and if they'd be willing to pay 2 now and 4 later to effectively have their second Glimpse when they draw the first.

Reeplcheep
09-03-2021, 11:17 AM
https://c1.scryfall.com/file/scryfall-cards/png/front/c/5/c59e550f-74a7-4cdb-9194-911cdbdfb247.png?1630647420
https://c1.scryfall.com/file/scryfall-cards/large/back/c/5/c59e550f-74a7-4cdb-9194-911cdbdfb247.jpg?1630647420

The Flip curse is spoiled. I was looking forward to something like this.

“Curse of Leeches"
{2}{B}
Enchantment — Aura Curse
Enchant player
As this card transforms into “Curse of Leeches”, attach it to a player.
At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"Bloodsucking Darkness"
Creature — Leech Horror
Lifelink
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Curses really needs a back up wincon in case you draw a cruel reality naturally. The other options have significant issues
curse of fool’s wisdom is both uncastable and doesn’t answer much outside of brainstorm and sylvan library.
Torment of scarabs is wrecked by the punisher mechanic
the red ones are both low impact and uncastable.
Curse of Thirst is both expensive and doesn’t stabilize at all
the commander ones all require creatures attacking the opponent



Pros:

Most importantly, it is easily castable so it at least does something when you draw it.
Flip mechanic means curse of misfortunes can get multiples out of your deck if it is nighttime.
The lifegain stabilizes well on the back side.
The back side having 4 toughness means it blocks well and avoids bolt.
4 lifelink is the best at racing of any curse so far.
Saga, foundry, sudden edict and Hagra’s mauling make it pretty easy to flip to nighttime without losing tempo.
Chalice and Trinisphere punish opponents trying to flip it back to day time.
More wincons that can beat a Gaddock Teeg is nice.
The deck is very weak to court of cunning, so a tutorable attacker is nice.



Cons:

Front side is very low impact.



I think there is an argument to run 2 of these over fools wisdom + something else. It means curse of misfortunes will always pump out threats, and you have less completely dead draws. The flip side is that the drain effect may be so shitty and it is so hard to flip that it’s not worth casting even if you can.

Zoid
09-03-2021, 01:06 PM
https://mythicspoiler.com/mid/cards/gavonydawnguard.jpg

That's some serious value if you can vial it in.
Might be a bit too wonky.

https://mythicspoiler.com/mid/cards/gisagloriousresurrector.jpg

She seems super strong if you can keep her alive
Bonus points for taking Uro for an extra round.

Barook
09-03-2021, 01:22 PM
Dawnguard is interesting, but it's really hard to say how good it's going to be. If you can Vial it in on a turn where no spells were cast, you can get some value out of it, and then blinking it gives some extra value. However, those a quite a few hoops to jump through to not even get anything if you're unlucky.

Creatures that die while they're under your control when reanimated by Gisa go to the opponent's GY, right?

As for the Leeches Curse, how does Daybound/Nightbound work again? Am I understanding it right that if such a card ETBs, it sets up the day/night cycle, but if you cast the Curse during night, it instantly becomes the 4/4 lifelinker? :really:

Cire
09-03-2021, 01:31 PM
Curse of Shaken Faith 1R
Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

One sided Pillar that misses the first spell?

Reeplcheep
09-03-2021, 01:49 PM
As for the Leeches Curse, how does Daybound/Nightbound work again? Am I understanding it right that if such a card ETBs, it sets up the day/night cycle, but if you cast the Curse during night, it instantly becomes the 4/4 lifelinker? :really:

My understanding is that the first one will set up the cycle. If you cast during the night it will be a curse on the stack (which means you have to target for veil?!?) but it will enter as a 4/4 lifelinker. More importantly, in your deck it’s name is leech’s curse but on the battlefield it is the leech, so at night I assume you can get 1 4/4 out every turn. Curse of misfortunes will not see two “bloodsucking darkness” as “curses with the same name”. During the day you can’t get anymore but they aren’t legendary at least.

I don’t know what happens when the game tries to attach a creature to an opponent. I assume nothing. (Edit: it appears I am right, CR 303.4h)

Zoid
09-03-2021, 02:59 PM
Dawnguard is interesting, but it's really hard to say how good it's going to be. If you can Vial it in on a turn where no spells were cast, you can get some value out of it, and then blinking it gives some extra value. However, those a quite a few hoops to jump through to not even get anything if you're unlucky.
Is it though?
You vial it in on your turn and cast nothing: day->night
In case your opponent can't remove it, they can only cast 1 spell or night->day and you can again cast nothing since you got a vial.
Also you can cast 2 spells (easy if you get one from Dawnguard) and search again.
However, this plan only works with vial.
Without it you probably want something else which interacts with day/night to make it worth it.


Creatures that die while they're under your control when reanimated by Gisa go to the opponent's GY, right?

Yes. She only cares about creatures under your opponent's control.


As for the Leeches Curse, how does Daybound/Nightbound work again? Am I understanding it right that if such a card ETBs, it sets up the day/night cycle, but if you cast the Curse during night, it instantly becomes the 4/4 lifelinker? :really:
Seems so, but here we are again with Licid level rulings.

Barook
09-03-2021, 04:11 PM
http://mythicspoiler.com/mid/cards/thecelestus.jpg

Probably one of the cooler mana rocks.

TsumiBand
09-03-2021, 05:10 PM
http://mythicspoiler.com/mid/cards/thecelestus.jpg

Probably one of the cooler mana rocks.

It looks like the map device from Path of Exile, heh.

I almost wish they weren't hard-coding all this "if day becomes night" stuff just so they could do more flexible time stuff in the future - like, why can't it just trigger on "when the time of day changes" or something more generic - and it takes up a ton of space on the card to boot. Nevertheless I am still quite interested in this set's mechanic.

Zoid
09-03-2021, 05:28 PM
https://mythicspoiler.com/mid/cards/graveyardtrespasser.jpghttps://mythicspoiler.com/mid/cards/graveyardglutton.jpg
Not spectacular but the ward ability is pretty strong.
Do decks that want to fill the GY play enough spot removal for this to shoot you in your own foot?

https://mythicspoiler.com/mid/cards/curseofsilence.jpg

This seems very very meh.

morgan_coke
09-03-2021, 07:21 PM
that's the shittiest version of meddling mage i've ever seen

Fox
09-03-2021, 08:05 PM
that's the shittiest version of meddling mage i've ever seen

Naw, I got you bro: Elite Spellbinder

I would actually rate this white local enchant card as better than Spell Pierce.

FourDogsinaHorseSuit
09-03-2021, 08:15 PM
https://mythicspoiler.com/mid/cards/graveyardtrespasser.jpghttps://mythicspoiler.com/mid/cards/graveyardglutton.jpg

I think this card is good.

Barook
09-03-2021, 08:17 PM
Curse of Silence might be alright as a SB card against certain decks that try to resolve one key spell, like e.g. S&T. Seems still pretty underwhelming, though.

Fox
09-03-2021, 08:19 PM
I think this card is good.

Deathgorge Scavenger disagrees.


Curse of Silence might be alright as a SB card against certain decks that try to resolve one key spell, like e.g. S&T. Seems still pretty underwhelming, though.

I'd love to see an Uro deck refuse to cast its Uro. Pay 5 for it, also I'll draw one with you.

FourDogsinaHorseSuit
09-03-2021, 08:39 PM
Deathgorge Scavenger disagrees.
If it wanted to be on my radar it should have gone face.

TsumiBand
09-03-2021, 08:42 PM
Naw, I got you bro: Elite Spellbinder

I would actually rate this white local enchant card as better than Spell Pierce.

I agree on both counts.

This is probably as close to "White Duress" as we will ever get, for better or worse. A disruptive turn 1 play that turns into a card when it's no longer useful seems good for decks that want to apply early-to-mid game pressure but can't play Thoughtseize.

Fox
09-03-2021, 08:47 PM
Remember when people thought they were so smart for casting Dday and putting Cavern or Shelldock Emmy in their pile....ya, that sh*t costs more.

Barook
09-03-2021, 09:10 PM
I'd love to see an Uro deck refuse to cast its Uro. Pay 5 for it, also I'll draw one with you.
It costs 5 to cast and 6 to Escape. Probably one of the better uses.

Zoid
09-03-2021, 09:29 PM
It costs 5 to cast and 6 to Escape. Probably one of the better uses.

The question is if that's worth it.
Against combo there's better hate and so is for slower decks.
It is flexible and cheap though.


Deathgorge Scavenger disagrees.

Doesn't have ward and has a worse body.
Green also has Endurance so no need for anything else.

morgan_coke
09-03-2021, 11:11 PM
Deathgorge Scavenger disagrees.



I think Ward is the big difference here. Having some protection, or at least card disadvantage tied to removing it is a huge buff.

FourDogsinaHorseSuit
09-03-2021, 11:37 PM
You're comparing Questing Beasts to Reality Smashers

Fox
09-04-2021, 10:50 AM
You're comparing Questing Beasts to Reality Smashers

I mean we've seen the a number of almost-DRS on police mode cards printed. The simple fact is this: the police mode never makes the cut when it costs 3x as much as DRS. It's pretty annoying that at any point in the last few years since the ban they could have just reprinted DRS and said same card, only you don't get mana from eating lands...

Barook
09-04-2021, 10:50 AM
http://mythicspoiler.com/mid/cards/faithfulmending.jpg

The double color mana requirement probably kills this as it can't be even flashed back with LED.

Fox
09-04-2021, 10:57 AM
http://mythicspoiler.com/mid/cards/faithfulmending.jpg

This card is actually close to being maindeckable lifegain in UW strategies. The loss of hand size ofc kills it when combined with the fact that the best card to discard would be Uro (meaning you don't need the lifegain). At a baseline non-green UW decks are always looking for gain 2-4 life on a legacy playable.

Ronald Deuce
09-04-2021, 11:15 AM
http://mythicspoiler.com/mid/cards/faithfulmending.jpg

The double color mana requirement probably kills this as it can't be even flashed back with LED.

The fact that LED doesn't just pay for this and the fact that it costs 2 are the only downsides to this compared with Faithless Looting. Helps dodge Surgical Extraction, grinds, pitches to Force of Will. I'd try it in Dredge for sure, maybe other stuff.

FourDogsinaHorseSuit
09-04-2021, 11:30 AM
I mean we've seen the a number of almost-DRS on police mode cards printed. The simple fact is this: the police mode never makes the cut when it costs 3x as much as DRS. It's pretty annoying that at any point in the last few years since the ban they could have just reprinted DRS and said same card, only you don't get mana from eating lands...
The card you're mentioning, which I can't figure out had to do with my post, is just grim lavamancer

Fox
09-04-2021, 11:46 AM
The card you're mentioning, which I can't figure out had to do with my post, is just grim lavamancer

You were comparing 3 mana DRS-werewolf to Deathgorge Scavenger, when saying Smasher vs Qbest right?

On Lavamancer, this only works when they remake it in Time Spiral 4 where it's the same card, except you can only eat opponent's GY to shock.

Zoid
09-04-2021, 02:34 PM
https://mythicspoiler.com/mid/cards/croakingcounterpart.jpg

Pretty bad but I'll admit it made me snicker.

FourDogsinaHorseSuit
09-04-2021, 02:34 PM
You were comparing 3 mana DRS-werewolf to Deathgorge Scavenger, when saying Smasher vs Qbest right?

On Lavamancer, this only works when they remake it in Time Spiral 4 where it's the same card, except you can only eat opponent's GY to shock.

Wait, you think Graveyard Trespasser is a DRS

TsumiBand
09-04-2021, 02:59 PM
I am a little surprised that Grim Lavamancer hasn't been expressly power-crept yet. Red was famously bad in Odyssey Block, yet this Shockey Boi stood out as being fairly exceptional, it even earned a spot in UR Fish in the early 00's. Weird that we haven't seen a juiced version of this guy yet.

Fox
09-04-2021, 05:37 PM
Wait, you think Graveyard Trespasser is a DRS

It is the DRS yard police-lookalike effect they are heavily relying on to justify an unplayably overcosted card, yes. Put you hand over the DRS-looking text - is the card playable at all.

FourDogsinaHorseSuit
09-04-2021, 06:40 PM
It is the DRS yard police-lookalike effect they are heavily relying on to justify an unplayably overcosted card, yes. Put you hand over the DRS-looking text - is the card playable at all.

These cards are not in any way comparable.

Fox
09-04-2021, 06:52 PM
These cards are not in any way comparable.

Oh it's exactly what they're trying to recapture. Otherwise this is just an under-stat'd, over-costed vanilla beater. Just another in a long line of loses to Goyf, Uro, Strix-type, Decay, etc & also generally will lose to Endurance and Reclaimer as well...all while rewarding people for playing Daze.

If red, play Stomp Giant instead. If blue, Murktide or Brazen. If black, see blue. If black without blue, see Death's Shadow or Hogaak or Lage or Plague Engi. If white and black, play Oppo Agent and Dark Rit. These are your options if you want to compete.

Zoid
09-05-2021, 10:31 AM
https://mythicspoiler.com/mid/cards/croakingcounterpart.jpg

Pretty bad but I'll admit it made me snicker.

Due to the lack of better discussions I want to point out that this card will crash the meme economy.
Not only can you create rare Pepes from normal cards but also mythic rare Pepes!
Imagine the completely serious and competitive kitchen table F4A commander rounds that will be turned into shitposts.

Although I despise reddit to my core this comment is pretty spot on:


Broke: Unstable was the last un-set

Woke: Modern Horizons 2 is an un-set

Croke: Every set is an un-set now

TsumiBand
09-05-2021, 01:11 PM
I predict the combo piece for Croaking Counterpart will be printed in Crimson Vow

****
Wrath of Frog :u::g:

Enchantment

Frogs you control get +5/+5 and hexproof.

Frogs you control can only be blocked by creatures with frogreach.

"Some Frogs related quote" - some guy

****

Also, they will intentionally never print the ability frogreach.

Scott
09-05-2021, 04:02 PM
Also, they will intentionally never print the ability frogreach.

Have any other cards been given creature type reach besides dragonreach? This is the only one I found

https://i.imgur.com/ktcFNpn.png

FourDogsinaHorseSuit
09-05-2021, 04:14 PM
It's going to be "frogtouch" and it will turn creatures delt damage by it into frogs.

Zoid
09-05-2021, 04:44 PM
It's going to be "frogtouch" and it will turn creatures delt damage by it into frogs.

Don't forget "froglink".

"Frogreach" is actually frogmanship.
Not to confuse with pond-shadow.

The most powerful creature is going to be called "Croaker Choker" which kills all frogs but the only good one just like Halo Hunter in the old days.

TsumiBand
09-05-2021, 05:18 PM
Have any other cards been given creature type reach besides dragonreach? This is the only one I found

https://i.imgur.com/ktcFNpn.png

Ha, no, I don't think so.

It's more of an in-joke with a bunch of guys I used to play with. We went on some tangent one day about Horsemanship and how it was essentially flying but with a silly name, and it was suggested that the ability to block creatures with horsemanship would require an equally silly name, which we decided was "horsereach".

It's really funny to me that even though I forgot this was just a joke with some guys from my last job, everyone seems to have immediately grokked it.


The most powerful creature is going to be called "Croaker Choker" which kills all frogs but the only good one just like Halo Hunter in the old days.

The other Elder Millennials among us would appreciate it if we could keyword this ability into just "frogstomp" tyvm

Zoid
09-05-2021, 05:37 PM
The other Elder Millennials among us would appreciate it if we could keyword this ability into just "frogstomp" tyvm

I would go for "Frogmentize".

For the kidz theze dayz, boosters contain codes for "frogchamp" emotes for arena.

TsumiBand
09-05-2021, 05:45 PM
I would go for "Frogmentize".

For the kidz theze dayz, boosters contain codes for "frogchamp" emotes for arena.

Me: I play Platinum Angel
Opponent: during my turn, cast Croaking Counterpart targeting your Platz
Me: that wasn't very froggers of you

Wrath of Pie
09-05-2021, 06:39 PM
I look forward to Frogatog.

Barook
09-06-2021, 06:42 AM
https://pbs.twimg.com/media/E-l-pReXoAQgMHS?format=png&name=small

This thing looks great. Fetchable with Recruiter and great synergy with Vial. You can even reset it later with a Blink effect to pump your team even more. The lifelink should come in as pretty handy, especially in racing situation and/or with equipment. It might even be playable in white Stompy decks, as those can easily afford to pump it multiple times and then recover life lost to Ancient Tombs.

The only downside I see is that it's a dead draw if Plague Engineer is already set on Humans.

Edit: It's also really stupid in multiples. Let's say you can Vial on two of those with 2 counters each, you have two 7/5 lifelinkers that also give your entire team a permanent +4/+4. This is nuts.

FourDogsinaHorseSuit
09-06-2021, 07:46 AM
You can ephemerate it

Barook
09-06-2021, 12:03 PM
http://mythicspoiler.com/mid/cards/taintedadversaryp.jpg

The ETB "multikicker" creatures are a cycle. The black one seems kinda underwhelming compared to the white one.

Fox
09-06-2021, 12:37 PM
http://mythicspoiler.com/mid/cards/taintedadversaryp.jpg

The ETB "multikicker" creatures are a cycle. The black one seems kinda underwhelming compared to the white one.
Like at least they realized a 2/3 stat line for 2 mana with deathtouch and late game shenanigans ruins the limited experience and made it mythic.

TsumiBand
09-06-2021, 01:55 PM
http://mythicspoiler.com/mid/cards/taintedadversaryp.jpg

The ETB "multikicker" creatures are a cycle. The black one seems kinda underwhelming compared to the white one.

The black one does lend itself to being pretty explosive though, you get 2 Zombies for each time you pay. You can cheat the card in and still pay the cost, so it could generate lethal for an opponent at 20 off of 8BBBB, add 1B if you have to cast the guy. The amount of mana is besides the point, though I don't think twelve :b: is exactly a monumental hurdle for a dedicated deck; I suppose the real question is if it could/should be played over a more traditional combo win like Tendrils or whatever the cool UB combo decks are playing.

Personally I like the White one but that's just me enjoying decks that turn White hatebears sideways like the little kid I am

Zoid
09-06-2021, 02:15 PM
The black one does lend itself to being pretty explosive though, you get 2 Zombies for each time you pay. You can cheat the card in and still pay the cost, so it could generate lethal for an opponent at 20 off of 8BBBB, add 1B if you have to cast the guy. The amount of mana is besides the point, though I don't think twelve :b: is exactly a monumental hurdle for a dedicated deck; I suppose the real question is if it could/should be played over a more traditional combo win like Tendrils or whatever the cool UB combo decks are playing.

Personally I like the White one but that's just me enjoying decks that turn White hatebears sideways like the little kid I am

The zombies don't have haste so what's the point of comparing this to Tendrils.
Since they die at the end of combat, you can't just make a few and win over multiple turns like Empty the Warrens.

This guy seems more like mana sink for Cabal Coffers style ramp decks.
Still seems pretty meh.

Can't wait for the underwhelming red Adversary since red gets shafted in pretty much every cycle.
Inb4 the green one is not a frog.

TsumiBand
09-06-2021, 03:20 PM
Yes they are not hasty Zombies, I don't really subscribe to the idea of one-card combos so you'd either be looking at a way to EOT the guy or give your tokens haste. Maybe it is indeed a bigger pain in the dick than just casting 9 spells and then casting Tendrils or ETW, I'm not sure.

Anyway I've been more excited about the GW Glimpse with Flashback and the White multikicker guy, just seems like that Black multikicker guy makes a ton of Zombies and I'd be surprised if it had absolutely no home in a deck.

FourDogsinaHorseSuit
09-06-2021, 04:43 PM
Yes they are not hasty Zombies, I don't really subscribe to the idea of one-card combos so you'd either be looking at a way to EOT the guy or give your tokens haste. Maybe it is indeed a bigger pain in the dick than just casting 9 spells and then casting Tendrils or ETW, I'm not sure.

Anyway I've been more excited about the GW Glimpse with Flashback and the White multikicker guy, just seems like that Black multikicker guy makes a ton of Zombies and I'd be surprised if it had absolutely no home in a deck.

It's 3 mana per activation, this card occupies the space between 2/3 deathtouch for 2 and an awful Gravet Titan for 5.
It's ok when you vial it in and pay 3, but vial sucks in a world of Ending/Ragavan.

Zoid
09-06-2021, 06:08 PM
https://mythicspoiler.com/mid/cards/spectraladversary.jpg

Wow, this is even worse than what I've expected for the red one.
At least the blue card in a cycle is not by far the best for a change.

https://mythicspoiler.com/mid/cards/chaplainofalms.jpghttps://mythicspoiler.com/mid/cards/chapelshieldgeist.jpg

This guy seems fairly decent for an uncommon.
Not legacy material but still pretty nice.

https://mythicspoiler.com/mid/cards/graftedidentity.jpg

Good attempt but they could have made it look a bit more like Nic Cage for the Face/Off reference.

Fox
09-06-2021, 06:50 PM
At least the blue card in a cycle is not by far the best for a change.

Dreadnought disagrees. That's a 2 mana play that forces a Delver user to discard a card or discard their Delver; reasonable floor. We won't actually play this, but the card is above average.

Edit: in a game that goes long, this card also allows a Stasis to be reset.

Zoid
09-06-2021, 07:25 PM
Dreadnought disagrees. That's a 2 mana play that forces a Delver user to discard a card or discard their Delver; reasonable floor. We won't actually play this, but the card is above average.

Edit: in a game that goes long, this card also allows a Stasis to be reset.

Care to elaborate on any of that?
As far as I understand phasing doesn't change if something is transformed or not.
4 mana for a Vision Charm with legs doesn't seem that good either.

Fox
09-06-2021, 07:38 PM
Care to elaborate on any of that?
As far as I understand phasing doesn't change if something is transformed or not.
4 mana for a Vision Charm with legs doesn't seem that good either.

B/c it has flash you can wait for your opponent's turn wherein they lose their untap step. At any point after this you can phase out your own Stasis, such that you will begin your turn in an already-happening untap step (i.e. you can't skip something that is already happening), so you phase-in Stasis -> untap your lands -> pay for Stasis -> opponent still lives under Stasis. A good player would deny their opponent's untap step and then cast this card in the opponent's upkeep to phase out the Stasis before the opponent was able to proceed to the draw step.

On the Dreadnought side, this is a 2/1 flash, so as a floor the card Delver has to either die in combat or discard a card from hand (be it Daze or Bolt) - so it's a guaranteed 2 mana discard spell. Now the ultimate mode of cheating in - or better yet countering a removal spell targeting a 12/12 - requires higher land counts...so again Dreadstill and definitely not for Stiflenought. As a Standstill deck it has flash, so we can cast it, untap -> Standstill or respond to an EoT Standstill crack by dumping a 2/1 into play. Not good enough in 2021 for us, but a very synergistic floor nonetheless.

Zoid
09-06-2021, 07:47 PM
B/c it has flash you can wait for your opponent's turn wherein they lose their untap step. At any point after this you can phase out your own Stasis, such that you will begin your turn in an already-happening untap step (i.e. you can't skip something that is already happening), so you phase-in Stasis -> untap your lands -> pay for Stasis -> opponent still lives under Stasis.

Sure, if you manage to get 4 mana somehow during Stasis.
Note that if you phase out permanents opponents control, they don't phase back in, since phasing happens in the untap step.


On the Dreadnought side, this is a 2/1 flash, so as a floor the card Delver has to either die in combat or discard a card from hand (be it Daze or Bolt) - so it's a guaranteed 2 mana discard spell. Now the ultimate mode of cheating in - or better yet countering a removal spell targeting a 12/12 - requires higher land counts...so again Dreadstill and definitely not for Stiflenought. As a Standstill deck it has flash, so we can cast it, untap -> Standstill or respond to an EoT Standstill crack by dumping a 2/1 into play. Not good enough in 2021 for us, but a very synergistic floor nonetheless.

Using it to trade with Delver seems very very meh.
4 mana for only being cute doesn't really cut it anymore.
Is Dreadstill even a thing anymore?

Fox
09-06-2021, 09:12 PM
Sure, if you manage to get 4 mana somehow during Stasis.
Note that if you phase out permanents opponents control, they don't phase back in, since phasing happens in the untap step.



Using it to trade with Delver seems very very meh.
4 mana for only being cute doesn't really cut it anymore.
Is Dreadstill even a thing anymore?
That is correct on Stasis, though Equipoise [and Karn wish Sands of Time] will generally result in a cleaner deck.

The key to beating Delver is dictating when and how they trade. Where most legacy decks fail vs Daze is the vast expanse between cmc 1 and cmc 3. Their 1 drops are inherently tempo-negative [i.e. reactive] -> not enough 2 drops -> 2 drop gets Dazed, they get Wasted back to 1 mana -> failure to have a second 2 drop -> FoW your kill spell -> by the time they get to 3 mana, they're already in the losing to Bolt abyss, having fallen below 12 life. This is a very predictable sequence by which most legacy decks will lose to Delver decks. You would see this very same thing happening to "control" if Uro didn't gain 3 life, as their decks share this very same construction flaw.

The key to beating Delver (which is to say, making a real legacy deck) is having enough 2 drops that you don't just lose b/c all your hopes died when you got Dazed. The goal should something along these lines:
-I don't care if Delver Daze's my 2 drop and Wastes me, I'm going to get back to 2 mana and keep hammering until Delver deck can't defend itself against a stream of cards it must trade with, or fall behind and lose deterministically.
-You literally cannot interact with my 2 mana, and it gets me to 3 mana (i.e. it kills Daze for the rest of the game). An example of this would be special actions [suspend, foretell], Life from the Loam/recursive spell, landcycling, or pulling a Painter and derping out a 2 drop with a Sol land accelerating 1 to 3 mana. Alternatively your deck can be like Delver in the sense that it is proactive when on 1 mana. This is also an area where Saga has found some success, generating mana utilization without allowing Daze to interact.
-I plays the Uro an' I gains the life an' each time I gains the life the Delver lose attack step, and it threaten ramp from 3 to 5 land if no Dazed. Much skill, very ape...

^This is responsible deck construction. It is the difference between successfully brewing competitively and making forgettable trash. You beat Delver by sticking them in a late game where they lose deterministically b/c you enacted a system whereby Daze, Bolt, and lands drawn from the top will only devastate Delver's chances of getting back into a game they've lost by every other metric.

So as far as the 2/1 flash for 2cmc goes it has a legacy-relevant, completely non-committal *floor*. It's just another bag of crap you light on fire and leave on Delver's doorstep as you ring the doorbell and walk away....but as far as the rest of the format goes, the card does something that *advances* your proactive plan in a meaningful way, and that's the key to a legacy-playable card. I trust this card implicitly to make Delver discard a card or lose their precious 3/2 flying. I also trust this card to mess up an opponent's overcommit to a removal spell [like say Prismatic Ending] in slower games. The main strike against this card is the mixture of Shark'nado existing, and that DRC may require 3 power to force said Delver deck to discard a card. It's actually very close to doing exactly what a Standstill deck requires...it just came a little to late to the printing press. The synergy there however is eternal, unlike cards with a legacy has-been timer [looking straight at stinkers like V. Clique].

Another problem with the card is the wotc decided to buff illegitimate game objects, with one of the worst rules updates on record: phasing no longer exiling tokens... Well done wotc, you nailed that one on the head, let's just buff Marit Lage and make ridiculous germ cards like Kaldra... They need to pull a 180 on this horrid misadventure.

Now I know what you're thinking: "trading 2 mana for a situation you have no control over happening seems bad." Here I'd direct you to every not-Dreadnought deck spamming Dress Down. The difference there again is that Dress Down played only as the solo-Accumulated Knowledge floor will always be less playable than being able to hold up interaction into EoT clock -> untap, slam Standstill...on a card that continues to get more and more powerful as games drag.

As far as Dreadstill goes, yes it is still a deck and it is still the most competitive way to play the card Standstill in strict UW and UR. In capable hands, you should expect this deck to gain money. A normal finish is 3-1 in paper and a mix of 3-2's and 4-1's online. As far as any tier 2 deck (higher power, higher variance) goes, these are numbers you should be posting in paper. Online leagues are combo-skewed so we would expect to see a tier 2 like Post underperform and a tier 2 like Shadow [or Stiflenought for that matter] overperform, for example. These variables should be taken into account when investing money in paper cards responsibly.

FourDogsinaHorseSuit
09-06-2021, 10:13 PM
The phased out zone hasn't existed for over 10 years now.

Fox
09-06-2021, 10:50 PM
The phased out zone hasn't existed for over 10 years now.

This blatant token buff was made with Commander 2017.

FourDogsinaHorseSuit
09-06-2021, 10:59 PM
This blatant token buff was made with Commander 2017.

And? It should have been done back then. There's no reason why ignoring a token should get rid of it

Ronald Deuce
09-06-2021, 11:08 PM
As with the previous instalment, this set isn't the result of good ideas. Nor, for that matter, of bad ideas.

This set is every idea. At the same time.

Bog Mummy take the wheel.

Fox
09-07-2021, 12:21 AM
And? It should have been done back then. There's no reason why ignoring a token should get rid of it
Bringing this back on topic, the point remains that this creature is quite playable as it has everything required of a card to troll the card Delver as its floor. It remains one of the most important metrics when estimating playability. Though it has upside as a game extends, it is unlikely to see play based on it's coming out about 2 years too late. The larger problem in 2021 and beyond is that the unique ability to massacre token users specifically was removed with a rules update; otherwise it would be a reasonable sideboard option for generic use, and very much maindeckable in specialized strategies.

So while it's ultimately a miss, it is only by the narrowest of margins. The 2 mana dude you don't care about which threatens a trade with Delver, is quite good...but it's the flash part that tells the Delver player "no, you don't get to play on curve" [i.e. pick up your land in the not-mainphase or lose that mana and discard Bolt] - that's really key to realizing this is actually probably the best card in this cycle. Let's be honest about DnT for a moment: will they ever surrender a Spirit of the Labyrinth slot in the Brainstorm format, particularly when they just got handed a 3/2 lifelinker body which exiles Emrakul on turn 0 if need be.

Scott
09-07-2021, 02:01 AM
Different take on Timely Reinforcements

Sunset Bash
Sorcery :1::w:

If an opponent has more life than you, gain 4 life.

If an opponent has more creatures than you, create two 1/1 white Human tokens.

If an opponent has more cards in hand than you, draw a card.

https://i.imgur.com/e0OtgpG.jpg

rufus
09-07-2021, 09:02 AM
I'm guessing it's win-more and the mana cost is too high, but this has some potential for cute interactions and a decent body.



Moonveil Regent {3}{R}

Creature — Dragon

Flying

Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.

When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4

Zoid
09-07-2021, 09:49 AM
I'm guessing it's win-more and the mana cost is too high, but this has some potential for cute interactions and a decent body.

The comeback of kobold storm is upon us.

Barook
09-07-2021, 02:02 PM
http://mythicspoiler.com/mid/cards/bloodthirstyadversary.jpg

Anything where this has potential, aside form zero CMC Suspend spells?

Zoid
09-07-2021, 02:50 PM
http://mythicspoiler.com/mid/cards/bloodthirstyadversary.jpg

Anything where this has potential, aside form zero CMC Suspend spells?

Can't think of anything but it still seems slightly better than the blue one.

https://mythicspoiler.com/mid/cards/delverofsecrets.jpghttps://mythicspoiler.com/mid/cards/insectileaberration.jpg

This card seems like total garbage

https://i.kym-cdn.com/photos/images/newsfeed/001/459/234/311.gif

PirateKing
09-07-2021, 03:06 PM
Bold of them to only shift it up to Uncommon

Scott
09-07-2021, 03:12 PM
If it were black I guess this would have been considered in Curses, idk, I'm only vaguely familiar with the deck

https://media.mtgsalvation.com/attachments/175/88/637666353451501836.png

KobeBryan
09-07-2021, 05:23 PM
http://mythicspoiler.com/mid/cards/bloodthirstyadversary.jpg

Anything where this has potential, aside form zero CMC Suspend spells?

May be good for show and tell stuff or reanimator.

Ronald Deuce
09-07-2021, 06:40 PM
http://mythicspoiler.com/mid/cards/bloodthirstyadversary.jpg

Anything where this has potential, aside form zero CMC Suspend spells?

I almost said "Storm," but then I saw the :2: before the :r:.

Barook
09-08-2021, 02:42 AM
http://mythicspoiler.com/mid/cards/suspiciousstowaway.jpghttp://mythicspoiler.com/mid/cards/seafaringwerewolf.jpg

A better Looter il-Kor, with the night form being pure upside.

Edit:
http://mythicspoiler.com/mid/cards/recklessstormseeker.jpghttp://mythicspoiler.com/mid/cards/stormchargedslasher.jpg

An interesting haste enabler. Maybe worth picking up for red stompy decks?

jmlima
09-08-2021, 05:05 AM
Can't think of anything but it still seems slightly better than the blue one.

https://mythicspoiler.com/mid/cards/delverofsecrets.jpghttps://mythicspoiler.com/mid/cards/insectileaberration.jpg

This card seems like total garbage

...

Ah well, I guess I know what every single UR deck in historic is now going to play.

Zoid
09-08-2021, 05:52 AM
Ah well, I guess I know what every single UR deck in historic is now going to play.

Anyone still plays historic?

https://mythicspoiler.com/mid/cards/remkarolusstalwartslayer.jpg

This seems good but is in bad colors.

https://mythicspoiler.com/mid/cards/slogurktheoverslime.jpg

Slime from the Loam?
Seems kind of build for Uro.
Too bad he's banned in almost everything.

jmlima
09-08-2021, 06:17 AM
Anyone still plays historic?
...

who knows the real numbers, but only takes a couple of seconds to find a game and I never notice the same opponent twice, so I guess the answer is yes.

Barook
09-08-2021, 08:46 AM
https://mythicspoiler.com/mid/cards/slogurktheoverslime.jpg
Slime from the Loam?
Seems kind of build for Uro.
Too bad he's banned in almost everything.
It's GSZ-able and kinda like a Loam that allows you to draw normally if you combine it with Karakas - while also being a win-con.

http://mythicspoiler.com/mid/cards/outlandliberator.jpghttp://mythicspoiler.com/mid/cards/frenziedtrapbreaker.jpg


Outland Liberator

1G
Human Werewolf
Daybound
1, Sacrifice Outland Liberator: Destroy target artifact or enchantment.

2/2

Frenzied Trapbreaker

Nighbound
1, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.
Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.

3/3
The fronside is a monocolored Pridemage without the Exalted, while the backside is beefier and can wreck havok if it's left unchecked.

Cire
09-08-2021, 02:21 PM
Bereaved Survivor 2W
Creature - Human Peasant
When another creature you control dies, transform Bereaved Survivor.
2/1
/
Dauntless Avenger
Creature - Human Soldier
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
3/2

This seems fun and could potentially do something silly with a Sac creature? Turn 1 land mana elf - Turn 2 - land, this - Turn 3 - some creature that can sac with CMC 2 - sac it, then flip survivor and attack and then return the sacced creature to play attacking - sort of like granting it haste.

--EDIT: How does this work with Kroxa?

With Bereaved Survivor on the field - if you cast Kroxa, opponent discards a card - then it dies and you flip into Avenger. Then Avenger attacks you return Kroxa to the battlefield attacking - does it's ability trigger once or twice now since its entered the field and is attacking?

https://media.wizards.com/2021/mid/en_Zg04LteCYl.png

The +1 can be defense and set up some degenerative plays (grim monolith?) seems worth testing?

Barook
09-08-2021, 02:30 PM
--EDIT: How does this work with Kroxa?

With Bereaved Survivor on the field - if you cast Kroxa, opponent discards a card - then it dies and you flip into Avenger. Then Avenger attacks you return Kroxa to the battlefield attacking - does it's ability trigger once or twice now since its entered the field and is attacking?
Kroxa ETBs after the attack trigger, so you only get the ETB trigger from it. Probably one of the better targets, though.

morgan_coke
09-08-2021, 02:32 PM
Teferi and the Slime both work really well with the lotus field card that has you sac 2 lands to play it. There's my big brain thought for the day, enjoy.

Zoid
09-08-2021, 02:44 PM
Bereaved Survivor 2W
Creature - Human Peasant
When another creature you control dies, transform Bereaved Survivor.
2/1
/
Dauntless Avenger
Creature - Human Soldier
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
3/2

This seems fun and could potentially do something silly with a Sac creature? Turn 1 land mana elf - Turn 2 - land, this - Turn 3 - some creature that can sac with CMC 2 - sac it, then flip survivor and attack and then return the sacced creature to play attacking - sort of like granting it haste.

--EDIT: How does this work with Kroxa?

With Bereaved Survivor on the field - if you cast Kroxa, opponent discards a card - then it dies and you flip into Avenger. Then Avenger attacks you return Kroxa to the battlefield attacking - does it's ability trigger once or twice now since its entered the field and is attacking?

https://media.wizards.com/2021/mid/en_Zg04LteCYl.png

The +1 can be defense and set up some degenerative plays (grim monolith?) seems worth testing?

https://mythicspoiler.com/mid/cards/bereavedsurvivor.jpghttps://mythicspoiler.com/mid/cards/dauntlessavenger.jpg

For reference.
Seems good while not too much value.
At least it's nor Lurrus again.

Not sure about Teferi.
At least this one doesn't seem too absurd compared to the other UW ones.
"Opps-all-teferis" could be a thing.
Looking forward to getting Perri Piper'd in historic again.

TsumiBand
09-08-2021, 03:58 PM
Bereaved Survivor could have been an interesting rare 2-drop instead of a safe 3-drop uncommon but sure :/

Cire
09-08-2021, 04:15 PM
Other than Kroxa - best I can come up with is a soft lock with Hope of Ghirapur?

TsumiBand
09-08-2021, 07:50 PM
If UW Fish were still a thing you could maybe have a bad counter-lock with Dauntless Avenger and any creature you sacrifice to counter a spell, but that's 2 cards for a bad engine (where the other half is like... idk Voidmage Prodigy) but man does that suck, imagine losing a counter engine because it was forced to attack.

FourDogsinaHorseSuit
09-08-2021, 09:52 PM
Spore Frog
Kami of False Hope
Phyrexian Dreadnought.

Barook
09-08-2021, 10:18 PM
On second thought, I wonder how good suspicious Stowaway is going to be in a Stompy deck that can play it on T1. If your opponent doesn't have a T1 play themselves when they're on the draw, they have a unblockable 2-power card drawer on their ass that's protected by FoW/FoN. That seems really good, actually.

Same goes for Outland Liberator. Given the high relevance of Saga in the metagame, it seems like a very strong counterplay since it eats Sagas and everything it can produce for breakfast. And Saga decks love to durdle around in the early turns with not many spells cast. Between Liberator + GSZ (giving you effectively 8 copies) and Liquimetal Coating/Liquimetal Torque + Karn, there might be enough critical mass now for some kind of green Stompy deck blows up artifacts via Liquimetal tapping. Best case scenario would be something like this:

T1: Land, accel, Liberator
Opponent: No spells, flip Liberator
T2: Liquimetal Coating, convert their land, swing, blow up their lands every turn

Edit: A white splash could also give you access Pridemage (which would also work great with a 1-of Feline Sovereign), Knight of Autumn and KotR. Between fetches, Mox Diamond, Dryad of the Ilysian Grove and maybe even Timeless Dragon (great with Mox Diamond, would also play great with Liberator), mana consistency should be less of an issue. The access to multicolored mana (G/W, Mox + Dryad) should also make Prismatic Ending a feasible removal spell.


Phyrexian Dreadnought
It would still die to its own ETB trigger before it does anything of value.

FourDogsinaHorseSuit
09-08-2021, 10:22 PM
It would still die to its own ETB trigger before it does anything of value.

So bring back a Honor Guard too. Do I have to figure out everything?

Fox
09-08-2021, 10:50 PM
So bring back a Honor Guard too. Do I have to figure out everything?

Merely having a 12/12 body on board for an instant is useful. It's not hard to translate it into 12 cards or 12 life or 12 damage or act as Show and Tell [Mosswort Bridge]; these things are however too janky to be competitive at this time.

The bigger strike against this white creature is that Liliana, Heretical Healer exists and isn't used.

FourDogsinaHorseSuit
09-09-2021, 09:04 AM
Merely having a 12/12 body on board for an instant is useful. It's not hard to translate it into 12 cards or 12 life or 12 damage or act as Show and Tell [Mosswort Bridge]; these things are however too janky to be competitive at this time.

The bigger strike against this white creature is that Liliana, Heretical Healer exists and isn't used.

Tolcatli Honor Guard is a torpor orb. My post implied you use such a creature so that when you put your 12/12 trampler into play tapped and attacking you don't have to sacrifice it.

TsumiBand
09-09-2021, 09:09 AM
The obvious path to victory here is the Johnny God Draw of T1 Ancient Tomb > Chrome Mox > Bereaved Survivor, T2 Phyrexian Dreadnought, sacs itself > transform Survivor > cast Torpor Orb and attack for 15. It's like a garbage turn 2 Emrakul.

FourDogsinaHorseSuit
09-09-2021, 09:29 AM
The obvious path to victory here is the Johnny God Draw of T1 Ancient Tomb > Chrome Mox > Bereaved Survivor, T2 Phyrexian Dreadnought, sacs itself > transform Survivor > cast Torpor Orb and attack for 15. It's like a garbage turn 2 Emrakul.

Tomb -> Grim Monolith -> Grim monolith -> Lotus Petal -> Coco (Survivor, Survivor) -> Lotus Petal -> Dark Ritual -> Dreadnought -> dreadnought ->Torpor Orb -> Lotus Petal -> Concordant Crossroads -> Attack with transformed survivors for 30.

Your classic ABBCDBEFFGCH 12 card combo.

HdH_Cthulhu
09-09-2021, 12:02 PM
Tomb -> Grim Monolith -> Grim monolith -> Lotus Petal -> Coco (Survivor, Survivor) -> Lotus Petal -> Dark Ritual -> Dreadnought -> dreadnought ->Torpor Orb -> Lotus Petal -> Concordant Crossroads -> Attack with transformed survivors for 30.

Your classic ABBCDBEFFGCH 12 card combo.

r/BadMtgCombos/ (https://old.reddit.com/r/BadMtgCombos/) is leaking!

Zoid
09-09-2021, 12:21 PM
https://mythicspoiler.com/mid/cards/catharticpyre.jpg

Seems like nice value.

https://mythicspoiler.com/mid/cards/smolderingegg.jpghttps://mythicspoiler.com/mid/cards/ashmouthdragon.jpg

No tiddy but will probably see play in standard and historic.

PirateKing
09-09-2021, 01:35 PM
"mana spent to cast that spell" BOO

I want to sac two Mountains to Fireblast and flip into SuperBolts™

booo

TsumiBand
09-09-2021, 02:50 PM
There's probably a "never go ash-to-mouth" joke in the somewhere but I don't have the brainpower for it right now, I'm trying to learn TypeScript

I like Red better when it doesn't just augment its burn with more burn, like... less Ashmouth Dragon, more Magma Jet, I guess. Like if I'm just going to be topdecking at least let my topdecking be choice af instead of having me hope I draw a Lightning Bolt that might do 5

Zoid
09-09-2021, 02:57 PM
There's probably a "never go ash-to-mouth" joke in the somewhere but I don't have the brainpower for it right now, I'm trying to learn TypeScript

I like Red better when it doesn't just augment its burn with more burn, like... less Ashmouth Dragon, more Magma Jet, I guess. Like if I'm just going to be topdecking at least let my topdecking be choice af instead of having me hope I draw a Lightning Bolt that might do 5

No, you only get to discard cards and hope you get better ones.
Because the Color Pie and the Council of Colors (lol) say so.

Barook
09-09-2021, 03:16 PM
"mana spent to cast that spell" BOO
How does that work with Delve spells? It's no mana, but the cost is paid nonetheless for all intents and purposes.

PirateKing
09-09-2021, 03:27 PM
How does that work with Delve spells? It's no mana, but the cost is paid nonetheless for all intents and purposes.

I suspect just as you're suggesting. Murderous Cut for :b: and Delve 4 would put one counter on this guy.
Cost is paid, but not with mana, so no tricks.

Zoid
09-09-2021, 03:42 PM
I suspect just as you're suggesting. Murderous Cut for :b: and Delve 4 would put one counter on this guy.
Cost is paid, but not with mana, so no tricks.

Recently, they template things in the way that they check what was done to cast the spell.
I would also assume that this should also include this case and it checks the actual amount of mana spent, regardless of reductions or replacements.
Unless they for some reason decide that it's no longer the way to go and change it.

rufus
09-09-2021, 03:46 PM
I suspect just as you're suggesting. Murderous Cut for :b: and Delve 4 would put one counter on this guy.
Cost is paid, but not with mana, so no tricks.

On the other hand, it will give full credit for flashing back Faithless Looting. I don't think it's going to be playable because storm cards are better, but combo decks can crank through 7 mana of instant/sorcery pretty fast, and 2 damage per spell is a lot.

Zoid
09-09-2021, 04:43 PM
https://mythicspoiler.com/mid/cards/primaladversary.jpg

The last adversary is also meh.
Might be an ok finisher but sets itself up for mass removal.

https://mythicspoiler.com/mid/cards/fatefulabsence.jpg

This seems very playable.

TsumiBand
09-09-2021, 05:06 PM
No, you only get to discard cards and hope you get better ones.
Because the Color Pie and the Council of Colors (lol) say so.

In fairness, Red has that "exile X cards and you can play them until EOT" which is... I mean, it's on-brand for a color that philosophically wants to BuRn ThRoUgH ItS ReSoUrCeS in order to win. I'd be fine with that kind of thing showing up more often too, honestly, anything but "yo dawg I heard you like burn so I put more burn in your burn so you can burn stuff while you burn stuff"

Especially with this card and having to earn it by spending 7 mana on spells that just ramp up to getting the actual dragon, it's like... come the fuck on just give me the bad effect instead of making me thread the needle. There's a Boros guy in this set that has a similar effect of adding 1 to all spells that damage an opponent + preventing spell damage to your guys, and he just costs 3 with no foreplay, you just get the effect. Like come on

Zoid
09-09-2021, 05:17 PM
In fairness, Red has that "exile X cards and you can play them until EOT" which is... I mean, it's on-brand for a color that philosophically wants to BuRn ThRoUgH ItS ReSoUrCeS in order to win. I'd be fine with that kind of thing showing up more often too, honestly, anything but "yo dawg I heard you like burn so I put more burn in your burn so you can burn stuff while you burn stuff"

Especially with this card and having to earn it by spending 7 mana on spells that just ramp up to getting the actual dragon, it's like... come the fuck on just give me the bad effect instead of making me thread the needle. There's a Boros guy in this set that has a similar effect of adding 1 to all spells that damage an opponent + preventing spell damage to your guys, and he just costs 3 with no foreplay, you just get the effect. Like come on

To me it seems like they decided on a handful effects for each color and 2color combo which is the only thing they are going to get.
UG has had a lot draw + put land into play for example.
In principle this would be fine if not everything felt so samey or "been there, done that".
It's more of a checklist then organic design.
Considering their 'roided release schedule and their insistence on the cOlOr PiE for fLaVoR, 95% checklist cards is all we can expect to get.

morgan_coke
09-09-2021, 06:42 PM
Finally white gets playable direct planeswalker removal, been (one of many of) the colors biggest weakness for years now

Fox
09-09-2021, 06:47 PM
Finally white gets playable direct planeswalker removal, been (one of many of) the colors biggest weakness for years now

Mayhaps you've heard of this card called Prismatic Ending which both exiles PWs and does not give that PWs controller a clue token.

TsumiBand
09-09-2021, 06:51 PM
Mayhaps you've heard of this card called Prismatic Ending which both exiles PWs and does not give that PWs controller a clue token.

Yes, that super strong mono-colored spell that is Prismatic Ending which you would definitely enjoy casting for CMC 2

Cire
09-10-2021, 09:06 AM
Malevolent Hermit 1U
Creature - Human Wizard
U, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays 3.
Disturb 2U
2/1
/
Benevolent Geist
Creature - Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2/2

This feels like it should have a place somewhere? Assuming you cast this turn 3 to hold 1 mana to counter a non-creature spell, then when it eventually sacs you can get value form it later. Would mono-blue want this?


Jerren, Corrupted Bishop 2B
Legendary Creature - Human Cleric
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken creature you control dies, you lose 1 life and create a 1/1 white Human creature token.
2: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay 4BB. If you do, transform Jerren.
2/3
/
Ormedahl, the Corrupter
Legendary Creature - Demon
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
6/6

Would be funny if we ever reach a point where Moonmist becomes legacy playable - as it is, a 6/6 flying lifelinker is not really worth a 2 card combo.

PirateKing
09-10-2021, 09:56 AM
Malevolent Hermit 1U
Creature - Human Wizard
U, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays 3.
Disturb 2U
2/1
/
Benevolent Geist
Creature - Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2/2

This feels like it should have a place somewhere? Assuming you cast this turn 3 to hold 1 mana to counter a non-creature spell, then when it eventually sacs you can get value form it later. Would mono-blue want this?

My first thought wasn't even using the front half, just get 3 mana plus LED, discard this guy and Echo, cast this guy, cast echo, your opponent just drew all the counterspells, oh no! anyway...

rufus
09-10-2021, 10:25 AM
Malevolent Hermit 1U
Creature - Human Wizard
U, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays 3.
Disturb 2U
2/1
/
Benevolent Geist
Creature - Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2/2

This feels like it should have a place somewhere? Assuming you cast this turn 3 to hold 1 mana to counter a non-creature spell, then when it eventually sacs you can get value form it later. Would mono-blue want this?

...

It seems like the front site is attractive for creature-heavy decks, and the back side is attractive to creature light decks. How much is it worth to protect Collected Company from counterspells in a tribal humans deck?

Zoid
09-10-2021, 10:45 AM
It seems like the front site is attractive for creature-heavy decks, and the back side is attractive to creature light decks. How much is it worth to protect Collected Company from counterspells in a tribal humans deck?

The front side is nice to protect against mass removal.
Counters on the other hand shouldn't be too much of a problem for a deck that has Vial and Cavern.
It's a nice upside though.
At least your opponent has to counter it twice.

Cire
09-10-2021, 02:40 PM
https://media.wizards.com/2021/mid/en_oUP44cToxT.png

3/1 and Flash seems like an interest choice if you need enchantment/artifact hate.

PirateKing
09-10-2021, 05:26 PM
Seems like most decks this would serve are currently making use of Skyclave Apparition, and that cover much more ground than this. Qasali Pridemage gets grabbed by GSZ, and while this doesn't need Vial to support instant speed interaction and has useful stats, I don't see many decks moving away from Skyclave any time soon.

Mr. Safety
09-11-2021, 09:50 PM
Did legacy get any playables from this set? I haven't seen anything i would buy, and I'm a sucker for jank.

Barook
09-12-2021, 12:40 AM
Seems like most decks this would serve are currently making use of Skyclave Apparition, and that cover much more ground than this. Qasali Pridemage gets grabbed by GSZ, and while this doesn't need Vial to support instant speed interaction and has useful stats, I don't see many decks moving away from Skyclave any time soon.
Apparition can't hit cards like Omniscience, or Saga, for the matter. I think it's a fine card as Recruiter target and SB material, at the very least. At 3 power and flash, it can also act as pseudo-removal against a good chunk of ground attackers.

Ronald Deuce
09-12-2021, 03:07 PM
Did legacy get any playables from this set? I haven't seen anything i would buy, and I'm a sucker for jank.

Well, we've got a version of Abrade that loots or kills walkers instead of pulling "bad Hurkyl's" duty, so that's a start.

FourDogsinaHorseSuit
09-12-2021, 04:28 PM
Did legacy get any playables from this set? I haven't seen anything i would buy, and I'm a sucker for jank.
Sets not over. We still have ~commander~

rufus
09-13-2021, 08:35 AM
Did legacy get any playables from this set? I haven't seen anything i would buy, and I'm a sucker for jank.

I wonder about stuff like Lier, Disciple of the Drowned in high tide decks and Champion of the Perished in zombie tribal decks, but it's all pretty niche.

FourDogsinaHorseSuit
09-13-2021, 03:18 PM
I wonder about stuff like Lier, Disciple of the Drowned in high tide decks and Champion of the Perished in zombie tribal decks, but it's all pretty niche.

They revealed some good zombie cards today in the commander deck. I don't think it's legacy power but as a modern zombies player I would have liked them in the modern zombies lists.
I think there's a lot a legacy deck could do though with phyrexian tower and gravecrawler. Even tower shambling ghast is 5 mana on turn 2 and you usually need grim monolith and sol lands for that.

Reeplcheep
09-13-2021, 03:37 PM
Did legacy get any playables from this set? I haven't seen anything i would buy, and I'm a sucker for jank.

Consider makes doomsday much more likely to win on t1. Curse of leech’s looks good as the 4th curse in my deck. Curse of silence looks decent in D&T and enchantress as a deafening silence against a+b decks. Champion of the perished might be good enough for budget hogaak decks. Mono white and mono green pride mates were spoiled, which seems good for D&T and BUG zenith. The meathook massacre is a terrible boardwipe, but is the cheapest enchantment blood artist effect.

Barook
09-13-2021, 03:49 PM
http://mythicspoiler.com/mid/cards/curseofunbinding.jpg

This curse can kill opponents that don't run any creature cards and is pretty good against decks with heavy hitters like Emrakul. SB material for Curses, maybe?

Zoid
09-13-2021, 05:34 PM
https://mythicspoiler.com/mid/cards/stalwartpathlighter.jpg

This guy could probably be sideboard material.

FourDogsinaHorseSuit
09-13-2021, 05:51 PM
http://mythicspoiler.com/mid/cards/curseofunbinding.jpg

This curse can kill opponents that don't run any creature cards and is pretty good against decks with heavy hitters like Emrakul. SB material for Curses, maybe?
Show it into play on yourself and mil yourself to emrakul

TsumiBand
09-13-2021, 09:10 PM
Show it into play on yourself and mil yourself to emrakul

No! Mill yourself to Phyrexian Dreadnought and sac it to itself, then play Torpor Orb and bring it back with Dauntless Avenger

Zoid
09-13-2021, 09:28 PM
No! Mill yourself to Phyrexian Dreadnought and sac it to itself, then play Torpor Orb and bring it back with Dauntless Avenger

Mill yourself to your only Laboratory Maniac and then mill yourself to death next turn.
Wait, that actually might not be completely terrible....


Unrelated:
Besides not getting into the flavor of any recent set I for some reason don't like the portrayal of Innistrad this time.
Getting some real Diablo vibes in the sense that considering the amount of threads to your very existence, civilized life seems kinda impossible.

Even more unrelated:
Can we get another plane without humans again for once?
Lorwyn was almost 15 years ago.
Seems low key racist how almost every main character is human in the "story".

FourDogsinaHorseSuit
09-13-2021, 09:36 PM
No! Mill yourself to Phyrexian Dreadnought and sac it to itself, then play Torpor Orb and bring it back with Dauntless Avenger

Duh but besides that

rufus
09-14-2021, 01:41 AM
Show it into play on yourself and mil yourself to emrakul

It's a lot like Oath of Druids.

I'm not sure there's any way to make it work well, but Empty the Laboratory (UUX sacrifice X zombies, put the top X zombies from your library on the battlefield) can find some cute stuff like Bone Miser or multiple copies of Grey Merchant of Asphodel.

You can hit yourself with Curse of the Restless dead to make landfall zombie tokens, but at 3 cc it's probably too slow to be useful.

Cire
09-14-2021, 10:10 AM
It's a lot like Oath of Druids.

I'm not sure there's any way to make it work well, but Empty the Laboratory (UUX sacrifice X zombies, put the top X zombies from your library on the battlefield) can find some cute stuff like Bone Miser or multiple copies of Grey Merchant of Asphodel.

You can hit yourself with Curse of the Restless dead to make landfall zombie tokens, but at 3 cc it's probably too slow to be useful.

Shame there is no Emrakul Zombie to go Sacromancy followed by Empty the Lab into your only Zombie

FourDogsinaHorseSuit
09-14-2021, 10:55 AM
Shame there is no Emrakul Zombie to go Sacromancy followed by Empty the Lab into your only Zombie

Morphodon is back, baby

Cire
09-14-2021, 07:04 PM
Just noticed this one:

https://product-images.tcgplayer.com/fit-in/400x558/247987.jpg

It's a Courser of Kruphix that can maybe power out creatures. Coven is probably too big of a hoop to jump through.

Goaswerfraiejen
09-14-2021, 08:44 PM
Just noticed this one:

https://product-images.tcgplayer.com/fit-in/400x558/247987.jpg

It's a Courser of Kruphix that can maybe power out creatures. Coven is probably too big of a hoop to jump through.


It'll be good in my commander deck, however!

Barook
09-14-2021, 09:59 PM
It's a Courser of Kruphix that can maybe power out creatures. Coven is probably too big of a hoop to jump through.
Maybe. But something like Hierarch/Dryad Arbor/Augur isn't too hard to set up.

Another possible application would be as value engine in Humans. The deck already goes wide and has various differently means of creature growth.

rufus
09-15-2021, 11:36 AM
Just noticed this one:

... Coven is probably too big of a hoop to jump through.

That seems like a pretty subtle question to me. The druid, by itself, is 1/3 of the way there, and a deck that's set up to use the ability is likely to be running lots of bodies anyway.

For the purposes of legacy, I think that a bigger issue is that it gets outclassed by Glimpse of Nature in a big way, even if the effects are a bit different.

I know that Jeskai Ascendancy combo is a modern thing, but I wonder if the Augur makes sense as a 1-of to be found with Summoner's pact in that.

Cire
09-15-2021, 12:11 PM
That seems like a pretty subtle question to me. The druid, by itself, is 1/3 of the way there, and a deck that's set up to use the ability is likely to be running lots of bodies anyway.

For the purposes of legacy, I think that a bigger issue is that it gets outclassed by Glimpse of Nature in a big way, even if the effects are a bit different.

I know that Jeskai Ascendancy combo is a modern thing, but I wonder if the Augur makes sense as a 1-of to be found with Summoner's pact in that.

Maybe thoughtlash?

Turn 1 - Land + Mana Dork
Turn 2 - Land + [Creature with Power =/= to 1 or 2] [+ Draw]
Turn 3 - Land + Thoughtlash
Turn 4 - Thoughtlash into a Land then GSZ (you might need one more mana for this) or Pact to Augur then Lash into Thassa's Oracle and exile your library in response?

FTW
09-15-2021, 03:09 PM
Just noticed this one:

It's a Courser of Kruphix that can maybe power out creatures. Coven is probably too big of a hoop to jump through.

Seems good as a 1-of in Maverick.

Any 30-creature GSZ pile (except Elves) should be able to hit the Coven requirement and also make good use of the free creatures and lands.
For Elves, they'll get stuck with all 1/1s and don't want to spend 3 mana on Glimpse.

TsumiBand
09-15-2021, 09:46 PM
Seems good as a 1-of in Maverick.

Any 30-creature GSZ pile (except Elves) should be able to hit the Coven requirement and also make good use of the free creatures and lands.
For Elves, they'll get stuck with all 1/1s and don't want to spend 3 mana on Glimpse.

Indeed, the GW Glimpse with Flashback card in this set convinced me to put together an Elves deck using what few cards I have left after The Great Sellout, and I've been goldfishing it while thinking at work, it turns out that the right amount to pay for the Glimpse effect is always exactly one green mana.

I have my doubts about this guy in general unless you really have a diverse base of creatures that let you incidentally slip this guy in. Unless the Coven ability is just a nice-to-have and you can build a deck that doesn't care, I would not want to get got by accidentally controlling too many creatures with the same power, that's just silly and disincentivizes playing/drawing multiples.

EDIT - already on fucking Arena I've played a match where someone pwned their own Coven ability and conceded about it by putting a +1/+1 counter on a 1/1 dude as a combat trick, leaving them with 2 guys with 2 power and thus shutting off Coven. I bet we don't have exactly that problem in Legacy but there would be enough dumb stuff like Exalted triggers buffing a guy and un-Covening your board that it has to either be a build-around ability or something you just ignore and benefit from the other two abilities

rufus
09-17-2021, 10:58 AM
Indeed, the GW Glimpse with Flashback card in this set convinced me to put together an Elves deck using what few cards I have left after The Great Sellout, and I've been goldfishing it while thinking at work, it turns out that the right amount to pay for the Glimpse effect is always exactly one green mana. ...

Yeah, if a 2cc Glimpse were going to be good, people would be playing Beck//Call already. It's pretty clear that a deck has to take advantage of the differences between the spells to justify paying more. Not that it's likely to be a winning strategy, but, for example, since it draws off of creature tokens and enchantments, Rite of Harmony will draw two cards off of Sarcomancy,Legion's Landing or Squirrel Sanctuary, while Glimpse of Nature would draw none.

TsumiBand
09-17-2021, 02:53 PM
Yeah, if a 2cc Glimpse were going to be good, people would be playing Beck//Call already. It's pretty clear that a deck has to take advantage of the differences between the spells to justify paying more. Not that it's likely to be a winning strategy, but, for example, since it draws off of creature tokens and enchantments, Rite of Harmony will draw two cards off of Sarcomancy,Legion's Landing or Squirrel Sanctuary, while Glimpse of Nature would draw none.

Well, I guess I was more drawn to the idea that you could potentially be more consistent with the GW one because if you draw and cast one, you can flash it back and start drawing 2x. But after doing a few days of experiments where I'd goldfish and just mentally swap out Glimpse for the new card, it's a pain to have to have a non-green source just to get started and there's enough tricks you can do with Wirewood Symbiote and Elvish Visionary to net you additional cards all for green mana. It also kinda feels like casting one Glimpse is usually enough, you can stabilize and go off pretty easily with Nettle Sentinel and just get to a point where drawing more cards faster doesn't mean anything. It's not like High Tide where you really want to cast multiple Tides to feel good about what you're doing.

Granted that's just me dicking around at home not playing through disruption and shit but like, if my suboptimal list with Titiania's Priest over Gaea's Cradle can seal it turn 3 without white mana then I'm less inclined to think there are real-life situations where you'd really want to screw with the deck to make the GW spell work.

FTW
09-17-2021, 04:43 PM
Yeah, if a 2cc Glimpse were going to be good, people would be playing Beck//Call already. It's pretty clear that a deck has to take advantage of the differences between the spells to justify paying more. Not that it's likely to be a winning strategy, but, for example, since it draws off of creature tokens and enchantments, Rite of Harmony will draw two cards off of Sarcomancy,Legion's Landing or Squirrel Sanctuary, while Glimpse of Nature would draw none.

StormChantress??


//2-mana Enchantresses: 12
4 Rite of Harmony
4 Sythis, Harvest's Hand
4 Argothian Enchantress

//1-mana Enchantments: 24
4 Exploration
4 Wild Growth
4 Utopia Sprawl
4 Eladamri's Vineyard
4 Legion's Landing
4 Squirrel Sanctuary

//More Squirrels: 4
4 Chatterstorm

//Mana:
Serra's Sanctum
Chrome Mox
Land Grant
Savannah
Forest

//???:
Concordant Crossroads
Elephant Grass
Paladin Class
Solitary Confinement
Carpet of Flowers

...

rufus
09-17-2021, 11:51 PM
StormChantress??
....
//2-mana Enchantresses: 12
4 Rite of Harmony
4 Sythis, Harvest's Hand
4 Argothian Enchantress

...

Something like that, but I'm not sure it's any good. (I also always wonder about Nature's Chosen with the wild growths and white creatures.)