PDA

View Full Version : Commander legends: Battle for baldur's gate



Barook
03-24-2022, 07:29 PM
http://mythicspoiler.com/clb/cards/minscandbootimelessheroes.jpg

Probably the most interesting card out of the spoiled ones so far. Seems like a great way to grind in midrange decks. Since it can fling any creature, it might also have the ability to end games pretty fast.

Seems also pretty dumb in multiples, e.g.:

- Play, +1, swing for 4
- Next turn, +1, swing for 7, play another Minsc& Boo, fling for 7, draw 7.

That's 18 damage and 7 cards already in two turns if you have two copies.

FourDogsinaHorseSuit
03-24-2022, 08:19 PM
Ancient Brass Dragon
5BB
Creature - Elder Dragon
Flying

Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Fox
03-24-2022, 08:58 PM
Ancient Brass Dragon
5BB
Creature - Elder Dragon
Flying

Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Key point: you need a real d20, not a tick down.

Zoid
03-24-2022, 10:58 PM
http://mythicspoiler.com/clb/cards/minscandbootimelessheroes.jpg

Probably the most interesting card out of the spoiled ones so far. Seems like a great way to grind in midrange decks. Since it can fling any creature, it might also have the ability to end games pretty fast.

Seems also pretty dumb in multiples, e.g.:

- Play, +1, swing for 4
- Next turn, +1, swing for 7, play another Minsc& Boo, fling for 7, draw 7.

That's 18 damage and 7 cards already in two turns if you have two copies.

4 mana is quite a lot though and 4/4 trample haste isn't too great either.

Which deck would even play this?
And against what?

It think I would rather play Bloodbraid Elf then this.

Ronald Deuce
03-25-2022, 01:35 AM
Minsc seems strong, but it also seems like a hugely telegraphed punch in colors that don't run spectacular ways to protect it that wouldn't, themselves, be better threats.

The dragon seems like it could be good if you're dumping your library somehow. Suffers from Not-a-Griselbrand Disease, though.

Barook
03-25-2022, 03:04 AM
The whole hamster thing sounds like an ETB trigger, thus making Minsc vulnverable to Lightning Bolt and its ilk while it's on stack since it can't +1 immediately. Is that correct?

colo
03-25-2022, 04:27 AM
WTF! Minsc would NEVER ever let anyone sac Boo, no matter the promised gain! :'(

Clark Kant
03-25-2022, 09:36 AM
A 4/4 hasty trampler every turn for just 4 mana, with an optional draw 4 every other turn!

Minsc is going straight into my Carth Jund Nic Fit deck!

dte
03-25-2022, 09:45 AM
4 mana is quite a lot though and 4/4 trample haste isn't too great either.

Which deck would even play this?
And against what?

It think I would rather play Bloodbraid Elf then this.

4 mana 4/4 haste trample AND treathen to win the game next turn (4 damages to any target + draw 4 while keeping minsk).
It wins in 3 turns on its own as well, with evasion (trample & fling).

It might not be good enough, but worth trying.

Zoid
03-25-2022, 10:28 AM
4 mana 4/4 haste trample AND treathen to win the game next turn (4 damages to any target + draw 4 while keeping minsk).
It wins in 3 turns on its own as well, with evasion (trample & fling).

It might not be good enough, but worth trying.

The draw 4 is the only good thing and that only works if your opponent doesn't remove the hamster in response.
It's still 4 mana and in colors that leave you with your pants down when you tap yourself out.

Whoshim
03-25-2022, 10:49 AM
It could work with Changeling creatures as well. However, most have a very low amount of power. An interesting play could be The Bears of Littjara into Minsc.

dte
03-25-2022, 11:17 AM
The draw 4 is the only good thing and that only works if your opponent doesn't remove the hamster in response.
It's still 4 mana and in colors that leave you with your pants down when you tap yourself out.

Only good thing while it is also the fastest clock by any 4-mana walker?
The turn after playing minsc you can have inflicted 11 trample damage.

And a removal in response to the -2 is excellent for the minsc player: you traded 1 card and 4 manas for 2 attacks with a 4/4 trample, still have a planeswalker that will make a 4/4 haste trample next turn and draw 4 the turn after and a free fling, vs 1 card +1-2 manas.

Minsc might be not good enough, but hamster removal is certainly not why. Bolt sensitivity might be, even if you can play around it by losing 1 turn. 4 manas certainly is tough.

Besides RG are colours where you want to tap out.

Fox
03-25-2022, 12:14 PM
Let's also note that Dress Down/Humility counters that [+1].

HdH_Cthulhu
03-25-2022, 02:27 PM
You could argue that hes good vs Humility. +1+1 Counters already placed making the hamster king.

TsumiBand
03-27-2022, 08:53 PM
You could argue that hes good vs Humility. +1+1 Counters already placed making the hamster king.

It's a silly +1, requiring the target to have abilities :/ counters are cool but if nothing in play has trample or haste it's LiTtEraLLy UnPlAyAbLe

You could race it I guess and then just have the 4/4 after Humility comes down but like, eh

FourDogsinaHorseSuit
04-15-2022, 08:32 PM
https://www.reddit.com/r/magicTCG/comments/u4jy6c/clb_imgur_of_leaked_cards_2nd_set_in_comments/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Whoshim
04-16-2022, 06:30 AM
Hammer of Purphoros and

Baba Lysaga, Night Witch
1BG
Legendary Creature, Human Warlock
3/3

Tap, Sacrifice up to 3 Permanents: If there were 3 or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw 3 cards.

The Hammer of Purphoros is the only thing in Magic that can make a Artifact, Enchantment, and Creature in one card. I cannot find any other card that has 3 types.

Zoid
05-22-2022, 08:28 AM
Oghma's Archivist
1W
Creature - Halfling Cleric
Flash

Whenever an opponent searches their own library, you gain 1 life and draw a card.
Probably a good thing this isn't a human but seems pretty stronk regardless.

https://mythicspoiler.com/clb/cards/raggadraggagoregutsboss.jpg

Most likely not good but seems intriguing.

TsumiBand
05-22-2022, 03:17 PM
https://mythicspoiler.com/clb/cards/raggadraggagoregutsboss.jpg

Most likely not good but seems intriguing.

There's probably some mana dork deck that you can go somewhat Infinite with, casting huge spells and untapping/beefing up your guys. I don't know if it's better or worse than your run-of-the-mill Wort the Raidmother deck but the commander costs 2 less v0v

FourDogsinaHorseSuit
05-22-2022, 08:05 PM
Someone post Oghma.

Fox
05-22-2022, 08:14 PM
Someone post Oghma.

That knowledge is only possessed by the learned.

H
05-23-2022, 03:54 PM
Someone post Oghma.
https://i.imgur.com/aGBcCGC.png

FourDogsinaHorseSuit
05-23-2022, 05:14 PM
Honestly surprised more of you aren't excited for it

Barook
05-23-2022, 07:04 PM
Honestly surprised more of you aren't excited for it
Card draw is nice and everything, but it just doesn't really "click" for me.

This one is an interesting design:
http://mythicspoiler.com/clb/cards/pactweapon.jpg

Slap it on a lifelinker and there's not even life loss to worry about.

Reeplcheep
05-24-2022, 08:43 AM
Another terrible wizards design that is impossible to interact with.


Legacy folks!

Murktide Regent,but in the sea!

According to the translation by
@zhinonono
: This spell costs {1} less to cast for each instant, sorcery and/or adventure card in your graveyard and in exile
Ward {4}

Interested to see how this plays out 😊

#mtg #MTGBaldursGate

Everything wrong with current WOTC design in one card.


Undercosted beater in blue.

Impossible to remove profitably.

$$$ card in supplemental sets that invalidates previous good cards.
Boring good stuff card that is infinitely better than any hard to assemble jank payoff
Gy synergy that avoids hate.

60 card format sacrificed to commander.

alphastryk
05-24-2022, 09:39 AM
Since I haven't seen it discussed here anywhere, Abel Adrian, Gorion's Ward works like Worldgorger Dragon with Animate Dead/Dance of the Dead/Necromancy but leaves behind an infinite army of 1/1s, making it a 2 card combo instead of 3. Better yet, you can actually play other permanents and keep them in play while comboing (Like T3feri).

https://www.magicspoiler.com/mtg-spoiler/abdel-adrian-gorions-ward/

Abdel Adrian, Gorion's Ward :4::w:
Legendary Creature — Human Warrior
Uncommon

When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.

Choose a Background (You can have a Background as a second commander.)

Barook
05-24-2022, 10:32 AM
$$$ card in supplemental sets that invalidates previous good cards.
It's an uncommon, though.

Reeplcheep
05-24-2022, 10:46 AM
It's an uncommon, though.

I forgot that this is a draft commander set. Usually that doesn’t matter.

Fox
05-24-2022, 10:52 AM
Takes Delver like 4 turns to cast that, so ward 4 shouldn't be much of an issue. Still just a Goyf they can't play on turn 2: costs 2 mana, over-stat'd, summoning sick, non-trample. This one doesn't even fly (not that this keyword matters to Ice-Fang/Strix), so you can go back to fog with Quirion, Mother, Scryb, Grist, etc...

Calm down, this isn't coming down on turn 2 or 3 like Kappa, and it's blockable. You'll have plenty of time to pay for ward.

Reeplcheep
05-24-2022, 11:17 AM
Takes Delver like 4 turns to cast that, so ward 4 shouldn't be much of an issue. Still just a Goyf they can't play on turn 2: costs 2 mana, over-stat'd, summoning sick, non-trample. This one doesn't even fly (not that this keyword matters to Ice-Fang/Strix), so you can go back to fog with Quirion, Mother, Scryb, Grist, etc...

Calm down, this isn't coming down on turn 2 or 3 like Kappa, and it's blockable. You'll have plenty of time to pay for ward.

Lol saying that getting to 5 mana on t4 against delver and having your 5 drop spell resolve is easy is ridiculous. Calling a big beater that has functional hexproof a goyf is making the term unusable. You are also ignoring that both forces and expressive iteration always count as 2 cards for this.

For lands this ignores both maze and bog. For D&T this ignores all their removal, it is basically mom or bust.

Fox
05-24-2022, 11:23 AM
Lol saying that getting to 5 mana on t4 against delver and having your 5 drop spell resolve is easy is ridiculous. Calling a big beater that has functional hexproof a goyf is making the term unusable.

I mean you're the one playing Dark Rit and spamming Plague Engi right; and this is when you're not spamming Sudden Edicts. Pretty sure you're going to be fine. Plague on Human, declare deathtouch blocker... A Goyf is a Goyf is a Goyf.

Reeplcheep
05-24-2022, 11:29 AM
I mean you're the one playing Dark Rit and spamming Plague Engi right; and this is when you're not spamming Sudden Edicts. Pretty sure you're going to be fine. Plague on Human, declare deathtouch blocker... A Goyf is a Goyf is a Goyf.

Mongoose, the Arisen

G

Creature — Beast God

Shroud

20/20

Meh, might see play — Fox

Purple Blood
05-24-2022, 12:32 PM
In what world is a 7/7 Ward 4 that has an under-costing mechanic that doesn't care if cards are in GY or exile the same as a Goyf?

Fox
05-24-2022, 01:49 PM
In what world is a 7/7 Ward 4 that has an under-costing mechanic that doesn't care if cards are in GY or exile the same as a Goyf?

Ward 4 on a creature that can't come down until turn 4 at the earliest isn't particularly concerning, and it won't be until turn...5??? That it can attack (and we're assuming nary a single Daze nor Wasteland has been activated). The defending player has plenty of time to do anything else, or y'know just play lands and pay for ward.

It still dies to all the cards you should be playing to compete in this format if you're doing fair things. Otherwise it's giving combo too much time. Just count out the :7: , if they want to play Thought Scour and lose to Wasteland, let em. Seems like a lot of work to get perma-fog'd on the ground.

FourDogsinaHorseSuit
05-24-2022, 02:01 PM
I was so busy comparing it to murktide elsewhere that I didn't notice it didn't fly and could be blocked forever. I'm not as high on it now

FourDogsinaHorseSuit
05-24-2022, 02:02 PM
In what world is a 7/7 Ward 4 that has an under-costing mechanic that doesn't care if cards are in GY or exile the same as a Goyf?

As we all know a 9cmc beater that thrives of gy hate is the same as a 2cmc 5/6 that loses to hate and abrupt decay

Purple Blood
05-24-2022, 02:13 PM
Ward 4 on a creature that can't come down until turn 4 at the earliest isn't particularly concerning, and it won't be until turn...5??? That it can attack (and we're assuming nary a single Daze nor Wasteland has been activated). The defending player has plenty of time to do anything else, or y'know just play lands and pay for ward.

It still dies to all the cards you should be playing to compete in this format if you're doing fair things. Otherwise it's giving combo too much time. Just count out the :7: , if they want to play Thought Scour and lose to Wasteland, let em. Seems like a lot of work to get perma-fog'd on the ground.

5 mana to Plow is a whole different ballgame.

No one said its unbeatable. Just saying its not a Goyf.

Also, I thought you previously said flying doesn't matter or as you said "it's flavor text"?

Count out the 7 and then consider exile. This can be cast very quickly when you consider every pitch counter is -2. This isn't going to break the format. It's just another example of stupid card design.

Reeplcheep
05-24-2022, 03:22 PM
Ward 4 on a creature that can't come down until turn 4 at the earliest isn't particularly concerning, and it won't be until turn...5??? That it can attack (and we're assuming nary a single Daze nor Wasteland has been activated). The defending player has plenty of time to do anything else, or y'know just play lands and pay for ward.

T1 DRC
T2 ponder (mill) bolt (mill) daze (mill) fow+pitch (mill)
T3 turtle.

That is a completely reasonable sequence from delver. No baubles, no 2x drc. If you don’t Daze it is even easier. You only have to hit on 2 of the 4 mills and you can set 2 of them up with ponder if you want. Not to mention that it follows up immediately on a t3 murktide whereas another murktide takes a turn or two to charge up.

I don’t understand how daze and wasteland help your argument. Having 5 mana at once is much harder than delaying the game a turn to cast another cantrip.

Goaswerfraiejen
05-24-2022, 03:55 PM
Since when can you have less than 0 life?

Reeplcheep
05-24-2022, 04:02 PM
Another one that has potential in a combo/control shell:

Displacer Kitten
3U
Creature - Cat Beast
Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
"Isn't she the cutest thing you've almost seen?"
- Doen, purveyor of exotic pets

Compared to pervious shells it is slow but the cards are much better used fairly. The kitten is still an ok value piece and part B is basically any planeswalker.

3feri + 0 cast artifact = draw your deck

Karn + led & crypt in the sideboard = infinite mana into lattice or ballista.

For my bumbleberry deck, aminatou on lands turns it into a coloured helm of awakening. If you are flickering serras sanctum stuff gets really silly.

Fox
05-24-2022, 06:03 PM
Since when can you have less than 0 life?

Lich.

FourDogsinaHorseSuit
05-25-2022, 08:32 AM
On one hand these are bad.
On the other hand; Lol. Lmao.
http://mythicspoiler.com/clb/cards/ancientsilverdragon.jpg
http://mythicspoiler.com/clb/cards/ancientcopperdragon.jpg

Reeplcheep
05-25-2022, 09:06 AM
The “exploding kittens” shell would be:


Part A (blink)
4 Kitten

Part B (permanents to flicker)
4 Teferi, Time Raveler
4 Aminatou, the Fateshifter
4 Omen of the Sea
4 Spirited Companion

Part C (free artifacts or W enchantments)
4 Mishra’s Bauble
3 Lotus Petal
4 Curse of Silence
4 Paladin Class
4 Swift Reconfiguration

Part D (Wincon)
3 Path of Kaya


The argument to play this over say Aluren would be that perhaps all the pieces are better played fairly/by themselves. And your combo pieces are also protection.

TsumiBand
05-25-2022, 10:21 AM
We'll definitely be bitching about that 7/7 for UU at some point.

It makes a lot of the same kinds of mistakes as predecessors; the Goyfs and Delve creatures of the world that become undercosted the thicker your graveyard AND exile are. Supremely stupid that it counts exile as well; Force can potentially take 2 off the cost, you are able to get around typical graveyard hate because it only cares about reshuffling, and even then only the cards you haven't exiled away yourself. Ward 4 is Hexproof for anyone on less than 5 lands, cool.

Like, it's Delve without the actual cost of Delving, there's no shortage of food for it in any given Blue shell, blah. Just looks like a new implementation of old mistakes :/

Final Fortune
05-25-2022, 11:39 AM
We'll definitely be bitching about that 7/7 for UU at some point.

It makes a lot of the same kinds of mistakes as predecessors; the Goyfs and Delve creatures of the world that become undercosted the thicker your graveyard AND exile are. Supremely stupid that it counts exile as well; Force can potentially take 2 off the cost, you are able to get around typical graveyard hate because it only cares about reshuffling, and even then only the cards you haven't exiled away yourself. Ward 4 is Hexproof for anyone on less than 5 lands, cool.

Like, it's Delve without the actual cost of Delving, there's no shortage of food for it in any given Blue shell, blah. Just looks like a new implementation of old mistakes :/

I like it, a lot of aggo-control decks can get away from Tarmogoyf now

Reeplcheep
05-25-2022, 11:51 AM
I like it, a lot of aggo-control decks can get away from Tarmogoyf now

Might see play when Polukranos rotates.

H
05-25-2022, 12:38 PM
Since when can you have less than 0 life?

Pretty sure it is since forever. In fact, back in the day, you didn't lose immediately upon having zero or less (only having that little at the end of a step or phase), which is why old ProsBloom decks could lose almost any amount, then Drain Life to get back positive. Obviously the rule now is an immediate loss on the condition of zero or less, but nothing precludes you from having less than zero, you just would usually have lost by then.

Reeplcheep
05-25-2022, 12:57 PM
Obviously the rule now is an immediate loss on the condition of zero or less, but nothing precludes you from having less than zero, you just would usually have lost by then.

Pushes up Glasses Technically it is when state based actions are checked. Mana clash with you at 1 and the opponent at 2 will be a tie if both players flip tails twice in a row.

H
05-25-2022, 01:03 PM
Pushes up Glasses Technically it is when state based actions are checked. Mana clash with you at 1 and the opponent at 2 will be a tie if both players flip tails twice in a row.

Oh, yeah, that is what I meant, but not what I said, haha. Probably the fact that I haven't played in forever coming through. I still want to call them state based effects even...

Barook
05-25-2022, 01:16 PM
We'll definitely be bitching about that 7/7 for UU at some point.
This alongside Murktide still being in the format makes playing ProBlueCreature.deck more and more attractive.

http://mythicspoiler.com/clb/cards/erinisgloomstalker.jpg

Slower (summoning sick) and more conditional than Ramunap, but doesn't eat land drops and can be played alongside Ramunap while multiple Ramunaps would be useless. 3/3 deathtouch also makes a decent attacker.

Goaswerfraiejen
05-25-2022, 05:27 PM
Pretty sure it is since forever. In fact, back in the day, you didn't lose immediately upon having zero or less (only having that little at the end of a step or phase), which is why old ProsBloom decks could lose almost any amount, then Drain Life to get back positive. Obviously the rule now is an immediate loss on the condition of zero or less, but nothing precludes you from having less than zero, you just would usually have lost by then.


Hmm. Maybe I was thinking of being unable to pay life for costs once you hit zero. Orit's my advanced age. Shrug.

FourDogsinaHorseSuit
05-25-2022, 08:03 PM
Standstill is cancelled.
Mystery key is my new bad ca spell.
https://mythicspoiler.com/clb/cards/mysterykey.jpg

Fox
05-25-2022, 08:05 PM
Standstill is cancelled.
Mystery key is my new bad ca spell.
https://mythicspoiler.com/clb/cards/mysterykey.jpg

All I see is a Standstill that rewards opponents for playing the highly predictable Plow/Ending

Purple Blood
05-25-2022, 10:16 PM
Standstill is cancelled.
Mystery key is my new bad ca spell.
https://mythicspoiler.com/clb/cards/mysterykey.jpg

Could be nice with Emry and Sai.

Reeplcheep
05-30-2022, 01:34 PM
This is an extremely interesting card from the precons.

https://i.redd.it/ftrf8mft68291.png

2B Enchantment

At the beginning of your precombat main, choose one or more:

Create a treasure, lose 1
Draw a card, lose 2
Create a 3/2 colourless shapeshifter token, lose 3

This is extremely appealing for any fair-ish dark ritual deck. It’s most of a slyvan library stapled to 1/2 a carpet. The combination of generating both mana and cards is very strong, especially since it ramps you into a follow-up 3 drop. The first mode synergizes with construct token and the third mode synergizes with Retrofitter foundry and shadowspear.

Barook
05-30-2022, 01:42 PM
Being able to choose more than one mode at once seems indeed pretty juicy. Although life loss might be off the charts without decent life recovery options (e.g. the already mentioned Shadowspear).

http://mythicspoiler.com/clb/cards/deepgnometerramancer.jpg

I don't know if it's good enough, but for what it's worth, aside from GQ and Field of Ruins, this also triggers from Flickerwisp blinking lands. It can also fetch Dual Plains.

PirateKing
05-31-2022, 07:13 AM
Being able to choose more than one mode at once seems indeed pretty juicy. Although life loss might be off the charts without decent life recovery options (e.g. the already mentioned Shadowspear).

http://mythicspoiler.com/clb/cards/deepgnometerramancer.jpg

I don't know if it's good enough, but for what it's worth, aside from GQ and Field of Ruins, this also triggers from Flickerwisp blinking lands. It can also fetch Dual Plains.

Doesn't this also just trigger off their fetch lands? Seems like the most often source of triggers.

Barook
05-31-2022, 07:25 AM
Doesn't this also just trigger off their fetch lands? Seems like the most often source of triggers.
Yes, but that was so obvious that I didn't think it was worth mentioning.

PirateKing
05-31-2022, 12:52 PM
Yes, but that was so obvious that I didn't think it was worth mentioning.

Oh okay. They way you pharsed it made it seem like you had to force the trigger with Ghost Quarter or Boseju.
I don't even know how many actual Plains D&T plays. Maybe like the 80 card versions could use incidental ramp.

Cire
05-31-2022, 02:21 PM
Random card from the precons - any good cheap target for it?

Endless Evil 2U
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.

FourDogsinaHorseSuit
05-31-2022, 02:30 PM
http://mythicspoiler.com/clb/cards/greenslime.jpg
New stifle just dropped!
A 2/2 for G? Damn that's so good with dre....wait it does WHAT to the artifact!?

Fox
05-31-2022, 02:37 PM
Random card from the precons - any good cheap target for it?

Endless Evil 2U
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.

Wharf Infiltrator is less all-in, cheaper, and pitches to FoW. Basically the same endpoint. If you want to copy ETBs, that's not a horror thing; save mana and use Mirror Mockery or that rebound blink card for :w:.

PirateKing
05-31-2022, 03:30 PM
Random card from the precons - any good cheap target for it?

Endless Evil 2U
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.

Looking through Horrors, nothing jumps out
Mostly just EDH cute interactions.

Chasm Skulker will all get big and make many squids, I guess
Hell's Caretaker gives you the token of itself to sacrifice to reanimate anything over and over
An army of cute lil' Phyrexian Obliterator isn't the worst
You can Spellskite over and over if that's of interest to you

That's what I found as a once through. May have missed some.

Reeplcheep
05-31-2022, 03:41 PM
http://mythicspoiler.com/clb/cards/greenslime.jpg
New stifle just dropped!
A 2/2 for G? Damn that's so good with dre....wait it does WHAT to the artifact!?

Missing lands, creatures, and planeswalkers is pretty bad. Mana abilities can’t be responded to. For stuff that sacs itself like baubles this isn’t much better than a stifle. For stuff that produces value over time like saga, chalice, or vial this isn’t much better than a reclamation sage.

The big wins are artifact or enchantment creatures with etbs. This seems great against Baleful strix, Doomwake Giant, kappa Cannoneer, Thought Monitor, and Batterskull. It would be a weird meta where all those cards are common though.

Fox
05-31-2022, 03:47 PM
Missing lands, creatures, and planeswalkers is pretty bad. Mana abilities can’t be responded to. For stuff that sacs itself like baubles this isn’t much better than a stifle. For stuff that produces value over time like saga or vial this isn’t much better than a reclamation sage.

The big wins are artifact or enchantment creatures with etbs. This seems great against Baleful strix, Doomwake Giant, kappa Cannoneer, Thought Monitor, and Batterskull. It would be a weird meta where all those cards are common though.

The printing of green Boseju largely erased the need to run a card like this. Your main target would be Counterbalance b/c you can dump this into play off a Cavern...that you wished for with Map...that you wished for with Saga. This is made, first and foremost, to beat a card that should be banned.

Reeplcheep
05-31-2022, 03:53 PM
The printing of green Boseju largely erased the need to run a card like this. Your main target would be Counterbalance b/c you can dump this into play off a Cavern...that you wished for with Map...that you wished for with Saga. This is made, first and foremost, to beat a card that should be banned.

Counterbalance being bannable is a terrible take. It is way easier to run some stupid card advantage engine and a pile of forces. Any card that hates on storm and xerox but not nic fit and red stompy is healthy for the format.

If you want dedicated counterbalance hate, force of vigor, Krosan grip and abrupt decay are miles better, even before boseiju was printed.

Although the overall better card, boseiju is too late against thought monitor and doomwake, and it will usually be countered against kappa.

Fox
05-31-2022, 04:12 PM
If you want dedicated counterbalance hate, force of vigor, Krosan grip and abrupt decay are miles better, even before boseiju was printed.

FoV is an amazing card, the best pure-green card in the format by a wide margin. It might even resolve and kill a Counterbalance, and you've got the ability to hit a second thing if you win the hearthstone flip.

While FoV is quite good, those other two are real stinkers. The reason you're going to lose with your "perfect" answer is that they rot in your hand until your opponent gives you a target...and that hand space they're stealing means you're down a card to pressure the Counterbalance user out of the game - these are trap cards. I vividly remember the old SDT/CB days where people played Decay and went on and on about how "I have a good matchup vs Counterbalance" - but funny enough, they all lost >50% of games vs miracles b/c they had hands flooded without any way to progress the game...and uh they all got savaged by ETA or Mentor 1-shots.

The difference with FoV is that you've got the ability to regain that lost tempo (from rotting away hand space without targets), and that's key to understanding why FoV is so much better. Boseju takes it to the next level however b/c the that card in hand doesn't have to sit there, you can make mana off it, which means you can cast bigger things, which generate more pressure...and if CB came down later you've got a land in play pushing you ever closer to 7 mana - a cmc Counterbalance will never flip off the top of deck no matter how much manipulation they have. Boseju kinda killed the play space of the Ooze b/c of this.
---
It's definitely nice the Brown Ouphe was power-adjusted back into the playable card pool, but all the anti-Daze mechanics of foretell result in a 2/2 that has no targets vs Delver (and even if you rolled RUG Klothys is indestructible and Library is probably dropped b/c of huge weakness to Ending). So we've got to compare random anti-Daze 2/2 to the anti-Daze implications of having another land (Boseju). Next we compare it to shatterbears and ignore the color requirement; we note that DnT won't drop Cathar Commando so they can lose the ability to kill Torpor, Goblins won't drop Cratermaker so they can lose the ability to kill Torpor/Emrakul/Karn, and GSZ is a sorcery which kills the trigger. The Saga -> Map -> Cavern -> Ooze to kill your Counterbalance is kinda the last stone to turn over, and Boseju again comes out on top. Assement completed.

Cire
05-31-2022, 07:21 PM
Wharf Infiltrator is less all-in, cheaper, and pitches to FoW. Basically the same endpoint. If you want to copy ETBs, that's not a horror thing; save mana and use Mirror Mockery or that rebound blink card for :w:.

This card though skips the attack phase - and I think this works best if you ignore the horror clause? It can enchant any creature . . .

I was thinking more stuff like:

Baleful Strix/Ice-Fang - extra card draw and jam the field with flying deathtouch
Charming Prince - Scry, life gain or flicker reach turn?
Epochrasite - I think all the copies enter with the +1/+1 counters?
Meddling Mage - keep naming cards . . .
Phantom Nomad - I think the copies can't die from combat damage?
Gnat Miser - eventually opponent has a hand size of 0?

I'm sure there are other fun stuff . . . .

PirateKing
05-31-2022, 10:50 PM
Problem then is that it's just another enchantment that lets you 2 for 1 yourself. Any deck with removal will punish you and any deck that can't remove this will be busy resolving Doomsday and just winning the game. Magic Christmas Land where this runs amok seems like a game where any 3 mana permanent could be substituted and it'd work exactly the same.