View Full Version : Root Maze Parfait
Laser Brains
10-19-2022, 01:21 PM
This deck is a dirty monster. I haven't tested it yet but it goldfishes like a champ.
The deck is all-in mana denial boasting 28 main deck mana denial slots. There is zero removal. We're depending on not allowing the opponent to cast spells by aggressively dropping mana-denial-dorks and closing out the game fast with quick heavy beats.
The key is to take advantage of Root Maze by not running fetchlands ourselves all the while punishing opponents who do. This strategy seemingly should be good in a UR Delver meta.
If we don't get a first-turn Root Maze we have Elvish Spirit Guide which can power out a turn one Leonin Arbiter and/or Thalia, Guardian of Thraben. Both of which as you probably already know are insane with Root Maze. ESG also helps us power through our own Root Maze by allowing us to cast Root Maze and a mana-dork on turn one.
With mana-dorks, we can easily establish a turn two Trinisphere, Thalia, Heretic Cathar, Sanctum Prelate, and/or Anointed Peacekeeper. Turns three, four, and/or five we have the nails in the coffin with Armageddon.
Steel Leaf Champion is probably the flex slot however his usual drawback of ggg is not a drawback here and he can close out games fast with the backup of a little mana denial. As far as big beat-sticks go I think he is the best option by far. Tarmogoyf in theory shouldn't get too big if our deck is working correctly. My thoughts are to run SLC in the main-deck and side him out based on game-one information.
There are a bunch of other synergies that pop up such as Anointed Peacekeeper giving you information for Sanctum Prelate, Noble Hierarch buffing dudes, Peacekeeper's vigilance, SLC's evasion, ESG is an extra body late game, etc..
Everything synergizes very well together and there isn't much in the way of nombos.
I'm thinking that the sideboard should be running some form of removal in the vein of Skyclave Apparition, Karakas, Cathar Commando and STP.
Other cards come to mind such as Winter Orb and Suppression Field but I'm not that impressed versus cards that do similar things but also have legs and a body to close out the game.
Here's the deck:
Root Maze Parfait:
Beatz / Denial: 23
4x Steel Leaf Champion
4x Anointed Peacekeeper
4x Leonin Arbiter
4x Sanctum Prelate
4x Thalia, Guardian of Thraben
3x Thalia, Heretic Cathar
More Mana Denial:
4x Root Maze
3x Trinisphere
2x Armageddon
Ramp: 12
4x Noble Hierarch
4x Birds of Paradise
4x Elvish Spirit Guide
Land:
4x Savannah
4x Brushland
4x Razorverge Thicket
4x Temple Garden
Sideboard:
???
EDIT: Thalia, Guardian of Thraben is really really good when almost every card in the deck is a creature.
Weapon X
10-19-2022, 07:03 PM
I wouldn’t call this parfait since it’s missing any hallmarks of it. It feels more like maverick with different parts.
Cool idea.
Horizon Canopy seems better than Brushland.
It's a shame you can't run Land Grant, because that would work well with the no-fetch all-dual strategy, instead of playing Tier 3 duals. Land Grant is still good on Turn 1 but bad later with Leonin Arbiter, so maybe that's why you aren't playing it? The usual suspects like Green Sun's Zenith and Elvish Reclaimer don't work for the same reason.
I think Trinisphere is awkward in a deck that tops out at 3 and runs no sol lands. You can't abuse the asymmetry like most 3sphere decks. Maybe Thorn of Amethyst (Thalia 5-8) or Sphere of Resistance would be better.
Playing 0 removal is risky. Even if you have the ESG, what if you lose the die roll? They get to resolve threats before any mana denial is online. T1 OTP Dragon's Rage Channeler or T1 FoW your lock piece T2 Murktide/other threat could sneak under. Solitude seems strong. It lets you regain tempo through all the mana denial and isn't slowed down by Thalia/Thorn. Maybe March of Otherworldly Light and Force of Vigor in the SB too. Pitch removal seems strong for you, letting you trade cards for tempo if they snuck out an early board presence.
Endurance is very strong in any green deck. If you don't have multiple maindeck, there should be 3-4 in the SB.
Sylvan Library seems good too.
I don't know about Geddon. You don't have a recovery plan to break the symmetry like Geddon decks do (Flagstones, Crucible, Cosmic Intervention). What about Wasteland?
Laser Brains
10-20-2022, 12:19 AM
I wouldn’t call this parfait since it’s missing any hallmarks of it. It feels more like maverick with different parts.
Oh that's too funny. I meant to call this deck Root Maze Taxes but had just been reading the Parfait thread and just randomly typed what was fresh in my mind.
Cool idea.
Horizon Canopy seems better than Brushland.
Yes, Horizon Canopy should be here. Good call.
It's a shame you can't run Land Grant, because that would work well with the no-fetch all-dual strategy, instead of playing Tier 3 duals. Land Grant is still good on Turn 1 but bad later with Leonin Arbiter, so maybe that's why you aren't playing it? The usual suspects like Green Sun's Zenith and Elvish Reclaimer don't work for the same reason.
Yes, that's exactly why I opted not to play tutors. If you happen to remember my old Winter Maze deck I did explore a tutor route with GSZ and Natural Order. But yeah, I feel like Cat Jesus is too strong with Root Maze to run cards that tutor.
I think Trinisphere is awkward in a deck that tops out at 3 and runs no sol lands. You can't abuse the asymmetry like most 3sphere decks. Maybe Thorn of Amethyst (Thalia 5-8) or Sphere of Resistance would be better.
I've ran Sphere of Resistance in the past in other decks and I really don't like it outside of decks like Lands. Thorn is much better. I do like Trinisphere though. With mana dorks it can be dropped turn 2 and most of the cards in the deck are already 3 drops so it doesn't punish me much. The only drawback with Trinisphere in my opinion is that it taps to Root Maze the turn it comes into play, but other than that it's really good.
Playing 0 removal is risky. Even if you have the ESG, what if you lose the die roll? They get to resolve threats before any mana denial is online. T1 OTP Dragon's Rage Channeler or T1 FoW your lock piece T2 Murktide/other threat could sneak under. Solitude seems strong. It lets you regain tempo through all the mana denial and isn't slowed down by Thalia/Thorn. Maybe March of Otherworldly Light and Force of Vigor in the SB too. Pitch removal seems strong for you, letting you trade cards for tempo if they snuck out an early board presence.
Endurance is very strong in any green deck. If you don't have multiple maindeck, there should be 3-4 in the SB.
I agree and I like your style. Solitude / Endurance seems not shitty at all. Probably best in the SLC slot.
Sylvan Library seems good too.
I'm not sold on Sylvan Library. Seems like I don't want to be dropping anything that doesn't follow the "attack the mana" game plan. Theoretically I should drop prison dudes the first few turns and close out the game with beats.
I don't know about Geddon. You don't have a recovery plan to break the symmetry like Geddon decks do (Flagstones, Crucible, Cosmic Intervention). What about Wasteland?
I don't like Wasteland with Root Maze. It's too slow to set up and at the cost of a land drop it has poor tempo.
I do like Geddon though. Although there's no Flagstones or Crucible recovery plan I do have the mana dorks plan and they stick around after Armageddon is cast. So really, that's my recovery plan however, the real plan with Geddon is to close out the game by having bigger/better/heavier beats like the ol' Vintage Ernhamgeddon (https://mtg.fandom.com/wiki/Erhnamgeddon) decks.
Some of my inspiration comes from ErnhamGeddon but some of it also comes from the old Vintage Nether Void decks that just dropped big cheap fatties into play then slapped down a Nether Void to lock out the opponent and secure the win.
Laser Brains
10-20-2022, 09:52 AM
I'm going to test this deck out with the following tweaks.
-1x Thalia, Heretic Cathar
-3x Trinisphere
+4x Thorn of Amethyst
-4x Brushland
+4x Horizon Canopy
I'm going to keep the Steel Leaf Champions in. The thought is that they can close out the game in 4 turns if not checked, the evasion is nice. I can always side them out game two for Solitude or Skyclave Apparition.
Thorn of Amethyst seems really good. It's probably better than Trinisphere here, especially since I'm running 34 creatures and only 10 non-creature spells.
New list:
Root Maze Taxes: 60
Creatures: 34
4x Thalia, Guardian of Thraben
4x Anointed Peacekeeper
4x Leonin Arbiter
4x Sanctum Prelate
4x Steel Leaf Champion
2x Thalia, Heretic Cathar
4x Elvish Spirit Guide
4x Noble Hierarch
4x Birds of Paradise
Non-Creatures: 10
4x Root Maze
4x Thorn of Amethyst
2x Armageddon
Land: 16
4x Savannah
4x Horizon Canopy
4x Razorverge Thicket
4x Temple Garden
Sideboard: 15
3x Choke
2x Collector Ouphe
3x Solitude
2x Skyclave Apparition
3x Endurance
2x Cathar Commando
The sideboard needs more suggestions for sure, but I think this is a good start.
Deafening Silence if you already play so many dorks?
Have you tested some MUs or have an idea what bad MUs are?
Containment Priest could be help vs S&T if that's a problem.
Purple Blood
10-20-2022, 12:51 PM
How does Amulet of Vigor interact with Root Maze?
I like Thorn much better here. You can play it on turn 1 and it doesn't tax you. 3sphere is turn 2-3 and taxes half your cards. The good 3sphere decks can consistently play it Turn 1 (Mox + Dark Rit + Sol Land in Curses, Mox + SSG + Sol land in Moon Stompy). Thorn seems a better fit.
Sideboard:
2x Cathar Commando
I would make that 3 Force of Vigor.
Consider the opponent playing things like Turn 1 Blood Moon OTP, Turn 1 Trinisphere OTP, or a well-timed Back to Basics. Your manabase can get blown out by 1 card, so the SB disenchant should cost 0 mana.
Laser Brains
10-20-2022, 03:15 PM
Deafening Silence if you already play so many dorks?
Have you tested some MUs or have an idea what bad MUs are?
Containment Priest could be help vs S&T if that's a problem.
Deafening Silence maybe in the sideboard for the combo match-ups but it seems like we're already fairly good against most of those. Root Maze and or Thalia/Amethyst should, in theory, limit most combo decks from going off.
Not sure about the match-ups yet. I'm mostly focusing on stopping Izzet Delver since according to MTG-Top-8 UR Delver is 16% of the meta.
In theory I would think Show & Tell should already be a decent match-up, same with Reanimator. I'm running a lot of combo hate already, but if it ends up becoming a problem maybe it would be a good addition.
Thanks for the suggestions!
How does Amulet of Vigor interact with Root Maze?
I don't think that Amulet interacts with enough of the deck to validate it's inclusion. If it interacted with 30-50% of the deck then I might consider it, but really it only interacts with Root Maze.
I like Thorn much better here. You can play it on turn 1 and it doesn't tax you. 3sphere is turn 2-3 and taxes half your cards. The good 3sphere decks can consistently play it Turn 1 (Mox + Dark Rit + Sol Land in Curses, Mox + SSG + Sol land in Moon Stompy). Thorn seems a better fit.
I would make that 3 Force of Vigor.
Consider the opponent playing things like Turn 1 Blood Moon OTP, Turn 1 Trinisphere OTP, or a well-timed Back to Basics. Your manabase can get blown out by 1 card, so the SB disenchant should cost 0 mana.
Good points!
I was goldfishing with Amethyst in the 3ball slots and it was much less awkward, plus easier to put into play. Everything you mentioned about it, including that it can be dropped turn one makes more sense. 8 Thalias seems really good.
Force of Vigor is perfect. Great suggestion!
BirdsOfParadise
10-21-2022, 01:39 AM
Every single one of your lands produces W mana. How often are you relying on Birds of Paradise for W mana? It goes against my finer feelings to say this, but if you don’t need Birds of Paradise for the W mana, then Ignoble Hierarch lets you hit the opponent harder.
Edit: Never mind, just run 8 copies of Birds of Paradise, I’m sure the judge will understand.
Laser Brains
10-21-2022, 08:14 AM
Deafening Silence if you already play so many dorks?
Have you tested some MUs or have an idea what bad MUs are?
Containment Priest could be help vs S&T if that's a problem.
On second thought you might be right with Containment Priest. Maybe main deck and in the Thalia Cathar slot. I freaking hate playing online, but I did play two games yesterday. Game one was against Burn and I smashed my opponent.
Game two however, I played against a Lands variant that was running Minsc & Boo. I went first but my turn one wasn't great. The opponent slapped down Mox Diamonds then Minsc & Boo, which slapped me around for a couple turns, then he plopped out Marit Lage and I scooped.
My thoughts are that Containment Priest would have been nice against both M&B and Marit Lage. Also, Mox Diamonds are not nice. Maybe, I should consider squeezing in a couple Collector Ouphes as well. Perhaps cut a couple Thorn of Amethyst?
Also, Winter Orb for the Lands match up seems not shitty. Plus, it is incredibly strong with Root Maze in play.
Every single one of your lands produces W mana. How often are you relying on Birds of Paradise for W mana? It goes against my finer feelings to say this, but if you don’t need Birds of Paradise for the W mana, then Ignoble Hierarch lets you hit the opponent harder.
Edit: Never mind, just run 8 copies of Birds of Paradise, I’m sure the judge will understand.
That actually seems like a good idea. I'd still have 20 sources of white mana counting Nobles. If that doesn't turn out to be enough maybe I could do a 50/50 split between Bop and Ignobles.
Game two however, I played against a Lands variant that was running Minsc & Boo. I went first but my turn one wasn't great. The opponent slapped down Mox Diamonds then Minsc & Boo, which slapped me around for a couple turns, then he plopped out Marit Lage and I scooped.
Don't take that too personally. Lands is a nightmare matchup for Spheres.dec, since they don't cast many spells and play more lands than any other deck. Sometimes they have their own SB spheres too. Geddon helps, but you have to turn off Loam first (i.e. remove Mox Diamond, remove graveyard, or keep them off new green sources). At this stage of development, you should feel comfortable expecting to lose that match and focus on other ones. If you bend over backwards trying to fix one bad match now, you won't even get to see how the concept does against other decks.
How did it do in other games?
Winter Orb does seem strong. Edit: Also Suppression Field.
My thoughts are that Containment Priest would have been nice against both M&B and Marit Lage.
Containment Priest says "nontoken". It does not help with either M&B or Marit Lage. Priest is for things like Show and Tell, Reanimate and Aether Vial.
Removal like Solitude/March of Otherworldly Light/Swords to Plowshares would help against threats like M&B or Marit Lage.
That actually seems like a good idea. I'd still have 20 sources of white mana counting Nobles. If that doesn't turn out to be enough maybe I could do a 50/50 split between Bop and Ignobles.
If you're cutting back on white sources, I would first think about replacing some duals with Boseiju, Who Endures before turning Birds into Ignoble. Boseiju is uncounterable removal and plays well with Leonin Arbiter and legendary Thalias.
Laser Brains
10-21-2022, 11:28 AM
Don't take that too personally. Lands is a nightmare matchup for Spheres.dec, since they don't cast many spells and play more lands than any other deck. Sometimes they have their own SB spheres too. Geddon helps, but you have to turn off Loam first (i.e. remove Mox Diamond, remove graveyard, or keep them off new green sources). At this stage of development, you should feel comfortable expecting to lose that match and focus on other ones. If you bend over backwards trying to fix one bad match now, you won't even get to see how the concept does against other decks.
How did it do in other games?
Winter Orb does seem strong. Edit: Also Suppression Field.
Containment Priest says "nontoken". It does not help with either M&B or Marit Lage. Priest is for things like Show and Tell, Reanimate and Aether Vial.
Removal like Solitude/March of Otherworldly Light/Swords to Plowshares would help against threats like M&B or Marit Lage.
If you're cutting back on white sources, I would first think about replacing some duals with Boseiju, Who Endures before turning Birds into Ignoble. Boseiju is uncounterable removal and plays well with Leonin Arbiter and legendary Thalias.
Very good advice! Thank you.
I won't be testing online, but I should be playing a proxy version in paper next week against a friend of mine. I hate playing online. I will let you know how it holds up. We pretty much have the entire gauntlet to test against so thats good. Lands sucked but other match ups seem like they should be often favorable. Sanctum Prelate on it's own wrecks half the decks out there. Not to mention Thalia and/or Root Maze against greedy mana bases.
Winter Orb seems really good on it's own against Lands and I know already that it is good in conjunction with Root Maze. The only draw back is that the turn it comes into play it gets turned off due to Root Mazes ability. After the first turn though they are monsterous together! Can't remember the name but there is a 2/2 white creature at 2WW that is essentially a walking Winter Orb. I'm wondering, since creatures aren't 'turned off' by Root Mazes ability (like Winter Orb is) maybe he'd be a good fit, and if so, maybe he should be in the Armageddon slots main deck.
How did I not think of Boseiju? Yes, 1-2 main deck would be good.
snugar_i
10-21-2022, 12:36 PM
Can't remember the name but there is a 2/2 white creature at 2WW that is essentially a walking Winter Orb.
Probably Hokori, Dust Drinker?
don’t need Birds of Paradise
Never thought I would see the day.
What about Aether Vial instead? Since you have so many creatures? It plays well with Winter Orb and does not mind being ETB tapped with Root Maze.
Laser Brains
10-21-2022, 04:12 PM
Probably Hokori, Dust Drinker?
Yes, that it is. Thank you! I think Armageddon is still probably better but I like it's synergy with creatures that tax and especially with Root Maze. All by itself it's a bad Winter Orb, but it doesn't get "shut off" to Root Maze the turn it comes into play and you do get a 2/2 body to attack with. He's also good with mana dorks on the table. Plus at 4 mana it could fit into the Armageddon slot. Still I think Geddon probably better.
Never thought I would see the day.
What about Aether Vial instead? Since you have so many creatures? It plays well with Winter Orb and does not mind being ETB tapped with Root Maze.
Not sure why I didn't think about that. I still think I like it better with the BoPs because of the tempo. There's some advantages such as uncounterable dudes etc.. but if the opponent wants throw away two cards to FoW one of my guys I'm not super disappointed. And it would come at the loss of tempo as there wouldn't be any more turn 2 Peacekeepers, Prelates, and Champions.
I'm not against testing it out though. What's the general consensus on this?
Should Skyclave Apparition or Endurance be in the Steel Leaf Champions slot?
New list to test, just a couple of changes:
Main deck:
-2 Temple Garden
+2 Boseiju, Who Endures
Sideboard:
-2 Cathar Commando
+2 Force of Vigor
Root Maze Taxes 1.5: 60
Creatures: 34
4x Thalia, Guardian of Thraben
4x Anointed Peacekeeper
4x Leonin Arbiter
4x Sanctum Prelate
4x Steel Leaf Champion
2x Thalia, Heretic Cathar
4x Elvish Spirit Guide
4x Noble Hierarch
4x Birds of Paradise
Non-Creatures: 10
4x Root Maze
4x Thorn of Amethyst
2x Armageddon
Land: 16
4x Savannah
4x Horizon Canopy
4x Razorverge Thicket
2x Temple Garden
2x Boseiju, Who Endures
Sideboard: 15
3x Choke
2x Collector Ouphe
3x Solitude
2x Skyclave Apparition
3x Endurance
2x Force of Vigor
Not sure why I didn't think about that. I still think I like it better with the BoPs because of the tempo. There's some advantages such as uncounterable dudes etc.. but if the opponent wants throw away two cards to FoW one of my guys I'm not super disappointed. And it would come at the loss of tempo as there wouldn't be any more turn 2 Peacekeepers, Prelates, and Champions.
Fair point. Birds is better tempo for powering out turn 2 threats. I guess green creature decks usually play mana dorks and no Vials. Birds also pitches to FoV and Endurance, so it's less bad as a topdeck.
Should Skyclave Apparition or Endurance be in the Steel Leaf Champions slot?
Probably. As cute as Steel Leaf Champion is, Endurance and Skyclave are both proven Tier 1 cards. They also answer things your maindeck can't otherwise answer.
Laser Brains
10-22-2022, 08:50 AM
Probably. As cute as Steel Leaf Champion is, Endurance and Skyclave are both proven Tier 1 cards. They also answer things your maindeck can't otherwise answer.
I think you're right. I'm really liking Endurance in this slot for stopping Delvers, stalling Murktide and being a sizable body. He's also good against a bunch of other decks too. He's probably the correct dude here.
I've been looking more closely at the latest builds for Tier 1 green decks these days.
GW Depths
Tutors: 4 Green Sun's Zenith, 4 Elvish Reclaimer, 4 Crop Rotation, 4 Knight of the Reliquary
In 75: 3 Endurance, 2 Force of Vigor
GreenPost
Tutors: 4 Green Sun's Zenith, 4 Elvish Reclaimer, 4 Crop Rotation, 4 Once Upon A Time, 2-3 Expedition Map
In 75: 4 Endurance, 4 Force of Vigor
Elves
Tutors: 4 Green Sun's Zenith, 4 Elvish Reclaimer, 3 Once Upon A Time, 4 Fiend Artisan
In 75: 4 Endurance, 2 Force of Vigor
In the lower tiers there's Maverick
Tutors: 4 Green Sun's Zenith, 4 Knight of the Reliquary, maybe Once Upon A Time
In 75: 3 Endurance, 2 Force of Vigor
Whether maindeck or SB, you have to be on 3-4 Endurance. SB Force of Vigor too.
Tutors are the way most green decks go. They reduce variance and open up powerful toolbox answers to problems, letting green have a chance without Brainstorm. If you're not on that plan, you need powerful hate for it to stop opponents' consistency engines. 4x Leonin Arbiter is good. You may want to boost that with 4 Suppression Field too (more tutor & fetch hate). Suppression Field will also slow down Depths and M&B.
Edit: Maybe that looks more like this
//Lands: 16
4 Savannah
4 Razorverge Thicket
4 Horizon Canopy
2 Temple Garden
2 Boseiju, Who Endures
//Other Mana: 12
4 Chrome Mox
4 Elvish Spirit Guide
4 Noble Hierarch
//Prison: 24
4 Root Maze
4 Suppression Field
4 Thorn of Amethyst
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
2 Thalia, Heretic Cathar
2 Sanctum Prelate
//Other Creatures: 8
4 Endurance
4 Skyclave Apparition
//Sideboard: 15
3 Solitude
3 Force of Vigor
2 Collector Ouphe
2 Containment Priest
2 Armageddon
3 Spirit of the Labyrinth
Turned Birds/Ignoble into Mox to get more turn 1 prison pieces. Suppression Field seems much more flexible than Peacekeeper. Cut back on 3-mana "you can't cast noncreature spells" (Prelate, Peacekeeper) to make room for more interactive 3-drops (Endurance, Skyclave). This assumes opponent has done relevant things in the early turns and you need to interact with those things more than slow down cards in hand. It also frees up SB space for more interaction.
Edit2: Needs a real finisher.
Maybe -1 mana -1 Skyclave +2 Shifting Ceratops? Questing Beast? Something else?
Laser Brains
10-24-2022, 10:26 AM
I've been looking more closely at the latest builds for Tier 1 green decks these days.
GW Depths
Tutors: 4 Green Sun's Zenith, 4 Elvish Reclaimer, 4 Crop Rotation, 4 Knight of the Reliquary
In 75: 3 Endurance, 2 Force of Vigor
GreenPost
Tutors: 4 Green Sun's Zenith, 4 Elvish Reclaimer, 4 Crop Rotation, 4 Once Upon A Time, 2-3 Expedition Map
In 75: 4 Endurance, 4 Force of Vigor
Elves
Tutors: 4 Green Sun's Zenith, 4 Elvish Reclaimer, 3 Once Upon A Time, 4 Fiend Artisan
In 75: 4 Endurance, 2 Force of Vigor
In the lower tiers there's Maverick
Tutors: 4 Green Sun's Zenith, 4 Knight of the Reliquary, maybe Once Upon A Time
In 75: 3 Endurance, 2 Force of Vigor
Whether maindeck or SB, you have to be on 3-4 Endurance. SB Force of Vigor too.
Tutors are the way most green decks go. They reduce variance and open up powerful toolbox answers to problems, letting green have a chance without Brainstorm. If you're not on that plan, you need powerful hate for it to stop opponents' consistency engines. 4x Leonin Arbiter is good. You may want to boost that with 4 Suppression Field too (more tutor & fetch hate). Suppression Field will also slow down Depths and M&B.
Edit: Maybe that looks more like this
//Lands: 16
4 Savannah
4 Razorverge Thicket
4 Horizon Canopy
2 Temple Garden
2 Boseiju, Who Endures
//Other Mana: 12
4 Chrome Mox
4 Elvish Spirit Guide
4 Noble Hierarch
//Prison: 24
4 Root Maze
4 Suppression Field
4 Thorn of Amethyst
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
2 Thalia, Heretic Cathar
2 Sanctum Prelate
//Other Creatures: 8
4 Endurance
4 Skyclave Apparition
//Sideboard: 15
3 Solitude
3 Force of Vigor
2 Collector Ouphe
2 Containment Priest
2 Armageddon
3 Spirit of the Labyrinth
Turned Birds/Ignoble into Mox to get more turn 1 prison pieces. Suppression Field seems much more flexible than Peacekeeper. Cut back on 3-mana "you can't cast noncreature spells" (Prelate, Peacekeeper) to make room for more interactive 3-drops (Endurance, Skyclave). This assumes opponent has done relevant things in the early turns and you need to interact with those things more than slow down cards in hand. It also frees up SB space for more interaction.
Edit2: Needs a real finisher.
Maybe -1 mana -1 Skyclave +2 Shifting Ceratops? Questing Beast? Something else?
Your list is looking tight! I've always really liked Suppression Field with Root Maze. I'm thinking your list is looking a bit better than mine. Leonin Arbiter with Root Maze plus Suppression Field is dirty. If I can get a day off of work I'll test it or at least something very close. Keep ya posted. If you get a chance to test it please post here.
EDIT: Only had the time for short reply. Here's the rest.
I'm liking your list. As I posted above, I'm really liking the Suppression Fields. No Armageddon seems good. If anyone has looked at my decks they can see I'm stuck in the ol' Vintage days. Sometimes that can be good though and can break the mindset of a lot of newer players, especially players that port over from Modern. Old tricks do work sometimes and old deck building styles can still pull some weight.
That being said, I'm sure you're right about cutting the Champions and Geddons for better creatures Apparitions/Endurance and Suppression Fields. Mox Chrome originally I wanted to play here. Aside from the card disadvantage, I didn't like how it doesn't plays under Root Maze and Trinisphere but now that Trinisphere is gone it only has bad synergy with Root Maze.
Now that 3ball is gone there's 4x Leonin, 4x Thalia, 4x Amethyst and 4x Suppression Field, 16 two drops, to draw with Mox opening hand. That's great! I think this deck can go a long way.
I do feel that the flex slot here is Thalia, Heretic Cathar. She's good but not that good if Root Maze is already in play. I'm thinking maybe -2 Cathar +2 Sanctum Prelate. Prelate shuts down a lot of cards, especially one drops which this deck barely has at all. It shuts off Plows, Bolts, Vials, Brainstorms, Rituals, Ponders, Reclaimers, Reanimate, Crop Rotations, Thoughtseize, Entomb, etc..
Good comments.
Overall I think it will be important to balance between disruption for lands, disruption for spells, and disruption for creatures/permanents.
Thalia, Heretic Cathar also taps creatures, so it slows down creature decks. Tapped land + tapped creature is 2 turns slower to play a blocker! She's also a 3/2 first strike. You can always board her out if opponent has no creatures.
I was concerned that with 4 Thalia 4 Thorn 4 Prelate we are overboarded for spell-heavy decks like Storm and Burn, but have too many dead cards vs creature decks and Lands. Looking at this more, perhaps it is better to put Thorn in the SB and play more disruptive creatures maindeck? Thorn is the most likely to be dead, since it is not a creature and taxes itself. This will take some testing to find the right balance.
I am thinking:
//Mana: 24
16 lands
4 Chrome Mox
4 Elvish Spirit Guide
//Noncreatures: 8
4 Root Maze
4 Suppression Field
//Creatures: 28
4 Noble Hierarch
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
3 Spirit of the Labyrinth
3 Sanctum Prelate
2 Thalia, Heretic Cathar
4 Endurance
4 Skyclave Apparition
//Sideboard: 15
3 Solitude
3 Force of Vigor
2 Collector Ouphe
2 Containment Priest
2 Armageddon
3 Thorn of Amethyst
If Thalia Heretic Cathar is still too weak, maybe it should be Solitude or something else that interacts with creatures?
I still love Armageddon. But realistically it's dead in fast games. It's only relevant in long grindy games against decks that will slowly build up many lands (Lands, 4c Yorion, 12post, Standstill, Bant Uro). So it probably belongs in the SB.
Laser Brains
10-25-2022, 02:07 PM
Good comments.
Overall I think it will be important to balance between disruption for lands, disruption for spells, and disruption for creatures/permanents.
Thalia, Heretic Cathar also taps creatures, so it slows down creature decks. Tapped land + tapped creature is 2 turns slower to play a blocker! She's also a 3/2 first strike. You can always board her out if opponent has no creatures.
I was concerned that with 4 Thalia 4 Thorn 4 Prelate we are overboarded for spell-heavy decks like Storm and Burn, but have too many dead cards vs creature decks and Lands. Looking at this more, perhaps it is better to put Thorn in the SB and play more disruptive creatures maindeck? Thorn is the most likely to be dead, since it is not a creature and taxes itself. This will take some testing to find the right balance.
I am thinking:
//Mana: 24
16 lands
4 Chrome Mox
4 Elvish Spirit Guide
//Noncreatures: 8
4 Root Maze
4 Suppression Field
//Creatures: 28
4 Noble Hierarch
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
3 Spirit of the Labyrinth
3 Sanctum Prelate
2 Thalia, Heretic Cathar
4 Endurance
4 Skyclave Apparition
//Sideboard: 15
3 Solitude
3 Force of Vigor
2 Collector Ouphe
2 Containment Priest
2 Armageddon
3 Thorn of Amethyst
If Thalia Heretic Cathar is still too weak, maybe it should be Solitude or something else that interacts with creatures?
I still love Armageddon. But realistically it's dead in fast games. It's only relevant in long grindy games against decks that will slowly build up many lands (Lands, 4c Yorion, 12post, Standstill, Bant Uro). So it probably belongs in the SB.
I'm wondering if Winter Orb in the sb might be better for the Lands match-up than Armageddon. It is easier to cast and with Root Maze, Suppression Field, and Leonin main deck it's absolutely gnarly.
How about Choke in the sb? It's so mean with Root Maze!
You have to be careful with too many white hate bears otherwise you'll lose the green count for Endurance and Force.
Is Gaddock Teeg still playable?
Allosaurus Shepherd might be ok because he can also beat.
Maindeck still has green count 16. Endurance can be cast on turn 2. Postboard when FoV goes in Ouphe goes in too, so green count 21 when Force is in. It should work but it's low.
Maybe that Thalia, Heretic Cathar spot should be a green creature. Maybe Spirit of the Labyrinth could be green beatdown.
Gaddock Teeg still hits FoW, GSZ, Tendrils/Empty/Peer/PiF/Ad Naus, enemy Force of Vigor, Supreme Verdict, Jace, Wandering Emperor, Minsc & Boo, Karn, Ruination... Is that enough?
Allosaurus Shepherd seems bad. There really isn't the mana to activate Dino-mode and it only protects your green spells, so it's a bad Leyline of Lifeforce/Vexing Shusher.
Realistically Winter Orb is better than Geddon for those big-land matchups.
Choke is amazing when it works. I wonder if it's overkill. Do we already win those? Do we already have enough fair blue hate? Does Winter Orb cover more matchups?
Laser Brains
10-25-2022, 08:58 PM
Maindeck still has green count 16. Endurance can be cast on turn 2. Postboard when FoV goes in Ouphe goes in too, so green count 21 when Force is in. It should work but it's low.
Maybe that Thalia, Heretic Cathar spot should be a green creature. Maybe Spirit of the Labyrinth could be green beatdown.
Gaddock Teeg still hits FoW, GSZ, Tendrils/Empty/Peer/PiF/Ad Naus, enemy Force of Vigor, Supreme Verdict, Jace, Wandering Emperor, Minsc & Boo, Karn, Ruination... Is that enough?
Allosaurus Shepherd seems bad. There really isn't the mana to activate Dino-mode and it only protects your green spells, so it's a bad Leyline of Lifeforce/Vexing Shusher.
Realistically Winter Orb is better than Geddon for those big-land matchups.
Choke is amazing when it works. I wonder if it's overkill. Do we already win those? Do we already have enough fair blue hate? Does Winter Orb cover more matchups?
I'm not a huge fan of Spirit of Labyrinth. Seems like the matchups where he'd be good we're already good against. He's terrible as a beatstick.
2-3 Questing Beast seems not shitty here at all.
EDIT: Even though he's not a Legacy staple, I still like Steel Leaf Champion, he can hit the table turn 2. A 5/4 with evasion for 3 mana is really good.
Good point. I forget why I picked Spirit as the card to replace Thorn. It hates on Brainstorm decks, but so does half the deck, and so would some green cards. Green count and beatdown matter more.
I think 2 Questing Beast looks better (has same evasion + 10 other abilities) but Steel-Leaf deserves testing. Shifting Ceratops is another option (lines up better vs Murktide & friends).
Maybe 2 Knight of Autumn.
Laser Brains
10-26-2022, 05:46 PM
Good point. I forget why I picked Spirit as the card to replace Thorn. It hates on Brainstorm decks, but so does half the deck, and so would some green cards. Green count and beatdown matter more.
I think 2 Questing Beast looks better (has same evasion + 10 other abilities) but Steel-Leaf deserves testing. Shifting Ceratops is another option (lines up better vs Murktide & friends).
Maybe 2 Knight of Autumn.
Any of those three is probably really good. I like Knight of Autumn. Always forget about that one. Maybe on the side or even in place of Skyclave main since they share a similar removal ability. Knight might be better because: A). there's no drawback if he dies. B). he's bigger if you choose the +1+1 counters and C). he's green so you can pitch him to Solitude if necessary as Zoid was saying.
Shifting Ceratops and/or some combination of Questing Beast in the "finisher" slot seems correct. These guys are great but you'd think that "Green" being the "creature" color would have something more unstoppable in the 3 to 4 cc range. True-Name Nemesis should have been green.
Speaking of which, what about Hexdrinker?
Hexdrinker seems good. But is it too mana hungry for this deck? Especially with Winter Orb. It also clashes with Suppression Field.
Steel Leaf Champion, Knight of Autumn, and Questing Beast at least don't clash with any of the prison cards. Even if they are higher on the curve. The curve is getting crowded at 3, with more room at 1-2. There's also Tarmogoyf but it may be small.
I think first we should theorycraft what actual bad matchups or board states are.
Admittedly, I'm not too up to date with the current meta.
I can think of the following:
-) Being on the play in general seems to be not what this deck wants. If your opponent gets to drop an early threat or can counter your resistors before you get a critical mass or a good threat on your own, you'll likely run out of steam quickly. At least most of your resistors have meat attached to them. ESG and Chrome Mox help you out in this case but also create disadvantage. Maybe you want some Veil of Summer at least in the SB to force stuff through? A single Gemstone Caverns might be worth it as well. I don't think you want/need card draw as you don't want to play the long game however Esper Sentinel might be worth it as pseudo resistor with refueling capacity.
-) Decks who don't need to resolve a lot of spells to win (Dark Depths, Show&Tell, A+B combo). Here, I can't think of too much. Maybe Flickerwisp or something like Touch the Spirit Realm might be able to buy time or get rid of tokens.
-) Decks who don't care about your resistors too much (Other creature based decks, Stompy, Affinity/Robots, Post. Here Knight of Autumn might be more valuable but just having a bigger dude might also just be better. Needs to be tested and depends on the meta.
In general, there might be a danger of becoming too reactive in deck building. I would consider this as an aggro deck so you want to have them answer your plays instead of the other way around.
Laser Brains
11-01-2022, 09:37 AM
Had a busy weekend, so just now responding.
@FTW: Good point on Hexdrinker. We could give Tarmogoyf a shot as you said. Who cares if he isn't a 6/7, a 4/5 for 2 mana is really good and that should/could happen a lot. Too bad Dauthi Voidwalker isn't green. I'm still diggin Steel Leaf Champion!
@Zoid: I do really like Esper Sentinel. A lot! It's another 1 drop like Root Maze. Could have a spot here, maybe with some tweaking and testing.
Gonna try FTW's list above but with Steel Leaf Champion in the Spirit of the Labyrinth slot. Might have to test it online because I'm not going to get together with my MTG play buddy anytime soon. Keep you guys posted if I do.
@FTW: Good point on Hexdrinker. We could give Tarmogoyf a shot as you said. Who cares if he isn't a 6/7, a 4/5 for 2 mana is really good and that should/could happen a lot. Too bad Dauthi Voidwalker isn't green. I'm still diggin Steel Leaf Champion!
@Zoid: I do really like Esper Sentinel. A lot! It's another 1 drop like Root Maze. Could have a spot here, maybe with some tweaking and testing.
Gonna try FTW's list above but with Steel Leaf Champion in the Spirit of the Labyrinth slot. Might have to test it online because I'm not going to get together with my MTG play buddy anytime soon. Keep you guys posted if I do.
Good luck with testing!
If you use that list, I would tweak the SB:
//Lands: 16
4 Savannah
4 Razorverge Thicket
4 Horizon Canopy
2 Temple Garden
2 Boseiju, Who Endures
//Other Mana: 8
4 Chrome Mox
4 Elvish Spirit Guide
//Noncreatures: 8
4 Root Maze
4 Suppression Field
//Creatures: 25
4 Noble Hierarch
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
4 Endurance
4 Skyclave Apparition
3 Sanctum Prelate
2 Thalia, Heretic Cathar
//Flex beatdown: 3
3 beatdown creature
//Sideboard: 15
3 Solitude
3 Force of Vigor
2 Collector Ouphe
2 Containment Priest
2 Winter Orb
3 Esper Sentinel
We already discussed Winter Orb over Geddon.
I did not love Thorn. Multiple copies resist each other. It's also a colorless noncreature, which is bad for threat count and pitch costs. I was thinking about Deafening Silence/Ethersworn Canonist. But Esper Sentinel might be even better. Unlike Chalice decks, we can run 1-mana resistors.
For the beatdown slot, SLC looks good. You may find the curve crowded at 3 mana. Tarmogoyf looks better for curve reasons, but it could be a 0/1 sometimes! The deck disrupts fetchlands and cantrips, so graveyards may be smaller than normal. We also exile a lot (Mox, ESG, pitch costs, Skyclave, Solitude, Priest) and maindeck 4 Endurance. None of that helps Goyf. So I do not know what that beatdown slot should be. See how testing goes with Steel Leaf Champion.
@Zoid: Not sold on Veil of Summer. With all the mana denial and low land count, the deck will not have an easy time holding open an extra G all the time (or 1G!). Holding up Veil would slow down plays. Leyline of Lifeforce is much better tempo, but seems underwhelming. Do we even need anti-counterspells? Most disruption is on creatures. The creatures are already immune to common counters like FoN, REB, BEB, Flusterstorm, Spell Pierce, Dovin's Veto, Mystical Dispute. The main risks are Force of Will and Daze. Playing around Daze is equivalent to holding G open for Veil, except you can do it without running Veil (+1 threat to hand), so Veil doesn't help there. That means it's mainly to fight Force of Will. It does hurt to get a turn 1 resistor Forced. But if we protect with Veil, we lose tempo (maybe cannot play it on turn 1-2), allowing opponent to play under the resistor anyway. Usually GW's strategy is to let opponent Force the creature and then just play redundant creatures to punish the 2-for-1. Stompy decks do the same thing. Maybe we should do the same. I think that is better than using Veil to fight Force on creature. It could just as easily die to Bolt or StP (where Veil does not help), so that card should be another proactive threat instead of Veil.
@Zoid: Not sold on Veil of Summer. With all the mana denial and low land count, the deck will not have an easy time holding open an extra G all the time (or 1G!). Holding up Veil would slow down plays. Leyline of Lifeforce is much better tempo, but seems underwhelming. Do we even need anti-counterspells? Most disruption is on creatures. The creatures are already immune to common counters like FoN, REB, BEB, Flusterstorm, Spell Pierce, Dovin's Veto, Mystical Dispute. The main risks are Force of Will and Daze. Playing around Daze is equivalent to holding G open for Veil, except you can do it without running Veil (+1 threat to hand), so Veil doesn't help there. That means it's mainly to fight Force of Will. It does hurt to get a turn 1 resistor Forced. But if we protect with Veil, we lose tempo (maybe cannot play it on turn 1-2), allowing opponent to play under the resistor anyway. Usually GW's strategy is to let opponent Force the creature and then just play redundant creatures to punish the 2-for-1. Stompy decks do the same thing. Maybe we should do the same. I think that is better than using Veil to fight Force on creature. It could just as easily die to Bolt or StP (where Veil does not help), so that card should be another proactive threat instead of Veil.
Fair point.
I mainly wanted to list options for certain scenarios.
Let's wait for Laser Brains until he tested his build a bit and discuss his observations.
Laser Brains
02-22-2023, 11:45 AM
I haven't forgotten about this deck and my local scene started doing Legacy tournaments again. I was going to play my latest Red Green Stuff build and report back but I missed it and now I have about 3 weeks to prepare and collect the cards for the next tournament and I might bring this instead.
It's a lot like what has already been discussed above however since then Initiative has hit the scene and I'm curious about what you guys think about cards like Hushwing Gryff and Tocatli Honor Guard in the Spirit of the Labyrinth slot.
I haven't tested it yet but his deck goldfishes like a champ on steroids.
Thoughts?? Are there better cards than Gryff and Honor Guard for stopping Initiative?
What about splitting Chrome Mox 50/50 with Birds of Paradise? This way it won't interact as often with a sideboarded or main decked Collector Ouphe as often and drawing into more than one Chrome Mox can suck. Plus, for turn one we still have 4x ESG and 4x Root Maze.
//Prison: 20
4 Root Maze
4 Suppression Field
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
2 Thalia, Heretic Cathar
2 Sanctum Prelate / Collector Ouphe
//Other Creatures: 12
4 Endurance
4 Skyclave Apparition
2 Tocatli Honor Guard
2 Hushwing Gryff
//Other Mana: 12
2 Chrome Mox
2 Birds of Paradise
4 Elvish Spirit Guide
4 Noble Hierarch
//Land: 16
2 Boseiju, Who Endures
4 Savannah
4 Razorverge Thicket
4 Horizon Canopy
2 Temple Garden
//Sideboard: 15
3 Solitude
3 Force of Vigor
3 Collector Ouphe
1 [cards]Containment Priest
2 Armageddon
3 Spirit of the Labyrinth
I haven't forgotten about this deck and my local scene started doing Legacy tournaments again. I was going to play my latest Red Green Stuff build and report back but I missed it and now I have about 3 weeks to prepare and collect the cards for the next tournament and I might bring this instead.
It's a lot like what has already been discussed above however since then Initiative has hit the scene and I'm curious about what you guys think about cards like Hushwing Gryff and Tocatli Honor Guard in the Spirit of the Labyrinth slot.
I haven't tested it yet but his deck goldfishes like a champ on steroids.
Thoughts?? Are there better cards than Gryff and Honor Guard for stopping Initiative?
What about splitting Chrome Mox 50/50 with Birds of Paradise? This way it won't interact as often with a sideboarded or main decked Collector Ouphe as often and drawing into more than one Chrome Mox can suck. Plus, for turn one we still have 4x ESG and 4x Root Maze.
//Prison: 20
4 Root Maze
4 Suppression Field
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
2 Thalia, Heretic Cathar
2 Sanctum Prelate / Collector Ouphe
//Other Creatures: 12
4 Endurance
4 Skyclave Apparition
2 Tocatli Honor Guard
2 Hushwing Gryff
//Other Mana: 12
2 Chrome Mox
2 Birds of Paradise
4 Elvish Spirit Guide
4 Noble Hierarch
//Land: 16
2 Boseiju, Who Endures
4 Savannah
4 Razorverge Thicket
4 Horizon Canopy
2 Temple Garden
//Sideboard: 15
3 Solitude
3 Force of Vigor
3 Collector Ouphe
1 [cards]Containment Priest
2 Armageddon
3 Spirit of the Labyrinth
Not really sold on the birds.
Seems like a card that is either too slow or at most just draws a removal.
In vacuum, I'm not sure how bad the anti synergy between Ouphe and Mox is.
If you don't need it, you can pitch the Ouphe in the Mox and on the other hand in the MUs where the Ouphe shines, it does enough to cope with the loss of a Mox.
Gryff and Honor Guard meanwhile cripple Endurance and Apparition.
Wouldn't you rather have their initiative guys enter tapped and you steal it from them?
Playing more removal (Path+Arbiter is mean) and turning dudes sideways seems better than preventing it.
Is Toxicrene too mana hungry?
Might be neat.
Shapers' Sanctuary might be a viable SB cards to recuperate losses vs removal.
Laser Brains
02-23-2023, 09:06 AM
Not really sold on the birds.
Seems like a card that is either too slow or at most just draws a removal.
In vacuum, I'm not sure how bad the anti synergy between Ouphe and Mox is.
If you don't need it, you can pitch the Ouphe in the Mox and on the other hand in the MUs where the Ouphe shines, it does enough to cope with the loss of a Mox.
Gryff and Honor Guard meanwhile cripple Endurance and Apparition.
Wouldn't you rather have their initiative guys enter tapped and you steal it from them?
Playing more removal (Path+Arbiter is mean) and turning dudes sideways seems better than preventing it.
Is Toxicrene too mana hungry?
Might be neat.
Shapers' Sanctuary might be a viable SB cards to recuperate losses vs removal.
Good call. Birds aren't that great. Sometimes I lose sight of the big picture. With Mox we get those strong turn one Thalias, Suppression Fields and Leonin Arbiters. We do still have turn one Root Maze though too and we don't have to pitch a card such as with Mox to do so, but I think you're right. This just increases our chances of good turn one plays. Also agree with you on Ouphe + Mox.
Didn't think about Gryff and Guard with Apparition and Endurance.
Shapers' Sanctuary seems not shitty. I feel like we need some card draw if we're losing card advantage to Mox, and as I goldfish the deck I am beginning to think it is necessary. As you mentioned earlier in the thread Esper Sentinel might be really strong here.
Gonna proxy it up for some test games with a buddy tomorrow. If you or anyone has some suggestions that they'd like to see tested let me know. For now I think I might test with 4x Esper Sentinel in the Guard / Gryff slot. It seems correct in this mana curve.
EDIT: Maybe something along these lines:
//Prison: 24
4 Root Maze
4 Suppression Field
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
4 Esper Sentinel
2 Thalia, Heretic Cathar
2 Sanctum Prelate / Collector Ouphe
//Other Creatures: 8
4 Endurance
4 Skyclave Apparition
//Other Mana: 12
4 Chrome Mox
4 Elvish Spirit Guide
4 Noble Hierarch
//Land: 16
2 Boseiju, Who Endures
4 Savannah
4 Razorverge Thicket
4 Horizon Canopy
2 Temple Garden
//Sideboard: 15
3 Solitude
3 Force of Vigor
2 Collector Ouphe
2 Containment Priest
2 Armageddon
3 Spirit of the Labyrinth
Is there room for Wasteland? Maybe it's too bad with Suppression Field.
I like Ouphe in the SB but not main. Prelate seems better than Ouphe main.
I agree with beating Initiative via Removal and tap effects rather than Honor Guard. You have enough creatures that they can't remove all of yours. Board into Solitudes and maybe Path too and you should be OK. Apparition already exiles WPA and Dungeoneer. You can make room in the SB by cutting Armageddon. The decks that Armageddon is best against are being squeezed out of the format by Initiative, so you may not need it yet.
Laser Brains
02-23-2023, 03:05 PM
Is there room for Wasteland? Maybe it's too bad with Suppression Field.
I think we decided that Wasteland was also not that great with Root Maze.
I like Ouphe in the SB but not main. Prelate seems better than Ouphe main.
I've been goldfishing with Ouphe and as a "2 of" he seems pretty good. As Zoid was pointing out I had several draws where I just pitched Ouphe to Mox. In the match ups where we really need Ouphe he does so much that it negates the draw back for not being able to play Mox. I like that he's a two drop too.
I also noticed that Initiative runs a set of Petals and Moxen so it should be good against that as well as against Grindstones and Vials from other decks plus a lot of combo decks that run Moxen and Petals.
I agree with beating Initiative via Removal and tap effects rather than Honor Guard. You have enough creatures that they can't remove all of yours. Board into Solitudes and maybe Path too and you should be OK. Apparition already exiles WPA and Dungeoneer. You can make room in the SB by cutting Armageddon. The decks that Armageddon is best against are being squeezed out of the format by Initiative, so you may not need it yet.
Good call. Should I bump up Thalia Cathars to 3-4?? Or maybe 2 on the sideboard?
Something that seems really good while goldfishing is Esper Sentinel. I had a bunch of hands where I could drop Esper Sentinel and Root Maze on the first turn. Those are good opening hands. His cc feels really good here. Also hands where I could drop Esper Sentinel and Hierarch were nice. Rarer, but hands where I could drop any of the "two drop" "tax" cards such as Thalia, Suppression Field and/or Leonin Arbiter with Esper Sentinel seemed really strong!
Should Eiganjo, Seat of the Empire be in the Boseiju, Who Endures slot now that Initiative is a thing?
I think we have reached a point where you're comfortable with the list and just need to play a bit to figure out what good and bad MUs are and what works and what doesn't.
Eiganjo should probably complement Boseiju instead of replacing it.
The tree works nice with Leonin Arbiter while both are reduced by Thalias.
Throw in Gaddock Teeg for shits'n'giggles?
I'm not sure but I'd assume Suppression Field makes both more expensive.
While a lot of your deck already hoses 20/20 avatars having them come in tapped is nice as you don't have a main deck solution.
Running 3 Heretic Cathar might be a valid choice also vs Sneak Attack.
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