serenechaos
07-26-2023, 05:36 PM
I always love a good Doomsday deck, and I always love bad decks in general, so why wouldn't I love a bad Doomsday deck?
The only impetus for building this was to use Rise of the Eldrazi. Draw 4 and Time Walk is the most perfect sequence of words for Doomsday, it's powerful on its own (if you have a billion mana), and it has uncounterable and Vindicate tacked on for gravy.
But 12 mana in a Doomsday deck? Petals and Dark Rits are not gonna do this for us. But I didn't have to think about the answer. There's only one deck famous for the ability to slam Emrakul mana.
Then we had to make the Pile. One friend wanted Aetherflux Reservoir, couple suggestions for Bauble or Profane Tutor loops from a Doomsday expert, but I had a Bolas's Citadel already and then I realized what it had to be. My nostalgia for the old Vintage Mind's Desire pile is so great that if I ever pull this off I will explode. Gain enough life with Glimmerposts, or hold one or two ready for the Doomsday and/or Time Walk turns (math works out better post-Doomsday); have Citadel out and cast Beacon until they die. With any luck a Citadel activation will save you a couple painful casts, and Time Walk lets you do at least one cast from hand.
4 Rise of the Eldrazi
4 Karn, the Great Creator
1 Ugin, the Spirit Dragon
4 Doomsday
1 Chromatic Orrery
1 Bolas's Citadel
1 Beacon of Destruction
4 Trinisphere
4 Sphere of Resistance
3 Expedition Map
2 Pithing Needle
4 Mox Diamond
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Vesuva
4 Thespian's Stage
1 Boseiju, Who Shelters All
1 Urborg, Tomb of Yawgmoth
1 Dark Depths
Sideboard
4 Defense Grid
1 Wurmcoil Engine
1 Chromatic Orrery
1 Bolas's Citadel
1 Pithing Needle
1 Darksteel Citadel
1 Expedition Map
1 Blightsteel Colossus
1 Aetherflux Reservoir
1 Crucible of Worlds
1 Mirror of Fate
RotE plays great with Depths, which seems like a free include with the native land focus and Thespian's Stages. There's tension between Doomsday itself and the Citadel+Beacon plan, but the hope is that Glimmers and aforementioned alternatives like Citadel activation or casting from hand will cover enough; it's even possible that one could simply activate Citadel, go to the Time Walk turn, and then activate again. If you can't kill them by saccing 20 permanents, at least the game will still be decided.
Orrery is an enormous mana rock that also fixes colors and allows you to Boseiju your Doomsday (Sphere of Resistance also does this). Boy is that other ability sad, though.
Ugin is just a Big Dumb Thing, most other Big Dumb Thing will work too. Sundering Titan is kind of cute with Urborg.
One thing being discussed is Urza's Sagas, the tutor is very strong, a little slow in a deck already murdered by Wasteland, but it would allow very cute interactions like Cabal Coffers+Urborg (by reliably providing Maps). Seems a bit silly to me, I doubt the deck needs more mana. It would probably also require more targets, shifting downwards to mana costs that will be hit by our own Spheres.
I wouldn't recommend playing this, but I definitely will.
The only impetus for building this was to use Rise of the Eldrazi. Draw 4 and Time Walk is the most perfect sequence of words for Doomsday, it's powerful on its own (if you have a billion mana), and it has uncounterable and Vindicate tacked on for gravy.
But 12 mana in a Doomsday deck? Petals and Dark Rits are not gonna do this for us. But I didn't have to think about the answer. There's only one deck famous for the ability to slam Emrakul mana.
Then we had to make the Pile. One friend wanted Aetherflux Reservoir, couple suggestions for Bauble or Profane Tutor loops from a Doomsday expert, but I had a Bolas's Citadel already and then I realized what it had to be. My nostalgia for the old Vintage Mind's Desire pile is so great that if I ever pull this off I will explode. Gain enough life with Glimmerposts, or hold one or two ready for the Doomsday and/or Time Walk turns (math works out better post-Doomsday); have Citadel out and cast Beacon until they die. With any luck a Citadel activation will save you a couple painful casts, and Time Walk lets you do at least one cast from hand.
4 Rise of the Eldrazi
4 Karn, the Great Creator
1 Ugin, the Spirit Dragon
4 Doomsday
1 Chromatic Orrery
1 Bolas's Citadel
1 Beacon of Destruction
4 Trinisphere
4 Sphere of Resistance
3 Expedition Map
2 Pithing Needle
4 Mox Diamond
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Vesuva
4 Thespian's Stage
1 Boseiju, Who Shelters All
1 Urborg, Tomb of Yawgmoth
1 Dark Depths
Sideboard
4 Defense Grid
1 Wurmcoil Engine
1 Chromatic Orrery
1 Bolas's Citadel
1 Pithing Needle
1 Darksteel Citadel
1 Expedition Map
1 Blightsteel Colossus
1 Aetherflux Reservoir
1 Crucible of Worlds
1 Mirror of Fate
RotE plays great with Depths, which seems like a free include with the native land focus and Thespian's Stages. There's tension between Doomsday itself and the Citadel+Beacon plan, but the hope is that Glimmers and aforementioned alternatives like Citadel activation or casting from hand will cover enough; it's even possible that one could simply activate Citadel, go to the Time Walk turn, and then activate again. If you can't kill them by saccing 20 permanents, at least the game will still be decided.
Orrery is an enormous mana rock that also fixes colors and allows you to Boseiju your Doomsday (Sphere of Resistance also does this). Boy is that other ability sad, though.
Ugin is just a Big Dumb Thing, most other Big Dumb Thing will work too. Sundering Titan is kind of cute with Urborg.
One thing being discussed is Urza's Sagas, the tutor is very strong, a little slow in a deck already murdered by Wasteland, but it would allow very cute interactions like Cabal Coffers+Urborg (by reliably providing Maps). Seems a bit silly to me, I doubt the deck needs more mana. It would probably also require more targets, shifting downwards to mana costs that will be hit by our own Spheres.
I wouldn't recommend playing this, but I definitely will.